Hi Dan, When you use DrawThreadPerContext the viewers main frame loop does the culling for the viewers cameras.
Robert. On Thu, Mar 18, 2010 at 4:10 PM, Dan R <nice...@gmail.com> wrote: > Hi, could someone tell me where the culling takes place if > multithreading is set to DrawThreadPerContext? I can't seem to trace > it in the code. It seems like it should happen in the runOperations > function of GraphicsContext when it goes through the camera list, but > it seems like that just calls the draw method. > > Thanks, > Dan > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org