Hi,
Unfortunately I couldn't figure out how to play a given animation
backwards. The animation is part of a model read from an osgt file.
Looking at osgAnimation/Animation.cpp it would be straightforward to add
an additional switch case to Animation::update()
case ONCE_BACKWARDS:
t = _originalDuration - t;
if (t < 0)
return false;
However, I wonder if there is an obvious way to achieve the same without having to modify the file Animation.cpp ?
Thank you for any hints!
Cheers,
Thilo
case ONCE_BACKWARDS:
t = _originalDuration - t;
if (t < 0)
return false;
However, I wonder if there is an obvious way to achieve the same without having to modify the file Animation.cpp ?
Thank you for any hints!
Cheers,
Thilo
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