Hi Shayne,

Yes, the default is NO_LIMIT. I'm using it in version 2.9.12, but I think I
might have backported it from a newer version. Sounds like you'll need to
do an upgrade to get this feature.

Cheers,
Farshid

On Tue, Sep 11, 2012 at 10:25 AM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC <shayne.tuel...@hill.af.mil> wrote:

> Just a follow on question to my previous email...
>
> Is this functionality of setting limits on intersection results only
> found in later versions of OSG? I'm currently using OSG 2.9.11 and I
> can't find any support for this. I guess this would explain why I asked
> the questions in the first place.
>
> If true, I need to upgrade to a later version like 3.0.1...
>
> -Shayne
>
> -----Original Message-----
> From: osg-users-boun...@lists.openscenegraph.org
> [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
> Tueller,Shayne R Civ USAF AFMC 519 SMXS/MXDEC
> Sent: Tuesday, September 11, 2012 11:13 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] LineSegmentIntersector question...
>
> Farshid,
>
> Thanks much for the input and addressing my questions. That is good news
> that the support is there.
>
> I'm assuming the default is NO_LIMIT. Is this true?
>
> Thanks,
> -Shayne
>
> -----Original Message-----
> From: osg-users-boun...@lists.openscenegraph.org
> [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Farshid
> Lashkari
> Sent: Tuesday, September 11, 2012 11:08 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] LineSegmentIntersector question...
>
> Hi Shayne,
>
> The base osgUtil::Intersector class supports setting the limits on
> intersection results, using the setIntersectionLimit() method. The
> current options are NO_LIMIT, LIMIT_ONE_PER_DRAWABLE, LIMIT_ONE,
> LIMIT_NEAREST.
>
> On Tue, Sep 11, 2012 at 9:47 AM, Tueller, Shayne R Civ USAF AFMC 519
> SMXS/MXDEC <shayne.tuel...@hill.af.mil> wrote:
>
>         1)      Does it support a feature of detecting a "hit" and then
> returning without the need to compute all the intersections? This would
> be sort of like a visibility test.
>
> Set the intersection limit to LIMIT_ONE
>
>
>
>         2)      Does it have the ability to find the closest
> intersection without the need to compute all the intersections? In other
> words, does it step along from the starting point of the line segment
> until an intersection is found and then bail out?
>
> Set the intersection limit to LIMIT_NEAREST. This mode could be
> optimized more, but it will currently reject a subgraph if the nearest
> point of the bounding sphere is further than the nearest hit. So it can
> still provide significant savings in computation time.
>
> Cheers,
> Farshid
>
>
>
>
>         3)      If it doesn't support these features, is it possible to
> modify the LineSegmentIntersector to support these?
>
>
>
>         I would think that having this capability would improve
> performance where applicable.
>
>
>
>         Thanks for any input in advance...
>
>
>
>         -Shayne
>
>
>
>
>
>
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