Are you using the PowerVR Insider SDK framework on your embedded Linux platform?
If so, then you can probably use the same code on both platforms to integrate a GraphicsWindowEmbedded with direct calls to update osg via the frame() function in the drawing callback their framework provides. You might need to do a bit of manual render state resetting before and after to ensure that both systems work together properly. If osg's existing Linux support, or some template you got from elsewhere is what you're using on Linux, then you might as well just use Desktop OpenGL on Windows, and either just try to avoid the Fixed-function pipeline and other stuff unavailable in OpenGL ES, or specifically to strip them out using osg's CMAKE build options. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org