Are you using the PowerVR Insider SDK framework on your embedded Linux platform?

If so, then you can probably use the same code on both platforms to integrate a 
GraphicsWindowEmbedded with direct calls to update osg via the frame() function 
in the drawing callback their framework provides.  You might need to do a bit 
of manual render state resetting before and after to ensure that both systems 
work together properly.

If osg's existing Linux support, or some template you got from elsewhere is 
what you're using on Linux, then you might as well just use Desktop OpenGL on 
Windows, and either just try to avoid the Fixed-function pipeline and other 
stuff unavailable in OpenGL ES, or specifically  to strip them out using osg's 
CMAKE build options. 
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