HI Remo, On 27 January 2017 at 14:29, Remo Eichenberger <osgfo...@tevs.eu> wrote: > OSG_VERTEX_BUFFER_HINT=VAO > OSG_GEOMETRY_IMPLEMENTATION=VAO
Oh well, that exhausts one possibility of a fix. I don't really know if it's worth trying to fix osgText::Text, when I made the changes to support VAO I got things working under Linux, or at least it appeared to be working, but osgText::Text implementation is a real mess internally due to several early design decisions based on limitations of hardware 15 years back then a series of contribution that added extra features to Text but also with lots of complexities. To properly fix it I feel that it might even be worth making osgText::Text and full node and have it generate a subgraph (made with standard osg::Geometry etc.) to do the actual rendering rather than embed it all in a custom Drawable as is done now. The problem would be backwards compatibility. I have too much other work on right now to dive into topic, but have a think about the issues when I do have time. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org