Hi Robert, Yes, I'm aware of the examples and osgQtWidgets runs fine with my builds. But none of them match how we have used osgQt in the past with a single-view class derived from osgQt::GLWidget and osgViewer and a GraphicsWindowQt. And there are no examples for the new osgQOpenGL approach.
My viewer code works fine in OSG 3.4.1 on Windows and Linux but doesn't work with 3.6.2 and the current osgQt master, and I'm not sure where the problem lies. Cheers, Stuart ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74358#74358 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org