Hi Robert,

Yes, I'm aware of the examples and osgQtWidgets runs fine with my builds. But 
none of them match how we have used osgQt in the past with a single-view class 
derived from osgQt::GLWidget and osgViewer and a GraphicsWindowQt. And there 
are no examples for the new osgQOpenGL approach.

My viewer code works fine in OSG 3.4.1 on Windows and Linux but doesn't work 
with 3.6.2 and the current osgQt master, and I'm not sure where the problem 
lies.

Cheers,
Stuart

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