Hi Robert, thank you for the reply. You guess point me out to some way I could do further problem analysis.
1.*could it be thread safety issue with the Windows iostream implementation? - *that is a valid point I will check out this. * 2.SingleThreaded to see if it's related to threading - *I have tried this, app does not crash as far as I have tested. * 3.disable the debug console output - *do you mean by disable this marco DEBUG_MESSAGE? I noticed a macro "OSG_NOTIFY_DISABLED" in include/osg/Notify. Shoud I just define this in that file Notify? Best Regards Yuan Am Mittwoch, 18. März 2020 15:28:51 UTC+1 schrieb Robert Osfield: > > Hi Yuan, > > I'm not a Windows users so can't comment on platform specifics, so have to > take an guess, could it be thread safety issue with the Windows iostream > implementation? > > Could you try with the Viewer threading set to SingleThreaded to see if > it's related to threading. > > Could you also disable the debug console output to see if that addresses > the problem? > > Robert. > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/d62d39cb-ac43-48c8-b17f-2474e7644054%40googlegroups.com.
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