Hi, I am using a simple displacement vertex shader to animate a displacement field on a geometry.
I am having an issue where during the animation the geometry is getting clipped by the near/far planes that are automatically maintained by OSG - obviously OSG knows nothing about the displacements of the shader. Any suggestions as to solve this issue in the most simple manner. I would like to avoid having to maintain my own near/far planes. I was hoping OSG had a user-definable "fudge" factor for near/far... Andrew -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/7a43edba-7e8d-4f0c-bcb4-0da8dedc56e3%40googlegroups.com.
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org