Hi Andrew, you can use "setInitialBounds" to define your precompiled bounding box.
- Werner Modenbach - Am 30.04.2020 um 19:01 schrieb OpenSceneGraph Users: > Andrew, > You have to override computeBoundingBox on your Geometry and expand it to > account for your vertex displacement. > > Glenn Waldron > > > On Thu, Apr 30, 2020 at 12:56 PM OpenSceneGraph Users > <osg-users@lists.openscenegraph.org > <mailto:osg-users@lists.openscenegraph.org>> wrote: > > Hi, > I am using a simple displacement vertex shader to animate a displacement > field on a geometry. > > I am having an issue where during the animation the geometry is getting > clipped by the near/far planes that are automatically maintained by OSG - > obviously OSG knows nothing > about the displacements of the shader. > > Any suggestions as to solve this issue in the most simple manner. I would > like to avoid having to maintain my own near/far planes. I was hoping OSG had > a user-definable > "fudge" factor for near/far... > > Andrew > > > -- > You received this message because you are subscribed to the Google Groups > "OpenSceneGraph Users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to osg-users+unsubscr...@googlegroups.com > <mailto:osg-users+unsubscr...@googlegroups.com>. > To view this discussion on the web visit > https://groups.google.com/d/msgid/osg-users/7a43edba-7e8d-4f0c-bcb4-0da8dedc56e3%40googlegroups.com > > <https://groups.google.com/d/msgid/osg-users/7a43edba-7e8d-4f0c-bcb4-0da8dedc56e3%40googlegroups.com?utm_medium=email&utm_source=footer>. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > <mailto:osg-users@lists.openscenegraph.org> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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