chris clepper escribió:
pix_snap is probably using texunit 0 which is the default for any texturing call. pix_snap actually uses a function called glReadPixels(), and that might use texture units internally to grab the frame and store it before read back to main memory.

Uh, so I guess I should use texunits starting from 1 for [gemframebuffer] and [pix_texture]s?

I actually have 2 [pix_snap]s, not one.
Will they both use texunit 0, or 0 and 1?
Can I safely assume they won't use any higher texunit?

thanks
m.

--
Matteo Sisti Sette
matteosistise...@gmail.com
http://www.matteosistisette.com

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