On Sat, Dec 27, 2008 at 09:58:43PM +0000, Jacob Meuser wrote:
> On Sat, Dec 27, 2008 at 04:48:44PM +0000, Christian Weisgerber wrote:
> > What works:
> > * Playing audio through the local Unix domain socket.
> >     esd &
> >     esdplay foo.wav
> > 
> > What doesn't work:
> > 
> > * Playing over the network.
> >     esd -tcp &
> >     esdplay -s localhost foo.wav
> >   This terminates immediately without sound.  I've tried a number
> >   of variations: using ESPEAKER instead of -s, using the numeric
> >   address 127.0.0.1, specifying port 16001, adding -promiscuous
> >   when starting esd, removing ~/.esd_auth.  None of this has any
> >   effect.  ktracing esdplay shows that it reads ~/.esd_auth, writes
> >   the contents to a network socket, and exits.
> > 
> > * I can't get a startup beep.
> >     esd -beeps
> >   Doesn't beep.  I know -nobeeps is very popular, but when testing
> >   it's nice to have confirmation that audio is actually routed to
> >   your speakers/headphones.
> 
> hmm, seems like the update broke this.  at least -beeps was working
> with the sndio backend.  I didn't test networking.
> 
> just curious, what ports actually *need* esound?  I would be willing
> to convert them to sndio so we can toss this garbage in the dumpster
> where it belongs.

well, this is intersting:

http://ftp.gnome.org/pub/gnome/sources/esound/0.2/esound-0.2.41.changes

all those went in on the same day?  if so, not surprised
some things got broken.

hmmm ... "Do never play beeps when esd has just been spawned."

-- 
jake...@sdf.lonestar.org
SDF Public Access UNIX System - http://sdf.lonestar.org

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