Try this http://pastie.org/private/yvlsz330squm7ifbofe1g
I haven't tested it at all (I'm having my own issues with spam at the
moment).
Thanks,
Kyle.
On Fri, Jun 29, 2012 at 10:02 PM, ics i...@ics-base.net wrote:
It seems that someone is pulling some sort of prank. Today morning i had
server
Hello,
we would like to disable the training weapons Sticky Jumper and Rocket
Jumper on our public server, it would be nice if it could be done by a legal
config change or a cvar. Someone knows a way how to do it?
I understand the reason for the training weapons, but these weapons annoying
In my eyes the Jumper weapons are no training weapons only.
I use them to get fast from one point to another and I use my secondary or
melee weapon to attack.
But you could use plugins to get rid of unwanted weapons.
Don't know any plugin URL atm, but I know that they exist.
- Andreas
Follow-up to the issue below.
I was doing some testing tonight and noticed that where previously it
took awhile before a server would crash on 'quit', even a freshly
started 100% vanilla (no mods) TF2 server now always reliably crashes on
'quit'.
So, just to say the same thing twice and
So after the Pyro update Sourcemod was broken so I've disabled it, started
the server and went to work thinking everything is fine.
When I came back home I noticed everyone trying to connect to the server
got Kicked by Console the whole damn day.
I had to reinstall TF2 to fix this but now my
One of my servers is a 26 slot idle server and it's basically full 24/7,
maybe dropping to a dozen or so around monday or tuesday, but always full
up by around 6PM EST on Wednesday.
I can confidently say the Steam auth ticket drops never stopped at all. All
I need to do is look back on my Eluna
Standing is tied to the key you use to auth the server. It should not
change if you reinstall.
On Sat, Jun 30, 2012 at 7:48 AM, Daniel G srcdsl...@googlemail.com wrote:
So after the Pyro update Sourcemod was broken so I've disabled it, started
the server and went to work thinking everything is
It's not because I've reinstalled, it's because the server kicked every
player by console trying to connect to the server for a whole friggin day
until I reinstalled the server.
2012/6/30 Eli Witt eliw...@gmail.com
Standing is tied to the key you use to auth the server. It should not
change if
I once did some testing with some build of server.so related to replay
and i had to reboot the server multiple times to get the data. So
players disconnected and connected multiple times. In a day, it turned
back from bad to good. No point of creating new identity just because of
that.
-ics
https://forums.alliedmods.net/showthread.php?p=1319084 Might be what you're
looking for.
There is a inbuilt way to block weapons, but it's only for tournament mode
afaik.
On Sat, Jun 30, 2012 at 9:54 AM, Ronny Schedel i...@ronny-schedel.dewrote:
Hello,
we would like to disable the training
Hi all. I already asked my question in the Source DS Steam forums, but I
guess asking here would be better.
In short, I manage a Team Fortress 2 server for our gaming community. I
always had some kind of trouble with it, running on crashes and
segmentation faults, but for the last months they
I dug a little deeper once i had time to do it and found out there were
several bots from 2 different addresses connecting throughout the
morning. One of them, 37.59.74.170, points to a cheat selling site
sethhack.net from which some of the first bots came from. There are also
reports in the
Don't worry, Seth is a nice guy. Valve unVAC his Steam account when
his hacks get him VAC banned. :)
https://dl.dropbox.com/u/6938670/seth_ban.png
2012/6/30 ics i...@ics-base.net:
I dug a little deeper once i had time to do it and found out there were
several bots from 2 different addresses
Is there a way to roll back the update once its done? I have noticed that I am
getting a lot of segmentation faults on my centos server ever since I did the
update. before the update I had no segmentation faults
From: Alfred Reynolds alf...@valvesoftware.com
Why do people insist on using CentOS to run hlds installs when it's got so
many historical problems with it?
If you force the server to run old binaries, no players would be able to
connect.
On Sat, Jun 30, 2012 at 3:40 PM, Collin Howard my_azz...@yahoo.com wrote:
Is there a way to roll back
I can't update my HLDS server, it is always running version 5447. I've
contacted my GSP and they said some Steam servers take more time to
receive the updates than others.
My server is located in Portugal, should I wait for the update to
become available or am I doing something wrong?
Mabaclu... Only Steam Servers can receive the UPDATE...
2012/7/1 Tuga aka mabaclu maba...@gmail.com
I can't update my HLDS server, it is always running version 5447. I've
contacted my GSP and they said some Steam servers take more time to
receive the updates than others.
My server is located
The last mandatory update for HL1 engine was on 23 Oct 2008.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt
Sent: Sunday, July 01, 2012 1:27 AM
To: Collin Howard; Half-Life dedicated Linux server
Hello everyone!
I have some kind servers under Debian with TF2 and I want optimize
disk space for all of them. For example, one server data (files) from
steam and some kind running game instances on it.
Is there any tools or any tips how I can achieve this?
Thanks!
Best wishes,
Dmitry
Hey,
Does anybody know a way to fix that bug where if you're on a sv_pure 1
server and you go to a sv_pure 0 server it redownloads all the content and
show errors instead of models?
I tried to change my server to be sv_pure 1 as well and changed the
whitelist but it still redownloads everything.
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