On Tue, 05 Jul 2011 12:22:58 +0200, Peter Reinhold wrote:
Due to the recent influx of players caused by Valve making TF2 F2P,
i've started looking into reserving slots for our admins.
Thanks for all the great advice, I went with sv_visiblemaxplayers in
combination with Sourcemod reserved
Even if you set your max players to 25, you only get a small penalty with
matchmaking (31 is the max penalty, with 32 players excluding you from
matchmaking)
(i do the same though, 24 and some slots for admins)
On Wed, 06 Jul 2011 12:41:42 +0200, Peter Reinhold
peter_va...@reinhold.dk
wrote:
On
And, tonight I could actually test, as my server was filled up.
Just to clarify, when running with 26 slots and sv_visiblemaxplayers
set to 24 (2 hidden slots) the players with reserved slots (ie, admins)
have to connect using the console connect command?
When trying to join via the
No, that's the point.
The TF2 client sees full via server browser and says lol nope when you try
to join, connect via console bypasses that check, and puts you in the 25th
slot.
On Wed, Jul 6, 2011 at 4:43 PM, Peter Reinhold peter_va...@reinhold.dkwrote:
And, tonight I could actually test,
Hi All,
Due to the recent influx of players caused by Valve making TF2 F2P,
i've started looking into reserving slots for our admins.
Technical info, server is running the latest SourceMod.
Anyway, I do not want to do something illegal and risk my server
banned, but is it possible to extend
Does matchmaking not respect sv_visiblemaxplayers ? Try setting
maxplayers to 28 and setting sv_visiblemaxplayers to 24 and see if any
extra tags are appended. If no extra tags are added, you should be
good to go.
If not, please let me know.
Kyle.
On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold
We're getting alot of players from matchmaking with maxplayers 25 and
sv_visiblemaxplayers 24 (with no extra tags added due to this). Don't know
if it has a bad effect on the server's matchmaking rating though, but
probably not.
On Tue, Jul 5, 2011 at 12:28 PM, Kyle Sanderson kyle.l...@gmail.com
This is exactly what we do on our server. It works fine :) Tons of quickplay
people being sent our way even now.
On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dkwrote:
Hi All,
Due to the recent influx of players caused by Valve making TF2 F2P, i've
started looking into
It's so buggy whith sv_maxvi... set to 24, i ve seen server reporting
26/24...
2011/7/5 Jeff Sugar jeffsu...@gmail.com
This is exactly what we do on our server. It works fine :) Tons of
quickplay
people being sent our way even now.
On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold
I'm getting players with quickplay on my 32slots servers too... without
cheating the sv_visiblemaxplayers value...
my 32slots servers are constantly full...
we are getting players because there's a lack of servers and too much
players... expecially after the last update that broke all the linux
Well i actually have some servers at visible players 31, and its still
constantly full at 32.
(mind you, there are no admins on it) perhaps it lets player in via
/connect (could be my bad) that they know.
And i do see constantly people trying to join, as if matchmaking sends new
clients but they
http://forums.alliedmods.net/showthread.php?t=72322
i'm using this right now.
what it does is kicking a player when someone with the reserved flag (a)
joins. i considered this the most satisfying solution.
Well i actually have some servers at visible players 31, and its still
constantly full
I never want to kick people playing just because a admin comes and joins..
i really hate that. (and did when i was a regular player, i actually didn't
go to that server anymore)
ofcourse with the massive amount of f2p players its a different story :)
On Tue, 05 Jul 2011 16:46:53 +0200,
Clearly Cbaseserver is the best slot system, but i'll add jamster immunity
Reserve Slots wich is geat if you have to manage a big community.
http://forums.alliedmods.net/showthread.php?t=93053highlight=immunity
2011/7/5 Alexander Bienzeisler ch...@amd.co.at
Well it's important to have accès for admin you don't want to give the rcon,
so it's a necessity i'll say.
2011/7/5 Eric Riemers riem...@binkey.nl
I never want to kick people playing just because a admin comes and joins..
i really hate that. (and did when i was a regular player, i actually
We use a modified version of the built in soucrmod reserved slots system
set so it doesn't kick people when an admin joins (29 slot server using
sv_visiblemaxplayers 24) the only thing then is it will kick on map
change to free up the reserved slots and also if everyone uses the 5
reserved
You can always give them access to webgui of sourcebans i believe, and let
them issue commands there on the gui..
but thats another story all together :)
On Tue, 5 Jul 2011 17:33:58 +0200, Flubber flub...@gmail.com wrote:
Well it's important to have accès for admin you don't want to give the
I like that people know that they are being watched. For the tranquility of
normal players and to discouraged lamers/cheaters.
2011/7/5 Eric Riemers riem...@binkey.nl
You can always give them access to webgui of sourcebans i believe, and let
them issue commands there on the gui..
but thats
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