Re: [ccp4bb] slow graphic in mac 10.6

2010-02-15 Thread Andreas Förster

Hey Rui,

for what it's worth, I had a very similar problem.  I upgraded a MacBook 
Pro to OSX SP6 and got extra-slow graphics and a wildly flickering PyMOL 
window - only on the laptop screen, though.  On the external screen, 
PyMOL looked ok.  Ray-tracing was painfully slow in either window.


When I cloned the screen instead of extending it, the flicker 
disappeared and didn't return when I went back to the original setup of 
two contiguous screens.  All is good now.


While this is by no means an answer to your question or useful advice, 
it means at the very least that you might be able to overcome your 
problems by fiddling around.


Good luck.


Andreas



On 13/02/2010 5:10, rui wrote:

HI,Dear All,

sorry for this non-crystallgraphic question, but I think people here may
know how to fix this problem. Several days ago, I posted a question
about slow coot in my mac and people suggested me change some settings
in coot which does help. However, I still feel something is wrong. I
noticed the slow speed when I installed x11,( I switched from ppc to
macpro and need to reinstall x11 and coot etc ). Since then, I noticed
that when I open a terminal , it's very slow and if I type glxgears, it
only shows about 1400 FPS. If I open pymol, I can actually see the
images are flashing. Does anyone know why? Thanks a bunch.

Rui


--
Andreas Förster, Research Associate
Paul Freemont  Xiaodong Zhang Labs
Department of Biochemistry, Imperial College London
http://www.msf.bio.ic.ac.uk


Re: [ccp4bb] slow graphic in mac 10.6

2010-02-15 Thread Serge Cohen
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Hash: SHA1

For what it is worth (I'm fairly confident that indeed this is not the cause of 
the problem you are seeing, but better checking than missing the point):

The current MacBook Pro also have two GPU, one integrated in the chipset and a 
more powerful dedicated one.

By default only the chipset integrated one is on (to save on power 
consumption), so if you're doing graphics it is worth going in system 
preference - energy saver and at the top preference window check that 
Graphics is set to Higher performance... 
A bummer is that it is currently necessary to restart one's session to go from 
one setting to the other, and I'm not 100% sure that this setting is preserved 
upon reboot of the machine...

Cheers,

Serge.


Le 15 févr. 2010 à 10:44, Andreas Förster a écrit :

 Hey Rui,
 
 for what it's worth, I had a very similar problem.  I upgraded a MacBook 
 Pro to OSX SP6 and got extra-slow graphics and a wildly flickering PyMOL 
 window - only on the laptop screen, though.  On the external screen, 
 PyMOL looked ok.  Ray-tracing was painfully slow in either window.
 
 When I cloned the screen instead of extending it, the flicker 
 disappeared and didn't return when I went back to the original setup of 
 two contiguous screens.  All is good now.
 
 While this is by no means an answer to your question or useful advice, 
 it means at the very least that you might be able to overcome your 
 problems by fiddling around.
 
 Good luck.
 
 Andreas
 
 On 13/02/2010 5:10, rui wrote:
 HI,Dear All,
 
 sorry for this non-crystallgraphic question, but I think people here may
 know how to fix this problem. Several days ago, I posted a question
 about slow coot in my mac and people suggested me change some settings
 in coot which does help. However, I still feel something is wrong. I
 noticed the slow speed when I installed x11,( I switched from ppc to
 macpro and need to reinstall x11 and coot etc ). Since then, I noticed
 that when I open a terminal , it's very slow and if I type glxgears, it
 only shows about 1400 FPS. If I open pymol, I can actually see the
 images are flashing. Does anyone know why? Thanks a bunch.
 
 Rui
 

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Version: GnuPG v1.4.10 (Darwin)

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Re: [ccp4bb] slow graphic in mac 10.6

2010-02-15 Thread Andreas Förster

Serge,

this might indeed be the problem for some, but my MacBook is of an older 
vintage and only has one GPU.



Andreas



On 15/02/2010 10:10, Serge Cohen wrote:

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

For what it is worth (I'm fairly confident that indeed this is not the cause of 
the problem you are seeing, but better checking than missing the point):

The current MacBook Pro also have two GPU, one integrated in the chipset and a 
more powerful dedicated one.

By default only the chipset integrated one is on (to save on power consumption), so if you're doing graphics it is worth 
going in system preference -  energy saver and at the top preference window check that 
Graphics is set to Higher performance...
A bummer is that it is currently necessary to restart one's session to go from 
one setting to the other, and I'm not 100% sure that this setting is preserved 
upon reboot of the machine...

Cheers,

Serge.


Le 15 févr. 2010 à 10:44, Andreas Förster a écrit :


Hey Rui,

for what it's worth, I had a very similar problem.  I upgraded a MacBook
Pro to OSX SP6 and got extra-slow graphics and a wildly flickering PyMOL
window - only on the laptop screen, though.  On the external screen,
PyMOL looked ok.  Ray-tracing was painfully slow in either window.

When I cloned the screen instead of extending it, the flicker
disappeared and didn't return when I went back to the original setup of
two contiguous screens.  All is good now.

While this is by no means an answer to your question or useful advice,
it means at the very least that you might be able to overcome your
problems by fiddling around.

Good luck.

Andreas

On 13/02/2010 5:10, rui wrote:

HI,Dear All,

sorry for this non-crystallgraphic question, but I think people here may
know how to fix this problem. Several days ago, I posted a question
about slow coot in my mac and people suggested me change some settings
in coot which does help. However, I still feel something is wrong. I
noticed the slow speed when I installed x11,( I switched from ppc to
macpro and need to reinstall x11 and coot etc ). Since then, I noticed
that when I open a terminal , it's very slow and if I type glxgears, it
only shows about 1400 FPS. If I open pymol, I can actually see the
images are flashing. Does anyone know why? Thanks a bunch.

Rui




-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.10 (Darwin)

iEYEARECAAYFAkt5HZQACgkQlz6UVQtc2uz5KgCgoPbmgHSgzgl3wRBxh4IEIj31
a8QAnRxkW/Ks6KmXwCJ/Gpl1tYTy3fjb
=oLb0
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--
Andreas Förster, Research Associate
Paul Freemont  Xiaodong Zhang Labs
Department of Biochemistry, Imperial College London
http://www.msf.bio.ic.ac.uk


Re: [ccp4bb] slow graphic in mac 10.6

2010-02-12 Thread William G. Scott
Dear Rui:

Did you by any chance install an old ppc version of X11 onto an intel machine?  
If so, it might be running via Rosetta, which is an emulator provided for 
transition, but could account for lousy performance.  OS X 10.6 comes with X11 
installed by default, so you might have clobbered it with something else if you 
installed X11.  If that is the case, simply reinstalling the X11 on the 10.6 
install disk should fix your problem.  

Also, run the command 

file /whatever/path/to/bin/coot-real

If it returns

 Mach-O executable ppc

then you need to use an intel-compatible coot for best performance.

HTH,

Bill





On Feb 12, 2010, at 9:10 PM, rui wrote:

 HI,Dear All,
 
 sorry for this non-crystallgraphic question, but I think people here may
 know how to fix this problem. Several days ago, I posted a question about
 slow coot in my mac and people suggested me change some settings in coot
 which does help. However, I still feel something is wrong. I noticed the
 slow speed when I installed x11,( I switched from ppc to macpro and need to
 reinstall x11 and coot etc ). Since then, I noticed that when I open a
 terminal , it's very slow and if I type glxgears, it only shows about 1400
 FPS. If I open pymol, I can actually see the images are flashing. Does
 anyone know why? Thanks a bunch.
 
 Rui