[Bug 10561] SecondLife client hangs at startup with r300

2009-08-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561


ajax at nwnk dot net a...@nwnk.net changed:

   What|Removed |Added

Version|CVS |git




--- Comment #32 from ajax at nwnk dot net a...@nwnk.net  2009-08-24 12:26:22 
PST ---
Mass version move, cvs - git


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[Bug 10561] SecondLife client hangs at startup with r300

2009-06-08 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #31 from Michel Dänzer mic...@daenzer.net  2009-06-08 03:16:24 
PST ---
(In reply to comment #29)
 Can you reproduce it with current master or radeon-rewrite branch of mesa?

Mesa doesn't matter for this... Looking at compat_radeon_cp_texture() in
drivers/gpu/drm/radeon/radeon_ioc32.c in a recent kernel tree, there still
isn't anything after the drm_ioctl() call, so this can't really be fixed.


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[Bug 10561] SecondLife client hangs at startup with r300

2009-06-07 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #29 from Maciej Cencora m.cenc...@gmail.com  2009-06-07 16:01:44 
PST ---
Can you reproduce it with current master or radeon-rewrite branch of mesa?


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[Bug 10561] SecondLife client hangs at startup with r300

2009-06-07 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #30 from Bernie Innocenti ber...@codewiz.org  2009-06-07 16:59:30 
PST ---
(In reply to comment #29)
 Can you reproduce it with current master or radeon-rewrite branch of mesa?

Sorry, I don't have access to a machine equipped with an r300 at this time.


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[Bug 10561] SecondLife client hangs at startup with r300

2007-06-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #28 from [EMAIL PROTECTED]  2007-06-14 01:25 PST ---
Looks like compat_radeon_cp_texture() is simply missing the code to update the
32 bit ioctl parameters before returning. So probably this will happen with any
32 bit app on a 64 bit kernel whenever radeon_cp_dispatch_texture() returns
-EAGAIN.


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #25 from [EMAIL PROTECTED]  2007-04-09 23:45 PST ---
I really think we need some solid way to debug lockups; they are really
annoying and hard to debug right now.  I think Nicolai Haehnle has done some
patches for this. I'm not sure if they work or not (they didn't work for my
lockups) but maybe we can work out some way to reliably debug the lockups. It
would be excellent if we could even narrow it down to the specific buffer that
caused the lockup.  I think it should be possible to do this. Maybe we should
throw some ideas around. 


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #26 from [EMAIL PROTECTED]  2007-04-10 02:03 PST ---
The following patch fixed SecondLife for me by giving
up after a few retries.

The client uploads this 1024x1024 texture several times
per second (but not every frame, I think).  So to get
a decent frame rate  I actually lowered the retry count
to 1 and removed the usleep() in my copy of mesa.

Despite missing such a big texture, the game looks fine
except for a tiny line of garbled pixels over the button
bar.

Of course this isn't a suggested fix.  Maybe the retry thing
should go in for robustness, but the real bug is obviously
somewhere else.


diff --git a/src/mesa/drivers/dri/r300/r300_texmem.c
b/src/mesa/drivers/dri/r300/r300_texmem.c
index c527677..241ec1f 100644
--- a/src/mesa/drivers/dri/r300/r300_texmem.c
+++ b/src/mesa/drivers/dri/r300/r300_texmem.c
@@ -43,7 +43,6 @@ SOFTWARE.
 #include colormac.h
 #include macros.h
 #include simple_list.h
-#include radeon_reg.h/* gets definition for usleep */
 #include r300_context.h
 #include r300_state.h
 #include r300_cmdbuf.h
@@ -464,18 +463,22 @@ static void uploadSubImage( r300ContextPtr rmesa,
r300TexObjPtr t,
}

LOCK_HARDWARE( rmesa-radeon );
+   int retries = 3;
do {
ret = drmCommandWriteRead( rmesa-radeon.dri.fd,
DRM_RADEON_TEXTURE,
   tex, sizeof(drm_radeon_texture_t)
);
if (ret) {
-   if (RADEON_DEBUG  DEBUG_IOCTL)
-   fprintf(stderr, DRM_RADEON_TEXTURE:  again!\n);
-   usleep(1);
+   if (RADEON_DEBUG  DEBUG_IOCTL)
+   fprintf(stderr, DRM_RADEON_TEXTURE: 
again!\n);
+   usleep(1);
}
-   } while ( ret == -EAGAIN );
+   } while (ret == -EAGAIN  --retries);

UNLOCK_HARDWARE( rmesa-radeon );

+   if (ret == -EAGAIN)
+   return;
+
if ( ret ) {
fprintf( stderr, DRM_RADEON_TEXTURE: return = %d\n, ret );
fprintf( stderr,offset=0x%08x\n,


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #27 from [EMAIL PROTECTED]  2007-04-10 02:54 PST ---
(In reply to comment #26)
 Maybe the retry thing should go in for robustness, but the real bug is
 obviously somewhere else.

Right, and even retries should only be counted when they're 'unsuccessful',
i.e. when the ioctl arguments don't change significantly or at all. A 32 bit
2048x2048 texture may legitimately take 8 or more calls.

PS: Please attach files instead of pasting content whenever reasonably possible
to prevent clutter.


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #7 from [EMAIL PROTECTED]  2007-04-09 01:03 PST ---
(In reply to comment #6)
 Since gdb is unworkable, I chose another route and analyzed strace output.

That's rarely very useful for this kind of problem unfortunately.

 Now the question is: how's can radeon_freelist() return NULL?

It means there are currently no indirect buffers available. This can happen
intermittently during normal operation, but when it persists that probably
means the card has locked up. Unfortunately, the symptoms of a lockup don't
really say anything about its cause.

Can you still kill the secondlife process and get X back working?

 And another good question is: why does the client need to
 retry allocating a texture in an infinite polling loop?

That's not quite what happens. The ioctl transfers texture data from userspace
memory to video RAM using indirect buffers. As an indirect buffer is only 64KB,
it usually has to split up the data across several buffers, and when all of
them are in use, it returns to userspace so it can later pick up where it left
off.


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #8 from [EMAIL PROTECTED]  2007-04-09 01:35 PST ---
(In reply to comment #7)

 Can you still kill the secondlife process and get X back working?

Yes, I need to use kill -9.  The process does not even react to
SIGSTOP/SIGCONT (^Z in the shell).


 That's not quite what happens. The ioctl transfers texture data from userspace
 memory to video RAM using indirect buffers. As an indirect buffer is only 
 64KB,
 it usually has to split up the data across several buffers, and when all of
 them are in use, it returns to userspace so it can later pick up where it left
 off.

But there's that 1ms pause between calls to ioctl().  And the arguments
are always the same.  Doesn't it mean it's a retry loop?

ioctl(13, 0xc018644e, 0xffed9a90)   = -1 EAGAIN (Resource temporarily
unavailable)
nanosleep({0, 1000}, NULL)  = 0
ioctl(13, 0xc018644e, 0xffed9a90)   = -1 EAGAIN (Resource temporarily
unavailable)
nanosleep({0, 1000}, NULL)  = 0
ioctl(13, 0xc018644e, 0xffed9a90)   = -1 EAGAIN (Resource temporarily
unavailable)
nanosleep({0, 1000}, NULL)  = 0
...


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #9 from [EMAIL PROTECTED]  2007-04-09 01:47 PST ---
 It means there are currently no indirect buffers available. This can happen
 intermittently during normal operation, but when it persists that probably
 means the card has locked up. Unfortunately, the symptoms of a lockup don't
 really say anything about its cause.

The last DRM commands I see in the strace output are:

ioctl(13, 0x4008642a, 0xffeda0b4)   = 0
gettimeofday({1176052195, 567600}, NULL) = 0
ioctl(13, 0x40106450, 0xffeda04c)   = 0
ioctl(13, 0xc0086451, 0xffeda06c)   = 0
ioctl(13, 0xc010643a, 0xffeda06c)   = 0
ioctl(13, 0x6447, 0)= 0(In reply to comment #7)

Which translates to:

 DRM_IOCTL_LOCK
 DRM_RADEON_CMDBUF
 DRM_RADEON_GETPARAM
 DRM_IOCTL_WAIT_VBLANK
 DRM_RADEON_SWAP

There's no UNLOCK!  Is it implicit in the swap operation?


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #10 from [EMAIL PROTECTED]  2007-04-09 01:58 PST ---
First of all, does this also happen with a 32 bit kernel?

(In reply to comment #8)
 
  Can you still kill the secondlife process and get X back working?
 
 Yes, I need to use kill -9.  The process does not even react to
 SIGSTOP/SIGCONT (^Z in the shell).

Probably because it's holding the hardware lock.


 But there's that 1ms pause between calls to ioctl().  

That's up to the Mesa driver. I'm not sure the sleep is really useful, I think
it should at least drop the hardware lock in addition to sleeping, if not
instead of it. I can whip up a patch for that.

 And the arguments are always the same.  Doesn't it mean it's a retry loop?

Sure, didn't (mean to) say it isn't.


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #11 from [EMAIL PROTECTED]  2007-04-09 01:59 PST ---
Created an attachment (id=9520)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=9520action=view)
Don't sleep between texture upload ioctls, drop hardware lock instead

Does this patch help for interrupting the process, attaching gdb to it, or
possibly even the hang?


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #12 from [EMAIL PROTECTED]  2007-04-09 02:06 PST ---
(In reply to comment #9)
 There's no UNLOCK!  Is it implicit in the swap operation?

The locking fastpaths work without ioctls; the ioctls are only needed when a
client is trying to grab the lock while another one is holding it.


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #13 from [EMAIL PROTECTED]  2007-04-09 05:24 PST ---
I'm not sure it's relevant: there are no other GL clients
running at the same time.

But the SecondLife client spawns multiple threads.
Maybe it's hitting a multithreading bug in libGL.


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #14 from [EMAIL PROTECTED]  2007-04-09 05:47 PST ---
(In reply to comment #11)
 Created an attachment (id=9520)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=9520action=view) [details]
 Don't sleep between texture upload ioctls, drop hardware lock instead
 
 Does this patch help for interrupting the process, attaching gdb to it, or
 possibly even the hang?

I still need to kill it with -9, but: I can now attach gdb and
the X server doesn't hang anymore!

I enabled the diagnostic output and I see an infinite succession
of DRM_RADEON_TEXTURE:  again!.


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #15 from [EMAIL PROTECTED]  2007-04-09 05:51 PST ---
(In reply to comment #13)

 But the SecondLife client spawns multiple threads.
 Maybe it's hitting a multithreading bug in libGL.

And this is the strace output with threads included (-f):

[pid 29333] write(3, 2007-04-09T12:35:05Z INFO: login..., 55) = 55
[pid 29333] gettimeofday({1176122105, 902851}, NULL) = 0
[pid 29333] gettimeofday({1176122105, 902888}, NULL) = 0
[pid 29333] brk(0xcc51000)  = 0xcc51000
[pid 29333] brk(0xcc75000)  = 0xcc75000
[pid 29333] futex(0x9b29a38, FUTEX_WAKE, 2147483647) = 0
[pid 29333] ioctl(13, 0x4008642a, 0xff94ab24) = 0
[pid 29333] ioctl(13, 0x40106450, 0xff94a4fc) = 0
[pid 29333] ioctl(13, 0xc018644e unfinished ...
[pid 29340] ... nanosleep resumed NULL) = 0
[pid 29340] gettimeofday({1176122105, 913238}, NULL) = 0
[pid 29340] gettimeofday({1176122105, 913269}, NULL) = 0
[pid 29340] nanosleep({0, 0}, NULL) = 0
[pid 29340] futex(0xc80b140, FUTEX_WAKE, 1) = 0
[pid 29340] nanosleep({0, 1000},  unfinished ...
[pid 29333] ... ioctl resumed , 0xff94a500) = -1 EAGAIN (Resource temporarily
unavailable)
[pid 29333] write(2, DRM_RADEON_TEXTURE:  again!\n, 28DRM_RADEON_TEXTURE: 
again!


As you can see, two threads are fiddling with GL at the same time.
Is this supposed to work?


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #16 from [EMAIL PROTECTED]  2007-04-09 06:08 PST ---
(In reply to comment #15)
 As you can see, two threads are fiddling with GL at the same time.

Actually, I only see one thread dealing with the DRM file descriptor. Am I
missing something?

A couple of random ideas to try and find out more about what's going on:

* Try returning 0 instead of -EAGAIN or even immediately in
radeon_cp_dispatch_texture(). This will cause textures to be corrupted, but
does it avoid the hang?
* Try adding debugging output in the DRM and/or Mesa code to see how it's (not)
advancing on the texture upload.


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #17 from [EMAIL PROTECTED]  2007-04-09 06:18 PST ---
I enabled RADEON_DEBUG=allmsg and this are the last lines of
the output before hanging:


r300Enable( GL_TEXTURE_2D = GL_TRUE )
r300Enable( GL_COLOR_MATERIAL = GL_TRUE )
r300Enable( GL_DITHER = GL_FALSE )
r300Enable( GL_DEPTH_TEST = GL_TRUE )
r300Clear
Reemit state after flush (from r300EmitClearState)
r300EmitState
Begin reemit state
Begin dirty state
r300ClearBuffer: back buffer (4,52 800x600)
r300Enable( GL_BLEND = GL_TRUE )
r300Enable( GL_ALPHA_TEST = GL_TRUE )
r300Enable( GL_DEPTH_TEST = GL_FALSE )
r300Enable( GL_TEXTURE_2D = GL_FALSE )
r300_run_tcl_render
r300_run_vb_render
r300IsGartMemory( 0xb352140 ) : 0
emit_vector count 4 size 2 stride 8
r300AllocDmaRegion 32
emit_vec8 count 4 stride 8
r300IsGartMemory( 0xb3198f8 ) : 0
emit_vector count 4 size 4 stride 0
r300AllocDmaRegion 16
emit_vec16 count 1 stride 0
mtu=8
TX_ENABLE:   last_hw_tmu=-1
r300EmitState
Begin dirty state
r300EmitAOS: nr=2, ofs=0x
r300ReleaseDmaRegion from r300ReleaseArrays
r300ReleaseDmaRegion from r300ReleaseArrays
r300ReleaseDmaRegion from r300ReleaseArrays
r300Enable( GL_TEXTURE_2D = GL_TRUE )
r300BindTexture( 0xca4e808 ) unit=0
r300_run_tcl_render
pc=3*
Mesa program:
-
# Fragment Program/Shader
  0: TXP TEMP[0] (cond???..), INPUT[4], texture[0], 2D;
  1: MUL OUTPUT[0].xyz (cond???..), TEMP[0], INPUT[1];
  2: MOV OUTPUT[0].w (cond???..), INPUT[1];
  3: END
Hardware program

NODE 0: alu_offset: 0, tex_offset: 0, alu_end: 0, tex_end: 0
  TEX:
TXP t2, t0, texture[0]   (00018080)
  0: xyz:  t2  t1  c0 - o0.xyz   (1c020042)
   w:  t1  c0  c0 - o0.w (01020801)
 xyz:   t2.xyz   t1.xyz  0.0op: 00050200
   w: t1.w  1.0  0.0op: 00040889
r300_run_vb_render
r300IsGartMemory( 0xb352140 ) : 0
emit_vector count 4 size 2 stride 16
r300AllocDmaRegion 32
emit_vec8 count 4 stride 16
r300IsGartMemory( 0xb3198f8 ) : 0
emit_vector count 4 size 4 stride 0
r300AllocDmaRegion 16
emit_vec16 count 1 stride 0
r300IsGartMemory( 0xb352148 ) : 0
emit_vector count 4 size 2 stride 16
r300AllocDmaRegion 32
emit_vec8 count 4 stride 16
r300Flush
r300FlushCmdBufLocked from r300Flush - 1 cliprects
r300UploadTexImages( 0xb318be0, 0xca4e808 ) sz=4096 lvls=0-0
uploadSubImage( 0xc9328c0, 0xca4e808 ) level/width/height/face = 0/32/32/0
uploadSubImage: image data is in normal memory
   upload image: 32,32 at 0,0
   upload  blit: 32,32 at 0,0
   blit ofs: 0xe3866000 level: 0/0
mtu=8
Activating texture unit 0
TX_ENABLE: 0001  last_hw_tmu=0
Reemit state after flush (from r300_run_vb_render)
r300EmitState
Begin reemit state
Begin dirty state
r300EmitState
r300EmitAOS: nr=3, ofs=0x
r300ReleaseDmaRegion from r300ReleaseArrays
r300ReleaseDmaRegion from r300ReleaseArrays
r300ReleaseDmaRegion from r300ReleaseArrays
r300ReleaseDmaRegion from r300ReleaseArrays
r300Enable( GL_ALPHA_TEST = GL_FALSE )
r300BindTexture( 0xc591c78 ) unit=0
r300_run_tcl_render
r300_run_vb_render
r300IsGartMemory( 0xb352140 ) : 0
emit_vector count 4 size 2 stride 16
r300AllocDmaRegion 32
emit_vec8 count 4 stride 16
r300IsGartMemory( 0xb3198f8 ) : 0
emit_vector count 4 size 4 stride 0
r300AllocDmaRegion 16
emit_vec16 count 1 stride 0
r300IsGartMemory( 0xb352148 ) : 0
emit_vector count 4 size 2 stride 16
r300AllocDmaRegion 32
emit_vec8 count 4 stride 16
r300Flush
r300FlushCmdBufLocked from r300Flush - 1 cliprects
r300UploadTexImages( 0xb318be0, 0xc591c78 ) sz=4194304 lvls=0-0
uploadSubImage( 0xc6d5be8, 0xc591c78 ) level/width/height/face = 0/1024/1024/0
uploadSubImage: image data is in normal memory
   upload image: 1024,1024 at 0,0
   upload  blit: 1024,1024 at 0,0
   blit ofs: 0xe3867000 level: 0/0
DRM_RADEON_TEXTURE:  again!
DRM_RADEON_TEXTURE:  again!
DRM_RADEON_TEXTURE:  again!
[...]


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #18 from [EMAIL PROTECTED]  2007-04-09 06:28 PST ---
(In reply to comment #16)
 (In reply to comment #15)
  As you can see, two threads are fiddling with GL at the same time.
 
 Actually, I only see one thread dealing with the DRM file descriptor. Am I
 missing something?

No, you're right... I'm not sure I've seen it for real now...
will try harder.


 * Try returning 0 instead of -EAGAIN or even immediately in
 radeon_cp_dispatch_texture(). This will cause textures to be corrupted, but
 does it avoid the hang?

I added a retry count in the while loop, and now the client
exits with an error.  The log looks like this:

uploadSubImage( 0xdfb09828, 0xdb1b2808 ) level/width/height/face =
0/1024/1024/0
uploadSubImage: image data is in normal memory
   upload image: 1024,1024 at 0,0
   upload  blit: 1024,1024 at 0,0
   blit ofs: 0xe3866000 level: 0/0
DRM_RADEON_TEXTURE:  again!
DRM_RADEON_TEXTURE:  again!
DRM_RADEON_TEXTURE:  again!
DRM_RADEON_TEXTURE: return = -11
   offset=0xe3866000
   image width=1024 height=1024
blit width=1024 height=1024 data=0xd9fff200

BTW, isn't 1024x1024 too big for a texture???


 * Try adding debugging output in the DRM and/or Mesa code to see how it's 
 (not) advancing on the texture upload.

Is the log attached to the previous comment useful?
Or do you need me to add a printf in a more specific place?


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #19 from [EMAIL PROTECTED]  2007-04-09 06:31 PST ---
By the way, can anybody try running the SecondLife client on
their systems to see if the bug can be reproduced?

It's here: http://secondlife.com/community/linux-alpha.php


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #20 from [EMAIL PROTECTED]  2007-04-09 06:40 PST ---
(In reply to comment #18)
 I added a retry count in the while loop, and now the client exits with an
 error.

Not what I asked for...

 BTW, isn't 1024x1024 too big for a texture???

No, see glxinfo -l|grep MAX_TEXTURE_SIZE .

Does the Mesa texdown demo also hang with 1024x1024?

 Is the log attached to the previous comment useful?

Not really.

 Or do you need me to add a printf in a more specific place?

Indeed. E.g., do the DRM and client side have a consistent view of the ioctl
arguments over the repeated calls? Does the DRM side return -EAGAIN immediately
in the end or does it process some buffers before? Does it make any progress
before returning -EAGAIN for the first time? ...


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #21 from [EMAIL PROTECTED]  2007-04-09 06:41 PST ---
(In reply to comment #19)
 By the way, can anybody try running the SecondLife client on
 their systems to see if the bug can be reproduced?

I can't reproduce it on my PowerBook. Can you try a 32 bit kernel?


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #22 from [EMAIL PROTECTED]  2007-04-09 07:09 PST ---
(In reply to comment #21)
 I can't reproduce it on my PowerBook. Can you try a 32 bit kernel?

Sorry, I can't.  The userland is 64bit.

Any other difference?  Do you have any fancy option in xorg.conf?
Is your card AGP or PCI-E?  Mine is PCI-E.

I'm using today's versions of dri, mesa and xserver.


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561


[EMAIL PROTECTED] changed:

   What|Removed |Added

 CC||[EMAIL PROTECTED]




--- Comment #23 from [EMAIL PROTECTED]  2007-04-09 15:01 PST ---
I can get lockups with R300 and my own code, too. It seems to be similar to
your lockup, but it's just when the buffers run out.  I think the no-usleep
patch should be committed as it helps to get gdb working. I also wonder if it's
worth looking for places where we can get into an infinite loop and adding a
timeout of X iterations...  At least Second Life can reliably reproduce the
lockup; my code doesn't seem to reproduce it 100% of the time. It does seem to
happen quicker at higher resolutions though; probably because the card must
work (much) harder then. 


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #24 from [EMAIL PROTECTED]  2007-04-09 22:58 PST ---
(In reply to comment #23)
 I think the no-usleep patch should be committed as it helps to get gdb
 working. 

Unfortunately, I realized in the meantime it doesn't work in general. The world
can literally change between dropping the lock and taking it again - in
particular, the video RAM reserved for the texture being uploaded can be
reclaimed by another client.

It's really just a bug that a texture can't be uploaded in finite time. Now, if
we could get answers to the remaining open questions...

 I also wonder if it's worth looking for places where we can get into an
 infinite loop and adding a timeout of X iterations...

Maybe, but note that as killing the process resumes normal operation, this is
not really a lockup but more like a deadlock.


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-08 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #4 from [EMAIL PROTECTED]  2007-04-08 03:22 PST ---
(In reply to comment #3)
 I tried attaching gdb to the process, but this manage to
 hang the system completely (no ping, etc.).

Are you trying this via ssh? You can't do it from the same X display because
gdb may interrupt the process while it's holding the DRM hardware lock, so the
X server can't take it to handle the interaction with gdb.

 I could retry with the latest drm modules if you think it
 could help.

Probably can't hurt.


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-08 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #5 from [EMAIL PROTECTED]  2007-04-08 10:30 PST ---
(In reply to comment #4)

 Are you trying this via ssh? You can't do it from the same X display because
 gdb may interrupt the process while it's holding the DRM hardware lock, so the
 X server can't take it to handle the interaction with gdb.

Yes, I'm on ssh.  Strangely, gdb hangs as soon as it tries
to attach to the SecondLife client.  And the same happens
if I try to attach to the X server.  With other processes,
gdb works fine.


  I could retry with the latest drm modules if you think it
  could help.
 
 Probably can't hurt.

Same result.


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-08 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #6 from [EMAIL PROTECTED]  2007-04-08 12:19 PST ---
Since gdb is unworkable, I chose another route
and analyzed strace output.

It's pretty clear what's going on:

futex(0x9b29a38, FUTEX_WAKE, 2147483647) = 0
ioctl(13, 0x4008642a, 0xffeda0b4)   = 0
ioctl(13, 0x40106450, 0xffed9a8c)   = 0
ioctl(13, 0xc018644e, 0xffed9a90)   = -1 EAGAIN (Resource temporarily
unavailable)
nanosleep({0, 1000}, NULL)  = 0
[last two lines repeated 4ever]

Decoding the ioctl numbers (wonder why strace doesn't do it already)
leads us to this:

 - 2a - DRM_IOCTL_LOCK
 - 50 - DRM_RADEON_CMDBUF
 - 4e - DRM_RADEON_TEXTURE 

I checked and all sizes match the expected structures (32bit versions).

So we should end up in radeon_ioc32.c:compat_radeon_cp_texture(),
then radeon_cp_texture(), and finally radeon_cp_dispatch_texture(),
where the fun starts.

The return code of EAGAIN most probably comes from here:

buf = radeon_freelist_get(dev);
[...] 
if (!buf) {
DRM_DEBUG(radeon_cp_dispatch_texture: EAGAIN\n);
if (DRM_COPY_TO_USER(tex-image, image, sizeof(*image)))
return DRM_ERR(EFAULT);
return DRM_ERR(EAGAIN);
}


Now the question is: how's can radeon_freelist() return NULL?

And another good question is: why does the client need to
retry allocating a texture in an infinite polling loop?


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-07 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561





--- Comment #1 from [EMAIL PROTECTED]  2007-04-07 04:07 PST ---
Ah, and other GL applications generally work, including Quake3.


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-07 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561


[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |NEEDINFO




--- Comment #2 from [EMAIL PROTECTED]  2007-04-07 04:28 PST ---
Which version of Mesa are you using? There was a bug which caused applications
that don't call glViewport initially to start with a blank window, which was
only fixed recently in git. If this is the problem, you can work around it by
changing the window size.


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[Bug 10561] SecondLife client hangs at startup with r300

2007-04-07 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10561


[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEEDINFO|NEW




--- Comment #3 from [EMAIL PROTECTED]  2007-04-07 07:45 PST ---
I realized I wasn't running the latest git snapshot of
the 32bit version of Mesa.

Updating improved somewhat the situation: now SecondLife
hangs just after drawing some text on screen.  Before, it
was unreadable.

I tried attaching gdb to the process, but this manage to
hang the system completely (no ping, etc.).

With the above evidence, is it correct to say that we have
a locking bug in the DRM module instead of userspace?
I could retry with the latest drm modules if you think it
could help.


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