Re: [Flashcoders] Drag and drop from desktop to browser
If Google Wave, can do it, how can the rest of us pull it off =) Get yourself a REALLY BIG company and influence the next version of HTML? Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Drag and drop from desktop to browser
You can drag images from your local drive to Google Wave already - does need gears too though... 2009/10/31 Pedro Kostelec pedrok...@gmail.com: Hm...as far as i know they are trying to integrate the drag and drop technology in Google Wave, but i think it is only a feature of HTML5. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Drag and drop from desktop to browser
If Google Wave, can do it, how can the rest of us pull it off =) On Tue, Nov 3, 2009 at 4:53 AM, Peter B pete...@googlemail.com wrote: You can drag images from your local drive to Google Wave already - does need gears too though... 2009/10/31 Pedro Kostelec pedrok...@gmail.com: Hm...as far as i know they are trying to integrate the drag and drop technology in Google Wave, but i think it is only a feature of HTML5. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Drag and drop from desktop to browser
Hello, I was wondering would there be a way to drag and drop a file from the desktop to a an area on a webpage within a browser? If so, anyone know how that might be done? I know AIR can do this, but I want to try to allow file sharing to be done specifically from the desktop to within a browser. Thanks, Phil ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Drag and drop from desktop to browser
Hm...as far as i know they are trying to integrate the drag and drop technology in Google Wave, but i think it is only a feature of HTML5. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Drag and drop in AS3
Hi there, I am programming a drag and drop using a instance array. The problem I am having is that the instances have dynamic text within them. I am trying to track what symbol the user clicked so that I can drag that instance. Well... sometimes, the program registers the button name, and sometimes it registers the text within the button. Is there a clean way to prevent this from happening? Any help you can provide is appreciated! Thanks! Susan ~~ var aButtons:Array = new Array(b0, b1, b2, b3); aButtons[0].txDrag.text= Drag 1; aButtons[1].txDrag.text= Drag 2; aButtons[2].txDrag.text= Drag 3; aButtons[3].txDrag.text= Drag 4; //var _rectangle:Sprite; var i:Number; for (i= 0; i aButtons.length; i++) { aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN, startDragging); aButtons[i].addEventListener(MouseEvent.MOUSE_UP, stopDragging); } function startDragging(event:MouseEvent):void { var count:Number = aButtons.length; var index:Number; trace(event.target.name) for (i = 0; i count; i++) { if (evt.target.name == aButtons[i].name ) { //drag code to be added... aButtons[i].startDrag(); } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Drag and drop in AS3
Hi, Try something like the following - choose one or the other depending on your implementation... //loop... aButtons[i].mouseChildren = false; //or aButtons[i].text.mouseEnabled = false; HTH Glen Lord, Susan, CTR, DSS wrote: Hi there, I am programming a drag and drop using a instance array. The problem I am having is that the instances have dynamic text within them. I am trying to track what symbol the user clicked so that I can drag that instance. Well... sometimes, the program registers the button name, and sometimes it registers the text within the button. Is there a clean way to prevent this from happening? Any help you can provide is appreciated! Thanks! Susan ~~ var aButtons:Array = new Array(b0, b1, b2, b3); aButtons[0].txDrag.text= Drag 1; aButtons[1].txDrag.text= Drag 2; aButtons[2].txDrag.text= Drag 3; aButtons[3].txDrag.text= Drag 4; //var _rectangle:Sprite; var i:Number; for (i= 0; i aButtons.length; i++) { aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN, startDragging); aButtons[i].addEventListener(MouseEvent.MOUSE_UP, stopDragging); } function startDragging(event:MouseEvent):void { var count:Number = aButtons.length; var index:Number; trace(event.target.name) for (i = 0; i count; i++) { if (evt.target.name == aButtons[i].name ) { //drag code to be added... aButtons[i].startDrag(); } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Drag and drop in AS3
I find that sometimes if the font for the dynamic text isnt embedded it can cause weird mouseover issues, where the mouse is affected by the dynamic text, even if I set mouseChildren and mouseEnabled to false. 2¢... .m On Tue, Sep 23, 2008 at 10:58 AM, Lord, Susan, CTR, DSS [EMAIL PROTECTED] wrote: Hi there, I am programming a drag and drop using a instance array. The problem I am having is that the instances have dynamic text within them. I am trying to track what symbol the user clicked so that I can drag that instance. Well... sometimes, the program registers the button name, and sometimes it registers the text within the button. Is there a clean way to prevent this from happening? Any help you can provide is appreciated! Thanks! Susan ~~ var aButtons:Array = new Array(b0, b1, b2, b3); aButtons[0].txDrag.text= Drag 1; aButtons[1].txDrag.text= Drag 2; aButtons[2].txDrag.text= Drag 3; aButtons[3].txDrag.text= Drag 4; //var _rectangle:Sprite; var i:Number; for (i= 0; i aButtons.length; i++) { aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN, startDragging); aButtons[i].addEventListener(MouseEvent.MOUSE_UP, stopDragging); } function startDragging(event:MouseEvent):void { var count:Number = aButtons.length; var index:Number; trace(event.target.name) for (i = 0; i count; i++) { if (evt.target.name == aButtons[i].name ) { //drag code to be added... aButtons[i].startDrag(); } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Drag and drop in AS3
Susan, Try... aButton[i].buttonMode = true; aButtons[i].mouseChildren = false; On Sep 23, 2008, at 10:58 AM, Lord, Susan, CTR, DSS wrote: Hi there, I am programming a drag and drop using a instance array. The problem I am having is that the instances have dynamic text within them. I am trying to track what symbol the user clicked so that I can drag that instance. Well... sometimes, the program registers the button name, and sometimes it registers the text within the button. Is there a clean way to prevent this from happening? Any help you can provide is appreciated! Thanks! Susan ~~ var aButtons:Array = new Array(b0, b1, b2, b3); aButtons[0].txDrag.text= Drag 1; aButtons[1].txDrag.text= Drag 2; aButtons[2].txDrag.text= Drag 3; aButtons[3].txDrag.text= Drag 4; //var _rectangle:Sprite; var i:Number; for (i= 0; i aButtons.length; i++) { aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN, startDragging); aButtons[i].addEventListener(MouseEvent.MOUSE_UP, stopDragging); } function startDragging(event:MouseEvent):void { var count:Number = aButtons.length; var index:Number; trace(event.target.name) for (i = 0; i count; i++) { if (evt.target.name == aButtons[i].name ) { //drag code to be added... aButtons[i].startDrag(); } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [BULK] Re: [Flashcoders] Drag and drop in AS3
aButtons[i].mouseChildren = false; worked like a charm! Thanks! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gerry Sent: Tuesday, September 23, 2008 11:23 AM To: Flash Coders List Subject: [BULK] Re: [Flashcoders] Drag and drop in AS3 Importance: Low Susan, Try... aButton[i].buttonMode = true; aButtons[i].mouseChildren = false; On Sep 23, 2008, at 10:58 AM, Lord, Susan, CTR, DSS wrote: Hi there, I am programming a drag and drop using a instance array. The problem I am having is that the instances have dynamic text within them. I am trying to track what symbol the user clicked so that I can drag that instance. Well... sometimes, the program registers the button name, and sometimes it registers the text within the button. Is there a clean way to prevent this from happening? Any help you can provide is appreciated! Thanks! Susan ~~ var aButtons:Array = new Array(b0, b1, b2, b3); aButtons[0].txDrag.text= Drag 1; aButtons[1].txDrag.text= Drag 2; aButtons[2].txDrag.text= Drag 3; aButtons[3].txDrag.text= Drag 4; //var _rectangle:Sprite; var i:Number; for (i= 0; i aButtons.length; i++) { aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN, startDragging); aButtons[i].addEventListener(MouseEvent.MOUSE_UP, stopDragging); } function startDragging(event:MouseEvent):void { var count:Number = aButtons.length; var index:Number; trace(event.target.name) for (i = 0; i count; i++) { if (evt.target.name == aButtons[i].name ) { //drag code to be added... aButtons[i].startDrag(); } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Drag and drop in AS3
When you recieve an event the difference between event.currentTarget and event.target could be of much help. I can never remember which is which but check the language reference. But nothing like disabling the childrens mouse events with mouseChildren = false; 2008/9/24 Matt S. [EMAIL PROTECTED] I find that sometimes if the font for the dynamic text isnt embedded it can cause weird mouseover issues, where the mouse is affected by the dynamic text, even if I set mouseChildren and mouseEnabled to false. 2¢... .m On Tue, Sep 23, 2008 at 10:58 AM, Lord, Susan, CTR, DSS [EMAIL PROTECTED] wrote: Hi there, I am programming a drag and drop using a instance array. The problem I am having is that the instances have dynamic text within them. I am trying to track what symbol the user clicked so that I can drag that instance. Well... sometimes, the program registers the button name, and sometimes it registers the text within the button. Is there a clean way to prevent this from happening? Any help you can provide is appreciated! Thanks! Susan ~~ var aButtons:Array = new Array(b0, b1, b2, b3); aButtons[0].txDrag.text= Drag 1; aButtons[1].txDrag.text= Drag 2; aButtons[2].txDrag.text= Drag 3; aButtons[3].txDrag.text= Drag 4; //var _rectangle:Sprite; var i:Number; for (i= 0; i aButtons.length; i++) { aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN, startDragging); aButtons[i].addEventListener(MouseEvent.MOUSE_UP, stopDragging); } function startDragging(event:MouseEvent):void { var count:Number = aButtons.length; var index:Number; trace(event.target.name) for (i = 0; i count; i++) { if (evt.target.name == aButtons[i].name ) { //drag code to be added... aButtons[i].startDrag(); } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- The Random Lines My online portfolio www.therandomlines.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] drag and drop
Anyone attempt a DragManager class in AS3 for use with Flash CS3 (not the flex sources). Specifically a singleton that takes a proxy (bitmap) and uses that for the dragging, with a method to have acceptable targets. Trying to work that out and would like to know if I'm re-inventing the wheel here. cheers, - jon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Drag and Drop
Hello, I posted this on the newbie's list and didn't get a response, so I figured I would try here. Sorry for the double post for those of you who watch both lists. I have a drag and drop and have an issue. When I roll over one of the other pieces and click the piece stays instead of jumping back to its original location. It is not snapping to the target -- I removed the target from the stage when the first piece snapped into place. It just gets caught behind the other drag piece and when I click the program gets completely confused. Is there a way to swap depths when a piece is dragged over another piece so that the drag piece is always on top? I know how to do this from a button, but I don't know how to activate this event when a piece touches another piece. Below is my code, in case you would like a peak. Any suggestions you have are welcome. I am very much a newbie. Thanks, Susan __ import mx.utils.Delegate; //myButton.onRelease = Delegate.create(this, traceMe); match = 0; function dragMe() { this.startDrag(); trace(this); } function activateDrag() { piece_mc1.onPress = Delegate.create(piece_mc1, dragMe); piece_mc2.onPress = Delegate.create(piece_mc2, dragMe); piece_mc3.onPress = Delegate.create(piece_mc3, dragMe); piece_mc4.onPress = Delegate.create(piece_mc4, dragMe); } function checkIfMatching(dragPiece, dragTarget, originalLocation) { trace(dragPiece = +dragPiece+ dragTarget = +dragTarget+ originalLocation = +originalLocation); dragPiece.stopDrag(); drop = 0; trace(dragPiece.hitTest(target_mc1)); trace(target_mc1._x = +target_mc1._x); if (dragPiece.hitTest(dragTarget)) { trace(*MATCH*); match++; trace(match); dragPiece._x = dragTarget._x; dragPiece._y = dragTarget._y; trace(stop x= +dragTarget._x+ y = +dragTarget._y); trace(dragTarget+ x= +dragTarget._x+ y = +dragTarget._y); dragPiece.stopDrag(); dragTarget._x = 1000; dragTarget._y = 1000; } else if (dragPiece.hitTest(target_mc1)) { trace(else 1); dragPiece._x = target_mc1._x; dragPiece._y = target_mc1._y; drop = 1; target_mc1._x = 1000; target_mc1._y = 1000; } else if (dragPiece.hitTest(target_mc2)) { trace(else 2); dragPiece._x = target_mc2._x; dragPiece._y = target_mc2._y; drop = 1; } else if (dragPiece.hitTest(target_mc3)) { trace(else 3); dragPiece._x = target_mc3._x; dragPiece._y = target_mc3._y; drop = 1; } else if (dragPiece.hitTest(target_mc4)) { trace(else 4); dragPiece._x = target_mc4._x; dragPiece._y = target_mc4._y; drop = 1; } else { //trace(originalLocation._x++originalLocation._y); //trace(dragPiece._x++dragPiece._y); trace(***Jump Back***); dragPiece._x = originalLocation._x; dragPiece._y = originalLocation._y; } if (drop == 1) { trace(***Deactivate Drag***); dragPiece.onPress = null; } } piece_mc1.onRelease = function() { checkIfMatching(this, target_mc1, original_mc1); }; piece_mc2.onRelease = function() { checkIfMatching(this, target_mc2, original_mc2); }; piece_mc3.onRelease = function() { checkIfMatching(this, target_mc3, original_mc3); }; piece_mc4.onRelease = function() { checkIfMatching(this, target_mc4, original_mc4); }; function reset() { match = 0; activateDrag(); for (i=1; i=4; i++) { piece = eval(piece_mc+i); target = eval(target_mc+i); targetLoc = eval(targetLoc_mc+i); original = eval(original_mc+i); trace(piece._x +piece+ +piece._x); piece._x = original._x; piece._y = original._y; target._x = targetLoc._x; target._y = targetLoc._y; } } activateDrag(); reset_btn.onPress = Delegate.create(this, reset); ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Drag and Drop: Need help creating 1 drag for Multiple drops. Willing to pay. Need help ASAP.
Need help Creating 1 drag for Multiple drops. Example of code below. I want to drag fruit into multiple (targets) containers that lock. Fruit can have multiple correct targets. I can this to work 1-on-1 but not multiple. Thanks! This is code on frame 1. Movies Clip: Fruit Target: apple(correct), orange(correct), chair(Wrong) --- // Create 1 drag for Mutiple drop functionality fruit_mc.onPress = function() { this.startDrag(); }; fruit_mc.onRelease = function() { this.stopDrag(); if (this.hitTest(_root.fruit_targ_mc)) { this._x=555.6; this._y=123.5; _root.drag_txt.htmlText = bCorrect!; } else if (this.hitTest(_root.start_targ_mc)) { this._x=556.6; this._y=302.4; _root.drag_txt.htmlText = bIncorrect/bbrPlease Try again!; } else { this._x=556.6; this._y=302.4; _root.drag_txt.htmlText = bIncorrect/bbrPlease Try again!; } }; fruit_mc.onPress = function() { this.startDrag(); }; fruit_mc.onRelease = function() { this.stopDrag(); if (this.hitTest(_root.apple_targ_mc)) { this._x=555.6; this._y=123.5; _root.drag_txt.htmlText = bCorrect!; } else if (this.hitTest(_root.start_targ_mc)) { this._x=556.6; this._y=302.4; _root.drag_txt.htmlText = bIncorrect/bbrPlease Try again!; } else { this._x=556.6; this._y=302.4; _root.drag_txt.htmlText = bIncorrect/bbrPlease Try again!; } }; fruit_mc.onPress = function() { this.startDrag(); }; fruit_mc.onRelease = function() { this.stopDrag(); if (this.hitTest(_root.chair_targ_mc)) { this._x=555.6; this._y=123.5; _root.drag_txt.htmlText = bCorrect!; } else if (this.hitTest(_root.start_targ_mc)) { this._x=556.6; this._y=302.4; _root.drag_txt.htmlText = bIncorrect/bbrPlease Try again!; } else { this._x=556.6; this._y=302.4; _root.drag_txt.htmlText = bIncorrect/bbrPlease Try again!; } }; __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Drag and drop with Multiple targets function
Hello, I am trying to create a concise piece of code for a drag and drop that I can reuse again and again. The dragged item should be able to land on any target (but only one target is correct - although I would like it to be easy to set more than one target). I want it to be customisable just by changing parameters in functions (so people that don't know actionscript very well can use it). I am not really an expert at actionscript so any help would be gratefully received! This is as far as I have got although the drag items only stay on the correct targets: _root.result=0; function dragSetup(clip, targ) { clip.onPress = function() { startDrag(this); this.beingDragged=true; }; clip.onRelease = clip.onReleaseOutside=function () { stopDrag(); this.beingDragged=false; if (eval(this._droptarget) == targ) { this.onTarget = true; _root.result++; _root.targ.gotoAndStop(2); } else { this.onTarget = false; _root.targ.gotoAndStop(1); } }; clip.startX = clip._x; clip.startY = clip._y; clip.endX = targ._x; clip.endY = targ._y; clip.onEnterFrame = function() { if (!this.beingDragged !this.onTarget) { this._x -= (this._x-this.startX)/2; this._y -= (this._y-this.startY)/2; } else if (!this.beingDragged this.onTarget) { this._x -= (this._x-this.endX)/2; this._y -= (this._y-this.endY)/2; } }; } dragSetup(option1,target1); dragSetup(option2,target2); dragSetup(option3,target3); dragSetup(option4,target4); dragSetup(option5,target5); dragSetup(option6,target6); dragSetup(option7,target7); thanks Jo ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Drag and drop with Multiple targets function
Hello, I am trying to create a concise piece of code for a drag and drop that I can reuse again and again. The dragged item should be able to land on any target (but only one target is correct - although I would like it to be easy to set more than one target). I want it to be customisable just by changing parameters in functions (so people that don't know actionscript very well can use it). I am not really an expert at actionscript so any help would be gratefully received! This is as far as I have got although the drag items only stay on the correct targets: _root.result=0; function dragSetup(clip, targ) { clip.onPress = function() { startDrag(this); this.beingDragged=true; }; clip.onRelease = clip.onReleaseOutside=function () { stopDrag(); this.beingDragged=false; if (eval(this._droptarget) == targ) { this.onTarget = true; _root.result++; _root.targ.gotoAndStop(2); } else { this.onTarget = false; _root.targ.gotoAndStop(1); } }; clip.startX = clip._x; clip.startY = clip._y; clip.endX = targ._x; clip.endY = targ._y; clip.onEnterFrame = function() { if (!this.beingDragged !this.onTarget) { this._x -= (this._x-this.startX)/2; this._y -= (this._y-this.startY)/2; } else if (!this.beingDragged this.onTarget) { this._x -= (this._x-this.endX)/2; this._y -= (this._y-this.endY)/2; } }; } dragSetup(option1,target1); dragSetup(option2,target2); dragSetup(option3,target3); dragSetup(option4,target4); dragSetup(option5,target5); dragSetup(option6,target6); dragSetup(option7,target7); thanks Jo ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Drag-n-Drop from DataGrid to Tree Flash 7
http://drumbeatinsight.com/dnddatagrid Email me off list and you can view the beta. It works great with flash 7. Wade On Dec 22, 2005, at 12:52 PM, Jeff Mastropietro wrote: Does anyone know of a good drag-n-drop script for Flash 7. I need to be able to drag an item from a DataGrid, to a Tree component. This component is really great, but it's for Flash 8: http://www.sephiroth.it/index.php?blogId=2005_11_20_weekly.html Thanks, Jeff ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Drag-n-Drop from DataGrid to Tree Flash 7
Does anyone know of a good drag-n-drop script for Flash 7. I need to be able to drag an item from a DataGrid, to a Tree component. This component is really great, but it's for Flash 8: http://www.sephiroth.it/index.php?blogId=2005_11_20_weekly.html Thanks, Jeff ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders