[Flightgear-devel] Latest JSBsim update

2011-09-26 Thread Alan Teeder

I´m not sure what is meant with these lines of code in DGWinds.cpp at line 286, 
and neither is MSVCIs it a patch gone wrong? 

Alan

  sig_p = 1.9/sqrt(L_w*b_w)*sig_w, // Yeager1998, eq. (8)
 FGWinds.cpp
//sig_q = sqrt(M_PI/2/L_w/b_w), // eq. (14)
///   sig_r = sqrt(2*M_PI/3/L_w/b_w), // eq. (17)
===
  //sig_q = sqrt(M_PI/2/L_w/b_w), // eq. (14)
  //sig_r = sqrt(2*M_PI/3/L_w/b_w), // eq. (17)
 1.5
  L_p = sqrt(L_w*b_w)/2.6, // eq. (10)

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Re: [Flightgear-devel] Mapping Airspace

2011-09-26 Thread Martin Spott
John Denker wrote:

 And here is a possibly-related question:  what colormap are
 the Sectional Aeronautical Charts using, and how do I specify
 it?  They show up in QGIS in beautiful natural color.  In 
 particular, in QGIS, if I change the colormap on one of those 
 charts, there does not appear to be any way to change it back
 to the beautiful original colormap.

The palettes are embedded in the GeoTIFF files, you most certainly want
to convert these images into some suitable true colour format before
doing any manipulations,

Martin.
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Re: [Flightgear-devel] Latest JSBsim update

2011-09-26 Thread Erik Hofman
On Mon, 2011-09-26 at 09:25 +0100, Alan Teeder wrote:
  
 I´m not sure what is meant with these lines of code in DGWinds.cpp at
 line 286, and neither is MSVC Winking smile   Is it a patch gone
 wrong? 
  
 Alan
  
   sig_p = 1.9/sqrt(L_w*b_w)*sig_w, // Yeager1998, eq. (8)
  FGWinds.cpp
 //sig_q = sqrt(M_PI/2/L_w/b_w), // eq. (14)
 ///   sig_r = sqrt(2*M_PI/3/L_w/b_w), // eq. (17)
 ===
   //sig_q = sqrt(M_PI/2/L_w/b_w), // eq. (14)
   //sig_r = sqrt(2*M_PI/3/L_w/b_w), // eq. (17)
  1.5
   L_p = sqrt(L_w*b_w)/2.6, // eq. (10)

It looks like I need to check my CVS copy of JSBSim...
Thanks for the report.

Erik


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Re: [Flightgear-devel] Latest JSBsim update

2011-09-26 Thread Alan Teeder
Now fixed, thanks.

Alan

-Original Message- 
From: Erik Hofman
Sent: Monday, September 26, 2011 9:52 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Latest JSBsim update

On Mon, 2011-09-26 at 09:25 +0100, Alan Teeder wrote:

 I´m not sure what is meant with these lines of code in DGWinds.cpp at
 line 286, and neither is MSVC Winking smile   Is it a patch gone
 wrong?

 Alan

   sig_p = 1.9/sqrt(L_w*b_w)*sig_w, // Yeager1998, eq. (8)
  FGWinds.cpp
 //sig_q = sqrt(M_PI/2/L_w/b_w), // eq. (14)
 ///   sig_r = sqrt(2*M_PI/3/L_w/b_w), // eq. (17)
 ===
   //sig_q = sqrt(M_PI/2/L_w/b_w), // eq. (14)
   //sig_r = sqrt(2*M_PI/3/L_w/b_w), // eq. (17)
  1.5
   L_p = sqrt(L_w*b_w)/2.6, // eq. (10)

It looks like I need to check my CVS copy of JSBSim...
Thanks for the report.

Erik


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[Flightgear-devel] Sorry about the noise on the commitlogs list

2011-09-26 Thread Martin Spott
Apparently I did a few pushes to a terragear-cs-repository which
accidentially had the EMail commit hook enabled - but wasn't supposed
to have _any_ hook activated - resulting in duplicate and/or obsolete
commitlog EMails.

Please excuse,
Martin.
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Re: [Flightgear-devel] Flying the f-14b...

2011-09-26 Thread Geoff McLane
Hi,

Thank you for your reply.

Yeah, sorry for the noise... I had eventually 
found the 'L Beam Box' fuel in 
/consumables/fuel/tank[2]...

I _WAS_ being confused by the 'empty' 
indication, and the fact that some values 
are not filled in... like as shown, via the 
httpd server -

 Contents of /consumables/fuel/tank[2]

capacity-gal_imp (154.8873218)
capacity-gal_us (186.0119176)
capacity-m3 (0.7041317048)
density-kgpm3 (754.9064927)
density-ppg (6.3)
empty (true)
kill-when-empty (false)
level-gal_imp (0)
level-gal_us (175.1549882)
level-kg (0)
level-lbs (1103.476425)
level-m3 (0)
level-norm (0)
name (L beam box)
selected (true)
transfering (false)
unusable-gal_imp (0)
unusable-gal_us (0)
unusable-m3 (0)

Similarly for the 'R Beam Box' in tank[4],
etc, but now have the information desired...
no problem...

And do my own 'conversions', and just ignore 
the 'empty' indication, but (perhaps) not the 
'selected'...

And similarly, eventually began to understand 
that the left and right 'Sumps' ARE additional 
(small) tanks... tank[3], tank[5]...

So now I have the same value as the onboard 
display, through telnet ;=))

As usual should look HARDER before 
blabbing... sorry...

Onwards, to happy FAST FLYING ;=))

Regards,
Geoff.

On Sun, 2011-09-25 at 23:46 +0200, Citronnier - Alexis Bory wrote:
 Le 25/09/2011 01:07, Geoff McLane a écrit :
  Evolved from [Any alpha testers with a bit of extra time on their
  hands?]
 
  Re: Start up
 
  When I first loaded the f-14b the engines were NOT
  running, so I searched for a 'Start-up procedure', but
  mostly in vane... it turned out all I needed to do was ADD
  FUEL to the beast ;=))
 
  So I would suggest a line or 2 be added to the f-14b
  wiki -
http://wiki.flightgear.org/index.php/Grumman_F-14_Tomcat
 
  Something like -
 
  Start up:
 
  If the engines are OFF (silent) when you load the f-14b, all you
  maybe need to do is enter MENU tomcat controls -  Fuel and stores,
  and increase the 'L Beam Box', (and 'R Beam Box') sliders
  to give the beast some fuel ;=))
 
  And the engines should IGNITE ;=))
 
  Then you have an 'active', very fast aircraft at your
  disposal ;=))
 
  And this fuel added will be 'saved' so on the next run
  the f-14b - it will have the fuel you exited with...
 
  Maybe there are other ways, but did not explore
  them...
 
  Of course I would further recommend an 'f', to set full
  flaps, before you bump the throttle... and you will be
  airborne quite quickly... very BIG POWERFUL engines...
 
  If like me you started on KSFO 10L, quickly throttle back
  to about 50%, or less, and commence a left turn, and head
  back to the San Mateo bridge... another left, and line up
  for a landing... to complete your first 'manual' circuit...
 
  Re: FUEL
 
  Am a bit confused by the MENU -  Tomcat controls -
  Fuel  stores -
http://geoffair.org/tmp/f-14b-fuelset.png
  and the onboard fuel display -
http://geoffair.org/tmp/f-14b-fuel.png
 
  It _SEEMS_, in the Nasal code, the 'Sump' is ADDED to
  the fuel displayed... This does not seem right!?!?
 
  I added 2x225 (450) pounds of fuel, but end up seeing
  1010 pounds of fuel on my panel display...
 
  Now maybe I do NOT understand the 'sump' (2x281), but
  it seems the nasal code ADDED this as well...
 Yes, I asked the nasal code do that. Each sump is a tiny little tank 
 that contains only  281 lbs of pure JP-5 (44 US gal)... ask Grumman :-)
  As indicated. maybe _NOT_ a problem, but QUITE confusing
  none the less... and needs explanation...
 
 The two lateral digital fuel quantity indicators can represent three 
 different quantities depending on the respective switch setting (fuel 
 control panel on the left console, outer left switch, WING, FEED, EXT) 
 When on the middle position it sums the tanks for each feed group: left 
 wing, aft, left beam box, left sump, or right wing, forward tank, right 
 beam box and right sump. In the manual, the feed group may or may not 
 include the wing tank... Other positions show only wing tanks or 
 external tanks. The tapes show only internal, that is each feed group 
 without wing. Total shows total fuel as expected.
 
 What's funny is to look at how the fuel flows from one tank to another 
 depending on the fuel flow at the engine pumps. After a while the system 
 can stand afterburners needs but not more.
 
 Unfortunately I didn't took the time to model the engine system yet, I 
 did a guided missile instead (me bad boy !)
 
  Re: autopilot (F11 and keyboard)
 
  Have not yet explored all of this, but the first few
  tries seemed quite successful...
 
  Need more time to make sure the generic 'autopilot' (F11
  or through keyboard commands) of the f-14b is working
  as it should... but at this time have found no
  particular problems... no adverse behavior... no
  'error' outputs...
 
  That is at least in the low altitude, low speed, full
  flaps mode, low throttle, mode I have been using...
 The altitude mode has a lot of trouble with the 

Re: [Flightgear-devel] Mapping Airspace

2011-09-26 Thread Martin Spott
John Denker wrote:

 Here's another fun way of mapping airspace:  You can get sectional
 charts in the form of .tif files from:
  
 http://www.aeronav.faa.gov/index.asp?xml=aeronav/applications/VFR/chartlist_sect
[...]
 This is a low priority for me, because I am content to 
 reproject all rasters to a common SRS using gdalwarp.  That
 does everything I need it to do.

BTW, as a quick script-fun-project I've reprojected these maps into WGS84,
but as you can see from this QGIS screenshot:

  http://foxtrot.mgras.net/bitmap/Dallas-Ft_Worth_87_WGS84.png

  there's still a lot of work to be done for clipping off the
legends, which, obviously, has to be performed _before_ re-projecting,
before you'll be able to create a seamless map of the entire US.

Cheers,
Martin.
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Re: [Flightgear-devel] pthread error compiling simgear under ubuntu 11.10 (beta2)

2011-09-26 Thread Mathias Fröhlich

Hi,

On Sunday, September 25, 2011 02:10:27 Francesco Angelo Brisa wrote:
  Can you retry?
 
 Same problem, nothing changed
Did you regenerate the Makefile.in's from Makefile.am's using autogen.sh in 
simgears toplevel directory?

  Also since we want to move to cmake, does this work already?
 
 How do I compile it using cmake ?

Basically, instead of

configure --prefix=/path

call

cmake CMAKE_INSTALL_PREFIX=/path

then run

make  make install

as usual.

Greetings

Mathias

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[Flightgear-devel] mpserver10 moving and changing IP address

2011-09-26 Thread Citronnier - Alexis Bory
Hi all and Curt,

mpserver10 is moving, the old server is still running but it's going to 
be removed from the racks on Thursday (maybe). fgms is already running 
on a brand new and powerful VM.

The new IP is:   31.24.249.125

Thanks a lot for updating the DNS record,

Alexis


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Re: [Flightgear-devel] Cmake

2011-09-26 Thread Durk Talsma
Hi
On 11 Sep 2011, at 20:25, Bertrand Coconnier wrote:

 
 Have you tried to append your flag with :STRING ? It should look
 like -D CMAKE_CXX_FLAGS:STRING=-O3 -Wall -march=native.
 

I finally had the time to try this out. Works like a charm. :-)

Cheers,
Durk


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Re: [Flightgear-devel] pthread error compiling simgear under ubuntu 11.10 (beta2)

2011-09-26 Thread Francesco Angelo Brisa
2011/9/26 Mathias Fröhlich mathias.froehl...@gmx.net:

 Hi,

 On Sunday, September 25, 2011 02:10:27 Francesco Angelo Brisa wrote:
  Can you retry?

 Same problem, nothing changed
 Did you regenerate the Makefile.in's from Makefile.am's using autogen.sh in
 simgears toplevel directory?


yes, I always remove the simgear folder. The script downloads
everything from the beginning.

Just tried now, nothing new.


  Also since we want to move to cmake, does this work already?

 How do I compile it using cmake ?

 Basically, instead of

 configure --prefix=/path

 call

 cmake CMAKE_INSTALL_PREFIX=/path

 then run

 make  make install

 as usual.


thanks very much, this is what I needed !

I will now try using cmake.

 Greetings

 Mathias

Thanks for suggestions,
I hope I will find a way to solve the issue...

Cheers
Francesco

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Re: [Flightgear-devel] Fairly recent change in sun/view position code?

2011-09-26 Thread HB-GRAL
Am 25.09.11 09:36, schrieb Erik Hofman:
 On Sat, 2011-09-24 at 15:29 +0200, Frederic Bouvier wrote:
 It would be nice if Tim Moore could also fix the fog/skydome
 misalignment he introduced.

 It's a bit harsh as the previous code was also buggy

 It wasn't meant to be harsh but the old code worked for more than 10
 years. Some problem only arose when the water reflection shader was
 introduced.

 Erik


Hi Erik

It was me introducing the new water shader (while the old one can still 
be used by the quality level slider, right?). There have been some 
problems with sun/view angle a longer period and as I remember Tim fixed 
this once. I was off and I didnt find time to check this changes, and I 
dont find the time recently to improve the code because I am engaged in 
other things.

So when someone wants to jump in you are welcome anytime. Otherwise, it 
is temporary, because of our different terrain engine, our limited 
lights/shadows etc. Means, the extended water shader is a combination 
of a very simple water shader example and some stuff used for another 
project: http://dangerdeep.sourceforge.net

To be clear, there was no intention to bring something in here for the 
next ten years. But I am sure you will improve it in this direction.

Cheers, Yves

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Re: [Flightgear-devel] FlightGear development entered state

2011-09-26 Thread Martin Spott
Alex D-HUND wrote:

 plib:
 Version 1.8.6. Why and how to obtain it can be found here [1]. Pretty
 old but still up to date, as far as I know.

BTW, just for the record (and to finally purge this thread from my
inbox): I remember a rule which says that FlightGear releases are
requested to rely on public releases for 3rd party dependencies only. 
The latest PLIB release is 1.8.5, as far as I can tell.

Cheers,
Martin.
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Re: [Flightgear-devel] FlightGear development entered state

2011-09-26 Thread Curtis Olson
On Mon, Sep 26, 2011 at 6:30 PM, Martin Spott martin.sp...@mgras.netwrote:

 Alex D-HUND wrote:

  plib:
  Version 1.8.6. Why and how to obtain it can be found here [1]. Pretty
  old but still up to date, as far as I know.

 BTW, just for the record (and to finally purge this thread from my
 inbox): I remember a rule which says that FlightGear releases are
 requested to rely on public releases for 3rd party dependencies only.
 The latest PLIB release is 1.8.5, as far as I can tell.


Hi Martin,

I believe this is still the goal, unless someone can make a very compelling
case otherwise.  I realize the world isn't always perfect and sometimes it
makes more sense to adjust and work around that, but it does lead to
problems if we depend on a version that is taken from some random point in
time or is not yet released.  It can make downstream support of FlightGear
pretty difficult.

Curt.
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