Re: [Flightgear-devel] Next release. Any timetable?

2006-11-09 Thread Steve Hosgood
Heiko Schulz wrote:

I mean not to stop the work on OSG - far from it!

But if we want FlightGear and OSG to get better we
need users - and we get them only with a next release.

  

With OSG in the state it's in, we can't go testing it on the users. If 
we did, we won't *have* any users before too long!

The currently version is a good one with very few
bugs.
There are much improvements done since april. For me
important: framerates are stable, the helicopter fdm
is more realistic than MSFS's, nice route manager
(could be the cutting edge for a FMS)- every day I'm
flying with FG I got more fun.

I would vote for a next release - a pre-OSG release!
;-)

  

Agreed, a release of all the things that are working, but for now at 
least, no OSG.
I don't know what Curt uses as a metric for deciding if a new release 
should happen, but the time delay between the current 'stable' and the 
previous one was about two years - too long I'm sure. People out there 
start assuming that a project is *dead* if it doesn't release new 
versions within living memory!

Having said that, getting a release together is hard work for the team. 
It shouldn't be done unless there's a good reason.
Steve


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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-09 Thread Didier Fabert
Le jeudi 9 novembre 2006 15:21, Steve Hosgood a écrit :
 Agreed, a release of all the things that are working, but for now at
 least, no OSG.
 I don't know what Curt uses as a metric for deciding if a new release
 should happen, but the time delay between the current 'stable' and the
 previous one was about two years - too long I'm sure. People out there
 start assuming that a project is *dead* if it doesn't release new
 versions within living memory!

just update the update date on the web site show people that project is not 
dead. and write it a little big strongly :-)


-- 
Didier Fabert
[EMAIL PROTECTED]
KFreeFlight project : A FlightGear GUI-Frontend designed for KDE users
http://kfreeflight.sourceforge.net

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-09 Thread Curtis Olson
On 11/9/06, Steve Hosgood [EMAIL PROTECTED] wrote:
I don't know what Curt uses as a metric for deciding if a new releaseshould happen, but the time delay between the current 'stable' and theprevious one was about two years - too long I'm sure.
v0.9.10 was released in April. We have long since abandoned the even/stable odd/devel release approach. 0.8.x is long forgotten and really was never supported beyond a couple fixes people back patched into it early in it's existence. 
Just to make it clear to everyone. Right now I am struggling with a couple critical dead lines at work. The pressure is on me for my day job, and I'm screwing my schedule and deadlines right now by just taking the time to reply to this message. But, it's seems like for pretty much this entire year, the pressure at my day job never lets off, so I have to take a breather once in a while even if it provokes my bosses to scream at me even louder.
So combine that with a wife, 2 kids, and needing to spend some time with them so they don't forget what I look like, and it becomes a real struggle to stay on top of life. Sometimes I feel a bit like this poor guy:
 http://www.mypartypost.com/watchvideo/907/Commercial-Budweiser_(Referee)So please, if people want to panic because we haven't had a recent release, I'm sorry. If people want to panic because OSG has broken a few things temporarily, I'm sorry. If I'm behind on my email, I'm sorry!
FlightGear is in large part an engineering simulator and needs to track the best technology of today to stay current and stay useful. But there are a lot of competing needs and goals within this project. There will always be competing ideas and needs, there will always be tension and debate and friction. But that is good, that is how we get stronger and better. If there was zero friction, zero competing ideas, zero debate about anything, we'd probably be going no where useful.
It's just important to remember to be patient and civil and recognize that a healthy debate is a good thing. Different ideas and different goals and different directions are a good thing. It's not always comfortable, but it's a critical element to our successful development.
Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-06 Thread Heiko Schulz
Hi,

Quote Olaf Flebbe:


I think too that we have to support the plib branch
quite a while. The 
idea to do the OSG switch in CVS head was that the OSG
developers do 
not 
have the efforts for porting features from branch back
to HEAD. So 
please work in the pre-OSG branch until the
performance issue is 
solved. 
But please port changes back to mainline, when ready.
IMHO I think 
users 
should stick with the branch, until many more issues
are solved.

That's the point. It will need some time, when the OSG
is on the same level like plib. Why wasting time?

I mean not to stop the work on OSG - far from it!

But if we want FlightGear and OSG to get better we
need users - and we get them only with a next release.

And we need users because there a lot of things to do
- work on the weather as an example, work on the
different aircraft fdm's. 

The currently version is a good one with very few
bugs.
There are much improvements done since april. For me
important: framerates are stable, the helicopter fdm
is more realistic than MSFS's, nice route manager
(could be the cutting edge for a FMS)- every day I'm
flying with FG I got more fun.

I would vote for a next release - a pre-OSG release!
;-)

Greetz
HHS





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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-03 Thread Maik Justus
Hi,

not more opinions about this?

Maik
 Hello,

 is there any planning about the next release? I think we have many 
 improvements in fg-cvs compared to 9.10 that we should at least discuss 
 this topic.
 What's about to rename the pre-osg-branch to a 9.11-beta branch?
 I don't know, how the procedure for fg-releases are, but I would vote 
 for this way. If we have osg stable with good performance and with most 
 features working very soon and most aircrafts/scenery working with it, 
 we could discuss than, if we add osg to 9.11.

 What's your opinion?

 Best regards,
 Maik

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-03 Thread Heiko Schulz
Hi,

Of course - I think we should release a FGFS 9.9.11 -
FGFS made a good progress saince the last release. 
If I read here about the problems with OSG I think we
shouldn't wait until it is done. It needs too much
time, and if we release to early, there will be a lot
of users who are pissed on the bugs. But we need
users, when FGFS want to survive.

just my two cents

HHS


--- Maik Justus [EMAIL PROTECTED] schrieb:

 Hi,
 
 not more opinions about this?
 


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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Melchior FRANZ
* Maik Justus -- Wednesday 01 November 2006 14:05:
 is there any planning about the next release? I think we have many 
 improvements in fg-cvs compared to 9.10 that we should at least discuss 
 this topic.

I agree. There are (IIRC):

  - complete overhaul of the helicopter FDM
  - air-to-air refueling
  - dynamic cockpit view
  - joystick information dialog
  - new cloneable property browser
  - new route-manager dialog (or was that in 0.9.10 already? It's so long ...)
  - gui improvements (especially if we make the pending plib release mandatory)
  - update of magnetic model
  - 2D panel improvements (clipping)
  - nice new sun (that make the ocean look like crap)
  - a lot of interesting new aircraft (that depend on a new release)
  - many new helicopter models to be expected  :-)
  - unified weapon trigger functions
  - new improved fgjs joystick configurator
  - configurable HUD colors (used in f16-3d)
 (- an improved HUD instrument, though this is hardly something to
tease users)
  - many bugfixes, as always
  - many other things that I forgot

It will take a while until fgfs/OSG has all features of fgfs/PLIB,
and even longer until it does it with the same performance. OSG
alone is not a selling point, anyway, as long as it doesn't bring
new *visible* improvements. And even less so, if it drops the frame
rate to 50%.  :-}



 What's about to rename the pre-osg-branch to a 9.11-beta branch?

We don't need to rename the clumsy tag to something else. (PLIB
would have been perfectly fine, and easy to remember, but we can
live with the ugliness, too.  ;-)

m.

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Martin Spott
Melchior FRANZ wrote:

 It will take a while until fgfs/OSG has all features of fgfs/PLIB,
 and even longer until it does it with the same performance.
[...]
 We don't need to rename the clumsy tag to something else. (PLIB
 would have been perfectly fine, and easy to remember, but we can
 live with the ugliness, too.  ;-)

I'm glad that the prophet didn't exclude the one and only valid 'taste'
on this planet from his speech - so now we can dump that as a whole and
talk about the stuff that really matters about a release.

I agree with melchior that we've certainly seen several significant
features - especially the helicopter FDM - that weigh in for having a
release. On the other hand I feel that Curt currently doesn't have the
ressources he usually needs to spend for a release - so the whole
discussion might be void.

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Martin Spott
Martin Spott wrote:

 I agree with melchior that [...]
   ^
Sorry, Melchior,
Martin.
-- 
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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Melchior FRANZ
* Martin Spott -- Wednesday 01 November 2006 17:44:
 Melchior FRANZ wrote:
  We don't need to rename the clumsy tag to something else. (PLIB
  would have been perfectly fine, and easy to remember, but we can
  live with the ugliness, too.  ;-)
 
 I'm glad that the prophet didn't exclude the one and only valid 'taste'
 on this planet from his speech 

You aren't doing any user support on IRC. No wonder that you don't
care. You won't have to remember the completely meaningless date
in PRE_OSG_PLIB_20061029. I'm just a friend of pragmatism, and
not afraid to ask for it.

m.   :-P


--
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as long as we are talking about *good* taste.  -- Jan TSCHICHOLD

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Martin Spott
Melchior FRANZ wrote:
 * Martin Spott -- Wednesday 01 November 2006 17:44:
  Melchior FRANZ wrote:
   We don't need to rename the clumsy tag to something else. (PLIB
   would have been perfectly fine, and easy to remember, but we can
   live with the ugliness, too.  ;-)
  
  I'm glad that the prophet didn't exclude the one and only valid 'taste'
  on this planet from his speech 
 
 You aren't doing any user support on IRC. No wonder that you don't
 care. You won't have to remember the completely meaningless date
 in PRE_OSG_PLIB_20061029. I'm just a friend of pragmatism, and
 not afraid to ask for it.

I agree with you that pragmatism is a really worthy thing   but the
mentioned case is about a different topic. When you comment on the
beauty of whatever object you should not forget about the context.

A CVS tag is primarily for development purpose and in this context the
value of such a tag lies in its contents and not in beauty. When you
get unpolite about the 'ugliness' of a CVS tag then you simply behave
like a child whome someone stole its toy,

Martin.
-- 
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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Maik Justus
Hi,

don't forget the improvements in the multiplayer code.

Maik

Melchior FRANZ schrieb:

 * Maik Justus -- Wednesday 01 November 2006 14:05:
   
 is there any planning about the next release? I think we have many 
 improvements in fg-cvs compared to 9.10 that we should at least discuss 
 this topic.
 

 I agree. There are (IIRC):

   - complete overhaul of the helicopter FDM
   - air-to-air refueling
   - dynamic cockpit view
   - joystick information dialog
   - new cloneable property browser
   - new route-manager dialog (or was that in 0.9.10 already? It's so long ...)
   - gui improvements (especially if we make the pending plib release 
 mandatory)
   - update of magnetic model
   - 2D panel improvements (clipping)
   - nice new sun (that make the ocean look like crap)
   - a lot of interesting new aircraft (that depend on a new release)
   - many new helicopter models to be expected  :-)
   - unified weapon trigger functions
   - new improved fgjs joystick configurator
   - configurable HUD colors (used in f16-3d)
  (- an improved HUD instrument, though this is hardly something to
 tease users)
   - many bugfixes, as always
   - many other things that I forgot

 It will take a while until fgfs/OSG has all features of fgfs/PLIB,
 and even longer until it does it with the same performance. OSG
 alone is not a selling point, anyway, as long as it doesn't bring
 new *visible* improvements. And even less so, if it drops the frame
 rate to 50%.  :-}



   
 What's about to rename the pre-osg-branch to a 9.11-beta branch?
 

 We don't need to rename the clumsy tag to something else. (PLIB
 would have been perfectly fine, and easy to remember, but we can
 live with the ugliness, too.  ;-)

 m.

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Melchior FRANZ
* Maik Justus -- Wednesday 01 November 2006 18:51:
 don't forget the improvements in the multiplayer code.

Oh, yes. And also ...

  - many improvements to the traffic manager

(probably not a teaser either, as long as the aircraft
are hovering 30 m in the air, but it's getting better and
better)

m.

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Martin Spott
Maik Justus wrote:

 don't forget the improvements in the multiplayer code.

Oh yes, having different groups from the  flying in different
environments is really a bit unfortunate.
A release might cure this effect - on the other hand this situation
already lasted for months, so we might bear with this for some more
weeks until the OSG port has catched up,

Martin.
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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Maik Justus
Maik Justus schrieb:
 By the way: Mattias did a great work
Sorry, should read Mathias.


Maik

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Durk Talsma
On Wednesday 01 November 2006 19:06, Melchior FRANZ wrote:
 * Maik Justus -- Wednesday 01 November 2006 18:51:
  don't forget the improvements in the multiplayer code.

 Oh, yes. And also ...

   - many improvements to the traffic manager

 (probably not a teaser either, as long as the aircraft
 are hovering 30 m in the air, but it's getting better and
 better)


Not sure whether you're referring to the fact that the aircraft  seem to be 
picking-up the additional elevation from the terminal-buildings in their 
proximity. The good news is that Mathias Frolich suggested a solution for the 
problem, which seems to be working fairly well. ;-) See some of the 
screenshots of EHAM, which I posted earlier this week. 

I'm trying to submit this, and several other improvements after the FSWeekend 
event this Saturday and Sunday in Lelystad. 

Cheers,
Durk

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Melchior FRANZ
[traffic manager]
* Durk Talsma -- Wednesday 01 November 2006 20:18:
 On Wednesday 01 November 2006 19:06, Melchior FRANZ wrote:
  as long as the aircraft are hovering 30 m in the air

 Not sure whether you're referring to the fact that the aircraft  seem to be 
 picking-up the additional elevation from the terminal-buildings in their 
 proximity.

Yes, that one. And whey they taxi away, they suddenly jump down
to just a few meters above ground (but still too high, I think).
Also the missing wheels are a bit weird. Oh, and shadows would
be nice ...  (I had them added for a short time in my copy, but
removed them again.)



 The good news is that Mathias Frolich suggested a solution for the  
 problem, which seems to be working fairly well. ;-) See some of the 
 screenshots of EHAM, which I posted earlier this week. 

Ahh. Sounds great!

Mind you: if it would really annoy me, then I would just turn
the traffic manager off. But it's not that bad. It's fun when
you turn around a taxiway corner and almost bump into a 737
that stares at you. And when I come from KHAF with the f4u then
I need some easy targets, too ...  :-)

m.

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Durk Talsma
On Wednesday 01 November 2006 20:28, Melchior FRANZ wrote:
 [traffic manager]

 * Durk Talsma -- Wednesday 01 November 2006 20:18:
  On Wednesday 01 November 2006 19:06, Melchior FRANZ wrote:
   as long as the aircraft are hovering 30 m in the air
 
  Not sure whether you're referring to the fact that the aircraft  seem to
  be picking-up the additional elevation from the terminal-buildings in
  their proximity.

 Yes, that one. And whey they taxi away, they suddenly jump down
 to just a few meters above ground (but still too high, I think).

Hmm, seems like the ground offset parameter of the default 737 isn't quite 
right then. I'm not really using the default anymore, so I never caught that 
one. I've put it on my todo list. 

 Also the missing wheels are a bit weird. Oh, and shadows would
 be nice ...  (I had them added for a short time in my copy, but
 removed them again.)

Okay, same thing, I guess. The dedicated AI version does have wheels (but 
those are always extended, which is also not quite realistic. I haven't 
really looked into the animation details yet. That's one area that needs 
improving.


  The good news is that Mathias Frolich suggested a solution for the
  problem, which seems to be working fairly well. ;-) See some of the
  screenshots of EHAM, which I posted earlier this week.

 Ahh. Sounds great!

 Mind you: if it would really annoy me, then I would just turn
 the traffic manager off. But it's not that bad. It's fun when
 you turn around a taxiway corner and almost bump into a 737
 that stares at you. And when I come from KHAF with the f4u then
 I need some easy targets, too ...  :-)

Hmm, reminds me of the air crash investigation series on NGC. :-)

Cheers,
Durk


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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Melchior FRANZ
* Durk Talsma -- Wednesday 01 November 2006 20:50:
 That's one area that needs improving.

And here's another: FlightGear just decided to exit for no
acceptable reason in the middle of a harmless flight:

  Failed to find route from waypoint 31 to 124
  [...]
  Program exited with code 01.

Is there no way to recover from this? exit() is evil -- it
doesn't give me a backtrace.

m.

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Durk Talsma
On Wednesday 01 November 2006 21:10, Melchior FRANZ wrote:
 * Durk Talsma -- Wednesday 01 November 2006 20:50:
  That's one area that needs improving.

 And here's another: FlightGear just decided to exit for no
 acceptable reason in the middle of a harmless flight:

   Failed to find route from waypoint 31 to 124
   [...]
   Program exited with code 01.

 Is there no way to recover from this? exit() is evil -- it
 doesn't give me a backtrace.


Yikes! That's not supposed to happen. You can safely comment out the exit(), 
as FlightGear has a fallback mechanism in case no route is found. 

This is just a stupid debugging leftover, I'm afraid,  that I sometimes use to 
check whether there are unconnected parts in the ground network. But that was 
strictly intended for private use. 

Sorry for the aborted Flight...

Cheers,
Durk


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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Melchior FRANZ
* Durk Talsma -- Wednesday 01 November 2006 21:46:
 Yikes! That's not supposed to happen. You can safely comment out the exit(), 
 as FlightGear has a fallback mechanism in case no route is found. 

That exit() *was* already commented out! (awynet.cxx:381)
It must have triggered another exit().



 Sorry for the aborted Flight...

I'm over it. But I admit that I was quite p*ssed at first. :-}

m. 

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Durk Talsma
On Wednesday 01 November 2006 21:49, Melchior FRANZ wrote:
 * Durk Talsma -- Wednesday 01 November 2006 21:46:
  Yikes! That's not supposed to happen. You can safely comment out the
  exit(), as FlightGear has a fallback mechanism in case no route is found.

 That exit() *was* already commented out! (awynet.cxx:381)
 It must have triggered another exit().

I the exit in question is in groundnetwork.cxx (around line 443, in my local 
copy. The awynet.cxx code isn't used yet. 

(FWIW, there's another exit() in groundnet around line 184. That one is to 
trap a potential internal programming error. Fortunately, this one has never 
triggered. Therefore, it looks like the safeguarding code can be deactivated)

  Sorry for the aborted Flight...

 I'm over it. But I admit that I was quite p*ssed at first. :-}

 m.


Yes, my latest commit was bit rough. I;m sorry about that, but at the time I 
felt it was important to prioritize fixing a rather bad memory issue. A lot 
of other stuff has slipped in, which in retrospect wasn't quite ready yet. 
This not only includes the exits, but also the cerr messages you refer to in 
your other post, as well as some ground distance checking code, which in my 
own words can best be described as a mess.

I'll do a cleanup round after FSWeekend, and will commit a --hopefully-- much 
improved patch.

Cheers,
Durk

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