[hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-19 Thread Eric Smith
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Disabled Java for the in-game web browser

Team Fortress 2
- Added support for running VR mode on the Oculus Rift
- Fixed a server crash related to game stats
- Fixed custom paint not showing in the tool tip when you mouse-over an item in 
your backpack
- Fixed the Spy not holding sappers correctly in third person
- Fixed a bug where sentries would not rotate to face their target under some 
circumstances
- Fixed a scoreboard bug where domination count was reduced by 2 when a 
dominated player left the server
- Fixed the Fists of Steel not reducing damage from ranged weapons that use 
energy rings
- Fixed the death notice icon for the Eureka Effect
- Fixed the Neon Annihilator sometimes floating in the world after death
- Fixes for strange parts:
   - The Big Earner can no longer accept Long-Distance Kills strange parts
   - The Festive Grenade Launcher can now accept Critical Kills strange parts
   - The Neon Annihilator can now accept Sappers Destroyed strange parts
- Removed some description text from the Manmelter that incorrectly stated its 
projectiles could not be deflected
- Updated the Blind Justice so it can be equipped with other misc-slot items on 
the Demoman's face
- Updated the backpack image for the Upgrade to Premium Gift item
- Updated Mann Vs. Machine
   - Fixed the boss health bar sometimes disappearing
   - Fixed the uber Medics in Wave 4 of the Broken Parts mission charging at 
the incorrect rate
- Updated the localization files

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[hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-22 Thread Eric Smith
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source, 
and Half-Life 2: Deathmatch. The notes for the updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to rendering models
- Fixed a client crash related to audio in the web browser
- Fixed servers crashing with the error message Overflow error writing string 
table baseline
- Fixed a missing material when setting mat_viewportscale to anything other 
than 1
- Fixed windowed mode under certain window managers for the Linux version
- Improved performance for the Linux version

Team Fortress 2
- Added new promo items
- Fixed buildings not always being downgraded at the same rate by the Red-Tape 
Recorder
- Fixed not hearing the sound for the Shred Alert taunt while playing Mann Vs. 
Machine
- Fixed players spamming the Shred Alert taunt in spawn rooms by changing their 
loadout presets
- Fixed giant robots sometimes getting stuck in Mann Vs. Machine
- Fixed a problem where traders that send in-game trade requests would receive 
the error message The other player is currently busy trading with someone 
else when the problem was actually related to Steam Guard settings

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-22 Thread Saint K .
When you say - Improved performance for the Linux version, I assume that's 
for the Linux client?

Saint K.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, February 22, 2013 7:42 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

We've released mandatory updates for Team Fortress 2, Day of Defeat: Source, 
and Half-Life 2: Deathmatch. The notes for the updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to rendering models
- Fixed a client crash related to audio in the web browser
- Fixed servers crashing with the error message Overflow error writing string 
table baseline
- Fixed a missing material when setting mat_viewportscale to anything other 
than 1
- Fixed windowed mode under certain window managers for the Linux version
- Improved performance for the Linux version

Team Fortress 2
- Added new promo items
- Fixed buildings not always being downgraded at the same rate by the Red-Tape 
Recorder
- Fixed not hearing the sound for the Shred Alert taunt while playing Mann Vs. 
Machine
- Fixed players spamming the Shred Alert taunt in spawn rooms by changing their 
loadout presets
- Fixed giant robots sometimes getting stuck in Mann Vs. Machine
- Fixed a problem where traders that send in-game trade requests would receive 
the error message The other player is currently busy trading with someone 
else when the problem was actually related to Steam Guard settings

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-22 Thread Eric Smith
Sorry. Yes, that note was for the Linux client.

-Eric



-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Friday, February 22, 2013 11:15 AM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

When you say - Improved performance for the Linux version, I assume that's 
for the Linux client?

Saint K.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, February 22, 2013 7:42 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

We've released mandatory updates for Team Fortress 2, Day of Defeat: Source, 
and Half-Life 2: Deathmatch. The notes for the updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to rendering models
- Fixed a client crash related to audio in the web browser
- Fixed servers crashing with the error message Overflow error writing string 
table baseline
- Fixed a missing material when setting mat_viewportscale to anything other 
than 1
- Fixed windowed mode under certain window managers for the Linux version
- Improved performance for the Linux version

Team Fortress 2
- Added new promo items
- Fixed buildings not always being downgraded at the same rate by the Red-Tape 
Recorder
- Fixed not hearing the sound for the Shred Alert taunt while playing Mann Vs. 
Machine
- Fixed players spamming the Shred Alert taunt in spawn rooms by changing their 
loadout presets
- Fixed giant robots sometimes getting stuck in Mann Vs. Machine
- Fixed a problem where traders that send in-game trade requests would receive 
the error message The other player is currently busy trading with someone 
else when the problem was actually related to Steam Guard settings

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-22 Thread SneakySnow
Has anyone else been experiencing random FPS drops since this update?

I've asked a few friends I play with, they've also been getting FPS drops +
random crashes, no crash logs just black screens and the game randomly
shuts down.

All Windows version.


On 22 February 2013 19:22, Eric Smith er...@valvesoftware.com wrote:

 Sorry. Yes, that note was for the Linux client.

 -Eric



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: Friday, February 22, 2013 11:15 AM
 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
 Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

 When you say - Improved performance for the Linux version, I assume
 that's for the Linux client?

 Saint K.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: Friday, February 22, 2013 7:42 PM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

 We've released mandatory updates for Team Fortress 2, Day of Defeat:
 Source, and Half-Life 2: Deathmatch. The notes for the updates are below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fixed a client crash related to rendering models
 - Fixed a client crash related to audio in the web browser
 - Fixed servers crashing with the error message Overflow error writing
 string table baseline
 - Fixed a missing material when setting mat_viewportscale to anything
 other than 1
 - Fixed windowed mode under certain window managers for the Linux version
 - Improved performance for the Linux version

 Team Fortress 2
 - Added new promo items
 - Fixed buildings not always being downgraded at the same rate by the
 Red-Tape Recorder
 - Fixed not hearing the sound for the Shred Alert taunt while playing Mann
 Vs. Machine
 - Fixed players spamming the Shred Alert taunt in spawn rooms by changing
 their loadout presets
 - Fixed giant robots sometimes getting stuck in Mann Vs. Machine
 - Fixed a problem where traders that send in-game trade requests would
 receive the error message The other player is currently busy trading with
 someone else when the problem was actually related to Steam Guard settings

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-22 Thread Alex Kowald
This update seemed to fix mass client timeouts I reported about.
Thanks a lot Valve. We need more updates like this!

On Fri, Feb 22, 2013 at 2:51 PM, SneakySnow sneakys...@whatthefrag.net wrote:
 Has anyone else been experiencing random FPS drops since this update?

 I've asked a few friends I play with, they've also been getting FPS drops +
 random crashes, no crash logs just black screens and the game randomly shuts
 down.

 All Windows version.


 On 22 February 2013 19:22, Eric Smith er...@valvesoftware.com wrote:

 Sorry. Yes, that note was for the Linux client.

 -Eric



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: Friday, February 22, 2013 11:15 AM
 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
 Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

 When you say - Improved performance for the Linux version, I assume
 that's for the Linux client?

 Saint K.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: Friday, February 22, 2013 7:42 PM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

 We've released mandatory updates for Team Fortress 2, Day of Defeat:
 Source, and Half-Life 2: Deathmatch. The notes for the updates are below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fixed a client crash related to rendering models
 - Fixed a client crash related to audio in the web browser
 - Fixed servers crashing with the error message Overflow error writing
 string table baseline
 - Fixed a missing material when setting mat_viewportscale to anything
 other than 1
 - Fixed windowed mode under certain window managers for the Linux version
 - Improved performance for the Linux version

 Team Fortress 2
 - Added new promo items
 - Fixed buildings not always being downgraded at the same rate by the
 Red-Tape Recorder
 - Fixed not hearing the sound for the Shred Alert taunt while playing Mann
 Vs. Machine
 - Fixed players spamming the Shred Alert taunt in spawn rooms by changing
 their loadout presets
 - Fixed giant robots sometimes getting stuck in Mann Vs. Machine
 - Fixed a problem where traders that send in-game trade requests would
 receive the error message The other player is currently busy trading with
 someone else when the problem was actually related to Steam Guard settings

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-22 Thread Ross Bemrose
With any luck, it'll also fix the issue with precaching a lot of data,
which would be a major boon for game modes like Freak Fortress 2.

On Fri, Feb 22, 2013 at 3:02 PM, Alex Kowald abkow...@gmail.com wrote:
 This update seemed to fix mass client timeouts I reported about.
 Thanks a lot Valve. We need more updates like this!

 On Fri, Feb 22, 2013 at 2:51 PM, SneakySnow sneakys...@whatthefrag.net 
 wrote:
 Has anyone else been experiencing random FPS drops since this update?

 I've asked a few friends I play with, they've also been getting FPS drops +
 random crashes, no crash logs just black screens and the game randomly shuts
 down.

 All Windows version.


 On 22 February 2013 19:22, Eric Smith er...@valvesoftware.com wrote:

 Sorry. Yes, that note was for the Linux client.

 -Eric



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: Friday, February 22, 2013 11:15 AM
 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
 Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

 When you say - Improved performance for the Linux version, I assume
 that's for the Linux client?

 Saint K.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: Friday, February 22, 2013 7:42 PM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

 We've released mandatory updates for Team Fortress 2, Day of Defeat:
 Source, and Half-Life 2: Deathmatch. The notes for the updates are below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fixed a client crash related to rendering models
 - Fixed a client crash related to audio in the web browser
 - Fixed servers crashing with the error message Overflow error writing
 string table baseline
 - Fixed a missing material when setting mat_viewportscale to anything
 other than 1
 - Fixed windowed mode under certain window managers for the Linux version
 - Improved performance for the Linux version

 Team Fortress 2
 - Added new promo items
 - Fixed buildings not always being downgraded at the same rate by the
 Red-Tape Recorder
 - Fixed not hearing the sound for the Shred Alert taunt while playing Mann
 Vs. Machine
 - Fixed players spamming the Shred Alert taunt in spawn rooms by changing
 their loadout presets
 - Fixed giant robots sometimes getting stuck in Mann Vs. Machine
 - Fixed a problem where traders that send in-game trade requests would
 receive the error message The other player is currently busy trading with
 someone else when the problem was actually related to Steam Guard settings

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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-- 
Ross Bemrose

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[hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-14 Thread Eric Smith
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source, 
and Half-Life 2: Deathmatch. The notes for the updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to the audio system
- Updated controller support for the Linux version

Team Fortress 2
- Added new Linux promo item
- Added new ETF2L, ESH, and UGC tournament medals
- Added new multicolored-lights style to the Festive Stickybomb Launcher
- Fixed Botkiller Medigun, Botkiller Flamethrower, Stickybomb Launcher, and 
Half-Zatoichi using the wrong Red team arms skin while on the Blue team
- Fixed a client crash related to the HUD control point maps
- Fixed Low-Health Kills strange part also counting kills after the player 
had died
- Fixed Buildings Sapped strange counter sometimes incrementing when 
buildings were destroyed without a sapper attached
- Fixed a teamkill exploit that used the Crusader's Crossbow
- Fixed not being able to view different styles while previewing items in the 
Mann Co. Store
- Fixed the paintability of the Mann Co. Cap and the Mann Co. Online Cap
- Increased the particle limit
- Updated The Map Maker's Medallion to be paintable
- Updated the Engineer's Cap so the Red team version displays the correct color 
when paint is applied
- Updated Mvm_Bigrock to fix a server crash when all players are dead
- Updated several backpack images to fix issues caused by mat_picmip
- Updated the localization files

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-14 Thread Brian Cagle

Think the brutal legend promos are missing, those were suppose to be released 
today

 From: er...@valvesoftware.com
 To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Date: Thu, 14 Feb 2013 22:24:34 +
 Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
 We've released mandatory updates for Team Fortress 2, Day of Defeat: Source, 
 and Half-Life 2: Deathmatch. The notes for the updates are below.
 
 -Eric
 
 --
 
 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fixed a client crash related to the audio system
 - Updated controller support for the Linux version
 
 Team Fortress 2
 - Added new Linux promo item
 - Added new ETF2L, ESH, and UGC tournament medals
 - Added new multicolored-lights style to the Festive Stickybomb Launcher
 - Fixed Botkiller Medigun, Botkiller Flamethrower, Stickybomb Launcher, and 
 Half-Zatoichi using the wrong Red team arms skin while on the Blue team
 - Fixed a client crash related to the HUD control point maps
 - Fixed Low-Health Kills strange part also counting kills after the player 
 had died
 - Fixed Buildings Sapped strange counter sometimes incrementing when 
 buildings were destroyed without a sapper attached
 - Fixed a teamkill exploit that used the Crusader's Crossbow
 - Fixed not being able to view different styles while previewing items in the 
 Mann Co. Store
 - Fixed the paintability of the Mann Co. Cap and the Mann Co. Online Cap
 - Increased the particle limit
 - Updated The Map Maker's Medallion to be paintable
 - Updated the Engineer's Cap so the Red team version displays the correct 
 color when paint is applied
 - Updated Mvm_Bigrock to fix a server crash when all players are dead
 - Updated several backpack images to fix issues caused by mat_picmip
 - Updated the localization files
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-14 Thread Andrew DeMerse
The Brutal Legend page now says that they aren't yet available.


On Thu, Feb 14, 2013 at 5:42 PM, Brian Cagle brian...@msn.com wrote:

  Think the brutal legend promos are missing, those were suppose to be
 released today

  From: er...@valvesoftware.com
  To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Date: Thu, 14 Feb 2013 22:24:34 +
  Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

 
  We've released mandatory updates for Team Fortress 2, Day of Defeat:
 Source, and Half-Life 2: Deathmatch. The notes for the updates are below.
 
  -Eric
 
  --
 
  Source Engine Changes (TF2, DoD:S, HL2:DM)
  - Fixed a client crash related to the audio system
  - Updated controller support for the Linux version
 
  Team Fortress 2
  - Added new Linux promo item
  - Added new ETF2L, ESH, and UGC tournament medals
  - Added new multicolored-lights style to the Festive Stickybomb Launcher
  - Fixed Botkiller Medigun, Botkiller Flamethrower, Stickybomb Launcher,
 and Half-Zatoichi using the wrong Red team arms skin while on the Blue team
  - Fixed a client crash related to the HUD control point maps
  - Fixed Low-Health Kills strange part also counting kills after the
 player had died
  - Fixed Buildings Sapped strange counter sometimes incrementing when
 buildings were destroyed without a sapper attached
  - Fixed a teamkill exploit that used the Crusader's Crossbow
  - Fixed not being able to view different styles while previewing items
 in the Mann Co. Store
  - Fixed the paintability of the Mann Co. Cap and the Mann Co. Online Cap
  - Increased the particle limit
  - Updated The Map Maker's Medallion to be paintable
  - Updated the Engineer's Cap so the Red team version displays the
 correct color when paint is applied
  - Updated Mvm_Bigrock to fix a server crash when all players are dead
  - Updated several backpack images to fix issues caused by mat_picmip
  - Updated the localization files
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-14 Thread Damir .
Added new Linux promo item

Does anyone know what it is/will be? Hopefully some kind of ingame penguin :)



 From: er...@valvesoftware.com
 To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Date: Thu, 14 Feb 2013 22:24:34 +
 Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
 We've released mandatory updates for Team Fortress 2, Day of Defeat: Source, 
 and Half-Life 2: Deathmatch. The notes for the updates are below.
 
 -Eric
 
 --
 
 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fixed a client crash related to the audio system
 - Updated controller support for the Linux version
 
 Team Fortress 2
 - Added new Linux promo item
 - Added new ETF2L, ESH, and UGC tournament medals
 - Added new multicolored-lights style to the Festive Stickybomb Launcher
 - Fixed Botkiller Medigun, Botkiller Flamethrower, Stickybomb Launcher, and 
 Half-Zatoichi using the wrong Red team arms skin while on the Blue team
 - Fixed a client crash related to the HUD control point maps
 - Fixed Low-Health Kills strange part also counting kills after the player 
 had died
 - Fixed Buildings Sapped strange counter sometimes incrementing when 
 buildings were destroyed without a sapper attached
 - Fixed a teamkill exploit that used the Crusader's Crossbow
 - Fixed not being able to view different styles while previewing items in the 
 Mann Co. Store
 - Fixed the paintability of the Mann Co. Cap and the Mann Co. Online Cap
 - Increased the particle limit
 - Updated The Map Maker's Medallion to be paintable
 - Updated the Engineer's Cap so the Red team version displays the correct 
 color when paint is applied
 - Updated Mvm_Bigrock to fix a server crash when all players are dead
 - Updated several backpack images to fix issues caused by mat_picmip
 - Updated the localization files
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-14 Thread Kush Mahajani
http://teamfortress.com/linux 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Damir .
Sent: Thursday, February 14, 2013 3:50 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

 

Added new Linux promo item

Does anyone know what it is/will be? Hopefully some kind of ingame penguin
:)




 From: er...@valvesoftware.com mailto:er...@valvesoftware.com 
 To: hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com ;
hlds_li...@list.valvesoftware.com mailto:hlds_li...@list.valvesoftware.com
; hlds_annou...@list.valvesoftware.com
mailto:hlds_annou...@list.valvesoftware.com 
 Date: Thu, 14 Feb 2013 22:24:34 +
 Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
 We've released mandatory updates for Team Fortress 2, Day of Defeat:
Source, and Half-Life 2: Deathmatch. The notes for the updates are below.
 
 -Eric
 
 --
 
 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fixed a client crash related to the audio system
 - Updated controller support for the Linux version
 
 Team Fortress 2
 - Added new Linux promo item
 - Added new ETF2L, ESH, and UGC tournament medals
 - Added new multicolored-lights style to the Festive Stickybomb Launcher
 - Fixed Botkiller Medigun, Botkiller Flamethrower, Stickybomb Launcher,
and Half-Zatoichi using the wrong Red team arms skin while on the Blue team
 - Fixed a client crash related to the HUD control point maps
 - Fixed Low-Health Kills strange part also counting kills after the
player had died
 - Fixed Buildings Sapped strange counter sometimes incrementing when
buildings were destroyed without a sapper attached
 - Fixed a teamkill exploit that used the Crusader's Crossbow
 - Fixed not being able to view different styles while previewing items in
the Mann Co. Store
 - Fixed the paintability of the Mann Co. Cap and the Mann Co. Online Cap
 - Increased the particle limit
 - Updated The Map Maker's Medallion to be paintable
 - Updated the Engineer's Cap so the Red team version displays the correct
color when paint is applied
 - Updated Mvm_Bigrock to fix a server crash when all players are dead
 - Updated several backpack images to fix issues caused by mat_picmip
 - Updated the localization files
 
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-14 Thread wickedplayer494 .
It is. See: http://www.teamfortress.com/linux/

Also this is more of a client matter (as are the Brutal Legends promos)
that should be discussed through your preferred discussion site, as it
doesn't apply to servers as much or at all.

On Thu, Feb 14, 2013 at 4:50 PM, Damir . d4m1...@hotmail.com wrote:

 Added new Linux promo item

 Does anyone know what it is/will be? Hopefully some kind of ingame penguin
 :)



  From: er...@valvesoftware.com
  To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Date: Thu, 14 Feb 2013 22:24:34 +
  Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
  We've released mandatory updates for Team Fortress 2, Day of Defeat:
 Source, and Half-Life 2: Deathmatch. The notes for the updates are below.
 
  -Eric
 
  --
 
  Source Engine Changes (TF2, DoD:S, HL2:DM)
  - Fixed a client crash related to the audio system
  - Updated controller support for the Linux version
 
  Team Fortress 2
  - Added new Linux promo item
  - Added new ETF2L, ESH, and UGC tournament medals
  - Added new multicolored-lights style to the Festive Stickybomb Launcher
  - Fixed Botkiller Medigun, Botkiller Flamethrower, Stickybomb Launcher,
 and Half-Zatoichi using the wrong Red team arms skin while on the Blue team
  - Fixed a client crash related to the HUD control point maps
  - Fixed Low-Health Kills strange part also counting kills after the
 player had died
  - Fixed Buildings Sapped strange counter sometimes incrementing when
 buildings were destroyed without a sapper attached
  - Fixed a teamkill exploit that used the Crusader's Crossbow
  - Fixed not being able to view different styles while previewing items
 in the Mann Co. Store
  - Fixed the paintability of the Mann Co. Cap and the Mann Co. Online Cap
  - Increased the particle limit
  - Updated The Map Maker's Medallion to be paintable
  - Updated the Engineer's Cap so the Red team version displays the
 correct color when paint is applied
  - Updated Mvm_Bigrock to fix a server crash when all players are dead
  - Updated several backpack images to fix issues caused by mat_picmip
  - Updated the localization files
 
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 please visit:
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[hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-01-24 Thread Eric Smith
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug that was preventing some crashes from being reported
- Fixed the chat window not accepting characters for some languages

Team Fortress 2
- Added raw mouse input for the Linux version
- Fixed missing text in the recipe descriptions for The Rescue Ranger, The 
Loose Cannon, and The Vaccinator
- Updated the equip_region setting for The Bootie Time
- Updated The Menpo to be paintable
- Updated The Last Straw to be paintable
- Updated The Digit Divulger with new styles
- Updated The Rescue Ranger so it can be used as an ingredient when crafting
- Updated the localization files
- Updated the Item Import Tool
   - Improved UI layout
   - Added support for facial animations
   - Fixed skins sticking after a different DMX was loaded
   - Added support for LOD testing
   - Hats will automatically add an Unusual attachment point to bip_head

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[hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Eric Smith
We've released mandatory updates for TF2, DoD:S, and HL2:DM.  The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated some Big Picture features
- Additional improvements for client stability

Team Fortress 2
- Australian Christmas has begun!
   - Added community-contributed winter event items
   - Added Naughty and Nice winter keys to the Mann Co. Store
- Mann Vs. Machine
   - Added a new tour of duty with unique loot:
 - Operation Mecha Engine, with 3 new advanced skill missions
 - New map mvm_bigrock
 - New Engineer Botkiller items
   - Added new Engineer robot
- Added new Strange Filter items to the Mann Co. Store to support community map 
makers
- Added new checkout dialogs and taunt-activated effect to raise awareness for 
Community Map Stamps
- Added +context_action command (defaults to X for controllers). This will use 
the action slot if your Canteen contains a charge and will taunt otherwise3
- Added +attack3 command (defaults to middle-mouse button)
- Added Adult Swim items to the Mann Co. Store
- Fixed an exploit that allowed players to be permanently invulnerable
- Fixed the Pyro's airblast not working correctly when facing downhill
- Made Force-A-Nature pushback more consistent
- Updated pl_barnblitz
   - Fixed various map exploits
- Updated sd_doomsday
   - Fixed various map exploits
- Updated the localization files


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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Eric Smith
Sorry, we forgot part of the notes:

- Added three new community weapons
   - The Vaccinator
   - The Loose Cannon
   - The Rescue Ranger


-Eric



-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, December 20, 2012 2:59 PM
To: Half-Life dedicated Win32 server mailing list; 
'hlds_li...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released

We've released mandatory updates for TF2, DoD:S, and HL2:DM.  The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated some Big Picture features
- Additional improvements for client stability

Team Fortress 2
- Australian Christmas has begun!
   - Added community-contributed winter event items
   - Added Naughty and Nice winter keys to the Mann Co. Store
- Mann Vs. Machine
   - Added a new tour of duty with unique loot:
 - Operation Mecha Engine, with 3 new advanced skill missions
 - New map mvm_bigrock
 - New Engineer Botkiller items
   - Added new Engineer robot
- Added new Strange Filter items to the Mann Co. Store to support community map 
makers
- Added new checkout dialogs and taunt-activated effect to raise awareness for 
Community Map Stamps
- Added +context_action command (defaults to X for controllers). This will use 
the action slot if your Canteen contains a charge and will taunt otherwise3
- Added +attack3 command (defaults to middle-mouse button)
- Added Adult Swim items to the Mann Co. Store
- Fixed an exploit that allowed players to be permanently invulnerable
- Fixed the Pyro's airblast not working correctly when facing downhill
- Made Force-A-Nature pushback more consistent
- Updated pl_barnblitz
   - Fixed various map exploits
- Updated sd_doomsday
   - Fixed various map exploits
- Updated the localization files


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[hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-11-29 Thread Eric Smith
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a problem with some materials not being displayed correctly
- Fixed weapon pickup sounds not being played for some weapons

Team Fortress 2
- Added The Tuxxy 
- Added a new promo item
- Fixed some HUD clipping issues when using cl_hud_minmode
- Fixed Mann vs. Machine popfiles not properly resetting on changelevel
- Fixed seeing an error model when watching replays with missing models
- Fixed missing materials in the control point HUD on attack/defend maps
- Fixed a problem that would cause Halloween spell effects to appear on some 
items
- Updated the Mann Co. Store
   - Cosmetic items purchased in the store moving forward can be used in 
crafting
   - Class starter bundles now contain a Name Tag instead of a class-specific 
hat

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-11-29 Thread James Haikin
   - Cosmetic items purchased in the store moving forward can be used in
crafting

This seems like a terrible idea: I buy a bunch of 99c hats, then
craft-rebuild them into other things that are potentially worth more.
-James
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-11-29 Thread byteframe
Buying seal mask for 99 cents.

On Thu, Nov 29, 2012 at 5:19 PM, James Haikin jfrra...@gmail.com wrote:

- Cosmetic items purchased in the store moving forward can be used in
 crafting

 This seems like a terrible idea: I buy a bunch of 99c hats, then
 craft-rebuild them into other things that are potentially worth more.
 -James

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-11-29 Thread Mr Razzle
The 99 cent hats were in the starter bundle

- Class starter bundles now contain a Name Tag instead of a class-specific
hat



 On Thu, Nov 29, 2012 at 5:19 PM, James Haikin jfrra...@gmail.com wrote:

- Cosmetic items purchased in the store moving forward can be used in
 crafting

 This seems like a terrible idea: I buy a bunch of 99c hats, then
 craft-rebuild them into other things that are potentially worth more.
 -James




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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-11-29 Thread James Haikin
And those hats were also available individually. Are they no longer?
-James
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-11-29 Thread Emil Larsson
Craft hats are pretty much way less than 99c on the actual trading market
so the crafting limitation is pointless now anyway.
On Thu, Nov 29, 2012 at 11:19 PM, James Haikin jfrra...@gmail.com wrote:

- Cosmetic items purchased in the store moving forward can be used in
 crafting

 This seems like a terrible idea: I buy a bunch of 99c hats, then
 craft-rebuild them into other things that are potentially worth more.
 -James

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-27 Thread Joeri van der Velden
My MvM server starts lagging badly the moment the first wave starts. I had
no issue running my MvM before on our dedicated server. Does anyone else
have this issue?

2012/10/27 Rob Nelson nexisentertainm...@gmail.com

 Same here.

 After restarting the server on Debian Linux (i686 on Linode), the game
 updated, went through the normal loading sequence (oddly, without
 replay, even though it worked prior to the update), and after loading
 the popfile (as indicated by a few warnings), the process hangs.

 Linux mine 2.6.39.1-linode34 #1 SMP Tue Jun 21 10:29:24 EDT 2011 i686
 GNU/Linux

 Startup commandline:

 ./srcds_run -console -steambin /home/gmod/hlds/steam -game tf +map
 mvm_mannworks +maxplayers 32 -autoupdate -replay

 Log is attached.  Same result every time.  Server worked fine up until
 the update was out.  All of our other Linux srcds servers are out of
 commission, either due to srcds crashing the entire server, or just
 hanging.

 On Friday, October 26, 2012 7:31:24 PM, gamead...@127001.org wrote:
  MVM freezing at 100% of a core for me on Linux around a second after the
 first person chooses a class.  No error messages, no metamod, sourcemod or
 any other plugins
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
  Sent: 27 October 2012 03:19
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
  Here is the issue:
 
  https://forums.alliedmods.net/showthread.php?t=199068
 
  - Original Message -
  From: T Marler bloodyi...@shaw.ca
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, October 26, 2012 8:15:43 PM
  Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
  I updated my servers (with verify all) twice, as soon ass the queueing
  system kicks in, my server blurts out:
 
  Invalid wave number
  Invalid Where argument 'spawnbot_scattered'
  Unknown attribute 'Where' in WaveSpawn definition.
  Invalid Where argument 'spawnbot_scattered'
  Unknown attribute 'Where' in WaveSpawn definition.
 
 
  And now my servers are not responsive.
 
  Wtf?
 
  - Original Message -
  From: Eric Smith er...@valvesoftware.com
  To: Half-Life dedicated Linux server mailing list
  hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server
  mailing list hlds@list.valvesoftware.com,
  hlds_annou...@list.valvesoftware.com
  hlds_annou...@list.valvesoftware.com
  Sent: Friday, October 26, 2012 5:16:39 PM
  Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
  We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes
  for the updates are below.
 
  -Eric
 
  --
 
  Source Engine Changes (TF2, DoD:S, HL2:DM)
  - Added mat_viewportupscale and mat_viewportscale to enable rendering
  the world at a reduced resolution. (mat_viewportupscale 1 and
  mat_viewportscale 0.5 will downscale world rendering by 50%.)
  - Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a
  changelevel when the server is empty
  - Fixed a bug that prevented consecutive clicks on scrollbar buttons
  - Performance and stability improvements
  - Added positional audio support for Mumble clients
 
  Team Fortress 2
  - Scream Fortress Event 2012
  - Fixed a bug where buildings would be invisible during their setup
  time
  - Mann vs. Machine
 - Added the map Mvm_coaltown_event with a special Halloween mission
 - Fixed a bug where players money would not be set properly when
  restoring a checkpoint
 - Fixed server crash on vote to restart mission
 
 
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  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-27 Thread cockroach
I have a rented linux server for the occasion and had to fix/reinstall metamod 
it was broken.
also I had to disable many sourcemod plugings before I stoped a crash at team 
join.

anyway maybe meta mod broke on more linux boxes.

From: Joeri van der Velden 
Sent: Saturday, October 27, 2012 2:06 PM
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

My MvM server starts lagging badly the moment the first wave starts. I had no 
issue running my MvM before on our dedicated server. Does anyone else have this 
issue?


2012/10/27 Rob Nelson nexisentertainm...@gmail.com

  Same here.

  After restarting the server on Debian Linux (i686 on Linode), the game
  updated, went through the normal loading sequence (oddly, without
  replay, even though it worked prior to the update), and after loading
  the popfile (as indicated by a few warnings), the process hangs.

  Linux mine 2.6.39.1-linode34 #1 SMP Tue Jun 21 10:29:24 EDT 2011 i686
  GNU/Linux

  Startup commandline:

  ./srcds_run -console -steambin /home/gmod/hlds/steam -game tf +map
  mvm_mannworks +maxplayers 32 -autoupdate -replay

  Log is attached.  Same result every time.  Server worked fine up until
  the update was out.  All of our other Linux srcds servers are out of
  commission, either due to srcds crashing the entire server, or just
  hanging.


  On Friday, October 26, 2012 7:31:24 PM, gamead...@127001.org wrote:
   MVM freezing at 100% of a core for me on Linux around a second after the 
first person chooses a class.  No error messages, no metamod, sourcemod or any 
other plugins
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
   boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
   Sent: 27 October 2012 03:19
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
  
   Here is the issue:
  
   https://forums.alliedmods.net/showthread.php?t=199068
  
   - Original Message -
   From: T Marler bloodyi...@shaw.ca
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Friday, October 26, 2012 8:15:43 PM
   Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
  
   I updated my servers (with verify all) twice, as soon ass the queueing
   system kicks in, my server blurts out:
  
   Invalid wave number
   Invalid Where argument 'spawnbot_scattered'
   Unknown attribute 'Where' in WaveSpawn definition.
   Invalid Where argument 'spawnbot_scattered'
   Unknown attribute 'Where' in WaveSpawn definition.
  
  
   And now my servers are not responsive.
  
   Wtf?
  
   - Original Message -
   From: Eric Smith er...@valvesoftware.com
   To: Half-Life dedicated Linux server mailing list
   hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server
   mailing list hlds@list.valvesoftware.com,
   hlds_annou...@list.valvesoftware.com
   hlds_annou...@list.valvesoftware.com
   Sent: Friday, October 26, 2012 5:16:39 PM
   Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
  
   We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes
   for the updates are below.
  
   -Eric
  
   --
  
   Source Engine Changes (TF2, DoD:S, HL2:DM)
   - Added mat_viewportupscale and mat_viewportscale to enable rendering
   the world at a reduced resolution. (mat_viewportupscale 1 and
   mat_viewportscale 0.5 will downscale world rendering by 50%.)
   - Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a
   changelevel when the server is empty
   - Fixed a bug that prevented consecutive clicks on scrollbar buttons
   - Performance and stability improvements
   - Added positional audio support for Mumble clients
  
   Team Fortress 2
   - Scream Fortress Event 2012
   - Fixed a bug where buildings would be invisible during their setup
   time
   - Mann vs. Machine
  - Added the map Mvm_coaltown_event with a special Halloween mission
  - Fixed a bug where players money would not be set properly when
   restoring a checkpoint
  - Fixed server crash on vote to restart mission
  
  
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   please visit:
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-27 Thread Joeri van der Velden
Seems my server starts lagging when specific types of MvM bots appear,
pyros or scouts or something. Because the lag stopped when there was a
whole train of big robots coming for us.

2012/10/27 cockroach i...@cockroachnet.com

   I have a rented linux server for the occasion and had to fix/reinstall
 metamod it was broken.
 also I had to disable many sourcemod plugings before I stoped a crash at
 team join.

 anyway maybe meta mod broke on more linux boxes.

  *From:* Joeri van der Velden joerivdvel...@gmail.com
 *Sent:* Saturday, October 27, 2012 2:06 PM
 *To:* Half-Life dedicated Win32 server mailing 
 listhlds@list.valvesoftware.com
 *Subject:* Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

 My MvM server starts lagging badly the moment the first wave starts. I had
 no issue running my MvM before on our dedicated server. Does anyone else
 have this issue?

 2012/10/27 Rob Nelson nexisentertainm...@gmail.com

 Same here.

 After restarting the server on Debian Linux (i686 on Linode), the game
 updated, went through the normal loading sequence (oddly, without
 replay, even though it worked prior to the update), and after loading
 the popfile (as indicated by a few warnings), the process hangs.

 Linux mine 2.6.39.1-linode34 #1 SMP Tue Jun 21 10:29:24 EDT 2011 i686
 GNU/Linux

 Startup commandline:

 ./srcds_run -console -steambin /home/gmod/hlds/steam -game tf +map
 mvm_mannworks +maxplayers 32 -autoupdate -replay

 Log is attached.  Same result every time.  Server worked fine up until
 the update was out.  All of our other Linux srcds servers are out of
 commission, either due to srcds crashing the entire server, or just
 hanging.

 On Friday, October 26, 2012 7:31:24 PM, gamead...@127001.org wrote:
  MVM freezing at 100% of a core for me on Linux around a second after
 the first person chooses a class.  No error messages, no metamod, sourcemod
 or any other plugins
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
  Sent: 27 October 2012 03:19
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
  Here is the issue:
 
  https://forums.alliedmods.net/showthread.php?t=199068
 
  - Original Message -
  From: T Marler bloodyi...@shaw.ca
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, October 26, 2012 8:15:43 PM
  Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
  I updated my servers (with verify all) twice, as soon ass the queueing
  system kicks in, my server blurts out:
 
  Invalid wave number
  Invalid Where argument 'spawnbot_scattered'
  Unknown attribute 'Where' in WaveSpawn definition.
  Invalid Where argument 'spawnbot_scattered'
  Unknown attribute 'Where' in WaveSpawn definition.
 
 
  And now my servers are not responsive.
 
  Wtf?
 
  - Original Message -
  From: Eric Smith er...@valvesoftware.com
  To: Half-Life dedicated Linux server mailing list
  hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server
  mailing list hlds@list.valvesoftware.com,
  hlds_annou...@list.valvesoftware.com
  hlds_annou...@list.valvesoftware.com
  Sent: Friday, October 26, 2012 5:16:39 PM
  Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
  We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes
  for the updates are below.
 
  -Eric
 
  --
 
  Source Engine Changes (TF2, DoD:S, HL2:DM)
  - Added mat_viewportupscale and mat_viewportscale to enable rendering
  the world at a reduced resolution. (mat_viewportupscale 1 and
  mat_viewportscale 0.5 will downscale world rendering by 50%.)
  - Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a
  changelevel when the server is empty
  - Fixed a bug that prevented consecutive clicks on scrollbar buttons
  - Performance and stability improvements
  - Added positional audio support for Mumble clients
 
  Team Fortress 2
  - Scream Fortress Event 2012
  - Fixed a bug where buildings would be invisible during their setup
  time
  - Mann vs. Machine
 - Added the map Mvm_coaltown_event with a special Halloween mission
 - Fixed a bug where players money would not be set properly when
  restoring a checkpoint
 - Fixed server crash on vote to restart mission
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
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  please visit:
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  please visit:
  https

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-27 Thread Todd Pettit
Has anyone gotten the new MVM map to work successfully on linux since the 
update?

- Original Message -
From: Joeri van der Velden joerivdvel...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Saturday, October 27, 2012 8:20:38 AM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


Seems my server starts lagging when specific types of MvM bots appear, pyros or 
scouts or something. Because the lag stopped when there was a whole train of 
big robots coming for us. 


2012/10/27 cockroach  i...@cockroachnet.com  






I have a rented linux server for the occasion and had to fix/reinstall metamod 
it was broken. 
also I had to disable many sourcemod plugings before I stoped a crash at team 
join. 

anyway maybe meta mod broke on more linux boxes. 




From: Joeri van der Velden 
Sent: Saturday, October 27, 2012 2:06 PM 


To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released 



My MvM server starts lagging badly the moment the first wave starts. I had no 
issue running my MvM before on our dedicated server. Does anyone else have this 
issue? 


2012/10/27 Rob Nelson  nexisentertainm...@gmail.com  


Same here. 

After restarting the server on Debian Linux (i686 on Linode), the game 
updated, went through the normal loading sequence (oddly, without 
replay, even though it worked prior to the update), and after loading 
the popfile (as indicated by a few warnings), the process hangs. 

Linux mine 2.6.39.1-linode34 #1 SMP Tue Jun 21 10:29:24 EDT 2011 i686 
GNU/Linux 

Startup commandline: 

./srcds_run -console -steambin /home/gmod/hlds/steam -game tf +map 
mvm_mannworks +maxplayers 32 -autoupdate -replay 

Log is attached. Same result every time. Server worked fine up until 
the update was out. All of our other Linux srcds servers are out of 
commission, either due to srcds crashing the entire server, or just 
hanging. 



On Friday, October 26, 2012 7:31:24 PM, gamead...@127001.org wrote: 
 MVM freezing at 100% of a core for me on Linux around a second after the 
 first person chooses a class. No error messages, no metamod, sourcemod or any 
 other plugins 
 
 -Original Message- 
 From: hlds-boun...@list.valvesoftware.com [mailto: hlds- 
 boun...@list.valvesoftware.com ] On Behalf Of Todd Pettit 
 Sent: 27 October 2012 03:19 
 To: Half-Life dedicated Win32 server mailing list 
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released 
 
 Here is the issue: 
 
 https://forums.alliedmods.net/showthread.php?t=199068 
 
 - Original Message - 
 From: T Marler  bloodyi...@shaw.ca  
 To: Half-Life dedicated Win32 server mailing list 
  hlds@list.valvesoftware.com  
 Sent: Friday, October 26, 2012 8:15:43 PM 
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released 
 
 I updated my servers (with verify all) twice, as soon ass the queueing 
 system kicks in, my server blurts out: 
 
 Invalid wave number 
 Invalid Where argument 'spawnbot_scattered' 
 Unknown attribute 'Where' in WaveSpawn definition. 
 Invalid Where argument 'spawnbot_scattered' 
 Unknown attribute 'Where' in WaveSpawn definition. 
 
 
 And now my servers are not responsive. 
 
 Wtf? 
 
 - Original Message - 
 From: Eric Smith  er...@valvesoftware.com  
 To: Half-Life dedicated Linux server mailing list 
  hlds_li...@list.valvesoftware.com , Half-Life dedicated Win32 server 
 mailing list  hlds@list.valvesoftware.com , 
  hlds_annou...@list.valvesoftware.com  
  hlds_annou...@list.valvesoftware.com  
 Sent: Friday, October 26, 2012 5:16:39 PM 
 Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released 
 
 We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes 
 for the updates are below. 
 
 -Eric 
 
 -- 
 
 Source Engine Changes (TF2, DoD:S, HL2:DM) 
 - Added mat_viewportupscale and mat_viewportscale to enable rendering 
 the world at a reduced resolution. (mat_viewportupscale 1 and 
 mat_viewportscale 0.5 will downscale world rendering by 50%.) 
 - Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a 
 changelevel when the server is empty 
 - Fixed a bug that prevented consecutive clicks on scrollbar buttons 
 - Performance and stability improvements 
 - Added positional audio support for Mumble clients 
 
 Team Fortress 2 
 - Scream Fortress Event 2012 
 - Fixed a bug where buildings would be invisible during their setup 
 time 
 - Mann vs. Machine 
 - Added the map Mvm_coaltown_event with a special Halloween mission 
 - Fixed a bug where players money would not be set properly when 
 restoring a checkpoint 
 - Fixed server crash on vote to restart mission 
 
 
 ___ 
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit: 
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-27 Thread Cameron Munroe

I can't get anything mvm working.

On 10/27/2012 8:24 AM, Todd Pettit wrote:

Has anyone gotten the new MVM map to work successfully on linux since the 
update?





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[hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Eric Smith
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added mat_viewportupscale and mat_viewportscale to enable rendering the world 
at a reduced resolution. (mat_viewportupscale 1 and mat_viewportscale 0.5 
will downscale world rendering by 50%.)
- Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel 
when the server is empty
- Fixed a bug that prevented consecutive clicks on scrollbar buttons
- Performance and stability improvements
- Added positional audio support for Mumble clients 

Team Fortress 2
- Scream Fortress Event 2012
- Fixed a bug where buildings would be invisible during their setup time
- Mann vs. Machine
   - Added the map Mvm_coaltown_event with a special Halloween mission
   - Fixed a bug where players money would not be set properly when restoring a 
checkpoint
   - Fixed server crash on vote to restart mission


___
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visit:
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Todd Pettit
Added the map Mvm_coaltown_event with a special Halloween mission

Why was there absolutely no mention of the mvm map in Fletchers post about the 
Halloween update? Can we run it? Is it active? Do you guys talk to each other?

- Original Message -
From: Eric Smith er...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing 
list hlds@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com 
hlds_annou...@list.valvesoftware.com
Sent: Friday, October 26, 2012 7:16:39 PM
Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added mat_viewportupscale and mat_viewportscale to enable rendering the world 
at a reduced resolution. (mat_viewportupscale 1 and mat_viewportscale 0.5 
will downscale world rendering by 50%.)
- Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel 
when the server is empty
- Fixed a bug that prevented consecutive clicks on scrollbar buttons
- Performance and stability improvements
- Added positional audio support for Mumble clients 

Team Fortress 2
- Scream Fortress Event 2012
- Fixed a bug where buildings would be invisible during their setup time
- Mann vs. Machine
   - Added the map Mvm_coaltown_event with a special Halloween mission
   - Fixed a bug where players money would not be set properly when restoring a 
checkpoint
   - Fixed server crash on vote to restart mission


___
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visit:
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread T Marler
I updated my servers (with verify all) twice, as soon ass the queueing system 
kicks in, my server blurts out:

Invalid wave number
Invalid Where argument 'spawnbot_scattered'
Unknown attribute 'Where' in WaveSpawn definition.
Invalid Where argument 'spawnbot_scattered'
Unknown attribute 'Where' in WaveSpawn definition.


And now my servers are not responsive.

Wtf?

- Original Message -
From: Eric Smith er...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing 
list hlds@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com 
hlds_annou...@list.valvesoftware.com
Sent: Friday, October 26, 2012 5:16:39 PM
Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added mat_viewportupscale and mat_viewportscale to enable rendering the world 
at a reduced resolution. (mat_viewportupscale 1 and mat_viewportscale 0.5 
will downscale world rendering by 50%.)
- Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel 
when the server is empty
- Fixed a bug that prevented consecutive clicks on scrollbar buttons
- Performance and stability improvements
- Added positional audio support for Mumble clients 

Team Fortress 2
- Scream Fortress Event 2012
- Fixed a bug where buildings would be invisible during their setup time
- Mann vs. Machine
   - Added the map Mvm_coaltown_event with a special Halloween mission
   - Fixed a bug where players money would not be set properly when restoring a 
checkpoint
   - Fixed server crash on vote to restart mission


___
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visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Bjorn Wielens


I can second this on a Linux server, seems to be related to the MVM halloween 
component.




 From: T Marler bloodyi...@shaw.ca
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com 
Sent: Friday, October 26, 2012 9:15:43 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
I updated my servers (with verify all) twice, as soon ass the queueing system 
kicks in, my server blurts out:

Invalid wave number
Invalid Where argument 'spawnbot_scattered'
Unknown attribute 'Where' in WaveSpawn definition.
Invalid Where argument 'spawnbot_scattered'
Unknown attribute 'Where' in WaveSpawn definition.


And now my servers are not responsive.

Wtf?

- Original Message -
From: Eric Smith er...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing 
list hlds@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com 
hlds_annou...@list.valvesoftware.com
Sent: Friday, October 26, 2012 5:16:39 PM
Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added mat_viewportupscale and mat_viewportscale to enable rendering the world 
at a reduced resolution. (mat_viewportupscale 1 and mat_viewportscale 0.5 
will downscale world rendering by 50%.)
- Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel 
when the server is empty
- Fixed a bug that prevented consecutive clicks on scrollbar buttons
- Performance and stability improvements
- Added positional audio support for Mumble clients 

Team Fortress 2
- Scream Fortress Event 2012
- Fixed a bug where buildings would be invisible during their setup time
- Mann vs. Machine
   - Added the map Mvm_coaltown_event with a special Halloween mission
   - Fixed a bug where players money would not be set properly when restoring a 
checkpoint
   - Fixed server crash on vote to restart mission


___
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visit:
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Todd Pettit
Anyone else having trouble with metamod not loading? I get this error in the 
metalog:
Could not find path for: bin/libtier0.so

- Original Message -
From: T Marler bloodyi...@shaw.ca
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 8:15:43 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

I updated my servers (with verify all) twice, as soon ass the queueing system 
kicks in, my server blurts out:

Invalid wave number
Invalid Where argument 'spawnbot_scattered'
Unknown attribute 'Where' in WaveSpawn definition.
Invalid Where argument 'spawnbot_scattered'
Unknown attribute 'Where' in WaveSpawn definition.


And now my servers are not responsive.

Wtf?

- Original Message -
From: Eric Smith er...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing 
list hlds@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com 
hlds_annou...@list.valvesoftware.com
Sent: Friday, October 26, 2012 5:16:39 PM
Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added mat_viewportupscale and mat_viewportscale to enable rendering the world 
at a reduced resolution. (mat_viewportupscale 1 and mat_viewportscale 0.5 
will downscale world rendering by 50%.)
- Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel 
when the server is empty
- Fixed a bug that prevented consecutive clicks on scrollbar buttons
- Performance and stability improvements
- Added positional audio support for Mumble clients 

Team Fortress 2
- Scream Fortress Event 2012
- Fixed a bug where buildings would be invisible during their setup time
- Mann vs. Machine
   - Added the map Mvm_coaltown_event with a special Halloween mission
   - Fixed a bug where players money would not be set properly when restoring a 
checkpoint
   - Fixed server crash on vote to restart mission


___
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visit:
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread GE
I can't get anything with sourcemod or metamod to run. Off with both


-Original Message-
From: Todd Pettit pettit.t...@gmail.com
Sender: hlds-boun...@list.valvesoftware.com
Date: Fri, 26 Oct 2012 21:38:03 
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

Anyone else having trouble with metamod not loading? I get this error in the 
metalog:
Could not find path for: bin/libtier0.so

- Original Message -
From: T Marler bloodyi...@shaw.ca
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 8:15:43 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

I updated my servers (with verify all) twice, as soon ass the queueing system 
kicks in, my server blurts out:

Invalid wave number
Invalid Where argument 'spawnbot_scattered'
Unknown attribute 'Where' in WaveSpawn definition.
Invalid Where argument 'spawnbot_scattered'
Unknown attribute 'Where' in WaveSpawn definition.


And now my servers are not responsive.

Wtf?

- Original Message -
From: Eric Smith er...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing 
list hlds@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com 
hlds_annou...@list.valvesoftware.com
Sent: Friday, October 26, 2012 5:16:39 PM
Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added mat_viewportupscale and mat_viewportscale to enable rendering the world 
at a reduced resolution. (mat_viewportupscale 1 and mat_viewportscale 0.5 
will downscale world rendering by 50%.)
- Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel 
when the server is empty
- Fixed a bug that prevented consecutive clicks on scrollbar buttons
- Performance and stability improvements
- Added positional audio support for Mumble clients 

Team Fortress 2
- Scream Fortress Event 2012
- Fixed a bug where buildings would be invisible during their setup time
- Mann vs. Machine
   - Added the map Mvm_coaltown_event with a special Halloween mission
   - Fixed a bug where players money would not be set properly when restoring a 
checkpoint
   - Fixed server crash on vote to restart mission


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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Lambda
Sourcemod is still missing gamedata updates, my servers are running fine
(32 slots filled in less than a second, holy s***) with sourcemod disabled
(Metamod works fine as my custom plugin uses it and its giving 0 trouble).

This is on Windows.

2012/10/27 GE gamersex...@shaw.ca

 I can't get anything with sourcemod or metamod to run. Off with both


 -Original Message-
 From: Todd Pettit pettit.t...@gmail.com
 Sender: hlds-boun...@list.valvesoftware.com
 Date: Fri, 26 Oct 2012 21:38:03
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Reply-To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

 Anyone else having trouble with metamod not loading? I get this error in
 the metalog:
 Could not find path for: bin/libtier0.so

 - Original Message -
 From: T Marler bloodyi...@shaw.ca
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Friday, October 26, 2012 8:15:43 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

 I updated my servers (with verify all) twice, as soon ass the queueing
 system kicks in, my server blurts out:

 Invalid wave number
 Invalid Where argument 'spawnbot_scattered'
 Unknown attribute 'Where' in WaveSpawn definition.
 Invalid Where argument 'spawnbot_scattered'
 Unknown attribute 'Where' in WaveSpawn definition.


 And now my servers are not responsive.

 Wtf?

 - Original Message -
 From: Eric Smith er...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list 
 hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server
 mailing list hlds@list.valvesoftware.com, 
 hlds_annou...@list.valvesoftware.com 
 hlds_annou...@list.valvesoftware.com
 Sent: Friday, October 26, 2012 5:16:39 PM
 Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

 We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for
 the updates are below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Added mat_viewportupscale and mat_viewportscale to enable rendering the
 world at a reduced resolution. (mat_viewportupscale 1 and
 mat_viewportscale 0.5 will downscale world rendering by 50%.)
 - Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a
 changelevel when the server is empty
 - Fixed a bug that prevented consecutive clicks on scrollbar buttons
 - Performance and stability improvements
 - Added positional audio support for Mumble clients

 Team Fortress 2
 - Scream Fortress Event 2012
 - Fixed a bug where buildings would be invisible during their setup time
 - Mann vs. Machine
- Added the map Mvm_coaltown_event with a special Halloween mission
- Fixed a bug where players money would not be set properly when
 restoring a checkpoint
- Fixed server crash on vote to restart mission


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread T Marler
so anyone seen a fix for this?

- Original Message -
From: Bjorn Wielens uniac...@yahoo.ca
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 7:36:36 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released





I can second this on a Linux server, seems to be related to the MVM halloween 
component. 






From: T Marler bloodyi...@shaw.ca 
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com 
Sent: Friday, October 26, 2012 9:15:43 PM 
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released 

I updated my servers (with verify all) twice, as soon ass the queueing system 
kicks in, my server blurts out: 

Invalid wave number 
Invalid Where argument 'spawnbot_scattered' 
Unknown attribute 'Where' in WaveSpawn definition. 
Invalid Where argument 'spawnbot_scattered' 
Unknown attribute 'Where' in WaveSpawn definition. 


And now my servers are not responsive. 

Wtf? 

- Original Message - 
From: Eric Smith  er...@valvesoftware.com  
To: Half-Life dedicated Linux server mailing list  
hlds_li...@list.valvesoftware.com , Half-Life dedicated Win32 server mailing 
list  hlds@list.valvesoftware.com ,  hlds_annou...@list.valvesoftware.com  
 hlds_annou...@list.valvesoftware.com  
Sent: Friday, October 26, 2012 5:16:39 PM 
Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released 

We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the 
updates are below. 

-Eric 

-- 

Source Engine Changes (TF2, DoD:S, HL2:DM) 
- Added mat_viewportupscale and mat_viewportscale to enable rendering the world 
at a reduced resolution. (mat_viewportupscale 1 and mat_viewportscale 0.5 
will downscale world rendering by 50%.) 
- Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel 
when the server is empty 
- Fixed a bug that prevented consecutive clicks on scrollbar buttons 
- Performance and stability improvements 
- Added positional audio support for Mumble clients 

Team Fortress 2 
- Scream Fortress Event 2012 
- Fixed a bug where buildings would be invisible during their setup time 
- Mann vs. Machine 
- Added the map Mvm_coaltown_event with a special Halloween mission 
- Fixed a bug where players money would not be set properly when restoring a 
checkpoint 
- Fixed server crash on vote to restart mission 


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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Todd Pettit
Here is the issue:

https://forums.alliedmods.net/showthread.php?t=199068

- Original Message -
From: T Marler bloodyi...@shaw.ca
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 8:15:43 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

I updated my servers (with verify all) twice, as soon ass the queueing system 
kicks in, my server blurts out:

Invalid wave number
Invalid Where argument 'spawnbot_scattered'
Unknown attribute 'Where' in WaveSpawn definition.
Invalid Where argument 'spawnbot_scattered'
Unknown attribute 'Where' in WaveSpawn definition.


And now my servers are not responsive.

Wtf?

- Original Message -
From: Eric Smith er...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing 
list hlds@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com 
hlds_annou...@list.valvesoftware.com
Sent: Friday, October 26, 2012 5:16:39 PM
Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added mat_viewportupscale and mat_viewportscale to enable rendering the world 
at a reduced resolution. (mat_viewportupscale 1 and mat_viewportscale 0.5 
will downscale world rendering by 50%.)
- Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel 
when the server is empty
- Fixed a bug that prevented consecutive clicks on scrollbar buttons
- Performance and stability improvements
- Added positional audio support for Mumble clients 

Team Fortress 2
- Scream Fortress Event 2012
- Fixed a bug where buildings would be invisible during their setup time
- Mann vs. Machine
   - Added the map Mvm_coaltown_event with a special Halloween mission
   - Fixed a bug where players money would not be set properly when restoring a 
checkpoint
   - Fixed server crash on vote to restart mission


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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread gameadmin
MVM freezing at 100% of a core for me on Linux around a second after the first 
person chooses a class.  No error messages, no metamod, sourcemod or any other 
plugins

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
 Sent: 27 October 2012 03:19
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
 Here is the issue:
 
 https://forums.alliedmods.net/showthread.php?t=199068
 
 - Original Message -
 From: T Marler bloodyi...@shaw.ca
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Friday, October 26, 2012 8:15:43 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
 I updated my servers (with verify all) twice, as soon ass the queueing
 system kicks in, my server blurts out:
 
 Invalid wave number
 Invalid Where argument 'spawnbot_scattered'
 Unknown attribute 'Where' in WaveSpawn definition.
 Invalid Where argument 'spawnbot_scattered'
 Unknown attribute 'Where' in WaveSpawn definition.
 
 
 And now my servers are not responsive.
 
 Wtf?
 
 - Original Message -
 From: Eric Smith er...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list
 hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server
 mailing list hlds@list.valvesoftware.com,
 hlds_annou...@list.valvesoftware.com
 hlds_annou...@list.valvesoftware.com
 Sent: Friday, October 26, 2012 5:16:39 PM
 Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
 We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes
 for the updates are below.
 
 -Eric
 
 --
 
 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Added mat_viewportupscale and mat_viewportscale to enable rendering
 the world at a reduced resolution. (mat_viewportupscale 1 and
 mat_viewportscale 0.5 will downscale world rendering by 50%.)
 - Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a
 changelevel when the server is empty
 - Fixed a bug that prevented consecutive clicks on scrollbar buttons
 - Performance and stability improvements
 - Added positional audio support for Mumble clients
 
 Team Fortress 2
 - Scream Fortress Event 2012
 - Fixed a bug where buildings would be invisible during their setup
 time
 - Mann vs. Machine
- Added the map Mvm_coaltown_event with a special Halloween mission
- Fixed a bug where players money would not be set properly when
 restoring a checkpoint
- Fixed server crash on vote to restart mission
 
 
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 please visit:
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread ics
I have exactly the same issue. No mods, no plugins, just plain vanilla 
mvm setup. Nothing else changed except what the update brought in. So i 
think i know the culprit. Fix is needed from Valve.


-ics

27.10.2012 5:31, gamead...@127001.org kirjoitti:

MVM freezing at 100% of a core for me on Linux around a second after the first 
person chooses a class.  No error messages, no metamod, sourcemod or any other 
plugins


-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
Sent: 27 October 2012 03:19
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

Here is the issue:

https://forums.alliedmods.net/showthread.php?t=199068

- Original Message -
From: T Marler bloodyi...@shaw.ca
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 8:15:43 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

I updated my servers (with verify all) twice, as soon ass the queueing
system kicks in, my server blurts out:

Invalid wave number
Invalid Where argument 'spawnbot_scattered'
Unknown attribute 'Where' in WaveSpawn definition.
Invalid Where argument 'spawnbot_scattered'
Unknown attribute 'Where' in WaveSpawn definition.


And now my servers are not responsive.

Wtf?

- Original Message -
From: Eric Smith er...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server
mailing list hlds@list.valvesoftware.com,
hlds_annou...@list.valvesoftware.com
hlds_annou...@list.valvesoftware.com
Sent: Friday, October 26, 2012 5:16:39 PM
Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes
for the updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added mat_viewportupscale and mat_viewportscale to enable rendering
the world at a reduced resolution. (mat_viewportupscale 1 and
mat_viewportscale 0.5 will downscale world rendering by 50%.)
- Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a
changelevel when the server is empty
- Fixed a bug that prevented consecutive clicks on scrollbar buttons
- Performance and stability improvements
- Added positional audio support for Mumble clients

Team Fortress 2
- Scream Fortress Event 2012
- Fixed a bug where buildings would be invisible during their setup
time
- Mann vs. Machine
- Added the map Mvm_coaltown_event with a special Halloween mission
- Fixed a bug where players money would not be set properly when
restoring a checkpoint
- Fixed server crash on vote to restart mission


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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Russell Smith
They're probably gone for the weekend. Great idea releasing a major update on 
Friday afternoon again.ics i...@ics-base.net wrote:I have exactly the same 
issue. No mods, no plugins, just plain vanilla 
mvm setup. Nothing else changed except what the update brought in. So i 
think i know the culprit. Fix is needed from Valve.

-ics

27.10.2012 5:31, gamead...@127001.org kirjoitti:
 MVM freezing at 100% of a core for me on Linux around a second after the 
 first person chooses a class.  No error messages, no metamod, sourcemod or 
 any other plugins

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
 Sent: 27 October 2012 03:19
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

 Here is the issue:

 https://forums.alliedmods.net/showthread.php?t=199068

 - Original Message -
 From: T Marler bloodyi...@shaw.ca
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Friday, October 26, 2012 8:15:43 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

 I updated my servers (with verify all) twice, as soon ass the queueing
 system kicks in, my server blurts out:

 Invalid wave number
 Invalid Where argument 'spawnbot_scattered'
 Unknown attribute 'Where' in WaveSpawn definition.
 Invalid Where argument 'spawnbot_scattered'
 Unknown attribute 'Where' in WaveSpawn definition.


 And now my servers are not responsive.

 Wtf?

 - Original Message -
 From: Eric Smith er...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list
 hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server
 mailing list hlds@list.valvesoftware.com,
 hlds_annou...@list.valvesoftware.com
 hlds_annou...@list.valvesoftware.com
 Sent: Friday, October 26, 2012 5:16:39 PM
 Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

 We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes
 for the updates are below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Added mat_viewportupscale and mat_viewportscale to enable rendering
 the world at a reduced resolution. (mat_viewportupscale 1 and
 mat_viewportscale 0.5 will downscale world rendering by 50%.)
 - Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a
 changelevel when the server is empty
 - Fixed a bug that prevented consecutive clicks on scrollbar buttons
 - Performance and stability improvements
 - Added positional audio support for Mumble clients

 Team Fortress 2
 - Scream Fortress Event 2012
 - Fixed a bug where buildings would be invisible during their setup
 time
 - Mann vs. Machine
 - Added the map Mvm_coaltown_event with a special Halloween mission
 - Fixed a bug where players money would not be set properly when
 restoring a checkpoint
 - Fixed server crash on vote to restart mission


 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Essay Tew Phaun
Merasmus just spun the wheel for the crash card.

Meeeasmus, CRSH CARD!!! *Evil Laughter*
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Rob Nelson
Same here.

After restarting the server on Debian Linux (i686 on Linode), the game 
updated, went through the normal loading sequence (oddly, without 
replay, even though it worked prior to the update), and after loading 
the popfile (as indicated by a few warnings), the process hangs.

Linux mine 2.6.39.1-linode34 #1 SMP Tue Jun 21 10:29:24 EDT 2011 i686 
GNU/Linux

Startup commandline:

./srcds_run -console -steambin /home/gmod/hlds/steam -game tf +map 
mvm_mannworks +maxplayers 32 -autoupdate -replay

Log is attached.  Same result every time.  Server worked fine up until 
the update was out.  All of our other Linux srcds servers are out of 
commission, either due to srcds crashing the entire server, or just 
hanging.

On Friday, October 26, 2012 7:31:24 PM, gamead...@127001.org wrote:
 MVM freezing at 100% of a core for me on Linux around a second after the 
 first person chooses a class.  No error messages, no metamod, sourcemod or 
 any other plugins

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
 Sent: 27 October 2012 03:19
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

 Here is the issue:

 https://forums.alliedmods.net/showthread.php?t=199068

 - Original Message -
 From: T Marler bloodyi...@shaw.ca
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Friday, October 26, 2012 8:15:43 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

 I updated my servers (with verify all) twice, as soon ass the queueing
 system kicks in, my server blurts out:

 Invalid wave number
 Invalid Where argument 'spawnbot_scattered'
 Unknown attribute 'Where' in WaveSpawn definition.
 Invalid Where argument 'spawnbot_scattered'
 Unknown attribute 'Where' in WaveSpawn definition.


 And now my servers are not responsive.

 Wtf?

 - Original Message -
 From: Eric Smith er...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list
 hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server
 mailing list hlds@list.valvesoftware.com,
 hlds_annou...@list.valvesoftware.com
 hlds_annou...@list.valvesoftware.com
 Sent: Friday, October 26, 2012 5:16:39 PM
 Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

 We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes
 for the updates are below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Added mat_viewportupscale and mat_viewportscale to enable rendering
 the world at a reduced resolution. (mat_viewportupscale 1 and
 mat_viewportscale 0.5 will downscale world rendering by 50%.)
 - Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a
 changelevel when the server is empty
 - Fixed a bug that prevented consecutive clicks on scrollbar buttons
 - Performance and stability improvements
 - Added positional audio support for Mumble clients

 Team Fortress 2
 - Scream Fortress Event 2012
 - Fixed a bug where buildings would be invisible during their setup
 time
 - Mann vs. Machine
- Added the map Mvm_coaltown_event with a special Halloween mission
- Fixed a bug where players money would not be set properly when
 restoring a checkpoint
- Fixed server crash on vote to restart mission


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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
Updating server using Steam.
Checking bootstrapper version ...
removing stale semaphore last operated on by process 4224 with name 
0eBlobRegistryMutex_900B944ED0C3A83159DABAF847873837
removing stale semaphore last operated on by process 4224 with name 
0eBlobRegistrySignal_900B944ED0C3A83159DABAF847873837
Updating Installation
Determining which depot(s) to install/update...
6 depot(s) will be installed/updated
  0:01 Checking local files and building download list for depot 441 'Team 
Fortress 2 Content' version 363
  0:01 Connecting content server session for version 363
  0:01 [63.148.172.214:27030] Connecting...
  0:01 [63.148.172.214:27030] Connection

[hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-27 Thread Eric Smith
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the 
updates are below.

-Eric

--

Shared Changes (TF2, DoD:S, HL2:DM)
- Improved the performance of the libraries used for in-game HTML display

Team Fortress 2
- Added new promo items
- Fixed hats sometimes appearing multiple times in incorrect locations when 
changing classes
- Fixed Demoman shields not reducing explosive damage in non-MvM games
- Fixed the tf_bot_add command using the same name for all of the bots when 
adding multiple bots simultaneously
- Updated the localization files
- Moved map descriptions into the localization files
   - Map descriptions will still be loaded from the maps folder first if they 
exist
- Updated Mann vs. Machine
   - Fixed a bug where players could only buy 1 upgrade at a time from the 
upgrade station
   - Fixed a bug where the Victory dialog would sometimes show during incorrect 
times


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[hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Eric Smith
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Performance improvements

Team Fortress 2
- Added the Fall 2012 key to the Mann Co. store
- Fixed The Escape Plan not using the same taunt as The Equalizer
- Community mapping request:
   - Added Parentname to the attributes for func_flagdetectionzone

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Kyle Sanderson
Can we get a CS:S sync for those performance improvements?

Thanks,
Kyle.

On Thu, Sep 6, 2012 at 2:12 PM, Eric Smith er...@valvesoftware.com wrote:
 We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the 
 updates are below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Performance improvements

 Team Fortress 2
 - Added the Fall 2012 key to the Mann Co. store
 - Fixed The Escape Plan not using the same taunt as The Equalizer
 - Community mapping request:
- Added Parentname to the attributes for func_flagdetectionzone

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Essay Tew Phaun
Yeah, can you fill us in on a little details of what the performance
improvements were?

Thanks
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Todd Pettit
Um teleporters self destruct now for no apparent reason.


- Original Message -
From: Essay Tew Phaun sc2p...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Thursday, September 6, 2012 5:39:22 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


Yeah, can you fill us in on a little details of what the performance 
improvements were? 


Thanks 
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Benjamin Anderson
This is speculation based on apparent evidence plus other speculation, but it 
may be a porting of some of the performance optimizations mentioned here.

From: Essay Tew Phaun 
Sent: Thursday, September 06, 2012 5:39 PM
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

Yeah, can you fill us in on a little details of what the performance 
improvements were? 

Thanks



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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread wickedplayer494 .
If it happens in just one specific spot, that'd be the intended effect as
the spot's ceiling is too low to successfully teleport a player, thus
auto-destroying the exit and any level upgrades associated with it.

But if it's happening everywhere on every map (not likely)...

On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit pettit.t...@gmail.com wrote:

 Um teleporters self destruct now for no apparent reason.


 - Original Message -
 From: Essay Tew Phaun sc2p...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Thursday, September 6, 2012 5:39:22 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 Yeah, can you fill us in on a little details of what the performance
 improvements were?


 Thanks
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Todd Pettit
It was happening in all locations. It did not happen again after the level 
changed.

- Original Message -
From: wickedplayer494 . wickedplayer...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Thursday, September 6, 2012 5:57:23 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


If it happens in just one specific spot, that'd be the intended effect as the 
spot's ceiling is too low to successfully teleport a player, thus 
auto-destroying the exit and any level upgrades associated with it. 


But if it's happening everywhere on every map (not likely)... 


On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit  pettit.t...@gmail.com  wrote: 


Um teleporters self destruct now for no apparent reason. 




- Original Message - 
From: Essay Tew Phaun  sc2p...@gmail.com  
To: Half-Life dedicated Win32 server mailing list  
hlds@list.valvesoftware.com  
Sent: Thursday, September 6, 2012 5:39:22 PM 
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released 


Yeah, can you fill us in on a little details of what the performance 
improvements were? 


Thanks 


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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread wickedplayer494 .
Some custom maps are like that for some reason (map maker negligence?) when
there's adequate space in HU and the exit still destroys. Thankfully, not
all custom maps are like that.

On Thu, Sep 6, 2012 at 5:10 PM, Todd Pettit pettit.t...@gmail.com wrote:

 It was happening in all locations. It did not happen again after the level
 changed.

 - Original Message -
 From: wickedplayer494 . wickedplayer...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Thursday, September 6, 2012 5:57:23 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 If it happens in just one specific spot, that'd be the intended effect as
 the spot's ceiling is too low to successfully teleport a player, thus
 auto-destroying the exit and any level upgrades associated with it.


 But if it's happening everywhere on every map (not likely)...


 On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit  pettit.t...@gmail.com 
 wrote:


 Um teleporters self destruct now for no apparent reason.




 - Original Message -
 From: Essay Tew Phaun  sc2p...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 
 Sent: Thursday, September 6, 2012 5:39:22 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 Yeah, can you fill us in on a little details of what the performance
 improvements were?


 Thanks


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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Todd Pettit
It happened on Barnblitz

- Original Message -
From: wickedplayer494 . wickedplayer...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Thursday, September 6, 2012 6:12:54 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


Some custom maps are like that for some reason (map maker negligence?) when 
there's adequate space in HU and the exit still destroys. Thankfully, not all 
custom maps are like that. 


On Thu, Sep 6, 2012 at 5:10 PM, Todd Pettit  pettit.t...@gmail.com  wrote: 


It was happening in all locations. It did not happen again after the level 
changed. 


- Original Message - 
From: wickedplayer494 .  wickedplayer...@gmail.com  
To: Half-Life dedicated Win32 server mailing list  
hlds@list.valvesoftware.com  


Sent: Thursday, September 6, 2012 5:57:23 PM 
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released 


If it happens in just one specific spot, that'd be the intended effect as the 
spot's ceiling is too low to successfully teleport a player, thus 
auto-destroying the exit and any level upgrades associated with it. 


But if it's happening everywhere on every map (not likely)... 


On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit  pettit.t...@gmail.com  wrote: 


Um teleporters self destruct now for no apparent reason. 




- Original Message - 
From: Essay Tew Phaun  sc2p...@gmail.com  
To: Half-Life dedicated Win32 server mailing list  
hlds@list.valvesoftware.com  
Sent: Thursday, September 6, 2012 5:39:22 PM 
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released 


Yeah, can you fill us in on a little details of what the performance 
improvements were? 


Thanks 


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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread wickedplayer494 .
Seems like something's wrong with Barnblitz then. Try contacting the TF
Team about it: http://www.valvesoftware.com/email.php

On Thu, Sep 6, 2012 at 5:33 PM, Todd Pettit pettit.t...@gmail.com wrote:

 It happened on Barnblitz

 - Original Message -
 From: wickedplayer494 . wickedplayer...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Thursday, September 6, 2012 6:12:54 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 Some custom maps are like that for some reason (map maker negligence?)
 when there's adequate space in HU and the exit still destroys. Thankfully,
 not all custom maps are like that.


 On Thu, Sep 6, 2012 at 5:10 PM, Todd Pettit  pettit.t...@gmail.com 
 wrote:


 It was happening in all locations. It did not happen again after the level
 changed.


 - Original Message -
 From: wickedplayer494 .  wickedplayer...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 


 Sent: Thursday, September 6, 2012 5:57:23 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 If it happens in just one specific spot, that'd be the intended effect as
 the spot's ceiling is too low to successfully teleport a player, thus
 auto-destroying the exit and any level upgrades associated with it.


 But if it's happening everywhere on every map (not likely)...


 On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit  pettit.t...@gmail.com 
 wrote:


 Um teleporters self destruct now for no apparent reason.




 - Original Message -
 From: Essay Tew Phaun  sc2p...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 
 Sent: Thursday, September 6, 2012 5:39:22 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 Yeah, can you fill us in on a little details of what the performance
 improvements were?


 Thanks


 ___
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 please visit:
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Bruno Garcia
What do the Performance improvements include?

On Thu, Sep 6, 2012 at 7:33 PM, Todd Pettit pettit.t...@gmail.com wrote:

 It happened on Barnblitz

 - Original Message -
 From: wickedplayer494 . wickedplayer...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Thursday, September 6, 2012 6:12:54 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 Some custom maps are like that for some reason (map maker negligence?)
 when there's adequate space in HU and the exit still destroys. Thankfully,
 not all custom maps are like that.


 On Thu, Sep 6, 2012 at 5:10 PM, Todd Pettit  pettit.t...@gmail.com 
 wrote:


 It was happening in all locations. It did not happen again after the level
 changed.


 - Original Message -
 From: wickedplayer494 .  wickedplayer...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 


 Sent: Thursday, September 6, 2012 5:57:23 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 If it happens in just one specific spot, that'd be the intended effect as
 the spot's ceiling is too low to successfully teleport a player, thus
 auto-destroying the exit and any level upgrades associated with it.


 But if it's happening everywhere on every map (not likely)...


 On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit  pettit.t...@gmail.com 
 wrote:


 Um teleporters self destruct now for no apparent reason.




 - Original Message -
 From: Essay Tew Phaun  sc2p...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 
 Sent: Thursday, September 6, 2012 5:39:22 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 Yeah, can you fill us in on a little details of what the performance
 improvements were?


 Thanks


 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Daniel Barreiro
The performance improvements include causing everyone on all my servers who
rarely lag, to have lag spikes every 5 minutes.

On Thu, Sep 6, 2012 at 6:37 PM, Bruno Garcia garcia.bru...@gmail.comwrote:

 What do the Performance improvements include?


 On Thu, Sep 6, 2012 at 7:33 PM, Todd Pettit pettit.t...@gmail.com wrote:

 It happened on Barnblitz

 - Original Message -
 From: wickedplayer494 . wickedplayer...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Thursday, September 6, 2012 6:12:54 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 Some custom maps are like that for some reason (map maker negligence?)
 when there's adequate space in HU and the exit still destroys. Thankfully,
 not all custom maps are like that.


 On Thu, Sep 6, 2012 at 5:10 PM, Todd Pettit  pettit.t...@gmail.com 
 wrote:


 It was happening in all locations. It did not happen again after the
 level changed.


 - Original Message -
 From: wickedplayer494 .  wickedplayer...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 


 Sent: Thursday, September 6, 2012 5:57:23 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 If it happens in just one specific spot, that'd be the intended effect as
 the spot's ceiling is too low to successfully teleport a player, thus
 auto-destroying the exit and any level upgrades associated with it.


 But if it's happening everywhere on every map (not likely)...


 On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit  pettit.t...@gmail.com 
 wrote:


 Um teleporters self destruct now for no apparent reason.




 - Original Message -
 From: Essay Tew Phaun  sc2p...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 
 Sent: Thursday, September 6, 2012 5:39:22 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 Yeah, can you fill us in on a little details of what the performance
 improvements were?


 Thanks


 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Cameron Munroe
At least now Its only every 5 minutes instead of all the time.

Sent from my android device.



-Original Message-
From: Daniel Barreiro smelly.feet.you.h...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Thu, 06 Sep 2012 4:46 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

The performance improvements include causing everyone on all my servers who
rarely lag, to have lag spikes every 5 minutes.

On Thu, Sep 6, 2012 at 6:37 PM, Bruno Garcia garcia.bru...@gmail.comwrote:

 What do the Performance improvements include?


 On Thu, Sep 6, 2012 at 7:33 PM, Todd Pettit pettit.t...@gmail.com wrote:

 It happened on Barnblitz

 - Original Message -
 From: wickedplayer494 . wickedplayer...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Thursday, September 6, 2012 6:12:54 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 Some custom maps are like that for some reason (map maker negligence?)
 when there's adequate space in HU and the exit still destroys. Thankfully,
 not all custom maps are like that.


 On Thu, Sep 6, 2012 at 5:10 PM, Todd Pettit  pettit.t...@gmail.com 
 wrote:


 It was happening in all locations. It did not happen again after the
 level changed.


 - Original Message -
 From: wickedplayer494 .  wickedplayer...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 


 Sent: Thursday, September 6, 2012 5:57:23 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 If it happens in just one specific spot, that'd be the intended effect as
 the spot's ceiling is too low to successfully teleport a player, thus
 auto-destroying the exit and any level upgrades associated with it.


 But if it's happening everywhere on every map (not likely)...


 On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit  pettit.t...@gmail.com 
 wrote:


 Um teleporters self destruct now for no apparent reason.




 - Original Message -
 From: Essay Tew Phaun  sc2p...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 
 Sent: Thursday, September 6, 2012 5:39:22 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 Yeah, can you fill us in on a little details of what the performance
 improvements were?


 Thanks


 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Daniel Barreiro
I wasn't having lag problems before this update.

On Thu, Sep 6, 2012 at 7:50 PM, Cameron Munroe cmun...@cameronmunroe.comwrote:

 At least now Its only every 5 minutes instead of all the time.

 Sent from my android device.



 -Original Message-
 From: Daniel Barreiro smelly.feet.you.h...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Thu, 06 Sep 2012 4:46 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

 The performance improvements include causing everyone on all my servers
 who rarely lag, to have lag spikes every 5 minutes.

 On Thu, Sep 6, 2012 at 6:37 PM, Bruno Garcia garcia.bru...@gmail.comwrote:

 What do the Performance improvements include?


 On Thu, Sep 6, 2012 at 7:33 PM, Todd Pettit pettit.t...@gmail.comwrote:

 It happened on Barnblitz

 - Original Message -
 From: wickedplayer494 . wickedplayer...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Thursday, September 6, 2012 6:12:54 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 Some custom maps are like that for some reason (map maker negligence?)
 when there's adequate space in HU and the exit still destroys. Thankfully,
 not all custom maps are like that.


 On Thu, Sep 6, 2012 at 5:10 PM, Todd Pettit  pettit.t...@gmail.com 
 wrote:


 It was happening in all locations. It did not happen again after the
 level changed.


 - Original Message -
 From: wickedplayer494 .  wickedplayer...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 


 Sent: Thursday, September 6, 2012 5:57:23 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 If it happens in just one specific spot, that'd be the intended effect
 as the spot's ceiling is too low to successfully teleport a player, thus
 auto-destroying the exit and any level upgrades associated with it.


 But if it's happening everywhere on every map (not likely)...


 On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit  pettit.t...@gmail.com 
 wrote:


 Um teleporters self destruct now for no apparent reason.




 - Original Message -
 From: Essay Tew Phaun  sc2p...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 
 Sent: Thursday, September 6, 2012 5:39:22 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released


 Yeah, can you fill us in on a little details of what the performance
 improvements were?


 Thanks


 ___
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Russell Smith
Sacrifices must be made for the sake of performance.  In this case 
perhaps performance was sacrificed for performance.


What are the lag spikes like?  The whole server or individual players 
at a time?


On 06.09.2012 16:46, Daniel Barreiro wrote:

The performance improvements include causing everyone on all my
servers who rarely lag, to have lag spikes every 5 minutes.

On Thu, Sep 6, 2012 at 6:37 PM, Bruno Garcia garcia.bru...@gmail.com
[17] wrote:


What do the Performance improvements include?

On Thu, Sep 6, 2012 at 7:33 PM, Todd Pettit pettit.t...@gmail.com
[15] wrote:


It happened on Barnblitz

- Original Message -
From: wickedplayer494 . wickedplayer...@gmail.com [1]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com [2]

Sent: Thursday, September 6, 2012 6:12:54 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates
released

Some custom maps are like that for some reason (map maker
negligence?) when theres adequate space in HU and the exit still
destroys. Thankfully, not all custom maps are like that.

On Thu, Sep 6, 2012 at 5:10 PM, Todd Pettit 
pettit.t...@gmail.com [3]  wrote:

It was happening in all locations. It did not happen again after
the level changed.

- Original Message -
From: wickedplayer494 .  wickedplayer...@gmail.com [4] 
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com [5] 

Sent: Thursday, September 6, 2012 5:57:23 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates
released

If it happens in just one specific spot, thatd be the intended
effect as the spots ceiling is too low to successfully teleport a
player, thus auto-destroying the exit and any level upgrades
associated with it.

But if its happening everywhere on every map (not likely)...

On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit 
pettit.t...@gmail.com [6]  wrote:

Um teleporters self destruct now for no apparent reason.

- Original Message -
From: Essay Tew Phaun  sc2p...@gmail.com [7] 
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com [8] 
Sent: Thursday, September 6, 2012 5:39:22 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates
released

Yeah, can you fill us in on a little details of what the
performance improvements were?

Thanks

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Daniel Barreiro
Single player at a time.  The thing is, the pings don't spike.

On Thu, Sep 6, 2012 at 7:52 PM, Russell Smith ve...@tinylittlerobots.uswrote:

 Sacrifices must be made for the sake of performance.  In this case perhaps
 performance was sacrificed for performance.

 What are the lag spikes like?  The whole server or individual players at a
 time?


 On 06.09.2012 16:46, Daniel Barreiro wrote:

 The performance improvements include causing everyone on all my
 servers who rarely lag, to have lag spikes every 5 minutes.

 On Thu, Sep 6, 2012 at 6:37 PM, Bruno Garcia garcia.bru...@gmail.com
 [17] wrote:

  What do the Performance improvements include?

 On Thu, Sep 6, 2012 at 7:33 PM, Todd Pettit pettit.t...@gmail.com
 [15] wrote:

  It happened on Barnblitz

 - Original Message -
 From: wickedplayer494 . wickedplayer...@gmail.com [1]
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com [2]

 Sent: Thursday, September 6, 2012 6:12:54 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates
 released

 Some custom maps are like that for some reason (map maker
 negligence?) when theres adequate space in HU and the exit still

 destroys. Thankfully, not all custom maps are like that.

 On Thu, Sep 6, 2012 at 5:10 PM, Todd Pettit 
 pettit.t...@gmail.com [3]  wrote:

 It was happening in all locations. It did not happen again after
 the level changed.

 - Original Message -
 From: wickedplayer494 .  wickedplayer...@gmail.com [4] 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com [5] 

 Sent: Thursday, September 6, 2012 5:57:23 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates
 released

 If it happens in just one specific spot, thatd be the intended
 effect as the spots ceiling is too low to successfully teleport a

 player, thus auto-destroying the exit and any level upgrades
 associated with it.

 But if its happening everywhere on every map (not likely)...


 On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit 
 pettit.t...@gmail.com [6]  wrote:

 Um teleporters self destruct now for no apparent reason.

 - Original Message -
 From: Essay Tew Phaun  sc2p...@gmail.com [7] 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com [8] 
 Sent: Thursday, September 6, 2012 5:39:22 PM
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates
 released

 Yeah, can you fill us in on a little details of what the
 performance improvements were?

 Thanks

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Mark Winckle
I have the same bug as Jeremy.

On 16 August 2012 03:51, Lord_Jeremy Xavier lord.jer...@gmail.com wrote:

 My linux servers are showing X/32 in the server list. My maxplayers is set
 to 32. When I set sv_visiblemaxplayers to 6, a playercount of 0/6 is shown
 in the browser, despite the number of players (and bots) actually in the
 server. Not sure if this is causing people to fail to connect.

 -J


 On Aug 15, 2012, at 10:43 PM, Daniel Barreiro wrote:

  I'm playing coaltown, and when the tank comes and drops its bomc,
  nothing happens and the bots can't get in to drop their bombs.
 
  On Wed, Aug 15, 2012 at 9:51 PM, Danh Pham danhpham...@gmail.com
 wrote:
  Though, I do respect valve for it's commitment to it's fan base.
 
 
  On Wed, Aug 15, 2012 at 9:48 PM, Danh Pham danhpham...@gmail.com
 wrote:
 
  +1
 
 
  On Wed, Aug 15, 2012 at 9:34 PM, Kush Mahajani kmahajani...@gmail.com
 
  wrote:
 
  Valve:
  expects us to host community MvM servers
  community servers have problems updating
 
 
  On Wed, Aug 15, 2012 at 6:33 PM, Lance Waidzunas lswa...@gmail.com
  wrote:
 
  I had 10/10 servers fail, finally got a few going, all are going VERY
  slow right now through TCAdmin2 on End of Reality.  ONe server has
 gone from
  40.39% to 40.42% in 15 minutes.
 
  On Wed, Aug 15, 2012 at 8:31 PM, Damir Butmir d4m1...@hotmail.com
  wrote:
 
  Is the update failing for anyone else? Looks like th update servers
 are
  crashing under load...Neither my client or server will update as
 the Valve
  update servers keep going down
 
  From: er...@valvesoftware.com
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
 ;
  hlds_annou...@list.valvesoftware.com
  Date: Thu, 16 Aug 2012 01:01:26 +
 
  Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
  We've released a mandatory update to TF2. The notes for the TF2
  update are below. There are shared engine changes that affect
 DoD:S and
  HL2:DM.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Mann vs. Machine
  - Added Archimedes
  - Added The Soldier's Stogie
  - Added The Robro 3000
  - Updated The Helmet Without a Home to be paintable
  - Fixed some clipping issues with The Salty Dog
  - Removed player penetration from The Pomson 6000 and boosted the
  damage to compensate
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
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  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
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  ___
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 archives,
  please visit:
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  --
  -
  Kush Mahajani
 
 
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Jeremy Agostino
I've confirmed that new players can't join a game with less than 6 human
players if a round is in progress and bots have already spawned.

-Jeremy

On Aug 16, 2012, at 9:20 AM, Mark Winckle m...@winckle.co.uk wrote:

I have the same bug as Jeremy.

On 16 August 2012 03:51, Lord_Jeremy Xavier lord.jer...@gmail.com wrote:

 My linux servers are showing X/32 in the server list. My maxplayers is set
 to 32. When I set sv_visiblemaxplayers to 6, a playercount of 0/6 is shown
 in the browser, despite the number of players (and bots) actually in the
 server. Not sure if this is causing people to fail to connect.

 -J


 On Aug 15, 2012, at 10:43 PM, Daniel Barreiro wrote:

  I'm playing coaltown, and when the tank comes and drops its bomc,
  nothing happens and the bots can't get in to drop their bombs.
 
  On Wed, Aug 15, 2012 at 9:51 PM, Danh Pham danhpham...@gmail.com
 wrote:
  Though, I do respect valve for it's commitment to it's fan base.
 
 
  On Wed, Aug 15, 2012 at 9:48 PM, Danh Pham danhpham...@gmail.com
 wrote:
 
  +1
 
 
  On Wed, Aug 15, 2012 at 9:34 PM, Kush Mahajani kmahajani...@gmail.com
 
  wrote:
 
  Valve:
  expects us to host community MvM servers
  community servers have problems updating
 
 
  On Wed, Aug 15, 2012 at 6:33 PM, Lance Waidzunas lswa...@gmail.com
  wrote:
 
  I had 10/10 servers fail, finally got a few going, all are going VERY
  slow right now through TCAdmin2 on End of Reality.  ONe server has
 gone from
  40.39% to 40.42% in 15 minutes.
 
  On Wed, Aug 15, 2012 at 8:31 PM, Damir Butmir d4m1...@hotmail.com
  wrote:
 
  Is the update failing for anyone else? Looks like th update servers
 are
  crashing under load...Neither my client or server will update as
 the Valve
  update servers keep going down
 
  From: er...@valvesoftware.com
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
 ;
  hlds_annou...@list.valvesoftware.com
  Date: Thu, 16 Aug 2012 01:01:26 +
 
  Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
  We've released a mandatory update to TF2. The notes for the TF2
  update are below. There are shared engine changes that affect
 DoD:S and
  HL2:DM.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Mann vs. Machine
  - Added Archimedes
  - Added The Soldier's Stogie
  - Added The Robro 3000
  - Updated The Helmet Without a Home to be paintable
  - Fixed some clipping issues with The Salty Dog
  - Removed player penetration from The Pomson 6000 and boosted the
  damage to compensate
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
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  ___
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 archives,
  please visit:
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  --
  -
  Kush Mahajani
 
 
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  please visit:
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Mohammed Khalik

I too have the same bug :(

Date: Thu, 16 Aug 2012 14:19:49 +0100
From: m...@winckle.co.uk
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

I have the same bug as Jeremy.

On 16 August 2012 03:51, Lord_Jeremy Xavier lord.jer...@gmail.com wrote:

My linux servers are showing X/32 in the server list. My maxplayers is set to 
32. When I set sv_visiblemaxplayers to 6, a playercount of 0/6 is shown in the 
browser, despite the number of players (and bots) actually in the server. Not 
sure if this is causing people to fail to connect.




-J





On Aug 15, 2012, at 10:43 PM, Daniel Barreiro wrote:



 I'm playing coaltown, and when the tank comes and drops its bomc,

 nothing happens and the bots can't get in to drop their bombs.



 On Wed, Aug 15, 2012 at 9:51 PM, Danh Pham danhpham...@gmail.com wrote:

 Though, I do respect valve for it's commitment to it's fan base.





 On Wed, Aug 15, 2012 at 9:48 PM, Danh Pham danhpham...@gmail.com wrote:



 +1





 On Wed, Aug 15, 2012 at 9:34 PM, Kush Mahajani kmahajani...@gmail.com

 wrote:



 Valve:

 expects us to host community MvM servers

 community servers have problems updating





 On Wed, Aug 15, 2012 at 6:33 PM, Lance Waidzunas lswa...@gmail.com

 wrote:



 I had 10/10 servers fail, finally got a few going, all are going VERY

 slow right now through TCAdmin2 on End of Reality.  ONe server has gone 
 from

 40.39% to 40.42% in 15 minutes.



 On Wed, Aug 15, 2012 at 8:31 PM, Damir Butmir d4m1...@hotmail.com

 wrote:



 Is the update failing for anyone else? Looks like th update servers are

 crashing under load...Neither my client or server will update as the 
 Valve

 update servers keep going down



 From: er...@valvesoftware.com

 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;

 hlds_annou...@list.valvesoftware.com

 Date: Thu, 16 Aug 2012 01:01:26 +



 Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released



 We've released a mandatory update to TF2. The notes for the TF2

 update are below. There are shared engine changes that affect DoD:S and

 HL2:DM.



 -Eric



 --



 Team Fortress 2

 - Added Mann vs. Machine

 - Added Archimedes

 - Added The Soldier's Stogie

 - Added The Robro 3000

 - Updated The Helmet Without a Home to be paintable

 - Fixed some clipping issues with The Salty Dog

 - Removed player penetration from The Pomson 6000 and boosted the

 damage to compensate



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 archives, please visit:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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 --

 -

 Kush Mahajani





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[hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Eric Smith
We've released a mandatory update to TF2. The notes for the TF2 update are 
below. There are shared engine changes that affect DoD:S and HL2:DM.

-Eric

--

Team Fortress 2
- Added Mann vs. Machine
- Added Archimedes
- Added The Soldier's Stogie
- Added The Robro 3000
- Updated The Helmet Without a Home to be paintable
- Fixed some clipping issues with The Salty Dog
- Removed player penetration from The Pomson 6000 and boosted the damage to 
compensate

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread T Marler
It would be really nice if players could pre-load game assets even if they are 
encrypted. I'm pretty sure this would help streamline this process, not sure if 
I'm asking too much here.

- Original Message -
From: Eric Smith er...@valvesoftware.com
Date: Wednesday, August 15, 2012 7:03 pm
Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
To: Half-Life dedicated Linux server mailing list 
hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing 
list hlds@list.valvesoftware.com, 'hlds_annou...@list.valvesoftware.com' 
hlds_annou...@list.valvesoftware.com

 We've released a mandatory update to TF2. The notes for the TF2 
 update are below. There are shared engine changes that affect 
 DoD:S and HL2:DM.
 
 -Eric
 
 --
 
 Team Fortress 2
 - Added Mann vs. Machine
 - Added Archimedes
 - Added The Soldier's Stogie
 - Added The Robro 3000
 - Updated The Helmet Without a Home to be paintable
 - Fixed some clipping issues with The Salty Dog
 - Removed player penetration from The Pomson 6000 and boosted 
 the damage to compensate
 
 ___
 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread David Weitz
I have a feeling they are pushing the update as soon as it's packaged.

On Wed, Aug 15, 2012 at 9:23 PM, T Marler bloodyi...@shaw.ca wrote:

 It would be really nice if players could pre-load game assets even if they
 are encrypted. I'm pretty sure this would help streamline this process, not
 sure if I'm asking too much here.


 - Original Message -
 From: Eric Smith er...@valvesoftware.com
 Date: Wednesday, August 15, 2012 7:03 pm
 Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 To: Half-Life dedicated Linux server mailing list 
 hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server
 mailing list hlds@list.valvesoftware.com, '
 hlds_annou...@list.valvesoftware.com' 
 hlds_annou...@list.valvesoftware.com

  We've released a mandatory update to TF2. The notes for the TF2
  update are below. There are shared engine changes that affect
  DoD:S and HL2:DM.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Mann vs. Machine
  - Added Archimedes
  - Added The Soldier's Stogie
  - Added The Robro 3000
  - Updated The Helmet Without a Home to be paintable
  - Fixed some clipping issues with The Salty Dog
  - Removed player penetration from The Pomson 6000 and boosted
  the damage to compensate
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




-- 
Regards,

David Weitz
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread T Marler
I don't think you quite understand what I am getting at...

I'm talking about as assets (large stuff) move to a completed state, background 
update the clients leading up to release and have those things encrypted, then 
day of release just download the rest and decrpt the previous assets. I'm sure 
this could cut the package size in half or less, making download sessions way 
shorter and in turn delivering it faster. Pretty much the same thing as 
pre-loading a pre-ordered game, except for one that is already released.

It seems to me the technology is already there?

- Original Message -
From: David Weitz dabbak...@gmail.com
Date: Wednesday, August 15, 2012 7:24 pm
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
To: tmar...@shaw.ca, Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com

 I have a feeling they are pushing the update as soon as it's packaged.
 
 On Wed, Aug 15, 2012 at 9:23 PM, T Marler 
 bloodyi...@shaw.ca wrote:
 
  It would be really nice if players could pre-load game assets 
 even if they
  are encrypted. I'm pretty sure this would help streamline this 
 process, not
  sure if I'm asking too much here.
 
 
  - Original Message -
  From: Eric Smith er...@valvesoftware.com
  Date: Wednesday, August 15, 2012 7:03 pm
  Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
  To: Half-Life dedicated Linux server mailing list 
  hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server
  mailing list hlds@list.valvesoftware.com, '
  hlds_annou...@list.valvesoftware.com' 
  hlds_annou...@list.valvesoftware.com
 
   We've released a mandatory update to TF2. The notes for the TF2
   update are below. There are shared engine changes that affect
   DoD:S and HL2:DM.
  
   -Eric
  
   --
  
   Team Fortress 2
   - Added Mann vs. Machine
   - Added Archimedes
   - Added The Soldier's Stogie
   - Added The Robro 3000
   - Updated The Helmet Without a Home to be paintable
   - Fixed some clipping issues with The Salty Dog
   - Removed player penetration from The Pomson 6000 and boosted
   the damage to compensate
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  
 
  ___
  To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
 
 -- 
 Regards,
 
 David Weitz
 
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Damir Butmir

Is the update failing for anyone else? Looks like th update servers are 
crashing under load...Neither my client or server will update as the Valve 
update servers keep going down
  From: er...@valvesoftware.com
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Date: Thu, 16 Aug 2012 01:01:26 +
 Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
 We've released a mandatory update to TF2. The notes for the TF2 update are 
 below. There are shared engine changes that affect DoD:S and HL2:DM.
 
 -Eric
 
 --
 
 Team Fortress 2
 - Added Mann vs. Machine
 - Added Archimedes
 - Added The Soldier's Stogie
 - Added The Robro 3000
 - Updated The Helmet Without a Home to be paintable
 - Fixed some clipping issues with The Salty Dog
 - Removed player penetration from The Pomson 6000 and boosted the damage to 
 compensate
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Timothy Sadleir
Unable to download the TF2 update.  :(

On Wed, Aug 15, 2012 at 6:28 PM, T Marler bloodyi...@shaw.ca wrote:

 I don't think you quite understand what I am getting at...

 I'm talking about as assets (large stuff) move to a completed state,
 background update the clients leading up to release and have those things
 encrypted, then day of release just download the rest and decrpt the
 previous assets. I'm sure this could cut the package size in half or less,
 making download sessions way shorter and in turn delivering it faster.
 Pretty much the same thing as pre-loading a pre-ordered game, except for
 one that is already released.

 It seems to me the technology is already there?


 - Original Message -
 From: David Weitz dabbak...@gmail.com
 Date: Wednesday, August 15, 2012 7:24 pm
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 To: tmar...@shaw.ca, Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com

  I have a feeling they are pushing the update as soon as it's packaged.
 
  On Wed, Aug 15, 2012 at 9:23 PM, T Marler
  bloodyi...@shaw.ca wrote:
 
   It would be really nice if players could pre-load game assets
  even if they
   are encrypted. I'm pretty sure this would help streamline this
  process, not
   sure if I'm asking too much here.
  
  
   - Original Message -
   From: Eric Smith er...@valvesoftware.com
   Date: Wednesday, August 15, 2012 7:03 pm
   Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
   To: Half-Life dedicated Linux server mailing list 
   hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server
   mailing list hlds@list.valvesoftware.com, '
   hlds_annou...@list.valvesoftware.com' 
   hlds_annou...@list.valvesoftware.com
  
We've released a mandatory update to TF2. The notes for the TF2
update are below. There are shared engine changes that affect
DoD:S and HL2:DM.
   
-Eric
   
--
   
Team Fortress 2
- Added Mann vs. Machine
- Added Archimedes
- Added The Soldier's Stogie
- Added The Robro 3000
- Updated The Helmet Without a Home to be paintable
- Fixed some clipping issues with The Salty Dog
- Removed player penetration from The Pomson 6000 and boosted
the damage to compensate
   
___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
   
  
   ___
   To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  
  
 
 
  --
  Regards,
 
  David Weitz
 

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Daniel Barreiro
Same

On Wed, Aug 15, 2012 at 9:31 PM, Damir Butmir d4m1...@hotmail.com wrote:
 Is the update failing for anyone else? Looks like th update servers are
 crashing under load...Neither my client or server will update as the Valve
 update servers keep going down

 From: er...@valvesoftware.com
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
 Date: Thu, 16 Aug 2012 01:01:26 +

 Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

 We've released a mandatory update to TF2. The notes for the TF2 update are
 below. There are shared engine changes that affect DoD:S and HL2:DM.

 -Eric

 --

 Team Fortress 2
 - Added Mann vs. Machine
 - Added Archimedes
 - Added The Soldier's Stogie
 - Added The Robro 3000
 - Updated The Helmet Without a Home to be paintable
 - Fixed some clipping issues with The Salty Dog
 - Removed player penetration from The Pomson 6000 and boosted the damage
 to compensate

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Ross Bemrose
According to my client, which showed it in the downloads area for a 
brief moment, this update is nearly 1GB.


But yes, my server updater lost connection 40% through downloading after 
slowing to a crawl.


On 8/15/2012 9:31 PM, Damir Butmir wrote:
Is the update failing for anyone else? Looks like th update servers 
are crashing under load...Neither my client or server will update as 
the Valve update servers keep going down


 From: er...@valvesoftware.com
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com

 Date: Thu, 16 Aug 2012 01:01:26 +
 Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

 We've released a mandatory update to TF2. The notes for the TF2 
update are below. There are shared engine changes that affect DoD:S 
and HL2:DM.


 -Eric

 --

 Team Fortress 2
 - Added Mann vs. Machine
 - Added Archimedes
 - Added The Soldier's Stogie
 - Added The Robro 3000
 - Updated The Helmet Without a Home to be paintable
 - Fixed some clipping issues with The Salty Dog
 - Removed player penetration from The Pomson 6000 and boosted the 
damage to compensate


 ___
 To unsubscribe, edit your list preferences, or view the list 
archives, please visit:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Lord_Jeremy Xavier
Yeah I've been having the same issue. After Fletcher put out the 1 minute 
warning I started launching my update script every 10 seconds until it noticed 
the update. And yet I still haven't even been able to download a single file.

-J


On Aug 15, 2012, at 9:32 PM, Timothy Sadleir wrote:

 Unable to download the TF2 update.  :(
 
 On Wed, Aug 15, 2012 at 6:28 PM, T Marler bloodyi...@shaw.ca wrote:
 I don't think you quite understand what I am getting at...
 
 I'm talking about as assets (large stuff) move to a completed state, 
 background update the clients leading up to release and have those things 
 encrypted, then day of release just download the rest and decrpt the previous 
 assets. I'm sure this could cut the package size in half or less, making 
 download sessions way shorter and in turn delivering it faster. Pretty much 
 the same thing as pre-loading a pre-ordered game, except for one that is 
 already released.
 
 It seems to me the technology is already there?
 
 
 - Original Message -
 From: David Weitz dabbak...@gmail.com
 Date: Wednesday, August 15, 2012 7:24 pm
 Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 To: tmar...@shaw.ca, Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 
  I have a feeling they are pushing the update as soon as it's packaged.
  
  On Wed, Aug 15, 2012 at 9:23 PM, T Marler 
  bloodyi...@shaw.ca wrote:
  
   It would be really nice if players could pre-load game assets 
  even if they
   are encrypted. I'm pretty sure this would help streamline this 
  process, not
   sure if I'm asking too much here.
  
  
   - Original Message -
   From: Eric Smith er...@valvesoftware.com
   Date: Wednesday, August 15, 2012 7:03 pm
   Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
   To: Half-Life dedicated Linux server mailing list 
   hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server
   mailing list hlds@list.valvesoftware.com, '
   hlds_annou...@list.valvesoftware.com' 
   hlds_annou...@list.valvesoftware.com
  
We've released a mandatory update to TF2. The notes for the TF2
update are below. There are shared engine changes that affect
DoD:S and HL2:DM.
   
-Eric
   
--
   
Team Fortress 2
- Added Mann vs. Machine
- Added Archimedes
- Added The Soldier's Stogie
- Added The Robro 3000
- Updated The Helmet Without a Home to be paintable
- Fixed some clipping issues with The Salty Dog
- Removed player penetration from The Pomson 6000 and boosted
the damage to compensate
   
___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
   
  
   ___
   To unsubscribe, edit your list preferences, or view the list 
  archives, please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  
  
  
  
  -- 
  Regards,
  
  David Weitz
 
 
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 visit:
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Danh Pham
I'm downloading it at a relatively slow rate.

On Wed, Aug 15, 2012 at 9:33 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:

 Same

 On Wed, Aug 15, 2012 at 9:31 PM, Damir Butmir d4m1...@hotmail.com wrote:
  Is the update failing for anyone else? Looks like th update servers are
  crashing under load...Neither my client or server will update as the
 Valve
  update servers keep going down
 
  From: er...@valvesoftware.com
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
  hlds_annou...@list.valvesoftware.com
  Date: Thu, 16 Aug 2012 01:01:26 +
 
  Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
  We've released a mandatory update to TF2. The notes for the TF2 update
 are
  below. There are shared engine changes that affect DoD:S and HL2:DM.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Mann vs. Machine
  - Added Archimedes
  - Added The Soldier's Stogie
  - Added The Robro 3000
  - Updated The Helmet Without a Home to be paintable
  - Fixed some clipping issues with The Salty Dog
  - Removed player penetration from The Pomson 6000 and boosted the damage
  to compensate
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Kush Mahajani
Valve:
expects us to host community MvM servers
community servers have problems updating

On Wed, Aug 15, 2012 at 6:33 PM, Lance Waidzunas lswa...@gmail.com wrote:

 I had 10/10 servers fail, finally got a few going, all are going VERY slow
 right now through TCAdmin2 on End of Reality.  ONe server has gone from
 40.39% to 40.42% in 15 minutes.

 On Wed, Aug 15, 2012 at 8:31 PM, Damir Butmir d4m1...@hotmail.com wrote:

  Is the update failing for anyone else? Looks like th update servers are
 crashing under load...Neither my client or server will update as the Valve
 update servers keep going down

  From: er...@valvesoftware.com
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Date: Thu, 16 Aug 2012 01:01:26 +

  Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
  We've released a mandatory update to TF2. The notes for the TF2 update
 are below. There are shared engine changes that affect DoD:S and HL2:DM.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Mann vs. Machine
  - Added Archimedes
  - Added The Soldier's Stogie
  - Added The Robro 3000
  - Updated The Helmet Without a Home to be paintable
  - Fixed some clipping issues with The Salty Dog
  - Removed player penetration from The Pomson 6000 and boosted the
 damage to compensate
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
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-- 
-
Kush Mahajani
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Lord_Jeremy Xavier
Also FWIW all of my servers are being updated at the same time due to them 
sharing a common data folder. I'm hoping other people are doing the same, I 
pity you otherwise.

-J


On Aug 15, 2012, at 9:33 PM, Ross Bemrose wrote:

 According to my client, which showed it in the downloads area for a brief 
 moment, this update is nearly 1GB.
 
 But yes, my server updater lost connection 40% through downloading after 
 slowing to a crawl.
 
 On 8/15/2012 9:31 PM, Damir Butmir wrote:
 Is the update failing for anyone else? Looks like th update servers are 
 crashing under load...Neither my client or server will update as the Valve 
 update servers keep going down
  
  From: er...@valvesoftware.com
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
  hlds_annou...@list.valvesoftware.com
  Date: Thu, 16 Aug 2012 01:01:26 +
  Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
  
  We've released a mandatory update to TF2. The notes for the TF2 update are 
  below. There are shared engine changes that affect DoD:S and HL2:DM.
  
  -Eric
  
  --
  
  Team Fortress 2
  - Added Mann vs. Machine
  - Added Archimedes
  - Added The Soldier's Stogie
  - Added The Robro 3000
  - Updated The Helmet Without a Home to be paintable
  - Fixed some clipping issues with The Salty Dog
  - Removed player penetration from The Pomson 6000 and boosted the damage 
  to compensate
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread wickedplayer494 .
Several other people can verify the close to 1 GB claim. It's a massive one.

On Wed, Aug 15, 2012 at 8:33 PM, Ross Bemrose rbemr...@gmail.com wrote:

  According to my client, which showed it in the downloads area for a
 brief moment, this update is nearly 1GB.

 But yes, my server updater lost connection 40% through downloading after
 slowing to a crawl.


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 please visit:
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Timothy Sadleir
Mine is just failing to connect altogether...  Something is obviously wonky
with their servers.  No way that they are just bogged down because I
started the update the second it was said to be live.

On Wed, Aug 15, 2012 at 6:34 PM, Danh Pham danhpham...@gmail.com wrote:

 I'm downloading it at a relatively slow rate.


 On Wed, Aug 15, 2012 at 9:33 PM, Daniel Barreiro 
 smelly.feet.you.h...@gmail.com wrote:

 Same

 On Wed, Aug 15, 2012 at 9:31 PM, Damir Butmir d4m1...@hotmail.com
 wrote:
  Is the update failing for anyone else? Looks like th update servers are
  crashing under load...Neither my client or server will update as the
 Valve
  update servers keep going down
 
  From: er...@valvesoftware.com
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
  hlds_annou...@list.valvesoftware.com
  Date: Thu, 16 Aug 2012 01:01:26 +
 
  Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
  We've released a mandatory update to TF2. The notes for the TF2 update
 are
  below. There are shared engine changes that affect DoD:S and HL2:DM.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Mann vs. Machine
  - Added Archimedes
  - Added The Soldier's Stogie
  - Added The Robro 3000
  - Updated The Helmet Without a Home to be paintable
  - Fixed some clipping issues with The Salty Dog
  - Removed player penetration from The Pomson 6000 and boosted the
 damage
  to compensate
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Alan Kennedy

Mine's are awfully slow too. From scratch install took 25 minutes to get to 5%, 
so in like 12 hours i should be good xD. And 20% in 30 minutes for already 
installed TF2 Server. 


It was expected though. 


Cheers // 

-- 
3DGames Argentina 
http://www.3dgames.com.ar 
Libertad 41, 5to Piso - Capital Federal 
Tel: 4-332-4709 

- Original Message -


From: Danh Pham danhpham...@gmail.com 
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com 
Sent: Wednesday, August 15, 2012 10:34:20 PM 
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released 

I'm downloading it at a relatively slow rate. 


On Wed, Aug 15, 2012 at 9:33 PM, Daniel Barreiro  
smelly.feet.you.h...@gmail.com  wrote: 


Same 



On Wed, Aug 15, 2012 at 9:31 PM, Damir Butmir  d4m1...@hotmail.com  wrote: 
 Is the update failing for anyone else? Looks like th update servers are 
 crashing under load...Neither my client or server will update as the Valve 
 update servers keep going down 
 
 From: er...@valvesoftware.com 
 To: hlds_li...@list.valvesoftware.com ; hlds@list.valvesoftware.com ; 
 hlds_annou...@list.valvesoftware.com 
 Date: Thu, 16 Aug 2012 01:01:26 + 
 
 Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released 
 
 We've released a mandatory update to TF2. The notes for the TF2 update are 
 below. There are shared engine changes that affect DoD:S and HL2:DM. 
 
 -Eric 
 
 -- 
 
 Team Fortress 2 
 - Added Mann vs. Machine 
 - Added Archimedes 
 - Added The Soldier's Stogie 
 - Added The Robro 3000 
 - Updated The Helmet Without a Home to be paintable 
 - Fixed some clipping issues with The Salty Dog 
 - Removed player penetration from The Pomson 6000 and boosted the damage 
 to compensate 
 
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 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit: 
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds 
 
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Danh Pham
+1

On Wed, Aug 15, 2012 at 9:34 PM, Kush Mahajani kmahajani...@gmail.comwrote:

 Valve:
 expects us to host community MvM servers
 community servers have problems updating


 On Wed, Aug 15, 2012 at 6:33 PM, Lance Waidzunas lswa...@gmail.comwrote:

 I had 10/10 servers fail, finally got a few going, all are going VERY
 slow right now through TCAdmin2 on End of Reality.  ONe server has gone
 from 40.39% to 40.42% in 15 minutes.

 On Wed, Aug 15, 2012 at 8:31 PM, Damir Butmir d4m1...@hotmail.comwrote:

  Is the update failing for anyone else? Looks like th update servers are
 crashing under load...Neither my client or server will update as the Valve
 update servers keep going down

  From: er...@valvesoftware.com
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Date: Thu, 16 Aug 2012 01:01:26 +

  Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
  We've released a mandatory update to TF2. The notes for the TF2 update
 are below. There are shared engine changes that affect DoD:S and HL2:DM.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Mann vs. Machine
  - Added Archimedes
  - Added The Soldier's Stogie
  - Added The Robro 3000
  - Updated The Helmet Without a Home to be paintable
  - Fixed some clipping issues with The Salty Dog
  - Removed player penetration from The Pomson 6000 and boosted the
 damage to compensate
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
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 --
 -
 Kush Mahajani


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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Ross Bemrose
Looking at my updater, I can see why. Every file in the sound/vo 
directory appears to be downloading again into sound/vo/mvm/mght


I seriously doubt MvM has intel briefcases, payload carts, and control 
points to need the associated class sound files for them:


 28:1024.64%  downloading 
./orangebox/tf/sound/vo/mvm/mght/heavy_mvm_m_cartstopitdefense01.mp3
 28:1224.64%  downloading 
./orangebox/tf/sound/vo/mvm/mght/heavy_mvm_m_cartstopitdefense02.mp3
 28:1424.65%  downloading 
./orangebox/tf/sound/vo/mvm/mght/heavy_mvm_m_cartstopitdefense03.mp3

etc


On 8/15/2012 9:40 PM, wickedplayer494 . wrote:
Several other people can verify the close to 1 GB claim. It's a 
massive one.


On Wed, Aug 15, 2012 at 8:33 PM, Ross Bemrose rbemr...@gmail.com 
mailto:rbemr...@gmail.com wrote:


According to my client, which showed it in the downloads area for
a brief moment, this update is nearly 1GB.

But yes, my server updater lost connection 40% through downloading
after slowing to a crawl.


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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Giovanni Harting
Server crashes after the first wave. And there are lots more then 6 players
on the server...

2012/8/16 Kush Mahajani kmahajani...@gmail.com

 Valve:
 expects us to host community MvM servers
 community servers have problems updating


 On Wed, Aug 15, 2012 at 6:33 PM, Lance Waidzunas lswa...@gmail.comwrote:

 I had 10/10 servers fail, finally got a few going, all are going VERY
 slow right now through TCAdmin2 on End of Reality.  ONe server has gone
 from 40.39% to 40.42% in 15 minutes.

 On Wed, Aug 15, 2012 at 8:31 PM, Damir Butmir d4m1...@hotmail.comwrote:

  Is the update failing for anyone else? Looks like th update servers are
 crashing under load...Neither my client or server will update as the Valve
 update servers keep going down

  From: er...@valvesoftware.com
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Date: Thu, 16 Aug 2012 01:01:26 +

  Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
  We've released a mandatory update to TF2. The notes for the TF2 update
 are below. There are shared engine changes that affect DoD:S and HL2:DM.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Mann vs. Machine
  - Added Archimedes
  - Added The Soldier's Stogie
  - Added The Robro 3000
  - Updated The Helmet Without a Home to be paintable
  - Fixed some clipping issues with The Salty Dog
  - Removed player penetration from The Pomson 6000 and boosted the
 damage to compensate
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
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 --
 -
 Kush Mahajani


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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Danh Pham
Though, I do respect valve for it's commitment to it's fan base.

On Wed, Aug 15, 2012 at 9:48 PM, Danh Pham danhpham...@gmail.com wrote:

 +1


 On Wed, Aug 15, 2012 at 9:34 PM, Kush Mahajani kmahajani...@gmail.comwrote:

 Valve:
 expects us to host community MvM servers
 community servers have problems updating


 On Wed, Aug 15, 2012 at 6:33 PM, Lance Waidzunas lswa...@gmail.comwrote:

 I had 10/10 servers fail, finally got a few going, all are going VERY
 slow right now through TCAdmin2 on End of Reality.  ONe server has gone
 from 40.39% to 40.42% in 15 minutes.

 On Wed, Aug 15, 2012 at 8:31 PM, Damir Butmir d4m1...@hotmail.comwrote:

  Is the update failing for anyone else? Looks like th update servers
 are crashing under load...Neither my client or server will update as the
 Valve update servers keep going down

  From: er...@valvesoftware.com
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Date: Thu, 16 Aug 2012 01:01:26 +

  Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
  We've released a mandatory update to TF2. The notes for the TF2
 update are below. There are shared engine changes that affect DoD:S and
 HL2:DM.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Mann vs. Machine
  - Added Archimedes
  - Added The Soldier's Stogie
  - Added The Robro 3000
  - Updated The Helmet Without a Home to be paintable
  - Fixed some clipping issues with The Salty Dog
  - Removed player penetration from The Pomson 6000 and boosted the
 damage to compensate
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
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 --
 -
 Kush Mahajani


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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Daniel Barreiro
I'm playing coaltown, and when the tank comes and drops its bomc,
nothing happens and the bots can't get in to drop their bombs.

On Wed, Aug 15, 2012 at 9:51 PM, Danh Pham danhpham...@gmail.com wrote:
 Though, I do respect valve for it's commitment to it's fan base.


 On Wed, Aug 15, 2012 at 9:48 PM, Danh Pham danhpham...@gmail.com wrote:

 +1


 On Wed, Aug 15, 2012 at 9:34 PM, Kush Mahajani kmahajani...@gmail.com
 wrote:

 Valve:
 expects us to host community MvM servers
 community servers have problems updating


 On Wed, Aug 15, 2012 at 6:33 PM, Lance Waidzunas lswa...@gmail.com
 wrote:

 I had 10/10 servers fail, finally got a few going, all are going VERY
 slow right now through TCAdmin2 on End of Reality.  ONe server has gone 
 from
 40.39% to 40.42% in 15 minutes.

 On Wed, Aug 15, 2012 at 8:31 PM, Damir Butmir d4m1...@hotmail.com
 wrote:

 Is the update failing for anyone else? Looks like th update servers are
 crashing under load...Neither my client or server will update as the Valve
 update servers keep going down

  From: er...@valvesoftware.com
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
  hlds_annou...@list.valvesoftware.com
  Date: Thu, 16 Aug 2012 01:01:26 +

  Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
  We've released a mandatory update to TF2. The notes for the TF2
  update are below. There are shared engine changes that affect DoD:S and
  HL2:DM.
 
  -Eric
 
  --
 
  Team Fortress 2
  - Added Mann vs. Machine
  - Added Archimedes
  - Added The Soldier's Stogie
  - Added The Robro 3000
  - Updated The Helmet Without a Home to be paintable
  - Fixed some clipping issues with The Salty Dog
  - Removed player penetration from The Pomson 6000 and boosted the
  damage to compensate
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
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 --
 -
 Kush Mahajani


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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Lord_Jeremy Xavier
My linux servers are showing X/32 in the server list. My maxplayers is set to 
32. When I set sv_visiblemaxplayers to 6, a playercount of 0/6 is shown in the 
browser, despite the number of players (and bots) actually in the server. Not 
sure if this is causing people to fail to connect.

-J


On Aug 15, 2012, at 10:43 PM, Daniel Barreiro wrote:

 I'm playing coaltown, and when the tank comes and drops its bomc,
 nothing happens and the bots can't get in to drop their bombs.
 
 On Wed, Aug 15, 2012 at 9:51 PM, Danh Pham danhpham...@gmail.com wrote:
 Though, I do respect valve for it's commitment to it's fan base.
 
 
 On Wed, Aug 15, 2012 at 9:48 PM, Danh Pham danhpham...@gmail.com wrote:
 
 +1
 
 
 On Wed, Aug 15, 2012 at 9:34 PM, Kush Mahajani kmahajani...@gmail.com
 wrote:
 
 Valve:
 expects us to host community MvM servers
 community servers have problems updating
 
 
 On Wed, Aug 15, 2012 at 6:33 PM, Lance Waidzunas lswa...@gmail.com
 wrote:
 
 I had 10/10 servers fail, finally got a few going, all are going VERY
 slow right now through TCAdmin2 on End of Reality.  ONe server has gone 
 from
 40.39% to 40.42% in 15 minutes.
 
 On Wed, Aug 15, 2012 at 8:31 PM, Damir Butmir d4m1...@hotmail.com
 wrote:
 
 Is the update failing for anyone else? Looks like th update servers are
 crashing under load...Neither my client or server will update as the 
 Valve
 update servers keep going down
 
 From: er...@valvesoftware.com
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
 Date: Thu, 16 Aug 2012 01:01:26 +
 
 Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
 
 We've released a mandatory update to TF2. The notes for the TF2
 update are below. There are shared engine changes that affect DoD:S and
 HL2:DM.
 
 -Eric
 
 --
 
 Team Fortress 2
 - Added Mann vs. Machine
 - Added Archimedes
 - Added The Soldier's Stogie
 - Added The Robro 3000
 - Updated The Helmet Without a Home to be paintable
 - Fixed some clipping issues with The Salty Dog
 - Removed player penetration from The Pomson 6000 and boosted the
 damage to compensate
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
 
 --
 -
 Kush Mahajani
 
 
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 please visit:
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[hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-07-20 Thread Eric Smith
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added sv_namechange_cooldown_seconds, to throttle clients from changing their 
name too rapidly. (Defaults to 20 seconds)
- Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the 
automatic dumping of netspike file if a client drops due to reliable snapshot 
overflow (defaults to 0, which disables the debugging)
- Added check to prevent player names from containing color codes
- setinfo console command will now reject attempts to set / change convars with 
any unusual characters

Team Fortress 2
- Fix a bug that caused gameservers to not properly receive client inventory 
updates. (Frequent cause of the The server you are playing on has lost 
connection to the item server error message.)
- Fixed not being able to equip all-class items properly
- Fixed the DX8 water effect
- Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit 
rocket
- Fixed the Sandman not allowing after death kills strange part


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[hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-27 Thread Eric Smith
We've released mandatory updates to Team Fortress 2, Day of Defeat: Source, and 
Half-Life 2: Deathmatch. The notes for the updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server 
admins to control the maximum RCON packet size and whether or not users get 
banned for exceeding that limit. The defaults reflect the existing behavior.
- Fixed not being able to import custom spray images on Macs
- Fixed Macs cancelling http map downloads that take longer than 30 seconds

Team Fortress 2
- Added Pyrovision!
- Added new game mode Special Delivery and map Doomsday!
- Friendly players glow when carrying the flag
- Fixed rare cases where flag could fall out of the world
- Fixed cases where the Payload HUD looked like the cart is still on a hill 
when it isn't
- Fixed cases where some clients didn't receive broadcasts about long 
continuous particle effects being started or stopped
- Updated the HTML renderer for displaying server MOTD
- Votes created by a dedicated server no longer trigger a failed vote cooldown
- Fixed map triggered annotation events not working on dedicated servers
- Fixed the game crashing if tempents are created that use invalid materials
- Using a Name Tag while in game notifies everyone of the name change
- Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry 
rocket deflections
- Added new items
* City on Fire item sets
* Pyroland weapons and cosmetics
* Community-contributed cosmetic items for all classes
* Mysterious treasures have been incinerated, but are now craftable
* Added crafting recipe for Pile of Ash
* Scorched Keys are now available in the store for a limited time
* New promo item
- Weapon balancing changes
* Gloves of Running Urgently
* Removed self-damage over time penalty
* Heavy takes mini-crits while active and for 3 seconds after 
switching away
* Attack damage penalty reduced from -50% to -25%
* Tomislav
* Spin-up speed bonus reduced from +40% to +10%
* Quick-Fix
* Medic mirrors blast jump of their heal target
* Crusader's Crossbow
* Reload speed time reduced by +40%
* Cozy Camper
* Regenerates 1 heath per second
* Reduced movement penalty from -90% to -80%
* Sticky Jumper and Rocket Jumper
* Added 'flying' sound to blast jumps
* The Concheror
* Changed rage building source from damage done and damage 
received to only damage done
* Increased the rate at which Rage builds for this item by +25%
* The Equalizer
* Removed player move speed modification and added it to a new 
item named The Escape Plan
* All owners of the Equalizer will be automatically granted The 
Escape Plan
* Crit-a-Cola
* Added +25% increased movement speed while active
* Increased duration from 6 to 8 seconds
* Atomic Bonk
* Increased duration from 6 to 8 seconds
* All Flamethrowers
* Increased base damage by +10%. 
* Backburner
* Removed +10% damage bonus attribute
* Note: Because of base damage increase, damage remains 
unchanged
* Degreaser
* Added -10% damage penalty attribute
* Note: Because of base damage increase, damage remains 
unchanged
* Phlogistinator
* Damage defense while taunting reduced from -90% to -75%
- Item bug fixes
* Fixed sentry sometimes spawning in shielded mode while the Wrangler 
was equipped, but not deployed
* Improved visual and audio cues for when the Manmelter is ready to fire
* Fixed Manmelter being able to earn crits via friendly Pyro self-damage
* Fixed Scotch Bonnet's blue team skin not showing
* Fixed Unarmed Combat's taunt not working
* Unarmed Combat's color now matches the team using it
* Fixed the Apparition's Aspect showing a burning texture in DX8



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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-27 Thread Kyle Sanderson
Not to be that guy, but can we get a CS:S sync for those Mac fixes? It's
been an issue on every platform since launch, and it would be fantastic if
it was included for Counter-Strike: Source as well.

Thanks,
Kyle.

On Wed, Jun 27, 2012 at 6:15 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released mandatory updates to Team Fortress 2, Day of Defeat:
 Source, and Half-Life 2: Deathmatch. The notes for the updates are below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow
 server admins to control the maximum RCON packet size and whether or not
 users get banned for exceeding that limit. The defaults reflect the
 existing behavior.
 - Fixed not being able to import custom spray images on Macs
 - Fixed Macs cancelling http map downloads that take longer than 30 seconds

 Team Fortress 2
 - Added Pyrovision!
 - Added new game mode Special Delivery and map Doomsday!
 - Friendly players glow when carrying the flag
 - Fixed rare cases where flag could fall out of the world
 - Fixed cases where the Payload HUD looked like the cart is still on a
 hill when it isn't
 - Fixed cases where some clients didn't receive broadcasts about long
 continuous particle effects being started or stopped
 - Updated the HTML renderer for displaying server MOTD
 - Votes created by a dedicated server no longer trigger a failed vote
 cooldown
 - Fixed map triggered annotation events not working on dedicated servers
 - Fixed the game crashing if tempents are created that use invalid
 materials
 - Using a Name Tag while in game notifies everyone of the name change
 - Fixed Strange Part: Projectiles Reflected not tracking grenade and
 sentry rocket deflections
 - Added new items
* City on Fire item sets
* Pyroland weapons and cosmetics
* Community-contributed cosmetic items for all classes
* Mysterious treasures have been incinerated, but are now craftable
* Added crafting recipe for Pile of Ash
* Scorched Keys are now available in the store for a limited time
* New promo item
 - Weapon balancing changes
* Gloves of Running Urgently
* Removed self-damage over time penalty
* Heavy takes mini-crits while active and for 3 seconds
 after switching away
* Attack damage penalty reduced from -50% to -25%
* Tomislav
* Spin-up speed bonus reduced from +40% to +10%
* Quick-Fix
* Medic mirrors blast jump of their heal target
* Crusader's Crossbow
* Reload speed time reduced by +40%
* Cozy Camper
* Regenerates 1 heath per second
* Reduced movement penalty from -90% to -80%
* Sticky Jumper and Rocket Jumper
* Added 'flying' sound to blast jumps
* The Concheror
* Changed rage building source from damage done and damage
 received to only damage done
* Increased the rate at which Rage builds for this item by
 +25%
* The Equalizer
* Removed player move speed modification and added it to a
 new item named The Escape Plan
* All owners of the Equalizer will be automatically granted
 The Escape Plan
* Crit-a-Cola
* Added +25% increased movement speed while active
* Increased duration from 6 to 8 seconds
* Atomic Bonk
* Increased duration from 6 to 8 seconds
* All Flamethrowers
* Increased base damage by +10%.
* Backburner
* Removed +10% damage bonus attribute
* Note: Because of base damage increase, damage remains
 unchanged
* Degreaser
* Added -10% damage penalty attribute
* Note: Because of base damage increase, damage remains
 unchanged
* Phlogistinator
* Damage defense while taunting reduced from -90% to -75%
 - Item bug fixes
* Fixed sentry sometimes spawning in shielded mode while the
 Wrangler was equipped, but not deployed
* Improved visual and audio cues for when the Manmelter is ready to
 fire
* Fixed Manmelter being able to earn crits via friendly Pyro
 self-damage
* Fixed Scotch Bonnet's blue team skin not showing
* Fixed Unarmed Combat's taunt not working
* Unarmed Combat's color now matches the team using it
* Fixed the Apparition's Aspect showing a burning texture in DX8



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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-27 Thread byteframe
eww, it's that guy.

On Wed, Jun 27, 2012 at 9:22 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 Not to be that guy, but can we get a CS:S sync for those Mac fixes? It's
 been an issue on every platform since launch, and it would be fantastic if
 it was included for Counter-Strike: Source as well.

 Thanks,
 Kyle.


 On Wed, Jun 27, 2012 at 6:15 PM, Eric Smith er...@valvesoftware.comwrote:

 We've released mandatory updates to Team Fortress 2, Day of Defeat:
 Source, and Half-Life 2: Deathmatch. The notes for the updates are below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow
 server admins to control the maximum RCON packet size and whether or not
 users get banned for exceeding that limit. The defaults reflect the
 existing behavior.
 - Fixed not being able to import custom spray images on Macs
 - Fixed Macs cancelling http map downloads that take longer than 30
 seconds

 Team Fortress 2
 - Added Pyrovision!
 - Added new game mode Special Delivery and map Doomsday!
 - Friendly players glow when carrying the flag
 - Fixed rare cases where flag could fall out of the world
 - Fixed cases where the Payload HUD looked like the cart is still on a
 hill when it isn't
 - Fixed cases where some clients didn't receive broadcasts about long
 continuous particle effects being started or stopped
 - Updated the HTML renderer for displaying server MOTD
 - Votes created by a dedicated server no longer trigger a failed vote
 cooldown
 - Fixed map triggered annotation events not working on dedicated servers
 - Fixed the game crashing if tempents are created that use invalid
 materials
 - Using a Name Tag while in game notifies everyone of the name change
 - Fixed Strange Part: Projectiles Reflected not tracking grenade and
 sentry rocket deflections
 - Added new items
* City on Fire item sets
* Pyroland weapons and cosmetics
* Community-contributed cosmetic items for all classes
* Mysterious treasures have been incinerated, but are now craftable
* Added crafting recipe for Pile of Ash
* Scorched Keys are now available in the store for a limited time
* New promo item
 - Weapon balancing changes
* Gloves of Running Urgently
* Removed self-damage over time penalty
* Heavy takes mini-crits while active and for 3 seconds
 after switching away
* Attack damage penalty reduced from -50% to -25%
* Tomislav
* Spin-up speed bonus reduced from +40% to +10%
* Quick-Fix
* Medic mirrors blast jump of their heal target
* Crusader's Crossbow
* Reload speed time reduced by +40%
* Cozy Camper
* Regenerates 1 heath per second
* Reduced movement penalty from -90% to -80%
* Sticky Jumper and Rocket Jumper
* Added 'flying' sound to blast jumps
* The Concheror
* Changed rage building source from damage done and
 damage received to only damage done
* Increased the rate at which Rage builds for this item by
 +25%
* The Equalizer
* Removed player move speed modification and added it to a
 new item named The Escape Plan
* All owners of the Equalizer will be automatically
 granted The Escape Plan
* Crit-a-Cola
* Added +25% increased movement speed while active
* Increased duration from 6 to 8 seconds
* Atomic Bonk
* Increased duration from 6 to 8 seconds
* All Flamethrowers
* Increased base damage by +10%.
* Backburner
* Removed +10% damage bonus attribute
* Note: Because of base damage increase, damage remains
 unchanged
* Degreaser
* Added -10% damage penalty attribute
* Note: Because of base damage increase, damage remains
 unchanged
* Phlogistinator
* Damage defense while taunting reduced from -90% to -75%
 - Item bug fixes
* Fixed sentry sometimes spawning in shielded mode while the
 Wrangler was equipped, but not deployed
* Improved visual and audio cues for when the Manmelter is ready
 to fire
* Fixed Manmelter being able to earn crits via friendly Pyro
 self-damage
* Fixed Scotch Bonnet's blue team skin not showing
* Fixed Unarmed Combat's taunt not working
* Unarmed Combat's color now matches the team using it
* Fixed the Apparition's Aspect showing a burning texture in DX8



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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-18 Thread Admin
Twat

-Original Message-


Nope.avi


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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-18 Thread Dominik Friedrichs
When was the last CS:S update? I cant actually remember. Why would they 
even bother to update that when theres CS:GO coming up and all? Just sayin'.


On 2012/04/18 04:23, Kyle Sanderson wrote:

It's cool. For whatever reason, Valve decided to 'detach' CS:S from The
World (Again). Hopefully we'll continue to get exploit fixes, even
having them delayed like it is at the moment is better then not having
them at all.

Ugh Forlix lol :(

Thanks,
Kyle.



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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-18 Thread Kyle Sanderson
Well, they claimed after CS:GO was announced and this happened, that
wouldn't occur, however it has *Shocker*. Remember, if any shared content
(materials/sounds/models) changes, CS:S will update as well.

To the best of my knowledge, the last real CS:S update occurred on February
9th, the rest have been shared client changes.

We're now 10 updates behind, 3 with 'announced' engine changes.
Kyle.

On Wed, Apr 18, 2012 at 6:26 AM, Dominik Friedrichs d...@forlix.org wrote:

 When was the last CS:S update? I cant actually remember. Why would they
 even bother to update that when theres CS:GO coming up and all? Just sayin'.


 On 2012/04/18 04:23, Kyle Sanderson wrote:

 It's cool. For whatever reason, Valve decided to 'detach' CS:S from The
 World (Again). Hopefully we'll continue to get exploit fixes, even
 having them delayed like it is at the moment is better then not having
 them at all.

 Ugh Forlix lol :(

 Thanks,
 Kyle.



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[hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-17 Thread Eric Smith
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source and 
Half-Life 2: Deathmatch. The notes for the updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed server crash exploit related to audio buffer overruns
- Fixed server crash caused by using changelevel2
- Updated console logging system to minimize opening and closing of files, 
greatly improving performance under certain conditions
- Additional improvements for client/server stability

Team Fortress 2
- Added the Texas Half-Pants and the Bolt Action Blitzer 
- Updated the Teufort Tooth Kicker so it can also be equipped by the Engineer
- Updated the Scrap Pack so it can now be crafted, gift-wrapped, and traded
- Updated the Short Circuit
   - Fixed projectiles not being cleared if they were blocked by buildings or 
other projectiles
   - Fixed not incrementing the How the Pests Was Gunned achievement for 
destroyed stickies
- Fixed being able to place buildings in nobuild zones
- Fixed Red team Pyros being able to grief teammates by attacking them with the 
flamethrower and then switching to team Spectator during the attack
- Added the ability to remove Strange parts via the Restore button in the 
backpack
- Added the ability to reset scores on Strange items via the Restore button in 
the backpack
- Crates now display their series number in the backpack view
- Added new tf_hud_no_crosshair_on_scope_zoom to the Advanced Options menu
- Fixed using the inspect command to Spy-check teammates
- Fixed the Bazaar Bargain increasing its head count while shooting at 
ÜberCharged enemies
- Fixed defense buffs reducing crush and telefrag damage
- Fixed a bug that would cause Medics to reduce the health of heal targets if 
the target had earned more health than their normally allowed max overheal
- The Cozy Camper’s description now correctly reflects the actual speed 
reduction while scoped and is now applied correctly when using the Huntsman 
(speed for the other rifles remains unchanged)
- Add the object entindex to the object_deflected game event
- 本地化檔案已更新

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-17 Thread King Harkinian
http://cloud.steampowered.com/ugc/540671188302612123/5A1AD9B3F3F5409A64B8554A12F945F371DBEDBB/
http://puu.sh/q93V

what did you do

On Tue, Apr 17, 2012 at 7:13 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released mandatory updates for Team Fortress 2, Day of Defeat:
 Source and Half-Life 2: Deathmatch. The notes for the updates are below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fixed server crash exploit related to audio buffer overruns
 - Fixed server crash caused by using changelevel2
 - Updated console logging system to minimize opening and closing of files,
 greatly improving performance under certain conditions
 - Additional improvements for client/server stability

 Team Fortress 2
 - Added the Texas Half-Pants and the Bolt Action Blitzer
 - Updated the Teufort Tooth Kicker so it can also be equipped by the
 Engineer
 - Updated the Scrap Pack so it can now be crafted, gift-wrapped, and traded
 - Updated the Short Circuit
- Fixed projectiles not being cleared if they were blocked by buildings
 or other projectiles
- Fixed not incrementing the How the Pests Was Gunned achievement for
 destroyed stickies
 - Fixed being able to place buildings in nobuild zones
 - Fixed Red team Pyros being able to grief teammates by attacking them
 with the flamethrower and then switching to team Spectator during the attack
 - Added the ability to remove Strange parts via the Restore button in the
 backpack
 - Added the ability to reset scores on Strange items via the Restore
 button in the backpack
 - Crates now display their series number in the backpack view
 - Added new tf_hud_no_crosshair_on_scope_zoom to the Advanced Options
 menu
 - Fixed using the inspect command to Spy-check teammates
 - Fixed the Bazaar Bargain increasing its head count while shooting at
 ÜberCharged enemies
 - Fixed defense buffs reducing crush and telefrag damage
 - Fixed a bug that would cause Medics to reduce the health of heal targets
 if the target had earned more health than their normally allowed max
 overheal
 - The Cozy Camper’s description now correctly reflects the actual speed
 reduction while scoped and is now applied correctly when using the Huntsman
 (speed for the other rifles remains unchanged)
 - Add the object entindex to the object_deflected game event
 - 本地化檔案已更新

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-17 Thread Bruno Garcia

 本地化檔案已更新
 Localization file has been updated


Have you done research on the server exploits that have been posted this
last few days?
It's crucial that they are fixed.

On Tue, Apr 17, 2012 at 8:37 PM, King Harkinian harkiniank...@gmail.comwrote:


 http://cloud.steampowered.com/ugc/540671188302612123/5A1AD9B3F3F5409A64B8554A12F945F371DBEDBB/
 http://puu.sh/q93V

 what did you do

 On Tue, Apr 17, 2012 at 7:13 PM, Eric Smith er...@valvesoftware.comwrote:

 We've released mandatory updates for Team Fortress 2, Day of Defeat:
 Source and Half-Life 2: Deathmatch. The notes for the updates are below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fixed server crash exploit related to audio buffer overruns
 - Fixed server crash caused by using changelevel2
 - Updated console logging system to minimize opening and closing of
 files, greatly improving performance under certain conditions
 - Additional improvements for client/server stability

 Team Fortress 2
 - Added the Texas Half-Pants and the Bolt Action Blitzer
 - Updated the Teufort Tooth Kicker so it can also be equipped by the
 Engineer
 - Updated the Scrap Pack so it can now be crafted, gift-wrapped, and
 traded
 - Updated the Short Circuit
- Fixed projectiles not being cleared if they were blocked by
 buildings or other projectiles
- Fixed not incrementing the How the Pests Was Gunned achievement
 for destroyed stickies
 - Fixed being able to place buildings in nobuild zones
 - Fixed Red team Pyros being able to grief teammates by attacking them
 with the flamethrower and then switching to team Spectator during the attack
 - Added the ability to remove Strange parts via the Restore button in the
 backpack
 - Added the ability to reset scores on Strange items via the Restore
 button in the backpack
 - Crates now display their series number in the backpack view
 - Added new tf_hud_no_crosshair_on_scope_zoom to the Advanced Options
 menu
 - Fixed using the inspect command to Spy-check teammates
 - Fixed the Bazaar Bargain increasing its head count while shooting at
 ÜberCharged enemies
 - Fixed defense buffs reducing crush and telefrag damage
 - Fixed a bug that would cause Medics to reduce the health of heal
 targets if the target had earned more health than their normally allowed
 max overheal
 - The Cozy Camper’s description now correctly reflects the actual speed
 reduction while scoped and is now applied correctly when using the Huntsman
 (speed for the other rifles remains unchanged)
 - Add the object entindex to the object_deflected game event
 - 本地化檔案已更新

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 please visit:
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-17 Thread Kyle Sanderson
Can we get a CS:S sync?

Thanks,
Kyle.

On Tue, Apr 17, 2012 at 4:45 PM, Bruno Garcia garcia.bru...@gmail.comwrote:

 本地化檔案已更新
 Localization file has been updated


 Have you done research on the server exploits that have been posted this
 last few days?
 It's crucial that they are fixed.


 On Tue, Apr 17, 2012 at 8:37 PM, King Harkinian 
 harkiniank...@gmail.comwrote:


 http://cloud.steampowered.com/ugc/540671188302612123/5A1AD9B3F3F5409A64B8554A12F945F371DBEDBB/
 http://puu.sh/q93V

 what did you do

 On Tue, Apr 17, 2012 at 7:13 PM, Eric Smith er...@valvesoftware.comwrote:

 We've released mandatory updates for Team Fortress 2, Day of Defeat:
 Source and Half-Life 2: Deathmatch. The notes for the updates are below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fixed server crash exploit related to audio buffer overruns
 - Fixed server crash caused by using changelevel2
 - Updated console logging system to minimize opening and closing of
 files, greatly improving performance under certain conditions
 - Additional improvements for client/server stability

 Team Fortress 2
 - Added the Texas Half-Pants and the Bolt Action Blitzer
 - Updated the Teufort Tooth Kicker so it can also be equipped by the
 Engineer
 - Updated the Scrap Pack so it can now be crafted, gift-wrapped, and
 traded
 - Updated the Short Circuit
- Fixed projectiles not being cleared if they were blocked by
 buildings or other projectiles
- Fixed not incrementing the How the Pests Was Gunned achievement
 for destroyed stickies
 - Fixed being able to place buildings in nobuild zones
 - Fixed Red team Pyros being able to grief teammates by attacking them
 with the flamethrower and then switching to team Spectator during the attack
 - Added the ability to remove Strange parts via the Restore button in
 the backpack
 - Added the ability to reset scores on Strange items via the Restore
 button in the backpack
 - Crates now display their series number in the backpack view
 - Added new tf_hud_no_crosshair_on_scope_zoom to the Advanced Options
 menu
 - Fixed using the inspect command to Spy-check teammates
 - Fixed the Bazaar Bargain increasing its head count while shooting at
 ÜberCharged enemies
 - Fixed defense buffs reducing crush and telefrag damage
 - Fixed a bug that would cause Medics to reduce the health of heal
 targets if the target had earned more health than their normally allowed
 max overheal
 - The Cozy Camper’s description now correctly reflects the actual speed
 reduction while scoped and is now applied correctly when using the Huntsman
 (speed for the other rifles remains unchanged)
 - Add the object entindex to the object_deflected game event
 - 本地化檔案已更新

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-17 Thread DontWannaName!
CSS is a separate update I believe. Im sure it will be released later.

On Tue, Apr 17, 2012 at 5:32 PM, Dominik Friedrichs d...@forlix.org wrote:

 On 2012/04/18 01:59, Kyle Sanderson wrote:

 Can we get a CS:S sync?


 Nope.avi



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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-17 Thread Nomaan Ahmad
Well TF2, HL2DM and CSS all got the update at the same time on steam
client...
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-17 Thread DontWannaName!
It doesnt say CSS in the news...

On Tue, Apr 17, 2012 at 5:44 PM, Nomaan Ahmad n0man@gmail.com wrote:

 Well TF2, HL2DM and CSS all got the update at the same time on steam
 client...

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-17 Thread Nomaan Ahmad
My bad.

On 18 April 2012 02:01, DontWannaName! ad...@topnotchclan.com wrote:

 It doesnt say CSS in the news...

 On Tue, Apr 17, 2012 at 5:44 PM, Nomaan Ahmad n0man@gmail.com wrote:

 Well TF2, HL2DM and CSS all got the update at the same time on steam
 client...

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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-17 Thread Kyle Sanderson
It's cool. For whatever reason, Valve decided to 'detach' CS:S from The
World (Again). Hopefully we'll continue to get exploit fixes, even having
them delayed like it is at the moment is better then not having them at all.

Ugh Forlix lol :(

Thanks,
Kyle.

On Tue, Apr 17, 2012 at 6:02 PM, Nomaan Ahmad n0man@gmail.com wrote:

 My bad.


 On 18 April 2012 02:01, DontWannaName! ad...@topnotchclan.com wrote:

 It doesnt say CSS in the news...

 On Tue, Apr 17, 2012 at 5:44 PM, Nomaan Ahmad n0man@gmail.comwrote:

 Well TF2, HL2DM and CSS all got the update at the same time on steam
 client...

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