Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Marco Padovan
This is the Linux server list... my pc is powerful enough but don't know
who cares about how fast is my PC as I do not play TF2...
I just run servers on servers boxes.

Il 07/08/2011 05:55, Bruno Garcia ha scritto:
 I'd advice you if you don't know about the subject remove the fps_max flag,
 as it will play against you.
 Also, 333 isn't a good number. Try using fps_max 100 instead, it's better if
 you have a slower PC.

 On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote:

 Something is still broken into the fps limiter:

 while having the fps_max set to 300 cpu load while the server is empty is
 ok

 with fps_max set to 333 cpu load stay high (same as when the server is
 full) even with empty servers

 fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
 range) cpu usage is nearly zero when the server is empty.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-07 Thread José Santos
Any news about the voice fix?

2011/7/27 Alfred Reynolds alf...@valvesoftware.com:
 There is a bug with the latest beta release and voice not working at times, 
 its known and a fix is in the works. I am holding off on the hlbeta stuff to 
 let the TF2 changes settle.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of C Szabo
 Sent: Wednesday, July 27, 2011 11:52 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released


 Hm, i think hlbeta broke sv_voiceenable 1.

 Confirm anyone?





  From: alf...@valvesoftware.com
  To: hlds_linux@list.valvesoftware.com
  Date: Wed, 27 Jul 2011 16:52:57 +
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
  Crashhandler.so is our support library for the generation of crash
 dumps using the google breakpad library so we get good reporting for
 crashes in the field.
 
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Anthony Stoyanov
   Sent: Tuesday, July 26, 2011 11:49 PM
   To: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
  
   Now back to more important stuff :)
  
   What is crashhandler.so for?
   Servers still crashing probably cause of crappy written amxx
 plugins
   and
   it would be nice if there was a metod to detect those plugins (and
   yeah,
   not by disabling them one by one).
  
   On 27.7.2011 г. 01:14 ч., msleeper wrote:
Breaking news! Gamers are whiny and unpleasable! More at 11.
   
On Tue, Jul 26, 2011 at 5:43 PM, Emil Larssonail...@gmail.com
   wrote:
 From the little I heard about Counter-strike 2, it probably
 turns
   out very
different. And due to the little press around it, it's probably
 in
   the we
test what sticks stage, which was the stage TF2 was under for
   almost seven
years.
   
I expect a lot of CSS players moan about CS2 when it's out as
 it's
   too
diffrent. Kinda like with some TFC players when TF2 came out,
 but
   on a
larger scale.
   
On Tue, Jul 26, 2011 at 10:29 PM,
 Evaldashlds_li...@evagames.eu
   wrote:
   
That's really funny... CS2? What should CS2 look like?
 OrangeBox?
   Nop, we
have CS:S
OrangeBox+1.6 gameplay? Nop, we have CS:Promod? A game on 14
 year
   old
engine? HL1:CS2? Nop, thats hilarious...
I don't really understand what you kids want from CS2 actually?
   
   
On Tue, 26 Jul 2011 21:57:08 +0300, C Szabosza...@hotmail.com
   wrote:
   
   
They could update VAC so it actually catches cheaters and then
   they would
make money again! :)
There is a lot of cheaters in 1.6. Or they should make CS2 so
 they
   can
make money again on 1.6 players.
   
  Date: Tue, 26 Jul 2011 14:07:32 -0400
From: dpar...@utica.edu
To:
  
 hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1 engine beta update
 released
   
I'm not saying CS 1.6 is irrelevant; I shouldn't have
 compared it
   to
Quake 2 and that was my mistake.  Yes, CS 1.6 is hugely
 popular
worldwide, and yes, it's still a great game.  But Valve is in
 the
business of making money, and how much does Valve make off of
 CS
   1.6
these days compared to its other products?  Probably not
 much.  I
   think
this game has become a monkey on Valve's back, so to speak.
 It's
   still
very popular and it has a tremendous following, but the
 actual
   revenue
they bring in from it is small.  Most software companies
 don't
   support
their products nearly as long Valve has been supporting CS.
   
That's why I'm saying that we're lucky they even work on it
 at
   all.
They could just as easily throw their hands up in the air and
 say
they're done working on it.  People would still buy new
 games,
   Valve
would continue to make money, and we would be stuck with bugs
   that will
never get fixed.  So, instead of insulting them for not doing
   this work
sooner, it seems like we should be thanking them for doing
 this
   work at
all.  We're not paying them to use the game once we've bought
 it,
   and
we're not paying them for the server stuff at all.
   
On 07/26/2011 01:48 PM, ics wrote:
One sentence. Mann Co Store ingame. More money than cs 1.6
   buyers bring
in.
-ics
   
26.7.2011 20:43, C Szabo kirjoitti:
TF2 is only bigger becuse its free. So they should stop
 support
   TF2
when they dont even make money on it? :P
   
Date: Tue, 26 Jul 2011 20:24:49 +0300
From: fanta...@inbox.lv
To:
  
 hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1 engine beta update
   released
   
   
Ok, I understand you, but Counter-Strike was the most

Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Michael Johansen

Just thought i'd share something. Running with high fps doesn't do anything 
positive. fps_max 66.67 is enough and it is the best (if it is stable)

 Date: Sun, 7 Aug 2011 08:57:43 +0200
 From: e...@evcz.tk
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
 
 This is the Linux server list... my pc is powerful enough but don't know
 who cares about how fast is my PC as I do not play TF2...
 I just run servers on servers boxes.
 
 Il 07/08/2011 05:55, Bruno Garcia ha scritto:
  I'd advice you if you don't know about the subject remove the fps_max flag,
  as it will play against you.
  Also, 333 isn't a good number. Try using fps_max 100 instead, it's better if
  you have a slower PC.
 
  On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote:
 
  Something is still broken into the fps limiter:
 
  while having the fps_max set to 300 cpu load while the server is empty is
  ok
 
  with fps_max set to 333 cpu load stay high (same as when the server is
  full) even with empty servers
 
  fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
  range) cpu usage is nearly zero when the server is empty.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Björn Rohlén
This is server fps, which has to do with ticks and rates in worldstates, and
you are also wrong, but that is another story.

-TheG

On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen michs...@live.no wrote:


 Just thought i'd share something. Running with high fps doesn't do anything
 positive. fps_max 66.67 is enough and it is the best (if it is stable)

  Date: Sun, 7 Aug 2011 08:57:43 +0200
  From: e...@evcz.tk
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
 
  This is the Linux server list... my pc is powerful enough but don't know
  who cares about how fast is my PC as I do not play TF2...
  I just run servers on servers boxes.
 
  Il 07/08/2011 05:55, Bruno Garcia ha scritto:
   I'd advice you if you don't know about the subject remove the fps_max
 flag,
   as it will play against you.
   Also, 333 isn't a good number. Try using fps_max 100 instead, it's
 better if
   you have a slower PC.
  
   On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote:
  
   Something is still broken into the fps limiter:
  
   while having the fps_max set to 300 cpu load while the server is empty
 is
   ok
  
   with fps_max set to 333 cpu load stay high (same as when the server is
   full) even with empty servers
  
   fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
   range) cpu usage is nearly zero when the server is empty.
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Saul Rennison
I hope you understand that the world is only simulated every tick, and ticks
occur in suitable frames. A frame where a tick doesn't run is a waste of
power (at least server side).

In what way is he wrong?

On Sunday, 7 August 2011, Björn Rohlén bjorn.roh...@gmail.com wrote:
 This is server fps, which has to do with ticks and rates in worldstates,
and
 you are also wrong, but that is another story.

 -TheG

 On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen michs...@live.no wrote:


 Just thought i'd share something. Running with high fps doesn't do
anything
 positive. fps_max 66.67 is enough and it is the best (if it is stable)

  Date: Sun, 7 Aug 2011 08:57:43 +0200
  From: e...@evcz.tk
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
 
  This is the Linux server list... my pc is powerful enough but don't
know
  who cares about how fast is my PC as I do not play TF2...
  I just run servers on servers boxes.
 
  Il 07/08/2011 05:55, Bruno Garcia ha scritto:
   I'd advice you if you don't know about the subject remove the fps_max
 flag,
   as it will play against you.
   Also, 333 isn't a good number. Try using fps_max 100 instead, it's
 better if
   you have a slower PC.
  
   On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote:
  
   Something is still broken into the fps limiter:
  
   while having the fps_max set to 300 cpu load while the server is
empty
 is
   ok
  
   with fps_max set to 333 cpu load stay high (same as when the server
is
   full) even with empty servers
  
   fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
   range) cpu usage is nearly zero when the server is empty.
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


-- 


Kind regards,
*Saul Rennison*
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Marco Padovan
What's currently the default fps_max value if not forced via command line?

66.67?

btw I was just reporting a problem that happens only when using specific
frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar
problems if the bug is ported also to the other base rate (66.66)...

I do not care if 66 is the best or of 300 is the worst... I'm just
reporting what I think could be something wrong...

Nobody confirm the problem?

It appear to be identical to the one that happened a few weeks ago with
the FPS limiter (in the case the problem was present on many more fps
values)...

Il 07/08/2011 18:06, Saul Rennison ha scritto:
 I hope you understand that the world is only simulated every tick, and ticks
 occur in suitable frames. A frame where a tick doesn't run is a waste of
 power (at least server side).

 In what way is he wrong?

 On Sunday, 7 August 2011, Björn Rohlén bjorn.roh...@gmail.com wrote:
 This is server fps, which has to do with ticks and rates in worldstates,
 and
 you are also wrong, but that is another story.

 -TheG

 On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen michs...@live.no wrote:

 Just thought i'd share something. Running with high fps doesn't do
 anything
 positive. fps_max 66.67 is enough and it is the best (if it is stable)

 Date: Sun, 7 Aug 2011 08:57:43 +0200
 From: e...@evcz.tk
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] fps_max 333 = high cpu usage

 This is the Linux server list... my pc is powerful enough but don't
 know
 who cares about how fast is my PC as I do not play TF2...
 I just run servers on servers boxes.

 Il 07/08/2011 05:55, Bruno Garcia ha scritto:
 I'd advice you if you don't know about the subject remove the fps_max
 flag,
 as it will play against you.
 Also, 333 isn't a good number. Try using fps_max 100 instead, it's
 better if
 you have a slower PC.

 On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote:

 Something is still broken into the fps limiter:

 while having the fps_max set to 300 cpu load while the server is
 empty
 is
 ok

 with fps_max set to 333 cpu load stay high (same as when the server
 is
 full) even with empty servers

 fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
 range) cpu usage is nearly zero when the server is empty.
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] HLDS BETA Problem

2011-08-07 Thread thiago
I need to use HLDS beta release due to the autobuy exploit
But when map changes the voice dont work for any player in any map before
restarting the server.

Anyone know a solution?

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Ross Bemrose
The default is 300 on Orange Box.  You can see this by typing fps_max 
in the server console.


On 8/7/2011 1:00 PM, Marco Padovan wrote:

What's currently the default fps_max value if not forced via command line?

66.67?

btw I was just reporting a problem that happens only when using specific
frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar
problems if the bug is ported also to the other base rate (66.66)...

I do not care if 66 is the best or of 300 is the worst... I'm just
reporting what I think could be something wrong...

Nobody confirm the problem?

It appear to be identical to the one that happened a few weeks ago with
the FPS limiter (in the case the problem was present on many more fps
values)...

Il 07/08/2011 18:06, Saul Rennison ha scritto:

I hope you understand that the world is only simulated every tick, and ticks
occur in suitable frames. A frame where a tick doesn't run is a waste of
power (at least server side).

In what way is he wrong?

On Sunday, 7 August 2011, Björn Rohlénbjorn.roh...@gmail.com  wrote:

This is server fps, which has to do with ticks and rates in worldstates,

and

you are also wrong, but that is another story.

-TheG

On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansenmichs...@live.no  wrote:


Just thought i'd share something. Running with high fps doesn't do

anything

positive. fps_max 66.67 is enough and it is the best (if it is stable)


Date: Sun, 7 Aug 2011 08:57:43 +0200
From: e...@evcz.tk
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] fps_max 333 = high cpu usage

This is the Linux server list... my pc is powerful enough but don't

know

who cares about how fast is my PC as I do not play TF2...
I just run servers on servers boxes.

Il 07/08/2011 05:55, Bruno Garcia ha scritto:

I'd advice you if you don't know about the subject remove the fps_max

flag,

as it will play against you.
Also, 333 isn't a good number. Try using fps_max 100 instead, it's

better if

you have a slower PC.

On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovane...@evcz.tk  wrote:


Something is still broken into the fps limiter:

while having the fps_max set to 300 cpu load while the server is

empty

is

ok

with fps_max set to 333 cpu load stay high (same as when the server

is

full) even with empty servers

fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
range) cpu usage is nearly zero when the server is empty.
___
To unsubscribe, edit your list preferences, or view the list

archives,

please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list

archives,

please visit:

http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives,

please visit:

http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,

please visit:

http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] HLDS BETA Problem

2011-08-07 Thread kam...@gmail.com

Solution is - Don't use beta releases :-)


Pozdrawiam.
Kamil Tlak

Dnia 2011-08-07 o godz. 19:01 thi...@siegnet.com napisał(a):


I need to use HLDS beta release due to the autobuy exploit
But when map changes the voice dont work for any player in any map  
before

restarting the server.

Anyone know a solution?

___
To unsubscribe, edit your list preferences, or view the list  
archives, please visit:

http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Marco Padovan
Thank you for the clarification :)

I can confirm that 300fps is working fine... from what I was able to see
only 333 was giving troubles, any other value appeared to be ok

Il 07/08/2011 19:02, Ross Bemrose ha scritto:
 The default is 300 on Orange Box.  You can see this by typing
 fps_max in the server console.

 On 8/7/2011 1:00 PM, Marco Padovan wrote:
 What's currently the default fps_max value if not forced via command
 line?

 66.67?

 btw I was just reporting a problem that happens only when using specific
 frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar
 problems if the bug is ported also to the other base rate (66.66)...

 I do not care if 66 is the best or of 300 is the worst... I'm just
 reporting what I think could be something wrong...

 Nobody confirm the problem?

 It appear to be identical to the one that happened a few weeks ago with
 the FPS limiter (in the case the problem was present on many more fps
 values)...

 Il 07/08/2011 18:06, Saul Rennison ha scritto:
 I hope you understand that the world is only simulated every tick,
 and ticks
 occur in suitable frames. A frame where a tick doesn't run is a
 waste of
 power (at least server side).

 In what way is he wrong?

 On Sunday, 7 August 2011, Björn Rohlénbjorn.roh...@gmail.com  wrote:
 This is server fps, which has to do with ticks and rates in
 worldstates,
 and
 you are also wrong, but that is another story.

 -TheG

 On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansenmichs...@live.no 
 wrote:

 Just thought i'd share something. Running with high fps doesn't do
 anything
 positive. fps_max 66.67 is enough and it is the best (if it is
 stable)

 Date: Sun, 7 Aug 2011 08:57:43 +0200
 From: e...@evcz.tk
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] fps_max 333 = high cpu usage

 This is the Linux server list... my pc is powerful enough but don't
 know
 who cares about how fast is my PC as I do not play TF2...
 I just run servers on servers boxes.

 Il 07/08/2011 05:55, Bruno Garcia ha scritto:
 I'd advice you if you don't know about the subject remove the
 fps_max
 flag,
 as it will play against you.
 Also, 333 isn't a good number. Try using fps_max 100 instead, it's
 better if
 you have a slower PC.

 On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovane...@evcz.tk  wrote:

 Something is still broken into the fps limiter:

 while having the fps_max set to 300 cpu load while the server is
 empty
 is
 ok

 with fps_max set to 333 cpu load stay high (same as when the
 server
 is
 full) even with empty servers

 fps_max set to 0 (resulting costantly within the 497.30 ~
 497.70 fps
 range) cpu usage is nearly zero when the server is empty.
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] HLDS BETA Problem

2011-08-07 Thread Misiu Pajor
This has been reported multiple times in the mailing list. I'm certain that 
Valve is aware of this issue and are/will be working on a fix to solve this in 
the near future.

Mvh,
Misiu Pajor

-Original Message-
From: thi...@siegnet.com [mailto:thi...@siegnet.com] 
Sent: Sunday, August 07, 2011 7:02 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] HLDS BETA Problem

I need to use HLDS beta release due to the autobuy exploit
But when map changes the voice dont work for any player in any map before
restarting the server.

Anyone know a solution?




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] HLDS BETA Problem

2011-08-07 Thread Andres Pozos

Theres an amxmodx plugin called fixautouy that fix it.

Solution is - Don't use beta releases :-)


Pozdrawiam.
Kamil Tlak

Dnia 2011-08-07 o godz. 19:01 thi...@siegnet.com napisał(a):


I need to use HLDS beta release due to the autobuy exploit
But when map changes the voice dont work for any player in any map 
before

restarting the server.

Anyone know a solution?

___
To unsubscribe, edit your list preferences, or view the list 
archives, please visit:

http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:

http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread hlds
Tested this on an empty server and I didn't see any difference bettwen 300 and 
333, same CPU usage being reported by htop (~8%, but I was expecting 0-1%).

 
  - Original Message -
  From: Marco Padovan
  Sent: 08/07/11 08:00 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
 
   
What's currently the default fps_max value if not forced via command line?

66.67?

btw I was just reporting a problem that happens only when using specific
frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar
problems if the bug is ported also to the other base rate (66.66)...

I do not care if 66 is the best or of 300 is the worst... I'm just
reporting what I think could be something wrong...

Nobody confirm the problem?

It appear to be identical to the one that happened a few weeks ago with
the FPS limiter (in the case the problem was present on many more fps
values)...

Il 07/08/2011 18:06, Saul Rennison ha scritto:
 I hope you understand that the world is only simulated every tick, and ticks
 occur in suitable frames. A frame where a tick doesn't run is a waste of
 power (at least server side).

 In what way is he wrong?

 On Sunday, 7 August 2011, Björn Rohlén bjorn.roh...@gmail.com wrote:
 This is server fps, which has to do with ticks and rates in worldstates,
 and
 you are also wrong, but that is another story.

 -TheG

 On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen michs...@live.no wrote:

 Just thought i'd share something. Running with high fps doesn't do
 anything
 positive. fps_max 66.67 is enough and it is the best (if it is stable)

 Date: Sun, 7 Aug 2011 08:57:43 +0200
 From: e...@evcz.tk
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] fps_max 333 = high cpu usage

 This is the Linux server list... my pc is powerful enough but don't
 know
 who cares about how fast is my PC as I do not play TF2...
 I just run servers on servers boxes.

 Il 07/08/2011 05:55, Bruno Garcia ha scritto:
 I'd advice you if you don't know about the subject remove the fps_max
 flag,
 as it will play against you.
 Also, 333 isn't a good number. Try using fps_max 100 instead, it's
 better if
 you have a slower PC.

 On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote:

 Something is still broken into the fps limiter:

 while having the fps_max set to 300 cpu load while the server is
 empty
 is
 ok

 with fps_max set to 333 cpu load stay high (same as when the server
 is
 full) even with empty servers

 fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
 range) cpu usage is nearly zero when the server is empty.
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux  

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Marco Padovan
What kind of kernel are you using?

Looks like the same problem of the other time affecting only realtime
preempt kernels :/
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux