Re: [hlds_linux] Limit for connections from same IP-address

2012-06-30 Thread Kyle Sanderson
Try this http://pastie.org/private/yvlsz330squm7ifbofe1g

I haven't tested it at all (I'm having my own issues with spam at the
moment).

Thanks,
Kyle.

On Fri, Jun 29, 2012 at 10:02 PM, ics i...@ics-base.net wrote:

 It seems that someone is pulling some sort of prank. Today morning i had
 server full of players. Nothing wrong with that but there were 34 players
 with different Steamid  - but same IP. So those were just blocking regular
 players from entering in. Naturally i banned the IP but connection limit
 from same IP could be usefull so this never happens again to me or to
 anyone else.

 These is the status output during that time. Also it looks like they were
 not fully connected and not even the 2 reserved slots i had, didn't kick em
 off. This was on CS Source.

 # userid nameuniqueidconnected ping loss state
  adr
 #   4342 Alice STEAM_0:1:20237730 02:1500
 connecting 89.238.160.234:27000
 #   4343 Duplex I JoshySTEAM_0:1:38846072  02:1500
 connecting 89.238.160.234:27001
 #   4344 KnobjockeySTEAM_0:0:42699484  02:1100
 connecting 89.238.160.234:27002
 #   4345 D00m  STEAM_0:1:33755189 02:1100
 connecting 89.238.160.234:27004
 #   4346 CheeseSTEAM_0:0:75867602:1000
 connecting 89.238.160.234:27006
 #   4347 Bubbles   STEAM_0:0:20099861  02:0900
 connecting 89.238.160.234:27007
 #   4348 Dak   STEAM_0:1:9953147   02:0900
 connecting 89.238.160.234:27008
 #   4349 KillaKrew STEAM_0:1:41407727  02:0800
 connecting 89.238.160.234:27009
 #   4350 KickerSTEAM_0:1:19472163  02:0800
 connecting 89.238.160.234:27010
 #   4351 - \/G - kagoliksis STEAM_0:1:49582220 02:0700
 connecting 89.238.160.234:27011
 #   4352 The Unknown l teh pimp STEAM_0:0:32576069 02:0700
 connecting 89.238.160.234:27012
 #   4353 Erica STEAM_0:1:17330525  02:0500
 connecting 89.238.160.234:27015
 #   4354 Audio BLurr #lemonkeyface STEAM_0:1:44662967 02:05 00
 connecting 89.238.160.234:27016
 #   4355 Predator  STEAM_0:0:99299402:0400
 connecting 89.238.160.234:27017
 #   4356 DRAGON_PRINCE 33  STEAM_0:0:50610209  02:0400
 connecting 89.238.160.234:27018
 #   4357 Gestapo   STEAM_0:0:42777303  02:0300
 connecting 89.238.160.234:27019
 #   4358 Raymond #Hentai   STEAM_0:1:23567084  02:0300
 connecting 89.238.160.234:27020
 #   4359 TeertsSTEAM_0:0:40367470 02:0200
 connecting 89.238.160.234:27021
 #   4360 RedbullmanSTEAM_0:1:43922845  02:0200
 connecting 89.238.160.234:27022
 #   4361 Gravitics STEAM_0:0:25852360  02:0000
 connecting 89.238.160.234:27026
 #   4362 BEARTATO! STEAM_0:0:46847338  02:0000
 connecting 89.238.160.234:27027
 #   4363 WAKA  STEAM_0:1:43532453 01:5900
 connecting 89.238.160.234:27028
 #   4364 NeX-_^zT  STEAM_0:1:43066163 01:5800
 connecting 89.238.160.234:27030
 #   4365 gizzeySTEAM_0:1:41953868 01:5800
 connecting 89.238.160.234:27031
 #   4366 «uTL»  Nikolai  STEAM_0:1:21515596  01:5700
 connecting 89.238.160.234:27032
 #   4367 ^4Tim The ToolMan Taylor STEAM_0:1:29246768 01:550 0
 connecting 89.238.160.234:27037
 #   4368 «uTA» Hawkman   STEAM_0:1:44815454  01:5400
 connecting 89.238.160.234:27038
 #   4369 k0a- #prod1gy STEAM_0:0:41072180 01:5400
 connecting 89.238.160.234:27039
 #   4370 Jake  STEAM_0:1:19311760  01:5400
 connecting 89.238.160.234:27040
 #   4371 Tenacious STEAM_0:1:10205817  01:5300
 connecting 89.238.160.234:27042
 #   4372 Ñhεεṡεá¹Ã¯á¹Ñα STEAM_0:1:30440488 01:5200
 connecting 89.238.160.234:27043
 #   4373 PeaceKeeper   STEAM_0:1:14264059  01:5000
 connecting 89.238.160.234:27047
 #   4374 Verruckt  STEAM_0:1:41962321 01:5000
 connecting 89.238.160.234:27048
 #   4375 DaBigPandaSTEAM_0:1:41275664 01:4900
 connecting 89.238.160.234:27049

 -ics


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[hlds_linux] TF2: how to disable training weapons on a public server w/o plugin?

2012-06-30 Thread Ronny Schedel

Hello,

we would like to disable the training weapons Sticky Jumper and Rocket 
Jumper on our public server, it would be nice if it could be done by a legal 
config change or a cvar. Someone knows a way how to do it?


I understand the reason for the training weapons, but these weapons annoying 
players on a non training server (FFA server). People are jumping around 
senselessly. It doesn't help for the game play.


Best regards

Ronny Schedel 



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Re: [hlds_linux] TF2: how to disable training weapons on a public server w/o plugin?

2012-06-30 Thread Andreas Grimm
In my eyes the Jumper weapons are no training weapons only.
I use them to get fast from one point to another and I use my secondary or
melee weapon to attack.

But you could use plugins to get rid of unwanted weapons.
Don't know any plugin URL atm, but I know that they exist.

 - Andreas

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
Schedel
Sent: Saturday, June 30, 2012 9:55 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] TF2: how to disable training weapons on a public
server w/o plugin?

Hello,

we would like to disable the training weapons Sticky Jumper and Rocket 
Jumper on our public server, it would be nice if it could be done by a legal

config change or a cvar. Someone knows a way how to do it?

I understand the reason for the training weapons, but these weapons annoying

players on a non training server (FFA server). People are jumping around 
senselessly. It doesn't help for the game play.

Best regards

Ronny Schedel 


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Re: [hlds_linux] TF2 crash during shutdown

2012-06-30 Thread Jesse Molina


Follow-up to the issue below.

I was doing some testing tonight and noticed that where previously it 
took awhile before a server would crash on 'quit', even a freshly 
started 100% vanilla (no mods) TF2 server now always reliably crashes on 
'quit'.



So, just to say the same thing twice and for clarity:

Previously, a freshly started server would not crash on quit unless it 
had been up and running for a few hours.  Now, even a freshly started 
TF2 server always crashes on 'quit'.


I can't say when this changed.  It might have been on the Pyromania 
update or it could have been before.  I just happened to notice today.




Note that my experience is limited to the unix binary on a single host.



Jesse Molina wrote:


I am guessing you are new at this.

This has been normal for at least a year and a half, maybe two years.  I
don't recall when it first started happening but it was obvious when it
did.

For most people I know, this happens every time they exit the TF2 game
client.

But, it also happens to the server if and only if it has been active for
awhile (let's say 3 hours of active use).  My experience is that if you
tell a freshly started server to quit, it won't crash, but one that has
been up for a few hours will always crash.

It is normal. Ignore it.



Invalid Protocol wrote:

I have a TF2 server (Linux 32 bits), without metamod, sourcemod or any
other
changes. Since last update a crash occurs during shutdown (for example
when
quit command is used from console).  Same thing happens with public
servers
too. I'm the only one with this problem?

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--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608





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[hlds_linux] Quickplay Standing: Bad

2012-06-30 Thread Daniel G
So after the Pyro update Sourcemod was broken so I've disabled it, started
the server and went to work thinking everything is fine.
When I came back home I noticed everyone trying to connect to the server
got Kicked by Console the whole damn day.
I had to reinstall TF2 to fix this but now my server shows as Standing:
Bad.
I wonder how long it will take to get the Standing: Good status back?
Actually with a Bad status quickplay seems to have no effect at all.
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Re: [hlds_linux] Steam Auth Disconnects

2012-06-30 Thread Eli Witt
One of my servers is a 26 slot idle server and it's basically full 24/7,
maybe dropping to a dozen or so around monday or tuesday, but always full
up by around 6PM EST on Wednesday.

I can confidently say the Steam auth ticket drops never stopped at all. All
I need to do is look back on my Eluna graphs and I can see exactly where
every mass disconnect is because it goes from 3.3-3.6Mbps to zero
instantly.

The frequency may have dropped, but I still get an average of two a week.



On Fri, Jun 29, 2012 at 11:18 PM, Russell Smith
ve...@tinylittlerobots.uswrote:

 Were these added back in as a hidden feature for the pyro update?  Just
 had 2 servers drop all players simultaneously:

 L 06/29/2012 - 20:05:58: STEAMAUTH: Client  received failure code 6
 L 06/29/2012 - 20:05:58: 1333STEAM_x:x:**xRed
 disconnected (reason Client left game (Steam auth ticket has been canceled)

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Re: [hlds_linux] Quickplay Standing: Bad

2012-06-30 Thread Eli Witt
Standing is tied to the key you use to auth the server. It should not
change if you reinstall.

On Sat, Jun 30, 2012 at 7:48 AM, Daniel G srcdsl...@googlemail.com wrote:

 So after the Pyro update Sourcemod was broken so I've disabled it, started
 the server and went to work thinking everything is fine.
 When I came back home I noticed everyone trying to connect to the server
 got Kicked by Console the whole damn day.
 I had to reinstall TF2 to fix this but now my server shows as Standing:
 Bad.
 I wonder how long it will take to get the Standing: Good status back?
 Actually with a Bad status quickplay seems to have no effect at all.
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Re: [hlds_linux] Quickplay Standing: Bad

2012-06-30 Thread Daniel G
It's not because I've reinstalled, it's because the server kicked every
player by console trying to connect to the server for a whole friggin day
until I reinstalled the server.

2012/6/30 Eli Witt eliw...@gmail.com

 Standing is tied to the key you use to auth the server. It should not
 change if you reinstall.

 On Sat, Jun 30, 2012 at 7:48 AM, Daniel G srcdsl...@googlemail.com
 wrote:

  So after the Pyro update Sourcemod was broken so I've disabled it,
 started
  the server and went to work thinking everything is fine.
  When I came back home I noticed everyone trying to connect to the server
  got Kicked by Console the whole damn day.
  I had to reinstall TF2 to fix this but now my server shows as Standing:
  Bad.
  I wonder how long it will take to get the Standing: Good status back?
  Actually with a Bad status quickplay seems to have no effect at all.
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Re: [hlds_linux] Quickplay Standing: Bad

2012-06-30 Thread ics
I once did some testing with some build of server.so related to replay 
and i had to reboot the server multiple times to get the data. So 
players disconnected and connected multiple times. In a day, it turned 
back from bad to good. No point of creating new identity just because of 
that.


-ics

30.6.2012 14:48, Daniel G kirjoitti:

So after the Pyro update Sourcemod was broken so I've disabled it, started
the server and went to work thinking everything is fine.
When I came back home I noticed everyone trying to connect to the server
got Kicked by Console the whole damn day.
I had to reinstall TF2 to fix this but now my server shows as Standing:
Bad.
I wonder how long it will take to get the Standing: Good status back?
Actually with a Bad status quickplay seems to have no effect at all.
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Re: [hlds_linux] TF2: how to disable training weapons on a public server w/o plugin?

2012-06-30 Thread Emil Larsson
https://forums.alliedmods.net/showthread.php?p=1319084 Might be what you're
looking for.

There is a inbuilt way to block weapons, but it's only for tournament mode
afaik.

On Sat, Jun 30, 2012 at 9:54 AM, Ronny Schedel i...@ronny-schedel.dewrote:

 Hello,

 we would like to disable the training weapons Sticky Jumper and Rocket
 Jumper on our public server, it would be nice if it could be done by a
 legal config change or a cvar. Someone knows a way how to do it?

 I understand the reason for the training weapons, but these weapons
 annoying players on a non training server (FFA server). People are jumping
 around senselessly. It doesn't help for the game play.

 Best regards

 Ronny Schedel

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[hlds_linux] TF2, random segfaults on various scenarios

2012-06-30 Thread Albert
Hi all. I already asked my question in the Source DS Steam forums, but I 
guess asking here would be better.


In short, I manage a Team Fortress 2 server for our gaming community. I 
always had some kind of trouble with it, running on crashes and 
segmentation faults, but for the last months they were over.


Since the last update, I'm getting lots of segmentation faults again. 
They appear when randomly playing after only a few minutes of starting 
the server, or when changing map.


They also appear on a fresh server install with no plugins and running 
with the default config, and with three different Linux distros (tried 
so far Debian (kernel 3.2.19, libc 2.13, which is the OS the server 
runs); Arch Linux (kernel 3.4.4, libc 2.15) and Gentoo (kernel 3.3.8, 
libc 2.14), all of them on their x86_64 variants)


I find it to be srcds' fault since it happens with all three distros, 
and I would like to know if I'm the only one with these problems and if 
there's any fix or it's going to be fixed. I'm a little disappointed 
with Valve since I always had faults like these, which took a long time 
to fix, and now they appear again, and doesn't look like my servers' 
fault. Of course I could switch my server to Windows, but it's something 
I would not prefer to do.


Any help would be appreciated. I can provide logs and crash dumps.

Regards,

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Re: [hlds_linux] Limit for connections from same IP-address

2012-06-30 Thread ics
I dug a little deeper once i had time to do it and found out there were 
several bots from 2 different addresses connecting throughout the 
morning. One of them, 37.59.74.170, points to a cheat selling site 
sethhack.net from which some of the first bots came from. There are also 
reports in the logs about S3: Client connected with expired ticket: 
UserID: 10e9 and S3: Duplicate client connection: UserID: 110f SteamID 
6088042, S3: Duplicate client connection: UserID: 110f SteamID 2cf35d9.


It doesn't look like these are bot accounts which had different SteamID 
but same IP. Has someone found a way to make a connection using someone 
elses Steamid that eventually will timeout in 5 mins or so due to Steam 
not authing the SteamID on connect to aserver?


-ics

30.6.2012 9:26, Kyle Sanderson kirjoitti:

Try this http://pastie.org/private/yvlsz330squm7ifbofe1g

I haven't tested it at all (I'm having my own issues with spam at the
moment).

Thanks,
Kyle.

On Fri, Jun 29, 2012 at 10:02 PM, ics i...@ics-base.net wrote:


It seems that someone is pulling some sort of prank. Today morning i had
server full of players. Nothing wrong with that but there were 34 players
with different Steamid  - but same IP. So those were just blocking regular
players from entering in. Naturally i banned the IP but connection limit
from same IP could be usefull so this never happens again to me or to
anyone else.

These is the status output during that time. Also it looks like they were
not fully connected and not even the 2 reserved slots i had, didn't kick em
off. This was on CS Source.

# userid nameuniqueidconnected ping loss state
  adr
#   4342 Alice STEAM_0:1:20237730 02:1500
connecting 89.238.160.234:27000
#   4343 Duplex I JoshySTEAM_0:1:38846072  02:1500
connecting 89.238.160.234:27001
#   4344 KnobjockeySTEAM_0:0:42699484  02:1100
connecting 89.238.160.234:27002
#   4345 D00m  STEAM_0:1:33755189 02:1100
connecting 89.238.160.234:27004
#   4346 CheeseSTEAM_0:0:75867602:1000
connecting 89.238.160.234:27006
#   4347 Bubbles   STEAM_0:0:20099861  02:0900
connecting 89.238.160.234:27007
#   4348 Dak   STEAM_0:1:9953147   02:0900
connecting 89.238.160.234:27008
#   4349 KillaKrew STEAM_0:1:41407727  02:0800
connecting 89.238.160.234:27009
#   4350 KickerSTEAM_0:1:19472163  02:0800
connecting 89.238.160.234:27010
#   4351 - \/G - kagoliksis STEAM_0:1:49582220 02:0700
connecting 89.238.160.234:27011
#   4352 The Unknown l teh pimp STEAM_0:0:32576069 02:0700
connecting 89.238.160.234:27012
#   4353 Erica STEAM_0:1:17330525  02:0500
connecting 89.238.160.234:27015
#   4354 Audio BLurr #lemonkeyface STEAM_0:1:44662967 02:05 00
connecting 89.238.160.234:27016
#   4355 Predator  STEAM_0:0:99299402:0400
connecting 89.238.160.234:27017
#   4356 DRAGON_PRINCE 33  STEAM_0:0:50610209  02:0400
connecting 89.238.160.234:27018
#   4357 Gestapo   STEAM_0:0:42777303  02:0300
connecting 89.238.160.234:27019
#   4358 Raymond #Hentai   STEAM_0:1:23567084  02:0300
connecting 89.238.160.234:27020
#   4359 TeertsSTEAM_0:0:40367470 02:0200
connecting 89.238.160.234:27021
#   4360 RedbullmanSTEAM_0:1:43922845  02:0200
connecting 89.238.160.234:27022
#   4361 Gravitics STEAM_0:0:25852360  02:0000
connecting 89.238.160.234:27026
#   4362 BEARTATO! STEAM_0:0:46847338  02:0000
connecting 89.238.160.234:27027
#   4363 WAKA  STEAM_0:1:43532453 01:5900
connecting 89.238.160.234:27028
#   4364 NeX-_^zT  STEAM_0:1:43066163 01:5800
connecting 89.238.160.234:27030
#   4365 gizzeySTEAM_0:1:41953868 01:5800
connecting 89.238.160.234:27031
#   4366 «uTL»  Nikolai  STEAM_0:1:21515596  01:5700
connecting 89.238.160.234:27032
#   4367 ^4Tim The ToolMan Taylor STEAM_0:1:29246768 01:550 0
connecting 89.238.160.234:27037
#   4368 «uTA» Hawkman   STEAM_0:1:44815454  01:5400
connecting 89.238.160.234:27038
#   4369 k0a- #prod1gy STEAM_0:0:41072180 01:5400
connecting 89.238.160.234:27039
#   4370 Jake  STEAM_0:1:19311760  01:5400
connecting 89.238.160.234:27040
#   4371 Tenacious STEAM_0:1:10205817  01:5300
connecting 89.238.160.234:27042
#   4372 Ñhεεṡεá¹Ã¯á¹Ñα STEAM_0:1:30440488 01:5200
connecting 89.238.160.234:27043
#   4373 PeaceKeeper   STEAM_0:1:14264059  01:5000
connecting 89.238.160.234:27047
#   4374 Verruckt  STEAM_0:1:41962321 01:5000
connecting 89.238.160.234:27048
#   4375 DaBigPandaSTEAM_0:1:41275664 01:4900

Re: [hlds_linux] Limit for connections from same IP-address

2012-06-30 Thread AnAkIn
Don't worry, Seth is a nice guy. Valve unVAC his Steam account when
his hacks get him VAC banned. :)
https://dl.dropbox.com/u/6938670/seth_ban.png


2012/6/30 ics i...@ics-base.net:
 I dug a little deeper once i had time to do it and found out there were
 several bots from 2 different addresses connecting throughout the morning.
 One of them, 37.59.74.170, points to a cheat selling site sethhack.net from
 which some of the first bots came from. There are also reports in the logs
 about S3: Client connected with expired ticket: UserID: 10e9 and S3:
 Duplicate client connection: UserID: 110f SteamID 6088042, S3: Duplicate
 client connection: UserID: 110f SteamID 2cf35d9.

 It doesn't look like these are bot accounts which had different SteamID but
 same IP. Has someone found a way to make a connection using someone elses
 Steamid that eventually will timeout in 5 mins or so due to Steam not
 authing the SteamID on connect to aserver?

 -ics

 30.6.2012 9:26, Kyle Sanderson kirjoitti:

 Try this http://pastie.org/private/yvlsz330squm7ifbofe1g

 I haven't tested it at all (I'm having my own issues with spam at the
 moment).

 Thanks,
 Kyle.

 On Fri, Jun 29, 2012 at 10:02 PM, ics i...@ics-base.net wrote:

 It seems that someone is pulling some sort of prank. Today morning i had
 server full of players. Nothing wrong with that but there were 34 players
 with different Steamid  - but same IP. So those were just blocking
 regular
 players from entering in. Naturally i banned the IP but connection limit
 from same IP could be usefull so this never happens again to me or to
 anyone else.

 These is the status output during that time. Also it looks like they were
 not fully connected and not even the 2 reserved slots i had, didn't kick
 em
 off. This was on CS Source.

 # userid name                uniqueid            connected ping loss
 state
  adr
 #   4342 Alice             STEAM_0:1:20237730 02:15        0    0
 connecting 89.238.160.234:27000
 #   4343 Duplex I Joshy    STEAM_0:1:38846072  02:15        0    0
 connecting 89.238.160.234:27001
 #   4344 Knobjockey        STEAM_0:0:42699484  02:11        0    0
 connecting 89.238.160.234:27002
 #   4345 D00m              STEAM_0:1:33755189 02:11        0    0
 connecting 89.238.160.234:27004
 #   4346 Cheese            STEAM_0:0:758676    02:10        0    0
 connecting 89.238.160.234:27006
 #   4347 Bubbles           STEAM_0:0:20099861  02:09        0    0
 connecting 89.238.160.234:27007
 #   4348 Dak               STEAM_0:1:9953147   02:09        0    0
 connecting 89.238.160.234:27008
 #   4349 KillaKrew         STEAM_0:1:41407727  02:08        0    0
 connecting 89.238.160.234:27009
 #   4350 Kicker            STEAM_0:1:19472163  02:08        0    0
 connecting 89.238.160.234:27010
 #   4351 - \/G - kagoliksis STEAM_0:1:49582220 02:07        0    0
 connecting 89.238.160.234:27011
 #   4352 The Unknown l teh pimp STEAM_0:0:32576069 02:07    0    0
 connecting 89.238.160.234:27012
 #   4353 Erica             STEAM_0:1:17330525  02:05        0    0
 connecting 89.238.160.234:27015
 #   4354 Audio BLurr #lemonkeyface STEAM_0:1:44662967 02:05 0    0
 connecting 89.238.160.234:27016
 #   4355 Predator          STEAM_0:0:992994    02:04        0    0
 connecting 89.238.160.234:27017
 #   4356 DRAGON_PRINCE 33  STEAM_0:0:50610209  02:04        0    0
 connecting 89.238.160.234:27018
 #   4357 Gestapo           STEAM_0:0:42777303  02:03        0    0
 connecting 89.238.160.234:27019
 #   4358 Raymond #Hentai   STEAM_0:1:23567084  02:03        0    0
 connecting 89.238.160.234:27020
 #   4359 Teerts            STEAM_0:0:40367470 02:02        0    0
 connecting 89.238.160.234:27021
 #   4360 Redbullman        STEAM_0:1:43922845  02:02        0    0
 connecting 89.238.160.234:27022
 #   4361 Gravitics         STEAM_0:0:25852360  02:00        0    0
 connecting 89.238.160.234:27026
 #   4362 BEARTATO!         STEAM_0:0:46847338  02:00        0    0
 connecting 89.238.160.234:27027
 #   4363 WAKA              STEAM_0:1:43532453 01:59        0    0
 connecting 89.238.160.234:27028
 #   4364 NeX-_^zT          STEAM_0:1:43066163 01:58        0    0
 connecting 89.238.160.234:27030
 #   4365 gizzey            STEAM_0:1:41953868 01:58        0    0
 connecting 89.238.160.234:27031
 #   4366 «uTL»  Nikolai  STEAM_0:1:21515596  01:57        0    0
 connecting 89.238.160.234:27032
 #   4367 ^4Tim The ToolMan Taylor STEAM_0:1:29246768 01:55    0 0
 connecting 89.238.160.234:27037
 #   4368 «uTA» Hawkman   STEAM_0:1:44815454  01:54        0    0
 connecting 89.238.160.234:27038
 #   4369 k0a- #prod1gy     STEAM_0:0:41072180 01:54        0    0
 connecting 89.238.160.234:27039
 #   4370 Jake              STEAM_0:1:19311760  01:54        0    0
 connecting 89.238.160.234:27040
 #   4371 Tenacious         STEAM_0:1:10205817  01:53        0    0
 connecting 89.238.160.234:27042
 #   4372 Ñhεεṡεá¹Ã¯á¹Ñα STEAM_0:1:30440488 01:52    0    0
 connecting 89.238.160.234:27043
 #   

Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-06-30 Thread Collin Howard
Is there a way to roll back the update once its done? I have noticed that I am 
getting a lot of segmentation faults on my centos server ever since I did the 
update. before the update I had no segmentation faults




 From: Alfred Reynolds alf...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com; 
'h...@list.valvesoftware.com' h...@list.valvesoftware.com; 
'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com 
Sent: Thursday, June 28, 2012 7:53:55 PM
Subject: [hlds_linux] Half-Life 1 dedicated server update released
 
We have released an update to Half-Life 1 dedicated servers. This update fixes 
a potential file download exploit, run the hldsupdatetool to grab it.

Thanks to Daniil for alerting us to this issue.

- Alfred


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Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-06-30 Thread Eli Witt
Why do people insist on using CentOS to run hlds installs when it's got so
many historical problems with it?

If you force the server to run old binaries, no players would be able to
connect.

On Sat, Jun 30, 2012 at 3:40 PM, Collin Howard my_azz...@yahoo.com wrote:

 Is there a way to roll back the update once its done? I have noticed that
 I am getting a lot of segmentation faults on my centos server ever since I
 did the update. before the update I had no segmentation faults



 
  From: Alfred Reynolds alf...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list (
 hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com;
 'h...@list.valvesoftware.com' h...@list.valvesoftware.com; '
 hlds_annou...@list.valvesoftware.com' 
 hlds_annou...@list.valvesoftware.com
 Sent: Thursday, June 28, 2012 7:53:55 PM
 Subject: [hlds_linux] Half-Life 1 dedicated server update released

 We have released an update to Half-Life 1 dedicated servers. This update
 fixes a potential file download exploit, run the hldsupdatetool to grab it.

 Thanks to Daniil for alerting us to this issue.

 - Alfred


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 ___
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 please visit:
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[hlds_linux] Half-Life 1 dedicated server update released

2012-06-30 Thread Tuga aka mabaclu
I can't update my HLDS server, it is always running version 5447. I've
contacted my GSP and they said some Steam servers take more time to
receive the updates than others.
My server is located in Portugal, should I wait for the update to
become available or am I doing something wrong?

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Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-06-30 Thread João Felício
Mabaclu... Only Steam Servers can receive the UPDATE...

2012/7/1 Tuga aka mabaclu maba...@gmail.com

 I can't update my HLDS server, it is always running version 5447. I've
 contacted my GSP and they said some Steam servers take more time to
 receive the updates than others.
 My server is located in Portugal, should I wait for the update to
 become available or am I doing something wrong?

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-- 
Cumprimentos,
João Felício
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Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-06-30 Thread Invalid Protocol
The last mandatory update for HL1 engine was on 23 Oct 2008.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt
Sent: Sunday, July 01, 2012 1:27 AM
To: Collin Howard; Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released

Why do people insist on using CentOS to run hlds installs when it's got so
many historical problems with it?

If you force the server to run old binaries, no players would be able to
connect.


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[hlds_linux] how to optimize a server disk space?

2012-06-30 Thread Dmitry A. Zhiglov
Hello everyone!

I have some kind servers under Debian with TF2 and I want optimize
disk space for all of them. For example, one server data (files) from
steam and some kind running game instances on it.
Is there any tools or any tips how I can achieve this?

Thanks!

Best wishes,
Dmitry

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[hlds_linux] Custom content redownloads if going from a sv_pure 1 server to a sv_pure 0 server

2012-06-30 Thread alon.gub...@gmail.com
Hey,

Does anybody know a way to fix that bug where if you're on a sv_pure 1
server and you go to a sv_pure 0 server it redownloads all the content and
show errors instead of models?

I tried to change my server to be sv_pure 1 as well and changed the
whitelist but it still redownloads everything.

Thanks.
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