Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
On Tue, 05 Jul 2011 12:22:58 +0200, Peter Reinhold wrote: Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Thanks for all the great advice, I went with sv_visiblemaxplayers in combination with Sourcemod reserved slots, and it seems to be working perfectly. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
Even if you set your max players to 25, you only get a small penalty with matchmaking (31 is the max penalty, with 32 players excluding you from matchmaking) (i do the same though, 24 and some slots for admins) On Wed, 06 Jul 2011 12:41:42 +0200, Peter Reinhold peter_va...@reinhold.dk wrote: On Tue, 05 Jul 2011 12:22:58 +0200, Peter Reinhold wrote: Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Thanks for all the great advice, I went with sv_visiblemaxplayers in combination with Sourcemod reserved slots, and it seems to be working perfectly. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
And, tonight I could actually test, as my server was filled up. Just to clarify, when running with 26 slots and sv_visiblemaxplayers set to 24 (2 hidden slots) the players with reserved slots (ie, admins) have to connect using the console connect command? When trying to join via the serverbrowser, it states server full, 24/24. Is there a way around this? Even if you set your max players to 25, you only get a small penalty with matchmaking (31 is the max penalty, with 32 players excluding you from matchmaking) (i do the same though, 24 and some slots for admins) On Wed, 06 Jul 2011 12:41:42 +0200, Peter Reinhold peter_va...@reinhold.dk wrote: On Tue, 05 Jul 2011 12:22:58 +0200, Peter Reinhold wrote: Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Thanks for all the great advice, I went with sv_visiblemaxplayers in combination with Sourcemod reserved slots, and it seems to be working perfectly. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
No, that's the point. The TF2 client sees full via server browser and says lol nope when you try to join, connect via console bypasses that check, and puts you in the 25th slot. On Wed, Jul 6, 2011 at 4:43 PM, Peter Reinhold peter_va...@reinhold.dkwrote: And, tonight I could actually test, as my server was filled up. Just to clarify, when running with 26 slots and sv_visiblemaxplayers set to 24 (2 hidden slots) the players with reserved slots (ie, admins) have to connect using the console connect command? When trying to join via the serverbrowser, it states server full, 24/24. Is there a way around this? Even if you set your max players to 25, you only get a small penalty with matchmaking (31 is the max penalty, with 32 players excluding you from matchmaking) (i do the same though, 24 and some slots for admins) On Wed, 06 Jul 2011 12:41:42 +0200, Peter Reinhold peter_va...@reinhold.dk wrote: On Tue, 05 Jul 2011 12:22:58 +0200, Peter Reinhold wrote: Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Thanks for all the great advice, I went with sv_visiblemaxplayers in combination with Sourcemod reserved slots, and it seems to be working perfectly. /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Reserved Slots beyond 24 on a TF2 server
Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
Does matchmaking not respect sv_visiblemaxplayers ? Try setting maxplayers to 28 and setting sv_visiblemaxplayers to 24 and see if any extra tags are appended. If no extra tags are added, you should be good to go. If not, please let me know. Kyle. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
We're getting alot of players from matchmaking with maxplayers 25 and sv_visiblemaxplayers 24 (with no extra tags added due to this). Don't know if it has a bad effect on the server's matchmaking rating though, but probably not. On Tue, Jul 5, 2011 at 12:28 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Does matchmaking not respect sv_visiblemaxplayers ? Try setting maxplayers to 28 and setting sv_visiblemaxplayers to 24 and see if any extra tags are appended. If no extra tags are added, you should be good to go. If not, please let me know. Kyle. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dkwrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
It's so buggy whith sv_maxvi... set to 24, i ve seen server reporting 26/24... 2011/7/5 Jeff Sugar jeffsu...@gmail.com This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
I'm getting players with quickplay on my 32slots servers too... without cheating the sv_visiblemaxplayers value... my 32slots servers are constantly full... we are getting players because there's a lack of servers and too much players... expecially after the last update that broke all the linux servers :) On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugar jeffsu...@gmail.com wrote: This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
Well i actually have some servers at visible players 31, and its still constantly full at 32. (mind you, there are no admins on it) perhaps it lets player in via /connect (could be my bad) that they know. And i do see constantly people trying to join, as if matchmaking sends new clients but they get a error message that its full anyways then. On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovan e...@evcz.tk wrote: I'm getting players with quickplay on my 32slots servers too... without cheating the sv_visiblemaxplayers value... my 32slots servers are constantly full... we are getting players because there's a lack of servers and too much players... expecially after the last update that broke all the linux servers :) On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugar jeffsu...@gmail.com wrote: This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
http://forums.alliedmods.net/showthread.php?t=72322 i'm using this right now. what it does is kicking a player when someone with the reserved flag (a) joins. i considered this the most satisfying solution. Well i actually have some servers at visible players 31, and its still constantly full at 32. (mind you, there are no admins on it) perhaps it lets player in via /connect (could be my bad) that they know. And i do see constantly people trying to join, as if matchmaking sends new clients but they get a error message that its full anyways then. On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk wrote: I'm getting players with quickplay on my 32slots servers too... without cheating the sv_visiblemaxplayers value... my 32slots servers are constantly full... we are getting players because there's a lack of servers and too much players... expecially after the last update that broke all the linux servers :) On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com wrote: This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinholdpeter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
I never want to kick people playing just because a admin comes and joins.. i really hate that. (and did when i was a regular player, i actually didn't go to that server anymore) ofcourse with the massive amount of f2p players its a different story :) On Tue, 05 Jul 2011 16:46:53 +0200, Alexander Bienzeisler ch...@amd.co.at wrote: http://forums.alliedmods.net/showthread.php?t=72322 i'm using this right now. what it does is kicking a player when someone with the reserved flag (a) joins. i considered this the most satisfying solution. Well i actually have some servers at visible players 31, and its still constantly full at 32. (mind you, there are no admins on it) perhaps it lets player in via /connect (could be my bad) that they know. And i do see constantly people trying to join, as if matchmaking sends new clients but they get a error message that its full anyways then. On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk wrote: I'm getting players with quickplay on my 32slots servers too... without cheating the sv_visiblemaxplayers value... my 32slots servers are constantly full... we are getting players because there's a lack of servers and too much players... expecially after the last update that broke all the linux servers :) On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com wrote: This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinholdpeter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
Clearly Cbaseserver is the best slot system, but i'll add jamster immunity Reserve Slots wich is geat if you have to manage a big community. http://forums.alliedmods.net/showthread.php?t=93053highlight=immunity 2011/7/5 Alexander Bienzeisler ch...@amd.co.at http://forums.alliedmods.net/**showthread.php?t=72322http://forums.alliedmods.net/showthread.php?t=72322 i'm using this right now. what it does is kicking a player when someone with the reserved flag (a) joins. i considered this the most satisfying solution. Well i actually have some servers at visible players 31, and its still constantly full at 32. (mind you, there are no admins on it) perhaps it lets player in via /connect (could be my bad) that they know. And i do see constantly people trying to join, as if matchmaking sends new clients but they get a error message that its full anyways then. On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk wrote: I'm getting players with quickplay on my 32slots servers too... without cheating the sv_visiblemaxplayers value... my 32slots servers are constantly full... we are getting players because there's a lack of servers and too much players... expecially after the last update that broke all the linux servers :) On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com wrote: This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinholdpeter_valve@reinhold.** dk peter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
Well it's important to have accès for admin you don't want to give the rcon, so it's a necessity i'll say. 2011/7/5 Eric Riemers riem...@binkey.nl I never want to kick people playing just because a admin comes and joins.. i really hate that. (and did when i was a regular player, i actually didn't go to that server anymore) ofcourse with the massive amount of f2p players its a different story :) On Tue, 05 Jul 2011 16:46:53 +0200, Alexander Bienzeisler ch...@amd.co.at wrote: http://forums.alliedmods.net/showthread.php?t=72322 i'm using this right now. what it does is kicking a player when someone with the reserved flag (a) joins. i considered this the most satisfying solution. Well i actually have some servers at visible players 31, and its still constantly full at 32. (mind you, there are no admins on it) perhaps it lets player in via /connect (could be my bad) that they know. And i do see constantly people trying to join, as if matchmaking sends new clients but they get a error message that its full anyways then. On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk wrote: I'm getting players with quickplay on my 32slots servers too... without cheating the sv_visiblemaxplayers value... my 32slots servers are constantly full... we are getting players because there's a lack of servers and too much players... expecially after the last update that broke all the linux servers :) On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com wrote: This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
We use a modified version of the built in soucrmod reserved slots system set so it doesn't kick people when an admin joins (29 slot server using sv_visiblemaxplayers 24) the only thing then is it will kick on map change to free up the reserved slots and also if everyone uses the 5 reserved slots it becomes a 29 man server but it soon goes back to 24 through people leaving. Our servers are full almost all the time. On 05/07/2011 16:33, Flubber wrote: Well it's important to have accès for admin you don't want to give the rcon, so it's a necessity i'll say. 2011/7/5 Eric Riemersriem...@binkey.nl I never want to kick people playing just because a admin comes and joins.. i really hate that. (and did when i was a regular player, i actually didn't go to that server anymore) ofcourse with the massive amount of f2p players its a different story :) On Tue, 05 Jul 2011 16:46:53 +0200, Alexander Bienzeislerch...@amd.co.at wrote: http://forums.alliedmods.net/showthread.php?t=72322 i'm using this right now. what it does is kicking a player when someone with the reserved flag (a) joins. i considered this the most satisfying solution. Well i actually have some servers at visible players 31, and its still constantly full at 32. (mind you, there are no admins on it) perhaps it lets player in via /connect (could be my bad) that they know. And i do see constantly people trying to join, as if matchmaking sends new clients but they get a error message that its full anyways then. On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk wrote: I'm getting players with quickplay on my 32slots servers too... without cheating the sv_visiblemaxplayers value... my 32slots servers are constantly full... we are getting players because there's a lack of servers and too much players... expecially after the last update that broke all the linux servers :) On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com wrote: This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
You can always give them access to webgui of sourcebans i believe, and let them issue commands there on the gui.. but thats another story all together :) On Tue, 5 Jul 2011 17:33:58 +0200, Flubber flub...@gmail.com wrote: Well it's important to have accès for admin you don't want to give the rcon, so it's a necessity i'll say. 2011/7/5 Eric Riemers riem...@binkey.nl I never want to kick people playing just because a admin comes and joins.. i really hate that. (and did when i was a regular player, i actually didn't go to that server anymore) ofcourse with the massive amount of f2p players its a different story :) On Tue, 05 Jul 2011 16:46:53 +0200, Alexander Bienzeisler ch...@amd.co.at wrote: http://forums.alliedmods.net/showthread.php?t=72322 i'm using this right now. what it does is kicking a player when someone with the reserved flag (a) joins. i considered this the most satisfying solution. Well i actually have some servers at visible players 31, and its still constantly full at 32. (mind you, there are no admins on it) perhaps it lets player in via /connect (could be my bad) that they know. And i do see constantly people trying to join, as if matchmaking sends new clients but they get a error message that its full anyways then. On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk wrote: I'm getting players with quickplay on my 32slots servers too... without cheating the sv_visiblemaxplayers value... my 32slots servers are constantly full... we are getting players because there's a lack of servers and too much players... expecially after the last update that broke all the linux servers :) On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com wrote: This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server
I like that people know that they are being watched. For the tranquility of normal players and to discouraged lamers/cheaters. 2011/7/5 Eric Riemers riem...@binkey.nl You can always give them access to webgui of sourcebans i believe, and let them issue commands there on the gui.. but thats another story all together :) On Tue, 5 Jul 2011 17:33:58 +0200, Flubber flub...@gmail.com wrote: Well it's important to have accès for admin you don't want to give the rcon, so it's a necessity i'll say. 2011/7/5 Eric Riemers riem...@binkey.nl I never want to kick people playing just because a admin comes and joins.. i really hate that. (and did when i was a regular player, i actually didn't go to that server anymore) ofcourse with the massive amount of f2p players its a different story :) On Tue, 05 Jul 2011 16:46:53 +0200, Alexander Bienzeisler ch...@amd.co.at wrote: http://forums.alliedmods.net/showthread.php?t=72322 i'm using this right now. what it does is kicking a player when someone with the reserved flag (a) joins. i considered this the most satisfying solution. Well i actually have some servers at visible players 31, and its still constantly full at 32. (mind you, there are no admins on it) perhaps it lets player in via /connect (could be my bad) that they know. And i do see constantly people trying to join, as if matchmaking sends new clients but they get a error message that its full anyways then. On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovane...@evcz.tk wrote: I'm getting players with quickplay on my 32slots servers too... without cheating the sv_visiblemaxplayers value... my 32slots servers are constantly full... we are getting players because there's a lack of servers and too much players... expecially after the last update that broke all the linux servers :) On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugarjeffsu...@gmail.com wrote: This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dk wrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend the playercount to, for instance, 28, and still only have 24 public slots visible? So, when an admin joins, playercount will be 25, and pub players are still disallowed, then when someone leaves, we are at 24, and pubs are still disallowed, but the admin is then moved to a public slot. Is this possible in any way? Kind Regards, /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux