Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-11 Thread Alex

Jason,

with the latest beta we experienced lower fps on clients and moved/incorrect
hitboxes.

Server: Linux, kernel 2.5.6, tick 66, dualcore opteron, 2 gig ram.

As soon as I downgraded to the current stable engine-version those issues
aren't there anymore.

Thanks,
Alex
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Sent: Wednesday, August 08, 2007 3:46 AM
Subject: [hlds_linux] Source Engine/Dedicated Server Beta



A new Beta is available for the Source Engine and Source Dedicated
Server.  To participate, run hldsupdatetool with the command -beta
community.  The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing jointeam 0
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason

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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-09 Thread Thomas h

top shows the exact same thing. The used, but not so used, memory is the
buffers and cached values. With a few exceptions like tmpfs.

Regards
Thomas Hjorth
http://DSRack.dk



Its definitely not the fault of linux or the way it is built. Usually
when process doesnt need memory or it is shut down, it frees the memory
it was using and that can be given by the system for other processes but
in srcds case, it tends to keep the memory and not freeing it, untill
its shut down. I'm sure srcds process doesnt need all that memory itself
that it is eating - it just couldnt free it. Yes of course the memory
usage is different in linux and windows, but in linux, the system tends
to reserve the whole memory for itself and then distributes it for the
processes that need it. I think you are referring to it.

However, if 1 process uses all the memory, at some point, there is no
free memory for the system to share. Then machine starts swapping and
thats bad. For example, while i watch mem usage on my desktop with
'top', it says that 910632k of the mem is used and 125092k is free.
Freshly booted 2 hours ago. This is of course the reserved memory by the
system, not the real thing. Real values for free memory seen with 'free'
are 259568 in use and 776156 free. Servers work same way. Eventually the
memory runs out. Not a problem if you reboot your gameserver daily but
still the leak has been annoying.

-ics

Svensk Ljud  Ljus Produktion kirjoitti:

I dont think its all a bug, its the way how linux is built.
As long as we have more memory in the box then its using at start and
full,
then its just no problems how its moving the free memory around !

Its only a problem for thouse who is used to look at how windows is using
the memory, its not the same way !

Peter

- Original Message -
From: ics [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, August 08, 2007 3:11 PM
Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta


forget zblock, it is not the main reason. Every CSS server has that
memory leak, vanilla or plugin enhanced. Leave your server on for a week
and you will see that its eating 4-6 times the memory that it ate at
when you first time started it. This leak has been in there for years,
good thing that its finally fixed (if it really is).

-ics

Thomas h kirjoitti:

I only suspected zblock to be the bad guy, because i didnt notice
any of
the non-zblock running server to reach a level higher than 250-300mb
of ram.
But that could just as well be that they rarely change map on those
servers,
making in consistent with the memleak bug in the src engine.

Regards
Thomas Hjorth
http://DSRack.dk


[ Picked text/plain from multipart/alternative ]
Thomas Hjorth, that's actually the first time I ever heard anyone say
that
zBlock
were to have a memory leak, and seeing as ow zBlock barely actuallyt
uses
any
memory at all I can't imagine it leaking near a GB in only a few
days. I'll
check it
out though.

On 8/8/07, Thomas h [EMAIL PROTECTED] wrote:

 The memleak is there, though I though it was with zblock, since only
those
 servers used way to much memory. I had 1 server using 1.1GB of memory
 within
 a few days. Restarting the server cleans up the mess, ofc.

 Regards
 Thomas Hjorth
 http://DSRack.dk

 [ Picked text/plain from multipart/alternative ]
 - Fixed a server memory leak (2-3 megs per map change)
 
 Holy mother of God. I am speechless if this is true. =o
 
 -tsuehpsyde
 SourceKills.com
 
 On 8/7/07, Guy Watkins [EMAIL PROTECTED] wrote:
  
   What was the smoke grenade exploit?  Was it the one that allowed
 someone
   to
   jump really high?
  
   Thanks,
   Guy
  
   } -Original Message-
   } From: [EMAIL PROTECTED]
[mailto:hlds_linux-
   } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
   } Sent: Tuesday, August 07, 2007 9:47 PM
   } To: hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
   } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
   }
   } A new Beta is available for the Source Engine and Source
Dedicated
   } Server.  To participate, run hldsupdatetool with the command
-beta
   } community.  The specific changes include:
   }
   } - Fixed hl2mp bug where if you +used a weapon it would not
respawn
   } anymore
   } - Fixed hl2mp spectator being able to lock the player he's
viewing
 by
   } typing jointeam 0
   } - Fixed a CS:S smoke grenade exploit
   } - Added a way for server plugins to ask players if they'd
like to
   } connect to a different server
   } - Made materials handle sv_pure correctly when they've included
 other
   } materials
   } - Fixed Windows dedicated server bug slowing down Steam updates
   } - Fixed a server memory leak (2-3 megs per map change)
   } - Fixed IVEngineServer::FadeClientVolume
   } - Fixed certain models showing up all white when sv_pure
flushed
 them
   } - Made the server print a client's steam ID and show sv_pure
 warnings
 if
   } sv_pure_kick_clients is 0
   } - Fixed a bug preventing sv_pure CRCs from

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Thomas h

The memleak is there, though I though it was with zblock, since only those
servers used way to much memory. I had 1 server using 1.1GB of memory within
a few days. Restarting the server cleans up the mess, ofc.

Regards
Thomas Hjorth
http://DSRack.dk


[ Picked text/plain from multipart/alternative ]
- Fixed a server memory leak (2-3 megs per map change)

Holy mother of God. I am speechless if this is true. =o

-tsuehpsyde
SourceKills.com

On 8/7/07, Guy Watkins [EMAIL PROTECTED] wrote:

 What was the smoke grenade exploit?  Was it the one that allowed someone
 to
 jump really high?

 Thanks,
 Guy

 } -Original Message-
 } From: [EMAIL PROTECTED] [mailto:hlds_linux-
 } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
 } Sent: Tuesday, August 07, 2007 9:47 PM
 } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
 } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
 }
 } A new Beta is available for the Source Engine and Source Dedicated
 } Server.  To participate, run hldsupdatetool with the command -beta
 } community.  The specific changes include:
 }
 } - Fixed hl2mp bug where if you +used a weapon it would not respawn
 } anymore
 } - Fixed hl2mp spectator being able to lock the player he's viewing by
 } typing jointeam 0
 } - Fixed a CS:S smoke grenade exploit
 } - Added a way for server plugins to ask players if they'd like to
 } connect to a different server
 } - Made materials handle sv_pure correctly when they've included other
 } materials
 } - Fixed Windows dedicated server bug slowing down Steam updates
 } - Fixed a server memory leak (2-3 megs per map change)
 } - Fixed IVEngineServer::FadeClientVolume
 } - Fixed certain models showing up all white when sv_pure flushed them
 } - Made the server print a client's steam ID and show sv_pure warnings
if
 } sv_pure_kick_clients is 0
 } - Fixed a bug preventing sv_pure CRCs from verifying correctly on
 } certain custom maps
 }
 } Jason
 }
 } ___
 } To unsubscribe, edit your list preferences, or view the list archives,
 } please visit:
 } http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
Thomas Hjorth, that's actually the first time I ever heard anyone say that
zBlock
were to have a memory leak, and seeing as ow zBlock barely actuallyt uses
any
memory at all I can't imagine it leaking near a GB in only a few days. I'll
check it
out though.

On 8/8/07, Thomas h [EMAIL PROTECTED] wrote:

 The memleak is there, though I though it was with zblock, since only those
 servers used way to much memory. I had 1 server using 1.1GB of memory
 within
 a few days. Restarting the server cleans up the mess, ofc.

 Regards
 Thomas Hjorth
 http://DSRack.dk

 [ Picked text/plain from multipart/alternative ]
 - Fixed a server memory leak (2-3 megs per map change)
 
 Holy mother of God. I am speechless if this is true. =o
 
 -tsuehpsyde
 SourceKills.com
 
 On 8/7/07, Guy Watkins [EMAIL PROTECTED] wrote:
  
   What was the smoke grenade exploit?  Was it the one that allowed
 someone
   to
   jump really high?
  
   Thanks,
   Guy
  
   } -Original Message-
   } From: [EMAIL PROTECTED] [mailto:hlds_linux-
   } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
   } Sent: Tuesday, August 07, 2007 9:47 PM
   } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
   } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
   }
   } A new Beta is available for the Source Engine and Source Dedicated
   } Server.  To participate, run hldsupdatetool with the command -beta
   } community.  The specific changes include:
   }
   } - Fixed hl2mp bug where if you +used a weapon it would not respawn
   } anymore
   } - Fixed hl2mp spectator being able to lock the player he's viewing
 by
   } typing jointeam 0
   } - Fixed a CS:S smoke grenade exploit
   } - Added a way for server plugins to ask players if they'd like to
   } connect to a different server
   } - Made materials handle sv_pure correctly when they've included
 other
   } materials
   } - Fixed Windows dedicated server bug slowing down Steam updates
   } - Fixed a server memory leak (2-3 megs per map change)
   } - Fixed IVEngineServer::FadeClientVolume
   } - Fixed certain models showing up all white when sv_pure flushed
 them
   } - Made the server print a client's steam ID and show sv_pure
 warnings
 if
   } sv_pure_kick_clients is 0
   } - Fixed a bug preventing sv_pure CRCs from verifying correctly on
   } certain custom maps
   }
   } Jason
   }
   } ___
   } To unsubscribe, edit your list preferences, or view the list
 archives,
   } please visit:
   } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
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 --
 
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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
The leaks occur with or without zBlock

If you graph the SRCDS memory usage, and assuming you reboot the SRCDS
daily, you will see a very predictable saw tooth pattern to the memory
usage.

On 8/8/07, Wim Barelds [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Thomas Hjorth, that's actually the first time I ever heard anyone say that
 zBlock
 were to have a memory leak, and seeing as ow zBlock barely actuallyt uses
 any
 memory at all I can't imagine it leaking near a GB in only a few days.
 I'll
 check it
 out though.

 On 8/8/07, Thomas h [EMAIL PROTECTED] wrote:
 
  The memleak is there, though I though it was with zblock, since only
 those
  servers used way to much memory. I had 1 server using 1.1GB of memory
  within
  a few days. Restarting the server cleans up the mess, ofc.
 
  Regards
  Thomas Hjorth
  http://DSRack.dk
 
  [ Picked text/plain from multipart/alternative ]
  - Fixed a server memory leak (2-3 megs per map change)
  
  Holy mother of God. I am speechless if this is true. =o
  
  -tsuehpsyde
  SourceKills.com
  
  On 8/7/07, Guy Watkins [EMAIL PROTECTED] wrote:
   
What was the smoke grenade exploit?  Was it the one that allowed
  someone
to
jump really high?
   
Thanks,
Guy
   
} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Jason Ruymen
} Sent: Tuesday, August 07, 2007 9:47 PM
} To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} Subject: [hlds_linux] Source Engine/Dedicated Server Beta
}
} A new Beta is available for the Source Engine and Source Dedicated
} Server.  To participate, run hldsupdatetool with the command
 -beta
} community.  The specific changes include:
}
} - Fixed hl2mp bug where if you +used a weapon it would not respawn
} anymore
} - Fixed hl2mp spectator being able to lock the player he's viewing
  by
} typing jointeam 0
} - Fixed a CS:S smoke grenade exploit
} - Added a way for server plugins to ask players if they'd like to
} connect to a different server
} - Made materials handle sv_pure correctly when they've included
  other
} materials
} - Fixed Windows dedicated server bug slowing down Steam updates
} - Fixed a server memory leak (2-3 megs per map change)
} - Fixed IVEngineServer::FadeClientVolume
} - Fixed certain models showing up all white when sv_pure flushed
  them
} - Made the server print a client's steam ID and show sv_pure
  warnings
  if
} sv_pure_kick_clients is 0
} - Fixed a bug preventing sv_pure CRCs from verifying correctly on
} certain custom maps
}
} Jason
}
} ___
} To unsubscribe, edit your list preferences, or view the list
  archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux
   
   
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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Thomas h

I only suspected zblock to be the bad guy, because i didnt notice any of
the non-zblock running server to reach a level higher than 250-300mb of ram.
But that could just as well be that they rarely change map on those servers,
making in consistent with the memleak bug in the src engine.

Regards
Thomas Hjorth
http://DSRack.dk


[ Picked text/plain from multipart/alternative ]
Thomas Hjorth, that's actually the first time I ever heard anyone say that
zBlock
were to have a memory leak, and seeing as ow zBlock barely actuallyt uses
any
memory at all I can't imagine it leaking near a GB in only a few days. I'll
check it
out though.

On 8/8/07, Thomas h [EMAIL PROTECTED] wrote:

 The memleak is there, though I though it was with zblock, since only
those
 servers used way to much memory. I had 1 server using 1.1GB of memory
 within
 a few days. Restarting the server cleans up the mess, ofc.

 Regards
 Thomas Hjorth
 http://DSRack.dk

 [ Picked text/plain from multipart/alternative ]
 - Fixed a server memory leak (2-3 megs per map change)
 
 Holy mother of God. I am speechless if this is true. =o
 
 -tsuehpsyde
 SourceKills.com
 
 On 8/7/07, Guy Watkins [EMAIL PROTECTED] wrote:
  
   What was the smoke grenade exploit?  Was it the one that allowed
 someone
   to
   jump really high?
  
   Thanks,
   Guy
  
   } -Original Message-
   } From: [EMAIL PROTECTED] [mailto:hlds_linux-
   } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
   } Sent: Tuesday, August 07, 2007 9:47 PM
   } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
   } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
   }
   } A new Beta is available for the Source Engine and Source Dedicated
   } Server.  To participate, run hldsupdatetool with the command
-beta
   } community.  The specific changes include:
   }
   } - Fixed hl2mp bug where if you +used a weapon it would not respawn
   } anymore
   } - Fixed hl2mp spectator being able to lock the player he's viewing
 by
   } typing jointeam 0
   } - Fixed a CS:S smoke grenade exploit
   } - Added a way for server plugins to ask players if they'd like to
   } connect to a different server
   } - Made materials handle sv_pure correctly when they've included
 other
   } materials
   } - Fixed Windows dedicated server bug slowing down Steam updates
   } - Fixed a server memory leak (2-3 megs per map change)
   } - Fixed IVEngineServer::FadeClientVolume
   } - Fixed certain models showing up all white when sv_pure flushed
 them
   } - Made the server print a client's steam ID and show sv_pure
 warnings
 if
   } sv_pure_kick_clients is 0
   } - Fixed a bug preventing sv_pure CRCs from verifying correctly on
   } certain custom maps
   }
   } Jason
   }
   } ___
   } To unsubscribe, edit your list preferences, or view the list
 archives,
   } please visit:
   } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
   please visit:
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 --
 
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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
Wouldn't you suppose that a nightly reboot would be a good thing either way
though?

On 8/8/07, Thomas h [EMAIL PROTECTED] wrote:

 I only suspected zblock to be the bad guy, because i didnt notice any of
 the non-zblock running server to reach a level higher than 250-300mb of
 ram.
 But that could just as well be that they rarely change map on those
 servers,
 making in consistent with the memleak bug in the src engine.

 Regards
 Thomas Hjorth
 http://DSRack.dk

 [ Picked text/plain from multipart/alternative ]
 Thomas Hjorth, that's actually the first time I ever heard anyone say
 that
 zBlock
 were to have a memory leak, and seeing as ow zBlock barely actuallyt uses
 any
 memory at all I can't imagine it leaking near a GB in only a few days.
 I'll
 check it
 out though.
 
 On 8/8/07, Thomas h [EMAIL PROTECTED] wrote:
  
   The memleak is there, though I though it was with zblock, since only
 those
   servers used way to much memory. I had 1 server using 1.1GB of memory
   within
   a few days. Restarting the server cleans up the mess, ofc.
  
   Regards
   Thomas Hjorth
   http://DSRack.dk
  
   [ Picked text/plain from multipart/alternative ]
   - Fixed a server memory leak (2-3 megs per map change)
   
   Holy mother of God. I am speechless if this is true. =o
   
   -tsuehpsyde
   SourceKills.com
   
   On 8/7/07, Guy Watkins [EMAIL PROTECTED] wrote:

 What was the smoke grenade exploit?  Was it the one that allowed
   someone
 to
 jump really high?

 Thanks,
 Guy

 } -Original Message-
 } From: [EMAIL PROTECTED] [mailto:
 hlds_linux-
 } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
 } Sent: Tuesday, August 07, 2007 9:47 PM
 } To: hlds_linux@list.valvesoftware.com;
 [EMAIL PROTECTED]
 } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
 }
 } A new Beta is available for the Source Engine and Source
 Dedicated
 } Server.  To participate, run hldsupdatetool with the command
 -beta
 } community.  The specific changes include:
 }
 } - Fixed hl2mp bug where if you +used a weapon it would not
 respawn
 } anymore
 } - Fixed hl2mp spectator being able to lock the player he's
 viewing
   by
 } typing jointeam 0
 } - Fixed a CS:S smoke grenade exploit
 } - Added a way for server plugins to ask players if they'd like
 to
 } connect to a different server
 } - Made materials handle sv_pure correctly when they've included
   other
 } materials
 } - Fixed Windows dedicated server bug slowing down Steam updates
 } - Fixed a server memory leak (2-3 megs per map change)
 } - Fixed IVEngineServer::FadeClientVolume
 } - Fixed certain models showing up all white when sv_pure flushed
   them
 } - Made the server print a client's steam ID and show sv_pure
   warnings
   if
 } sv_pure_kick_clients is 0
 } - Fixed a bug preventing sv_pure CRCs from verifying correctly
 on
 } certain custom maps
 }
 } Jason
 }
 } ___
 } To unsubscribe, edit your list preferences, or view the list
   archives,
 } please visit:
 } http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread ics

forget zblock, it is not the main reason. Every CSS server has that
memory leak, vanilla or plugin enhanced. Leave your server on for a week
and you will see that its eating 4-6 times the memory that it ate at
when you first time started it. This leak has been in there for years,
good thing that its finally fixed (if it really is).

-ics

Thomas h kirjoitti:

I only suspected zblock to be the bad guy, because i didnt notice
any of
the non-zblock running server to reach a level higher than 250-300mb
of ram.
But that could just as well be that they rarely change map on those
servers,
making in consistent with the memleak bug in the src engine.

Regards
Thomas Hjorth
http://DSRack.dk


[ Picked text/plain from multipart/alternative ]
Thomas Hjorth, that's actually the first time I ever heard anyone say
that
zBlock
were to have a memory leak, and seeing as ow zBlock barely actuallyt
uses
any
memory at all I can't imagine it leaking near a GB in only a few
days. I'll
check it
out though.

On 8/8/07, Thomas h [EMAIL PROTECTED] wrote:

 The memleak is there, though I though it was with zblock, since only
those
 servers used way to much memory. I had 1 server using 1.1GB of memory
 within
 a few days. Restarting the server cleans up the mess, ofc.

 Regards
 Thomas Hjorth
 http://DSRack.dk

 [ Picked text/plain from multipart/alternative ]
 - Fixed a server memory leak (2-3 megs per map change)
 
 Holy mother of God. I am speechless if this is true. =o
 
 -tsuehpsyde
 SourceKills.com
 
 On 8/7/07, Guy Watkins [EMAIL PROTECTED] wrote:
  
   What was the smoke grenade exploit?  Was it the one that allowed
 someone
   to
   jump really high?
  
   Thanks,
   Guy
  
   } -Original Message-
   } From: [EMAIL PROTECTED]
[mailto:hlds_linux-
   } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
   } Sent: Tuesday, August 07, 2007 9:47 PM
   } To: hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
   } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
   }
   } A new Beta is available for the Source Engine and Source
Dedicated
   } Server.  To participate, run hldsupdatetool with the command
-beta
   } community.  The specific changes include:
   }
   } - Fixed hl2mp bug where if you +used a weapon it would not
respawn
   } anymore
   } - Fixed hl2mp spectator being able to lock the player he's
viewing
 by
   } typing jointeam 0
   } - Fixed a CS:S smoke grenade exploit
   } - Added a way for server plugins to ask players if they'd
like to
   } connect to a different server
   } - Made materials handle sv_pure correctly when they've included
 other
   } materials
   } - Fixed Windows dedicated server bug slowing down Steam updates
   } - Fixed a server memory leak (2-3 megs per map change)
   } - Fixed IVEngineServer::FadeClientVolume
   } - Fixed certain models showing up all white when sv_pure flushed
 them
   } - Made the server print a client's steam ID and show sv_pure
 warnings
 if
   } sv_pure_kick_clients is 0
   } - Fixed a bug preventing sv_pure CRCs from verifying
correctly on
   } certain custom maps
   }
   } Jason
   }
   } ___
   } To unsubscribe, edit your list preferences, or view the list
 archives,
   } please visit:
   } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
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   please visit:
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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Svensk Ljud Ljus Produktion

I dont think its all a bug, its the way how linux is built.
As long as we have more memory in the box then its using at start and full,
then its just no problems how its moving the free memory around !

Its only a problem for thouse who is used to look at how windows is using
the memory, its not the same way !

Peter

- Original Message -
From: ics [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, August 08, 2007 3:11 PM
Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta


forget zblock, it is not the main reason. Every CSS server has that
memory leak, vanilla or plugin enhanced. Leave your server on for a week
and you will see that its eating 4-6 times the memory that it ate at
when you first time started it. This leak has been in there for years,
good thing that its finally fixed (if it really is).

-ics

Thomas h kirjoitti:

I only suspected zblock to be the bad guy, because i didnt notice
any of
the non-zblock running server to reach a level higher than 250-300mb
of ram.
But that could just as well be that they rarely change map on those
servers,
making in consistent with the memleak bug in the src engine.

Regards
Thomas Hjorth
http://DSRack.dk


[ Picked text/plain from multipart/alternative ]
Thomas Hjorth, that's actually the first time I ever heard anyone say
that
zBlock
were to have a memory leak, and seeing as ow zBlock barely actuallyt
uses
any
memory at all I can't imagine it leaking near a GB in only a few
days. I'll
check it
out though.

On 8/8/07, Thomas h [EMAIL PROTECTED] wrote:

 The memleak is there, though I though it was with zblock, since only
those
 servers used way to much memory. I had 1 server using 1.1GB of memory
 within
 a few days. Restarting the server cleans up the mess, ofc.

 Regards
 Thomas Hjorth
 http://DSRack.dk

 [ Picked text/plain from multipart/alternative ]
 - Fixed a server memory leak (2-3 megs per map change)
 
 Holy mother of God. I am speechless if this is true. =o
 
 -tsuehpsyde
 SourceKills.com
 
 On 8/7/07, Guy Watkins [EMAIL PROTECTED] wrote:
  
   What was the smoke grenade exploit?  Was it the one that allowed
 someone
   to
   jump really high?
  
   Thanks,
   Guy
  
   } -Original Message-
   } From: [EMAIL PROTECTED]
[mailto:hlds_linux-
   } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
   } Sent: Tuesday, August 07, 2007 9:47 PM
   } To: hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
   } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
   }
   } A new Beta is available for the Source Engine and Source
Dedicated
   } Server.  To participate, run hldsupdatetool with the command
-beta
   } community.  The specific changes include:
   }
   } - Fixed hl2mp bug where if you +used a weapon it would not
respawn
   } anymore
   } - Fixed hl2mp spectator being able to lock the player he's
viewing
 by
   } typing jointeam 0
   } - Fixed a CS:S smoke grenade exploit
   } - Added a way for server plugins to ask players if they'd
like to
   } connect to a different server
   } - Made materials handle sv_pure correctly when they've included
 other
   } materials
   } - Fixed Windows dedicated server bug slowing down Steam updates
   } - Fixed a server memory leak (2-3 megs per map change)
   } - Fixed IVEngineServer::FadeClientVolume
   } - Fixed certain models showing up all white when sv_pure flushed
 them
   } - Made the server print a client's steam ID and show sv_pure
 warnings
 if
   } sv_pure_kick_clients is 0
   } - Fixed a bug preventing sv_pure CRCs from verifying
correctly on
   } certain custom maps
   }
   } Jason
   }
   } ___
   } To unsubscribe, edit your list preferences, or view the list
 archives,
   } please visit:
   } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
 --
 
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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Phillip Marzi

that memory leak fix didn't seem to have any effect on this annoying
utlmemory.h assert message.

utlmemory.h (314) : Assertion Failed: IsIdxValid(i)


oh and i still get those mid round hitches.


system:
debian sarge, i686 libc and NPTL
custom kernel 2.6.16.11 with HT, preemption, high mem support and 1000Hz
pentium 4 3.0 ghz, 2 gig ram

the same happens on my other server:
debian etch, i686 libc and NPTL
custom kernel 2.6.18.2 preemption, high mem support and 1000Hz
pentium 3 1.2 ghz, 1 gig ram


Phillip



Jason Ruymen wrote:

A new Beta is available for the Source Engine and Source Dedicated
Server.  To participate, run hldsupdatetool with the command -beta
community.  The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing jointeam 0
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason

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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread ics

Its definitely not the fault of linux or the way it is built. Usually
when process doesnt need memory or it is shut down, it frees the memory
it was using and that can be given by the system for other processes but
in srcds case, it tends to keep the memory and not freeing it, untill
its shut down. I'm sure srcds process doesnt need all that memory itself
that it is eating - it just couldnt free it. Yes of course the memory
usage is different in linux and windows, but in linux, the system tends
to reserve the whole memory for itself and then distributes it for the
processes that need it. I think you are referring to it.

However, if 1 process uses all the memory, at some point, there is no
free memory for the system to share. Then machine starts swapping and
thats bad. For example, while i watch mem usage on my desktop with
'top', it says that 910632k of the mem is used and 125092k is free.
Freshly booted 2 hours ago. This is of course the reserved memory by the
system, not the real thing. Real values for free memory seen with 'free'
are 259568 in use and 776156 free. Servers work same way. Eventually the
memory runs out. Not a problem if you reboot your gameserver daily but
still the leak has been annoying.

-ics

Svensk Ljud  Ljus Produktion kirjoitti:

I dont think its all a bug, its the way how linux is built.
As long as we have more memory in the box then its using at start and
full,
then its just no problems how its moving the free memory around !

Its only a problem for thouse who is used to look at how windows is using
the memory, its not the same way !

Peter

- Original Message -
From: ics [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, August 08, 2007 3:11 PM
Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta


forget zblock, it is not the main reason. Every CSS server has that
memory leak, vanilla or plugin enhanced. Leave your server on for a week
and you will see that its eating 4-6 times the memory that it ate at
when you first time started it. This leak has been in there for years,
good thing that its finally fixed (if it really is).

-ics

Thomas h kirjoitti:

I only suspected zblock to be the bad guy, because i didnt notice
any of
the non-zblock running server to reach a level higher than 250-300mb
of ram.
But that could just as well be that they rarely change map on those
servers,
making in consistent with the memleak bug in the src engine.

Regards
Thomas Hjorth
http://DSRack.dk


[ Picked text/plain from multipart/alternative ]
Thomas Hjorth, that's actually the first time I ever heard anyone say
that
zBlock
were to have a memory leak, and seeing as ow zBlock barely actuallyt
uses
any
memory at all I can't imagine it leaking near a GB in only a few
days. I'll
check it
out though.

On 8/8/07, Thomas h [EMAIL PROTECTED] wrote:

 The memleak is there, though I though it was with zblock, since only
those
 servers used way to much memory. I had 1 server using 1.1GB of memory
 within
 a few days. Restarting the server cleans up the mess, ofc.

 Regards
 Thomas Hjorth
 http://DSRack.dk

 [ Picked text/plain from multipart/alternative ]
 - Fixed a server memory leak (2-3 megs per map change)
 
 Holy mother of God. I am speechless if this is true. =o
 
 -tsuehpsyde
 SourceKills.com
 
 On 8/7/07, Guy Watkins [EMAIL PROTECTED] wrote:
  
   What was the smoke grenade exploit?  Was it the one that allowed
 someone
   to
   jump really high?
  
   Thanks,
   Guy
  
   } -Original Message-
   } From: [EMAIL PROTECTED]
[mailto:hlds_linux-
   } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
   } Sent: Tuesday, August 07, 2007 9:47 PM
   } To: hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
   } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
   }
   } A new Beta is available for the Source Engine and Source
Dedicated
   } Server.  To participate, run hldsupdatetool with the command
-beta
   } community.  The specific changes include:
   }
   } - Fixed hl2mp bug where if you +used a weapon it would not
respawn
   } anymore
   } - Fixed hl2mp spectator being able to lock the player he's
viewing
 by
   } typing jointeam 0
   } - Fixed a CS:S smoke grenade exploit
   } - Added a way for server plugins to ask players if they'd
like to
   } connect to a different server
   } - Made materials handle sv_pure correctly when they've included
 other
   } materials
   } - Fixed Windows dedicated server bug slowing down Steam updates
   } - Fixed a server memory leak (2-3 megs per map change)
   } - Fixed IVEngineServer::FadeClientVolume
   } - Fixed certain models showing up all white when sv_pure
flushed
 them
   } - Made the server print a client's steam ID and show sv_pure
 warnings
 if
   } sv_pure_kick_clients is 0
   } - Fixed a bug preventing sv_pure CRCs from verifying
correctly on
   } certain custom maps
   }
   } Jason
   }
   } ___
   } To unsubscribe, edit your list preferences, or view

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Ratman2000
Hello,

i am interested on the function, to relocate players.
How can we use this funktion?

Thanks

- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Sent: Wednesday, August 08, 2007 3:46 AM
Subject: [hlds_linux] Source Engine/Dedicated Server Beta


 A new Beta is available for the Source Engine and Source Dedicated
 Server.  To participate, run hldsupdatetool with the command -beta
 community.  The specific changes include:

 - Fixed hl2mp bug where if you +used a weapon it would not respawn
 anymore
 - Fixed hl2mp spectator being able to lock the player he's viewing by
 typing jointeam 0
 - Fixed a CS:S smoke grenade exploit
 - Added a way for server plugins to ask players if they'd like to
 connect to a different server
 - Made materials handle sv_pure correctly when they've included other
 materials
 - Fixed Windows dedicated server bug slowing down Steam updates
 - Fixed a server memory leak (2-3 megs per map change)
 - Fixed IVEngineServer::FadeClientVolume
 - Fixed certain models showing up all white when sv_pure flushed them
 - Made the server print a client's steam ID and show sv_pure warnings if
 sv_pure_kick_clients is 0
 - Fixed a bug preventing sv_pure CRCs from verifying correctly on
 certain custom maps

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Dan E
--
[ Picked text/plain from multipart/alternative ]
Is the hostname cvar new?  What is it's purpose? (Hopefully easier to move to 
a new server and retain it's presence in people's favorites?)

Jason Ruymen [EMAIL PROTECTED] wrote: A new Beta is available for the Source 
Engine and Source Dedicated
Server.  To participate, run hldsupdatetool with the command -beta
community.  The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing jointeam 0
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason

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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Ondřej Hošek

I think hostname already exists for an eternity. It makes your server
show up under a name of your choice, instead of Counter-Strike: Source
Server et al. in the server browser.

~~ Ondra

On 08.08.07 16:44 Uhr, Dan E wrote:

--
[ Picked text/plain from multipart/alternative ]
Is the hostname cvar new?  What is it's purpose? (Hopefully easier to move to 
a new server and retain it's presence in people's favorites?)

Jason Ruymen [EMAIL PROTECTED] wrote: A new Beta is available for the Source 
Engine and Source Dedicated
Server.  To participate, run hldsupdatetool with the command -beta
community.  The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing jointeam 0
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason


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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Ondřej Hošek
.

-ics

Svensk Ljud  Ljus Produktion kirjoitti:

I dont think its all a bug, its the way how linux is built.
As long as we have more memory in the box then its using at start and
full,
then its just no problems how its moving the free memory around !

Its only a problem for thouse who is used to look at how windows is
using
the memory, its not the same way !

Peter

- Original Message -
From: ics [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, August 08, 2007 3:11 PM
Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta


forget zblock, it is not the main reason. Every CSS server has that
memory leak, vanilla or plugin enhanced. Leave your server on for a week
and you will see that its eating 4-6 times the memory that it ate at
when you first time started it. This leak has been in there for years,
good thing that its finally fixed (if it really is).

-ics

Thomas h kirjoitti:

I only suspected zblock to be the bad guy, because i didnt notice
any of
the non-zblock running server to reach a level higher than 250-300mb
of ram.
But that could just as well be that they rarely change map on those
servers,
making in consistent with the memleak bug in the src engine.

Regards
Thomas Hjorth
http://DSRack.dk


[ Picked text/plain from multipart/alternative ]
Thomas Hjorth, that's actually the first time I ever heard anyone say
that
zBlock
were to have a memory leak, and seeing as ow zBlock barely actuallyt
uses
any
memory at all I can't imagine it leaking near a GB in only a few
days. I'll
check it
out though.

On 8/8/07, Thomas h [EMAIL PROTECTED] wrote:

 The memleak is there, though I though it was with zblock, since only
those
 servers used way to much memory. I had 1 server using 1.1GB of
memory
 within
 a few days. Restarting the server cleans up the mess, ofc.

 Regards
 Thomas Hjorth
 http://DSRack.dk

 [ Picked text/plain from multipart/alternative ]
 - Fixed a server memory leak (2-3 megs per map change)
 
 Holy mother of God. I am speechless if this is true. =o
 
 -tsuehpsyde
 SourceKills.com
 
 On 8/7/07, Guy Watkins [EMAIL PROTECTED] wrote:
  
   What was the smoke grenade exploit?  Was it the one that allowed
 someone
   to
   jump really high?
  
   Thanks,
   Guy
  
   } -Original Message-
   } From: [EMAIL PROTECTED]
[mailto:hlds_linux-
   } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
   } Sent: Tuesday, August 07, 2007 9:47 PM
   } To: hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
   } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
   }
   } A new Beta is available for the Source Engine and Source
Dedicated
   } Server.  To participate, run hldsupdatetool with the command
-beta
   } community.  The specific changes include:
   }
   } - Fixed hl2mp bug where if you +used a weapon it would not
respawn
   } anymore
   } - Fixed hl2mp spectator being able to lock the player he's
viewing
 by
   } typing jointeam 0
   } - Fixed a CS:S smoke grenade exploit
   } - Added a way for server plugins to ask players if they'd
like to
   } connect to a different server
   } - Made materials handle sv_pure correctly when they've
included
 other
   } materials
   } - Fixed Windows dedicated server bug slowing down Steam
updates
   } - Fixed a server memory leak (2-3 megs per map change)
   } - Fixed IVEngineServer::FadeClientVolume
   } - Fixed certain models showing up all white when sv_pure
flushed
 them
   } - Made the server print a client's steam ID and show sv_pure
 warnings
 if
   } sv_pure_kick_clients is 0
   } - Fixed a bug preventing sv_pure CRCs from verifying
correctly on
   } certain custom maps
   }
   } Jason
   }
   } ___
   } To unsubscribe, edit your list preferences, or view the list
 archives,
   } please visit:
   } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
  
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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Thomas h

yeah, sure... I build our system to halt idle servers or at least refresh
them, so memory is freed.

Regards
Thomas Hjorth
http://DSRack.dk



From: Wim Barelds [EMAIL PROTECTED]
Reply-To: hlds_linux@list.valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta
Date: Wed, 8 Aug 2007 14:11:23 +0200

--
[ Picked text/plain from multipart/alternative ]
Wouldn't you suppose that a nightly reboot would be a good thing either way
though?

On 8/8/07, Thomas h [EMAIL PROTECTED] wrote:

 I only suspected zblock to be the bad guy, because i didnt notice any
of
 the non-zblock running server to reach a level higher than 250-300mb of
 ram.
 But that could just as well be that they rarely change map on those
 servers,
 making in consistent with the memleak bug in the src engine.

 Regards
 Thomas Hjorth
 http://DSRack.dk

 [ Picked text/plain from multipart/alternative ]
 Thomas Hjorth, that's actually the first time I ever heard anyone say
 that
 zBlock
 were to have a memory leak, and seeing as ow zBlock barely actuallyt
uses
 any
 memory at all I can't imagine it leaking near a GB in only a few days.
 I'll
 check it
 out though.
 
 On 8/8/07, Thomas h [EMAIL PROTECTED] wrote:
  
   The memleak is there, though I though it was with zblock, since only
 those
   servers used way to much memory. I had 1 server using 1.1GB of
memory
   within
   a few days. Restarting the server cleans up the mess, ofc.
  
   Regards
   Thomas Hjorth
   http://DSRack.dk
  
   [ Picked text/plain from multipart/alternative ]
   - Fixed a server memory leak (2-3 megs per map change)
   
   Holy mother of God. I am speechless if this is true. =o
   
   -tsuehpsyde
   SourceKills.com
   
   On 8/7/07, Guy Watkins [EMAIL PROTECTED] wrote:

 What was the smoke grenade exploit?  Was it the one that allowed
   someone
 to
 jump really high?

 Thanks,
 Guy

 } -Original Message-
 } From: [EMAIL PROTECTED] [mailto:
 hlds_linux-
 } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
 } Sent: Tuesday, August 07, 2007 9:47 PM
 } To: hlds_linux@list.valvesoftware.com;
 [EMAIL PROTECTED]
 } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
 }
 } A new Beta is available for the Source Engine and Source
 Dedicated
 } Server.  To participate, run hldsupdatetool with the command
 -beta
 } community.  The specific changes include:
 }
 } - Fixed hl2mp bug where if you +used a weapon it would not
 respawn
 } anymore
 } - Fixed hl2mp spectator being able to lock the player he's
 viewing
   by
 } typing jointeam 0
 } - Fixed a CS:S smoke grenade exploit
 } - Added a way for server plugins to ask players if they'd like
 to
 } connect to a different server
 } - Made materials handle sv_pure correctly when they've
included
   other
 } materials
 } - Fixed Windows dedicated server bug slowing down Steam
updates
 } - Fixed a server memory leak (2-3 megs per map change)
 } - Fixed IVEngineServer::FadeClientVolume
 } - Fixed certain models showing up all white when sv_pure
flushed
   them
 } - Made the server print a client's steam ID and show sv_pure
   warnings
   if
 } sv_pure_kick_clients is 0
 } - Fixed a bug preventing sv_pure CRCs from verifying correctly
 on
 } certain custom maps
 }
 } Jason
 }
 } ___
 } To unsubscribe, edit your list preferences, or view the list
   archives,
 } please visit:
 } http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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 archives,
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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Kevin Ottalini

Servers that are running the -beta community and are still seeing the
mid-round hitch problem, specifically where it creates gaps and spikes in
net_graph 2 on clients as shown in this screenshot (kindly provided from a
poster on the Steam forums):

http://QSextreme.com/cstrike/mid-round-hitche-bug/karumba_gaps.jpg

If you could, please capture a screenshot similar to that from the server
where it is happening and send me the pic and your server information
directly (off list) so I can visit each server and see the hitches as they
actually happen.

I need to know the server information (cpu/os/glib/addons/etc) and (of
course) server IP:port.

KevinO


- Original Message -
From: Phillip Marzi
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, August 08, 2007 7:15 AM
Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta


oh and i still get those mid round hitches.


system:
debian sarge, i686 libc and NPTL
custom kernel 2.6.16.11 with HT, preemption, high mem support and 1000Hz
pentium 4 3.0 ghz, 2 gig ram

the same happens on my other server:
debian etch, i686 libc and NPTL
custom kernel 2.6.18.2 preemption, high mem support and 1000Hz
pentium 3 1.2 ghz, 1 gig ram


Phillip



Jason Ruymen wrote:

A new Beta is available for the Source Engine and Source Dedicated
Server.  To participate, run hldsupdatetool with the command -beta
community.  The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing jointeam 0
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason



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RE: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Guy Watkins
OMG I hope not.  I never reboot unless I have a need.  But in the Windows
world a nightly reboot may be normal.

} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Wim Barelds
} Sent: Wednesday, August 08, 2007 8:11 AM
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta
}
} --
} [ Picked text/plain from multipart/alternative ]
} Wouldn't you suppose that a nightly reboot would be a good thing either
} way
} though?
}
} On 8/8/07, Thomas h [EMAIL PROTECTED] wrote:
} 
}  I only suspected zblock to be the bad guy, because i didnt notice any
} of
}  the non-zblock running server to reach a level higher than 250-300mb of
}  ram.
}  But that could just as well be that they rarely change map on those
}  servers,
}  making in consistent with the memleak bug in the src engine.
} 
}  Regards
}  Thomas Hjorth
}  http://DSRack.dk
} 
}  [ Picked text/plain from multipart/alternative ]
}  Thomas Hjorth, that's actually the first time I ever heard anyone say
}  that
}  zBlock
}  were to have a memory leak, and seeing as ow zBlock barely actuallyt
} uses
}  any
}  memory at all I can't imagine it leaking near a GB in only a few days.
}  I'll
}  check it
}  out though.
}  
}  On 8/8/07, Thomas h [EMAIL PROTECTED] wrote:
}   
}The memleak is there, though I though it was with zblock, since only
}  those
}servers used way to much memory. I had 1 server using 1.1GB of
} memory
}within
}a few days. Restarting the server cleans up the mess, ofc.
}   
}Regards
}Thomas Hjorth
}http://DSRack.dk
}   
}[ Picked text/plain from multipart/alternative ]
}- Fixed a server memory leak (2-3 megs per map change)
}
}Holy mother of God. I am speechless if this is true. =o
}
}-tsuehpsyde
}SourceKills.com
}
}On 8/7/07, Guy Watkins [EMAIL PROTECTED] wrote:
} 
}  What was the smoke grenade exploit?  Was it the one that allowed
}someone
}  to
}  jump really high?
} 
}  Thanks,
}  Guy
} 
}  } -Original Message-
}  } From: [EMAIL PROTECTED] [mailto:
}  hlds_linux-
}  } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
}  } Sent: Tuesday, August 07, 2007 9:47 PM
}  } To: hlds_linux@list.valvesoftware.com;
}  [EMAIL PROTECTED]
}  } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
}  }
}  } A new Beta is available for the Source Engine and Source
}  Dedicated
}  } Server.  To participate, run hldsupdatetool with the command
}  -beta
}  } community.  The specific changes include:
}  }
}  } - Fixed hl2mp bug where if you +used a weapon it would not
}  respawn
}  } anymore
}  } - Fixed hl2mp spectator being able to lock the player he's
}  viewing
}by
}  } typing jointeam 0
}  } - Fixed a CS:S smoke grenade exploit
}  } - Added a way for server plugins to ask players if they'd like
}  to
}  } connect to a different server
}  } - Made materials handle sv_pure correctly when they've
} included
}other
}  } materials
}  } - Fixed Windows dedicated server bug slowing down Steam
} updates
}  } - Fixed a server memory leak (2-3 megs per map change)
}  } - Fixed IVEngineServer::FadeClientVolume
}  } - Fixed certain models showing up all white when sv_pure
} flushed
}them
}  } - Made the server print a client's steam ID and show sv_pure
}warnings
}if
}  } sv_pure_kick_clients is 0
}  } - Fixed a bug preventing sv_pure CRCs from verifying correctly
}  on
}  } certain custom maps
}  }
}  } Jason
}  }
}  } ___
}  } To unsubscribe, edit your list preferences, or view the list
}archives,
}  } please visit:
}  } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} 
} 
}  ___
}  To unsubscribe, edit your list preferences, or view the list
}  archives,
}  please visit:
}  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} 
}--
}
}___
}To unsubscribe, edit your list preferences, or view the list
}  archives,
}please visit:
}http://list.valvesoftware.com/mailman/listinfo/hlds_linux
}   
}_
}Vælg selv hvordan du vil kommunikere - skrift, tale, video eller
}  billeder
}med MSN Messenger:  http://messenger.msn.dk
}   
}   
}___
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} archives,
}please visit:
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}  
}  
}  
}  --
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}  [EMAIL PROTECTED]
}  --
}  
}  ___
}  To unsubscribe, edit your

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread karumba

we almost solved that by downgrading the kernel.
see my other thread here on the mailinglist.

actually this is only a workaround.

greetings from germany,
karumba

Kevin Ottalini schrieb:

Servers that are running the -beta community and are still seeing the
mid-round hitch problem, specifically where it creates gaps and spikes in
net_graph 2 on clients as shown in this screenshot (kindly provided from a
poster on the Steam forums):

http://QSextreme.com/cstrike/mid-round-hitche-bug/karumba_gaps.jpg

If you could, please capture a screenshot similar to that from the server
where it is happening and send me the pic and your server information
directly (off list) so I can visit each server and see the hitches as they
actually happen.

I need to know the server information (cpu/os/glib/addons/etc) and (of
course) server IP:port.

KevinO


- Original Message -
From: Phillip Marzi
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, August 08, 2007 7:15 AM
Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta


oh and i still get those mid round hitches.


system:
debian sarge, i686 libc and NPTL
custom kernel 2.6.16.11 with HT, preemption, high mem support and 1000Hz
pentium 4 3.0 ghz, 2 gig ram

the same happens on my other server:
debian etch, i686 libc and NPTL
custom kernel 2.6.18.2 preemption, high mem support and 1000Hz
pentium 3 1.2 ghz, 1 gig ram


Phillip



Jason Ruymen wrote:

A new Beta is available for the Source Engine and Source Dedicated
Server.  To participate, run hldsupdatetool with the command -beta
community.  The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing jointeam 0
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason



___
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please visit:
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RE: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-07 Thread Guy Watkins
What was the smoke grenade exploit?  Was it the one that allowed someone to
jump really high?

Thanks,
Guy

} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Jason Ruymen
} Sent: Tuesday, August 07, 2007 9:47 PM
} To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} Subject: [hlds_linux] Source Engine/Dedicated Server Beta
}
} A new Beta is available for the Source Engine and Source Dedicated
} Server.  To participate, run hldsupdatetool with the command -beta
} community.  The specific changes include:
}
} - Fixed hl2mp bug where if you +used a weapon it would not respawn
} anymore
} - Fixed hl2mp spectator being able to lock the player he's viewing by
} typing jointeam 0
} - Fixed a CS:S smoke grenade exploit
} - Added a way for server plugins to ask players if they'd like to
} connect to a different server
} - Made materials handle sv_pure correctly when they've included other
} materials
} - Fixed Windows dedicated server bug slowing down Steam updates
} - Fixed a server memory leak (2-3 megs per map change)
} - Fixed IVEngineServer::FadeClientVolume
} - Fixed certain models showing up all white when sv_pure flushed them
} - Made the server print a client's steam ID and show sv_pure warnings if
} sv_pure_kick_clients is 0
} - Fixed a bug preventing sv_pure CRCs from verifying correctly on
} certain custom maps
}
} Jason
}
} ___
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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RE: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-07 Thread Mike Dussault
Nope. You could make the smoke disappear if you could create a big
hiccup on the client.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Guy
Watkins
Sent: Tuesday, August 07, 2007 8:00 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine/Dedicated Server Beta

What was the smoke grenade exploit?  Was it the one that allowed someone
to jump really high?

Thanks,
Guy

} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux- }
[EMAIL PROTECTED] On Behalf Of Jason Ruymen } Sent: Tuesday,
August 07, 2007 9:47 PM } To: hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED] } Subject: [hlds_linux] Source
Engine/Dedicated Server Beta } } A new Beta is available for the Source
Engine and Source Dedicated } Server.  To participate, run
hldsupdatetool with the command -beta } community.  The specific
changes include:
}
} - Fixed hl2mp bug where if you +used a weapon it would not respawn }
anymore } - Fixed hl2mp spectator being able to lock the player he's
viewing by } typing jointeam 0
} - Fixed a CS:S smoke grenade exploit
} - Added a way for server plugins to ask players if they'd like to }
connect to a different server } - Made materials handle sv_pure
correctly when they've included other } materials } - Fixed Windows
dedicated server bug slowing down Steam updates } - Fixed a server
memory leak (2-3 megs per map change) } - Fixed
IVEngineServer::FadeClientVolume } - Fixed certain models showing up all
white when sv_pure flushed them } - Made the server print a client's
steam ID and show sv_pure warnings if } sv_pure_kick_clients is 0 } -
Fixed a bug preventing sv_pure CRCs from verifying correctly on }
certain custom maps } } Jason } }
___
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-07 Thread tsuehpsyde
--
[ Picked text/plain from multipart/alternative ]
- Fixed a server memory leak (2-3 megs per map change)

Holy mother of God. I am speechless if this is true. =o

-tsuehpsyde
SourceKills.com

On 8/7/07, Guy Watkins [EMAIL PROTECTED] wrote:

 What was the smoke grenade exploit?  Was it the one that allowed someone
 to
 jump really high?

 Thanks,
 Guy

 } -Original Message-
 } From: [EMAIL PROTECTED] [mailto:hlds_linux-
 } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
 } Sent: Tuesday, August 07, 2007 9:47 PM
 } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
 } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
 }
 } A new Beta is available for the Source Engine and Source Dedicated
 } Server.  To participate, run hldsupdatetool with the command -beta
 } community.  The specific changes include:
 }
 } - Fixed hl2mp bug where if you +used a weapon it would not respawn
 } anymore
 } - Fixed hl2mp spectator being able to lock the player he's viewing by
 } typing jointeam 0
 } - Fixed a CS:S smoke grenade exploit
 } - Added a way for server plugins to ask players if they'd like to
 } connect to a different server
 } - Made materials handle sv_pure correctly when they've included other
 } materials
 } - Fixed Windows dedicated server bug slowing down Steam updates
 } - Fixed a server memory leak (2-3 megs per map change)
 } - Fixed IVEngineServer::FadeClientVolume
 } - Fixed certain models showing up all white when sv_pure flushed them
 } - Made the server print a client's steam ID and show sv_pure warnings if
 } sv_pure_kick_clients is 0
 } - Fixed a bug preventing sv_pure CRCs from verifying correctly on
 } certain custom maps
 }
 } Jason
 }
 } ___
 } To unsubscribe, edit your list preferences, or view the list archives,
 } please visit:
 } http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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RE: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-07 Thread Munra -hlds
Any one know if this Breaks Metamod:s or Mani?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
Sent: Tuesday, August 07, 2007 11:16 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta

--
[ Picked text/plain from multipart/alternative ]
- Fixed a server memory leak (2-3 megs per map change)

Holy mother of God. I am speechless if this is true. =o

-tsuehpsyde
SourceKills.com

On 8/7/07, Guy Watkins [EMAIL PROTECTED] wrote:

 What was the smoke grenade exploit?  Was it the one that allowed someone
 to
 jump really high?

 Thanks,
 Guy

 } -Original Message-
 } From: [EMAIL PROTECTED] [mailto:hlds_linux-
 } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
 } Sent: Tuesday, August 07, 2007 9:47 PM
 } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
 } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
 }
 } A new Beta is available for the Source Engine and Source Dedicated
 } Server.  To participate, run hldsupdatetool with the command -beta
 } community.  The specific changes include:
 }
 } - Fixed hl2mp bug where if you +used a weapon it would not respawn
 } anymore
 } - Fixed hl2mp spectator being able to lock the player he's viewing by
 } typing jointeam 0
 } - Fixed a CS:S smoke grenade exploit
 } - Added a way for server plugins to ask players if they'd like to
 } connect to a different server
 } - Made materials handle sv_pure correctly when they've included other
 } materials
 } - Fixed Windows dedicated server bug slowing down Steam updates
 } - Fixed a server memory leak (2-3 megs per map change)
 } - Fixed IVEngineServer::FadeClientVolume
 } - Fixed certain models showing up all white when sv_pure flushed them
 } - Made the server print a client's steam ID and show sv_pure warnings if
 } sv_pure_kick_clients is 0
 } - Fixed a bug preventing sv_pure CRCs from verifying correctly on
 } certain custom maps
 }
 } Jason
 }
 } ___
 } To unsubscribe, edit your list preferences, or view the list archives,
 } please visit:
 } http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-25 Thread Vlad (e-Plutonia Inc.)

./hldsupdatetool.bin
then run the file it extracts which is steam

On 5/25/07, Jani Tiira [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
How do you get the update?

./hldsupdatetool.bin -beta srcds0407
./hldsupdatetool.bin: invalid option -- b
./hldsupdatetool.bin: invalid option -- e
./hldsupdatetool.bin: invalid option -- t
./hldsupdatetool.bin: invalid option -- a

 ??
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e-Plutonia Inc.

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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-25 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
On 5/25/07, Jani Tiira [EMAIL PROTECTED] wrote:

 How do you get the update?

 ./hldsupdatetool.bin -beta srcds0407
 ./hldsupdatetool.bin: invalid option -- b
 ./hldsupdatetool.bin: invalid option -- e
 ./hldsupdatetool.bin: invalid option -- t
 ./hldsupdatetool.bin: invalid option -- a

  ??



Never mind :D
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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-25 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
How do you get the update?

./hldsupdatetool.bin -beta srcds0407
./hldsupdatetool.bin: invalid option -- b
./hldsupdatetool.bin: invalid option -- e
./hldsupdatetool.bin: invalid option -- t
./hldsupdatetool.bin: invalid option -- a

 ??
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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-25 Thread Evaldas Zilinskas

Update is working, looks fine first 15 minutes. Server get some strange
CONSOLE errors, but people can connect.

1. (can't say anything about this one)
net.cpp (960) : Assertion Failed: 0 == iRet  iValLen == sizeof( iVal ) 
cSendBufSize = iVal
net.cpp (968) : Assertion Failed: 0 == iRet  iValLen == sizeof( iVal ) 
cRecvBufSize = iVal

2. (lol, my banned_user.cfg is 0bytes)
exec banned_user.cfg: file size larger than 20MB.

3. (m? what is that?)
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
EVERYONE CAN BUY!

4.
and lots of Error: Material stuff.

Evaldas Zilinskas
www.lemita.eu

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, May 22, 2007 6:45 AM
Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta



We have released an update to the beta that fixes the crashing some
people have seen on launch with the most recent beta. This update is for
Linux only. You can get the update by running the hldsupdatetool with
the -beta srcds0407 flag. No other changes are in this update apart
from that change, we are working on another update for later in the week
with more changes.

- Alfred

Alfred Reynolds wrote:

We have done another update to the Source Engine Dedicated server
beta.
This one is a BIG update, in particular we have added a pure server
mode (can you say whoop?).

To get the beta run the hldsupdatetool with -beta srcds0407. To test
the pure server functionality you also need to run the beta client,
you
do this by adding -beta srcds0407 to your Steam command line.

This version also fixed several reported bugs when using
sv_master_legacy_mode 0, please try it again if you found bugs with
this setting previously.


Detailed changes for this beta update are:

- In-game server browser only shows human players in the player counts
column. Bots column now shows number of bots instead of a some bots
/ no bots icon.
- Fixed servers with bots reporting incorrect number of bots when
sv_master_legacy_mode was set to 0.
- Fixed user names reported as unconnected when  32k players had
connected to the server.
- Expanded the disconnect reason dialog.
- Make sv_contact FCVAR_NOTIFY
- Added a cl_language cvar that seeds itself from
HKEY_CURRENT_USER\Software\Valve\Steam\Language.
- Added IServerGameClients::NetworkIDValidated
- Made maximum rate 1000Kb/s.

Pure Servers
 

 Server can now force the client to match the server's files. If the
server sets sv_pure to 1, it'll load
 pure_server_whitelist.txt from the game path, which specifies sets of
files that are allowed to come from
 Steam, allowed to come from disk, and require CRC checks.

 When the client connects to a server and receives the whitelist, it
reloads resources that may be dirty
 (like the client loaded the file off disk but the server only allows
the file to come from Steam).

 The server can set sv_pure_trace to show which files clients are
requesting CRCs for.
 By default, the server will just show a warning when a client has a
mismatched file. If they set
 sv_pure_kick_clients to 1, then the server will kick clients that
have
mismatching files.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, April 05, 2007 2:13 PM
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

There is an update to the beta. Run the update tool again with the
beta
parameter (-beta srcds0407) to get the update.

This update fixes the lagging problem seen earlier in the week when
certain backend services are unavailable.

- Alfred

Alfred Reynolds wrote:

We have a beta update for the Source Engine available for Dedicated
servers. To get the update run the hldsupdatetool with -beta
srcds0407 on the command line.

This update addresses some lag issues that have been seen when
running the Source Engine (in particular, it programmatically does
something similar to using the net_queuesplits cvar).

- Alfred

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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.467 / Virus

Re: [hlds_linux] Source Engine Dedicated server beta

2007-05-22 Thread ics

Adding my 2 cents.

That update which Adam was remembering really was a blast for servers -
decreasing performance. We had to take few slots off from our 34 slot
server at that time so these days
its 30 and barely keeping those up even with 66 tick. The cpu itself is
only P4 3GHz. Every major update seems to bring performance a bit down,
on server side and on client side.
Would be a nice to see something like native multicore support as most
new servers have 2 cores these days, or even more.

You wont find these cpu related problems by running servers with 33
tickrate and i will also bet my 2 cents that most people who know what
they are doing, are running tick 66 or even 100 servers assuming  there
is enough power on the machine itself.

-ics

Adam Thorn kirjoitti:

Hey Guys,
Somewhere along the lines back in March of 2005 or 2006 a major update
including the maps cs_militia, was a major mark where the source
dedicated
server took
a major hit. Ever since these updates, cpu usage has crept up with
each. It
has always been an issue,
and now what happeneds with this new update.  Will it be like that of the
update a couple years ago?
I think it is time, maybe, to take a look and see what you updated
when you
released this update.
The netcode needs to be taken a look at and see if it can be optimized
and
see if they could drop the cpu usage.
Instead of running your hardware off of dual woodcrests, however that is
what we run, but see if you can replicate it on say a
Pentium 4, Althon X2 box. The Conroe technology (Core2) is the fastest
available now, and it still runs SRCDS at 40% utilization
with 12 players playing.
If you drop srcds to 66 tickrate the cpu usage drops to about half of
that.
So why does 34 ticks a second matter per client?
Maybe is Alfred was generous to see what happened.
This is my 2 cents.
Thanks,
Adam Thorn
- Original Message -
From: [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, May 22, 2007 9:26 AM
Subject: hlds_linux digest, Vol 1 #5595 - 1 msg



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Today's Topics:

  1. Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(Whisper)

--__--__--

Message: 1
Date: Tue, 22 May 2007 14:16:37 +1000
From: Whisper [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
Reply-To: hlds_linux@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
Probably has something to do with the whole, running servers at 100
or 66
tickrate and with an fps_max set to 600 with a kernel timer resolution
that
supports a SRCDS fps at or around 500.

If you use Valve defaults server settings I doubt anybody would see
major
issues except on the most mediocre or marginal hardware.

That being said, when SRCDS 1st came out, most of us could run 40 player
100
tickrate, high fps SRCDS on decent hardware, the same hardware that
now is
only marginal for 20 player 66 tickrate. When I say marginal in this
instance, I mean, it seems to run ok for the most part, but this next
update
could push things over the edge, if the past is anything to go by. This
goes
for both Linux  Windows users.

On 5/22/07, Alfred Reynolds [EMAIL PROTECTED] wrote:


That is what is slowing things down, we are working with various ops to
try to find why they are seeing higher CPU usage than we see.

- Alfred

Whisper wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Alfred

 Any luck getting some optimisations for more economical CPU usage
 done as
 well as part of these updates?

 The amount of time this beta is taking is personally making me very
 scared
 about just how much CPU SRCDS is going to require to run well.

 Cheers

 On 5/22/07, Alfred Reynolds [EMAIL PROTECTED] wrote:

 We have released an update to the beta that fixes the crashing some
 people have seen on launch with the most recent beta. This update is
 for Linux only. You can get the update by running the hldsupdatetool
 with the -beta srcds0407 flag. No other changes are in this update
 apart from that change, we are working on another update for later
 in the week with more changes.

 - Alfred

 Alfred Reynolds wrote:
 We have done another update to the Source Engine Dedicated server
 beta. This one is a BIG update, in particular we have added a pure
 server mode (can you say whoop?).

 To get the beta run the hldsupdatetool with -beta srcds0407. To
 test the pure server functionality you also need to run the beta
 client, you do this by adding -beta srcds0407 to your Steam
 command line

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-21 Thread Alfred Reynolds
We have released an update to the beta that fixes the crashing some
people have seen on launch with the most recent beta. This update is for
Linux only. You can get the update by running the hldsupdatetool with
the -beta srcds0407 flag. No other changes are in this update apart
from that change, we are working on another update for later in the week
with more changes.

- Alfred

Alfred Reynolds wrote:
 We have done another update to the Source Engine Dedicated server
 beta.
 This one is a BIG update, in particular we have added a pure server
 mode (can you say whoop?).

 To get the beta run the hldsupdatetool with -beta srcds0407. To test
 the pure server functionality you also need to run the beta client,
 you
 do this by adding -beta srcds0407 to your Steam command line.

 This version also fixed several reported bugs when using
 sv_master_legacy_mode 0, please try it again if you found bugs with
 this setting previously.


 Detailed changes for this beta update are:

 - In-game server browser only shows human players in the player counts
 column. Bots column now shows number of bots instead of a some bots
 / no bots icon.
 - Fixed servers with bots reporting incorrect number of bots when
 sv_master_legacy_mode was set to 0.
 - Fixed user names reported as unconnected when  32k players had
 connected to the server.
 - Expanded the disconnect reason dialog.
 - Make sv_contact FCVAR_NOTIFY
 - Added a cl_language cvar that seeds itself from
 HKEY_CURRENT_USER\Software\Valve\Steam\Language.
 - Added IServerGameClients::NetworkIDValidated
 - Made maximum rate 1000Kb/s.

 Pure Servers
  

  Server can now force the client to match the server's files. If the
 server sets sv_pure to 1, it'll load
  pure_server_whitelist.txt from the game path, which specifies sets of
 files that are allowed to come from
  Steam, allowed to come from disk, and require CRC checks.

  When the client connects to a server and receives the whitelist, it
 reloads resources that may be dirty
  (like the client loaded the file off disk but the server only allows
 the file to come from Steam).

  The server can set sv_pure_trace to show which files clients are
 requesting CRCs for.
  By default, the server will just show a warning when a client has a
 mismatched file. If they set
  sv_pure_kick_clients to 1, then the server will kick clients that
 have
 mismatching files.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
 Reynolds
 Sent: Thursday, April 05, 2007 2:13 PM
 To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
 Subject: RE: [hlds_linux] Source Engine Dedicated server beta

 There is an update to the beta. Run the update tool again with the
 beta
 parameter (-beta srcds0407) to get the update.

 This update fixes the lagging problem seen earlier in the week when
 certain backend services are unavailable.

 - Alfred

 Alfred Reynolds wrote:
 We have a beta update for the Source Engine available for Dedicated
 servers. To get the update run the hldsupdatetool with -beta
 srcds0407 on the command line.

 This update addresses some lag issues that have been seen when
 running the Source Engine (in particular, it programmatically does
 something similar to using the net_queuesplits cvar).

 - Alfred

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 archives, please visit:
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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-21 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Alfred

Any luck getting some optimisations for more economical CPU usage done as
well as part of these updates?

The amount of time this beta is taking is personally making me very scared
about just how much CPU SRCDS is going to require to run well.

Cheers

On 5/22/07, Alfred Reynolds [EMAIL PROTECTED] wrote:

 We have released an update to the beta that fixes the crashing some
 people have seen on launch with the most recent beta. This update is for
 Linux only. You can get the update by running the hldsupdatetool with
 the -beta srcds0407 flag. No other changes are in this update apart
 from that change, we are working on another update for later in the week
 with more changes.

 - Alfred

 Alfred Reynolds wrote:
  We have done another update to the Source Engine Dedicated server
  beta.
  This one is a BIG update, in particular we have added a pure server
  mode (can you say whoop?).
 
  To get the beta run the hldsupdatetool with -beta srcds0407. To test
  the pure server functionality you also need to run the beta client,
  you
  do this by adding -beta srcds0407 to your Steam command line.
 
  This version also fixed several reported bugs when using
  sv_master_legacy_mode 0, please try it again if you found bugs with
  this setting previously.
 
 
  Detailed changes for this beta update are:
 
  - In-game server browser only shows human players in the player counts
  column. Bots column now shows number of bots instead of a some bots
  / no bots icon.
  - Fixed servers with bots reporting incorrect number of bots when
  sv_master_legacy_mode was set to 0.
  - Fixed user names reported as unconnected when  32k players had
  connected to the server.
  - Expanded the disconnect reason dialog.
  - Make sv_contact FCVAR_NOTIFY
  - Added a cl_language cvar that seeds itself from
  HKEY_CURRENT_USER\Software\Valve\Steam\Language.
  - Added IServerGameClients::NetworkIDValidated
  - Made maximum rate 1000Kb/s.
 
  Pure Servers
   
 
   Server can now force the client to match the server's files. If the
  server sets sv_pure to 1, it'll load
   pure_server_whitelist.txt from the game path, which specifies sets of
  files that are allowed to come from
   Steam, allowed to come from disk, and require CRC checks.
 
   When the client connects to a server and receives the whitelist, it
  reloads resources that may be dirty
   (like the client loaded the file off disk but the server only allows
  the file to come from Steam).
 
   The server can set sv_pure_trace to show which files clients are
  requesting CRCs for.
   By default, the server will just show a warning when a client has a
  mismatched file. If they set
   sv_pure_kick_clients to 1, then the server will kick clients that
  have
  mismatching files.
 
  - Alfred
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
  Reynolds
  Sent: Thursday, April 05, 2007 2:13 PM
  To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
  Subject: RE: [hlds_linux] Source Engine Dedicated server beta
 
  There is an update to the beta. Run the update tool again with the
  beta
  parameter (-beta srcds0407) to get the update.
 
  This update fixes the lagging problem seen earlier in the week when
  certain backend services are unavailable.
 
  - Alfred
 
  Alfred Reynolds wrote:
  We have a beta update for the Source Engine available for Dedicated
  servers. To get the update run the hldsupdatetool with -beta
  srcds0407 on the command line.
 
  This update addresses some lag issues that have been seen when
  running the Source Engine (in particular, it programmatically does
  something similar to using the net_queuesplits cvar).
 
  - Alfred
 
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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-21 Thread Alfred Reynolds
That is what is slowing things down, we are working with various ops to
try to find why they are seeing higher CPU usage than we see.

- Alfred

Whisper wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Alfred

 Any luck getting some optimisations for more economical CPU usage
 done as
 well as part of these updates?

 The amount of time this beta is taking is personally making me very
 scared
 about just how much CPU SRCDS is going to require to run well.

 Cheers

 On 5/22/07, Alfred Reynolds [EMAIL PROTECTED] wrote:

 We have released an update to the beta that fixes the crashing some
 people have seen on launch with the most recent beta. This update is
 for Linux only. You can get the update by running the hldsupdatetool
 with the -beta srcds0407 flag. No other changes are in this update
 apart from that change, we are working on another update for later
 in the week with more changes.

 - Alfred

 Alfred Reynolds wrote:
 We have done another update to the Source Engine Dedicated server
 beta. This one is a BIG update, in particular we have added a pure
 server mode (can you say whoop?).

 To get the beta run the hldsupdatetool with -beta srcds0407. To
 test the pure server functionality you also need to run the beta
 client, you do this by adding -beta srcds0407 to your Steam
 command line.

 This version also fixed several reported bugs when using
 sv_master_legacy_mode 0, please try it again if you found bugs
 with this setting previously.


 Detailed changes for this beta update are:

 - In-game server browser only shows human players in the player
 counts column. Bots column now shows number of bots instead of a
 some bots / no bots icon. - Fixed servers with bots reporting
 incorrect number of bots when sv_master_legacy_mode was set to 0.
 - Fixed user names reported as unconnected when  32k players had
 connected to the server.
 - Expanded the disconnect reason dialog.
 - Make sv_contact FCVAR_NOTIFY
 - Added a cl_language cvar that seeds itself from
 HKEY_CURRENT_USER\Software\Valve\Steam\Language.
 - Added IServerGameClients::NetworkIDValidated
 - Made maximum rate 1000Kb/s.

 Pure Servers
  

  Server can now force the client to match the server's files. If the
 server sets sv_pure to 1, it'll load
  pure_server_whitelist.txt from the game path, which specifies sets
 of files that are allowed to come from
  Steam, allowed to come from disk, and require CRC checks.

  When the client connects to a server and receives the whitelist, it
 reloads resources that may be dirty
  (like the client loaded the file off disk but the server only
 allows the file to come from Steam).

  The server can set sv_pure_trace to show which files clients are
  requesting CRCs for. By default, the server will just show a
  warning when a client has a mismatched file. If they set
 sv_pure_kick_clients to 1, then the server will kick clients that
 have mismatching files.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Alfred Reynolds Sent: Thursday, April 05, 2007 2:13 PM
 To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
 Subject: RE: [hlds_linux] Source Engine Dedicated server beta

 There is an update to the beta. Run the update tool again with the
 beta parameter (-beta srcds0407) to get the update.

 This update fixes the lagging problem seen earlier in the week when
 certain backend services are unavailable.

 - Alfred

 Alfred Reynolds wrote:
 We have a beta update for the Source Engine available for Dedicated
 servers. To get the update run the hldsupdatetool with -beta
 srcds0407 on the command line.

 This update addresses some lag issues that have been seen when
 running the Source Engine (in particular, it programmatically does
 something similar to using the net_queuesplits cvar).

 - Alfred

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
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 archives, please visit:
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 --

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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-21 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Probably has something to do with the whole, running servers at 100 or 66
tickrate and with an fps_max set to 600 with a kernel timer resolution that
supports a SRCDS fps at or around 500.

If you use Valve defaults server settings I doubt anybody would see major
issues except on the most mediocre or marginal hardware.

That being said, when SRCDS 1st came out, most of us could run 40 player 100
tickrate, high fps SRCDS on decent hardware, the same hardware that now is
only marginal for 20 player 66 tickrate. When I say marginal in this
instance, I mean, it seems to run ok for the most part, but this next update
could push things over the edge, if the past is anything to go by. This goes
for both Linux  Windows users.

On 5/22/07, Alfred Reynolds [EMAIL PROTECTED] wrote:

 That is what is slowing things down, we are working with various ops to
 try to find why they are seeing higher CPU usage than we see.

 - Alfred

 Whisper wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Alfred
 
  Any luck getting some optimisations for more economical CPU usage
  done as
  well as part of these updates?
 
  The amount of time this beta is taking is personally making me very
  scared
  about just how much CPU SRCDS is going to require to run well.
 
  Cheers
 
  On 5/22/07, Alfred Reynolds [EMAIL PROTECTED] wrote:
 
  We have released an update to the beta that fixes the crashing some
  people have seen on launch with the most recent beta. This update is
  for Linux only. You can get the update by running the hldsupdatetool
  with the -beta srcds0407 flag. No other changes are in this update
  apart from that change, we are working on another update for later
  in the week with more changes.
 
  - Alfred
 
  Alfred Reynolds wrote:
  We have done another update to the Source Engine Dedicated server
  beta. This one is a BIG update, in particular we have added a pure
  server mode (can you say whoop?).
 
  To get the beta run the hldsupdatetool with -beta srcds0407. To
  test the pure server functionality you also need to run the beta
  client, you do this by adding -beta srcds0407 to your Steam
  command line.
 
  This version also fixed several reported bugs when using
  sv_master_legacy_mode 0, please try it again if you found bugs
  with this setting previously.
 
 
  Detailed changes for this beta update are:
 
  - In-game server browser only shows human players in the player
  counts column. Bots column now shows number of bots instead of a
  some bots / no bots icon. - Fixed servers with bots reporting
  incorrect number of bots when sv_master_legacy_mode was set to 0.
  - Fixed user names reported as unconnected when  32k players had
  connected to the server.
  - Expanded the disconnect reason dialog.
  - Make sv_contact FCVAR_NOTIFY
  - Added a cl_language cvar that seeds itself from
  HKEY_CURRENT_USER\Software\Valve\Steam\Language.
  - Added IServerGameClients::NetworkIDValidated
  - Made maximum rate 1000Kb/s.
 
  Pure Servers
   
 
   Server can now force the client to match the server's files. If the
  server sets sv_pure to 1, it'll load
   pure_server_whitelist.txt from the game path, which specifies sets
  of files that are allowed to come from
   Steam, allowed to come from disk, and require CRC checks.
 
   When the client connects to a server and receives the whitelist, it
  reloads resources that may be dirty
   (like the client loaded the file off disk but the server only
  allows the file to come from Steam).
 
   The server can set sv_pure_trace to show which files clients are
   requesting CRCs for. By default, the server will just show a
   warning when a client has a mismatched file. If they set
  sv_pure_kick_clients to 1, then the server will kick clients that
  have mismatching files.
 
  - Alfred
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  Alfred Reynolds Sent: Thursday, April 05, 2007 2:13 PM
  To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
  Subject: RE: [hlds_linux] Source Engine Dedicated server beta
 
  There is an update to the beta. Run the update tool again with the
  beta parameter (-beta srcds0407) to get the update.
 
  This update fixes the lagging problem seen earlier in the week when
  certain backend services are unavailable.
 
  - Alfred
 
  Alfred Reynolds wrote:
  We have a beta update for the Source Engine available for Dedicated
  servers. To get the update run the hldsupdatetool with -beta
  srcds0407 on the command line.
 
  This update addresses some lag issues that have been seen when
  running the Source Engine (in particular, it programmatically does
  something similar to using the net_queuesplits cvar).
 
  - Alfred
 
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RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-27 Thread Thomas h

Any ideas why a vanilla linux server running the beta (happens with both
the
current and previous beta) randomly spikes up to 90-99% and holds there for
an extended period of time (not sure exactly how long, but it's more than a
few minutes) and then goes back down to 10%?  It keeps fluctuating over
and
over, can't seem to tie it down to anything.  The FPS seems pretty stable.
I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS 5.


It wouldnt happend to happend every 110min? and the load spike to about
[number of hlds/srcds] * 1.5? and it doesnt seem to have any influence on
the gaming experience?

I have run about 40-50 active srcds slots on a dual 2GHz + about 100 idle
with the load spiking to 23, and everyone reported perfect gameservers, so I
kind stopped digging up this bug of valves. tracing the processes didnt help
me much either.

./Thomas @ www.DSRack.dk

_
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RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-27 Thread Dan E
I'm not sure if it affected the performance in-game, but the FPS seemed
somewhat stable.  It did affect the rest of the processes on the machine,
however.  Doing almost anything else becomes close to impossible with one
process pegged at 99%.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas h
Sent: Friday, April 27, 2007 4:49 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

Any ideas why a vanilla linux server running the beta (happens with both
the
current and previous beta) randomly spikes up to 90-99% and holds there for
an extended period of time (not sure exactly how long, but it's more than a
few minutes) and then goes back down to 10%?  It keeps fluctuating over
and
over, can't seem to tie it down to anything.  The FPS seems pretty stable.
I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS 5.

It wouldnt happend to happend every 110min? and the load spike to about
[number of hlds/srcds] * 1.5? and it doesnt seem to have any influence on
the gaming experience?

I have run about 40-50 active srcds slots on a dual 2GHz + about 100 idle
with the load spiking to 23, and everyone reported perfect gameservers, so I
kind stopped digging up this bug of valves. tracing the processes didnt help
me much either.

./Thomas @ www.DSRack.dk

_
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RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-27 Thread Thomas h

I'm not sure if it affected the performance in-game, but the FPS seemed
somewhat stable.  It did affect the rest of the processes on the machine,
however.  Doing almost anything else becomes close to impossible with one
process pegged at 99%.


Ok, I guess the issues aint the same.. my loadspike have no impact on
anything, ssh to the server is as stable as always and nothing is slowed
down. Besides making my monitoing and alerting useless/worthless the
loadspikes ever 110min isnt hurting anything.

./Thomas @ www.DSRack.dk

_
Ta' på udsalg året rundt på MSN Shopping:  http://shopping.msn.dk  her
finder du altid de bedste priser


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RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-27 Thread Michael Shavit
Does anyone know if this beta update fixes the low FPS bug for srcds servers
running not_the_newest_libs and not Debian?

I'm saddened to see no mention at all about this - if I remember well very
big annoying thing - in the changelog. We are running here +150 srcds
gameservers with many having this low FPS bug. :-/

Cheers,
Michael

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas h
Sent: Freitag, 27. April 2007 15:49
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

I'm not sure if it affected the performance in-game, but the FPS seemed
somewhat stable.  It did affect the rest of the processes on the machine,
however.  Doing almost anything else becomes close to impossible with one
process pegged at 99%.

Ok, I guess the issues aint the same.. my loadspike have no impact on
anything, ssh to the server is as stable as always and nothing is slowed
down. Besides making my monitoing and alerting useless/worthless the
loadspikes ever 110min isnt hurting anything.

./Thomas @ www.DSRack.dk

_
Ta' på udsalg året rundt på MSN Shopping:  http://shopping.msn.dk  her
finder du altid de bedste priser


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RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread Ronny Schedel
 - Added IServerGameClients::NetworkIDValidated

What is the difference between this and the current
IServerPluginCallbacks::NetworkIDValidated ?

Best regards

Ronny


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Re: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread grammaton782
quote:
For people using custom models we assume they know enough to perform
this file operation, for mods you shouldn't get into this situation
unless you deliberately modified a file.


First time i have to say:

you are s daamn right alfred 

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RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread Dan E
Any ideas why a vanilla linux server running the beta (happens with both the
current and previous beta) randomly spikes up to 90-99% and holds there for
an extended period of time (not sure exactly how long, but it's more than a
few minutes) and then goes back down to 10%?  It keeps fluctuating over and
over, can't seem to tie it down to anything.  The FPS seems pretty stable.
I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS 5.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Wednesday, April 25, 2007 9:12 PM
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

We have done another update to the Source Engine Dedicated server beta.
This one is a BIG update, in particular we have added a pure server mode
(can you say whoop?).

To get the beta run the hldsupdatetool with -beta srcds0407. To test
the pure server functionality you also need to run the beta client, you
do this by adding -beta srcds0407 to your Steam command line.

This version also fixed several reported bugs when using
sv_master_legacy_mode 0, please try it again if you found bugs with
this setting previously.


Detailed changes for this beta update are:

- In-game server browser only shows human players in the player counts
column. Bots column now shows number of bots instead of a some bots /
no bots icon.
- Fixed servers with bots reporting incorrect number of bots when
sv_master_legacy_mode was set to 0.
- Fixed user names reported as unconnected when  32k players had
connected to the server.
- Expanded the disconnect reason dialog.
- Make sv_contact FCVAR_NOTIFY
- Added a cl_language cvar that seeds itself from
HKEY_CURRENT_USER\Software\Valve\Steam\Language.
- Added IServerGameClients::NetworkIDValidated
- Made maximum rate 1000Kb/s.

Pure Servers
 

 Server can now force the client to match the server's files. If the
server sets sv_pure to 1, it'll load
 pure_server_whitelist.txt from the game path, which specifies sets of
files that are allowed to come from
 Steam, allowed to come from disk, and require CRC checks.

 When the client connects to a server and receives the whitelist, it
reloads resources that may be dirty
 (like the client loaded the file off disk but the server only allows
the file to come from Steam).

 The server can set sv_pure_trace to show which files clients are
requesting CRCs for.
 By default, the server will just show a warning when a client has a
mismatched file. If they set
 sv_pure_kick_clients to 1, then the server will kick clients that have
mismatching files.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, April 05, 2007 2:13 PM
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

There is an update to the beta. Run the update tool again with the beta
parameter (-beta srcds0407) to get the update.

This update fixes the lagging problem seen earlier in the week when
certain backend services are unavailable.

- Alfred

Alfred Reynolds wrote:
 We have a beta update for the Source Engine available for Dedicated
 servers. To get the update run the hldsupdatetool with -beta
 srcds0407
 on the command line.

 This update addresses some lag issues that have been seen when running
 the Source Engine (in particular, it programmatically does something
 similar to using the net_queuesplits cvar).

 - Alfred

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread Shawn
--
[ Picked text/plain from multipart/alternative ]
Alfred-

Any chance this might also be a step towards adding in a separate filter for
bots?  This sort of ties into my past comment here about not showing a
number for servers that have 0 bots listed.  This would be a step beyond
that, that allows a person to filter search results via a drop down menu
much like how they search now for secured or unsecured servers, etc..

Just tossing suggestions in based on what I'm reading at CSN and the Steam
forums.
--

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RE: [SPAM] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread Alfred Reynolds
This is for mods, not plugins (so it's the same thing but in the mod
interface).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny
Schedel
Sent: Thursday, April 26, 2007 1:04 AM
To: hlds_linux@list.valvesoftware.com
Subject: [SPAM] RE: [hlds_linux] Source Engine Dedicated server beta
Importance: Low

 - Added IServerGameClients::NetworkIDValidated

What is the difference between this and the current
IServerPluginCallbacks::NetworkIDValidated ?

Best regards

Ronny


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RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread Alfred Reynolds
Are you renicing the SRCDS process at all?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: Thursday, April 26, 2007 6:39 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

Any ideas why a vanilla linux server running the beta (happens with both
the
current and previous beta) randomly spikes up to 90-99% and holds there
for
an extended period of time (not sure exactly how long, but it's more
than a
few minutes) and then goes back down to 10%?  It keeps fluctuating over
and
over, can't seem to tie it down to anything.  The FPS seems pretty
stable.
I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS
5.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Wednesday, April 25, 2007 9:12 PM
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

We have done another update to the Source Engine Dedicated server beta.
This one is a BIG update, in particular we have added a pure server mode
(can you say whoop?).

To get the beta run the hldsupdatetool with -beta srcds0407. To test
the pure server functionality you also need to run the beta client, you
do this by adding -beta srcds0407 to your Steam command line.

This version also fixed several reported bugs when using
sv_master_legacy_mode 0, please try it again if you found bugs with
this setting previously.


Detailed changes for this beta update are:

- In-game server browser only shows human players in the player counts
column. Bots column now shows number of bots instead of a some bots /
no bots icon.
- Fixed servers with bots reporting incorrect number of bots when
sv_master_legacy_mode was set to 0.
- Fixed user names reported as unconnected when  32k players had
connected to the server.
- Expanded the disconnect reason dialog.
- Make sv_contact FCVAR_NOTIFY
- Added a cl_language cvar that seeds itself from
HKEY_CURRENT_USER\Software\Valve\Steam\Language.
- Added IServerGameClients::NetworkIDValidated
- Made maximum rate 1000Kb/s.

Pure Servers
 

 Server can now force the client to match the server's files. If the
server sets sv_pure to 1, it'll load
 pure_server_whitelist.txt from the game path, which specifies sets of
files that are allowed to come from
 Steam, allowed to come from disk, and require CRC checks.

 When the client connects to a server and receives the whitelist, it
reloads resources that may be dirty
 (like the client loaded the file off disk but the server only allows
the file to come from Steam).

 The server can set sv_pure_trace to show which files clients are
requesting CRCs for.
 By default, the server will just show a warning when a client has a
mismatched file. If they set
 sv_pure_kick_clients to 1, then the server will kick clients that have
mismatching files.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, April 05, 2007 2:13 PM
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

There is an update to the beta. Run the update tool again with the beta
parameter (-beta srcds0407) to get the update.

This update fixes the lagging problem seen earlier in the week when
certain backend services are unavailable.

- Alfred

Alfred Reynolds wrote:
 We have a beta update for the Source Engine available for Dedicated
 servers. To get the update run the hldsupdatetool with -beta
 srcds0407
 on the command line.

 This update addresses some lag issues that have been seen when running
 the Source Engine (in particular, it programmatically does something
 similar to using the net_queuesplits cvar).

 - Alfred

 ___
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 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread Dan E
Nope.  Here's the portion of my script for the startup.  I currently have
CSSDM on it, but I have tried vanilla (Not even admin) and it still does the
weird spikes.  Maybe I'll install cacti to show it.

if [ `whoami` = srcds ];then
/usr/bin/screen -A -m -d -S srcds
/home/srcds/srcds_run -game cstrike +map de_dust2 +ip $eth1IP -port 27015
-rcon_port 27015 +maxplayers 14 -pidfile /home/srcds/srcds.pid -tickrate 100
+fps_max 0
else
su srcds - -c /usr/bin/screen -A -m -d -S srcds
/home/srcds/srcds_run -game cstrike +map de_dust2 +ip $eth1IP -port 27015
-rcon_port 27015 +maxplayers 14 -pidfile /home/srcds/srcds.pid -tickrate 100
+fps_max 0
fi

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, April 26, 2007 12:14 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

Are you renicing the SRCDS process at all?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: Thursday, April 26, 2007 6:39 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

Any ideas why a vanilla linux server running the beta (happens with both
the
current and previous beta) randomly spikes up to 90-99% and holds there
for
an extended period of time (not sure exactly how long, but it's more
than a
few minutes) and then goes back down to 10%?  It keeps fluctuating over
and
over, can't seem to tie it down to anything.  The FPS seems pretty
stable.
I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS
5.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Wednesday, April 25, 2007 9:12 PM
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

We have done another update to the Source Engine Dedicated server beta.
This one is a BIG update, in particular we have added a pure server mode
(can you say whoop?).

To get the beta run the hldsupdatetool with -beta srcds0407. To test
the pure server functionality you also need to run the beta client, you
do this by adding -beta srcds0407 to your Steam command line.

This version also fixed several reported bugs when using
sv_master_legacy_mode 0, please try it again if you found bugs with
this setting previously.


Detailed changes for this beta update are:

- In-game server browser only shows human players in the player counts
column. Bots column now shows number of bots instead of a some bots /
no bots icon.
- Fixed servers with bots reporting incorrect number of bots when
sv_master_legacy_mode was set to 0.
- Fixed user names reported as unconnected when  32k players had
connected to the server.
- Expanded the disconnect reason dialog.
- Make sv_contact FCVAR_NOTIFY
- Added a cl_language cvar that seeds itself from
HKEY_CURRENT_USER\Software\Valve\Steam\Language.
- Added IServerGameClients::NetworkIDValidated
- Made maximum rate 1000Kb/s.

Pure Servers
 

 Server can now force the client to match the server's files. If the
server sets sv_pure to 1, it'll load
 pure_server_whitelist.txt from the game path, which specifies sets of
files that are allowed to come from
 Steam, allowed to come from disk, and require CRC checks.

 When the client connects to a server and receives the whitelist, it
reloads resources that may be dirty
 (like the client loaded the file off disk but the server only allows
the file to come from Steam).

 The server can set sv_pure_trace to show which files clients are
requesting CRCs for.
 By default, the server will just show a warning when a client has a
mismatched file. If they set
 sv_pure_kick_clients to 1, then the server will kick clients that have
mismatching files.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, April 05, 2007 2:13 PM
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

There is an update to the beta. Run the update tool again with the beta
parameter (-beta srcds0407) to get the update.

This update fixes the lagging problem seen earlier in the week when
certain backend services are unavailable.

- Alfred

Alfred Reynolds wrote:
 We have a beta update for the Source Engine available for Dedicated
 servers. To get the update run the hldsupdatetool with -beta
 srcds0407
 on the command line.

 This update addresses some lag issues that have been seen when running
 the Source Engine (in particular, it programmatically does something
 similar to using the net_queuesplits cvar).

 - Alfred

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
We have done another update to the Source Engine Dedicated server beta.
This one is a BIG update, in particular we have added a pure server mode
(can you say whoop?).

To get the beta run the hldsupdatetool with -beta srcds0407. To test
the pure server functionality you also need to run the beta client, you
do this by adding -beta srcds0407 to your Steam command line.

This version also fixed several reported bugs when using
sv_master_legacy_mode 0, please try it again if you found bugs with
this setting previously.


Detailed changes for this beta update are:

- In-game server browser only shows human players in the player counts
column. Bots column now shows number of bots instead of a some bots /
no bots icon.
- Fixed servers with bots reporting incorrect number of bots when
sv_master_legacy_mode was set to 0.
- Fixed user names reported as unconnected when  32k players had
connected to the server.
- Expanded the disconnect reason dialog.
- Make sv_contact FCVAR_NOTIFY
- Added a cl_language cvar that seeds itself from
HKEY_CURRENT_USER\Software\Valve\Steam\Language.
- Added IServerGameClients::NetworkIDValidated
- Made maximum rate 1000Kb/s.

Pure Servers
 

 Server can now force the client to match the server's files. If the
server sets sv_pure to 1, it'll load
 pure_server_whitelist.txt from the game path, which specifies sets of
files that are allowed to come from
 Steam, allowed to come from disk, and require CRC checks.

 When the client connects to a server and receives the whitelist, it
reloads resources that may be dirty
 (like the client loaded the file off disk but the server only allows
the file to come from Steam).

 The server can set sv_pure_trace to show which files clients are
requesting CRCs for.
 By default, the server will just show a warning when a client has a
mismatched file. If they set
 sv_pure_kick_clients to 1, then the server will kick clients that have
mismatching files.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, April 05, 2007 2:13 PM
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

There is an update to the beta. Run the update tool again with the beta
parameter (-beta srcds0407) to get the update.

This update fixes the lagging problem seen earlier in the week when
certain backend services are unavailable.

- Alfred

Alfred Reynolds wrote:
 We have a beta update for the Source Engine available for Dedicated
 servers. To get the update run the hldsupdatetool with -beta
 srcds0407
 on the command line.

 This update addresses some lag issues that have been seen when running
 the Source Engine (in particular, it programmatically does something
 similar to using the net_queuesplits cvar).

 - Alfred

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RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Guy Watkins
I love the pure server mode!  I hope you did that just for me. :)

However I have a question about it.
Will the client be asked if they want the correct files?
I hope so, since many will not know how to delete the bad files.
In your description this was not covered, or not clear to me.

I can't test it today, so I had to ask!

Thanks,
Guy

} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
} Sent: Wednesday, April 25, 2007 9:12 PM
} To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} Subject: RE: [hlds_linux] Source Engine Dedicated server beta
}
} We have done another update to the Source Engine Dedicated server beta.
} This one is a BIG update, in particular we have added a pure server mode
} (can you say whoop?).
}
} To get the beta run the hldsupdatetool with -beta srcds0407. To test
} the pure server functionality you also need to run the beta client, you
} do this by adding -beta srcds0407 to your Steam command line.
}
} This version also fixed several reported bugs when using
} sv_master_legacy_mode 0, please try it again if you found bugs with
} this setting previously.
}
}
} Detailed changes for this beta update are:
}
} - In-game server browser only shows human players in the player counts
} column. Bots column now shows number of bots instead of a some bots /
} no bots icon.
} - Fixed servers with bots reporting incorrect number of bots when
} sv_master_legacy_mode was set to 0.
} - Fixed user names reported as unconnected when  32k players had
} connected to the server.
} - Expanded the disconnect reason dialog.
} - Make sv_contact FCVAR_NOTIFY
} - Added a cl_language cvar that seeds itself from
} HKEY_CURRENT_USER\Software\Valve\Steam\Language.
} - Added IServerGameClients::NetworkIDValidated
} - Made maximum rate 1000Kb/s.
}
} Pure Servers
}  
}
}  Server can now force the client to match the server's files. If the
} server sets sv_pure to 1, it'll load
}  pure_server_whitelist.txt from the game path, which specifies sets of
} files that are allowed to come from
}  Steam, allowed to come from disk, and require CRC checks.
}
}  When the client connects to a server and receives the whitelist, it
} reloads resources that may be dirty
}  (like the client loaded the file off disk but the server only allows
} the file to come from Steam).
}
}  The server can set sv_pure_trace to show which files clients are
} requesting CRCs for.
}  By default, the server will just show a warning when a client has a
} mismatched file. If they set
}  sv_pure_kick_clients to 1, then the server will kick clients that have
} mismatching files.
}
} - Alfred
}
} -Original Message-
} From: [EMAIL PROTECTED]
} [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
} Reynolds
} Sent: Thursday, April 05, 2007 2:13 PM
} To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} Subject: RE: [hlds_linux] Source Engine Dedicated server beta
}
} There is an update to the beta. Run the update tool again with the beta
} parameter (-beta srcds0407) to get the update.
}
} This update fixes the lagging problem seen earlier in the week when
} certain backend services are unavailable.
}
} - Alfred
}
} Alfred Reynolds wrote:
}  We have a beta update for the Source Engine available for Dedicated
}  servers. To get the update run the hldsupdatetool with -beta
}  srcds0407
}  on the command line.
} 
}  This update addresses some lag issues that have been seen when running
}  the Source Engine (in particular, it programmatically does something
}  similar to using the net_queuesplits cvar).
} 
}  - Alfred
} 
}  ___
}  To unsubscribe, edit your list preferences, or view the list
}  archives, please visit:
}  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
}
} ___
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux
}
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} please visit:
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RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Guy Watkins
I have the hlds beta.  Not using any of the new cvars yet.  Oops, did
change sv_master_legacy_mode to 0.  My steam client crashed 5 to 10
minutes later.  The CSS game was then in a bad state.  I have never seen
this type of failure before.  I could not read the dialog boxes, so I used
task manager to kill hl2.exe.  I was able to restart steam and rejoin the
server.

After I killed hl2.exe I saw this on the hlds console:
utlmemory.h (314) : Assertion Failed: IsIdxValid(i)

Thanks,
Guy

Oops, second send.  I used the wrong from email address.  Sry.


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RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
If you use the from_steam directive then client don't need to do
anything, the game will automagically load the correct content. For on
disk files (i.e custom models or for mods) then the client will have to
manually correct the problem by finding and removing the offending file.
For people using custom models we assume they know enough to perform
this file operation, for mods you shouldn't get into this situation
unless you deliberately modified a file.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Guy
Watkins
Sent: Wednesday, April 25, 2007 7:06 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

I love the pure server mode!  I hope you did that just for me. :)

However I have a question about it.
Will the client be asked if they want the correct files?
I hope so, since many will not know how to delete the bad files.
In your description this was not covered, or not clear to me.

I can't test it today, so I had to ask!

Thanks,
Guy

} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
} Sent: Wednesday, April 25, 2007 9:12 PM
} To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} Subject: RE: [hlds_linux] Source Engine Dedicated server beta
}
} We have done another update to the Source Engine Dedicated server
beta.
} This one is a BIG update, in particular we have added a pure server
mode
} (can you say whoop?).
}
} To get the beta run the hldsupdatetool with -beta srcds0407. To test
} the pure server functionality you also need to run the beta client,
you
} do this by adding -beta srcds0407 to your Steam command line.
}
} This version also fixed several reported bugs when using
} sv_master_legacy_mode 0, please try it again if you found bugs with
} this setting previously.
}
}
} Detailed changes for this beta update are:
}
} - In-game server browser only shows human players in the player counts
} column. Bots column now shows number of bots instead of a some bots
/
} no bots icon.
} - Fixed servers with bots reporting incorrect number of bots when
} sv_master_legacy_mode was set to 0.
} - Fixed user names reported as unconnected when  32k players had
} connected to the server.
} - Expanded the disconnect reason dialog.
} - Make sv_contact FCVAR_NOTIFY
} - Added a cl_language cvar that seeds itself from
} HKEY_CURRENT_USER\Software\Valve\Steam\Language.
} - Added IServerGameClients::NetworkIDValidated
} - Made maximum rate 1000Kb/s.
}
} Pure Servers
}  
}
}  Server can now force the client to match the server's files. If the
} server sets sv_pure to 1, it'll load
}  pure_server_whitelist.txt from the game path, which specifies sets of
} files that are allowed to come from
}  Steam, allowed to come from disk, and require CRC checks.
}
}  When the client connects to a server and receives the whitelist, it
} reloads resources that may be dirty
}  (like the client loaded the file off disk but the server only allows
} the file to come from Steam).
}
}  The server can set sv_pure_trace to show which files clients are
} requesting CRCs for.
}  By default, the server will just show a warning when a client has a
} mismatched file. If they set
}  sv_pure_kick_clients to 1, then the server will kick clients that
have
} mismatching files.
}
} - Alfred
}
} -Original Message-
} From: [EMAIL PROTECTED]
} [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
} Reynolds
} Sent: Thursday, April 05, 2007 2:13 PM
} To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} Subject: RE: [hlds_linux] Source Engine Dedicated server beta
}
} There is an update to the beta. Run the update tool again with the
beta
} parameter (-beta srcds0407) to get the update.
}
} This update fixes the lagging problem seen earlier in the week when
} certain backend services are unavailable.
}
} - Alfred
}
} Alfred Reynolds wrote:
}  We have a beta update for the Source Engine available for Dedicated
}  servers. To get the update run the hldsupdatetool with -beta
}  srcds0407
}  on the command line.
} 
}  This update addresses some lag issues that have been seen when
running
}  the Source Engine (in particular, it programmatically does something
}  similar to using the net_queuesplits cvar).
} 
}  - Alfred
} 
}  ___
}  To unsubscribe, edit your list preferences, or view the list
}  archives, please visit:
}  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
}
} ___
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux
}
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} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
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Re: [hlds_linux] Source Engine Dedicated server beta

2007-04-09 Thread Andres Pozos

Hi:
Still lag here:
Kernel: 2.6.8-3-686-smp
debian stable.

Beta update dont work for me. The only way i get no lag is using pre
update core, but some plugins dont work with that config

Thanks a lot and please try to fix it.

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Re: [hlds_linux] Source Engine Dedicated server beta

2007-04-09 Thread Valtteri Kiviniemi

Btw, you should upgrade to Debian 4.0  which is now stable. It was
released yesterday.

Just edit your /etc/apt/sources.list file and make it look like this:

deb http://ftp.fi.debian.org/debian/ etch main
deb-src http://ftp.fi.debian.org/debian/ etch main

deb http://security.debian.org/ etch/updates main
deb-src http://security.debian.org/ etch/updates main

Then type apt-get update and apt-get dist-upgrade so it will upgrade
your system. Then you will have all the newest packages and newest stock
kernel.

--
Valtteri


Andres Pozos kirjoitti:

Hi:
Still lag here:
Kernel: 2.6.8-3-686-smp
debian stable.

Beta update dont work for me. The only way i get no lag is using pre
update core, but some plugins dont work with that config

Thanks a lot and please try to fix it.

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Re: [hlds_linux] Source Engine Dedicated server beta

2007-04-06 Thread Ondřej Hošek

Meh. Valve should unify this at long last, so we don't get those
questions anymore.

- On Windows, the server update tool is called hldsupdatetool.exe. The
tool to install this tool is called hldsupdatetool.exe as well. (Yeah,
kinda stupid, I give you that.)
- On Linux, the server update tool is called steam. The tool to
install this tool is called hldsupdatetool.bin.
- Alfred infers additional brainpower on the Linux side of the fence,
expecting us to be able to deduce the correct Linux equivalents from the
Windows instructions he cross-posts to [hlds] and [hlds_linux].

Unh... please, Alfred? Three-month prior warning if you wish, but could
we please get something like hldsupdatetool-install and
hldsupdatetool? (.exe at the end for Windows platforms, obviously...)
It would be much easier for newbies to the server to understand what you
are talking about, as well as exclusively designating the one-shot
nature of the installation program.

Thanks.

~~ Ondra

P.S. HLDS installation up to date is cultural heritage! You must not
change it! :-D Yeah, I'd rather have Dedicated Server installation up
to date, since it's not only HLDS anymore, but SRCDS and third-party
DSes as well.

Thomas h wrote:

There is an update to the beta. Run the update tool again with the beta
parameter (-beta srcds0407) to get the update.


with hldsupdatetool you mean the steam binary, coz using
hldsupdatetool.bin
with options does work, and steam steams to update itself with those
options. I guess that is what you mean, if os, how does it help? when i
update srcds nothing seems to be changed?

and last, why does updating srcds end with a HLDS installation up to
date?


**

# ./steam -command update -game cstrike -dir /home/hlds.hd/
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Base Content' version 22

Checking/Installing 'Linux Server Engine' version 36

Checking/Installing 'Half-Life Base Content' version 8

HLDS installation up to date
**


./Thomas


This update fixes the lagging problem seen earlier in the week when
certain backend services are unavailable.

- Alfred

Alfred Reynolds wrote:
 We have a beta update for the Source Engine available for Dedicated
 servers. To get the update run the hldsupdatetool with -beta
 srcds0407
 on the command line.

 This update addresses some lag issues that have been seen when running
 the Source Engine (in particular, it programmatically does something
 similar to using the net_queuesplits cvar).

 - Alfred


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RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-05 Thread Alfred Reynolds
There is an update to the beta. Run the update tool again with the beta
parameter (-beta srcds0407) to get the update.

This update fixes the lagging problem seen earlier in the week when
certain backend services are unavailable.

- Alfred

Alfred Reynolds wrote:
 We have a beta update for the Source Engine available for Dedicated
 servers. To get the update run the hldsupdatetool with -beta
 srcds0407
 on the command line.

 This update addresses some lag issues that have been seen when running
 the Source Engine (in particular, it programmatically does something
 similar to using the net_queuesplits cvar).

 - Alfred

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
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RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-05 Thread Thomas h

There is an update to the beta. Run the update tool again with the beta
parameter (-beta srcds0407) to get the update.


with hldsupdatetool you mean the steam binary, coz using hldsupdatetool.bin
with options does work, and steam steams to update itself with those
options. I guess that is what you mean, if os, how does it help? when i
update srcds nothing seems to be changed?

and last, why does updating srcds end with a HLDS installation up to date?


**
# ./steam -command update -game cstrike -dir /home/hlds.hd/
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Base Content' version 22

Checking/Installing 'Linux Server Engine' version 36

Checking/Installing 'Half-Life Base Content' version 8

HLDS installation up to date
**

./Thomas


This update fixes the lagging problem seen earlier in the week when
certain backend services are unavailable.

- Alfred

Alfred Reynolds wrote:
 We have a beta update for the Source Engine available for Dedicated
 servers. To get the update run the hldsupdatetool with -beta
 srcds0407
 on the command line.

 This update addresses some lag issues that have been seen when running
 the Source Engine (in particular, it programmatically does something
 similar to using the net_queuesplits cvar).

 - Alfred

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 archives, please visit:
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RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-05 Thread Dan E
./steam -command update -game cstrike -dir /home/hlds.hd/
 |
\/
./steam -command update -game cstrike -dir /home/hlds.hd/ -beta srcds0407

That's where you add the extra part ;)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas h
Sent: Thursday, April 05, 2007 6:33 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

There is an update to the beta. Run the update tool again with the beta
parameter (-beta srcds0407) to get the update.

with hldsupdatetool you mean the steam binary, coz using hldsupdatetool.bin
with options does work, and steam steams to update itself with those
options. I guess that is what you mean, if os, how does it help? when i
update srcds nothing seems to be changed?

and last, why does updating srcds end with a HLDS installation up to date?


**
# ./steam -command update -game cstrike -dir /home/hlds.hd/
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Base Content' version 22

Checking/Installing 'Linux Server Engine' version 36

Checking/Installing 'Half-Life Base Content' version 8

HLDS installation up to date
**

./Thomas

This update fixes the lagging problem seen earlier in the week when
certain backend services are unavailable.

- Alfred

Alfred Reynolds wrote:
  We have a beta update for the Source Engine available for Dedicated
  servers. To get the update run the hldsupdatetool with -beta
  srcds0407
  on the command line.
 
  This update addresses some lag issues that have been seen when running
  the Source Engine (in particular, it programmatically does something
  similar to using the net_queuesplits cvar).
 
  - Alfred
 
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  archives, please visit:
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RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-05 Thread DEPRE Gaetan
This is a counter-strike source update (srcds - hmm ?? -_-).

The correct command line is :

./steam -command update -game counter-strike source -dir /home/hlds.hd/
-beta srcds0407

-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Dan E
Envoyé : vendredi 6 avril 2007 00:41
À : hlds_linux@list.valvesoftware.com
Objet : RE: [hlds_linux] Source Engine Dedicated server beta

./steam -command update -game cstrike -dir /home/hlds.hd/
 |
\/
./steam -command update -game cstrike -dir /home/hlds.hd/ -beta srcds0407

That's where you add the extra part ;)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas h
Sent: Thursday, April 05, 2007 6:33 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Dedicated server beta

There is an update to the beta. Run the update tool again with the beta
parameter (-beta srcds0407) to get the update.

with hldsupdatetool you mean the steam binary, coz using hldsupdatetool.bin
with options does work, and steam steams to update itself with those
options. I guess that is what you mean, if os, how does it help? when i
update srcds nothing seems to be changed?

and last, why does updating srcds end with a HLDS installation up to date?


**
# ./steam -command update -game cstrike -dir /home/hlds.hd/
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Base Content' version 22

Checking/Installing 'Linux Server Engine' version 36

Checking/Installing 'Half-Life Base Content' version 8

HLDS installation up to date
**

./Thomas

This update fixes the lagging problem seen earlier in the week when
certain backend services are unavailable.

- Alfred

Alfred Reynolds wrote:
  We have a beta update for the Source Engine available for Dedicated
  servers. To get the update run the hldsupdatetool with -beta
  srcds0407
  on the command line.
 
  This update addresses some lag issues that have been seen when running
  the Source Engine (in particular, it programmatically does something
  similar to using the net_queuesplits cvar).
 
  - Alfred
 
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  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-05 Thread Thomas h

This is a counter-strike source update (srcds - hmm ?? -_-).

crap... i pasted the wrong lines coz they both say HLDS in the bottom.

***
# ./steam -command update -game Counter-Strike Source -dir /home/srcds.hd/
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Source Shared Content' version 61

Checking/Installing 'Base Source Shared Models' version 4

Checking/Installing 'Base Source Shared Sounds' version 4

Checking/Installing 'Base Source Shared Materials' version 8

Checking/Installing 'Source Dedicated Server Linux' version 75

HLDS installation up to date
***'


./steam -command update -game cstrike -dir /home/hlds.hd/ -beta srcds0407

That's where you add the extra part ;)


Thanks, I gues you just figured that im of course talking about source. ;-)

./Thomas

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