Re: [hlds_linux] Now 500FPS max after update
Yes, same on my side. Can't say if this one is bad right now. Since orangebox update we used to set our fps around the tickrate - give it a try :-) Only bad thing in my eyes currently is that there is no information from valve why the limited the framerate. ___ Am 28.06.2011 07:57, schrieb Никита Булаев [Nikita Bulaev]: Confirm: === console: fps_max fps_max = 1000 ( def. 300 ) - Frame rate limiter console: stats CPU In Out Uptime Users FPS Players 0.000.000.000 0 454.66 0 === Valve, are you kidding?? 2011/6/28hlds_linux-requ...@list.valvesoftware.com: Message: 2 Date: Tue, 28 Jun 2011 14:30:56 +1000 From: prithupri...@iinet.net.au To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Message-ID:4e095900.90...@iinet.net.au Content-Type: text/plain; charset=ISO-8859-1; format=flowed This update has caused all of our server's FPS to sit at half the amount it would usually sit at (~480 instead of ~1000). Is anyone else experiencing this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Now 500FPS max after update
Hmm, it does appear to be only processing on every other frame, so FPS is halved. Valve, please consider reverting this, or adding a command-line option to override it. Many providers sell servers based on FPS rate. -John On 6/27/2011 10:57 PM, Никита Булаев [Nikita Bulaev] wrote: Confirm: === console: fps_max fps_max = 1000 ( def. 300 ) - Frame rate limiter console: stats CPU In Out Uptime Users FPS Players 0.000.000.000 0 454.66 0 === Valve, are you kidding?? 2011/6/28hlds_linux-requ...@list.valvesoftware.com: Message: 2 Date: Tue, 28 Jun 2011 14:30:56 +1000 From: prithupri...@iinet.net.au To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Message-ID:4e095900.90...@iinet.net.au Content-Type: text/plain; charset=ISO-8859-1; format=flowed This update has caused all of our server's FPS to sit at half the amount it would usually sit at (~480 instead of ~1000). Is anyone else experiencing this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Now 500FPS max after update
lol @ John. Indeed, many providers sell their servers based on FPS rate (the higher fps, the higher price). Most providers are just doing this for getting more money, nothing else is changed on those servers and mostly the servers are _not_ running at best performance. Also this one is not valves problem. Valve is here to get the best performance out of their games and to make the best gameplay for the customers - _not for making the game the best way to sell gameservers_ Its the same thing like when they limted the tickrate to 66. Many people cry, some try to hack tickrate 100 and some people are just using this chance make better servers - you decide your side =) Also it would be really boring if the servers will run the same way for ever - be happy for this change and try to make your servers even better now =) Also if anyone from valve is reading this mailinglist, some reply why exactly this change happend would be interesting. I'am recommending this update but it would be really nice to have some more information on this. Have a nice day. Am 28.06.2011 08:45, schrieb John: Hmm, it does appear to be only processing on every other frame, so FPS is halved. Valve, please consider reverting this, or adding a command-line option to override it. Many providers sell servers based on FPS rate. -John On 6/27/2011 10:57 PM, Никита Булаев [Nikita Bulaev] wrote: Confirm: === console: fps_max fps_max = 1000 ( def. 300 ) - Frame rate limiter console: stats CPU In Out Uptime Users FPS Players 0.00 0.00 0.00 0 0 454.66 0 === Valve, are you kidding?? 2011/6/28hlds_linux-requ...@list.valvesoftware.com: Message: 2 Date: Tue, 28 Jun 2011 14:30:56 +1000 From: prithupri...@iinet.net.au To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Message-ID:4e095900.90...@iinet.net.au Content-Type: text/plain; charset=ISO-8859-1; format=flowed This update has caused all of our server's FPS to sit at half the amount it would usually sit at (~480 instead of ~1000). Is anyone else experiencing this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Now 500FPS max after update
How is the cpu usage? Il giorno 28/giu/2011 08:03, Никита Булаев [Nikita Bulaev] djfireb...@gmail.com ha scritto: Confirm: === console: fps_max fps_max = 1000 ( def. 300 ) - Frame rate limiter console: stats CPU In Out Uptime Users FPS Players 0.00 0.00 0.00 0 0 454.66 0 === Valve, are you kidding?? 2011/6/28 hlds_linux-requ...@list.valvesoftware.com: Message: 2 Date: Tue, 28 Jun 2011 14:30:56 +1000 From: prithu pri...@iinet.net.au To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Message-ID: 4e095900.90...@iinet.net.au Content-Type: text/plain; charset=ISO-8859-1; format=flowed This update has caused all of our server's FPS to sit at half the amount it would usually sit at (~480 instead of ~1000). Is anyone else experiencing this? -- С уважением и пожеланием хорошего настроения, Никита Булаев ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Now 500FPS max after update
At least providers can't scam their customers anymore by telling them, that there is a difference between 500 and 1000 fps -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John Sent: Tuesday, June 28, 2011 8:46 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Now 500FPS max after update Hmm, it does appear to be only processing on every other frame, so FPS is halved. Valve, please consider reverting this, or adding a command-line option to override it. Many providers sell servers based on FPS rate. -John On 6/27/2011 10:57 PM, Никита Булаев [Nikita Bulaev] wrote: Confirm: === console: fps_max fps_max = 1000 ( def. 300 ) - Frame rate limiter console: stats CPU In Out Uptime Users FPS Players 0.00 0.000.000 0 454.66 0 === Valve, are you kidding?? 2011/6/28hlds_linux-requ...@list.valvesoftware.com: Message: 2 Date: Tue, 28 Jun 2011 14:30:56 +1000 From: prithupri...@iinet.net.au To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Message-ID:4e095900.90...@iinet.net.au Content-Type: text/plain; charset=ISO-8859-1; format=flowed This update has caused all of our server's FPS to sit at half the amount it would usually sit at (~480 instead of ~1000). Is anyone else experiencing this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Now 500FPS max after update
2011/6/28 hlds_linux-requ...@list.valvesoftware.com: Message: 3 Date: Tue, 28 Jun 2011 08:08:47 +0200 From: michael.koeb...@giga-hosting.biz michael.koeb...@giga-hosting.biz Subject: Re: [hlds_linux] Now 500FPS max after update Message-ID: 4e096fef.9060...@giga-hosting.biz Content-Type: text/plain; charset=KOI8-R; format=flowed Yes, same on my side. Can't say if this one is bad right now. Since orangebox update we used to set our fps around the tickrate - give it a try :-) What do you mean? More info, please =) Only bad thing in my eyes currently is that there is no information from valve why the limited the framerate. Yes, Valve, give a comment, PLEASE! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Now 500FPS max after update
I have set fps_max to 0 and I am getting everything between 99 and 850. Confirm: === console: fps_max fps_max = 1000 ( def. 300 ) - Frame rate limiter console: stats CPU In Out Uptime Users FPS Players 0.00 0.000.000 0 454.66 0 === Valve, are you kidding?? 2011/6/28 hlds_linux-requ...@list.valvesoftware.com: Message: 2 Date: Tue, 28 Jun 2011 14:30:56 +1000 From: prithu pri...@iinet.net.au To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Message-ID: 4e095900.90...@iinet.net.au Content-Type: text/plain; charset=ISO-8859-1; format=flowed This update has caused all of our server's FPS to sit at half the amount it would usually sit at (~480 instead of ~1000). Is anyone else experiencing this? -- ó Õ×ÁÖÅÎÉÅÍ É ÐÏÖÅÌÁÎÉÅÍ ÈÏÒÏÛÅÇÏ ÎÁÓÔÒÏÅÎÉÑ, îÉËÉÔÁ âÕÌÁÅ× ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Now 500FPS max after update
Well, ok, I do agree, that lowering the tickrate - was good desision. And possibly, I'll be glad, in a fact, if they lock upper FPS to 500. Why? Because there is no real difference between 500 and 1000FPS, but server load is lower and fps more stable. And for now, provider will not be able to survive, if it do not have 1000FPS servers to sell - that is real headake. L4D1/2 have 30FPS, and that is really comfortable. Any way, Valve - we really need you comment about this. 2011/6/28 hlds_linux-requ...@list.valvesoftware.com: Message: 5 Date: Tue, 28 Jun 2011 09:04:14 +0200 From: Michael Koeberl Giga-Hosting.biz michael.koeb...@giga-hosting.biz To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Now 500FPS max after update Message-ID: 4e097cee.6090...@giga-hosting.biz Content-Type: text/plain; charset=KOI8-R; format=flowed lol @ John. Indeed, many providers sell their servers based on FPS rate (the higher fps, the higher price). Most providers are just doing this for getting more money, nothing else is changed on those servers and mostly the servers are _not_ running at best performance. Also this one is not valves problem. Valve is here to get the best performance out of their games and to make the best gameplay for the customers - _not for making the game the best way to sell gameservers_ Its the same thing like when they limted the tickrate to 66. Many people cry, some try to hack tickrate 100 and some people are just using this chance make better servers - you decide your side =) Also it would be really boring if the servers will run the same way for ever - be happy for this change and try to make your servers even better now =) Also if anyone from valve is reading this mailinglist, some reply why exactly this change happend would be interesting. I'am recommending this update but it would be really nice to have some more information on this. Have a nice day. Am 28.06.2011 08:45, schrieb John: Hmm, it does appear to be only processing on every other frame, so FPS is halved. Valve, please consider reverting this, or adding a command-line option to override it. Many providers sell servers based on FPS rate. -John -- С уважением и пожеланием хорошего настроения, Никита Булаев ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Now 500FPS max after update
lol @ John. Let's make this a serious discussion instead. Indeed, many providers sell their servers based on FPS rate (the higher fps, the higher price). Most providers are just doing this for getting more money, nothing else is changed on those servers and mostly the servers are _not_ running at best performance. Performance is primarily based on tickrate and not FPS -- I am not arguing that point. Different people have different views on the subject, however, and clearly Valve does think that FPS is a factor in performance, in one way or another. I personally feel that 250 FPS is just fine, but when I tell the server to run at 500 FPS, I don't expect it to run at 250 FPS, if the OS supports higher (and the server previously did run at higher). Customers expect the same, and those who purchase based on FPS rate (right or wrong) will be understandably confused and annoyed that the number is now lower. Even if a server provider doesn't explicitly sell based on server FPS, customers frequently ask about it and test it, so all will be affected by this. If there's a solid reason for halving the FPS instead of using the existing fps_max tweaking knob, and for not allowing this unexpected behavior to be overridden, then I welcome hearing it. Regardless, I would still appreciate the opportunity to override. Also this one is not valves problem. Valve is here to get the best performance out of their games and to make the best gameplay for the customers - _not for making the game the best way to sell gameservers_ Valve is also trying to sell a product here, and it depends on server owners to support its product (especially now, with the massive influx of new TF2 players). We should not feel ashamed to give Valve our feedback. Its the same thing like when they limted the tickrate to 66. Many people cry, some try to hack tickrate 100 and some people are just using this chance make better servers - you decide your side =) You appear to be assuming that this was the right decision for Valve to make, but I question that. It seems to be a stopgap solution to a bug that was released in the most recent update, and I don't think it has been given much testing. Did you notice that Valve started setting the multimedia timer to 1hz granularity a few updates ago? I did. It led to higher CPU usage across the board for me, because I was previously running at a lower granularity to achieve 250 FPS for a class of servers. They appear to be attempting to partially revert it with this one, which indicates that they re-thought their previous decision. Everyone is fallible. Also if anyone from valve is reading this mailinglist, some reply why exactly this change happend would be interesting. I'am recommending this update but it would be really nice to have some more information on this. I would love to hear more, as well. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Now 500FPS max after update
I wouldn't be surprised if they did it as a fix for the server lag and that server fps being capped lower is a good way to ensure all servers run well and match the tickrate better. Basically to benefit admins so they can run more servers, reach the same performance as before and help ensure customers have a good experience on all servers. Valve doesn't need to take part in the discussion, wouldn't hurt. They do read them though. Sent from my iPhone 4 On Jun 28, 2011, at 12:33 AM, John lists.va...@nuclearfallout.net wrote: lol @ John. Let's make this a serious discussion instead. Indeed, many providers sell their servers based on FPS rate (the higher fps, the higher price). Most providers are just doing this for getting more money, nothing else is changed on those servers and mostly the servers are _not_ running at best performance. Performance is primarily based on tickrate and not FPS -- I am not arguing that point. Different people have different views on the subject, however, and clearly Valve does think that FPS is a factor in performance, in one way or another. I personally feel that 250 FPS is just fine, but when I tell the server to run at 500 FPS, I don't expect it to run at 250 FPS, if the OS supports higher (and the server previously did run at higher). Customers expect the same, and those who purchase based on FPS rate (right or wrong) will be understandably confused and annoyed that the number is now lower. Even if a server provider doesn't explicitly sell based on server FPS, customers frequently ask about it and test it, so all will be affected by this. If there's a solid reason for halving the FPS instead of using the existing fps_max tweaking knob, and for not allowing this unexpected behavior to be overridden, then I welcome hearing it. Regardless, I would still appreciate the opportunity to override. Also this one is not valves problem. Valve is here to get the best performance out of their games and to make the best gameplay for the customers - _not for making the game the best way to sell gameservers_ Valve is also trying to sell a product here, and it depends on server owners to support its product (especially now, with the massive influx of new TF2 players). We should not feel ashamed to give Valve our feedback. Its the same thing like when they limted the tickrate to 66. Many people cry, some try to hack tickrate 100 and some people are just using this chance make better servers - you decide your side =) You appear to be assuming that this was the right decision for Valve to make, but I question that. It seems to be a stopgap solution to a bug that was released in the most recent update, and I don't think it has been given much testing. Did you notice that Valve started setting the multimedia timer to 1hz granularity a few updates ago? I did. It led to higher CPU usage across the board for me, because I was previously running at a lower granularity to achieve 250 FPS for a class of servers. They appear to be attempting to partially revert it with this one, which indicates that they re-thought their previous decision. Everyone is fallible. Also if anyone from valve is reading this mailinglist, some reply why exactly this change happend would be interesting. I'am recommending this update but it would be really nice to have some more information on this. I would love to hear more, as well. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Now 500FPS max after update
@Nikita Bulaev: Can't say if this one is bad right now. Since orangebox update we used to set our fps around the tickrate - give it a try :-) What do you mean? More info, please =) Sorry, this should be enough information. Like i said, just try to make some better servers now by yourself. @ Ronny Schedel: I have set fps_max to 0 and I am getting everything between 99 and 850. Cannot agree with that, iam still getting 500FPS when setting fps_max 0. @John: Yes, maybe you are right. In any case, this limitation is no problem for my servers as my results showed me a smoother gameplay with much lower fps than 2.000 or 10.. As you are one of the less providers to really seem to know what you are talking about, i believe that you will also find a solution for handling with this update on your servers. But maybe for some providers, this will be a problem. This update has been done, as valve has not been giving out any information right now we just have to deal with it. Regardless, if this update is just a stopgap solution or if there is any other reason. Am 28.06.2011 09:19, schrieb Ronny Schedel: I have set fps_max to 0 and I am getting everything between 99 and 850. Confirm: === console: fps_max fps_max = 1000 ( def. 300 ) - Frame rate limiter console: stats CPU In Out Uptime Users FPS Players 0.000.000.000 0 454.66 0 === Valve, are you kidding?? 2011/6/28hlds_linux-requ...@list.valvesoftware.com: Message: 2 Date: Tue, 28 Jun 2011 14:30:56 +1000 From: prithupri...@iinet.net.au To: Half-Life dedicated Linux server mailing list š š š šhlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day š š š šof Defeat: Source and Half-Life 2: Deathmatch Updates Released Message-ID:4e095900.90...@iinet.net.au Content-Type: text/plain; charset=ISO-8859-1; format=flowed This update has caused all of our server's FPS to sit at half the amount it would usually sit at (~480 instead of ~1000). Is anyone else experiencing this? -- ó Õ×ÁÖÅÎÉÅÍ É ÐÏÖÅÌÁÎÉÅÍ ÈÏÒÏÛÅÇÏ ÎÁÓÔÒÏÅÎÉÑ, îÉËÉÔÁ âÕÌÁÅ× ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Now 500FPS max after update
On 6/28/2011 1:01 AM, DontWannaName! wrote: I wouldn't be surprised if they [halved the maximum allowed FPS] as a fix for the server lag and that server fps being capped lower is a good way to ensure all servers run well and match the tickrate better. Possibly, but one wonders why they don't just cap the FPS to match the tickrate in that case, as they did with L4D/L4D2. Additionally, the complaints about crazy CPU usage after the last update were apparently due to a bug (as the game worked fine previously with 500/1000 FPS), so it would seem to make more sense to fix that bug. I do hope that Valve chimes in. As others have noted, possibly this was a mistake, as the changelog mentioned Reduced CPU usage for idle servers -- the server code may not be written to detect an idle server properly, and is halving the server FPS at all times instead of just when the server is empty. If the change is actually meant to be permanent, I'd like to know that for certain (from Valve), so that new guidance to customers can be defined. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux