Re: [hlds_linux] Now 500FPS max after update

2011-06-28 Thread michael.koeb...@giga-hosting.biz

Yes, same on my side.

Can't say if this one is bad right now. Since orangebox update we used 
to set our fps around the tickrate - give it a try :-)


Only bad thing in my eyes currently is that there is no information from 
valve why the limited the framerate.

___

Am 28.06.2011 07:57, schrieb Никита Булаев [Nikita Bulaev]:

Confirm:
===
console:  fps_max
fps_max = 1000 ( def. 300 )
  - Frame rate limiter

console:  stats
CPU In  Out Uptime  Users   FPS Players
0.000.000.000   0  454.66   0
===

Valve, are you kidding??

2011/6/28hlds_linux-requ...@list.valvesoftware.com:

Message: 2
Date: Tue, 28 Jun 2011 14:30:56 +1000
From: prithupri...@iinet.net.au
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Message-ID:4e095900.90...@iinet.net.au
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

This update has caused all of our server's FPS to sit at half the amount
it would usually sit at (~480 instead of ~1000). Is anyone else
experiencing this?







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Re: [hlds_linux] Now 500FPS max after update

2011-06-28 Thread John
Hmm, it does appear to be only processing on every other frame, so FPS 
is halved.


Valve, please consider reverting this, or adding a command-line option 
to override it. Many providers sell servers based on FPS rate.


-John

On 6/27/2011 10:57 PM, Никита Булаев [Nikita Bulaev] wrote:

Confirm:
===
console:  fps_max
fps_max = 1000 ( def. 300 )
  - Frame rate limiter

console:  stats
CPU In  Out Uptime  Users   FPS Players
0.000.000.000   0  454.66   0
===

Valve, are you kidding??

2011/6/28hlds_linux-requ...@list.valvesoftware.com:

Message: 2
Date: Tue, 28 Jun 2011 14:30:56 +1000
From: prithupri...@iinet.net.au
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Message-ID:4e095900.90...@iinet.net.au
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

This update has caused all of our server's FPS to sit at half the amount
it would usually sit at (~480 instead of ~1000). Is anyone else
experiencing this?







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Re: [hlds_linux] Now 500FPS max after update

2011-06-28 Thread Michael Koeberl Giga-Hosting.biz

lol @ John.

Indeed, many providers sell their servers based on FPS rate (the higher 
fps, the higher price). Most providers are just doing this for getting 
more money, nothing else is changed on those servers and mostly the 
servers are _not_ running at best performance.


Also this one is not valves problem. Valve is here to get the best 
performance out of their games and to make the best gameplay for the 
customers - _not for making the game the best way to sell gameservers_


Its the same thing like when they limted the tickrate to 66. Many people 
cry, some try to hack tickrate 100 and some people are just using this 
chance make better servers - you decide your side =)


Also it would be really boring if the servers will run the same way for 
ever - be happy for this change and try to make your servers even better 
now =)


Also if anyone from valve is reading this mailinglist, some reply why 
exactly this change happend would be interesting. I'am recommending this 
update but it would be really nice to have some more information on this.


Have a nice day.

Am 28.06.2011 08:45, schrieb John:

Hmm, it does appear to be only processing on every other frame, so FPS
is halved.

Valve, please consider reverting this, or adding a command-line option
to override it. Many providers sell servers based on FPS rate.

-John

On 6/27/2011 10:57 PM, Никита Булаев [Nikita Bulaev] wrote:

Confirm:
===
console: fps_max
fps_max = 1000 ( def. 300 )
- Frame rate limiter

console: stats
CPU In Out Uptime Users FPS Players
0.00 0.00 0.00 0 0 454.66 0
===

Valve, are you kidding??

2011/6/28hlds_linux-requ...@list.valvesoftware.com:

Message: 2
Date: Tue, 28 Jun 2011 14:30:56 +1000
From: prithupri...@iinet.net.au
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Message-ID:4e095900.90...@iinet.net.au
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

This update has caused all of our server's FPS to sit at half the amount
it would usually sit at (~480 instead of ~1000). Is anyone else
experiencing this?







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Re: [hlds_linux] Now 500FPS max after update

2011-06-28 Thread Marco Padovan
How is the cpu usage?
Il giorno 28/giu/2011 08:03, Никита Булаев [Nikita Bulaev] 
djfireb...@gmail.com ha scritto:
 Confirm:
 ===
 console: fps_max
 fps_max = 1000 ( def. 300 )
 - Frame rate limiter

 console: stats
 CPU In Out Uptime Users FPS Players
 0.00 0.00 0.00 0 0 454.66 0
 ===

 Valve, are you kidding??

 2011/6/28 hlds_linux-requ...@list.valvesoftware.com:
 Message: 2
 Date: Tue, 28 Jun 2011 14:30:56 +1000
 From: prithu pri...@iinet.net.au
 To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 Message-ID: 4e095900.90...@iinet.net.au
 Content-Type: text/plain; charset=ISO-8859-1; format=flowed

 This update has caused all of our server's FPS to sit at half the amount
 it would usually sit at (~480 instead of ~1000). Is anyone else
 experiencing this?




 --
 С уважением
 и пожеланием хорошего настроения,

 Никита Булаев

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Re: [hlds_linux] Now 500FPS max after update

2011-06-28 Thread Andreas Grimm
At least providers can't scam their customers anymore by telling them, that 
there is a difference between 500 and 1000 fps

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John
Sent: Tuesday, June 28, 2011 8:46 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Now 500FPS max after update

Hmm, it does appear to be only processing on every other frame, so FPS 
is halved.

Valve, please consider reverting this, or adding a command-line option 
to override it. Many providers sell servers based on FPS rate.

-John

On 6/27/2011 10:57 PM, Никита Булаев [Nikita Bulaev] wrote:
 Confirm:
 ===
 console:  fps_max
 fps_max = 1000 ( def. 300 )
   - Frame rate limiter

 console:  stats
 CPU   In  Out Uptime  Users   FPS Players
 0.00  0.000.000   0  454.66   0
 ===

 Valve, are you kidding??

 2011/6/28hlds_linux-requ...@list.valvesoftware.com:
 Message: 2
 Date: Tue, 28 Jun 2011 14:30:56 +1000
 From: prithupri...@iinet.net.au
 To: Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
 of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 Message-ID:4e095900.90...@iinet.net.au
 Content-Type: text/plain; charset=ISO-8859-1; format=flowed

 This update has caused all of our server's FPS to sit at half the amount
 it would usually sit at (~480 instead of ~1000). Is anyone else
 experiencing this?





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Re: [hlds_linux] Now 500FPS max after update

2011-06-28 Thread Никита Булаев [Nikita Bulaev]
2011/6/28  hlds_linux-requ...@list.valvesoftware.com:
 Message: 3
 Date: Tue, 28 Jun 2011 08:08:47 +0200
 From: michael.koeb...@giga-hosting.biz
        michael.koeb...@giga-hosting.biz
 Subject: Re: [hlds_linux] Now 500FPS max after update
 Message-ID: 4e096fef.9060...@giga-hosting.biz
 Content-Type: text/plain; charset=KOI8-R; format=flowed

 Yes, same on my side.

 Can't say if this one is bad right now. Since orangebox update we used
 to set our fps around the tickrate - give it a try :-)

What do you mean? More info, please =)


 Only bad thing in my eyes currently is that there is no information from
 valve why the limited the framerate.

Yes, Valve, give a comment, PLEASE!

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Re: [hlds_linux] Now 500FPS max after update

2011-06-28 Thread Ronny Schedel
I have set fps_max to 0 and I am getting everything between 99 and 850.

 Confirm:
 ===
 console: fps_max
 fps_max = 1000 ( def. 300 )
  - Frame rate limiter

 console: stats
 CPU   In  Out Uptime  Users   FPS Players
 0.00  0.000.000   0  454.66   0
 ===

 Valve, are you kidding??

 2011/6/28  hlds_linux-requ...@list.valvesoftware.com:
 Message: 2
 Date: Tue, 28 Jun 2011 14:30:56 +1000
 From: prithu pri...@iinet.net.au
 To: Half-Life dedicated Linux server mailing list
 š š š šhlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
 š š š šof Defeat: Source and Half-Life 2: Deathmatch Updates Released
 Message-ID: 4e095900.90...@iinet.net.au
 Content-Type: text/plain; charset=ISO-8859-1; format=flowed

 This update has caused all of our server's FPS to sit at half the amount
 it would usually sit at (~480 instead of ~1000). Is anyone else
 experiencing this?




 --
 ó Õ×ÁÖÅÎÉÅÍ
 É ÐÏÖÅÌÁÎÉÅÍ ÈÏÒÏÛÅÇÏ ÎÁÓÔÒÏÅÎÉÑ,

 îÉËÉÔÁ âÕÌÁÅ×

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 please visit:
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Re: [hlds_linux] Now 500FPS max after update

2011-06-28 Thread Никита Булаев [Nikita Bulaev]
Well, ok, I do agree, that lowering the tickrate - was good desision.
And possibly, I'll be glad, in a fact, if they lock upper FPS to 500.
Why? Because there is no real difference between 500 and 1000FPS, but
server load is lower and fps more stable. And for now, provider will
not be able to survive, if it do not have 1000FPS servers to sell -
that is real headake.

L4D1/2 have 30FPS, and that is really comfortable.

Any way, Valve - we really need you comment about this.

2011/6/28  hlds_linux-requ...@list.valvesoftware.com:
 Message: 5
 Date: Tue, 28 Jun 2011 09:04:14 +0200
 From: Michael Koeberl Giga-Hosting.biz
        michael.koeb...@giga-hosting.biz
 To: Half-Life dedicated Linux server mailing list
        hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Now 500FPS max after update
 Message-ID: 4e097cee.6090...@giga-hosting.biz
 Content-Type: text/plain; charset=KOI8-R; format=flowed

 lol @ John.

 Indeed, many providers sell their servers based on FPS rate (the higher
 fps, the higher price). Most providers are just doing this for getting
 more money, nothing else is changed on those servers and mostly the
 servers are _not_ running at best performance.

 Also this one is not valves problem. Valve is here to get the best
 performance out of their games and to make the best gameplay for the
 customers - _not for making the game the best way to sell gameservers_

 Its the same thing like when they limted the tickrate to 66. Many people
 cry, some try to hack tickrate 100 and some people are just using this
 chance make better servers - you decide your side =)

 Also it would be really boring if the servers will run the same way for
 ever - be happy for this change and try to make your servers even better
 now =)

 Also if anyone from valve is reading this mailinglist, some reply why
 exactly this change happend would be interesting. I'am recommending this
 update but it would be really nice to have some more information on this.

 Have a nice day.

 Am 28.06.2011 08:45, schrieb John:
 Hmm, it does appear to be only processing on every other frame, so FPS
 is halved.

 Valve, please consider reverting this, or adding a command-line option
 to override it. Many providers sell servers based on FPS rate.

 -John



-- 
С уважением
и пожеланием хорошего настроения,

Никита Булаев

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Re: [hlds_linux] Now 500FPS max after update

2011-06-28 Thread John



lol @ John.


Let's make this a serious discussion instead.

Indeed, many providers sell their servers based on FPS rate (the 
higher fps, the higher price). Most providers are just doing this for 
getting more money, nothing else is changed on those servers and 
mostly the servers are _not_ running at best performance.


Performance is primarily based on tickrate and not FPS -- I am not 
arguing that point. Different people have different views on the 
subject, however, and clearly Valve does think that FPS is a factor in 
performance, in one way or another.


I personally feel that 250 FPS is just fine, but when I tell the server 
to run at 500 FPS, I don't expect it to run at 250 FPS, if the OS 
supports higher (and the server previously did run at higher). Customers 
expect the same, and those who purchase based on FPS rate (right or 
wrong) will be understandably confused and annoyed that the number is 
now lower. Even if a server provider doesn't explicitly sell based on 
server FPS, customers frequently ask about it and test it, so all will 
be affected by this.


If there's a solid reason for halving the FPS instead of using the 
existing fps_max tweaking knob, and for not allowing this unexpected 
behavior to be overridden, then I welcome hearing it. Regardless, I 
would still appreciate the opportunity to override.


Also this one is not valves problem. Valve is here to get the best 
performance out of their games and to make the best gameplay for the 
customers - _not for making the game the best way to sell gameservers_


Valve is also trying to sell a product here, and it depends on server 
owners to support its product (especially now, with the massive influx 
of new TF2 players). We should not feel ashamed to give Valve our feedback.


Its the same thing like when they limted the tickrate to 66. Many 
people cry, some try to hack tickrate 100 and some people are just 
using this chance make better servers - you decide your side =)


You appear to be assuming that this was the right decision for Valve to 
make, but I question that. It seems to be a stopgap solution to a bug 
that was released in the most recent update, and I don't think it has 
been given much testing.


Did you notice that Valve started setting the multimedia timer to 1hz 
granularity a few updates ago? I did. It led to higher CPU usage across 
the board for me, because I was previously running at a lower 
granularity to achieve 250 FPS for a class of servers. They appear to be 
attempting to partially revert it with this one, which indicates that 
they re-thought their previous decision. Everyone is fallible.


Also if anyone from valve is reading this mailinglist, some reply why 
exactly this change happend would be interesting. I'am recommending 
this update but it would be really nice to have some more information 
on this.


I would love to hear more, as well.

-John

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Re: [hlds_linux] Now 500FPS max after update

2011-06-28 Thread DontWannaName!
I wouldn't be surprised if they did it as a fix for the server lag and that 
server fps being capped lower is a good way to ensure all servers run well and 
match the tickrate better. Basically to benefit admins so they can run more 
servers, reach the same performance as before and help ensure customers have a 
good experience on all servers.

Valve doesn't need to take part in the discussion, wouldn't hurt. They do read 
them though.

Sent from my iPhone 4

On Jun 28, 2011, at 12:33 AM, John lists.va...@nuclearfallout.net wrote:

 
 lol @ John.
 
 Let's make this a serious discussion instead.
 
 Indeed, many providers sell their servers based on FPS rate (the higher fps, 
 the higher price). Most providers are just doing this for getting more 
 money, nothing else is changed on those servers and mostly the servers are 
 _not_ running at best performance.
 
 Performance is primarily based on tickrate and not FPS -- I am not arguing 
 that point. Different people have different views on the subject, however, 
 and clearly Valve does think that FPS is a factor in performance, in one way 
 or another.
 
 I personally feel that 250 FPS is just fine, but when I tell the server to 
 run at 500 FPS, I don't expect it to run at 250 FPS, if the OS supports 
 higher (and the server previously did run at higher). Customers expect the 
 same, and those who purchase based on FPS rate (right or wrong) will be 
 understandably confused and annoyed that the number is now lower. Even if a 
 server provider doesn't explicitly sell based on server FPS, customers 
 frequently ask about it and test it, so all will be affected by this.
 
 If there's a solid reason for halving the FPS instead of using the existing 
 fps_max tweaking knob, and for not allowing this unexpected behavior to be 
 overridden, then I welcome hearing it. Regardless, I would still appreciate 
 the opportunity to override.
 
 Also this one is not valves problem. Valve is here to get the best 
 performance out of their games and to make the best gameplay for the 
 customers - _not for making the game the best way to sell gameservers_
 
 Valve is also trying to sell a product here, and it depends on server owners 
 to support its product (especially now, with the massive influx of new TF2 
 players). We should not feel ashamed to give Valve our feedback.
 
 Its the same thing like when they limted the tickrate to 66. Many people 
 cry, some try to hack tickrate 100 and some people are just using this 
 chance make better servers - you decide your side =)
 
 You appear to be assuming that this was the right decision for Valve to make, 
 but I question that. It seems to be a stopgap solution to a bug that was 
 released in the most recent update, and I don't think it has been given much 
 testing.
 
 Did you notice that Valve started setting the multimedia timer to 1hz 
 granularity a few updates ago? I did. It led to higher CPU usage across the 
 board for me, because I was previously running at a lower granularity to 
 achieve 250 FPS for a class of servers. They appear to be attempting to 
 partially revert it with this one, which indicates that they re-thought their 
 previous decision. Everyone is fallible.
 
 Also if anyone from valve is reading this mailinglist, some reply why 
 exactly this change happend would be interesting. I'am recommending this 
 update but it would be really nice to have some more information on this.
 
 I would love to hear more, as well.
 
 -John
 
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Re: [hlds_linux] Now 500FPS max after update

2011-06-28 Thread Michael Koeberl Giga-Hosting.biz

@Nikita Bulaev:
 Can't say if this one is bad right now. Since orangebox update we used
 to set our fps around the tickrate - give it a try :-)

 What do you mean? More info, please =)
Sorry, this should be enough information. Like i said, just try to make 
some better servers now by yourself.


@ Ronny Schedel:
 I have set fps_max to 0 and I am getting everything between 99 and 850.
Cannot agree with that, iam still getting 500FPS when setting fps_max 0.

@John:
Yes, maybe you are right. In any case, this limitation is no problem for 
my servers as my results showed me a smoother gameplay with much lower 
fps than 2.000 or 10..
As you are one of the less providers to really seem to know what you are 
talking about, i believe that you will also find a solution for handling 
with this update on your servers. But maybe for some providers, this 
will be a problem.


This update has been done, as valve has not been giving out any 
information right now we just have to deal with it. Regardless, if this 
update is just a stopgap solution or if there is any other reason.



Am 28.06.2011 09:19, schrieb Ronny Schedel:

I have set fps_max to 0 and I am getting everything between 99 and 850.


Confirm:
===
console:  fps_max
fps_max = 1000 ( def. 300 )
  - Frame rate limiter

console:  stats
CPU In  Out Uptime  Users   FPS Players
0.000.000.000   0  454.66   0
===

Valve, are you kidding??

2011/6/28hlds_linux-requ...@list.valvesoftware.com:

Message: 2
Date: Tue, 28 Jun 2011 14:30:56 +1000
From: prithupri...@iinet.net.au
To: Half-Life dedicated Linux server mailing list
š š š šhlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
š š š šof Defeat: Source and Half-Life 2: Deathmatch Updates Released
Message-ID:4e095900.90...@iinet.net.au
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

This update has caused all of our server's FPS to sit at half the amount
it would usually sit at (~480 instead of ~1000). Is anyone else
experiencing this?





--
ó Õ×ÁÖÅÎÉÅÍ
É ÐÏÖÅÌÁÎÉÅÍ ÈÏÒÏÛÅÇÏ ÎÁÓÔÒÏÅÎÉÑ,

îÉËÉÔÁ âÕÌÁÅ×

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Re: [hlds_linux] Now 500FPS max after update

2011-06-28 Thread John

On 6/28/2011 1:01 AM, DontWannaName! wrote:

I wouldn't be surprised if they [halved the maximum allowed FPS] as a fix for 
the server lag and that server fps being capped lower is a good way to ensure 
all servers run well and match the tickrate better.


Possibly, but one wonders why they don't just cap the FPS to match the 
tickrate in that case, as they did with L4D/L4D2. Additionally, the 
complaints about crazy CPU usage after the last update were apparently 
due to a bug (as the game worked fine previously with 500/1000 FPS), so 
it would seem to make more sense to fix that bug.


I do hope that Valve chimes in. As others have noted, possibly this was 
a mistake, as the changelog mentioned Reduced CPU usage for idle 
servers -- the server code may not be written to detect an idle 
server properly, and is halving the server FPS at all times instead of 
just when the server is empty. If the change is actually meant to be 
permanent, I'd like to know that for certain (from Valve), so that new 
guidance to customers can be defined.


-John

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