[osg-users] osgEarth Sky enable

2014-10-22 Thread Carlos Sanches
Hello !
How do I have to setup the SkyNode by code?
In the past I sed this:

// SKY
const Config externals = mapNode-externalConfig();
Config skyConf = externals.child( sky );
double hours = skyConf.value( hours, 3.0 );
s_sky = new SkyNode( mapNode-getMap() );
s_sky-setDateTime( 2011, 3, 6, hours );
s_sky-attach( viewer );
root-addChild( s_sky );

But now this is not working . What do I m doing wrong please?
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Re: [osg-users] osgEarth SkyNode code setup

2014-10-22 Thread Carlos Sanches
In the past I sed this:
// SKY
const Config externals = mapNode-externalConfig();
Config skyConf = externals.child( sky );
double hours = skyConf.value( hours, 3.0 );
 s_sky = new SkyNode( mapNode-getMap() );
 s_sky-setDateTime( 2011, 3, 6, hours );
 s_sky-attach( viewer );
 root-addChild( s_sky );


But now is not working . What do I m doing wrong please?



On Tue, Oct 21, 2014 at 9:53 AM, Carlos Sanches ces...@gmail.com wrote:

 Hello !
 How do I have to setup the SkyNode by code?

 Thanks

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[osg-users] osgEarth SkyNode code setup

2014-10-21 Thread Carlos Sanches
Hello !
How do I have to setup the SkyNode by code?

Thanks

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Re: [osg-users] OsgEarth for comercial uses

2013-06-24 Thread Carlos Sanches
Hello Glenn !
I d like to know how to proceed to use the osgearth in weather forecast in
a broadcast television.
We are developing an application using OsgEarth and readymap or arcgis
online maps.

We ll try to sell this in a future here in Brazil .
We want to know how much ll cost this.
And if you can sen a better map because some places in Brazil area we have
clouds over the tiles.

You can answer me in a private e-mail  ces...@gmail.com

Thank you !









On Fri, Jun 21, 2013 at 12:39 PM, Glenn Waldron gwald...@gmail.com wrote:

 Carlos,

 Best way is to use the contact form:
 http://pelicanmapping.com/?page_id=2

 Or email me at
 gwald...@pelicanmapping.com

 Thanks.


 Glenn Waldron / @glennwaldron


 On Fri, Jun 21, 2013 at 11:34 AM, Carlos Sanches ces...@gmail.com wrote:

 Hello !
 Please
 I m trying to contact pelican for information about to use maps for
 comercial ends.
 The e-mails are returning.
 Does anybody knows how to contact then ?

 Thank you !




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[osg-users] OsgEarth for comercial uses

2013-06-21 Thread Carlos Sanches
Hello !
Please
I m trying to contact pelican for information about to use maps for
comercial ends.
The e-mails are returning.
Does anybody knows how to contact then ?

Thank you !




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[osg-users] osgearth How to use cache .json ??

2012-11-23 Thread Carlos Sanches
Hello !
I m using the osgearth 2.3.0  . I generated the cache file but .  How I
have to use it ?
Before was a xml now this .json.
I m trying this but the earth is white.

map name=readymap.org type=geocentric version=2

image name=readymap_imagery driver=tms

url/home/carlos/cache/ccb3f50c_3be5346/osgearth_cacheinfo.json/url
/image


/map


what I have to change ?
Thank you



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[osg-users] ffmpeg version to use ???

2012-11-13 Thread Carlos Sanches
Hello !
I d like to know what version of ffmpeg I have to use to compile osg 3.0.1
in linux ?
Thanks





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Re: [osg-users] ANN: osgEarth 2.3 - terrain rendering SDK

2012-11-01 Thread Carlos Sanches
where can I download it ?


On Thu, Nov 1, 2012 at 12:54 PM, Glenn Waldron gwald...@gmail.com wrote:

 osgEarth 2.3 is now available!

 osgEarth is a powerful terrain rendering SDK built on top of
 OpenSceneGraph. It supports web standards, high-resolution imagery,
 elevation data, vector features, thousands of map projections, annotations,
 and dozens of utilities for geospatial visualization. It is completely
 cross-platform and uses the same CMAKE build system as OSG.

 Version 2.3 adds GLES2 (iOS) support, shadowing, GPU-based color filters,
 a new terrain engine, and lots of other goodies. Check out the Release
 Notes http://www.osgearth.org/wiki/ReleaseNotes23 for more information!

 Start here:

  * osgEarth main site http://osgearth.org/
  * GitHub repository http://github.com/gwaldron/osgearth
  * Release notes http://www.osgearth.org/wiki/ReleaseNotes23

 Or course, osgEarth would never be possible without the OpenSceneGraph
 community's dedication to building an excellent platform for developers.
 Thank you and enjoy!

 Glenn Waldron / Pelican Mapping / @glennwaldron

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[osg-users] Compilation error ffmpeg

2012-10-31 Thread Carlos Sanches
Hi all !!!
I m trying to compile OSG 3.0.0  in ubuntu 64bits
I m trying using ffmpeg with many versions but the error persist :

In file included from /usr/local/include/libavutil/
avutil.h:327:0,
 from /usr/local/include/libavutil/samplefmt.h:22,
 from /usr/local/include/libavcodec/avcodec.h:30,
 from
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegHeaders.hpp:12,
 from
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegClocks.hpp:10,
 from
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.hpp:9,
 from
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp:1:
/usr/local/include/libavutil/common.h: In function ‘int32_t
av_clipl_int32_c(int64_t)’:
/usr/local/include/libavutil/common.h:170:47: error: ‘UINT64_C’ was not
declared in this scope
In file included from
/dados/arq/OSG/OpenSceneGraph-3.0.0/include/osg/FrameStamp:22:0,
 from
/dados/arq/OSG/OpenSceneGraph-3.0.0/include/osg/BufferObject:20,
 from
/dados/arq/OSG/OpenSceneGraph-3.0.0/include/osg/Image:17,
 from
/dados/arq/OSG/OpenSceneGraph-3.0.0/include/osg/AudioStream:17,
 from
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.hpp:12,
 from
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp:1:
/usr/include/c++/4.7/ctime: At global scope:
/usr/include/c++/4.7/ctime:62:11: error: ‘::clock_t’ has not been declared
/usr/include/c++/4.7/ctime:63:11: error: ‘::time_t’ has not been declared
/usr/include/c++/4.7/ctime:66:11: error: ‘::clock’ has not been declared
/usr/include/c++/4.7/ctime:67:11: error: ‘::difftime’ has not been declared
/usr/include/c++/4.7/ctime:68:11: error: ‘::mktime’ has not been declared
/usr/include/c++/4.7/ctime:69:11: error: ‘::time’ has not been declared
/usr/include/c++/4.7/ctime:70:11: error: ‘::asctime’ has not been declared
/usr/include/c++/4.7/ctime:71:11: error: ‘::ctime’ has not been declared
/usr/include/c++/4.7/ctime:72:11: error: ‘::gmtime’ has not been declared
/usr/include/c++/4.7/ctime:73:11: error: ‘::localtime’ has not been declared
/usr/include/c++/4.7/ctime:74:11: error: ‘::strftime’ has not been declared
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp:
In function ‘int osgFFmpeg::decode_audio(AVCodecContext*, int16_t*, int*,
const uint8_t*, int)’:
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp:28:12:
warning: ‘int avcodec_decode_audio3(AVCodecContext*, int16_t*, int*,
AVPacket*)’ is deprecated (declared at
/usr/local/include/libavcodec/avcodec.h:4188) [-Wdeprecated-declarations]
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp:28:72:
warning: ‘int avcodec_decode_audio3(AVCodecContext*, int16_t*, int*,
AVPacket*)’ is deprecated (declared at
/usr/local/include/libavcodec/avcodec.h:4188) [-Wdeprecated-declarations]
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp:
In member function ‘void osgFFmpeg::FFmpegDecoderAudio::open(AVStream*)’:
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp:92:13:
warning: ‘int avcodec_open(AVCodecContext*, AVCodec*)’ is deprecated
(declared at /usr/local/include/libavcodec/avcodec.h:4102)
[-Wdeprecated-declarations]
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp:92:44:
warning: ‘int avcodec_open(AVCodecContext*, AVCodec*)’ is deprecated
(declared at /usr/local/include/libavcodec/avcodec.h:4102)
[-Wdeprecated-declarations]
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp:
In member function ‘size_t
osgFFmpeg::FFmpegDecoderAudio::decodeFrame(void*, size_t)’:
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp:341:48:
error: ‘INT64_C’ was not declared in this scope
make[2]: ***
[src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegDecoderAudio.o]
Error 1
make[1]: *** [src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/all] Error 2
make: *** [all] Error 2


Any idea of what can I do ?

THank you!


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[osg-users] Compilation error using ffmpeg

2012-10-30 Thread Carlos Sanches
Hi all !!!
I m trying to compile OSG 3.0.0  in ubuntu 64bits
I m trying using ffmpeg with many versions but the error persist :

In file included from /usr/local/include/libavutil/avutil.h:327:0,
 from /usr/local/include/libavutil/samplefmt.h:22,
 from /usr/local/include/libavcodec/avcodec.h:30,
 from
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegHeaders.hpp:12,
 from
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegClocks.hpp:10,
 from
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.hpp:9,
 from
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp:1:
/usr/local/include/libavutil/common.h: In function ‘int32_t
av_clipl_int32_c(int64_t)’:
/usr/local/include/libavutil/common.h:170:47: error: ‘UINT64_C’ was not
declared in this scope
In file included from
/dados/arq/OSG/OpenSceneGraph-3.0.0/include/osg/FrameStamp:22:0,
 from
/dados/arq/OSG/OpenSceneGraph-3.0.0/include/osg/BufferObject:20,
 from
/dados/arq/OSG/OpenSceneGraph-3.0.0/include/osg/Image:17,
 from
/dados/arq/OSG/OpenSceneGraph-3.0.0/include/osg/AudioStream:17,
 from
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.hpp:12,
 from
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp:1:
/usr/include/c++/4.7/ctime: At global scope:
/usr/include/c++/4.7/ctime:62:11: error: ‘::clock_t’ has not been declared
/usr/include/c++/4.7/ctime:63:11: error: ‘::time_t’ has not been declared
/usr/include/c++/4.7/ctime:66:11: error: ‘::clock’ has not been declared
/usr/include/c++/4.7/ctime:67:11: error: ‘::difftime’ has not been declared
/usr/include/c++/4.7/ctime:68:11: error: ‘::mktime’ has not been declared
/usr/include/c++/4.7/ctime:69:11: error: ‘::time’ has not been declared
/usr/include/c++/4.7/ctime:70:11: error: ‘::asctime’ has not been declared
/usr/include/c++/4.7/ctime:71:11: error: ‘::ctime’ has not been declared
/usr/include/c++/4.7/ctime:72:11: error: ‘::gmtime’ has not been declared
/usr/include/c++/4.7/ctime:73:11: error: ‘::localtime’ has not been declared
/usr/include/c++/4.7/ctime:74:11: error: ‘::strftime’ has not been declared
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp:
In function ‘int osgFFmpeg::decode_audio(AVCodecContext*, int16_t*, int*,
const uint8_t*, int)’:
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp:28:12:
warning: ‘int avcodec_decode_audio3(AVCodecContext*, int16_t*, int*,
AVPacket*)’ is deprecated (declared at
/usr/local/include/libavcodec/avcodec.h:4188) [-Wdeprecated-declarations]
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp:28:72:
warning: ‘int avcodec_decode_audio3(AVCodecContext*, int16_t*, int*,
AVPacket*)’ is deprecated (declared at
/usr/local/include/libavcodec/avcodec.h:4188) [-Wdeprecated-declarations]
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp:
In member function ‘void osgFFmpeg::FFmpegDecoderAudio::open(AVStream*)’:
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp:92:13:
warning: ‘int avcodec_open(AVCodecContext*, AVCodec*)’ is deprecated
(declared at /usr/local/include/libavcodec/avcodec.h:4102)
[-Wdeprecated-declarations]
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp:92:44:
warning: ‘int avcodec_open(AVCodecContext*, AVCodec*)’ is deprecated
(declared at /usr/local/include/libavcodec/avcodec.h:4102)
[-Wdeprecated-declarations]
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp:
In member function ‘size_t
osgFFmpeg::FFmpegDecoderAudio::decodeFrame(void*, size_t)’:
/dados/arq/OSG/OpenSceneGraph-3.0.0/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp:341:48:
error: ‘INT64_C’ was not declared in this scope
make[2]: ***
[src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegDecoderAudio.o]
Error 1
make[1]: *** [src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/all] Error 2
make: *** [all] Error 2


Any idea of what can I do ?

THank you!



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[osg-users] server is down !

2012-06-11 Thread Carlos Sanches
Hi .  I m trying to access the OSG website and download by svn the new
version but looks like the that the site is down .
Do you know how long to back on line ?


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[osg-users] Invitation to connect on LinkedIn

2011-12-01 Thread Carlos Sanches via LinkedIn
LinkedIn





Carlos  Sanches requested to add you as a connection on LinkedIn:
  

--

mingyue,

I'd like to add you to my professional network on LinkedIn.

- Carlos

Accept invitation from Carlos  Sanches
http://www.linkedin.com/e/-qywqtf-gvnw7bno-1c/ki9l5dc0WBU2jCm_-ENl0WSMUV6C2kw9fBND0WJWSkAnjfMIiTR/blk/I158008517_125/6lColZJrmZznQNdhjRQnOpBtn9QfmhBt71BoSd1p65Lr6lOfPkOclYTcjkUc30Udj59bQRGe6xColxUbPARdPkQdP8Od3cLrCBxbOYWrSlI/EML_comm_afe/?hs=falsetok=0kpOtb0p-Bp501

View invitation from Carlos  Sanches
http://www.linkedin.com/e/-qywqtf-gvnw7bno-1c/ki9l5dc0WBU2jCm_-ENl0WSMUV6C2kw9fBND0WJWSkAnjfMIiTR/blk/I158008517_125/dj8NnPsNdjwMc3wRckALqnpPbOYWrSlI/svi/?hs=falsetok=19epMzkD2Bp501

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After accepting Carlos  Sanches's invitation, check Carlos  Sanches's 
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[osg-users] Picking objets

2011-07-28 Thread Carlos Sanches
Hi !
I m trying to detect wich object is selected with LineSegmentIntersector . I
m using the example osgpick  to help.
The problem is that I can only see where the line is intersected but I want
to execute some command only if a test objet is intersected.
 For example if I have two spheres A and B .
How do I know if I m touching only the A sphere  ?

 thank you !

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[osg-users] Invitation to connect on LinkedIn

2011-07-04 Thread Carlos Sanches via LinkedIn
LinkedIn





Carlos Sanches requested to add you as a connection on LinkedIn:
  
--

mingyue,

I'd like to add you to my professional network on LinkedIn.

- Carlos

Accept invitation from Carlos Sanches
http://www.linkedin.com/e/-qywqtf-gppgdmgp-3g/ki9l5dc0WBU2jCm_-ENl0WSMUV6C2kw9fBND0WJWSkAnjfMIiTR/blk/I49312073_125/1BpC5vrmRLoRZcjkkZt5YCpnlOt3RApnhMpmdzgmhxrSNBszYRcz5vcPsMcz4Pejh9bQRGe6xColxUbPARdPkQdP8Od3cLrCBxbOYWrSlI/EML_comm_afe/

View invitation from Carlos Sanches
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After accepting Carlos Sanches's invitation, check Carlos Sanches's connections 
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[osg-users] Free memory from Particles

2010-06-24 Thread Carlos Sanches
Hi all !!
I have a scene and in a moment I switch ON a lot of particle emitter.
 Everything is going well but I see in top linux comand that after that I
turn OFF the particles, the memory  continues with the space alocated when I
turned ON.
I m using switch node to atach them.
Is there some way to free memory alocated by particle emitters after that I
switch OFF them ?

THanks !
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Re: [osg-users] Real camera images in OSG

2010-04-23 Thread Carlos Sanches
yeah your first instruction is my doubt !  get block of data from camera
How do I get this block ?
what's the interface to the camera?

thanks !
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Re: [osg-users] Real camera images in OSG

2010-04-23 Thread Carlos Sanches
Hi !
we have a camera already . is a panasonic HVX200
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Re: [osg-users] Real camera images in OSG

2010-04-23 Thread Carlos Sanches
I ll try .  I know that this camera do stream in windows using an other
software.
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[osg-users] Changing mouse cursor

2010-03-23 Thread Carlos Sanches
Hi all !
How Can I change the mouse cursor for some other art that I did ?
thanks
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Re: [osg-users] Changing mouse cursor

2010-03-23 Thread Carlos Sanches
Linux Ubuntu

On Tue, Mar 23, 2010 at 10:27 AM, Trajce (Nick) Nikolov 
nikolov.tra...@gmail.com wrote:

 which platform? which OS?
 -Nick


 On Tue, Mar 23, 2010 at 3:26 PM, Carlos Sanches ces...@gmail.com wrote:

 Hi all !
 How Can I change the mouse cursor for some other art that I did ?
 thanks

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-- 
   Carlos Sanches
Desenvolvimento de software

Tel:  55 11 3816 2888
Cel: 55 11 6366 2677
msn: ce...@hotmail.com

  Somar Meteorologia
www.somarmeteorologia.com.br
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[osg-users] Make money with OSG

2010-02-08 Thread Carlos Sanches
Hi all !
In my job we are using OSG in a project.
When we finish it we can sell the software that we developed ?
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Re: [osg-users] Make money with OSG

2010-02-08 Thread Carlos Sanches
We did a weather forecast software for TV broadcast .
The best 3D weather forescast software in the world with 3d rain and clouds
with easy interface
 that anyone can create a new sequence based in a Qt interface :D




On Mon, Feb 8, 2010 at 3:21 PM, Robert Osfield robert.osfi...@gmail.comwrote:

 HI Carlos,

 On Mon, Feb 8, 2010 at 5:09 PM, Carlos Sanches ces...@gmail.com wrote:
  In my job we are using OSG in a project.
  When we finish it we can sell the software that we developed ?

 Yes, this is exactly what the majority of OSG users do ;-)

 Robert.
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[osg-users] My OSG project

2010-02-08 Thread Carlos Sanches
We don´t have a web site yet but somebody put some videos in youtube.
http://www.youtube.com/watch?v=hpa1J2Gg2bofeature=related

The virtual set is an other software .
The OSG was used in all the map graphics
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Re: [osg-users] My OSG project

2010-02-08 Thread Carlos Sanches
Thanks :D
This link you can see the 3D rain.
http://www.youtube.com/watch?v=WGnjboNqpjM
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Re: [osg-users] My OSG project

2010-02-08 Thread Carlos Sanches
really cool !!
One of the my problems is where to find the relief data . the texture and
elevation data .
Where did you get it ??

...and How did you do the realief in a globe ?
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[osg-users] OSGEXP page

2009-09-02 Thread Carlos Sanches
Hi all !!
hey guys where can I get OSGEXP for 3dmax 9 ?
I think that the page is offline .

thks !
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[osg-users] osgdem dont build height

2009-08-19 Thread Carlos Sanches
Hi !
I m trying to build  my reliefs .  I already did it some time ago in others
versions .
Now I m not understanding because when I use osgviewer only appears the
plane with the texture but not with the height data.
I m using osg 2.9.5.
i downloaded and compiled virtualplanet builder 1.6.2
my osgdem --version return:  VirtualPlanetBuilder/osgdem version 0.9.11

im using this command line on linux:
osgdem --xx 10 --yy 10 -t texchi8192.tif --xx 10 --yy 10 -d relchi8192.tif
--TERRAIN  -v 0.8 -o china.ive

or this :
osgdem --xx 10 --yy 10 -t texchi8192.tif --xx 10 --yy 10 -d relchi8192.tif
--LOD -l 8   -v 0.8 -o china.ive



Ever the same thing , the plane without height only texture.
I have to change my command line ?
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Re: [osg-users] Control of animated object

2009-07-21 Thread Carlos Sanches
ok, I was far these days but I m back :)
let me see if I understood all operation and you say me if Im correct
please.

First, I have a object like .OSG extension.
This object have a lot of nodes.
I have to look which node is a AnimationPathCallback
When I find a node that is a AnimationPathCallback I have to
setUpdateCallback to this node.
this updatecallback can be a function that check the time offset of my
AnimationPathCallback node for example.

Is this correct??

tks
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Re: [osg-users] Control of animated object

2009-07-12 Thread Carlos Sanches
Ok, I m studying callback and nodevisitors from the OSG book these days and
I have some advance. :)

I have this class :

class FindNamedNode : public osg::NodeVisitor
{
public:
FindNamedNode( )
  : osg::NodeVisitor(  osg::NodeVisitor::TRAVERSE_ALL_CHILDREN ){}

virtual void apply( osg::Node node )
{
cout\nnode.getName();
traverse( node );
}
};

FindNamedNode *fn;
fn=new FindNamedNode();

// then I load my object here :
osg::Node* testenode;
testenode=osgDB::readNodeFile(obj_mesh);
testenode-accept(*fn);

When I  run the programm appears a list of nodes . The node names from
visitor that run on my object.This I understood. very good! :)
My doubt is, like I got the name of node, how do I get the total frame or
time of animationPath .
I see in .OSG file the animation path . I changed the loop to NO_LOOPING and
the object play onetime. very good too.But I still need to know the
animation time and later to check the current time.

Why I need this ?
I have to load a cellphone that user can interact .
then I have the cellphone closed  and only when the user click the animation
of cellphone openning ll play one time .
after the user can close the cellphone .
the animation of cellphone closing ll appear and play .
this can repeat many times the user wants .
for this I have to do something like a review and play to be sure that
animation dont break from one animated object to other.

I m seeing the examples but look like that dont have how I need. only have
animation done in program, not loaded from external file.

If you have other way to do this please say me.
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Re: [osg-users] Control of animated object

2009-07-07 Thread Carlos Sanches
Ok, I m studying the osganimate example .
But I m stoped in the part that I have to insert the ControlPoints.

animationPath-insert(time,osg::AnimationPath::ControlPoint(position,
rotation));

How can I get the control points(position and rotation) of my imported
animated object from 3DMAX like this :
node=osgDB::readNodeFile( obj_mesh );

node dont have any function that return the values.
I m correct to use osg::Node  to load my objects ?
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[osg-users] Control of animated object

2009-07-06 Thread Carlos Sanches
Hi all !
I have a animated object and I need that the animation stops in the last
frame, not to be in loop.
How do you sugest that I do this ?

tks
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Re: [osg-users] Control of animated object

2009-07-06 Thread Carlos Sanches
i m only loading it with this:

  osg::Node* testenode=osgDB::readNodeFile(obj_mesh);

the animation is always in loop.
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Re: [osg-users] Control of animated object

2009-07-06 Thread Carlos Sanches
I m seeing the examples but look like that my problem is that I m doing the
animation in 3DMAX and exporting the object in .IVE file.

The object load but always in loop mode.
Maybe I m not understanding something but look like that OSG have a
dificulty in control of animations . I m refering about 2D movies and
imported 3d objects .

Excuse-me,  I know that I m a little user of OSG but I have some ideas.
To be perfect to me OSG would have any functions like :
setFrame () -- that stop object exactly  in the frame that we want .
int getCurrentFrame() -- return the current frame of animation.
int getNumberOfFrames()  -- return the total number of frames in the
animation.

These kind of functions ll help a lot with movies or image sequences and 3D
object animations .
I always have to know when an animation ends to execute next action.
 Nobody  had this kind of problem ??
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[osg-users] Background image

2009-07-03 Thread Carlos Sanches
Hi !
I m trying to put an image in background behind my 3D scene .
the problem is that the 2d image is in middle of 3D scene .
any sugestion to resolve this ?

thks :)
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Re: [osg-users] Background image

2009-07-03 Thread Carlos Sanches
no, I m using hud   but my 3d objects are behind the hud.
I want  my 3d objets in front of hud .
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[osg-users] Frame verification in ImageSequence

2009-06-25 Thread Carlos Sanches
Hi all !
I have a image sequence of 30 frames for example .
all is playing well.
I need to know which frame is appearing. later I will use this to verify the
end of the animation.
thanks !
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Re: [osg-users] Video stream control

2009-05-20 Thread Carlos Sanches
Anybody can help ?
I only need to know when a movie is in the last frame.



On Thu, May 14, 2009 at 9:28 AM, Carlos Sanches ces...@gmail.com wrote:

 Hi all !
 I need to know if a movie that I m playing arrived  in his end to do some
 action.
 But I dont have a status END for example. I m playing it once time and it
 stay stop in the last frame.
 I need to know when this happen automaticaly.

 I was thinking to use getlenght()  to know the size . but I dont know where
 in the stream I m in the moment.
 I m using osg 2.9.1with ffmpeg pplugin

 tks




-- 
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Programação Gráfica;

Tel:  55 11 3816 2888
Cel: 55 11 9650 7137

  Somar Meteorologia
www.somarmeteorologia.com.br
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[osg-users] Call to ffmpeg plugin change !

2009-05-19 Thread Carlos Sanches
Hi !
I was using versrio 2.9,1  and was all ok .
Now I intalled the 2.9.4  and looklike that my  program dont understand the
command to use ffmpeg:

std::string libName =
osgDB::Registry::instance()-createLibraryNameForExtension(ffmpeg);
osgDB::Registry::instance()-loadLibrary(libName);

because is crashing with the old problem with xine .
The call to ffmpeg changed to this version ?
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[osg-users] Rewinding vmovie.

2009-05-15 Thread Carlos Sanches
Hello guys  !
Im playing a movie with no problem .The movie I want to play only once time
and stop in the last frame . this is going very well !
but I want to return to begin  of the movie . I m using rewind function to
do this.

When I use rewind some time after that the movie is stoped in the last
frame, the movie dont return to the first frame. the movie stays in the last
.
I did a keyboard key call the rewind function of osgstream.   this go well
if I press in video running before stops .

Why the rewind function dont work if I take some time after the movie plays
??
tks :D
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[osg-users] Video stream control

2009-05-14 Thread Carlos Sanches
Hi all !
I need to know if a movie that I m playing arrived  in his end to do some
action.
But I dont have a status END for example. I m playing it once time and it
stay stop in the last frame.
I need to know when this happen automaticaly.

I was thinking to use getlenght()  to know the size . but I dont know where
in the stream I m in the moment.
I m using osg 2.9.1with ffmpeg pplugin

tks
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Re: [osg-users] osgEarth + OSG 2.8.0 + ATI card

2009-04-29 Thread Carlos Sanches
hi !
I was running osgearth here but the texture arent so close like your
pictures .
How can I get the best textures ??
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[osg-users] Fullscreen with diferent resolutions

2009-04-17 Thread Carlos Sanches
Hi guys !
Now I m trying to display my program in fullscreen mode, but the problem is
that the resolution that is displayed is the same of my screen monitor.
If my monitor is 1280x1024 and I dont put any value to my osgViewer  my
program ll be fullscreen with 1280x1024.
If I put a value to my osgvier likerViewer-setUpViewInWindow( 320, 0,
640, 480 );my program opens in a window.

I wanna that my program run in 640x480 in fullscreen mode and when it finish
back to my desktop at 1280x1024.
Anybody has an idea ?
Thanks
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Re: [osg-users] Fullscreen with diferent resolutions

2009-04-17 Thread Carlos Sanches
Hi Stephan .
I m looking for some example of
osg::GraphicsContext::WindowingSystemInterface .
Do you know where I found some example of how to use it ?
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Re: [osg-users] FFmpeg plugin

2009-04-01 Thread Carlos Sanches
Yeah is all ok now .
the problem that I had in my program using xine plugin dont appear with
ffmpeg .
thank you all !
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Re: [osg-users] FFmpeg plugin

2009-03-31 Thread Carlos Sanches
yeah !!!
Finally  I did it !
Today I installed the beta version of ubuntu 9.04  and OSG 2.9.2
Now is running ffmpeg plugin  :)
Now I can sleep .
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Re: [osg-users] FFmpeg plugin

2009-03-22 Thread Carlos Sanches
good news :)
this weekend i m trying to do ffmpeg run in my  home computer.
Here I have ubuntu too .
The error dont appear here :)
but , when I enter the directory OSG/bin  and run the osgmovie example the
terminal stay waiting and nothing happens . no errors.
i m trying these commands :
./osgmovie /home/carlos/videos/test.avi
./osgmovie -e ffmpeg /home/carlos/videos/test.avi

nothing happens :(

I ll try run 'ldd osgdb_ffmpeg.so'  tomorrow in my job.
here in my home I m using ATI radeon x1600 card and ubuntu 7.10
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Re: [osg-users] FFmpeg plugin

2009-03-20 Thread Carlos Sanches
ok , now i m using svn version of ffmpeg.
bow the example runs but the message still apear

I put the the lines in main function of my program::

std::string libName =  osgDB::Registry::instance()-
createLibraryNameForExtension(ffmpeg);
osgDB::Registry::instance()-loadLibrary(libName);

but looks like that its using xine yet .
and the old error continues.


*** glibc detected *** ./OSG: free(): invalid pointer: 0x0b1f8fc7 ***
=== Backtrace: =
/lib/tls/i686/cmov/libc.so.6[0xb73e9a85]
/lib/tls/i686/cmov/libc.so.6(cfree+0x90)[0xb73ed4f0]
/usr/local/lib/osgPlugins-2.9.1/osgdb_xine.so[0xb7f7c823]
/usr/lib/libxine.so.1[0xb58484d8]
=== Memory map: 

Why my ffmpeg is not in use ?
I have to modify something in osgDB ?







2009/3/20 Robert Osfield robert.osfi...@gmail.com

 HI Carlos,

 Our plugin doesn't contain any inflateInit_ or inflate method of any kind,
 so the missing sybmol must be coming from ffmpeg itself.  I haven't see this
 error myself when building from various versions of ffmpeg so perhaps it's
 version 0.5 that has gone astray.

 Have a look in ffmpeg itself for the inflateInit_ method.  Another thing
 you could try is using the svn version of ffmpeg, or the ffmpeg libs pulled
 down from the Ubuntu repositories.

 Robert.


 2009/3/19 Carlos Sanches ces...@gmail.com

 Ok , I did it .
 now I m trying to run de example:
  osgmovie -e ffmpeg

 this error occours

 Warning: dynamic library '/usr/local/lib/osgPlugins-2.9.1/osgdb_ffmpeg.so'
 exists, but an error occurred while trying to open it:
 /usr/local/lib/osgPlugins-2.9.1/osgdb_ffmpeg.so: undefined symbol:
 inflateInit_
 Usage: ./osgmovie [options] filename ...
 Options:
 ...





 2009/3/19 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com

 I am working with windows, no problem there, but here my settings.
 Variable Name: FFMPEG_LIBAVCODEC_INCLUDE_DIRS
 Description: Path to a file.
 Current Value: F:/dev/ffmpeg/SDK/include/LIBAVCODEC
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVCODEC_LIBRARIES
 Description: Path to a library.
 Current Value: F:/dev/ffmpeg/SDK/lib/avcodec-52.lib
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVDEVICE_INCLUDE_DIRS
 Description: Path to a file.
 Current Value: F:/dev/ffmpeg/SDK/include/LIBAVDEVICE
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVDEVICE_LIBRARIES
 Description: Path to a library.
 Current Value: F:/dev/ffmpeg/SDK/lib/avdevice-52.lib
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVFORMAT_INCLUDE_DIRS
 Description: Path to a file.
 Current Value: F:/dev/ffmpeg/SDK/include/LIBAVFORMAT
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVFORMAT_LIBRARIES
 Description: Path to a library.
 Current Value: F:/dev/ffmpeg/SDK/lib/avformat-52.lib
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVUTIL_INCLUDE_DIRS
 Description: Path to a file.
 Current Value: F:/dev/ffmpeg/SDK/include/LIBAVUTIL
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVUTIL_LIBRARIES
 Description: Path to a library.
 Current Value: F:/dev/ffmpeg/SDK/lib/avutil-49.lib
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBSWSCALE_INCLUDE_DIRS
 Description: Path to a file.
 Current Value: F:/dev/ffmpeg/SDK/include/libswscale
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBSWSCALE_LIBRARIES
 Description: Path to a library.
 Current Value: F:/dev/ffmpeg/SDK/lib/swscale-0.lib
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_ROOT
 Description: Location of FFMPEG
 Current Value: F:/dev/ffmpeg/SDK/include
 New Value (Enter to keep current value):


 2009/3/19 Carlos Sanches ces...@gmail.com

 Hi Adrian !
 ok, I have the ffmpeg installed . I use it to convert my movies.
 Now I m seeing in ccmake configure list . but have some options that I
 dont know what I have to put there.
 the options are :

 FFMPEG_LIBAVCODEC_INCLUDE_DIRS
 /usr/include

  FFMPEG_LIBAVCODEC_LIBRARIES
 /usr/lib/libavcodec.so

  FFMPEG_LIBAVDEVICE_INCLUDE_DIR
 FFMPEG_LIBAVDEVICE_INCLUDE_DIRS-NOTFOUND

  FFMPEG_LIBAVDEVICE_LIBRARIES
 FFMPEG_LIBAVDEVICE_LIBRARIES-NOTFOUND

  FFMPEG_LIBAVFORMAT_INCLUDE_DIR
 /usr/include

  FFMPEG_LIBAVFORMAT_LIBRARIES
 /usr/lib/libavformat.so

  FFMPEG_LIBAVUTIL_INCLUDE_DIRS
 /usr/include

  FFMPEG_LIBAVUTIL_LIBRARIES
 /usr/lib/libavutil.so

  FFMPEG_LIBSWSCALE_INCLUDE_DIRS
 /usr/include

  FFMPEG_LIBSWSCALE_LIBRARIES
 /usr/lib/libswscale.so

  FFMPEG_ROOT


 The options that I believe that must be wrong are:
 FFMPEG_LIBAVDEVICE_INCLUDE_DIR
  FFMPEG_LIBAVDEVICE_LIBRARIES
  FFMPEG_ROOT

 What I have to do in these options ?
 tks








 2009/3/19 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com

 Hi Carlos
 You have to donwload ffmpeg and build the plugin by setting up the
 right parameters in cmake. then osg will build the ffmpeg plugin as well 
 as
 the other 3rd party plugins will be build.

 adrian

 2009/3/18

Re: [osg-users] FFmpeg plugin

2009-03-20 Thread Carlos Sanches
yeah

here *
http://refspecs.freestandards.org/LSB_3.0.0/LSB-Core-generic/LSB-Core-generic/zlib-inflateinit.html
*






On Fri, Mar 20, 2009 at 9:47 AM, Tanguy Fautre tang...@aristechnologies.com
 wrote:

 Hi guys,

 inflateInit_ sounds very much like an API entry point in zlib.


 Tanguy



 From: osg-users-boun...@lists.openscenegraph.org [mailto:
 osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
 Sent: Friday 20 March 2009 08:55
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] FFmpeg plugin

 HI Carlos,

 Our plugin doesn't contain any inflateInit_ or inflate method of any kind,
 so the missing sybmol must be coming from ffmpeg itself.  I haven't see this
 error myself when building from various versions of ffmpeg so perhaps it's
 version 0.5 that has gone astray.

 Have a look in ffmpeg itself for the inflateInit_ method.  Another thing
 you could try is using the svn version of ffmpeg, or the ffmpeg libs pulled
 down from the Ubuntu repositories.

 Robert.


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-- 
   Carlos Sanches
Programação Gráfica;

Tel:  55 11 3816 2888
Cel: 55 11 9650 7137

  Somar Meteorologia
www.somarmeteorologia.com.br
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Re: [osg-users] FFmpeg plugin

2009-03-20 Thread Carlos Sanches
:(
ok.
I downloaded,  compiled and instaled zlib-1.2.3
built ffmpeg from svn again with new zlib installed
in osg i changed the directories of zlib to the new zlib in ccmake
cmakelist.txt
in OpenSceneGraph-2.9.1 directory:
./configure
make clean
make

the example was built again but .
running example with ./osgmovie -e ffmpeg video.avi   or .mpg
the movie runs but the same error apears.

Warning: dynamic library '/usr/local/lib/osgPlugins-2.9.1/osgdb_ffmpeg.so'
exists, but an error occurred while trying to open it:
/usr/local/lib/osgPlugins-2.9.1/osgdb_ffmpeg.so: undefined symbol:
inflateInit_
image-s()640 image-t()=480 aspectRatio=1
Transparent movie, enabling blending.

My sistem is Ubuntu 8.04
videocard  nvidia 8800 gtx
motherboard P5N-T DELUXE
Intel(R) Core(TM)2 Quad CPUQ6600  @ 2.40GHz

say me if you need more information .
i realy need to play movies with ffmpeg.

tks














2009/3/20 Robert Osfield robert.osfi...@gmail.com

 Hi Carlos,

 What happens when you run:

osgmovie -e ffmpeg a_video.mpg

 Is it still reporting that it can't load the plugin?

 I suspect that you are still hitting against the plugin not loading
 correctly.  The inflatInit method is still being reported as not found and
 this function is from zlib then ffmpeg is built without linking against zlib
 which is needs.  Linking against zlib ourselves in our ffmpeg could a
 solution.

 It's odd that you're having problems wheras others aren't.  What is the
 exact spec of your system?

 Robert.

 2009/3/20 Carlos Sanches ces...@gmail.com

 ok , now i m using svn version of ffmpeg.
 bow the example runs but the message still apear

 I put the the lines in main function of my program::

 std::string libName =  
 osgDB::Registry::instance()-createLibraryNameForExtension(ffmpeg);
 osgDB::Registry::instance()-loadLibrary(libName);

 but looks like that its using xine yet .
 and the old error continues.


 *** glibc detected *** ./OSG: free(): invalid pointer: 0x0b1f8fc7 ***
 === Backtrace: =
 /lib/tls/i686/cmov/libc.so.6[0xb73e9a85]
 /lib/tls/i686/cmov/libc.so.6(cfree+0x90)[0xb73ed4f0]
 /usr/local/lib/osgPlugins-2.9.1/osgdb_xine.so[0xb7f7c823]
 /usr/lib/libxine.so.1[0xb58484d8]
 === Memory map: 

 Why my ffmpeg is not in use ?
 I have to modify something in osgDB ?







 2009/3/20 Robert Osfield robert.osfi...@gmail.com

 HI Carlos,

 Our plugin doesn't contain any inflateInit_ or inflate method of any
 kind, so the missing sybmol must be coming from ffmpeg itself.  I haven't
 see this error myself when building from various versions of ffmpeg so
 perhaps it's version 0.5 that has gone astray.

 Have a look in ffmpeg itself for the inflateInit_ method.  Another thing
 you could try is using the svn version of ffmpeg, or the ffmpeg libs pulled
 down from the Ubuntu repositories.

 Robert.


 2009/3/19 Carlos Sanches ces...@gmail.com

 Ok , I did it .
 now I m trying to run de example:
  osgmovie -e ffmpeg

 this error occours

 Warning: dynamic library
 '/usr/local/lib/osgPlugins-2.9.1/osgdb_ffmpeg.so' exists, but an error
 occurred while trying to open it:
 /usr/local/lib/osgPlugins-2.9.1/osgdb_ffmpeg.so: undefined symbol:
 inflateInit_
 Usage: ./osgmovie [options] filename ...
 Options:
 ...





 2009/3/19 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com

 I am working with windows, no problem there, but here my settings.
 Variable Name: FFMPEG_LIBAVCODEC_INCLUDE_DIRS
 Description: Path to a file.
 Current Value: F:/dev/ffmpeg/SDK/include/LIBAVCODEC
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVCODEC_LIBRARIES
 Description: Path to a library.
 Current Value: F:/dev/ffmpeg/SDK/lib/avcodec-52.lib
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVDEVICE_INCLUDE_DIRS
 Description: Path to a file.
 Current Value: F:/dev/ffmpeg/SDK/include/LIBAVDEVICE
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVDEVICE_LIBRARIES
 Description: Path to a library.
 Current Value: F:/dev/ffmpeg/SDK/lib/avdevice-52.lib
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVFORMAT_INCLUDE_DIRS
 Description: Path to a file.
 Current Value: F:/dev/ffmpeg/SDK/include/LIBAVFORMAT
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVFORMAT_LIBRARIES
 Description: Path to a library.
 Current Value: F:/dev/ffmpeg/SDK/lib/avformat-52.lib
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVUTIL_INCLUDE_DIRS
 Description: Path to a file.
 Current Value: F:/dev/ffmpeg/SDK/include/LIBAVUTIL
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVUTIL_LIBRARIES
 Description: Path to a library.
 Current Value: F:/dev/ffmpeg/SDK/lib/avutil-49.lib
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBSWSCALE_INCLUDE_DIRS
 Description: Path to a file.
 Current Value: F:/dev/ffmpeg/SDK/include/libswscale
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBSWSCALE_LIBRARIES

Re: [osg-users] FFmpeg plugin

2009-03-19 Thread Carlos Sanches
Hi Adrian !
ok, I have the ffmpeg installed . I use it to convert my movies.
Now I m seeing in ccmake configure list . but have some options that I dont
know what I have to put there.
the options are :

FFMPEG_LIBAVCODEC_INCLUDE_DIRS
/usr/include

 FFMPEG_LIBAVCODEC_LIBRARIES
/usr/lib/libavcodec.so

 FFMPEG_LIBAVDEVICE_INCLUDE_DIR
FFMPEG_LIBAVDEVICE_INCLUDE_DIRS-NOTFOUND

 FFMPEG_LIBAVDEVICE_LIBRARIES
FFMPEG_LIBAVDEVICE_LIBRARIES-NOTFOUND

 FFMPEG_LIBAVFORMAT_INCLUDE_DIR
/usr/include

 FFMPEG_LIBAVFORMAT_LIBRARIES
/usr/lib/libavformat.so

 FFMPEG_LIBAVUTIL_INCLUDE_DIRS
/usr/include

 FFMPEG_LIBAVUTIL_LIBRARIES
/usr/lib/libavutil.so

 FFMPEG_LIBSWSCALE_INCLUDE_DIRS
/usr/include

 FFMPEG_LIBSWSCALE_LIBRARIES
/usr/lib/libswscale.so

 FFMPEG_ROOT


The options that I believe that must be wrong are:
FFMPEG_LIBAVDEVICE_INCLUDE_DIR
 FFMPEG_LIBAVDEVICE_LIBRARIES
 FFMPEG_ROOT

What I have to do in these options ?
tks








2009/3/19 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com

 Hi Carlos
 You have to donwload ffmpeg and build the plugin by setting up the right
 parameters in cmake. then osg will build the ffmpeg plugin as well as the
 other 3rd party plugins will be build.

 adrian

 2009/3/18 Carlos Sanches ces...@gmail.com

 Hi Robert.
 I m seeing that my /usr/local/lib/osgPlugins-2.9.1  directory dont have
 the plugin for ffmpeg .
 this is correct ?
 I put this in my code ...
 std::string libName =
 osgDB::Registry::instance()-createLibraryNameForExtension(ffmpeg);
 osgDB::Registry::instance()-loadLibrary(libName);

 but how I know if it is using ffmpeg ?

 tks




 2009/3/16 Robert Osfield robert.osfi...@gmail.com

 Hi Carlos,

 Have a look at the osgmovie example for guidance, it'll boil down to
 reading a image, and assing to the a textured quad.  Right now you'll need
 to preload the ffmpeg plugin as osgDB won't yet automatically alias the
 movie extensions to ffmpeg.  On the movie command line you use the option -e
 ffmpeg to pre load the plugin.  Programatically you'd use:

 std::string libName =
 osgDB::Registry::instance()-createLibraryNameForExtension(ffmpeg);
 osgDB::Registry::instance()-loadLibrary(libName);

 Robert.

 2009/3/16 Carlos Sanches ces...@gmail.com


 Hi all !
 I downloaded osg 2.9.1 . I m using  pImageStream =
 dynamic_castosg::ImageStream*(hudImage);
 to open a movie.
 What have I to do to use ffmpeg to read my movies ?

 tks




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 --
 
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-- 
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Programação Gráfica;

Tel:  55 11 3816 2888
Cel: 55 11 9650 7137

  Somar Meteorologia
www.somarmeteorologia.com.br
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Re: [osg-users] FFmpeg plugin

2009-03-19 Thread Carlos Sanches
Ok , I did it .
now I m trying to run de example:
 osgmovie -e ffmpeg

this error occours

Warning: dynamic library '/usr/local/lib/osgPlugins-2.9.1/osgdb_ffmpeg.so'
exists, but an error occurred while trying to open it:
/usr/local/lib/osgPlugins-2.9.1/osgdb_ffmpeg.so: undefined symbol:
inflateInit_
Usage: ./osgmovie [options] filename ...
Options:
...




2009/3/19 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com

 I am working with windows, no problem there, but here my settings.
 Variable Name: FFMPEG_LIBAVCODEC_INCLUDE_DIRS
 Description: Path to a file.
 Current Value: F:/dev/ffmpeg/SDK/include/LIBAVCODEC
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVCODEC_LIBRARIES
 Description: Path to a library.
 Current Value: F:/dev/ffmpeg/SDK/lib/avcodec-52.lib
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVDEVICE_INCLUDE_DIRS
 Description: Path to a file.
 Current Value: F:/dev/ffmpeg/SDK/include/LIBAVDEVICE
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVDEVICE_LIBRARIES
 Description: Path to a library.
 Current Value: F:/dev/ffmpeg/SDK/lib/avdevice-52.lib
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVFORMAT_INCLUDE_DIRS
 Description: Path to a file.
 Current Value: F:/dev/ffmpeg/SDK/include/LIBAVFORMAT
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVFORMAT_LIBRARIES
 Description: Path to a library.
 Current Value: F:/dev/ffmpeg/SDK/lib/avformat-52.lib
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVUTIL_INCLUDE_DIRS
 Description: Path to a file.
 Current Value: F:/dev/ffmpeg/SDK/include/LIBAVUTIL
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVUTIL_LIBRARIES
 Description: Path to a library.
 Current Value: F:/dev/ffmpeg/SDK/lib/avutil-49.lib
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBSWSCALE_INCLUDE_DIRS
 Description: Path to a file.
 Current Value: F:/dev/ffmpeg/SDK/include/libswscale
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBSWSCALE_LIBRARIES
 Description: Path to a library.
 Current Value: F:/dev/ffmpeg/SDK/lib/swscale-0.lib
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_ROOT
 Description: Location of FFMPEG
 Current Value: F:/dev/ffmpeg/SDK/include
 New Value (Enter to keep current value):


 2009/3/19 Carlos Sanches ces...@gmail.com

 Hi Adrian !
 ok, I have the ffmpeg installed . I use it to convert my movies.
 Now I m seeing in ccmake configure list . but have some options that I
 dont know what I have to put there.
 the options are :

 FFMPEG_LIBAVCODEC_INCLUDE_DIRS
 /usr/include

  FFMPEG_LIBAVCODEC_LIBRARIES
 /usr/lib/libavcodec.so

  FFMPEG_LIBAVDEVICE_INCLUDE_DIR
 FFMPEG_LIBAVDEVICE_INCLUDE_DIRS-NOTFOUND

  FFMPEG_LIBAVDEVICE_LIBRARIES
 FFMPEG_LIBAVDEVICE_LIBRARIES-NOTFOUND

  FFMPEG_LIBAVFORMAT_INCLUDE_DIR
 /usr/include

  FFMPEG_LIBAVFORMAT_LIBRARIES
 /usr/lib/libavformat.so

  FFMPEG_LIBAVUTIL_INCLUDE_DIRS
 /usr/include

  FFMPEG_LIBAVUTIL_LIBRARIES
 /usr/lib/libavutil.so

  FFMPEG_LIBSWSCALE_INCLUDE_DIRS
 /usr/include

  FFMPEG_LIBSWSCALE_LIBRARIES
 /usr/lib/libswscale.so

  FFMPEG_ROOT


 The options that I believe that must be wrong are:
 FFMPEG_LIBAVDEVICE_INCLUDE_DIR
  FFMPEG_LIBAVDEVICE_LIBRARIES
  FFMPEG_ROOT

 What I have to do in these options ?
 tks








 2009/3/19 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com

 Hi Carlos
 You have to donwload ffmpeg and build the plugin by setting up the right
 parameters in cmake. then osg will build the ffmpeg plugin as well as the
 other 3rd party plugins will be build.

 adrian

 2009/3/18 Carlos Sanches ces...@gmail.com

 Hi Robert.
 I m seeing that my /usr/local/lib/osgPlugins-2.9.1  directory dont have
 the plugin for ffmpeg .
 this is correct ?
 I put this in my code ...
 std::string libName =
 osgDB::Registry::instance()-createLibraryNameForExtension(ffmpeg);
 osgDB::Registry::instance()-loadLibrary(libName);

 but how I know if it is using ffmpeg ?

 tks




 2009/3/16 Robert Osfield robert.osfi...@gmail.com

 Hi Carlos,

 Have a look at the osgmovie example for guidance, it'll boil down to
 reading a image, and assing to the a textured quad.  Right now you'll need
 to preload the ffmpeg plugin as osgDB won't yet automatically alias the
 movie extensions to ffmpeg.  On the movie command line you use the option 
 -e
 ffmpeg to pre load the plugin.  Programatically you'd use:

 std::string libName =
 osgDB::Registry::instance()-createLibraryNameForExtension(ffmpeg);
 osgDB::Registry::instance()-loadLibrary(libName);

 Robert.

 2009/3/16 Carlos Sanches ces...@gmail.com


 Hi all !
 I downloaded osg 2.9.1 . I m using  pImageStream =
 dynamic_castosg::ImageStream*(hudImage);
 to open a movie.
 What have I to do to use ffmpeg to read my movies ?

 tks




 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org

Re: [osg-users] FFmpeg plugin

2009-03-19 Thread Carlos Sanches
my ffmpeg version



FFmpeg version 0.5, Copyright (c) 2000-2009 Fabrice Bellard, et al.
  configuration:
  libavutil 49.15. 0 / 49.15. 0
  libavcodec52.20. 0 / 52.20. 0
  libavformat   52.31. 0 / 52.31. 0
  libavdevice   52. 1. 0 / 52. 1. 0
  built on Mar 19 2009 12:47:35, gcc: 4.2.4 (Ubuntu 4.2.4-1ubuntu3)
ffmpeg: missing argument for option '-v'




On Thu, Mar 19, 2009 at 3:45 PM, Carlos Sanches ces...@gmail.com wrote:

 Ok , I did it .
 now I m trying to run de example:
  osgmovie -e ffmpeg

 this error occours

 Warning: dynamic library '/usr/local/lib/osgPlugins-2.9.1/osgdb_ffmpeg.so'
 exists, but an error occurred while trying to open it:
 /usr/local/lib/osgPlugins-2.9.1/osgdb_ffmpeg.so: undefined symbol:
 inflateInit_
 Usage: ./osgmovie [options] filename ...
 Options:
 ...





 2009/3/19 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com

 I am working with windows, no problem there, but here my settings.
 Variable Name: FFMPEG_LIBAVCODEC_INCLUDE_DIRS
 Description: Path to a file.
 Current Value: F:/dev/ffmpeg/SDK/include/LIBAVCODEC
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVCODEC_LIBRARIES
 Description: Path to a library.
 Current Value: F:/dev/ffmpeg/SDK/lib/avcodec-52.lib
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVDEVICE_INCLUDE_DIRS
 Description: Path to a file.
 Current Value: F:/dev/ffmpeg/SDK/include/LIBAVDEVICE
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVDEVICE_LIBRARIES
 Description: Path to a library.
 Current Value: F:/dev/ffmpeg/SDK/lib/avdevice-52.lib
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVFORMAT_INCLUDE_DIRS
 Description: Path to a file.
 Current Value: F:/dev/ffmpeg/SDK/include/LIBAVFORMAT
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVFORMAT_LIBRARIES
 Description: Path to a library.
 Current Value: F:/dev/ffmpeg/SDK/lib/avformat-52.lib
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVUTIL_INCLUDE_DIRS
 Description: Path to a file.
 Current Value: F:/dev/ffmpeg/SDK/include/LIBAVUTIL
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBAVUTIL_LIBRARIES
 Description: Path to a library.
 Current Value: F:/dev/ffmpeg/SDK/lib/avutil-49.lib
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBSWSCALE_INCLUDE_DIRS
 Description: Path to a file.
 Current Value: F:/dev/ffmpeg/SDK/include/libswscale
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_LIBSWSCALE_LIBRARIES
 Description: Path to a library.
 Current Value: F:/dev/ffmpeg/SDK/lib/swscale-0.lib
 New Value (Enter to keep current value):

 Variable Name: FFMPEG_ROOT
 Description: Location of FFMPEG
 Current Value: F:/dev/ffmpeg/SDK/include
 New Value (Enter to keep current value):


 2009/3/19 Carlos Sanches ces...@gmail.com

 Hi Adrian !
 ok, I have the ffmpeg installed . I use it to convert my movies.
 Now I m seeing in ccmake configure list . but have some options that I
 dont know what I have to put there.
 the options are :

 FFMPEG_LIBAVCODEC_INCLUDE_DIRS
 /usr/include

  FFMPEG_LIBAVCODEC_LIBRARIES
 /usr/lib/libavcodec.so

  FFMPEG_LIBAVDEVICE_INCLUDE_DIR
 FFMPEG_LIBAVDEVICE_INCLUDE_DIRS-NOTFOUND

  FFMPEG_LIBAVDEVICE_LIBRARIES
 FFMPEG_LIBAVDEVICE_LIBRARIES-NOTFOUND

  FFMPEG_LIBAVFORMAT_INCLUDE_DIR
 /usr/include

  FFMPEG_LIBAVFORMAT_LIBRARIES
 /usr/lib/libavformat.so

  FFMPEG_LIBAVUTIL_INCLUDE_DIRS
 /usr/include

  FFMPEG_LIBAVUTIL_LIBRARIES
 /usr/lib/libavutil.so

  FFMPEG_LIBSWSCALE_INCLUDE_DIRS
 /usr/include

  FFMPEG_LIBSWSCALE_LIBRARIES
 /usr/lib/libswscale.so

  FFMPEG_ROOT


 The options that I believe that must be wrong are:
 FFMPEG_LIBAVDEVICE_INCLUDE_DIR
  FFMPEG_LIBAVDEVICE_LIBRARIES
  FFMPEG_ROOT

 What I have to do in these options ?
 tks








 2009/3/19 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com

 Hi Carlos
 You have to donwload ffmpeg and build the plugin by setting up the right
 parameters in cmake. then osg will build the ffmpeg plugin as well as the
 other 3rd party plugins will be build.

 adrian

 2009/3/18 Carlos Sanches ces...@gmail.com

 Hi Robert.
 I m seeing that my /usr/local/lib/osgPlugins-2.9.1  directory dont have
 the plugin for ffmpeg .
 this is correct ?
 I put this in my code ...
 std::string libName =
 osgDB::Registry::instance()-createLibraryNameForExtension(ffmpeg);
 osgDB::Registry::instance()-loadLibrary(libName);

 but how I know if it is using ffmpeg ?

 tks




 2009/3/16 Robert Osfield robert.osfi...@gmail.com

 Hi Carlos,

 Have a look at the osgmovie example for guidance, it'll boil down to
 reading a image, and assing to the a textured quad.  Right now you'll 
 need
 to preload the ffmpeg plugin as osgDB won't yet automatically alias the
 movie extensions to ffmpeg.  On the movie command line you use the 
 option -e
 ffmpeg to pre load the plugin.  Programatically you'd use:

 std::string libName =
 osgDB::Registry::instance

Re: [osg-users] FFmpeg plugin

2009-03-18 Thread Carlos Sanches
Hi Robert.
I m seeing that my /usr/local/lib/osgPlugins-2.9.1  directory dont have the
plugin for ffmpeg .
this is correct ?
I put this in my code ...
std::string libName =
osgDB::Registry::instance()-createLibraryNameForExtension(ffmpeg);
osgDB::Registry::instance()-loadLibrary(libName);

but how I know if it is using ffmpeg ?

tks




2009/3/16 Robert Osfield robert.osfi...@gmail.com

 Hi Carlos,

 Have a look at the osgmovie example for guidance, it'll boil down to
 reading a image, and assing to the a textured quad.  Right now you'll need
 to preload the ffmpeg plugin as osgDB won't yet automatically alias the
 movie extensions to ffmpeg.  On the movie command line you use the option -e
 ffmpeg to pre load the plugin.  Programatically you'd use:

 std::string libName =
 osgDB::Registry::instance()-createLibraryNameForExtension(ffmpeg);
 osgDB::Registry::instance()-loadLibrary(libName);

 Robert.

 2009/3/16 Carlos Sanches ces...@gmail.com


 Hi all !
 I downloaded osg 2.9.1 . I m using  pImageStream =
 dynamic_castosg::ImageStream*(hudImage);
 to open a movie.
 What have I to do to use ffmpeg to read my movies ?

 tks




 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


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[osg-users] FFmpeg plugin

2009-03-16 Thread Carlos Sanches
Hi all !
I downloaded osg 2.9.1 . I m using  pImageStream =
dynamic_castosg::ImageStream*(hudImage);
to open a movie.
What have I to do to use ffmpeg to read my movies ?

tks
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Re: [osg-users] Loading movie

2009-03-03 Thread Carlos Sanches
Cool !
Hey guys how can I use this plugin ?  What that I have to do to install it ?






On Wed, Feb 25, 2009 at 8:21 AM, J.P. Delport jpdelp...@csir.co.za wrote:

 Hi,

 Tanguy Fautre wrote:

 Hi J.P.,

 I've also given Roberts the FFmpeg win32 binaries (headers, libs and
 dlls) we're using with our osgFFmpeg plugin. Because we're making a
 commercial application that cannot be opensourced, we obviously had to
 compile FFmpeg in LGPL (that's what I meant by non-GPL ffmpeg).


 OK good, just wanted to make sure.

 rgds
 jp



 Tanguy


 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P.
 Delport
 Sent: Tuesday 24 February 2009 06:53
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Loading movie

 Hi Tanguy, Robert,

 Tanguy Fautre wrote:

 Hi Robert,


 I've uploaded the plugin sources, plus example application and FFmpeg
 Windows binaries (non-GPL) to the FTP.


 When you say non-GPL what do you mean?

 I've done some research into the whole FFmpeg GPL vs LGPL issues, since I
 would like to release our code under LGPL. It is quite easy to build LGPL
 versions of ffmpeg on Debian/Ubuntu. The standard packages contain GPL code.

 If you would like to know the gory details, let me know.

 jp



 --
 This message is subject to the CSIR's copyright terms and conditions,
 e-mail legal notice, and implemented Open Document Format (ODF) standard.
 The full disclaimer details can be found at
 http://www.csir.co.za/disclaimer.html.

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-- 
   Carlos Sanches
Programação Gráfica;

Tel:  55 11 3816 2888
Cel: 55 11 9650 7137

  Somar Meteorologia
www.somarmeteorologia.com.br
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Re: [osg-users] Loading movie

2009-02-03 Thread Carlos Sanches
ok, but what I have to do to change xine by ffmpeg for example ?
I have to write other plugin ?




On Tue, Jan 13, 2009 at 9:34 AM, Robert Osfield robert.osfi...@gmail.comwrote:

 Hi Carlos,

 From your description this does sound like a threading issue with
 xinelib.  xinelib wasn't really designed for how we use it, rather
 it's a lib designed for writing conventional movies players, and to
 get video support under Linux I had to fit this square peg through a
 round hole.  When I wrote this plugin a few years back I looked at
 various alternatives but none were mature enough/amenable enough to be
 squished through our usage requirements, xinelib ended up being the
 best of bad lot.

 Things under Linux haven't stood still, gstreamer is probably viable
 now, and J.P mentions about a ffmpeg plugin that actually been
 developed and might even be open source soon.  My guess is that now
 both gstreamer and ffmpeg are probably better routes for video support
 under Linux.

 Robert.

 On Tue, Jan 13, 2009 at 11:18 AM, Carlos Sanches ces...@gmail.com wrote:
  if I play only one movie there are no problem . the movie play well.
  if I wish play the second movie . the problem occours when  I call play .
  if I try use the same video to first and second , when I play the second
 the
  program crash.
  the movies are ok . I play it in mplayer
  I m trying to play avi movies without compression .
 
  Remembering if I play only one all is fine .
 
  :(
 
 
 
 
  On Mon, Jan 12, 2009 at 8:42 PM, Gerwin de Haan gerwindeh...@gmail.com
  wrote:
 
  Dear Carlos,
  from my experiments some time ago (osg 2.4, ubuntu 7.10), playing
  _multiple_ movies through ImageStream instances using the osgdb xine
  plugin result in sporadic crashes and funny playback/pause behavior,
  most probably caused by threading issues. At the time I did not have
  the time to go into the problem too deeply, but I recall I found it
  suspicious that only a single xine player instance was responsible for
  handling multiple movies. Again, crashes might also have been caused
  by some video codec used inside xine. What type of movie (container,
  codec, sound, size etc.) are you trying to play?
  regards,
  Gerwin
  ps. I was hoping for some public ffmpeg plugin implementation to pop
  up on the list, but either I missed it or it's not yet been released.
 
  On Mon, Jan 12, 2009 at 6:51 PM, Carlos Sanches ces...@gmail.com
 wrote:
   Excuse-me  I m going crazy.
   My version is OpenSceneGraph Library 2.7.7
   OS Ubuntu 8.04
  
   My program load the movies. I play the first but when I will play the
   second
   the program crash .
   This is what is happening ...
  
  
   *** glibc detected *** ./OSG: double free or corruption (out):
   0xafd31008
   ***
   === Backtrace: =
   /lib/tls/i686/cmov/libc.so.6[0xb7444a85]
   /lib/tls/i686/cmov/libc.so.6(cfree+0x90)[0xb74484f0]
   /usr/local/lib/osgPlugins-2.7.7/osgdb_xine.so[0xb5add753]
   /usr/lib/libxine.so.1[0xb5aa54d8]
   === Memory map: 
   08048000-08071000 r-xp  08:12 6046911
   /dados/workspace/desenv/OSG/Debug/OSG
   08071000-08072000 rw-p 00028000 08:12 6046911
   /dados/workspace/desenv/OSG/Debug/OSG
   08072000-0fd3 rw-p 08072000 00:00 0  [heap]
   a1778000-a1779000 ---p a1778000 00:00 0
   a1779000-a1f79000 rwxp a1779000 00:00 0
   a1f79000-a20a5000 rw-s 2c15f000 00:0e 13809  /dev/nvidia0
   a20a5000-a22ff000 rw-p a20a5000 00:00 0
   a22ff000-a230 ---p a22ff000 00:00 0
   a230-a2b0 rwxp a230 00:00 0
   a2b0-a2bd4000 rw-p a2b0 00:00 0
   a2bd4000-a2c0 ---p a2bd4000 00:00 0
   a2c0-a2c6c000 rw-p a2c0 00:00 0
   a2c6c000-a2d0 ---p a2c6c000 00:00 0
   a2d0-a2dfc000 rw-p a2d0 00:00 0
   a2dfc000-a2e0 ---p a2dfc000 00:00 0
   a2f0-a2ffe000 rw-p a2f0 00:00 0
   a2ffe000-a300 ---p a2ffe000 00:00 0
   a310-a31f7000 rw-p a310 00:00 0
   a31f7000-a320 ---p a31f7000 00:00 0
   a330-a33fc000 rw-p a330 00:00 0
   a33fc000-a340 ---p a33fc000 00:00 0
   a350-a35f9000 rw-p a350 00:00 0
   a35f9000-a360 ---p a35f9000 00:00 0
   a370-a37fc000 rw-p a370 00:00 0
   a37fc000-a380 ---p a37fc000 00:00 0
   a390-a39fe000 rw-p a390 00:00 0
   a39fe000-a3a0 ---p a39fe000 00:00 0
   a3b0-a3bff000 rw-p a3b0 00:00 0
   a3bff000-a3c0 ---p a3bff000 00:00 0
   a3d0-a3df9000 rw-p a3d0 00:00 0
   a3df9000-a3e0 ---p a3df9000 00:00 0
   a3f0-a3fed000 rw-p a3f0 00:00 0
   a3fed000-a400 ---p a3fed000 00:00 0
   a400-a40fb000 rw-p a400 00:00 0
   a40fb000-a410 ---p a40fb000 00:00 0
   a410-a41ff000 rw-p a410 00:00 0
   a41ff000-a420 ---p a41ff000 00:00 0
   a430-a440 rw-p a430 00:00 0
   a450-a45fc000 rw-p a450 00:00 0
   a45fc000-a460 ---p a45fc000 00:00 0
   a470-a47fc000 rw-p a470 00:00 0
   a47fc000-a480 ---p a47fc000 00:00 0
   a490-a49f9000 rw-p a490 00

Re: [osg-users] Loading movie

2009-01-13 Thread Carlos Sanches
if I play only one movie there are no problem . the movie play well.
if I wish play the second movie . the problem occours when  I call play .
if I try use the same video to first and second , when I play the second the
program crash.
the movies are ok . I play it in mplayer
I m trying to play avi movies without compression .

Remembering if I play only one all is fine .

:(




On Mon, Jan 12, 2009 at 8:42 PM, Gerwin de Haan gerwindeh...@gmail.comwrote:

 Dear Carlos,
 from my experiments some time ago (osg 2.4, ubuntu 7.10), playing
 _multiple_ movies through ImageStream instances using the osgdb xine
 plugin result in sporadic crashes and funny playback/pause behavior,
 most probably caused by threading issues. At the time I did not have
 the time to go into the problem too deeply, but I recall I found it
 suspicious that only a single xine player instance was responsible for
 handling multiple movies. Again, crashes might also have been caused
 by some video codec used inside xine. What type of movie (container,
 codec, sound, size etc.) are you trying to play?
 regards,
 Gerwin
 ps. I was hoping for some public ffmpeg plugin implementation to pop
 up on the list, but either I missed it or it's not yet been released.

 On Mon, Jan 12, 2009 at 6:51 PM, Carlos Sanches ces...@gmail.com wrote:
  Excuse-me  I m going crazy.
  My version is OpenSceneGraph Library 2.7.7
  OS Ubuntu 8.04
 
  My program load the movies. I play the first but when I will play the
 second
  the program crash .
  This is what is happening ...
 
 
  *** glibc detected *** ./OSG: double free or corruption (out): 0xafd31008
  ***
  === Backtrace: =
  /lib/tls/i686/cmov/libc.so.6[0xb7444a85]
  /lib/tls/i686/cmov/libc.so.6(cfree+0x90)[0xb74484f0]
  /usr/local/lib/osgPlugins-2.7.7/osgdb_xine.so[0xb5add753]
  /usr/lib/libxine.so.1[0xb5aa54d8]
  === Memory map: 
  08048000-08071000 r-xp  08:12 6046911
  /dados/workspace/desenv/OSG/Debug/OSG
  08071000-08072000 rw-p 00028000 08:12 6046911
  /dados/workspace/desenv/OSG/Debug/OSG
  08072000-0fd3 rw-p 08072000 00:00 0  [heap]
  a1778000-a1779000 ---p a1778000 00:00 0
  a1779000-a1f79000 rwxp a1779000 00:00 0
  a1f79000-a20a5000 rw-s 2c15f000 00:0e 13809  /dev/nvidia0
  a20a5000-a22ff000 rw-p a20a5000 00:00 0
  a22ff000-a230 ---p a22ff000 00:00 0
  a230-a2b0 rwxp a230 00:00 0
  a2b0-a2bd4000 rw-p a2b0 00:00 0
  a2bd4000-a2c0 ---p a2bd4000 00:00 0
  a2c0-a2c6c000 rw-p a2c0 00:00 0
  a2c6c000-a2d0 ---p a2c6c000 00:00 0
  a2d0-a2dfc000 rw-p a2d0 00:00 0
  a2dfc000-a2e0 ---p a2dfc000 00:00 0
  a2f0-a2ffe000 rw-p a2f0 00:00 0
  a2ffe000-a300 ---p a2ffe000 00:00 0
  a310-a31f7000 rw-p a310 00:00 0
  a31f7000-a320 ---p a31f7000 00:00 0
  a330-a33fc000 rw-p a330 00:00 0
  a33fc000-a340 ---p a33fc000 00:00 0
  a350-a35f9000 rw-p a350 00:00 0
  a35f9000-a360 ---p a35f9000 00:00 0
  a370-a37fc000 rw-p a370 00:00 0
  a37fc000-a380 ---p a37fc000 00:00 0
  a390-a39fe000 rw-p a390 00:00 0
  a39fe000-a3a0 ---p a39fe000 00:00 0
  a3b0-a3bff000 rw-p a3b0 00:00 0
  a3bff000-a3c0 ---p a3bff000 00:00 0
  a3d0-a3df9000 rw-p a3d0 00:00 0
  a3df9000-a3e0 ---p a3df9000 00:00 0
  a3f0-a3fed000 rw-p a3f0 00:00 0
  a3fed000-a400 ---p a3fed000 00:00 0
  a400-a40fb000 rw-p a400 00:00 0
  a40fb000-a410 ---p a40fb000 00:00 0
  a410-a41ff000 rw-p a410 00:00 0
  a41ff000-a420 ---p a41ff000 00:00 0
  a430-a440 rw-p a430 00:00 0
  a450-a45fc000 rw-p a450 00:00 0
  a45fc000-a460 ---p a45fc000 00:00 0
  a470-a47fc000 rw-p a470 00:00 0
  a47fc000-a480 ---p a47fc000 00:00 0
  a490-a49f9000 rw-p a490 00:00 0
  a49f9000-a4a0 ---p a49f9000 00:00 0
  a4b0-a4c0 rw-p a4b0 00:00 0
  a4d0-a4df8000 rw-p a4d0 00:00 0
  a4df8000-a4e0 ---p a4df8000 00:00 0
  a4e0-a4ef1000 rw-p a4e0 00:00 0
  a4ef1000-a4f0 ---p a4ef1000 00:00 0
  a4f0-a4fff000 rw-p a4f0 00:00 0
  a4fff000-a500 ---p a4fff000 00:00 0
  a510-a51ff000 rw-p a510 00:00 0
  a51ff000-a520 ---p a51ff000 00:00 0
  a530-a53fc000 rw-p a530 00:00 0
  a53fc000-a540 ---p a53fc000 00:00 0
  a550-a56ff000 rw-p a550 00:00 0
  a56ff000-a570 ---p a56ff000 00:00 0
  a570-a57f8000 rw-p a570 00:00 0
  a57f8000-a580 ---p a57f8000 00:00 0
  a590-a59fb000 rw-p a590 00:00 0
  a59fb000-a5a0 ---p a59fb000 00:00 0
  a5b0-a5bf7000 rw-p a5b0 00:00 0
  a5bf7000-a5c0 ---p a5bf7000 00:00 0
  a5d0-a5df8000 rw-p a5d0 00:00 0
  a5df8000-a5e0 ---p a5df8000 00:00 0
  a5e0-a5efb000 rw-p a5e0 00:00 0
  a5efb000-a5f0 ---p a5efb000 00:00 0
  a5f0-a600 rw-p a5f0 00:00 0
  a610-a620 rw-p a610 00:00 0
  a630-a63fa000 rw-p a630 00:00 0
  a63fa000-a640 ---p a63fa000 00:00 0

[osg-users] Loading movie

2009-01-12 Thread Carlos Sanches
Hi . i m with a problem .
i m doing this.


 osg::ref_ptrosg::ImageStream pImageStream;
 osg::Image* hudImage;

 hudImage = osgDB::readImageFile(tex_name);
 pImageStream = dynamic_castosg::ImageStream*(hudImage);


when I do a play.

   if(pImageStream )pImageStream-play();

my program close :(

what is happening ?
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Re: [osg-users] Loading movie

2009-01-12 Thread Carlos Sanches
Excuse-me  I m going crazy.
My version is OpenSceneGraph Library 2.7.7
OS Ubuntu 8.04

My program load the movies. I play the first but when I will play the second
the program crash .
This is what is happening ...


*** glibc detected *** ./OSG: double free or corruption (out): 0xafd31008
***
=== Backtrace: =
/lib/tls/i686/cmov/libc.so.6[0xb7444a85]
/lib/tls/i686/cmov/libc.so.6(cfree+0x90)[0xb74484f0]
/usr/local/lib/osgPlugins-2.7.7/osgdb_xine.so[0xb5add753]
/usr/lib/libxine.so.1[0xb5aa54d8]
=== Memory map: 
08048000-08071000 r-xp  08:12 6046911
/dados/workspace/desenv/OSG/Debug/OSG
08071000-08072000 rw-p 00028000 08:12 6046911
/dados/workspace/desenv/OSG/Debug/OSG
08072000-0fd3 rw-p 08072000 00:00 0  [heap]
a1778000-a1779000 ---p a1778000 00:00 0
a1779000-a1f79000 rwxp a1779000 00:00 0
a1f79000-a20a5000 rw-s 2c15f000 00:0e 13809  /dev/nvidia0
a20a5000-a22ff000 rw-p a20a5000 00:00 0
a22ff000-a230 ---p a22ff000 00:00 0
a230-a2b0 rwxp a230 00:00 0
a2b0-a2bd4000 rw-p a2b0 00:00 0
a2bd4000-a2c0 ---p a2bd4000 00:00 0
a2c0-a2c6c000 rw-p a2c0 00:00 0
a2c6c000-a2d0 ---p a2c6c000 00:00 0
a2d0-a2dfc000 rw-p a2d0 00:00 0
a2dfc000-a2e0 ---p a2dfc000 00:00 0
a2f0-a2ffe000 rw-p a2f0 00:00 0
a2ffe000-a300 ---p a2ffe000 00:00 0
a310-a31f7000 rw-p a310 00:00 0
a31f7000-a320 ---p a31f7000 00:00 0
a330-a33fc000 rw-p a330 00:00 0
a33fc000-a340 ---p a33fc000 00:00 0
a350-a35f9000 rw-p a350 00:00 0
a35f9000-a360 ---p a35f9000 00:00 0
a370-a37fc000 rw-p a370 00:00 0
a37fc000-a380 ---p a37fc000 00:00 0
a390-a39fe000 rw-p a390 00:00 0
a39fe000-a3a0 ---p a39fe000 00:00 0
a3b0-a3bff000 rw-p a3b0 00:00 0
a3bff000-a3c0 ---p a3bff000 00:00 0
a3d0-a3df9000 rw-p a3d0 00:00 0
a3df9000-a3e0 ---p a3df9000 00:00 0
a3f0-a3fed000 rw-p a3f0 00:00 0
a3fed000-a400 ---p a3fed000 00:00 0
a400-a40fb000 rw-p a400 00:00 0
a40fb000-a410 ---p a40fb000 00:00 0
a410-a41ff000 rw-p a410 00:00 0
a41ff000-a420 ---p a41ff000 00:00 0
a430-a440 rw-p a430 00:00 0
a450-a45fc000 rw-p a450 00:00 0
a45fc000-a460 ---p a45fc000 00:00 0
a470-a47fc000 rw-p a470 00:00 0
a47fc000-a480 ---p a47fc000 00:00 0
a490-a49f9000 rw-p a490 00:00 0
a49f9000-a4a0 ---p a49f9000 00:00 0
a4b0-a4c0 rw-p a4b0 00:00 0
a4d0-a4df8000 rw-p a4d0 00:00 0
a4df8000-a4e0 ---p a4df8000 00:00 0
a4e0-a4ef1000 rw-p a4e0 00:00 0
a4ef1000-a4f0 ---p a4ef1000 00:00 0
a4f0-a4fff000 rw-p a4f0 00:00 0
a4fff000-a500 ---p a4fff000 00:00 0
a510-a51ff000 rw-p a510 00:00 0
a51ff000-a520 ---p a51ff000 00:00 0
a530-a53fc000 rw-p a530 00:00 0
a53fc000-a540 ---p a53fc000 00:00 0
a550-a56ff000 rw-p a550 00:00 0
a56ff000-a570 ---p a56ff000 00:00 0
a570-a57f8000 rw-p a570 00:00 0
a57f8000-a580 ---p a57f8000 00:00 0
a590-a59fb000 rw-p a590 00:00 0
a59fb000-a5a0 ---p a59fb000 00:00 0
a5b0-a5bf7000 rw-p a5b0 00:00 0
a5bf7000-a5c0 ---p a5bf7000 00:00 0
a5d0-a5df8000 rw-p a5d0 00:00 0
a5df8000-a5e0 ---p a5df8000 00:00 0
a5e0-a5efb000 rw-p a5e0 00:00 0
a5efb000-a5f0 ---p a5efb000 00:00 0
a5f0-a600 rw-p a5f0 00:00 0
a610-a620 rw-p a610 00:00 0
a630-a63fa000 rw-p a630 00:00 0
a63fa000-a640 ---p a63fa000 00:00 0
a650-a65ff000 rw-p a650 00:00 0
a65ff000-a660 ---p a65ff000 00:00 0
a670-a67f9000 rw-p a670 00:00 0
a67f9000-a680 ---p a67f9000 00:00 0
a690-a69fd000 rw-p a690 00:00 0
a69fd000-a6a0 ---p a69fd000 00:00 0
a6b0-a6bee000 rw-p a6b0 00:00 0
a6bee000-a6c0 ---p a6bee000 00:00 0
a6d0-a6dff000 rw-p a6d0 00:00 0
a6dff000-a6e0 ---p a6dff000 00:00 0
a6f0-a6ff8000 rw-p a6f0 00:00 0
a6ff8000-a700 ---p a6ff8000 00:00 0
a710-a71fe000 rw-p a710 00:00 0
a71fe000-a720 ---p a71fe000 00:00 0
a7269000-a73f2000 rw-p a7269000 00:00 0
a73f2000-a740 ---p a73f2000 00:00 0
a7469000-a75fa000 rw-p a7469000 00:00 0
a75fa000-a760 ---p a75fa000 00:00 0
a7669000-a77fd000 rw-p a7669000 00:00 0
a77fd000-a780 ---p a77fd000 00:00 0
a7869000-a79f7000 rw-p a7869000 00:00 0
a79f7000-a7a0 ---p a79f7000 00:00 0
a7a69000-a7bff000 rw-p a7a69000 00:00 0
a7bff000-a7c0 ---p a7bff000 00:00 0
a7c69000-a7df3000 rw-p a7c69000 00:00 0
a7df3000-a7e0 ---p a7df3000 00:00 0
a7e69000-a800 rw-p a7e69000 00:00 0
a8069000-a81f8000 rw-p a8069000 00:00 0
a81f8000-a820 ---p a81f8000 00:00 0
a820-a8221000 rw-p a820 00:00 0
a8221000-a830 ---p a8221000 00:00 0
a830-a83fa000 rw-p a830 00:00 0
a83fa000-a840 ---p a83fa000 00:00 0
a840-a84e9000 rw-p a840 00:00 0
a84e9000-a850 ---p a84e9000 00:00 0
a850-a85f4000 rw-p a850 00:00 0
a85f4000-a860 ---p a85f4000 00:00 0

[osg-users] Set mouse position

2008-12-29 Thread Carlos Sanches
Hi friends!
I m doing the rotation camera controled by mouse testing how many pixels the
mouse moved in x,y.
after test i have to back the mouse position to 0,0 position to do the test
again in the next step.
I d want to know how to set the mouse position x,y. I m looking for some
function like setMousePosition but I m not finding.
Exist something like this ?

Thank you and happy new year to us :)
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[osg-users] 3D Animation questions

2008-12-23 Thread Carlos Sanches
Hi all !  :D
I have two questions about 3D animation on OSG.
First:
   Is possible to read animation like vertex animation . I m doing only
translation rotation and scale, but for example I want to do skin animation.

Second:
   Is possible to control de frames of a 3D object animated ? For example, I
want to play the animation only once and switch OFF my object . How do I
know what is the current frame of animation to me take the control of what
will happen ?

Thank you !
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Re: [osg-users] OSG with SDL Keyboard

2008-12-07 Thread Carlos Sanches
Hi Robert .
I m using osg to check keys but i cant use both two keys. i m trying do the
moves like Mario game where i can run and jump while running.
But with osg i press to run next i press the jump key while running but when
my Mario finish the jump I have to press run key again.
with SDL id understand to run while I m pressing the key to run dont matter
if other key is pressed together .

I m using this code like osgkeyboard example:

  rViewer-addEventHandler( new KeyboardEventHandler() );

// in the top of my main.cpp I have this class.  these keys are temporary
keys :)
class KeyboardEventHandler : public osgGA::GUIEventHandler
{
public:

KeyboardEventHandler()
{}

virtual bool handle(const osgGA::GUIEventAdapter
ea,osgGA::GUIActionAdapter)
{

switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYDOWN):
{
   if ( ea.getKey()==osgGA::GUIEventAdapter::KEY_F5 )
   {
  anda_esquerda=true;
  anda_direita=false;
   }

   if ( ea.getKey()==osgGA::GUIEventAdapter::KEY_F6 )
  {
  anda_direita=true;
  anda_esquerda=false;
  }


if (
ea.getKey()==osgGA::GUIEventAdapter::KEY_Page_Up )
  {
   if(( ceu-ind_col.at
(0)==true)||(ceu-ind_col.at(1)==true))

anda_altura=true;

  }

if (
ea.getKey()==osgGA::GUIEventAdapter::KEY_Page_Down )
  {
posz-=2.2;
  }
return true;
}
break;
case(osgGA::GUIEventAdapter::KEYUP):
{

 anda_direita=false;
 anda_esquerda=false;

return true;
}break;

default:
return false;
}
}








On Sun, Dec 7, 2008 at 9:25 AM, Robert Osfield [EMAIL PROTECTED]wrote:

 HI Carlos,

 What is missing from the osgViewer supplied events that requires you
 to use SDL?  Perhaps adding the functionality into osgViewer/osgGA
 would avoid the need for extra complexity.

 On the SDL front I've used for getting joystick events with an
 osgViewer based application, but this doesn't require any keyboard
 events - these all just come through the viewer like the OSG examples.

 Robert.


 On Sat, Dec 6, 2008 at 3:58 PM, Carlos Sanches [EMAIL PROTECTED] wrote:
 
  Hi all !
  Please !
   I m trying to use SDL to take keyboard events , but when my program runs
 is
  apearing two windows . one of my OSG program and other black of SDL .
 when I
  click in the black screen  my OSG objects move in the other screen.
  I only want to use SDL to keyboard because has the response that I want .
  Is there some way to dont appear the black screen and my OSG window read
 my
  keyboard with SDL ??
  I read this tutorial to do this until now but looks like that there is
 old
  functions
 
 
 http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/controls/controls.htmlhttp://www.cs.clemson.edu/%7Emalloy/courses/3dgames-2007/tutor/web/controls/controls.html
 
  thank you !
 
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-- 
Carlos Sanches
Analista de Sistemas e computação gráfica
Tel:  55 11 3816 2888
Cel: 55 11 9650 7137

 Somar Meteorologia
www.somarmeteorologia.com.br
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Re: [osg-users] OSG with SDL Keyboard

2008-12-07 Thread Carlos Sanches
Excuse-me Robert I was wrong . My logic was wrong . God bless OSG :D
I fixed it  look :


class KeyboardEventHandler : public osgGA::GUIEventHandler
{
public:

KeyboardEventHandler()
{}

virtual bool handle(const osgGA::GUIEventAdapter
ea,osgGA::GUIActionAdapter)
{
if ( ea.getKey()==osgGA::GUIEventAdapter::KEY_F5 )
   {
  anda_esquerda=true;
  anda_direita=false;
   }

if ( ea.getKey()==osgGA::GUIEventAdapter::KEY_F6 )
   {
anda_direita=true;
anda_esquerda=false;
   }


if (
ea.getKey()==osgGA::GUIEventAdapter::KEY_Page_Up )
   {
  if(( ceu-ind_col.at
(0)==true)||(ceu-ind_col.at(1)==true))
   anda_altura=true;
   }

if (
ea.getEventType()==osgGA::GUIEventAdapter::KEYUP )
  {
 if (
ea.getKey()==osgGA::GUIEventAdapter::KEY_F5 )
   anda_esquerda=false;

 if (
ea.getKey()==osgGA::GUIEventAdapter::KEY_F6 )
   anda_direita=false;

  }
return true;
}
};




On Sun, Dec 7, 2008 at 7:54 PM, Carlos Sanches [EMAIL PROTECTED] wrote:

 Hi Robert .
 I m using osg to check keys but i cant use both two keys. i m trying do the
 moves like Mario game where i can run and jump while running.
 But with osg i press to run next i press the jump key while running but
 when my Mario finish the jump I have to press run key again.
 with SDL id understand to run while I m pressing the key to run dont matter
 if other key is pressed together .

 I m using this code like osgkeyboard example:

   rViewer-addEventHandler( new KeyboardEventHandler() );

 // in the top of my main.cpp I have this class.  these keys are temporary
 keys :)
 class KeyboardEventHandler : public osgGA::GUIEventHandler
 {
 public:

 KeyboardEventHandler()
 {}

 virtual bool handle(const osgGA::GUIEventAdapter
 ea,osgGA::GUIActionAdapter)
 {

 switch(ea.getEventType())
 {
 case(osgGA::GUIEventAdapter::KEYDOWN):
 {
if ( ea.getKey()==osgGA::GUIEventAdapter::KEY_F5 )
{
   anda_esquerda=true;
   anda_direita=false;
}

if ( ea.getKey()==osgGA::GUIEventAdapter::KEY_F6 )
   {
   anda_direita=true;
   anda_esquerda=false;
   }


 if (
 ea.getKey()==osgGA::GUIEventAdapter::KEY_Page_Up )
   {
if(( ceu-
 ind_col.at(0)==true)||(ceu-ind_col.at(1)==true))

 anda_altura=true;

   }

 if (
 ea.getKey()==osgGA::GUIEventAdapter::KEY_Page_Down )
   {
 posz-=2.2;
   }
 return true;
 }
 break;
 case(osgGA::GUIEventAdapter::KEYUP):
 {

  anda_direita=false;
  anda_esquerda=false;

 return true;
 }break;

 default:
 return false;

 }
 }








 On Sun, Dec 7, 2008 at 9:25 AM, Robert Osfield [EMAIL PROTECTED]wrote:

 HI Carlos,

 What is missing from the osgViewer supplied events that requires you
 to use SDL?  Perhaps adding the functionality into osgViewer/osgGA
 would avoid the need for extra complexity.

 On the SDL front I've used for getting joystick events with an
 osgViewer based application, but this doesn't require any keyboard
 events - these all just come through the viewer like the OSG examples.

 Robert.


 On Sat, Dec 6, 2008 at 3:58 PM, Carlos Sanches [EMAIL PROTECTED] wrote

[osg-users] OSG with SDL Keyboard

2008-12-06 Thread Carlos Sanches
Hi all !
Please !
 I m trying to use SDL to take keyboard events , but when my program runs is
apearing two windows . one of my OSG program and other black of SDL . when I
click in the black screen  my OSG objects move in the other screen.
I only want to use SDL to keyboard because has the response that I want .
Is there some way to dont appear the black screen and my OSG window read my
keyboard with SDL ??
I read this tutorial to do this until now but looks like that there is old
functions

http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/controls/controls.html

thank you !
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[osg-users] Mouse Click

2008-10-29 Thread Carlos Sanches
Hi all !
I m using the keboard in my aplications until now.
I m trying to use the mouse but i cant capture the clicks.

I m seeing one example but is using producer :(


thank you
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Re: [osg-users] Mouse Click

2008-10-29 Thread Carlos Sanches
Ok i did it . thanks



if ( osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON==ea.getButton())
  {

  time (start);
  return true;
  }





On Wed, Oct 29, 2008 at 9:41 AM, Jordi Torres [EMAIL PROTECTED]wrote:

 Hi Carlos,

 You can take a look to osgkeyboardmouse in osg examples.

 Regards.

 2008/10/29 Carlos Sanches [EMAIL PROTECTED]

 Hi all !
 I m using the keboard in my aplications until now.
 I m trying to use the mouse but i cant capture the clicks.

 I m seeing one example but is using producer :(


 thank you

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Re: [osg-users] Change particle color !

2008-09-16 Thread Carlos Sanches
hey man I did it .
look the example particle
cor is the float that is variable of alpha to me , but can be r g or b

and using the code in the principal loop:

  initial_color   =   osg::Vec4(R, G, B, cor);
  final_color   =   osg::Vec4(fR, fG, fB, 0.0);



smokeParticle-setColorRange(osgParticle::rangev4(initial_color,final_color
) );
psa-setDefaultParticleTemplate(*smokeParticle);








On Tue, Sep 16, 2008 at 1:31 PM, b boltze [EMAIL PROTECTED] wrote:

 Hi Mattias,

 On Monday 18 August 2008 22:42:04 Mattias Helsing wrote:
  On Mon, Aug 18, 2008 at 8:44 PM, Carlos Sanches [EMAIL PROTECTED]
 wrote:
   to do this I need to change the color of particles after your creation
   only when I press the key.
 
  yes it is possible. You need an EventHandler and a osg::Timer.
  Set the color in EventHandler::handle(osgGA::FRAME).
 
  There is probably 10 other ways to do this also.

 I have a similar problem and I fear I don't understand how this is supposed
 to
 work. Creating an EventHandler and a Timer is easy of course, but actually
 changing the particles' colors seems problematical to me:

 Since the _current_* (alpha, color, etc.) attributes are protected in
 Particle
 and there are no setter functions, I can not change these values directly.
 I
 can only change the ranges, using set*Range.

 If the particles have limited lifetime, I can setColorRange or
 setAlphaRange
 on them, so they will fade out. But since they have already lived a portion
 of their lifetime, they won't start at the beginning of the given interval,
 but jump right into it, to the value corresponding to the percentage of
 their
 lifetime they have already spent.

 For example: A particle has already lived 9 seconds out of 10. Alpha range
 before the change was 1 to 1, so the particles alpha was 1. Then I set the
 alpha to range from 1 to 0, and the particle will immediately take an alpha
 value of 1+(0-1)*(9/10) = 0.1, assuming linear interpolation.

 If, on the other hand, the particle has infinite lifetime, I can't change
 its
 color or alpha at all, because immortal particles retrieve their current
 values from the interpolators only once, at their first rendering pass
 ever.
 So changing the ranges has no effect on them.

 Did I miss something?

 Thanks for your help
bastian
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Analista de Sistemas e computação gráfica
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Cel: 55 11 9650 7137

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Re: [osg-users] ODE Trimesh with OSG ?

2008-08-22 Thread Carlos Sanches
I said terrain but I want to load a object from 3DMAX  and do collision if
trimesh in ODE.


First ,I m trying to understand how to transform my object that I read like
a .ive file in a osg::TriMesh .
May you explain me ?



On Mon, Aug 18, 2008 at 4:06 AM, Mattias Helsing [EMAIL PROTECTED]wrote:

 Hello Carlos!

 We use a TriangleRecorder (it's a NodeVisitor) and applies that to our
 terrain nodetree. It records vertices and triangles on all drawables.
 We then memcpy those into ode::dVector3[numVertices] (vertices) and
 int[3*numTriangles] (triangles). Then run

 dGeomTriMeshDataBuildSimple(
 and
 dCreateTriMesh

 unfortunately a cannot publish any code. I once had a plan to
 implement this better in my spare time but haven't got around to it
 yet. Yuo might watn to look at Delta3d since I know that they
 integrate ode with osg. I haven't looked at ode code in Delta3d myself
 but I'm sure it fine.

 Also:
  * the above simple description doesn't mention dynamic(paged) terrain
 so you may need to think about that.
  * Some of the terrains we have tried have been simplified, i.e. some
 trianles are very large, and ode seems to have problems with that.

 hope this helps
 Mattias


 On 8/18/08, Carlos Sanches [EMAIL PROTECTED] wrote:
  Hi!
  I m doing collisions using ODE with OSG and this is very cool, but , I
 want
  to do a deformed ground with some triangles in 3DSMAX for example. I know
  that I have to use trimesh but how do I have to load the object ground
 that
  ODE understand ??
 
  Have anybody an example using trimesh ??
 
  Thank you!
 
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Analista de Sistemas e computação gráfica
Tel: 55 11 3816 2888
Cel: 55 11 9650 7137

Somar Meteorologia
www.somarmeteorologia.com.br
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[osg-users] Change particle color !

2008-08-18 Thread Carlos Sanches
I m doing a rain with particles  and I want to press one key and the rain
disapear.
I m doing this with osgSwitch and is working very well , but , I 'd want
that the rain disapear with something like a FADE OUT .
to do this I need to change the color of particles after your creation only
when I press the key.

 is this possible ??
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[osg-users] ODE Trimesh with OSG ?

2008-08-17 Thread Carlos Sanches
Hi!
I m doing collisions using ODE with OSG and this is very cool, but , I want
to do a deformed ground with some triangles in 3DSMAX for example. I know
that I have to use trimesh but how do I have to load the object ground that
ODE understand ??

Have anybody an example using trimesh ??

Thank you!
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Re: [osg-users] How to take a picture of my scene?

2008-07-15 Thread Carlos Sanches
eee!!
I did it !
I m doing videos with the code of osghelp page and ffmepg on linux .
tomorrow I put the code here using an osg::Camera

thank you guys !

no more tears :D
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Re: [osg-users] How to take a picture of my scene?

2008-07-04 Thread Carlos Sanches
How do you use this bugle ??
Can you send me a example  please :)




On Fri, Jun 27, 2008 at 6:42 PM, Jeremy Moles [EMAIL PROTECTED]
wrote:

 I made all of the osgWidget videos using Bugle; it's really the best
 thing I've found for this kind of thing.

 On Thu, 2008-06-26 at 14:09 -0400, Vican, Justin E. wrote:
  Hi Carlos,
  As Robert mentioned, there has been a lot of discussion about this topic
  recently.  I posted a camera callback code update to the
  osgcompositeviewer example a few days ago (attached).  It should do the
  trick for you.
 
  As far as stringing the frames together into a movie, in the past I have
  done this using FFMPEG.  If you use an image naming scheme similar to
  the one in this code example, you should be able to reconstruct a movie
  in any format that you choose.  I'm sure that there are numerous other
  tools that can accomplish this.  If you're using something else, I'd be
  interested to hear what tools you've used, and how well they worked.
  Hope this helps,
  Justin
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Robert
  Osfield
  Sent: Thursday, June 26, 2008 1:14 PM
  To: OpenSceneGraph Users
  Subject: Re: [osg-users] How to take a picture of my scene?
 
  On Thu, Jun 26, 2008 at 5:52 PM, Carlos Sanches [EMAIL PROTECTED]
  wrote:
   I m doing this :
  
 Ximage-readPixels(100,100,640,480, GL_RGBA,  GL_UNSIGNED_BYTE);
 osgDB::writeImageFile(*Ximage,teste.bmp);
  
but this is creating a black image :(
 
  You are likely just reading pixels from the wrong thread.   Where
  abouts to you call the readPixles?
 
  Have you look at the osgscreencapture example in the SVN version of
  the OSG for inspiration.
 
  Robert.
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Analista de Sistemas e computação gráfica
Tel: 55 11 3816 2888
Cel: 55 11 9650 7137

Somar Meteorologia
www.somarmeteorologia.com.br
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[osg-users] Collision detection engines with OSG

2008-06-29 Thread Carlos Sanches
Hi !
Anybody have some example of OSG with any collision engine (bullet, newton
or ODE)??
Asimple example will be welcome .
thanks !
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Re: [osg-users] How to take a picture of my scene?

2008-06-27 Thread Carlos Sanches
My code :

  osg::Image *Ximage;



 osg::Camera* cam = new osg::Camera;

cam-setProjectionMatrixAsPerspective(20,1,20,100);
 cam-setViewport(0,0,640,180);
 cam-setClearColor(osg::Vec4(0.7,0.7,1,1));

  osgViewer::Viewer viewer;
 viewer.setSceneData( root );
 viewer.setCameraManipulator(new
osgGA::TrackballManipulator);
 //viewer.setCamera(cam);
 viewer.addEventHandler( new
myKeyboardEventHandler );
 viewer.realize();



while( !viewer.done() )
{



  cam-setViewMatrixAsLookAt(
osg::Vec3(posx,posy,posz),

 osg::Vec3(tposx,tposy,tposz),
 osg::Vec3(0,0,1) );




   Ximage-readPixels(100,100,640,480, GL_RGBA,  GL_UNSIGNED_BYTE);
 osgDB::writeImageFile(*Ximage,teste.bmp);

   viewer.frame();

}


The image teste.bmp is black .  I m trying the example osgScreenCapture but
some errors is appearing .
http://www.somarmeteorologia.com.br
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[osg-users] How to take a picture of my scene?

2008-06-26 Thread Carlos Sanches
 Hi friends !
I 'd want to save the frames of my OSG scene in jpg or bmp or any other
format.
What function do this ?
How do I do this ??

thank you !
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Re: [osg-users] How to take a picture of my scene?

2008-06-26 Thread Carlos Sanches
No I want to do  a movie with the frames generated .
In linux .



On Thu, Jun 26, 2008 at 12:08 PM, Robert Osfield [EMAIL PROTECTED]
wrote:

 Hi Carlos,

 This has been discussed lots in the last month so have a look through
 the osg-users archives.

 Robert.

 On Thu, Jun 26, 2008 at 3:59 PM, Carlos Sanches [EMAIL PROTECTED] wrote:
 
 
   Hi friends !
  I 'd want to save the frames of my OSG scene in jpg or bmp or any other
  format.
  What function do this ?
  How do I do this ??
 
  thank you !
 
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Cel: 55 11 9650 7137

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Re: [osg-users] How to take a picture of my scene?

2008-06-26 Thread Carlos Sanches
I m doing this :

  Ximage-readPixels(100,100,640,480, GL_RGBA,  GL_UNSIGNED_BYTE);
  osgDB::writeImageFile(*Ximage,teste.bmp);

 but this is creating a black image :(




On Thu, Jun 26, 2008 at 12:08 PM, Robert Osfield [EMAIL PROTECTED]
wrote:

 Hi Carlos,

 This has been discussed lots in the last month so have a look through
 the osg-users archives.

 Robert.

 On Thu, Jun 26, 2008 at 3:59 PM, Carlos Sanches [EMAIL PROTECTED] wrote:
 
 
   Hi friends !
  I 'd want to save the frames of my OSG scene in jpg or bmp or any other
  format.
  What function do this ?
  How do I do this ??
 
  thank you !
 
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[osg-users] collada fetures in osg

2008-06-06 Thread Carlos Sanches
Hello guys ! This is my first post and I m Brazilian then execuse me any
errors in my english.
I want to know what are the features that can I load with a collada file ?
I generated some collada files with FXComposer 2 and RenderMonkey in windows
but when I load these files with osgviewer on Linux only apear the mesh
object without the effects :(

I thought that the effects would be loaded to.
Thank you!
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