Re: Opinion gathering

2017-02-16 Thread Christoph Muetze
On 02/16/2017 01:12 PM, Jonathan Moore wrote:

>  For me, Houdini's future is indeed bright.
aw man... you wrote such an uplifting feel-good mail... just to crush us
in the end - brutal.

;)

Chris












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Re: Wiki EOL soon

2016-08-22 Thread Christoph Muetze
...me too, more than ever.

Cheers,
Chris

On 08/22/2016 06:13 PM, Fabian Schnuer Gohde wrote:
> Still Softimage all the way here.
> -Fabian
> 
> On 22 August 2016 at 14:42, Morten Bartholdy  wrote:
> 
>> So you would like a showing of hands who still uses Softimage in
>> production and are to some degree reliant on having access to help such as
>> the Wiki every now and then.
>>
>> One big hand here! To me this is very real.
>>
>> And more reliant than ever since this list is getting smaller as people
>> are migrating to The Dark Side or other and better alternatives.
>>
>> //Morten Bartholdy
>>
>> Den 19. august 2016 klokken 17:05 skrev Maurice Patel <
>> maurice.pa...@autodesk.com>:
>>
>> My problem is I cannot actually gauge whether this is really a serious
>> issue or not.
>> I know quite rightly that people are upset with the EOL of Softimage so I
>> am not sure if what is being expressed here is just a reference of that
>> anger (which I can do nothing about) or really related to the wiki being a
>> useful resource rather than an obsolete website no one visits. There is no
>> point trying to save an obsolete website hoping to fix anger at the EOL of
>> Softimage because it will not. Anyway I am still researching options
>> including releasing the data (if it can be done so in compliance with our
>> privacy rules) to the community– I do not know how feasible anything is.
>> maurice
>>
>> Maurice Patel
>> Tél:  514 954-7134
>> Cell: 514 242-6549
>>
>> From: softimage-boun...@listproc.autodesk.com [softimage-bounces@listproc.
>> autodesk.com] On Behalf Of Perry Harovas
>> Sent: Friday, August 19, 2016 10:45 AM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Wiki EOL soon
>>
>> So what you are say, Maurice, is because some people have been making
>> comments that you don't like, or are not constructive, you are going to get
>> upset and not make an effort to do the right thing?
>>
>> You either want to do the right thing or you don't.
>>
>> Your message had the same tone as a parent getting upset with children,
>> and then acting childish to get back at them.
>>
>> Everyone is being a bit childish now, but none of the people you are upset
>> with started any of this.
>> It started with Autodesk killing Softimage, and continues with killing the
>> wiki.
>>
>> You didn't personally "do" any of that, but the company you work for did.
>> I may have missed it, but I did not see anyone personally insulting you
>> (and if they did, that was wrong). But your response was as if they did.
>>
>> Which honestly, and with no malice intended, is not exactly helping the
>> situation either.
>>
>> On Thu, Aug 18, 2016 at 2:25 PM, Maurice Patel > > wrote:
>> OK, I am not getting much rational feedback here and if you are just
>> picking apart every word I say with inaccurate speculation it is hard for
>> me to gauge how serious the need is and whether it is actually worth any
>> effort on my part. From what I understand the server was maintained by a
>> Softimage dev, that person is now doing other things, the server will be
>> replaced and that will be the end and even by "Softimage" standards it has
>> no traffic. As far as I see this has turned into just another excuse to
>> take pot shots at Autodesk which while they may be fun is not convincing me
>> that I really need to do something about this.
>> Maurice
>>
>> Maurice Patel
>> Tél:  514 954-7134
>> Cell: 514 242-6549
>>
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com> boun...@listproc.autodesk.com> [softimage-boun...@listproc.autodesk.com<
>> softimage-boun...@listproc.autodesk.com>] On Behalf Of Schoenberger
>> Sent: Thursday, August 18, 2016 1:37 PM
>> To: softimage@listproc.autodesk.com
>> Subject: RE: Wiki EOL soon
>>
>> |> Almost nobody in Autodesk terms could be many in Softimage terms...
>>
>> Right, that website produces only 0.1% traffic of all AD websites.
>> Therefore it has to be killed.
>>
>> Or Autodesk is now part of a secret www group that has the ambition to
>> remove outdated websites. As, beside from that website, all other website
>> (including the first forum posts on the area) are brand new.
>> Imagine all the young artists searching for a Maya issue and accidentally
>> reading Softimage help files, that must not happen!
>>
>> :-)
>>
>> Holger Schönberger
>> technical director
>> The day has 24 hours, if that does not suffice, I will take the night
>>
>> |> -Original Message-
>> |> From: softimage-boun...@listproc.autodesk.com> boun...@listproc.autodesk.com>
>> |> [softimage-boun...@listproc.autodesk.com> boun...@listproc.autodesk.com>] On Behalf  |> Of Morten Bartholdy  |>
>> Sent: Thursday, August 18, 2016 5:03 PM  |> To:
>> softimage@listproc.autodesk.com  |>
>> Subject: RE: Wiki EOL soon  |>  |> Almost 

Re: OT:Gear vr question

2016-02-22 Thread Christoph Muetze
On 02/22/2016 09:05 AM, Gerbrand Nel wrote:

> I do allot of my work in unreal, and with the dk2 its as simple as 

> do I need to build and 
> publish every time I want to test my project like you do for cardboard?

afaik, yes.. :/

We're working with UE4, too and we've got all kinds of headsets here
(Oculus DK1/2, Vive DK1/Pre, misc Cardboards, Viewmaster... and also an
S6 with GearVR..) The mobile solutions all force you to build and
publish - the GearVR is no exception.
You'd probably have to code an asset viewer with wireless upload
yourself if you want to iterate faster...

Cheers!
Chris

www.glare-productions.com
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Re: Need old Softimage app icon

2015-10-28 Thread Christoph Muetze

On 10/27/2015 09:08 PM, Schoenberger wrote:

> And for a larger difference to other AD apps and for a faster/better
> recognition off the app, I would like to use the icon before AD made it
> rounded/shady and green.

Hehe, I attended a VR hackathon over the last weekend. At two occasions
artists from other teams came over and glanced at my screen. Softimage
was minimized to the tray while the Unreal Editor was open. Both times
they recognized _their own_ Software instead of Softimage :) -> "Ah, you
are using Max, too? ("../Maya, too")"  - Nope.. :)

That's how similar these icons are..

Cheers,
Chris




Re: Downloading Entertainment Creation Suite

2015-09-29 Thread Christoph Muetze
On 09/29/2015 11:37 PM, Bradley Gabe wrote:> I'm wondering if there is a
link I can use to directly download the
> Entertainment suite, without relying on this software middleman app?

...try downloading it from a Linux machine or use a more obscure browser
under Windows. When the site thinks that you won't be able to use the
downloader (aka you don't use Windows) then it offers you an http direct
download.

Cheers!
Chris


Re: Continued use of Softimage question

2015-08-21 Thread Christoph Muetze
hey thanks for the tip - I will try that out right away!

Cheers!
Chris

On 08/20/2015 09:59 PM, toonafish wrote:
 I stopped using Modo as much as I did for different reasons, and it doesn’t 
 work as reliable as it does in Softimage, but you can keep your tool active 
 while selecting other components by activating “select through” in Modo. 
 Don’t know why that isn’t activated by default though, just like the “lazy 
 selection” that makes selecting components so much better
 
 With those two activated modeling is a lot closer to what you’re used to in 
 Soft I think.
 
 
 - Ronald
 
 
  I want to select my tool and simply use it until I
 switch to another t 
  ool - like in Softimage.

 
 
 



Re: Continued use of Softimage question

2015-08-20 Thread Christoph Muetze
+1 to that.

We're still almost a 100% on Softimage over at Glare Productions. I took
a long look at Cinema and its userbase but what I saw was not
convincing. Then I bought a Modo 801 license but don't use it anymore
because the core modelling workflow with it's first select element,
then the tool, then apply, then deselect - repeat is so annoyingly
cumbersome and slow that i'm close to hating it. no cool addition to
that toolset (and Modo has quite a few under its belt already) can ever
change that imho. I want to select my tool and simply use it until I
switch to another tool - like in Softimage.

To be honest, I gave up on the idea of replacing Soft.

That said, I was pleasently surprised over what I saw in the Houdini 15
announce video - so this just became my last hope and I'm looking
forward to seeing more.

Cheers!
Chris

On 08/20/2015 05:57 PM, Olivier Jeannel wrote:
 To bounce on whate Graham wrote, I'd like also to add that I'm staying
 completly out of next (whatever it will be) Autodesk product.ge
 I don't know if there are still many very stubborn people like me. My
 feelings are the same as a greek vs Goldman sachs...
 
 On Thu, Aug 20, 2015 at 4:59 PM, Christopher Crouzet
 christopher.crou...@gmail.com mailto:christopher.crou...@gmail.com
 wrote:
 
 Yes, you can!
 
 http://www.sidefx.com/docs/houdini14.0/nodes/shop/vm_geo_file
 
 
 On 20 August 2015 at 21:46, Francois Lord flordli...@gmail.com
 mailto:flordli...@gmail.com wrote:
 
 What about disk space?
 Can you, in Mantra, reference alembic deforming geometry
 directly so it doesn't have to be part of the ifd file at each
 frame?
 
 
 On 2015-08-20 10:40, Sandy Sutherland wrote:
 At Sunrise we had 5 IFD generating machines (Engine lics), and
 I wrote a tool to submit renders from Houdini to RR that had
 the main render job wait for the IFD job to finish, before
 starting - easy to do.  The IFD generating was pretty quick,
 so we did not really have machines waiting to render.

 On Thu, Aug 20, 2015 at 3:30 PM, Ciaran Moloney
 moloney.cia...@gmail.com mailto:moloney.cia...@gmail.com
 wrote:

 Pretty sure that applies also to Mantra renders. But, most
 places have a smaller pool of engine licenses and export
 all frames to .ass or .ifd for rendering. Since export
 times are usually shorter than render times, it works out
 quite efficiently. But yeah, definitely another expense to
 consider.


 On Thu, Aug 20, 2015 at 11:53 AM, Mike Donovan
 mailto:m...@smoke-mirrors.comm...@smoke-mirrors.com
 mailto:m...@smoke-mirrors.com wrote:

  One thing that is a bummer with HTOA is that you will
 need to purchase a Houdini Engine license for every
 node on your farm unless all the geometry creation is
 done before rendering.

  

 This cost be quite steep … essentially a $500
 additional cost to each Arnold license.

  



 
 
 
 
 -- 
 Christopher Crouzet
 /http://christophercrouzet.com/
 
 



Re: Friday Flashback #223

2015-05-09 Thread Christoph Muetze
Don't worry, you are not the only one! I started with XSI 1.0, too!

I've been with Softimage since Soft|3D 3.7 :)

Cheers!
Chris

On 05/08/2015 11:42 PM, Stephen Davidson wrote:
 Am I the only one here, left, that started with 1.0?
 I think Joey did too, but I'm not sure.
 
 
 On Fri, May 8, 2015 at 2:05 PM, Eric Thivierge ethivie...@gmail.com wrote:
 
 Yeah I started on 4.0 / 4.2...  was wondering when Stephen was going to
 get to this release. :)

 
 Eric Thivierge
 http://www.ethivierge.com

 On Fri, May 8, 2015 at 1:33 PM, Sven Constable sixsi_l...@imagefront.de
 wrote:

 especially since it was the first really 'production ready' version,
 wasn't it? Remembering two presentations (I think it was v1.0 (lol) and
 3.0) And on the v3 presentation I thnk their claim was it's now 'production
 ready'. Well, I don't think it was it entirely but with version 4 they
 definetly got  it.

 sven

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Alen
 Sent: Friday, May 08, 2015 5:00 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Friday Flashback #223

 ah..my landing year on XSI ship. good times

 On 5/8/2015 3:46 PM, Stephen Blair wrote:
 i am 4.
 customization * speed * options * power * thought * imagination *
 integration
 SOFTIMAGE|XSI version 4.0 launch 04.19.2004

 http://wp.me/powV4-3cW




 
 



Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Christoph Muetze
Not sure if I can agree here..

 I add tools to my collection only when they save me time or give me an
advantage. And I only replace old tools when they either don't run
anymore or the competition is _much_ better..(think _at least_ 50-80%
faster to goal).

I bought a Modo seat solely because of MeshFusion. That tool is a
killer-app in itself. Same thing with Redshift for Softimage...

And when it comes to Maya: I welcome their recent changes, but, still -
I don't see a reason at this point in time to shift over to Maya (which
I already own but rarely make use of) simply because there is no benefit
over Softimage. Everything I would want to do in Maya I can do better
and easier in Soft... I'm waiting for that to change.. Maybe in a couple
of years?

Cheers!
Chris

On 04/14/2015 05:08 PM, Eric Thivierge wrote:
 I agree Ed,
 
 I'm not going to hold on to Softimage for the next 2-3+ years just
 because I want to make a statement. As a 3D artist, it's my opinion that
 you need to move with the times whether you like it or not. If you stick
 with Softimage, you're delaying the transition that will eventually
 happen. If you wait until the last possible moment, say if a new
 technology is introduced, and there is no way to shoe-horn it into
 Softimage, you'll be left with very little time to get up to speed with
 a product that will be evolving and staying up with the times.
 
 Whether it's a transition to Max, Maya, Houdini, or whatever, life goes
 on. If you want to stay in the industry and stay relevant you have to
 evolve.
 
 Eric T.
 
 On 4/14/2015 10:36 AM, Ed Manning wrote:
 Y'know...

 I get the impression that some people would be, maybe not happier, but
 more satisfied, if Maya *didn't* get any of the workflow enhancements
 or other changes many of us have been asking for.  I miss Softimage
 more every day I have to use Maya (but fortunately, I can still use
 Softimage when it's up to me), but the negative attitude of some
 people, while understandable, is totally counterproductive.

 I have to make a living using the tools that are available. Autodesk
 killed my tool of choice in favor of a less-usable one, which
 frustrates and angers me, as well as cutting my productivity (and
 value to my clients). But for anybody to look at long-asked-for
 changes to the tool AD have chosen to develop, and run them down on
 the basis of, well, not much other than preconceived opinion, does.
 not. help.

 Maya is becoming more like Softimage? About time! Move more in that
 direction! Autodesk -- you still have a lot to answer for, but you
 actually seem to be trying to deliver on some of the things you've
 said.  I'm not going to say great job! because we don't praise
 people for simply doing what they're supposed to do (see Chris Rock on
 this topic).
 
 
 




Re: Best graphic card for Softimage?

2014-12-11 Thread Christoph Muetze
I'd stay clear of the ATI/AMD consumer cards if I were you. From our
experience Soft becomes generally less stable (crashing a lot more), and
the raycast selection is going haywire sometimes.

Chris

On 11/12/14 04:44, phil harbath wrote:
 I went Redshift and have been very pleased.  I can get by using a lot less 
 computers than before on most projects,  volume smoke is pretty much all I 
 use MR for anymore.   I have several computers with a combination of 780TI, 
 770, and 970,  while I think the 780Ti give the best performance, it really 
 makes more sense to buy the 970 as they are priced better or 980 if you have 
 more cash.  The Redshift say go with the cards with the most ram (that would 
 be Titan 6tb, if you got even more cash), depends on your needs of course.
 
 From: David Rivera 
 Sent: Wednesday, December 10, 2014 8:51 PM
 To: Softimage Mailing List 
 Subject: Best graphic card for Softimage?
 
 I know this subject has been posted a lot over the years, but it happens that 
 I read a benchmark performance between autodesk products on certain webpage. 
 They tested Radeons vs Nvidias and turns out that Mudbox and Softimage ran 
 better on AMD (Radeons) - this is mental ray render.
 
 
 So I was wondering whether to go full on mental ray (CPU) or take my savings 
 and put it on a GPU renderer? Either case, now a days, which is the middle 
 ranked graphic card for softimage? (My budget is around 1k).
 
 
 Thanks.
 
 David Rivera
 3D Compositor/Animator
 LinkedIN
 Behance
 VFX Reel
 




Re: Buy Softimage - is this a real shop?

2014-11-13 Thread Christoph Muetze
...haha, probably the best conversation of the year! :D

On 13/11/14 11:27, Graham Bell wrote:
 5 minutes? So that means that, that if we can improve that, we reduce the 
 time for your replies.
 
 Damn, tricky dilemma. Hard to know what to do for the best here. Lol ☺
 
 
 G
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele 
 Fragapane
 Sent: 13 November 2014 08:09
 To: softimage@listproc.autodesk.com
 Subject: RE: Buy Softimage -  is this a real shop?
 
 
 It was written between Maya crashes in the five minute intervals it takes for 
 it to come back up :p
 All in good spirit though Graham, you're still good people in my book ;)
 On 13 Nov 2014 18:45, Graham Bell 
 graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
 You spent way too much time on that reply. ☺
 
 Funny though. ☺
 
 From: 
 softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
  
 [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
  On Behalf Of Raffaele Fragapane
 Sent: 13 November 2014 02:26
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: Re: Buy Softimage -  is this a real shop?
 
 I know, right?
 
 It's like someone had their pet murdered and minced by the vet who was saying 
 it's nothing, don't worry, he'll be fine, and a few years later they would 
 still resent a lying, puppy killing vet.
 In that story the vet also invoiced and got paid several times over while he 
 was beating the puppy's corpse (and allegedly having necrophiliac farm sex 
 with it, but it's never been proven).
 In the vet's defence, he did send a leprous, blind Labrador that routinely 
 shits on the carpet as a replacement for the puppy, and insisted it's much 
 better and only going to get even better with age.
 
 I totally can't see why or how people would be upset after all this time ;)
 
 On Thu, Nov 13, 2014 at 9:53 AM, Graham Bell 
 graham.b...@autodesk.commailto:graham.b...@autodesk.commailto:graham.b...@autodesk.commailto:graham.b...@autodesk.com
  wrote:
 Over 4 years ago, and people still won’t let it go…sigh.
 
 From: 
 softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
  
 [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
  On Behalf Of Eric Turman
 Sent: 12 November 2014 22:46
 To: 
 softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: Re: Buy Softimage -  is this a real shop?
 
 Kind of like Softimage's bright future ;P
 On Wed, Nov 12, 2014 at 4:41 PM, Graham Bell 
 graham.b...@autodesk.commailto:graham.b...@autodesk.commailto:graham.b...@autodesk.commailto:graham.b...@autodesk.commailto:graham.b...@autodesk.commailto:graham.b...@autodesk.commailto:graham.b...@autodesk.commailto:graham.b...@autodesk.com
  wrote:
 If something looks too good to be true, it probably is.



Re: EOL and using older Softimages

2014-08-09 Thread Christoph Muetze
+1

On 09/08/14 22:26, Jordi Bares wrote:
 If Autodesk management think this is a fair way to treat your clients I would 
 suggest to think again, nothing positive will come out of it.
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 9 Aug 2014, at 21:00, Eric Turman i.anima...@gmail.com wrote:
 
 Thank you for clarification Luc-Eric.

 It is apparent that the policies Autodesk has enacted are completely 
 pernicious and unconscionable. Such an egregious and unilaterally oppressive 
 action is only going to serve as a suppurating sore, sowing the seeds of 
 mistrust of Autodesk within the small industry that is 3D animation  visual 
 FX. 

 I can understand the clinical, unsympathetic responses from representatives 
 of Autodesk. From what I can tell, outspoken Autodesk employees who actually 
 cared about Softimage and its community over the years have been summarily 
 deposed.

 To sum up: what Autodesk did to Softimage was bad enough, but the manner and 
 lengths that they have gone to to expunge Softimage's utility border on 
 obsessive. Its like holding a corpse for ransom.

 -=Eric T.



Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Christoph Muetze
I saved the maintenance fee and used it to add Meshfusion ( Modo) to my 
current Softimage + Redshift pipeline.


FINALLY the maintenance money got me some kick-ass new modelling tools! ;D

\o/

Chris


Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Christoph Muetze

On 02/04/14 17:25, Luc-Eric Rousseau wrote:
Is that always true in your scenarios? Moving center in Softimage is 
like moving all the points of the geometry. (What brent calls 
transforming the geometry) Knowing that it does that, wouldn't the 
simplest work-around for your specific scenario in Maya be to select 
all points and move/rotate them. 


Whenever I need to relocate a pivot temporarily for whatever reason I 
usually snap a mesh to R/T 0/0/0 world space, leave the offset of the 
mesh in place (aka don't freeze S/R/T), then move/rotate the pivot to 
some other position, do whatever I need to - when i'm done I reposition 
the pivot to R/T 0/0/0 world again and roll everything else back - 
Tadaa..  \o/ It's just a few clicks AND is completely nondestructive, 
too ...without ever even touching the operator stack...


also i use tiny polygons outside of (mostly character-) meshes regularly 
to simulate whatever COG of an object i might need... sometimes using 
this trick to storing several COG's outside the geometry (as in: another 
object), quickly deleting and merging them back into the mesh as needed...


location location location :)

Cheers!
Chris


Re: March 28, 2014

2014-03-28 Thread Christoph Muetze

https://twitter.com/chris_muetze/status/440923956242309120/photo/1

;(

On 28/03/14 19:06, Leendert A. Hartog wrote:
As of March 28, 2014, customers will no longer be able to purchase 
new standalone licenses.

In a commercial sense the product would seem to be absolutely dead now.
A moment of silence would seem to be appropriate...

Greetz
Leendert -- Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com









Re: An Open Letter to Carl Bass

2014-03-25 Thread Christoph Muetze

On 25/03/14 19:44, phil harbath wrote:

I don’t doubt that people were letting their subscriptions lapse,


...at Glare we let our two Maya Entertainment Creation Suite subs lapse 
just yesterday.


I've been reading this mailing list carefully to find a reason to 
continue our business relationship with Autodesk but it was made 
absolutely clear by Maurice and Chris that Autodesk doesn't want to 
support a tool with a small user base, no matter how great the artistic 
outcome of this user base is.


all i read out of this is masses instead of classes - and as an artist 
who is depending on good tools to perform i couldn't disagree more...


Chris





Re: An Open Letter to Carl Bass

2014-03-24 Thread Christoph Muetze

On 24/03/14 19:59, Emilio Hernandez wrote:
Ok. Don't sell Softimage seats perse, but package Softimage like 
Toxic.  Let the user decide what tool he wants to work with.


+1

i'd be really interested in an answer from Maurice why we can't have 
Soft in the future the way we have Toxic right now.


Cheers!
Chris


Re: Thoughts on Snow Drop

2014-03-21 Thread Christoph Muetze
we use real-time engines exclusively for all our work ranging from 
broadcast to events...


Most of our stuff is under NDA, so we can't show that much, but a few 
demos/projects are online @ http://www.glare-productions.com (shameless 
plug)


Cheers!
Chris

On 21/03/14 16:39, Ben Houston wrote:

People are using real-time engines for kid tv shows already.  Can not
remember the name off the top of my head but it is happening...  Low
budget, lots of repeated content, and not super discerning customers
in that area so I guess it works well.
-ben

On Fri, Mar 21, 2014 at 11:21 AM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:

Has anone ever heard of a game engine being used in a tv commercial ?


Re: Thoughts on Snow Drop

2014-03-21 Thread Christoph Muetze
Personally I find the way Unity streamlines its workflow rather limiting 
and frustrating. Solutions are either ready-made and clunky or you have 
to script your own... Imho not exactly artist friendly. Sure you can 
load Assets and place them somewhere. But the really interesting stuff 
is left to the coders in Unity... :/


Cheers!
Chris

On 21/03/14 17:20, Eric Turman wrote:

I Highly recommend Unity 3D despite a slightly higher monthly cost.

Unity also does not have any royalties. And although it is more 
expensive it has a couple huge things going for it: One) it is an 
interactive platform foremost. So, while you can make great games with 
it, it is easier to make it become what you want it to be; there is 
less battling FPS elements to make it a non-game like in other 
engines. Two) the Unity Asset Store: if you do not have either the 
skill or the resources to extend the capabilities of Unity 3D, chances 
are that somebody else has already done what you need it to do and are 
either selling it for a modest price on the asset store, or are giving 
away the tool for free.



Cheers,

-=Eric


On Fri, Mar 21, 2014 at 11:17 AM, Nicolas Esposito 3dv...@gmail.com 
mailto:3dv...@gmail.com wrote:


For those interested I just want to inform that UE4 has a pretty
neat node based logic editor ( widely improved from previous
version ) which is quite similar to ICE in terms of what could be
done, since almost all the data can be accessed and manipulated (
source of the engine is included in the 19$ subscription )
Cryengine has it as well, but as far as I can see in UE4 you can
access everything, or script your own using C++

Blueprints tutorials
https://www.youtube.com/playlist?list=PLZlv_N0_O1gaG5BW72It4chjhypxIO9ZB


2014-03-21 17:09 GMT+01:00 Christoph Muetze c...@glarestudios.de
mailto:c...@glarestudios.de:

we use real-time engines exclusively for all our work ranging
from broadcast to events...

Most of our stuff is under NDA, so we can't show that much,
but a few demos/projects are online @
http://www.glare-productions.com (shameless plug)

Cheers!
Chris


On 21/03/14 16:39, Ben Houston wrote:

People are using real-time engines for kid tv shows
already.  Can not
remember the name off the top of my head but it is
happening...  Low
budget, lots of repeated content, and not super discerning
customers
in that area so I guess it works well.
-ben

On Fri, Mar 21, 2014 at 11:21 AM, Sebastien Sterling
sebastien.sterl...@gmail.com
mailto:sebastien.sterl...@gmail.com wrote:

Has anone ever heard of a game engine being used in a
tv commercial ?





--




-=T=-




Re: I'm still really PO'd and it's not getting better

2014-03-20 Thread Christoph Muetze

On 20/03/14 18:33, Michael Clarke wrote:
If by December I don't see a coherent roadmap for Maya that suits me, 
I guess ADSK will lose a paying customer.


They already lost me. And I was on subscription from Softimage|3d days 
on (over 16 years).. but I'm so fed up with all this $+%! that my last 
version will be Softimage 2014 forever as my subscription will end in 4 
days and i 'd rather use Soft with a one-button mouse than giving 
Autodesk any more money at this point...


Besides, we are still using 2013 anyway because of the Linux window 
manager bug in 2014... (i doubt it will be fixed in 2015...)


Chris


Re: Softimage transition webinar is starting in 10 minutes

2014-03-17 Thread Christoph Muetze
Stream died here too right after their maya commercial... (currently 
with a client in italy), and now even the videolink is gone from the site.


Chris

On 17/03/14 17:34, Ivan Vasiljevic wrote:

Broke here in Serbia.


On Mon, Mar 17, 2014 at 5:31 PM, Emilio Hernandez emi...@e-roja.com 
mailto:emi...@e-roja.com wrote:


Maybe a problem with their new chatbox in Maya

---
Emilio Hernández   VFX  3D animation.


2014-03-17 10:30 GMT-06:00 Emilio Hernandez emi...@e-roja.com
mailto:emi...@e-roja.com:

That is all folks!  We are glad that you watched all of our
innovations and the amazing future we have prepared for you!

---
Emilio Hernández   VFX  3D animation.


2014-03-17 10:29 GMT-06:00 Steve Parish porkypar...@gmail.com
mailto:porkypar...@gmail.com:

This webinar is actually more relevant to people currently
using 3D Max.

How many times have they talked about Maya over 3D Max?
Their road map seems very clear from now on.


On Mon, Mar 17, 2014 at 12:12 PM, Nicolas Esposito
3dv...@gmail.com mailto:3dv...@gmail.com wrote:

Smooth streaming here...they look a bit scared though
SPOLIER: Softimage go open source will never happen


2014-03-17 17:08 GMT+01:00 Rob Chapman
tekano@gmail.com mailto:tekano@gmail.com:

it stutters - have to keep clicking on it for
playback. hopefully this will be recorded right?


On 17 March 2014 16:05, Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.com
mailto:marc-andre.carbonn...@ubisoft.com wrote:

It's actually not working for me. Lanyone got
it to work?

*From:*softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com 
mailto:softimage-boun...@listproc.autodesk.com]
*On Behalf Of *sku...@gmail.com
mailto:sku...@gmail.com
*Sent:* 17 mars 2014 11:59
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Softimage transition webinar is
starting in 10 minutes

Thank you for the link Marc. I'm finally in
the acceptance stage of grief and am resigning
myself to using Maya, learning Houdini and
continuing to use Softimage as is.  I hope
they show of some of the upcoming
Maya Humanization plans (not just shove ICE
into maya). Again, best of luck to all
Softimage users out there, but this just
fucking sucks...  And though this hurts me,
best of luck to Autodesk as well too.









--
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
reel: https://vimeo.com/72183649
web:www.ivasiljevic.com http://ivasiljevic.com
email: i...@digitalassettailors.com mailto:i...@digitalassettailors.com
ivan_vasilje...@hotmail.com mailto:ivan_vasilje...@hotmail.com







Re: ****** MAYA BETTER NOT SUCK *******

2014-03-17 Thread Christoph Muetze

so who will be here waiting for an imaginary maybe-product?

I think i won't continue my subscription (i have until the 24th to 
decide) and instead would like to take Brad up on his offer (if it is 
still valid)...
I've seen Meshfusion in action and I know, matter-of-factly it will be a 
useful addition to my tool set - unlike certain promises ranging from 
The future is bright to claims that Maya will be a proper replacement 
for Softimage in two years time...


Chris


On 17/03/14 17:54, Eugen Sares wrote:

'nuff said.




Re: ****** MAYA BETTER NOT SUCK *******

2014-03-17 Thread Christoph Muetze
same here.. the only reason i'm worried about not continuing the sub one 
last time is that i will miss the final release.. I sincerely hope 
Redshift will continue working with 2013/2014 when it's out of beta.


Chris

On 17/03/14 18:21, Dan Pejril wrote:

I am in the same position you are Chris, my sub is up on the 24th.
I too am seriously contemplating Brad offer. It has been extended to 
me but I haven't gotten any confirmation yet.


Everytime Autodesk comes out to interact with the public, it is a 
disaster. I have no confidence in them as a company and I know 
definitively I will not depend on them with any future purchases.


Dan


On 3/17/2014 1:26 PM, Christoph Muetze wrote:

so who will be here waiting for an imaginary maybe-product?

I think i won't continue my subscription (i have until the 24th to 
decide) and instead would like to take Brad up on his offer (if it is 
still valid)...
I've seen Meshfusion in action and I know, matter-of-factly it will 
be a useful addition to my tool set - unlike certain promises ranging 
from The future is bright to claims that Maya will be a proper 
replacement for Softimage in two years time...


Chris


On 17/03/14 17:54, Eugen Sares wrote:

  'nuff said.




--
Dan Pejril
Upbeat Unique Entertainment
www.UpbeatUnique.com




Re: ****** MAYA BETTER NOT SUCK *******

2014-03-17 Thread Christoph Muetze
no, I was typing from the future (and what a bright one). But now I'm 
back in the ugly present... :(



On 17/03/14 18:34, Sebastien Sterling wrote:

Are you typing from the past Eugen ?


On 17 March 2014 17:21, Dan Pejril d...@upbeatunique.com 
mailto:d...@upbeatunique.com wrote:


I am in the same position you are Chris, my sub is up on the 24th.
I too am seriously contemplating Brad offer. It has been extended
to me but I haven't gotten any confirmation yet.

Everytime Autodesk comes out to interact with the public, it is a
disaster. I have no confidence in them as a company and I know
definitively I will not depend on them with any future purchases.

Dan



On 3/17/2014 1:26 PM, Christoph Muetze wrote:

so who will be here waiting for an imaginary maybe-product?

I think i won't continue my subscription (i have until the 24th
to decide) and instead would like to take Brad up on his offer
(if it is still valid)...
I've seen Meshfusion in action and I know, matter-of-factly it
will be a useful addition to my tool set - unlike certain
promises ranging from The future is bright to claims that Maya
will be a proper replacement for Softimage in two years time...

Chris


On 17/03/14 17:54, Eugen Sares wrote:

  'nuff said.




-- 
Dan Pejril

Upbeat Unique Entertainment
www.UpbeatUnique.com  http://www.UpbeatUnique.com







Re: ****** MAYA BETTER NOT SUCK *******

2014-03-17 Thread Christoph Muetze
Are you sure about this? My MYECS subscription ends on the 24th, 4 days 
before the new releases will be announced... afaik I'm not entitled to 
receive the 2015 release(s) then..


Oh and.. I've been on subscription since the Soft|3d days.. to me this 
truly is the end of an era.  ...a sad end.


Chris

On 17/03/14 18:40, Sven Constable wrote:


As AD stated, you can upgrade to 2015 even when not on subscription. I 
never was on sub, just because I don't like the whole idea behind it. 
But I will upgrade to 2015.


sven

*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of 
*Christoph Muetze

*Sent:* Monday, March 17, 2014 6:29 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: ** MAYA BETTER NOT SUCK ***

same here.. the only reason i'm worried about not continuing the sub 
one last time is that i will miss the final release.. I sincerely hope 
Redshift will continue working with 2013/2014 when it's out of beta.


Chris

On 17/03/14 18:21, Dan Pejril wrote:

I am in the same position you are Chris, my sub is up on the 24th.
I too am seriously contemplating Brad offer. It has been extended
to me but I haven't gotten any confirmation yet.

Everytime Autodesk comes out to interact with the public, it is a
disaster. I have no confidence in them as a company and I know
definitively I will not depend on them with any future purchases.

Dan

On 3/17/2014 1:26 PM, Christoph Muetze wrote:

so who will be here waiting for an imaginary maybe-product?

I think i won't continue my subscription (i have until the
24th to decide) and instead would like to take Brad up on his
offer (if it is still valid)...
I've seen Meshfusion in action and I know, matter-of-factly it
will be a useful addition to my tool set - unlike certain
promises ranging from The future is bright to claims that
Maya will be a proper replacement for Softimage in two years
time...

Chris


On 17/03/14 17:54, Eugen Sares wrote:

  'nuff said.



-- 


Dan Pejril

Upbeat Unique Entertainment

www.UpbeatUnique.com  http://www.UpbeatUnique.com





Re: ****** MAYA BETTER NOT SUCK *******

2014-03-17 Thread Christoph Muetze

Hey Sven,

..buying another year of subscription would cost less than half of that 
afair... Still i'm not sure if it's worth it :/


Chris

On 17/03/14 19:23, Sven Constable wrote:


Of course I'm talking about the regular upgrade. Currently it's EUR 
2,750 for the 2014 upgrade, available to costumers with version 2008 
and up . Maybe more, maybe less for the next version upgrade...


*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sven 
Constable

*Sent:* Monday, March 17, 2014 7:11 PM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: ** MAYA BETTER NOT SUCK ***

I'm sure Maurice posted this statement on the list, but I didn't find 
it in the many posts right now.


And it is what I'm expecting from a product, even I bought it from 
Autodesk. I'm a costumer, I can upgrade. :) There is the 'six version 
back limit', I think. So you can upgrade from version2009 and up.


sven



Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite

2014-03-15 Thread Christoph Muetze
First you beat us up and now you try to convince us that is was for our 
own good and that you are actually really nice people... ?


Cancer research. really? You are pulling this card here and now? I'm 
speechless.


Chris

On 15/03/14 14:37, Chris Vienneau wrote:

Hi guys,



Your math is a little off as the number is 600 m in RD and 1 billion in sales and 
administrative. The administrative covers everything from all the people that support the 
developers to the building and computers. Autodesk spends more on RD than Adobe or 
Apple. Our CEO Carl Bass uses the products and tells about what he doesn't like all the 
time. Again you can check him making stuff here: 
http://www.popsci.com/article/technology/maker-king . We have a huge research group that 
drives its own agenda (http://www.autodeskresearch.com/) and our doing lots of 
labs/research projects here ( labs.autodesk.com) . Our research into multi-touch, reality 
capture and 3D printing is industry leading and we have been involved in projects like 
molecular maya working with MIT on cancer research 
(http://www.wired.co.uk/magazine/archive/2013/10/features/biology-is-the-new-software ). 
Autodesk's executives (check their bio) including Marc Stevens who ran softimage and runs 
the film/tv group are all engineers and this is a technology driven company. I know it 
sucks that no one from Autodesk in ME has said this to this community but I like 
working for Autodesk and believe that this is a good company.



For Maya 2015 we will show off the redesigned from the ground up fluid flip method from Dr. 
Robert Bridson , a new voxel based skinning method that was a siggraph paper , continued 
improvements on the hair and cloth simulation of Nucleus from Dr. Jos Stam. Most of the 
innovation in this industry comes from the top studios and the work that comes out of 
production. The snow in Frozen was amazing but a lot of work. 
(http://www.disneyanimation.com/technology/publications) 
Ifhttp://www.disneyanimation.com/technology/publications)%20If you take the innovation 
that has really driven the industry forward in the last five years the origins are all on 
production. With tech like Alembic, openvdb, Ptex, UV-tiling, opensubdiv, open color IO, Open 
EXR, etc there are smart people in studios like Sebastian Sylwain (ex-weta), Bill Polson 
(Pixar), Lincoln Wallen (DreamWorks), Rob Bredow (Sony), Dan Candela (Walt Disney animation), 
and Hilmar Koch (ILM) that make great code and open source to the benefit of the community. 
Then there are tons of contributors like Autodesk and the Foundry who do things like porting, 
standards and bug fixing so this all works together. Even the applications that are young and 
fast moving like Mari (weta)  and Arnold (Sony) are from production and still take their main 
direction from production just like Maya. All of the applications from Soft with Jurassic to 
Maya with Dinosaurs got their footing with production work. The fact that Toy Story was all 
built on in house hardware and 20 years later you have amazing movies like Despicable Me and 
Lego movie made with mostly off the shelf tools is amazing. Go back and look at the tools you 
think are innovating and see how many of their innovations are based off Siggraph 
papers or are inspired by tools written in production. I for one have no problem giving credit 
where credit is due and most anything in Maya that is good has come from being built in 
partnership with customers.



This industry is lucky to have organizations like Siggraph and FMX that foster 
and promote innovation and we love that more and more of the base platform is 
community based. We have led the VES effort to standard Linux libraries for all 
the vendors (Foundry, SideFX, Autodesk) and get to work in organizations like 
open GL building out the next gen drivers and MPAA (setting the new ACES 
standard for replacing Cineon) all building up the base upon which the industry 
sits. We get to package up technology like Xgen and bring it to the larger 
market and all vendors get to put in Alembic to share data and open color I/O 
to set color within a facility.



This movement has allowed medium sized companies to do shots that were once 
only possible by a few shops and more importantly this has allowed stories to 
be told in countries that have never before had a voice. There is no one tool 
to rule them all and Max vs Maya vs Soft vs Houdini vs Modo vs Zbrush vs fabric 
does not foster innovation. Raf said it well when he described the Lego as all 
of those tools plus internal tools plus really smart people plus an amazing 
story made what we all enjoyed so much.



First and foremost everyone who works at Autodesk in the ME division including 
the people who used to work at Soft (there are way more than have left) love the 
film and games industry and the chance to be a part of it. The decision with Soft 
was a hard one but we back it so we can focus on helping the ecosystem make better 

Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite.

2014-03-15 Thread Christoph Muetze

On 15/03/14 17:24, Greg Punchatz wrote:


I want to use the best out of the box 3d DCC app in the world, if one 
day that is Maya, I am all aboard.  Right now it is not, its kinda 
just a fact.



I'm so with you on this..

We did take Autodesks offer a while back and upgraded two of our groups 
seats to the Maya Entertainment Creative Suit. Mainly for Mudbox, but 
also to have a deep look at Maya.


Fast forward 1 year and i'm more than convinced that Maya doesn't offer 
what i need on a day to day basis.


It's not only that there are many things not available in Maya but also 
that the tools that are available take more time away from me than their 
Softimage counterparts. And in the field that i work in with its super 
tight deadlines (where you have days, sometimes only hours to deliver) 
every click counts.


If anyone can beat me with another tool i will instantly drop Softimage. 
But this hasn't happened so far and i highly doubt it will happen in the 
next 2 years with someone using Maya.


Chris


Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite.

2014-03-15 Thread Christoph Muetze
Not preaching a religion here... In the 15+ years i've been using 
Softimage products i've converted more hardcore Max and Maya users by 
just outrunning them time and time again than i can count. Admittedly 
realtime graphics is a very special field of profession and also very 
rare outside of the gaming industry so it's kinda easy to become a user 
of a tool that was just not designed to deliver here... and those users 
are more likely to learn a new app if its vastly superior...which 
Softimage (still) is.


Chris

On 15/03/14 18:15, Graham Bell wrote:

Interestingly, you could flip that around and apply that to a Maya/Max 
guy/studio talking about Softimage. In fact more often than not, they did.


From: Christoph Muetze c...@glarestudios.demailto:c...@glarestudios.de
Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Sat, 15 Mar 2014 18:04:56 +0100
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya 
or Max or any Suite.

On 15/03/14 17:24, Greg Punchatz wrote:

I want to use the best out of the box 3d DCC app in the world, if one day that 
is Maya, I am all aboard.  Right now it is not, its kinda just a fact.


I'm so with you on this..

We did take Autodesks offer a while back and upgraded two of our groups seats 
to the Maya Entertainment Creative Suit. Mainly for Mudbox, but also to have a 
deep look at Maya.

Fast forward 1 year and i'm more than convinced that Maya doesn't offer what i 
need on a day to day basis.

It's not only that there are many things not available in Maya but also that 
the tools that are available take more time away from me than their Softimage 
counterparts. And in the field that i work in with its super tight deadlines 
(where you have days, sometimes only hours to deliver) every click counts.

If anyone can beat me with another tool i will instantly drop Softimage. But 
this hasn't happened so far and i highly doubt it will happen in the next 2 
years with someone using Maya.

Chris




Re: YOUR TOP 5

2014-03-15 Thread Christoph Muetze

Here is my top 5:

1) workflow speed  efficiency
2) ability to overcome most problems without scripting or plugins
3) non destructive workflow: there are almost no point of no returns 
in Softimage
4) text based buttons (huge plus if you suffer from certain forms of 
visual agnosia)

5) ICE

Cheers!
Chris


Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite.

2014-03-15 Thread Christoph Muetze

I feel your pain, i really do..

I never had problems with Softimage in this regard, but we faced similar 
roadblocks 10 years ago when we spoke with huge Studios trying to sell 
them our realtime procedural content creation solution... Everyone was 
amazed and loved the outcome. Unfortunately the tool was too different 
and alienated all the resident artists, so we didn't come far with it 
with - just a few hardcore users out there. But unlike Autodesk we made 
everything open source when we stopped its production ;)


Chris

On 15/03/14 18:44, Graham Bell wrote:

I¹ve absolutely no doubt, but in all the time I¹ve demoed Softimage, even
pre-AD, there was never anyone who didn¹t like the software, tech or
couldn¹t see the potential benefits. However despite this, it wasn¹t easy
for people to simply adopt.
We could easily lead the horse to water, but never make it drink.
  




On 15/03/2014 17:34, Christoph Muetze c...@glarestudios.de wrote:


Not preaching a religion here... In the 15+ years i've been using
Softimage products i've converted more hardcore Max and Maya users by
just outrunning them time and time again than i can count. Admittedly
realtime graphics is a very special field of profession and also very
rare outside of the gaming industry so it's kinda easy to become a user
of a tool that was just not designed to deliver here... and those users
are more likely to learn a new app if its vastly superior...which
Softimage (still) is.

Chris

On 15/03/14 18:15, Graham Bell wrote:

Interestingly, you could flip that around and apply that to a Maya/Max
guy/studio talking about Softimage. In fact more often than not, they
did.


From: Christoph Muetze c...@glarestudios.demailto:c...@glarestudios.de
Reply-To:
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com

softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Sat, 15 Mar 2014 18:04:56 +0100
To:
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com

softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Idea- Just keep Mental Ray and FBX support - Softimage
free w/Maya or Max or any Suite.

On 15/03/14 17:24, Greg Punchatz wrote:

I want to use the best out of the box 3d DCC app in the world, if one
day that is Maya, I am all aboard.  Right now it is not, its kinda just
a fact.


I'm so with you on this..

We did take Autodesks offer a while back and upgraded two of our groups
seats to the Maya Entertainment Creative Suit. Mainly for Mudbox, but
also to have a deep look at Maya.

Fast forward 1 year and i'm more than convinced that Maya doesn't offer
what i need on a day to day basis.

It's not only that there are many things not available in Maya but also
that the tools that are available take more time away from me than their
Softimage counterparts. And in the field that i work in with its super
tight deadlines (where you have days, sometimes only hours to deliver)
every click counts.

If anyone can beat me with another tool i will instantly drop
Softimage. But this hasn't happened so far and i highly doubt it will
happen in the next 2 years with someone using Maya.

Chris



--
---
Christoph Mütze / Mansteinstr. 18 / 20253 Hamburg / Germany
http://www.glarestudios.de
Phone: +49 40 18050886 / Mobile: +49 163-7261877
http://www.twitter.com/chris_muetze
c...@glarestudios.de



Re: YOUR TOP 5

2014-03-15 Thread Christoph Muetze

..don't forget the texture editor.. icon hell :)

On 15/03/14 21:25, Arvid Björn wrote:
Exactly right, about the only thing I ever have to point with my 
fingers at is the script button, and that's usually not the first 
button they need anyway =)



On Sat, Mar 15, 2014 at 8:09 PM, Sven Constable 
sixsi_l...@imagefront.de mailto:sixsi_l...@imagefront.de wrote:


It's funny. There always seemed to be two kind of people. The ones
 that
prefer text buttons and the ones that prefer icon style. Of course all
softimagers prefer text :)  It's just so much clearer what a certain
function does. It's also much more efficient and faster when you teach
people:

click on path... then click on set path.
ahh! nice, thank you!
(student learned a new thing in a second)

 I would have gone crazy if I had to tell them instead:
click on the button that looks like an uhm... elephant with
the...  red
quare in it
...
What button, you mean the red ant inside a triangle?
No. The button below the green thingy next to the uhm... the...
the... blue
dotted triangle!

you mean the button with that uhm... blu turtle?
No. the button here! (touching the screen/ grabbing the mouse)
This button right here!
but that doesn't look like an elephant!

:)

sven



-Original Message-
From: softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Christoph
Muetze
Sent: Saturday, March 15, 2014 7:27 PM
To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Subject: Re: YOUR TOP 5

Here is my top 5:

1) workflow speed  efficiency
2) ability to overcome most problems without scripting or plugins
3) non destructive workflow: there are almost no point of no returns
in Softimage
4) text based buttons (huge plus if you suffer from certain forms
of visual
agnosia)
5) ICE

Cheers!
Chris



Did the offer really change? (was: Open letter to Autodesk)

2014-03-10 Thread Christoph Muetze

On 10/03/14 12:42, Alastair Hearsum wrote:
I've taken out the sentence referring to the threat of discontinuing 
Softimage licenses if the Maya offer is taken up.


They didn't change their position on this afaik. They just rephrased it 
imho.


Read carefully what Maurice wrote:

--

1.  You make the transition and let your subs expire before April 30th 2016.
In this case you will retain the right to use both Softimage 2015 and whatever 
version of Maya you were on at the time your contract expires in perpetuity.

2.  You make the transition, remain on Subscription after April 30th 2016, 
but choose not to install any future versions of Maya after that date. In this 
case you would also be able to keep both your Maya and Softimage versions 
frozen in perpetuity if you wish to. It is only on installing software that you 
have to accept a new license agreement. Any licenses that you have purchased 
are yours in perpetuity and are only replaced on installing new software.

3.  You make the transition, remain on Subscription after April 30th 2016, 
and install a new version of Maya after that date. In this case the new license 
will replace the transition bundle license and will be Maya only. Previously 
that meant losing access to Softimage. With the changes we have just made you 
will now be able to access Softimage via Subscription in the same way as you 
can access prior versions today.

--


..so basically nothing really changed from the original offer, right?

The way I understand it there is no way that I can use my current Maya 
Entertainment Creation Suite, stay on Subscription and fire up Softimage 2015 
next to Mudbox 2019 in 4 years time..

:/

Chris









Re: Did the offer really change?

2014-03-10 Thread Christoph Muetze


I've just been told that accessing prior versions might mean that 
softimage 2015 will stay in all future license files of the MYECS. is 
that true? Can somebody please confirm this to me?


Thanks!
Chris

On 10/03/14 13:08, Christoph Muetze wrote:

On 10/03/14 12:42, Alastair Hearsum wrote:
I've taken out the sentence referring to the threat of discontinuing 
Softimage licenses if the Maya offer is taken up.


They didn't change their position on this afaik. They just rephrased 
it imho.


Read carefully what Maurice wrote:

--

1.  You make the transition and let your subs expire before April 
30th 2016.
In this case you will retain the right to use both Softimage 2015 and 
whatever version of Maya you were on at the time your contract expires 
in perpetuity.


2.  You make the transition, remain on Subscription after April 
30th 2016, but choose not to install any future versions of Maya after 
that date. In this case you would also be able to keep both your Maya 
and Softimage versions frozen in perpetuity if you wish to. It is only 
on installing software that you have to accept a new license 
agreement. Any licenses that you have purchased are yours in 
perpetuity and are only replaced on installing new software.


3.  You make the transition, remain on Subscription after April 
30th 2016, and install a new version of Maya after that date. In this 
case the new license will replace the transition bundle license and 
will be Maya only. Previously that meant losing access to Softimage. 
With the changes we have just made you will now be able to access 
Softimage via Subscription in the same way as you can access prior 
versions today.


--


..so basically nothing really changed from the original offer, right?

The way I understand it there is no way that I can use my current Maya 
Entertainment Creation Suite, stay on Subscription and fire up 
Softimage 2015 next to Mudbox 2019 in 4 years time..


:/

Chris











Re: Did the offer really change?

2014-03-10 Thread Christoph Muetze

On 10/03/14 13:47, Chris Vienneau wrote:

In the new plan Softimage 2015 will stay on in those licenses so if you are on 
Maya or ECS 2018 and on subscription it will start up Softimage 2015 and so on. 
This will allow people to keep working with Soft or use it to open old setups.


That's indeed good news. Thanks for the clarification!

Cheers!
Chris


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Christoph Muetze

...looking forward to spending some time with Modo...

c...@glarestudios.de

On 08/03/14 23:36, Eugen Sares wrote:

Looking into it as well now...
m...@eugensares.at mailto:m...@eugensares.at




Re: Listening

2014-03-08 Thread Christoph Muetze

Autodesk turns passionate loyal customers into passionate competitors.

I doubt that they know that among the Softimage user base is a 
tremendous amount of tool developers who merely chose to do something 
else so far.


And i'm sure Autodesk won't see or understand any connection between 
their actions now and the wave that will hit them in the future.


These are exiting times, indeed.

Chris


On 07/03/14 23:46, Perry Harovas wrote:
If this was all economics (which I *_VERY _*highly doubt), I wonder 
what the Autodesk shareholders would think about
how just chasing numbers affects customer sentiment, loyalty and word 
of mouth?


Does anyone at Autodesk think the shareholders will be happy about 
what has come from this?


And by the way, if they are happy, they deserve the exodus that may be 
coming.
The exodus of customers, and in turn, the exodus of value in their 
precious stock.


But again, I very, seriously, massively doubt this was _just _an 
economic decision.


If it was, then the people needing to be fired are the ones who 
purchased Softimage in the first place.
You know, the ones who thought that they could have 3 nearly identical 
product offerings for a very small market of customers,

and not have to kill one (or two) of the products.

That was either incredibly stupid, or just a great cover for whatever 
the real reason is they bought and killed Softimage is.







On Fri, Mar 7, 2014 at 5:29 PM, Emilio Hernandez emi...@e-roja.com 
mailto:emi...@e-roja.com wrote:


Well you are listening we are all ears. This is really your chance
to cut the crap and be honest with us.




--





Perry Harovas
203-448-7206
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-24 years experience
-Co-Author of Mastering Maya 
http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212
-Member of the Visual Effects Society (VES) 
http://www.visualeffectssociety.com/




Re: Good point well put

2014-03-08 Thread Christoph Muetze

..my point, exactly.

On 08/03/14 13:20, Angus Davidson wrote:
Forgot to add the more important thing is that what AD didnt expect 
with this shitstorm is that all of the other communities are now 
talking, there are knowledge transfers and people are understanding 
that their perceptions of other packages may have been wrong. Things 
are moving a lot faster now as very skilled Softimage users are 
looking at other options. That leads to them writing tools  etc that 
makes the other packages better and will pull more people away from AD.


I think they now realise that pissing off these types of people is not 
a wise decision.




*From:* Angus Davidson [angus.david...@wits.ac.za]
*Sent:* 08 March 2014 02:14 PM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: Good point well put

I disagree

5 Years from now, Modo / Houdini / Fabric Engine will be the standard. 
I say this because they are agile, they listen to what their users 
want and they actively develop and have a coherent roadmap.


With the rate that the industry is developing Maya will not be able to 
keep up.




*From:* Cristobal Infante [cgc...@gmail.com]
*Sent:* 08 March 2014 02:05 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Good point well put

They have messed up really badly with us by the way the've handled 
this. But I don't really consider this a storm, a few guys ranting on 
a mailing list. CGsociety haven't even bothered to make this news.


Why did they keep softimage for all this years? well simple, they were 
investing in a relationship with costumers. Now that the Foundry had 
started to gain ground it was time to act and think about this 
bright future.


We are just too involved in the mess to see the whole picture. Think 5 
years from now, all I can see is Maya.




On Saturday, 8 March 2014, Daniel Kim danielki...@gmail.com 
mailto:danielki...@gmail.com wrote:


I hope there is a company or someone else who can hire all SI
developers and make another next generation 3D software. I
remember when Lightwave shut down years ago, and they are back in
industry and shows great stuff, and even Modo. I really hope there
is a company or someone hires SI dev members...


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---




On Sun, Mar 9, 2014 at 12:43 AM, Jordi Bares
jordiba...@gmail.com wrote:

Softimage, like SideEffect, 3DSMax and the rest are small
teams of very clever developers, 8-12 is the normal number of
developers for any app… that is a very small cost compared
with the cost of advertising and PR, believe me.

Regarding this implied direct relationship between pace of
development and resources, it is so so obscene it is insulting
to say that. By that rule all the software portfolio Autodesk
manages hinders everything they do, let's face it, they have
lots of products.

If the case is pace of development just hire a few more good
guys and make sure the effort does not go to waste by not
promoting it well.

The issue I have is that something does not add up… I still
don't understand the decision and the more I think about it,
the more suspicious it becomes.. .does not even seem a
coordinated well put plan that is causing all this storm (all
the handling has been awful and big companies tend to handle
these things with utmost care as it casts a horrible light to
the brand itself)

Just look at how Apple handled Shake, they discontinued it but
offer the possibility of buying the source code and carry on
using it, it was bad but at least was a clean exit. Also helps
that nuke was ready for prime time so felt like moving forward
instead of moving back to the 80s with Maya.

Jordi Bares
jordiba...@gmail.com

On 8 Mar 2014, at 11:05, Cristobal Infante cgc...@gmail.com
wrote:


it's a bad decision in the eyes of who?

They didn't really buy softimage because they thought is a
software they could improve any further, they were actually
really buying US the users. Some people call it killing the
competition, a chess move.

If xsi only had 8-10 developers, than It doesn't take a math
genius to figure out that they were obviously making money
with it. Maybe not as much as a lot of us would like to
believe, but still surely enough to keep it going.

From a business point of view, they are thinking How can we
make MORE money for less cost. How do we make our 

Re: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler

2014-03-06 Thread Christoph Muetze

a Modo webinar? Count me in!

Chris

On 06/03/14 22:46, David Rivera wrote:

Yes, please I´m into the webinar. I recently saw this:
https://vimeo.com/76876920 and I´m picturing myself adding more modo 
mentality asap :)

Thanks.
David R.



On Thursday, March 6, 2014 2:01 PM, Nic Sievers siev...@gmail.com wrote:
Count me in as well


On Thu, Mar 6, 2014 at 10:59 AM, Sebastien Sterling 
sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com 
wrote:


Webinar sounds cool would love to hear where things are going


On 6 March 2014 18:54, Maurício PC goneba...@gmail.com
mailto:goneba...@gmail.com wrote:

I'm also in for the webinar. Brads webinar are always fun and
he can convey and express himself really well. Looking forward
to it.


On Thu, Mar 6, 2014 at 3:44 PM, Michael Clarke
m...@bluecstudios.com mailto:m...@bluecstudios.com wrote:

Count me in for the webinar.


Very interested to see what could become of the package if
it has some customer-focused dedication behind it.

I suspect my strategy at this point shared by a number of
other users. I'll continue to use SI and take the Maya
path for the moment. The real decision will be whether to
continue with maintenance or to continue to use SI (an
probably Maya) without a viable upgrade path. Either way,
i am going to be looking for a package to fill in some
gaps and MODO looks like a reasonably priced quality
alternative with a future. If in two years it looks like
it could one day be a truly complete app comparable to
AD's offerings, then the decision to cut ties with AD
becomes less difficult. Up until that point — and as some
have pointed out already, several years beyond, — SI will
remain a functional tool capable of handling most of my
needs.

MODO can at minimum be something of a stopgap to hedge the
risks. It looks like fairly low cost way of providing a
buffer to the current dilemma.  It's value as a
supplemental tool is worth looking into, whether or not it
ever becomes a primary production tool. The whole
relationship with The Foundry feels good at this point.

One more thing. AD had some great people working there,
and most of the folks who interacted with customers were
extremely dedicated and helpful. What I always sensed from
them, however, was a disconnect between the support and
development teams, and the decision makers within the
company. That's something smaller companies like
LUX/Foundry can handle differently.








I'm not looking for MODO to become my primary tool.

On Mar 6, 2014, at 12:09 PM, Eugen Sares
sof...@mail.sprit.org mailto:sof...@mail.sprit.org wrote:


In for that webinar, too...
-- Originalnachricht --
Von: Tim Crowson tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com
An:softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Gesendet: 06.03.2014 19:01:30
Betreff: Re: Luxology Modo 50% off for this mailing list
- A new word from Brad Peebler

Yes there is. Not much of a secret anymore :-)

-Tim


On 3/6/2014 11:55 AM, Paul Griswold wrote:

Oh don't get me started on the history of Modo - it'll
totally derail things.

I'm an old-time Lightwave beta tester from the
early-mid 1990's.  Brad Peebler was my contact at
NewTek back in those days.  There's a whole drama
around how Modo came about.
ᐧ


On Thu, Mar 6, 2014 at 12:52 PM, Tim
Crowsontim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.comwrote:

Mmm Paul I think you're getting close to
thegenetic fallacy
http://en.wikipedia.org/wiki/Genetic_fallacywith
that. Also I'm not sure Modo was ever intended to
replace Lightwave. Maybe, just not sure...?

I think your point about opening things up the way
ICE does is an important distinction to make
though. ICE is a platform, not just series of tools
to meet specific needs. As such, it shares a room
with very few systems (Houdini, Maya internally as
I understand...). But the vast majority of 3D
applications out there, including Softimage (minus
ICE), are built to address specific, known
production needs. I don't think it's fair to

Re: Softimage 2015 Last Release Announcement

2014-03-04 Thread Christoph Muetze

On 04/03/14 21:54, Maurice Patel wrote:

-   Softimage 2015 will be delivered to all customers who have purchased 
Softimage prior to that date and who are on Subscription.

-   After March 28th, existing customers who are not on Subscription, will 
be able to upgrade their Softimage licenses to the Maya+Softimage or 3ds 
Max+Softimage bundle

-   After March 28th, existing customers will be able to purchase 
additional seats (or rental plans) of those bundles if they need extra capacity


Just checked... my subscription ends on March 24th ...OF COURSE :/

guess I'll stick to 2014 then...

what a $%$%$ $$ß%$ day.

'Chris

P.S.: No, I'm not trying to ask for a grace period here. I already know 
the answer :(




Re: Friday Flashback #160

2014-02-21 Thread Christoph Muetze
...ooh the lack of polygon tools in 1.0 was such a pain... And coming 
from Power Animator doubly so... (Just like the author wrote: I had to 
learn Soft|3D AND XSI at the same time...)


luckily, though later on XSI became such an amazing polymodeller... Imho 
still unbeaten to this very day.


o/

-Chris

On 21/02/14 18:13, Stephen Blair wrote:

Friday Flashback #160

/Softimage. For years those three little syllables rolled off the 
tongues of 3D artists everywhere with wonder. But then something 
happened. 3D Studio became 3D Studio Max. PowerAnimator became Maya. 
And Softimage … well, Softimage remained the same./

-- Gamasutra, 2001

http://wp.me/powV4-2Z8





Re: rumor, Soft dead within the next year

2014-01-04 Thread Christoph Muetze

On 04/01/14 23:40, Stephen Blair wrote:

Softimage doesn't support Python 3.x


ain't that a good sign? :)




Re: Friday Flashback #133

2013-08-19 Thread Christoph Muetze
...He didn't just do the skin but also the functional design of the user 
interface, right? I was always under the impression that he was the 
designer behind the UI. Am i wrong about this?


I always have a hard time explaining people that i do interface design - 
and that sometimes includes (but is entirely not about) button painting 
;) I couldn't care less about the (admittedly beautiful) skin of 
Softimage - but the UI... oh boy, that's (for the largest part) a piece 
of true art.


Cheers!
Chris

On 08/19/2013 05:56 PM, Luc-Eric Rousseau wrote:

.. and for the benefit of the list, charles is responsible for all of
the softimage XSI/DS UI look. He left in 2000.

On Mon, Aug 19, 2013 at 9:01 AM, Stephen Blair stephenrbl...@gmail.com wrote:

Yes, it was him.


On 19/08/2013 8:06 AM, Marc-Andre Carbonneau wrote:

Hey Luc-Eric,
Was it also Charles Migos who designed it? I don't remember. If it's him,
he leads a team at Apple. :)





Re: Softimage 2015 User Survey

2013-08-16 Thread Christoph Muetze

hey miquel,

you are not alone. whenever people see me using softimage on my 
fedora-booted macbook air 11 they go like: wow, how is that even 
possible?, followed by: can i do that, too? :)


imho it is just great to use softimage inside a modern desktop with 
spaces and everything. i've got mudbox and even maya there along with 
photoshop (the latter through wine) and they all perform quite well... 
much better than i had initially expected.


maybe i should finally write a detailed install-how-to... i've been 
planning this for a while, i just lack(/ed) the time...


but it would be for 2013 only as i haven't managed to install a working 
version of 2014 on any distro yet  - it doesn't seem to be registering 
with the window manager at all and hence is pretty much unusable on any 
multitasking desktop environment. *fingers crossed* that they do 
something about it..


cheers!
chris

On 08/16/2013 04:36 PM, Miquel Campos wrote:

Hello Chris,
I would like to add that I am windows user because is damn difficult to
install Softimage in linux.  I would add a question in the survey Are you
interested in move to Linux if we make the installer easy? answer : Hell
Yeah!

Cheers,
Miquel




Miquel Campos
www.miquelTD.com



2013/8/16 Chris Chia chris.c...@autodesk.com


Thanks Andi for taking your time to complete the survey.
The survey is aimed to get some answers from our Linux users.

Nevertheless it's still good to know how many Windows users for Softimage.

Regards,
Chris

Sent from my iPhone

On 16 Aug, 2013, at 9:38 PM, Andi Farhall hack...@outlook.commailto:
hack...@outlook.com wrote:

The shortest survey ever? or just me.

Q1: Do you use linux?
no

Thanks you for participating in the survey.

A

...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended
solely for the use of the individual to whom it is addressed. Any views or
opinions expressed are solely those of the author and do not necessarily
represent those of Hackney Effects Ltd.

If you are not the intended recipient of this email, you must neither take
any action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in
error.





Date: Fri, 16 Aug 2013 15:10:55 +0200
Subject: Re: Softimage 2015 User Survey
From: mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
+1 for bigger developer team and more RD dedicated to SI instead of only
maintenance crew ;)


On Fri, Aug 16, 2013 at 3:03 PM, Miquel Campos miquel.cam...@gmail.com
mailto:miquel.cam...@gmail.com wrote:
+1 for any easy to use distro




Miquel Campos
www.miquelTD.comhttp://www.miquelTD.com



2013/8/16 Alan Fregtman alan.fregt...@gmail.commailto:
alan.fregt...@gmail.com
+1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶
̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being
simple.


On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
Hi Chris

Very happy to see this survey (completed)

The linux installer for Softimage needs a lot of polish. ;) When you guys
get to it would it be possible to allow an Ubuntu / Linux Mint version as
well. I know you cant specifically target all distributions, but at least
allowing an easy install via rpms or deb would be a big step forward. Also
if it could be robust enough that you don't need to spend days trying to
get your .so file and other celestial entities to align so that it will
actually work within a decent timeframe.

Kind regards

Angus



From: Chris Chia [chris.c...@autodesk.commailto:chris.c...@autodesk.com]
Sent: 16 August 2013 04:51 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Softimage 2015 User Survey

Hi guys,
We need some inputs from everyone. Please fill up the survey below:
https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63

The reason for this survey is to access the impact of dropping official
support for Fedora 14.
If we do drop support, we intend to continue running automated sanity
checks on Fedora 14 for a while longer.
The officially supported Linux distributions for 2015 is expected to be
RedHat/CentOS 6.2.

Please do so by the end of August. Thanks.


Regards,
The Softimage Team




 This communication is intended for the addressee only. It is
confidential. If you have received this communication in error, 

Re: Softimage 2015 User Survey

2013-08-16 Thread Christoph Muetze
...you do realize that i can make the exact same statement with a search 
and replace for linux vs windows, do you?


just sayin'...

but joking aside: for me switching to linux brought a lot more 
advantages than staying with good old windows.


first i don't miss any tools. i have softimage, mudbox, maya, photoshop, 
inkscape and all our inhouse editors. they all work fine. secondly, the 
killerfeature of linux is its window managers. in my case mate desktop. 
its slick, fast and powerful. i can have as many virtual desktops as i 
want, keep several apps open in parallel (and not stacked up behind each 
other), each screen is customized to my needs. sessions get saved, i can 
switch and shuffle them around with a few keystrokes and i almost never 
reboot - updates happen in the background...i have two monitors chained 
to one desktop and another monitor on a second x session that kind of 
acts like a second computer with a shared mouse, keyboard and 
copy/paste-buffer for email etc.. it's the real life equivalent of those 
funky hollywood-operating systems that we've all seen so many times 
before and it's boosting my day2day performance a LOT.


oh, and i can switch between wacom intous and bamboo without 
deinstalling and installing drivers. try that with windows :)


cheers!
chris

On 08/16/2013 06:05 PM, Mirko Jankovic wrote:

yea so far I also saw only problems with linux after trying to switch
couple times
fro missing so many other tools to making every day tasks a nightmare.
sorry but if you don't have an Linux guru around then you will spend more
time trying to do something on system instead of actually working on your
job.


On Fri, Aug 16, 2013 at 5:58 PM, Martin furik...@gmail.com wrote:


And why is that? What does make SI Linux better than Windows version? From
an artist point of view I see more cons than pros in switching from Windows
to Linux, apart from dealing with Linux based networks and farms.

M.Yara
Sent from my iPhone

On 2013/08/17, at 0:43, Bruno-Pierre Jobin bpjo...@gmail.com wrote:


Totally agree with Miquel. I'd switch to linux tomorrow if the

installation process was easier.





Re: Soft 2014 in Linux is always-on-top?

2013-07-29 Thread Christoph Muetze



On 07/27/2013 12:04 PM, Chris Chia wrote:
It's not because it is fragile in Linux but there are so many 
flavours of Linux and the system lib versions differ in these flavours.


that is true.. and yet just an excuse. so many other developers manage 
it quite well to redistribute their software properly - developers who 
know how to do dynamic and/or static linking so that the programs won't 
break outside of exactly defined lab conditions.


and while we are at it, i don't get why Softimage users after over 10 
years and who knows how many paid upgrades still have to jump through so 
many hoops just for installation and starting. Whats the deal will all 
the sourcing and tcsh-using? And why do we have to use a console to 
start Softimage as a default at all? not sure about you, but i really 
don't need that cozy 90s SGI-feeling anymore... Also the fixation on 
certain graphics cards and drivers is beyond my grasp. It's not as if 
Softimage is doing anything special here...


:/

Chris




Re: Soft 2014 in Linux is always-on-top?

2013-07-27 Thread Christoph Muetze

Hi Sylvain,

...i came across the same problem. Softimage seems to becoming more and 
more fragile on the Linux side of things, an install becomes harder with 
every release :/


Fortunately the solution to your problem is fairly simple:

mv 
/usr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib-amd64_linux/X11/libX11.so.6 
/usr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib-amd64_linux/X11/~libX11.so.6


Cheers,
Chris


On 07/27/2013 03:12 AM, Sylvain Lebeau wrote:

Hi thomas and Christoph

i am struggling to make Softimage work in Fedora 18.  I remember 
seeing some errors in the install log too. But i dont have it 
underhands right now.


here's the error i get when i try to launch XSI
if any of you could help me out, it would be greatly appreciated.

/usr/Softimage/Softimage_2014_SP2/Application/bin/XSI.bin: symbol 
lookup error: /usr/lib64/libXext.so.6: undefined symbol: _XGetRequest


thanks!

sly



On 07/26/2013 04:25 AM, Thomas Volkmann wrote:
Nope, I'm on Fedora19. I'm not a 100% sure if I get that problem with 
all Windowmanagers (KDE/Gnome/Fluxbox). I can check later.


 Chris Chia chris.c...@autodesk.com hat am 26. Juli 2013 um 10:14 
geschrieben:



 Just curious, is everyone using just CentOS?

 From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
Raffaele Fragapane

 Sent: Friday, July 26, 2013 6:51 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Soft 2014 in Linux is always-on-top?

 Hadn't noticed you guys referred specifically to 2014. Ignore my 
previous post, we don't use 2014 yet, only 12 and 13.


 On Thu, Jul 25, 2013 at 11:48 PM, Alan Fregtman 
alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote:
 Yep, exact same symptoms... it doesn't register in the window 
manager at all. Not sure why, but I'm betting it's Mainwin. :(



 On Thu, Jul 25, 2013 at 8:43 AM, Christoph Muetze 
c...@glarestudios.demailto:c...@glarestudios.de wrote:

 Hi,

 i can relate, i'm experiencing exactly the same problem :(

 Softimage 2014 ignores the windowmanager completely, when maximized 
it goes beyond the usual borders (almost like fullscreen), it doesn't 
show up in taskbar either and when minimized then it becomes a little 
icon-like square that is floating on top of every other application 
or window. Also it stays fixed to the screen, no matter what 
workspace i'm on. So switching spaces always drags Softimage with, no 
matter what you do...


 The same behaviour is true for the mainwin control app after the 
update... it's the usual suspect for this, i guess - but it is still 
noteworthy imho, especially since Softimage 2013 still behaves a 100% 
correctly on the same machine... (So do Mudbox 2014 and Maya 2014)..


 If any of the Developers is up for troubleshooting i'm more than 
willing to step in and help out as much as i can on my side... just 
drop me a line.


 Cheers,
 Chris


 On 07/09/2013 11:54 PM, Alan Fregtman wrote:
 Hey guys,

 Anybody out there using Soft2014 with Linux have the problem that 
it sits

 always-on-top of every other window?

 It's pretty annoying and I'm wondering if it's just me. We're on 
CentOS at

 work.

 Cheers,

 -- Alan





 --
 Our users will know fear and cower before our software! Ship it! 
Ship it and let them flee like the dogs they are!







Re: Soft 2014 in Linux is always-on-top?

2013-07-26 Thread Christoph Muetze
Fedora 18 here with MATE Desktop (aka the old gnome2) the 
combination works like a charm with soft 2013, maya 13/14, mudbox 13/14...


On 07/26/2013 10:25 AM, Thomas Volkmann wrote:

Nope, I'm on Fedora19. I'm not a 100% sure if I get that problem with all
Windowmanagers (KDE/Gnome/Fluxbox). I can check later.



Chris Chia chris.c...@autodesk.com hat am 26. Juli 2013 um 10:14
geschrieben:


Just curious, is everyone using just CentOS?

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Friday, July 26, 2013 6:51 AM
To: softimage@listproc.autodesk.com
Subject: Re: Soft 2014 in Linux is always-on-top?

Hadn't noticed you guys referred specifically to 2014. Ignore my previous
post, we don't use 2014 yet, only 12 and 13.

On Thu, Jul 25, 2013 at 11:48 PM, Alan Fregtman
alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote:
Yep, exact same symptoms... it doesn't register in the window manager at all.
Not sure why, but I'm betting it's Mainwin. :(


On Thu, Jul 25, 2013 at 8:43 AM, Christoph Muetze
c...@glarestudios.demailto:c...@glarestudios.de wrote:
Hi,

i can relate, i'm experiencing exactly the same problem :(

Softimage 2014 ignores the windowmanager completely, when maximized it goes
beyond the usual borders (almost like fullscreen), it doesn't show up in
taskbar either and when minimized then it becomes a little icon-like square
that is floating on top of every other application or window. Also it stays
fixed to the screen, no matter what workspace i'm on. So switching spaces
always drags Softimage with, no matter what you do...

The same behaviour is true for the mainwin control app after the update...
it's the usual suspect for this, i guess - but it is still noteworthy imho,
especially since Softimage 2013 still behaves a 100% correctly on the same
machine... (So do Mudbox 2014 and Maya 2014)..

If any of the Developers is up for troubleshooting i'm more than willing to
step in and help out as much as i can on my side... just drop me a line.

Cheers,
Chris


On 07/09/2013 11:54 PM, Alan Fregtman wrote:
Hey guys,

Anybody out there using Soft2014 with Linux have the problem that it sits
always-on-top of every other window?

It's pretty annoying and I'm wondering if it's just me. We're on CentOS at
work.

Cheers,

-- Alan





--
Our users will know fear and cower before our software! Ship it! Ship it and
let them flee like the dogs they are!



--
---
Christoph Mütze / Mansteinstr. 18 / 20253 Hamburg / Germany
http://www.glarestudios.de
Phone: +49 40 - 639 48 120 / Mobile: +49 163-7261877
http://www.twitter.com/chris_muetze
c...@glarestudios.de



Re: Soft 2014 in Linux is always-on-top?

2013-07-25 Thread Christoph Muetze

Hi,

i can relate, i'm experiencing exactly the same problem :(

Softimage 2014 ignores the windowmanager completely, when maximized it 
goes beyond the usual borders (almost like fullscreen), it doesn't show 
up in taskbar either and when minimized then it becomes a little 
icon-like square that is floating on top of every other application or 
window. Also it stays fixed to the screen, no matter what workspace i'm 
on. So switching spaces always drags Softimage with, no matter what you 
do...


The same behaviour is true for the mainwin control app after the 
update... it's the usual suspect for this, i guess - but it is still 
noteworthy imho, especially since Softimage 2013 still behaves a 100% 
correctly on the same machine... (So do Mudbox 2014 and Maya 2014)..


If any of the Developers is up for troubleshooting i'm more than willing 
to step in and help out as much as i can on my side... just drop me a line.


Cheers,
Chris

On 07/09/2013 11:54 PM, Alan Fregtman wrote:

Hey guys,

Anybody out there using Soft2014 with Linux have the problem that it sits
always-on-top of every other window?

It's pretty annoying and I'm wondering if it's just me. We're on CentOS at
work.

Cheers,

-- Alan





Re: In case you missed it..

2012-09-12 Thread Christoph Muetze
i don't buy the research-story - instead i believe softimage ended up in 
the particles corner because they had to visually balance the 
bonus-tools of the suites in a chart with a given set of buzzwords.


chris

--
---
Christoph Mütze
http://www.glarestudios.de
http://www.twitter.com/chris_muetze
c...@glarestudios.de



On 09/12/2012hin 08:38 AM, Eric Thivierge wrote:

Maurice,

What was the reason AD purchased Softimage if they didn't think they 
could market it as a full fledged 3D app? Was it to grab most of the 
market and stifle the competition?


If you really wanted to get a good handle one what benefits Softimage 
has for users of other packages it would have been better for AD and 
that screwy research agency to sit a user from Max down with a user 
familiar with Softimage AND Max then compare notes and show the wide 
range of benefits and use that in the marketing Same applies to Maya. 
A one sided view from someone not familiar with using the package 
being pretty useless should have been obvious I would think for anyone 
from a marketing background. Its obvious to me someone with no 
marketing experience.


I'd love to have it all laid out for me though on how the evaluation 
was done.



Eric Thivierge
http://www.ethivierge.com






Re: Softimage and Fedora14 - help please!

2012-05-24 Thread Christoph Muetze
 solution to your problem.

Sean


-Original Message-
From: 
softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com[mailto:
softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
On Behalf Of Christoph Muetze
Sent: Wednesday, May 23, 2012 11:50 AM
To: softimage@listproc.autodesk.**comsoftimage@listproc.autodesk.com
Subject: Re: Softimage and Fedora14 - help please!

yes, i have...

On 05/23/2012 05:36 PM, Sean Donnelly wrote:


Have you disabled selinux?


-Original Message-
From: 
softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com
[mailto:softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
On Behalf Of
Christoph Muetze
Sent: Wednesday, May 23, 2012 9:13 AM
To: softimage@listproc.autodesk.**comsoftimage@listproc.autodesk.com
Subject: Re: Softimage and Fedora14 - help please!


i'm wondering, has anyone ever tried running the license server on the
same fedora14-machine as softimage? could this possibly be problem?
chris

On 05/22/2012 04:42 PM, Vladimir Jankijevic wrote:


thanks steven,

I had the same problem here and this is really something that makes
me puke. If you state that the only supported distro of linux is
Fedora14 and when you first run your setup it returns with an error,
then something is really wrong with your testing on the supported
platform.
I mean, if you guys are about to merge every damn aspect of softimage
with the autodesk doctrine, then I would like to see some stuff done
on the linux side of things. What do you think?

Cheers
Vladimir

On Tue, May 22, 2012 at 4:17 PM, Stephen Blair
stephen.bl...@autodesk.com**wrote:

  The libcustomdisplayhost.so error will not prevent Softimage from

running.
I get the same error here, and I can run Softimage 2013.





Here's a recipe for setting up Softimage on CentOS:
http://groups.google.com/**group/xsi_list/msg/**6d2d0f483a400e4ehttp://groups.google.com/group/xsi_list/msg/6d2d0f483a400e4e



Here's a Fedora recipe posted by another user:




Stefan Andersson wrote an install-guide for FC13 (see below) that
can be used for FC14 (newer versions of Flash and NVidia available
probably).
Most
important is the Nouveau and SeLinux section. I guess you don't need
the update-stuff if you just want a quick test.

Also important for FC14:


http://xsisupport.wordpress.**com/2011/01/19/the-case-of-**
the-slow-2011http://xsisupport.wordpress.com/2011/01/19/the-case-of-the-slow-2011
-
startup-on-fedora-14/

and:


http://xsisupport.wordpress.**com/2011/01/21/rpcss-**
servicemain-failed-http://xsisupport.wordpress.com/2011/01/21/rpcss-servicemain-failed-
w ith-1702-06a6-the-binding-**handle-is-invalid/





--

Here it goes:



after installation as root:



yum -y localinstall --nogpgcheck
http://download1.rpmfusion.**org/free/fedora/rpmfusion-**
free-release-sthttp://download1.rpmfusion.org/free/fedora/rpmfusion-free-release-st
a
ble.noarch.rpm

http://download1.rpmfusion.**org/nonfree/fedora/rpmfusion-**
nonfree-relehttp://download1.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-rele
a
se-stable.noarch.rpm



yum -y update



REBOOT



yum -y groupinstall Development Tools

yum -y install nfs-utils ypbind wget PyQt4 PyQt4-devel python-pyside
libXpm control-center-extra wine.i686 libquicktime vlc filezilla
gimp gimp-libs ufraw-gimp openssh-server MySQL-python xorg-x11-apps
python-sqlite2



#Flash

cp /usr/lib64/mozilla/plugins

#wget 
http://dl.dropbox.com/u/**XXX/libflashplayer.sohttp://dl.dropbox.com/u/XXX/libflashplayer.so



#Dropbox

cd /etc/yum.repos.d

wget 
http://dl.dropbox.com/u/**XXX/dropbox.repohttp://dl.dropbox.com/u/XXX/dropbox.repo



yum -y install nautilus-dropbox



#NVIDIA

cd /root

wget http://dl.dropbox.com/u/**XXX/NVIDIA-Linux-x86_64-**
256.53.runhttp://dl.dropbox.com/u/XXX/NVIDIA-Linux-x86_64-256.53.run



#DISABLE NOUVEAU (opensource nvidia crap) #GRUB.CONF
Edits nano /etc/grub.conf last in the kernel line:
nouveau.modeset=0



#MODPROBECONF edits

nano /etc/modprobe/blacklist.conf

blacklist nouveau



#SELINUX

nano /etc/selinux/config

disabled



#REBOOT

install Nvidia




-Original Message-
From: 
softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com[mailto:
softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com]
On Behalf Of Christoph
Muetze
Sent: May-22-12 9:52 AM
To: softimage@listproc.autodesk.**comsoftimage@listproc.autodesk.com
Subject: Softimage and Fedora14 - help please!

Hi everyone,

I recently upgraded my Softimage Network license to the Maya
Entertainment Creation Suite Premium - mainly for finally being able
to switch over to Linux (i had used mudbox2009 before, which was
windows-only).

First let me say: Maya2013 and Mudbox2013 install and work _fine_.
On every (rpm based-)System i tried them on.

(though i wish i didn't have to google up on how to install these
programs (for real

Re: Softimage and Fedora14 - help please!

2012-05-23 Thread Christoph Muetze

yes, i have...

On 05/23/2012 05:36 PM, Sean Donnelly wrote:

Have you disabled selinux?

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christoph Muetze
Sent: Wednesday, May 23, 2012 9:13 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage and Fedora14 - help please!


i'm wondering, has anyone ever tried running the license server on the same 
fedora14-machine as softimage? could this possibly be problem?
chris

On 05/22/2012 04:42 PM, Vladimir Jankijevic wrote:

thanks steven,

I had the same problem here and this is really something that makes me
puke. If you state that the only supported distro of linux is Fedora14
and when you first run your setup it returns with an error, then
something is really wrong with your testing on the supported platform.
I mean, if you guys are about to merge every damn aspect of softimage
with the autodesk doctrine, then I would like to see some stuff done
on the linux side of things. What do you think?

Cheers
Vladimir

On Tue, May 22, 2012 at 4:17 PM, Stephen Blair
stephen.bl...@autodesk.comwrote:


The libcustomdisplayhost.so error will not prevent Softimage from running.
I get the same error here, and I can run Softimage 2013.





Here's a recipe for setting up Softimage on CentOS:
http://groups.google.com/group/xsi_list/msg/6d2d0f483a400e4e



Here's a Fedora recipe posted by another user:




Stefan Andersson wrote an install-guide for FC13 (see below) that can
be used for FC14 (newer versions of Flash and NVidia available probably).
Most
important is the Nouveau and SeLinux section. I guess you don't need
the update-stuff if you just want a quick test.

Also important for FC14:


http://xsisupport.wordpress.com/2011/01/19/the-case-of-the-slow-2011-
startup-on-fedora-14/

and:


http://xsisupport.wordpress.com/2011/01/21/rpcss-servicemain-failed-w
ith-1702-06a6-the-binding-handle-is-invalid/





--

Here it goes:



after installation as root:



yum -y localinstall --nogpgcheck
http://download1.rpmfusion.org/free/fedora/rpmfusion-free-release-sta
ble.noarch.rpm

http://download1.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-relea
se-stable.noarch.rpm



yum -y update



REBOOT



yum -y groupinstall Development Tools

yum -y install nfs-utils ypbind wget PyQt4 PyQt4-devel python-pyside
libXpm control-center-extra wine.i686 libquicktime vlc filezilla gimp
gimp-libs ufraw-gimp openssh-server MySQL-python xorg-x11-apps
python-sqlite2



#Flash

cp /usr/lib64/mozilla/plugins

#wget http://dl.dropbox.com/u/XXX/libflashplayer.so



#Dropbox

cd /etc/yum.repos.d

wget http://dl.dropbox.com/u/XXX/dropbox.repo



yum -y install nautilus-dropbox



#NVIDIA

cd /root

wget http://dl.dropbox.com/u/XXX/NVIDIA-Linux-x86_64-256.53.run



#DISABLE NOUVEAU (opensource nvidia crap) #GRUB.CONF
Edits nano /etc/grub.conf last in the kernel line:
nouveau.modeset=0



#MODPROBECONF edits

nano /etc/modprobe/blacklist.conf

blacklist nouveau



#SELINUX

nano /etc/selinux/config

disabled



#REBOOT

install Nvidia




-Original Message-
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Christoph
Muetze
Sent: May-22-12 9:52 AM
To: softimage@listproc.autodesk.com
Subject: Softimage and Fedora14 - help please!

Hi everyone,

I recently upgraded my Softimage Network license to the Maya
Entertainment Creation Suite Premium - mainly for finally being able
to switch over to Linux (i had used mudbox2009 before, which was
windows-only).

First let me say: Maya2013 and Mudbox2013 install and work _fine_. On
every (rpm based-)System i tried them on.

(though i wish i didn't have to google up on how to install these
programs (for real). because the documentation provided by autodesk
is really limited. things like use tcsh to install and you will
need redhat-lsb are spread all over their site (IF they are there at
all and not buried in some user-forums somewhere else...)

My problem is Softimage2013, the one tool i truly need and can't get
to work under linux. I tried Fedora14, Centos, even unsupported
Distros like Debian. I tried it with different machines, several
different Geforces   Quadros, different Kernelversions and Nvidia
drivers (recommended and unrecommended ones). i have no idea what is wrong.

Here is what happens:

When i install softimage (using tcsh or csh) it installs supposedly
correctly but spits out a setup did not complete sucessfully in the end.
A look at the logfile reveals that cmdreg failed to complete the
XSICOMDLLs list (see
http://www.pixelz.de/stuff/softimage2013_fedora_install-log.txt).
So i tried to manually run it with cmdreg -f
Application/bin/XSICOMDLLs.lst after sourcing .xsi_2013, here is the
result: http://www.pixelz.de/stuff/cmdreg_xsicommdlls-lst.txt- it
complains it can't load the custom display host (the error warning
looks more like a windows error, though - so

Re: Softimage and Fedora14 - help please!

2012-05-23 Thread Christoph Muetze

Hey Sean,

thanks for jumping in and helping out! this actually helped a lot to 
narrow the problem down..


if i try what you suggested then soft starts up (very slowly) and gets 
past the splashscreen, opens the netview and then segfaults the moment 
the ogl-viewports are drawn.


disabling the ogl-viewports (via this description - 
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=14691242linkID=12544120) 
lets me fully start softimage, it takes ages and i can't do a thing 
without ogl-views, but there are no segfaults and no freezing.. so 
that's a partial success, i guess :)


interestingly enough, if if just disable the the ogl-viewports without 
removing the x11-patch then soft freezes up right after the splashscreen 
again..


here is the end of the segfault-strace, i can provide the full log 
(which is over 17megs) if necessary...



[...]
stat(/home/gizmo/Autodesk/Softimage_2013/_DSRTL.MTT, 
{st_mode=S_IFREG|0664, st_size=38808, ...}) = 0

chmod(/home/gizmo/Autodesk/Softimage_2013/DSRTL.MTT, 0100664) = 0
lstat(/home/gizmo/Autodesk/Softimage_2013/wireframe5d7beea2a52d11e135f74f68.bt, 
{st_mode=S_IFREG|0664, st_size=2539, ...}) = 0

close(43)   = 0
write(27, Failed to save scene before syst..., 43) = 43
write(27, \n, 1)  = 1
lseek(45, 1024, SEEK_SET)   = 1024
write(45, R\0o\0o\0t\0 \0E\0n\0t\0r\0y\0\0\0\0\0\0\0\0\0\0\0\0\0..., 
512) = 512

close(45)   = 0
stat(/var/tmp/XSI_Temp_11756/ViewSetup.DSViewSettings, 
{st_mode=S_IFREG|0664, st_size=1536, ...}) = 0

access(/var/tmp/XSI_Temp_11756/ViewSetup.DSViewSettings, W_OK) = 0
unlink(/var/tmp/XSI_Temp_11756/ViewSetup.DSViewSettings) = 0
munmap(0x7fa15004c000, 16384)   = 0
unlink(/var/tmp/Mw_gizmo/B95CB68D7A32B46ED2E7DB90B5DDF295.1052890.tmp.53) 
= 0

munmap(0x7fa11e4f7000, 2097152) = 0
unlink(/var/tmp/Mw_gizmo/B95CB68D7A32B46ED2E7DB90B5DDF295.1052890.tmp.52) 
= 0

lseek(55, 1024, SEEK_SET)   = 1024
write(55, R\0o\0o\0t\0 \0E\0n\0t\0r\0y\0\0\0\0\0\0\0\0\0\0\0\0\0..., 
512) = 512

close(55)   = 0
stat(/var/tmp/XSI_Temp_11756/ViewSetupSequence.DSViewSettings, 
{st_mode=S_IFREG|0664, st_size=1536, ...}) = 0

access(/var/tmp/XSI_Temp_11756/ViewSetupSequence.DSViewSettings, W_OK) = 0
unlink(/var/tmp/XSI_Temp_11756/ViewSetupSequence.DSViewSettings) = 0
munmap(0x7fa1495f6000, 16384)   = 0
unlink(/var/tmp/Mw_gizmo/B95CB68D7A32B46ED2E7DB90B5DDF295.1052890.tmp.56) 
= 0

munmap(0x7fa1197cf000, 2097152) = 0
unlink(/var/tmp/Mw_gizmo/B95CB68D7A32B46ED2E7DB90B5DDF295.1052890.tmp.55) 
= 0

sched_yield()   = 0
--- {si_signo=SIGSEGV, si_code=SEGV_MAPERR, si_addr=0} (Segmentation 
fault) ---

+++ killed by SIGSEGV (core dumped) +++


has anyone any idea on how to proceed from here?

(thanks for hanging on in there with me!)

cheers!
chris


On 05/23/2012 10:35 PM, Sean Donnelly wrote:

Are you still stuck at the problem where once you start XSI it shows the splashscreen and 
then hangs?  If so then you can try removing the X11 patch by editing the  
${MWHOME}/scripts/.mwenv file and looking for the x11patch line.  There you should 
see where it checks for various fedora versions and sets the x11patch for fc14.  You 
could temporarily comment that line (should be line 17) and then source the .xsi??? file 
again.  This will remove that X11 patch folder from your LD_LIBRARY_PATH.  Now see if XSI 
starts up correctly.

Note: without this patch you may notice viewport performance problems.  So this 
should not be used as a permanent solution to your problem.

Sean

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christoph Muetze
Sent: Wednesday, May 23, 2012 11:50 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage and Fedora14 - help please!

yes, i have...

On 05/23/2012 05:36 PM, Sean Donnelly wrote:

Have you disabled selinux?

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Christoph Muetze
Sent: Wednesday, May 23, 2012 9:13 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage and Fedora14 - help please!


i'm wondering, has anyone ever tried running the license server on the same 
fedora14-machine as softimage? could this possibly be problem?
chris

On 05/22/2012 04:42 PM, Vladimir Jankijevic wrote:

thanks steven,

I had the same problem here and this is really something that makes
me puke. If you state that the only supported distro of linux is
Fedora14 and when you first run your setup it returns with an error,
then something is really wrong with your testing on the supported platform.
I mean, if you guys are about to merge every damn aspect of softimage
with the autodesk doctrine, then I would like to see some stuff done
on the linux side of things

Re: Softimage and Fedora14 - help please!

2012-05-22 Thread Christoph Muetze

Hi Stephen,

thanks for the help!

On 05/22/2012 04:17 PM, Stephen Blair wrote:

The libcustomdisplayhost.so error will not prevent Softimage from running.
I get the same error here, and I can run Softimage 2013.


too bad.. it was the only error i could find...


Also important for FC14:

http://xsisupport.wordpress.com/2011/01/19/the-case-of-the-slow-2011-startup-on-fedora-14/


this was one of the very first things i tried..


http://xsisupport.wordpress.com/2011/01/21/rpcss-servicemain-failed-with-1702-06a6-the-binding-handle-is-invalid/


tried and checked this, too of course..




yum -y localinstall --nogpgcheck 
http://download1.rpmfusion.org/free/fedora/rpmfusion-free-release-stable.noarch.rpm
http://download1.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-stable.noarch.rpm


already did this before..

yum -y groupinstall Development Tools

yum -y install nfs-utils ypbind wget PyQt4 PyQt4-devel
python-pyside libXpm control-center-extra wine.i686 libquicktime vlc filezilla
gimp gimp-libs ufraw-gimp openssh-server MySQL-python xorg-x11-apps 
python-sqlite2


filezilla, gimp, openssh-server? seriously? why? o_O anyway. i installed 
everything and sadly my problem remains.



#Flash

#Dropbox


uhm.. flash and dropbox !? why on earth does softimage need that? i 
temporarily installed flash with no luck on getting softimage to run 
afterwards. i resisted to install dropbox for now, do i really need that 
in order to get softimage up and running?


as for the rest of the install-advice: i had already disabled nouveau 
and se-linux, of course - as i said in my inital posting, mudbox and 
maya run fine, i guess they wouldn't if my nvidia-driver would collide 
with the opensource-nouveau-stuff and neither maya nor mudbox install 
with se-linux turned on, so...


;(

cheers!
chris





Re: Softimage and Fedora14 - help please!

2012-05-22 Thread Christoph Muetze

Hi Stephen,

thanks a lot for helping me out on this!

On 05/22/2012 06:18 PM, Stephen Blair wrote:

Hanging while drawing the viewports often indicates a problem with the graphic 
card display driver.

If you modify the default layout to hide the OpenGL viewports, does Softimage 
start up?
http://usa.autodesk.com/getdoc/id=TS14691242


tried that, still the same freeze on startup.. :(


Can xsibatch run ? Try running a script with xsibatch
Eg

echo LogMessage\(\Hello\\)  /var/tmp/test.js
xsibatch -processing -script /var/tmp/test.js



output of xsibatch -processing -script /var/tmp/test.js:

===
 Autodesk Softimage 11.0.525.0
===

CONF disk info : reading config file /home/giz/initrc
License information: using [Processing]
COMMAND: -processing -script /var/tmp/test.js
' INFO : Hello
Warning: return value of the executed script is not an integer
' INFO : TransformUVsPlugin has been unloaded.
' INFO : FBX-XSI import/export Plug-in has been unloaded.
' INFO : Unfold3D Plugin has been unloaded.
' INFO : polymatricksPlugin has been unloaded.
' INFO : Characters has been unloaded.


i guess thats a yes...



The dropbox and flash stuff was just stuff that customer wanted, so he added it 
to his recipe.


ah ok..

cheers!
chris







Re: Softimage and Fedora14 - help please!

2012-05-22 Thread Christoph Muetze

On 05/22/2012 07:12 PM, Sandy Sutherland wrote:

I built one workstation with Nvidia driver a while ago - otherwise we crank out 
render nodes all on FC14 - and all work 100% - I will check tomorrow if we can 
remember how we did the one WS, which Nvidia driver etc... - BTW one thing I 
HAVE noticed is that you should update BIOS, we had lots of problems before 
with nodes untill we did that!

I will see tomorrow if I can dig out which Nvidia driver I used!  Evening time 
here now and I am at home.


thanks a lot - greatly appreciated!

cheers!
chris



Re: Softimage and Fedora14 - help please!

2012-05-22 Thread Christoph Muetze

Hi Thomas,

thanks for pointing this out!

i'm painfully aware of the segmentation fault when you don't have the 
hostname in /etc/hosts. in my case:


127.0.0.1 localhost localhost.localdomain localhost4 
localhost4.localdomain4) - segfault
127.0.0.1 localhost wireframe localhost.localdomain localhost4 
localhost4.localdomain4 - soft starts, but freezes after splashscreen


also you need to have /etc/hostname (which doesn't exist by default in 
fedora) containing the hostname, but i've forgotten why exactly, some 
other error.


i agree that autodesk really should provide a _detailed_ step by step 
installation for a program that breaks so easily and is so fragile to 
set up like softimage. it feels like an extremely buggy 
alphaversion...like.. not tested at all. considering that you have to 
collect all the installation information from various places from the 
net (inkl. many non-audodesk sites) makes it even worse. and the fact 
that the installation medium is an ntfs-formatted usb-stick that _can't_ 
be openened on the very system that is recommended (fedora14) really is 
just the tip of the iceberg.


i wonder why i paid money for this?

:(

cheers!
chris

On 05/22/2012 09:52 PM, Thomas Volkmann wrote:

There also is another issue with /etc/hosts, apart from the wrong first
line mentioned before.
I can't recall it exactly, but if it isn't setup correctly you get errors
in SI, and not being able to connect to DisplayHost (or whatever) sounds
exactly like that. Actually that one was driving me nuts for weeks, though
my error was a segmentationFault at that time. The error was that my actual
hostname didn't show up in that file...once fixed evereything worked fine.
I would post my correct configured /etc/hosts, but unfortunately I'm
sitting in front of a Windows-box right now and it seems that it is going
to be a loong evening :/
Anyway, my guess is this file. Maybe someone else can post a file for
reference. And yes, a centralized how-to with dependency-list for the
official-supported platform would be great. Not that I need it anymore, as
I probably experienced every Linux-bug since XSI6... däNg

good luck!
Thomas


Christoph Muetzec...@glarestudios.de  hat am 22. Mai 2012 um 21:04
geschrieben:


On 05/22/2012 07:12 PM, Sandy Sutherland wrote:

I built one workstation with Nvidia driver a while ago - otherwise we

crank out render nodes all on FC14 - and all work 100% - I will check
tomorrow if we can remember how we did the one WS, which Nvidia driver
etc... - BTW one thing I HAVE noticed is that you should update BIOS, we
had lots of problems before with nodes untill we did that!

I will see tomorrow if I can dig out which Nvidia driver I used!

Evening time here now and I am at home.

thanks a lot - greatly appreciated!

cheers!
chris