Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-05 Thread Pierre Schiller
If Henry Ford asked people what they want for transport, they´d say: Faster
horses.
This is the exact analogy with using 3d softimage. I can´t ICE-Rig yet, but
once I crossed the scripting part
of it in the old days, it totally changed my mind.
That´s the "future" Autodesk hold softimage back from all the viewers.
So in "this-2016-future" they release other mimic-ICE-tools so
"traditional/average" people will look ahead with all
the adventages which is to create and manipulate something procedurally
speaking (I´m talking -ready -preset nodes and trees).

That´s the *moment* I originally posted this thread, that people´s
percieving, even though SI community had it for years.
But if you ask me, it´s easier to plug nodes on an ICE tree for normalizing
blendshapes than it is to add custom parameters, and wire them
afterwards to drive a bunch of divots. Ask what an average user would want
after seeing that kind of workflow on ICE.

And BTW, some of the brightest tools we got, are ICE
basedso"average" isn´t really the guy who just uses the GUI buttons
( With all due
respect, and I don´t mean to be disrespectful by saying this) I tihnk is
just a lack of options...



On Thu, May 5, 2016 at 5:23 PM, Jason S  wrote:

> On Thursday, May 5, 2016 16:18:08, Olivier Jeannel wrote:
> > What's the point of beeing right if you're alone ? Better be an idiot.
>
> Well if you were right, you would not be alone. But indeed ignorance can
> be bliss.
>
>
> On Thursday, May 5, 2016 16:18:08, Olivier Jeannel wrote:
> >
> > Well sorry, I was a little harsh in my previous message.
> > I do struggle with arrays, but I like it.
> > Ice just opened my eyes in terms of what 3d , geometry, math behave
> > together.
> > It just kills me that people who choose to use "this" or "that"
> > software have an opinion without knowing nothing.
> > And the hardest is that in the end, I'm the one beeing wrong because
> > xsi just doesn't exit anymore.
> > What's the point of beeing right if you're alone ? Better be an idiot.
> >
> > Le 5 mai 2016 21:09, "Martin"  > > a écrit :
> >
> > Modelers that don't have an idea of what a variable or an array
> > is, animators who can't rig or script, that's what I call an
> > average user.
> >
> > Generalists with technical knowledge (including ICE) isn't your
> > average user in any package. Most of the designers I know are
> > specialists who don't use or even need ICE.
> >
> > I consider that you can't use Maya comfortably and to its
> > potential if you don't have a minimum knowledge of Mel or Python,
> > but the reality is that most Maya users can't script.
> >
> > I'd say that besides technical people, riggers or VFX specialists,
> > only generalists that are usually involved in vfx or rigging have
> > a decent knowledge of ICE.
> >
> > I don't have numbers but I'm pretty sure most SI users don't use
> > ICE directly. Personally I rarely use it at all.
> >
> > Most of the projects (games) I've been involved in, have been done
> > with SI 2011 and previous versions so ICE wasn't very useful for
> > modeling until recently when I finally get to use SI 2013 and 2014
> > and that's because I also view some technical parts of our
> > projects and use ICE in some of our tools.
> >
> > And that's how it is in the game industry here in Japan. Sadly, it
> > is very probably that SI 2015 won't be used at all. And most SI
> > users won't learn ICE before learning basic Maya, or Max, or Modo,
> > or any other tool that isn't EOL.
> >
> > Martin
> > Sent from my iPhone
> >
> >
> > On 2016/05/05, at 13:59, Pierre Schiller
> >  > > wrote:
> >
> >>
> >> By average you mean "with more than 5+ years" on softimage, or
> >> UNDER -5 years? Because ICE was long due before that time.
> >> :)
> >>
> >> On Wed, May 4, 2016 at 11:45 PM, Martin  >> > wrote:
> >>
> >> But honestly, the Modo feature looks cool. I'd like to have
> >> that in Maya.
> >>
> >> And to be fair, your average SI user doesn't know what an
> >> array is, just like the average Maya, Modo, Max, etc. user.
> >>
> >> Martin
> >> Sent from my iPhone
> >>
> >> On 2016/05/05, at 1:18, Pierre Schiller
> >>  >> > wrote:
> >>
> >>>
> >>> Good day. I came across this:
> >>> https://vimeo.com/162972719
> >>>
> >>> That´s a
> >>> "Wait-a-minute-we-had-that-feature-for-years-before-in-softimage"
> >>> moment.
> >>>
> >>> Had Softimage been exposed in such way in the past, will
> >>> those features still be jaw opening to this generation
> >>> users? Don´t think so.
> >>>
> >>> This is how much AD kept SI word silent, so now other
> >>> packages will show "future".
> >>>
> >>> All SI users know procedural modeling has been going on for
> >>> years on ICE.
> >>>
> >>> Dang. Another stab on the 

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-05 Thread Jason S
On Thursday, May 5, 2016 16:18:08, Olivier Jeannel wrote:
> What's the point of beeing right if you're alone ? Better be an idiot.

Well if you were right, you would not be alone. But indeed ignorance can 
be bliss.


On Thursday, May 5, 2016 16:18:08, Olivier Jeannel wrote:
>
> Well sorry, I was a little harsh in my previous message.
> I do struggle with arrays, but I like it.
> Ice just opened my eyes in terms of what 3d , geometry, math behave
> together.
> It just kills me that people who choose to use "this" or "that"
> software have an opinion without knowing nothing.
> And the hardest is that in the end, I'm the one beeing wrong because
> xsi just doesn't exit anymore.
> What's the point of beeing right if you're alone ? Better be an idiot.
>
> Le 5 mai 2016 21:09, "Martin"  > a écrit :
>
> Modelers that don't have an idea of what a variable or an array
> is, animators who can't rig or script, that's what I call an
> average user.
>
> Generalists with technical knowledge (including ICE) isn't your
> average user in any package. Most of the designers I know are
> specialists who don't use or even need ICE.
>
> I consider that you can't use Maya comfortably and to its
> potential if you don't have a minimum knowledge of Mel or Python,
> but the reality is that most Maya users can't script.
>
> I'd say that besides technical people, riggers or VFX specialists,
> only generalists that are usually involved in vfx or rigging have
> a decent knowledge of ICE.
>
> I don't have numbers but I'm pretty sure most SI users don't use
> ICE directly. Personally I rarely use it at all.
>
> Most of the projects (games) I've been involved in, have been done
> with SI 2011 and previous versions so ICE wasn't very useful for
> modeling until recently when I finally get to use SI 2013 and 2014
> and that's because I also view some technical parts of our
> projects and use ICE in some of our tools.
>
> And that's how it is in the game industry here in Japan. Sadly, it
> is very probably that SI 2015 won't be used at all. And most SI
> users won't learn ICE before learning basic Maya, or Max, or Modo,
> or any other tool that isn't EOL.
>
> Martin
> Sent from my iPhone
>
>
> On 2016/05/05, at 13:59, Pierre Schiller
>  > wrote:
>
>>
>> By average you mean "with more than 5+ years" on softimage, or
>> UNDER -5 years? Because ICE was long due before that time.
>> :)
>>
>> On Wed, May 4, 2016 at 11:45 PM, Martin > > wrote:
>>
>> But honestly, the Modo feature looks cool. I'd like to have
>> that in Maya.
>>
>> And to be fair, your average SI user doesn't know what an
>> array is, just like the average Maya, Modo, Max, etc. user.
>>
>> Martin
>> Sent from my iPhone
>>
>> On 2016/05/05, at 1:18, Pierre Schiller
>> > > wrote:
>>
>>>
>>> Good day. I came across this:
>>> https://vimeo.com/162972719
>>>
>>> That´s a
>>> "Wait-a-minute-we-had-that-feature-for-years-before-in-softimage"
>>> moment.
>>>
>>> Had Softimage been exposed in such way in the past, will
>>> those features still be jaw opening to this generation
>>> users? Don´t think so.
>>>
>>> This is how much AD kept SI word silent, so now other
>>> packages will show "future".
>>>
>>> All SI users know procedural modeling has been going on for
>>> years on ICE.
>>>
>>> Dang. Another stab on the heartIMHO.
>>>
>>> Cheers?
>>>
>>>
>>> -- 
>>> Portfolio 2013 
>>> Cinema & TV production
>>> Video Reel 
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to
>>> softimage-requ...@listproc.autodesk.com
>>>  with
>>> "unsubscribe" in the subject, and reply to confirm.
>>
>>
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>>  with
>> "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>>
>> -- 
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>> Video Reel 
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>  with
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Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-05 Thread Olivier Jeannel
Well sorry, I was a little harsh in my previous message.
I do struggle with arrays, but I like it.
Ice just opened my eyes in terms of what 3d  , geometry, math behave
together.
It just kills me that people who choose to use "this" or "that" software
have an opinion without knowing nothing.
And the hardest is that in the end, I'm the one beeing wrong because xsi
just doesn't exit anymore.
What's the point of beeing right if you're alone ? Better be an idiot.
Le 5 mai 2016 21:09, "Martin"  a écrit :

> Modelers that don't have an idea of what a variable or an array is,
> animators who can't rig or script, that's what I call an average user.
>
> Generalists with technical knowledge (including ICE) isn't your average
> user in any package. Most of the designers I know are specialists who don't
> use or even need ICE.
>
> I consider that you can't use Maya comfortably and to its potential if you
> don't have a minimum knowledge of Mel or Python, but the reality is that
> most Maya users can't script.
>
> I'd say that besides technical people, riggers or VFX specialists, only
> generalists that are usually involved in vfx or rigging have a decent
> knowledge of ICE.
>
> I don't have numbers but I'm pretty sure most SI users don't use ICE
> directly. Personally I rarely use it at all.
>
> Most of the projects (games) I've been involved in, have been done with SI
> 2011 and previous versions so ICE wasn't very useful for modeling until
> recently when I finally get to use SI 2013 and 2014 and that's because I
> also view some technical parts of our projects and use ICE in some of our
> tools.
>
> And that's how it is in the game industry here in Japan. Sadly, it is very
> probably that SI 2015 won't be used at all. And most SI users won't learn
> ICE before learning basic Maya, or Max, or Modo, or any other tool that
> isn't EOL.
>
> Martin
> Sent from my iPhone
>
>
> On 2016/05/05, at 13:59, Pierre Schiller 
> wrote:
>
> By average you mean "with more than 5+ years" on softimage, or UNDER -5
> years? Because ICE was long due before that time.
> :)
>
> On Wed, May 4, 2016 at 11:45 PM, Martin  wrote:
>
>> But honestly, the Modo feature looks cool. I'd like to have that in Maya.
>>
>> And to be fair, your average SI user doesn't know what an array is, just
>> like the average Maya, Modo, Max, etc. user.
>>
>> Martin
>> Sent from my iPhone
>>
>> On 2016/05/05, at 1:18, Pierre Schiller 
>> wrote:
>>
>> Good day. I came across this:
>> https://vimeo.com/162972719
>>
>> That´s a
>> "Wait-a-minute-we-had-that-feature-for-years-before-in-softimage" moment.
>>
>> Had Softimage been exposed in such way in the past, will those features
>> still be jaw opening to this generation users? Don´t think so.
>>
>> This is how much AD kept SI word silent, so now other packages will show
>> "future".
>>
>> All SI users know procedural modeling has been going on for years on ICE.
>>
>> Dang. Another stab on the heartIMHO.
>>
>> Cheers?
>>
>>
>> --
>> Portfolio 2013 
>> Cinema & TV production
>> Video Reel 
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>
> --
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
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Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-05 Thread Martin
Modelers that don't have an idea of what a variable or an array is, animators 
who can't rig or script, that's what I call an average user.

Generalists with technical knowledge (including ICE) isn't your average user in 
any package. Most of the designers I know are specialists who don't use or even 
need ICE.

I consider that you can't use Maya comfortably and to its potential if you 
don't have a minimum knowledge of Mel or Python, but the reality is that most 
Maya users can't script.

I'd say that besides technical people, riggers or VFX specialists, only 
generalists that are usually involved in vfx or rigging have a decent knowledge 
of ICE.

I don't have numbers but I'm pretty sure most SI users don't use ICE directly. 
Personally I rarely use it at all.

Most of the projects (games) I've been involved in, have been done with SI 2011 
and previous versions so ICE wasn't very useful for modeling until recently 
when I finally get to use SI 2013 and 2014 and that's because I also view some 
technical parts of our projects and use ICE in some of our tools.

And that's how it is in the game industry here in Japan. Sadly, it is very 
probably that SI 2015 won't be used at all. And most SI users won't learn ICE 
before learning basic Maya, or Max, or Modo, or any other tool that isn't EOL.

Martin
Sent from my iPhone


> On 2016/05/05, at 13:59, Pierre Schiller  
> wrote:
> 
> By average you mean "with more than 5+ years" on softimage, or UNDER -5 
> years? Because ICE was long due before that time.
> :)
> 
>> On Wed, May 4, 2016 at 11:45 PM, Martin  wrote:
>> But honestly, the Modo feature looks cool. I'd like to have that in Maya.
>> 
>> And to be fair, your average SI user doesn't know what an array is, just 
>> like the average Maya, Modo, Max, etc. user.
>> 
>> Martin
>> Sent from my iPhone
>> 
>>> On 2016/05/05, at 1:18, Pierre Schiller  
>>> wrote:
>>> 
>>> Good day. I came across this:
>>> https://vimeo.com/162972719
>>> 
>>> That´s a "Wait-a-minute-we-had-that-feature-for-years-before-in-softimage" 
>>> moment.
>>> 
>>> Had Softimage been exposed in such way in the past, will those features 
>>> still be jaw opening to this generation users? Don´t think so.
>>> 
>>> This is how much AD kept SI word silent, so now other packages will show 
>>> "future".
>>> 
>>> All SI users know procedural modeling has been going on for years on ICE.
>>> 
>>> Dang. Another stab on the heartIMHO.
>>> 
>>> Cheers?
>>> 
>>> 
>>> -- 
>>> Portfolio 2013
>>> Cinema & TV production
>>> Video Reel
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>>> "unsubscribe" in the subject, and reply to confirm.
>> 
>> --
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>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
> 
> 
> 
> -- 
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> Cinema & TV production
> Video Reel
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> "unsubscribe" in the subject, and reply to confirm.
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Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Pierre Schiller
By average you mean "with more than 5+ years" on softimage, or UNDER -5
years? Because ICE was long due before that time.
:)

On Wed, May 4, 2016 at 11:45 PM, Martin  wrote:

> But honestly, the Modo feature looks cool. I'd like to have that in Maya.
>
> And to be fair, your average SI user doesn't know what an array is, just
> like the average Maya, Modo, Max, etc. user.
>
> Martin
> Sent from my iPhone
>
> On 2016/05/05, at 1:18, Pierre Schiller 
> wrote:
>
> Good day. I came across this:
> https://vimeo.com/162972719
>
> That´s a "Wait-a-minute-we-had-that-feature-for-years-before-in-softimage"
> moment.
>
> Had Softimage been exposed in such way in the past, will those features
> still be jaw opening to this generation users? Don´t think so.
>
> This is how much AD kept SI word silent, so now other packages will show
> "future".
>
> All SI users know procedural modeling has been going on for years on ICE.
>
> Dang. Another stab on the heartIMHO.
>
> Cheers?
>
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Martin
But honestly, the Modo feature looks cool. I'd like to have that in Maya.

And to be fair, your average SI user doesn't know what an array is, just like 
the average Maya, Modo, Max, etc. user.

Martin
Sent from my iPhone

> On 2016/05/05, at 1:18, Pierre Schiller  
> wrote:
> 
> Good day. I came across this:
> https://vimeo.com/162972719
> 
> That´s a "Wait-a-minute-we-had-that-feature-for-years-before-in-softimage" 
> moment.
> 
> Had Softimage been exposed in such way in the past, will those features still 
> be jaw opening to this generation users? Don´t think so.
> 
> This is how much AD kept SI word silent, so now other packages will show 
> "future".
> 
> All SI users know procedural modeling has been going on for years on ICE.
> 
> Dang. Another stab on the heartIMHO.
> 
> Cheers?
> 
> 
> -- 
> Portfolio 2013
> Cinema & TV production
> Video Reel
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
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Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Pierre Schiller
@Olivier Jeannel -"What´s a normal?" <- HAHHAHA, oh boy, that made my day.
Yes, I´ve seen that face. HAHAHHAHAHHA. Reminds me a joke I made on that
very first moment: "This polygon has a talk with another polygon, and says:
You know what´s good about being a Poly? -What? -We´ve got *NORMAL*
behaviour."
//Something to get around the ache on the thread. heheh.



On Wed, May 4, 2016 at 6:29 PM, Jason S  wrote:

> Maybe I missed something, but Gustavo's MotionTools (done using ICE
> building blocks) essentially does all that Mash does  up to the most
> "advanced" functions like anim clip instancing with time offsets  (and
> actually quite a bit more ).. except "nodes" in Mash are series of tabs and
> without the rest of ICE.
> (ICE: Building blocks that can visually make things like "Mash" (or other
> things) and expand on it .. with ICE.)
>
> And without new Modo-like construction stack.. which is essentially XSI
> like.
>
> Or without the host of bigger and smaller (but less superficial) things
> that made/->makes SI so workable (other than individual features, or *all
> the way up to it's ObjectModel core*)
>
> Otherwise you can bet that with Bifrost and now Mash, is as far as ICE is
> going to make-it into Maya among other (more or less superficial)
> reproductions... (like new! blendshape workflow, new! snap transforms, new!
> Passes, new!.. New I tell you ! )
>
> Look Soft is in Maya!  hum.. to a large extent, that would involve an
> entirely new (different) software, but no doubt these things make Maya
> better than it was, as now the only software in VFX shops, except the
> question remains, where is XSI?
>
> Or is there like a very straight forward (to the core) while equally
> advanced,  or like a very high fidelity C4d, Maya, Houdini Hybrid? Because
> something like that is still mostly missing, and that was (is) Softimage.
>
>
>
> On 05/04/16 14:26, Olivier Jeannel wrote:
>
> I don't want to click on that link, sorry.
> I can't stand morrons anymore that work on maya or max with that "i know
> all" face, looking at you with round eyes when when you say "I do all in
> xsi ice".
> They just skip away when you work on a big fat ice tree.
> They are thousands thinking that maya and max are 3d software, while
> softimage and houdini are something else (they sure have an opinion on it).
> Frankly now I laugh when I see some vimeo of someone demoing a script in
> max...
> -"Nope dude, nope you can't be fast dealing with one thousand of islands
> if you do a repeat. Gotta work with arrays, too bad they are not exposed in
> your super software."
> -"Sorry, you don't know what arrays are for ? Well you use them everyday,
> you just don't know what you're doing.
> But hey, every body is using "your" software, so there must be a reason,
> and my experience is wrong..."
> -"what's a normal ?"
> -"yup, a blue arrow..."
> Le 4 mai 2016 19:33, "Tim Crowson"  a écrit :
>
>> I was on the early alpha team for Modo's procedural stuff. I can't think
>> of anyone then, or now, who thought of this as something new from "the
>> future." There was a constant echo back to ICE, Houdini, Max, C4D even.
>>
>> I'd rather have the functionality than not have it, but it still is far
>> from what ICE can do.
>>
>> That's a separate issue from AD's killing off brilliant tech, though.
>> There is a lot more than ICE in Soft that runs circles around others.
>>
>> Tim
>>
>> On Wed, May 4, 2016 at 9:57 AM, Tenshi .  wrote:
>>
>>> I have to agree. That's just only one example. AD lie all the time and
>>> hide SI to the point people THINK it was very basic app. I hate when people
>>> tell me "you can do that in Softimage?? I can do that in Maya very easy"
>>> and i'm like "wtf dude.. are you nuts? Just shut the f... up! Your blind.
>>> SI can do this since Methuselah".
>>>
>>> pissed me off all the time...
>>>
>>> On Wed, May 4, 2016 at 11:18 AM, Pierre Schiller <
>>> activemotionpictu...@gmail.com> wrote:
>>>
 Good day. I came across this:
 https://vimeo.com/162972719

 That´s a
 "Wait-a-minute-we-had-that-feature-for-years-before-in-softimage" moment.

 Had Softimage been exposed in such way in the past, will those features
 still be jaw opening to this generation users? Don´t think so.

 This is how much AD kept SI word silent, so now other packages will
 show "future".

 All SI users know procedural modeling has been going on for years on
 ICE.

 Dang. Another stab on the heartIMHO.

 Cheers?


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 Cinema & TV production
 Video Reel 

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 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>> --
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>>> To unsubscribe, send a 

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Jason S

  
  
Maybe I missed something, but Gustavo's
  MotionTools (done using ICE building blocks) essentially does all
  that Mash does  up to the most "advanced" functions like anim clip
  instancing with time offsets  (and actually quite a bit more )..
  except "nodes" in Mash are series of tabs and without the rest of
  ICE.
  (ICE: Building blocks that can visually make things like "Mash"
  (or other things) and expand on it .. with ICE.)
  
  And without new Modo-like construction stack.. which is
  essentially XSI like.
  
  Or without the host of bigger and smaller (but less superficial)
  things that made/->makes SI so workable (other than individual
  features, or *all the way up to it's ObjectModel core*)
  
  Otherwise you can bet that with Bifrost and now Mash, is as far as
  ICE is going to make-it into Maya among other (more or less
  superficial) reproductions... (like new! blendshape workflow, new!
  snap transforms, new! Passes, new!.. New I tell you ! )
  
  Look Soft is in Maya!  hum.. to a large extent, that would involve
  an entirely new (different) software, but no doubt these things
  make Maya better than it was, as now the only software in VFX
  shops, except the question remains, where is XSI? 
  
  Or is there like a very straight forward (to the core) while
  equally advanced,  or like a very high fidelity C4d, Maya, Houdini
  Hybrid? Because something like that is still mostly missing, and
  that was (is) Softimage.
  
  
  On 05/04/16 14:26, Olivier Jeannel wrote:


  I don't want to click on that link, sorry.
I can't stand morrons anymore that work on maya or max with that
"i know all" face, looking at you with round eyes when when you
say "I do all in xsi ice".
They just skip away when you work on a big fat ice tree. 
They are thousands thinking that maya and max are 3d software,
while softimage and houdini are something else (they sure have
an opinion on it).
Frankly now I laugh when I see some vimeo of someone demoing a
script in max... 
-"Nope dude, nope you can't be fast dealing with one thousand of
islands if you do a repeat. Gotta work with arrays, too bad they
are not exposed in your super software."
-"Sorry, you don't know what arrays are for ? Well you use them
everyday, you just don't know what you're doing.
But hey, every body is using "your" software, so there must be a
reason, and my experience is wrong..."
-"what's a normal ?"
-"yup, a blue arrow..."
  Le 4 mai 2016 19:33, "Tim Crowson" 
a écrit :

  I was on the early alpha
team for Modo's procedural stuff. I can't think of anyone
then, or now, who thought of this as something new from "the
future." There was a constant echo back to ICE, Houdini,
Max, C4D even.

I'd rather have the functionality than not have it, but it
still is far from what ICE can do.

That's a separate issue from AD's killing off brilliant
tech, though. There is a lot more than ICE in Soft that runs
circles around others.

Tim
  
On Wed, May 4, 2016 at 9:57 AM,
  Tenshi . 
  wrote:
  

  I have to agree. That's just only one example. AD
lie all the time and hide SI to the point people
THINK it was very basic app. I hate when people tell
me "you can do that in Softimage?? I can do that in
Maya very easy" and i'm like "wtf dude.. are you
nuts? Just shut the f... up! Your blind. SI can do
this since Methuselah".   

pissed me off all the time...
  


  

  On Wed, May 4, 2016 at 11:18 AM, Pierre
Schiller 
wrote:
  


  

  

  

  

  Good day. I came across this:
https://vimeo.com/162972719

  
  That´s a
  

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Olivier Jeannel
I don't want to click on that link, sorry.
I can't stand morrons anymore that work on maya or max with that "i know
all" face, looking at you with round eyes when when you say "I do all in
xsi ice".
They just skip away when you work on a big fat ice tree.
They are thousands thinking that maya and max are 3d software, while
softimage and houdini are something else (they sure have an opinion on it).
Frankly now I laugh when I see some vimeo of someone demoing a script in
max...
-"Nope dude, nope you can't be fast dealing with one thousand of islands if
you do a repeat. Gotta work with arrays, too bad they are not exposed in
your super software."
-"Sorry, you don't know what arrays are for ? Well you use them everyday,
you just don't know what you're doing.
But hey, every body is using "your" software, so there must be a reason,
and my experience is wrong..."
-"what's a normal ?"
-"yup, a blue arrow..."
Le 4 mai 2016 19:33, "Tim Crowson"  a écrit :

> I was on the early alpha team for Modo's procedural stuff. I can't think
> of anyone then, or now, who thought of this as something new from "the
> future." There was a constant echo back to ICE, Houdini, Max, C4D even.
>
> I'd rather have the functionality than not have it, but it still is far
> from what ICE can do.
>
> That's a separate issue from AD's killing off brilliant tech, though.
> There is a lot more than ICE in Soft that runs circles around others.
>
> Tim
>
> On Wed, May 4, 2016 at 9:57 AM, Tenshi .  wrote:
>
>> I have to agree. That's just only one example. AD lie all the time and
>> hide SI to the point people THINK it was very basic app. I hate when people
>> tell me "you can do that in Softimage?? I can do that in Maya very easy"
>> and i'm like "wtf dude.. are you nuts? Just shut the f... up! Your blind.
>> SI can do this since Methuselah".
>>
>> pissed me off all the time...
>>
>> On Wed, May 4, 2016 at 11:18 AM, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> Good day. I came across this:
>>> https://vimeo.com/162972719
>>>
>>> That´s a
>>> "Wait-a-minute-we-had-that-feature-for-years-before-in-softimage" moment.
>>>
>>> Had Softimage been exposed in such way in the past, will those features
>>> still be jaw opening to this generation users? Don´t think so.
>>>
>>> This is how much AD kept SI word silent, so now other packages will show
>>> "future".
>>>
>>> All SI users know procedural modeling has been going on for years on ICE.
>>>
>>> Dang. Another stab on the heartIMHO.
>>>
>>> Cheers?
>>>
>>>
>>> --
>>> Portfolio 2013 
>>> Cinema & TV production
>>> Video Reel 
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Tim Crowson
I was on the early alpha team for Modo's procedural stuff. I can't think of
anyone then, or now, who thought of this as something new from "the
future." There was a constant echo back to ICE, Houdini, Max, C4D even.

I'd rather have the functionality than not have it, but it still is far
from what ICE can do.

That's a separate issue from AD's killing off brilliant tech, though. There
is a lot more than ICE in Soft that runs circles around others.

Tim

On Wed, May 4, 2016 at 9:57 AM, Tenshi .  wrote:

> I have to agree. That's just only one example. AD lie all the time and
> hide SI to the point people THINK it was very basic app. I hate when people
> tell me "you can do that in Softimage?? I can do that in Maya very easy"
> and i'm like "wtf dude.. are you nuts? Just shut the f... up! Your blind.
> SI can do this since Methuselah".
>
> pissed me off all the time...
>
> On Wed, May 4, 2016 at 11:18 AM, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> Good day. I came across this:
>> https://vimeo.com/162972719
>>
>> That´s a
>> "Wait-a-minute-we-had-that-feature-for-years-before-in-softimage" moment.
>>
>> Had Softimage been exposed in such way in the past, will those features
>> still be jaw opening to this generation users? Don´t think so.
>>
>> This is how much AD kept SI word silent, so now other packages will show
>> "future".
>>
>> All SI users know procedural modeling has been going on for years on ICE.
>>
>> Dang. Another stab on the heartIMHO.
>>
>> Cheers?
>>
>>
>> --
>> Portfolio 2013 
>> Cinema & TV production
>> Video Reel 
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Martin
Well, one of the great features in Maya 2016.5 is that you can (almost) select 
what you actually want to select. Almost like Softimage.

I bet most SI users though this was something basic you could do in any 3d 
software.

To be honest I though some parts of XSI were cumbersome or buggy, until I 
started using Maya (Maya 6 or 7 back then )

Martin
Sent from my iPhone

> On 2016/05/05, at 1:57, Tenshi .  wrote:
> 
> I have to agree. That's just only one example. AD lie all the time and hide 
> SI to the point people THINK it was very basic app. I hate when people tell 
> me "you can do that in Softimage?? I can do that in Maya very easy" and i'm 
> like "wtf dude.. are you nuts? Just shut the f... up! Your blind. SI can do 
> this since Methuselah".   
> 
> pissed me off all the time...
> 
>> On Wed, May 4, 2016 at 11:18 AM, Pierre Schiller 
>>  wrote:
>> Good day. I came across this:
>> https://vimeo.com/162972719
>> 
>> That´s a "Wait-a-minute-we-had-that-feature-for-years-before-in-softimage" 
>> moment.
>> 
>> Had Softimage been exposed in such way in the past, will those features 
>> still be jaw opening to this generation users? Don´t think so.
>> 
>> This is how much AD kept SI word silent, so now other packages will show 
>> "future".
>> 
>> All SI users know procedural modeling has been going on for years on ICE.
>> 
>> Dang. Another stab on the heartIMHO.
>> 
>> Cheers?
>> 
>> 
>> -- 
>> Portfolio 2013
>> Cinema & TV production
>> Video Reel
>> 
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Tenshi .
I have to agree. That's just only one example. AD lie all the time and hide
SI to the point people THINK it was very basic app. I hate when people tell
me "you can do that in Softimage?? I can do that in Maya very easy" and i'm
like "wtf dude.. are you nuts? Just shut the f... up! Your blind. SI can do
this since Methuselah".

pissed me off all the time...

On Wed, May 4, 2016 at 11:18 AM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Good day. I came across this:
> https://vimeo.com/162972719
>
> That´s a "Wait-a-minute-we-had-that-feature-for-years-before-in-softimage"
> moment.
>
> Had Softimage been exposed in such way in the past, will those features
> still be jaw opening to this generation users? Don´t think so.
>
> This is how much AD kept SI word silent, so now other packages will show
> "future".
>
> All SI users know procedural modeling has been going on for years on ICE.
>
> Dang. Another stab on the heartIMHO.
>
> Cheers?
>
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Pierre Schiller
Good day. I came across this:
https://vimeo.com/162972719

That´s a "Wait-a-minute-we-had-that-feature-for-years-before-in-softimage"
moment.

Had Softimage been exposed in such way in the past, will those features
still be jaw opening to this generation users? Don´t think so.

This is how much AD kept SI word silent, so now other packages will show
"future".

All SI users know procedural modeling has been going on for years on ICE.

Dang. Another stab on the heartIMHO.

Cheers?


-- 
Portfolio 2013 
Cinema & TV production
Video Reel 
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Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.