Re: super OT : unreal or unity

2017-07-04 Thread Rob Wuijster
If you can stand Modo, v11.1 might be an interesting choice now they 
have a Modo<>Unreal bridge built in.



Rob

\/-\/\/

On 3-7-2017 10:57, Enter Reality wrote:
The main difference for me is the very script-related workflow which 
comes with Unity...my knowledge of scripting is pretty much zero, so 
the use of Unreal is my only option...and I was amazed how quickly I 
was able to create prototypes using Blueprints, and coming from 
Softimage I was used to that workflow.


Currently I'm still able to develop complex projects using Blueprints 
only, especially for VR projects, which makes the perfect solution for me.


2017-07-03 10:46 GMT+02:00 Gerbrand Nel >:


I tried both.
To me Unity felt like the maya of game dev.
Too much scripting for my dumb-ass.
Unreal has blueprints, and you can use allot of ICE and VOP logic
in there.
For me its Unreal all the way.
G


On 2017/07/01 10:27 PM, Olivier Jeannel wrote:

Hi guys,

The work is very calm these days, I'm having a vague desire to
have a look at game engines.
I think I have this old fantasma of working on a video game is
coming to visit me again...


I have started a beautiful shooter space tutorial on unity, I'm
starting to see my limit with the C-sharp language. This is a all
new unknown area to learn, and while I'm not completly lost, I'm
wondering if this is worth learning...
On the other hand I've heard about Unreal, and well, I'm not sure
which one is the best.

Does any of you have an advice or an opinion ?


Thank's !



Virus-free. www.avg.com




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Re: super OT : unreal or unity

2017-07-03 Thread Enter Reality
The main difference for me is the very script-related workflow which comes
with Unity...my knowledge of scripting is pretty much zero, so the use of
Unreal is my only option...and I was amazed how quickly I was able to
create prototypes using Blueprints, and coming from Softimage I was used to
that workflow.

Currently I'm still able to develop complex projects using Blueprints only,
especially for VR projects, which makes the perfect solution for me.

2017-07-03 10:46 GMT+02:00 Gerbrand Nel :

> I tried both.
> To me Unity felt like the maya of game dev.
> Too much scripting for my dumb-ass.
> Unreal has blueprints, and you can use allot of ICE and VOP logic in there.
> For me its Unreal all the way.
> G
>
>
> On 2017/07/01 10:27 PM, Olivier Jeannel wrote:
>
> Hi guys,
>
> The work is very calm these days, I'm having a vague desire to have a look
> at game engines.
> I think I have this old fantasma of working on a video game is coming to
> visit me again...
>
>
> I have started a beautiful shooter space tutorial on unity, I'm starting
> to see my limit with the C-sharp language. This is a all new unknown area
> to learn, and while I'm not completly lost, I'm wondering if this is worth
> learning...
> On the other hand I've heard about Unreal, and well, I'm not sure which
> one is the best.
>
> Does any of you have an advice or an opinion ?
>
>
> Thank's !
>
>
> 
>  Virus-free.
> www.avg.com
> 
> <#m_7082543941157275689_DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
>
>
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Re: super OT : unreal or unity

2017-07-03 Thread Gerbrand Nel

I tried both.
To me Unity felt like the maya of game dev.
Too much scripting for my dumb-ass.
Unreal has blueprints, and you can use allot of ICE and VOP logic in there.
For me its Unreal all the way.
G

On 2017/07/01 10:27 PM, Olivier Jeannel wrote:

Hi guys,

The work is very calm these days, I'm having a vague desire to have a 
look at game engines.
I think I have this old fantasma of working on a video game is coming 
to visit me again...



I have started a beautiful shooter space tutorial on unity, I'm 
starting to see my limit with the C-sharp language. This is a all new 
unknown area to learn, and while I'm not completly lost, I'm wondering 
if this is worth learning...
On the other hand I've heard about Unreal, and well, I'm not sure 
which one is the best.


Does any of you have an advice or an opinion ?


Thank's !

 
	Virus-free. www.avg.com 
 



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Re: super OT : unreal or unity

2017-07-02 Thread Martin
If it helps, in the game industry here in Japan both engines are very used. We 
use Unity for mobile and Unreal for big PS4 titles.

I've seen and participated in a few projects that use Unity or Unreal for pre 
rendered movies (render the movie with a real time renderer and add post 
processing and effects later) 

Martin
Sent from my iPhone

> On Jul 3, 2017, at 0:00, Rob Wuijster  wrote:
> 
> This question is almost the same as Windows or OSX/Linux, iPhone or Android 
> etc.
> The discussion can turn ugly very quickly ;-)
> 
> Both engines deliver stunning work in the right hands, but for a less 
> programming savvy person Unreal might be a better choice.
> But both have a very active community with a thriving marketplace.
> 
> I've dabbled with both and stuck with Unreal for archviz reasons. But I'm 
> pretty sure you can do the same in Unity as well.
> You already have some experience with Unity now, wouldn't the best thing to 
> do is DL'ing Unreal and see if that fits your needs better?
> 
> Hope it helps,
> 
> Rob
> 
> \/-\/\/
>> On 1-7-2017 22:27, Olivier Jeannel wrote:
>> Hi guys,
>> 
>> The work is very calm these days, I'm having a vague desire to have a look 
>> at game engines.
>> I think I have this old fantasma of working on a video game is coming to 
>> visit me again...
>> 
>> 
>> I have started a beautiful shooter space tutorial on unity, I'm starting to 
>> see my limit with the C-sharp language. This is a all new unknown area to 
>> learn, and while I'm not completly lost, I'm wondering if this is worth 
>> learning...
>> On the other hand I've heard about Unreal, and well, I'm not sure which one 
>> is the best.
>> 
>> Does any of you have an advice or an opinion ?
>> 
>> 
>> Thank's !
>> 
>> 
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
> 
> --
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Re: super OT : unreal or unity

2017-07-02 Thread Rob Wuijster
This question is almost the same as Windows or OSX/Linux, iPhone or 
Android etc.

The discussion can turn ugly very quickly ;-)

Both engines deliver stunning work in the right hands, but for a less 
programming savvy person Unreal might be a better choice.

But both have a very active community with a thriving marketplace.

I've dabbled with both and stuck with Unreal for archviz reasons. But 
I'm pretty sure you can do the same in Unity as well.
You already have some experience with Unity now, wouldn't the best thing 
to do is DL'ing Unreal and see if that fits your needs better?


Hope it helps,

Rob

\/-\/\/

On 1-7-2017 22:27, Olivier Jeannel wrote:

Hi guys,

The work is very calm these days, I'm having a vague desire to have a 
look at game engines.
I think I have this old fantasma of working on a video game is coming 
to visit me again...



I have started a beautiful shooter space tutorial on unity, I'm 
starting to see my limit with the C-sharp language. This is a all new 
unknown area to learn, and while I'm not completly lost, I'm wondering 
if this is worth learning...
On the other hand I've heard about Unreal, and well, I'm not sure 
which one is the best.


Does any of you have an advice or an opinion ?


Thank's !


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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


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Re: super OT : unreal or unity

2017-07-02 Thread Jonathan Moore
I’d agree with Angus that Unity is the the more accessible of the two as it has 
a larger support network of users and better documentation. Unreal is the more 
powerful and provides richer looking results out of the box but as Angus states 
you’re going to need C++ programming skills to get past the basics with Unreal. 

One thing that does swing things in Unreal’s favour is that Oculus will cover 
royalty fees for Unreal Engine developers shipping VR experiences via the 
Oculus store for the first $5 million of sales (which at this time covers just 
about every VR release, the market is so small). The Unreal business model 
charges a 5% royalty on gross revenues so it’s good to know that somebody else 
is going to be picking up that particular bill should you produce an experience 
that you want to sell.

https://www.unrealengine.com/en-US/blog/oculus-to-cover-royalty-fees-for-unreal-engine-developers
 
<https://www.unrealengine.com/en-US/blog/oculus-to-cover-royalty-fees-for-unreal-engine-developers>



> On 2 Jul 2017, at 08:52, kenny wood <k3nnyw...@gmail.com> wrote:
> 
> Unreal is a lot more artist friendly .has nicer results and is quicker to 
> develop with blueprints but you have to pay royalties...
> 
> 
> For someone with little coding experience I would recommend Unreal 
> 
> On 2 Jul 2017 09:07, "Angus Davidson" <angus.david...@wits.ac.za 
> <mailto:angus.david...@wits.ac.za>> wrote:
> If your just starting out. Unity is the better one as it is easier to get 
> into. Unreal is more powerful in what it can do and what you can make it do. 
> It just take more programming knowledge to get there.
> 
> --
> ICT Project Manager
> Digital Arts 
> Wits School of the Arts
> angus.david...@wits.ac.za <mailto:angus.david...@wits.ac.za>
> 011 717 4683
> From: Ahmidou Lyazidi [ahmidou@gmail.com <mailto:ahmidou@gmail.com>]
> Sent: 01 July 2017 11:13 PM
> To: Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list 
> <https://groups.google.com/forum/#!forum/xsi_list>
> Subject: Re: super OT : unreal or unity
> 
> Hi Olivier,
> I haven't played that much with Unreal, but it's probably the more powerful 
> of both.
> On the other side Unity is the challenger, it's getting better ad better, and 
> it's pretty easy to dive in.
> Also Unity's community is huge and there's always an asset doing anything you 
> could miss.
> If you're reluctant to scripting I would suggest to have a look at the 
> PlayMaker addon for a more visual approach.
> 
> All in all, I'd say it all depend of the complexity and target of project.
> 
> And for something that will probably talk to you, have a look at this guy's 
> web page:
> http://radiumsoftware.tumblr.com <http://radiumsoftware.tumblr.com/>
> He's doing some nive VJing stuff with Unity, and most of his projects are on 
> github:
> https://github.com/keijiro <https://github.com/keijiro>
> 
> Have fun!!
> 
> ---
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos <http://vimeo.com/ahmidou/videos>
> http://www.cappuccino-films.com <http://www.cappuccino-films.com/>
> 
> 2017-07-01 16:27 GMT-04:00 Olivier Jeannel <facialdel...@gmail.com 
> <mailto:facialdel...@gmail.com>>:
> Hi guys,
> 
> The work is very calm these days, I'm having a vague desire to have a look at 
> game engines.
> I think I have this old fantasma of working on a video game is coming to 
> visit me again...
> 
> 
> I have started a beautiful shooter space tutorial on unity, I'm starting to 
> see my limit with the C-sharp language. This is a all new unknown area to 
> learn, and while I'm not completly lost, I'm wondering if this is worth 
> learning...
> On the other hand I've heard about Unreal, and well, I'm not sure which one 
> is the best.
> 
> Does any of you have an advice or an opinion ?
> 
> 
> Thank's !
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
> <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the 
> subject, and reply to confirm.
> 
> This communication is intended for the addressee only. It is confidential. If 
> you have received this communication in error, please notify us immediately 
> and destroy the original message. You may not copy or disseminate this 
> communication without the permission of the University. Only authorised 
> signatories are competent to enter into agreements on behalf of the 
> University and recipients are thus advised that the content of this message 
> may not be legally binding on 

RE: super OT : unreal or unity

2017-07-02 Thread kenny wood
Unreal is a lot more artist friendly .has nicer results and is quicker to
develop with blueprints but you have to pay royalties...


For someone with little coding experience I would recommend Unreal

On 2 Jul 2017 09:07, "Angus Davidson" <angus.david...@wits.ac.za> wrote:

> If your just starting out. Unity is the better one as it is easier to get
> into. Unreal is more powerful in what it can do and what you can make it
> do. It just take more programming knowledge to get there.
>
> --
> ICT Project Manager
> Digital Arts
> Wits School of the Arts
> angus.david...@wits.ac.za
> 011 717 4683
> --
> *From:* Ahmidou Lyazidi [ahmidou@gmail.com]
> *Sent:* 01 July 2017 11:13 PM
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: super OT : unreal or unity
>
> Hi Olivier,
> I haven't played that much with Unreal, but it's probably the more
> powerful of both.
> On the other side Unity is the challenger, it's getting better ad better,
> and it's pretty easy to dive in.
> Also Unity's community is huge and there's always an asset doing anything
> you could miss.
> If you're reluctant to scripting I would suggest to have a look at the
> PlayMaker addon for a more visual approach.
>
> All in all, I'd say it all depend of the complexity and target of project.
>
> And for something that will probably talk to you, have a look at this
> guy's web page:
> http://radiumsoftware.tumblr.com
> He's doing some nive VJing stuff with Unity, and most of his projects are
> on github:
> https://github.com/keijiro
>
> Have fun!!
>
> ---
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
> http://www.cappuccino-films.com
>
> 2017-07-01 16:27 GMT-04:00 Olivier Jeannel <facialdel...@gmail.com>:
>
>> Hi guys,
>>
>> The work is very calm these days, I'm having a vague desire to have a
>> look at game engines.
>> I think I have this old fantasma of working on a video game is coming to
>> visit me again...
>>
>>
>> I have started a beautiful shooter space tutorial on unity, I'm starting
>> to see my limit with the C-sharp language. This is a all new unknown area
>> to learn, and while I'm not completly lost, I'm wondering if this is worth
>> learning...
>> On the other hand I've heard about Unreal, and well, I'm not sure which
>> one is the best.
>>
>> Does any of you have an advice or an opinion ?
>>
>>
>> Thank's !
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>  This communication is intended for the addressee only. It is confidential. 
> If you have received this communication in error, please notify us 
> immediately and destroy the original message. You may not copy or disseminate 
> this communication without the permission of the University. Only authorised 
> signatories are competent to enter into agreements on behalf of the 
> University and recipients are thus advised that the content of this message 
> may not be legally binding on the University and may contain the personal 
> views and opinions of the author, which are not necessarily the views and 
> opinions of The University of the Witwatersrand, Johannesburg. All agreements 
> between the University and outsiders are subject to South African Law unless 
> the University agrees in writing to the contrary.
>
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RE: super OT : unreal or unity

2017-07-02 Thread Angus Davidson
If your just starting out. Unity is the better one as it is easier to get into. 
Unreal is more powerful in what it can do and what you can make it do. It just 
take more programming knowledge to get there.

--
ICT Project Manager
Digital Arts
Wits School of the Arts
angus.david...@wits.ac.za
011 717 4683

From: Ahmidou Lyazidi [ahmidou@gmail.com]
Sent: 01 July 2017 11:13 PM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: super OT : unreal or unity

Hi Olivier,
I haven't played that much with Unreal, but it's probably the more powerful of 
both.
On the other side Unity is the challenger, it's getting better ad better, and 
it's pretty easy to dive in.
Also Unity's community is huge and there's always an asset doing anything you 
could miss.
If you're reluctant to scripting I would suggest to have a look at the 
PlayMaker addon for a more visual approach.

All in all, I'd say it all depend of the complexity and target of project.

And for something that will probably talk to you, have a look at this guy's web 
page:
http://radiumsoftware.tumblr.com
He's doing some nive VJing stuff with Unity, and most of his projects are on 
github:
https://github.com/keijiro

Have fun!!

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com

2017-07-01 16:27 GMT-04:00 Olivier Jeannel 
<facialdel...@gmail.com<mailto:facialdel...@gmail.com>>:
Hi guys,

The work is very calm these days, I'm having a vague desire to have a look at 
game engines.
I think I have this old fantasma of working on a video game is coming to visit 
me again...


I have started a beautiful shooter space tutorial on unity, I'm starting to see 
my limit with the C-sharp language. This is a all new unknown area to learn, 
and while I'm not completly lost, I'm wondering if this is worth learning...
On the other hand I've heard about Unreal, and well, I'm not sure which one is 
the best.

Does any of you have an advice or an opinion ?


Thank's !

--
Softimage Mailing List.
To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com>
 with "unsubscribe" in the subject, and reply to confirm.




This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 

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Re: super OT : unreal or unity

2017-07-01 Thread Ahmidou Lyazidi
Hi Olivier,
I haven't played that much with Unreal, but it's probably the more powerful
of both.
On the other side Unity is the challenger, it's getting better ad better,
and it's pretty easy to dive in.
Also Unity's community is huge and there's always an asset doing anything
you could miss.
If you're reluctant to scripting I would suggest to have a look at the
PlayMaker addon for a more visual approach.

All in all, I'd say it all depend of the complexity and target of project.

And for something that will probably talk to you, have a look at this guy's
web page:
http://radiumsoftware.tumblr.com
He's doing some nive VJing stuff with Unity, and most of his projects are
on github:
https://github.com/keijiro

Have fun!!

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com

2017-07-01 16:27 GMT-04:00 Olivier Jeannel :

> Hi guys,
>
> The work is very calm these days, I'm having a vague desire to have a look
> at game engines.
> I think I have this old fantasma of working on a video game is coming to
> visit me again...
>
>
> I have started a beautiful shooter space tutorial on unity, I'm starting
> to see my limit with the C-sharp language. This is a all new unknown area
> to learn, and while I'm not completly lost, I'm wondering if this is worth
> learning...
> On the other hand I've heard about Unreal, and well, I'm not sure which
> one is the best.
>
> Does any of you have an advice or an opinion ?
>
>
> Thank's !
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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super OT : unreal or unity

2017-07-01 Thread Olivier Jeannel
Hi guys,

The work is very calm these days, I'm having a vague desire to have a look
at game engines.
I think I have this old fantasma of working on a video game is coming to
visit me again...


I have started a beautiful shooter space tutorial on unity, I'm starting to
see my limit with the C-sharp language. This is a all new unknown area to
learn, and while I'm not completly lost, I'm wondering if this is worth
learning...
On the other hand I've heard about Unreal, and well, I'm not sure which one
is the best.

Does any of you have an advice or an opinion ?


Thank's !
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.