[Tuxpaint-dev] Flipping and mirroring doesn't work

2005-02-19 Thread Karl Ove Hufthammer
Latest CVS version:
Flipping and mirroring stamps doesn't work anymore.
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Re: [Tuxpaint-dev] the *.txt files

2005-01-25 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 First of all, in the CVS, could we keep translations
 out of the *.txt files? They can be added at build
 time.

No, that would an enormous dependency (Python) on all platforms +
making the build much slower.

 There's no need to keep checking in redundant
 data, bloating up the CVS records with noise.

Come on, there are just a few commit messages (I don't know why
CVS splits the commit at all), and I *usually* only generate them
before each release, i.e. about once a year (or if translators ask
for it).

 Second of all, important comments are disappearing.
 I don't know if this is intentional, but it sucks.

It's not intentional, and it sucks, but at least all the
information is available in CVS (and some of it in the changelog
file) if you need it.

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Re: [Tuxpaint-dev] the *.dat files

2005-01-25 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 How about merging these into the *.txt files?

I think it would only make things (extracting, merging and
manually editing the files) more complicated and error-prone.
Disk reads and space is cheap, especially now with the new
threaded stamp-loading code.

If you really want to reduce disk reads, creating some sort of
internal stamp description cache file, and only checking last
modification times when loading stamps may be a better solution
(but still unnecessary, IMHO).

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Re: [Tuxpaint-dev] mouse behavior

2005-01-15 Thread Karl Ove Hufthammer
 On Fri, Jan 14, 2005 at 06:19:14PM -0500, Albert Cahalan wrote:

 PDF and Postscript viewers tend to demand the middle
 button for panning. (not the KDE or GNOME ones)
 
 Those are old, ugly, crufty, and IMHO, depcerated. :^)
 
 Even Adobe's latest Acrobat Viewer for Linux was ugly and wonky, but
that was version 5.  They're beta-testing version 7 as we speak.  I'm
assuming
 they'll have switch to a more sane UI like Qt or GTK+ by now. :^)

The last I heard of it, was that it was a 40 MiB tar.bz2 download! For a
PDF viewer! But is uses GTK2, so that's at least something.

But the latest (KDE 3.4 version) KPDF is quite beautiful, and works very
well. Here the middle button zooms in and out. It looks pretty cool,
actually. (They also has a nice info pop-up which I haven't seen before,
but presume will be part of other KDE 3.4 apps too.)

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Re: [Tuxpaint-dev] dead space and New dialog

2005-01-14 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 I, too, am keeping an eye on the KDE answer to The Gimp, since
 Gimp is about the only GTK+ based app I've got on my desktop
 these days. :^)

You *do* use GTK-QT, I hope. (Gives you KDE widgets, colours and
icons in GTK apps.)

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Re: [Tuxpaint-dev] glass of water

2005-01-14 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 I spotted glass of water in the stamps TODO list.
 Glass is hard to deal with.

Done! There's now a glass of water in CVS.

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Re: [Tuxpaint-dev] threaded startup

2005-01-14 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Start-up will go faster if some of the work is put
 in threads. This is particularly true for disk reads.

Indeed. Tux Paint is beginning to get *really* slow on
start-up now (and I use --nosysfonts).

And it will only get worse. (I've spotted many nice images from
openclipart.org I'd like to include as stamps.)

 When the canvas shows, only the paint tool needs to
 be ready. Other stuff (stamps, fonts, magic) can
 continue to load in the background.

 Three solutions to handle fast-clicking users:

 a. show the yellow-and-black stripes when the user
clicks on something that isn't ready (this is
what the Open tool does now)

FWIW, I prefer this solution.

But not *all* stamps have to be loaded to give access
to the stamp tool, do they?

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Re: [Tuxpaint-dev] Re: [Tuxpaint-commits] tuxpaint/src colors.h, 1.14, 1.15

2005-01-14 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 8^o  GUYS!  Stop it! :^(  Don't make me revoke both of your
 CVS access!

 SHEESH! :^P

Your use of smileys continue to impress me, Bill! ;)

Guess I'll have to go looking for a new e-mail client, one
which can render all of them (as cute, little graphics).

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Re: [Tuxpaint-dev] threaded startup

2005-01-14 Thread Karl Ove Hufthammer
 On Fri, 2005-01-14 at 10:08, Karl Ove Hufthammer wrote:

  And it will only get worse. (I've spotted many nice images from
  openclipart.org I'd like to include as stamps.)
 
 Those are all cartoonish.

Yes, that's why I want to use them. They're really *perfect* for a
childrens drawing program. (This is not Gimp, you know.)

 The glass, for example won't work right on all backgrounds.

The glass works fine on coloured backgrounds too.

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Re: [Tuxpaint-dev] threaded startup

2005-01-14 Thread Karl Ove Hufthammer
 And it will only get worse. (I've spotted many nice images from
 openclipart.org I'd like to include as stamps.)
 
 Those are all cartoonish.
 
 Yes, that's why I want to use them. They're really *perfect* for a
 childrens drawing program. (This is not Gimp, you know.)

 If you're thinking they'll match what kids can draw, no,
 they mostly have sharp black outlines and gradients.
 
 This may not be the Gimp, but that does not mean low quality.

Sorry; I've no idea what you're going at here. The Openclipart.org
images have generally very high quality, and that's why we've used quite
a few of them in Tux Paint.

   The glass, for example won't work right on all backgrounds.
  
  The glass works fine on coloured backgrounds too.
 
 Try black. Look at the shadow.

It works surprisingly well. The shadow is lost of course, but that's not
a problem.

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Re: [Tuxpaint-dev] Re: [Tuxpaint-commits] tuxpaint/src colors.h, 1.8, 1.9

2005-01-13 Thread Karl Ove Hufthammer
On Thu, Januar 13, 2005 4:10 am, Albert Cahalan sa:

 Possibly good changes:

 1. lavendar (not violet, which you can't get) instead of magenta
(though losing magenta is painful)

Well, violet has several meanings in English. See f.i.:
http://dictionary.reference.com/search?q=violet

One of the definitions is:

  any of a group of colors, reddish-blue in hue,
  that may vary in lightness and saturation.

Also see: http://en.wikipedia.org/wiki/Violet_(color)

Lavender is usually paler (and lighter). But I guess it's a *good enough*
approximation, and I have changed the name to 'Lavender'.

(It's not that colour names are consistenly used, anyway!)

 5. a darker red, more like the stop signs

I didn't change the red. But we could add an extra, dark red (if we remove
the 'Colours' label).

 Not good:

 1. washed out yellow

 2. non-pumpkin orange

I've reverted these.

 3. baby blue in place of sky blue

I really think this blue is much more usuable than the old one, especially
for drawing cartoon skys.

 4. washed out dark blue

I've made it darker. Better? The old one was *too* dark to be usuable.

 It might be wise to investigate normal color printer gamuts.
 For a typical printer, the RGB secondaries (cyan,magenta,yellow)
 should be no problem. The RGB primaries (red,green,blue) may
 cause trouble, especially red. I wouldn't want red to be any
 more grey, but making it darker might be OK. See the stop signs.

The red is as red it can be (RGB: 255, 0, 0) and prints wonderfully even
on older colour printers. Colour printers won't be a problem when choosing
colours.

 I could also go for a --manycolors option that gives a double
 row of colors. This would allow for 4 normal greens plus olive,
 more sky colors (normal, cheery, Arizona, gloomy), ocean color,
 medium semi-gray blue, both magenta and lavender, a few more greys,
 and a few more flesh tones.

Sounds nice, but where would you put it? I really don't think the colour
pickers should be made any smaller? But we could always add an extra row
in higher resolutions.

One more thing: The 'beige' is not really beige; it's not even close.
Suggestions on what we could call it?

-- 
Regards,
Karl Ove Hufthammer
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Re: [Tuxpaint-dev] dead space and New dialog

2005-01-13 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 The Gimp's GUI is indeed terrible (and not 'standard'!).

 I'm glad I'm not the only one who thinks the GUI is terrible.
 If you enable the menubar though, it's fairly standard.

The new Gimp 2 (currently 2.2.2) interface is *much* better than
earlier versions, though.

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Re: [Tuxpaint-dev] Re: [Tuxpaint-commits] tuxpaint/src colors.h, 1.8, 1.9

2005-01-13 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 On Thu, 2005-01-13 at 04:12, Karl Ove Hufthammer wrote:
 On Thu, Januar 13, 2005 4:10 am, Albert Cahalan sa:

 5. a darker red, more like the stop signs

 I didn't change the red. But we could add an extra, dark red
 (if we remove the 'Colours' label).

 Take a look at the bridge drawing in the gallery.
 It would look better with a darker red.

I'm not sure. And Bill actually *has* used a darker red in parts
of the drawing.

 Also consider blood.

I'd rather not.

 I really think this blue is much more usuable than the old
 one, especially for drawing cartoon skys.

 Try the lightening bolt stamp in a baby-blue sky.
 Now, doesn't that look horribly wrong?

No. And I think it looks fine even with these very different
shades of blue:

http://www.newbreedsoftware.com/tuxpaint/gallery/billkendrick/20041212203112.png

 How did you come up with that anyway? The old one is the
 result of careful measurement of many real sky pictures.

I believe I've said this before, but am only happy to repeat it:
This does not mean that this colour is a good colour to include as
a light blue colour for use in a childrens drawing program.

And of course using a different set of images you would get a
different 'sky blue' colour. Just look at all the different
colours of the sky behind the real Golden Gate:

http://images.google.com/images?q=golden%20gate

(Compare with Bill's image with your 'sky blue':
http://www.newbreedsoftware.com/tuxpaint/gallery/billkendrick/20050112020557.png)

What do other people on this list think? I've put up two images
for comparison:

Albert's sky blue:
http://www.huftis.org/kritikk/tuxpaint-skyblue.png

'My' light blue:
http://www.huftis.org/kritikk/tuxpaint-lightblue.png

I just used the bucket fill, so the edges might not look as good
for the light blue (and the cloud is redrawn). And I'm not
*entirely* happy with the colour. Some minor tweaking might be
useful.

Anyway, if people insist on using the name (and colour)
'sky blue', we might as well use an colour as close to a 'sky
blue' colour from a *standard* colour collection.

At http://www.colorcharts.org/; you can search on colour names
(for approx. RGB values). For 'sky blue', I think YY19-Y76L-1QH1
('Sky Blue') and XX1B-BPTQ-FFPW ('Sky Blue 1') look rather nice.

 4. washed out dark blue

 I've made it darker. Better? The old one was *too* dark to be
 usuable.

 For what?

Stamp tinting, for instance.

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[Tuxpaint-dev] 'Crazy legs' text rendering

2005-01-13 Thread Karl Ove Hufthammer
Lately the text rendering in Tux Paint has reverted to a 'crazy legs' 
rendering, where the glyphs don't have the same baseline.

I've updated several applications and libraries recently, and that may be 
what's causing this. I remember seeing this bug earlier, on both Linux and 
Windows.

Anybody know where the problem lies?

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Re: [Tuxpaint-dev] dead space and New dialog

2005-01-12 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 I think that New should have a dialog. It would be like
 the Load dialog, containing the starters and a blank
 canvas.

 This is not a bad idea.

I agree.

 The Load dialog has lots of dead space.
 snip
 There are some other
 possibilities though: the toolbar could be active, so that
 the Back button becomes unneeded.

 I've thought of this in the past, as well.  I think we should
 go this route.

I disagree. I think Tux Paint should work like other Linux/Windows
programs (only with different-*looking* controls). In those
programs, the open dialogue have 'Open' and 'Cancel' buttons.
Consistency is a good thing! (Back should be renamed 'Cancel',
BTW.)

 BTW, the green labels can simply be removed. Especially
 the Colors one is useless, but I don't think the other
 two are particularly useful either. Little kids simply
 click on them instead of reading them, thus receiving no
 benefit and a loss of screen space.

 What do other folks think about this?  I'm not sure it's a bad
 idea, but I'm also not totally sold on it. :^)

Me neither. While I agree they aren't *needed*, they still add
some colour to the UI. But perhaps they should be changed to not
look so much like buttons? And we *can* get rid of the 'Colours'
label, and increasing the space for the colours buckets.

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Re: [Tuxpaint-dev] --nosysfonts option added

2005-01-12 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Several other fonts return generic box images. I have
 Tux Paint discard any font that has 'a' match 'A'.
 Probably I should also discard the font if 'a' matches
 'z' or if 'A' matches 'Z'.

Hmm, could you add a generic *localisable* 'reject fonts that
don't contain these character' feature?

For example, for Norwegian, we would like to reject all fonts not
containing glyphs for æøå (or ÆØÅ), as these are parts of our
alphabet (and have keys on our keyboards).

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Re: [Tuxpaint-dev] Re: TuxPaint Bug Report (tux4kids)

2005-01-12 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 The X client is tuxpaint (on CentOS 3.1 ...or RHEL 3AS if you
 like) and the X Server is Apple's adaptation of X11 for Mac
 OS X.  I'm running X11 beta 3, based on XFree86 4.2.1, and
 Mac OS X 10.2.8 (Jaguar).

 Thanks for the details.  I see you've sent a few other
 messages, I'll respond to them separately.  Thanks!

Regarding bug reports, could you set up a mailing list for
all (new and updated) SF bug reports, Bill?

(There not much bug traffic, so we could also just them be
sent to tuxpaint-dev.)

-- 
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Re: [Tuxpaint-dev] 3-year-old user

2005-01-12 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Eliminating the scroll buttons might be good. Neither
 my 3-year-old nor my 5-year-old uses them by choice.
 (the 5-year-old knows the scroll wheel is broken in
 the Open dialog) The 3-year-old quickly discovered
 and liked the scroll wheel.

Not all mice have scroll wheels, so we can't remove the scroll
buttons. But we might perhaps change them to look (and work)
like a real scrollbar, placed to the right of the stamps. This
would also (partially) solve the problem with to many stamps,
since you can quickly just drag the scrollbar slider to the stamps
you're interested in.

We will get a bit more vertical space, and a bit less horizontal
space, which might be just enough to squeeze in an extra row of
(resized, slightly smaller) stamp buttons.

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Re: [Tuxpaint-dev] 3-year-old user

2005-01-12 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 The big problems I saw were:

 1. high mouse pressure
 2. mouse rotation instead of sideways movement
 3. accidental mouse rotation

I've seen this problem, but have observed that kids *do*
very quickly learn to use the mouse properly.

Making changes (inconsistent with other programs) to the way
programs work to make them 'easier for kids to use' will
mostly only be counter-productive.

For example, I really don't like that right-clicking works the
same as left-clicking in Tux Paint. This may lead kids to get
used to right-clicking, and get very frustrated when right-
clicking doesn't work that way in other programs (or games). Then
they'll have to unlearn to right-click and learn to left-click.
This 'feature' is really doing kids a disservice.

BTW, I've seen this problem (concerning Tux Paint) in real life,
so it's a very real issue, not just some hypothesis.

 As a less-expensive alternative, a trackball might
 work OK.

Unfortunately not. Trackballs are generally much to large for
kids' hands. Most mice are too (though there do exist computer
mice for kids, sometimes used in schools).

(Personally, I've been using trackballs for years, and wouldn't
dream of going back to using a mouse!)

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Re: [Tuxpaint-dev] Tux Paint 'group' in RPM spec?

2005-01-12 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Right now, Tux Paint's RPM spec lists:

   Group: Amusements/Games

 Is there something more suitable?  (Tux Paint's not a 'game',
 per se :) )

Using the freedesktop menu spec, how about:

Categories=Graphics;RasterGraphics;2DGraphics;KidsGame;Game

(It *must* be in KidsGame, and then it should be in Game too.)

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Re: [Tuxpaint-dev] new direct PostScript printing code

2005-01-12 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 I keep an eye on the web archive, which updates quickly enough.
 I also run cvs update... but my editor doesn't notice.
 Then I save again, and the cvs update gets clobbered. CVS will
 assume this was intentional.

Then I recommend that you change your editor. Doesn't almost all
editors nowadays warn you when a file has been changed from
outside the editor?

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Re: [Tuxpaint-dev] dead space and New dialog

2005-01-12 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 I disagree. I think Tux Paint should work like other
 Linux/Windows programs (only with different-*looking*
 controls). In those programs, the open dialogue have 'Open'
 and 'Cancel' buttons. Consistency is a good thing! (Back
 should be renamed 'Cancel', BTW.)

 Consider all the web browsers and web sites.

Why? Why not consider all other user applications with open
dialogues? This is a better object for comparison.

 The back button takes you back.
 A single click on a thumbnail will load an image.

But in Tux Paint we need the ability delete the images. Therefore
double-clicking the images (or clicking 'Open') works better. (And
this is the way open dialogues on Linux and Windows work.)

 And we *can* get rid of the 'Colours' label, and increasing
 the space for the colours buckets.

 The stamps need the space more.

Fine by me.

 Grabbing the label too would be another much-needed slot.

Well, I don't like this idea as much. :)

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Re: [Tuxpaint-dev] 3-year-old user

2005-01-12 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 I agree with this, but I don't see Tux Paint as being
 severely different for other programs.

No, it isn't.

 The biggest differences are the use of color to indicate
 button state and the lack of filesystem access.

The colour thing is really just a style issue (I'm sure there are
themes for KDE and GNOME which do the same thing). But maybe real
'depressed' buttons will work better? What app did you use to draw
the buttons, Bill?

 For example, I really don't like that right-clicking works
 the same as left-clicking in Tux Paint.

 Hey, it's that way for ALL of MacOS X, no matter if
 you're a kid with Tux Paint or an adult with a spreadsheet.
 This is even without the normal physical mouse limitation.

Without? Are there Mac mice with more than one button?

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Re: [Tuxpaint-dev] dead space and New dialog

2005-01-12 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Also, while I had to duplicate others' work (those who make
 operating systems like Linux and Windows), we might want to
 support 'user sessions' /within/ Tux Paint.

Sounds complicated.

 Preferably the images should be moved to the trashcan in the
 users system (KDE, GNOME, Windows, Mac), and not deleted.
 (But we don't need a UI for getting it back.)

 Not a bad idea!

But non-trivial to implement. We must first check if the user is
running either KDE or GNOME (or something else), and then check
where the trashcan is placed (not, it's *not* always in
Desktop/Trashcan). For Windows I guess the location is stored some
obscure place in the registry.

-- 
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http://blogg.huftis.org/
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Re: [Tuxpaint-dev] dead space and New dialog

2005-01-12 Thread Karl Ove Hufthammer
Ben Armstrong [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Because of the cognitive skills and time factors I mentioned
 in my last post, I think this is not always a bad idea.  Do we
 have an emerging pattern of various settings that, taken as a
 group, make good defaults for a group environment?  If so,
 should we ship a docs/examples/tuxpaint.group.conf with
 typical settings for such use?

saveover=new?

(This should also automatically be implied by --nodelete.)

Perhaps uppercase=yes for young children? (Though many of strings
used do not fit when rended as all uppercase.)

And I believe there is a bug report of a slideshow feature that
would be useful in a group context.

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Re: [Tuxpaint-dev] Re: [Tuxpaint-commits] tuxpaint/src magic.h, 1.11, 1.12 shapes.h, 1.3, 1.4

2005-01-12 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Learning the relations between different geometric figures is
 useful.

 I think it can be see best from similarity in the text.

And explicit mention is always useful.

 AFAICS, it's part of grade 7 in the US.

 But surely the kids have heard the term «straight angle»
 before? (If not, they can learn it from Tux Paint! :) )

 That's also 9th or 10th year and... it means 180 degrees!

Sorry. I mean 'right angle', of course! :)

 Old: A rhombus has four equal sides.
 New: A rhombus has four equal sides, and opposite sides are
 parallel.

 The first part is enough to define a rhombus. The second
 part requires geometry.

 No, the first part defines a quadrangle. The second part is
 needed.

 four EQUAL sides

 That is a rhombus.

Yes, I see it now.

 But the rhombus may as well be removed. It's just a rotated
 square, and Tux Paint supports rotating.

 No. This was the major error that convinced me to touch
 that file in the first place. A rhombus with angles of
 30 degrees and 60 degrees is not a rotated square.

Looks like I didn't try the tool. You can indeed change the
angles. But having a star would be more fun ... :)

Something else that has bothered me with the shape tools: They are
extremely difficult to use (for me!). If I want to draw a chimney
at the top of a roof, it takes several tries to get the correct
size *and* position (because the 'click' defined the centre and
not one of the corners, unlike other drawing programs).

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Re: [Tuxpaint-dev] Paths for fonts on Win32, Mac OS X BeOS?

2005-01-08 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Can Win32, Mac OS X and BeOS folks let me know what paths
 would be good to add for your respective OSes?

The Windows fonts dir is:

%SystemRoot%\Fonts

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Re: [Tuxpaint-dev] Segfault at startup

2005-01-06 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Tux Paint in CVS (as of Jan 3, 23:30 UTC) is segfaulting on
 startup, right as (or after) it's loading the fonts:

For me too:

Bad font, 'a' and 'A' match: d05l.pfb, Dingbats, Regular
Bad font, 'a' and 'A' match: s05l.pfb, Standard Symbols L, Regular
Bad font, 'a' and 'A' match: d05l.pfb, Dingbats, Regular
Bad font, 'a' and 'A' match: s05l.pfb, Standard Symbols L, Regular
free(): invalid pointer 0x821ce08!
free(): invalid pointer 0x81a2fd8!
Segmentation fault

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Re: [Tuxpaint-dev] How's the grass?

2004-12-19 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 I just made a tool for drawing grass.

I love it. I gives a really nice-looking grass effect.

But now the magic toolbar is really getting too big (feature-
bloat, anyone?). We should try reduce the number of tools to the
most useful (and used) ones. (Besides, the tools you need to
scroll to use is much less 'discoverable'.)

I recommend at least removing the 'thin' and 'thicken' tools. They
have never really worked very well, and I doubt they are most
used.

But the grass tool should definitively stay! :)

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Re: [Tuxpaint-dev] CVS problems?

2004-12-19 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Both changes were accepted without error. Neither
 change has made it to the CVS web or to the commit
 mailing list.

 What is going on here?

Well, the gravestones are in CVS. The Web-based interface might
use anonymous CVS, which is usually some hours behind the
'official' CVS.

The gravestones should preferably be reduced in size (using .dat
files). And do we really need so many gravestones? Two or three
should suffice. (We have *one* stamp of most other items.)

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Re: [Tuxpaint-dev] Re: [Tuxpaint-commits] tuxpaint/src tuxpaint.c, 1.211, 1.212

2004-12-18 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 I blame VIM!

Don't. Blame yourself. ;)

And insert

set expandtab

in your .vimrc (also see :help tabstop). And you migt
want to look at 'smartindent' and 'autoindent' too.

 Maybe we should throw the code through prettyprint or
 something?

Yes, please do. Consistency in code is (somewhat) important.

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Re: [Tuxpaint-dev] color selector

2004-12-18 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Aside from the *.jpg compression damage, how's this?

Well, quite ugly, in my honest opinion. I think the current colour
buttons would be fine if the 3D effect just were reduced somewhat.

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Re: [Tuxpaint-dev] memory usage

2004-12-18 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 In other words... split up the stamps into collections of
 10-20 each, rather than load all 200 up at once.

Yes. For the next release! The default stamp package is getting
much to big.

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Re: [Tuxpaint-dev] high-resolution stamps work now

2004-11-25 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 I'm not sure I like this. If we have several stamps (e.g. the
 fruit stamps) they should scale by the *same* amount, not by
 an integer ratio. If I have understood things correctly, your
 code means that an apple may look larger than a banana when
 scaled.

 That's not changed. With simplified names, the code
 now works like this:

 scale = global_scale_factor * stamp_scale_factor;

OK.

I've now tried the code on a couple of stamps, and it seems to
work great! Thanks!

I have however found two minor issues:

The outlines shown when placing a stamp doesn't work as well as
before (both for unscaled and scaled stamps).

And one of the higher scale factors doesn't give very smooth
edges. You can see it on both the new tyre stamp and the updated
grapes stamp. The tyre looks round and smooth with one scale
factor, not with the next, but *with* the one after that one.

I of course know that doubling and quadrupling the size will get
better result than arbitrary scaling, but my image program does
seem to be able to handle the intermediate steps well, while Tux
Paint does not. Something wrong with SDL's rescaling algorithm?

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Re: [Tuxpaint-dev] [PATCH] misc fixes

2004-11-25 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 But yeah.  Let's switch to 24 or 32bit depth.

Done. Now the colour buckets look much better, and even some of
the stamps have improved rendering. For instance, take a look at
the leaves on the cartoon grapes stamp (scaled up). The gradient
is smooth and nice-looking!

(Of course people who still insist on limiting their colour vision
to 16 bit will get the same awful banding as before. Yes, that
means you, Bill ... ;)

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Re: [Tuxpaint-dev] [PATCH] misc fixes

2004-11-24 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 We may also have to retranslate the color names.

 Yes, the changed and new ones will need to be updated.

I'll wait until a couple of weeks before the next release before
contacting the translators. I have several other strings I want to
change, BTW.

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Re: [Tuxpaint-dev] [PATCH] misc fixes

2004-11-24 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 The Sky blue is actually that now, computed as the average
 value of the sky in numerous images of the sky. (if you try
 this, remember to allow for gamma) Likewise, tan and beige
 were computed from many images.

The sky blue looks a bit too grey. I'll play around with a bit.
I really like the tan and beige colours, by the way.

I'm really tired of apps using only fully-saturated colours.
(Especially cyan hurts my eyes.) A more subdued palette is easier
on the eye, and images drawn with these colours really look
better. (And no, bright, satuared colours are not more 'fun' for
kids!)

 I don't care for silver, since it doesn't sparkle or gleam,
 but I figured light grey might be to difficult to read.

Huh?

But anyway, the buttons for all the greyscale colours look
almost the same, so we should think about removing some of them.
I'll try to come up with a proposal for a new colour palette.

(This is easier said than done. One important thing to be aware
of, is that all colours must give different tints when tinting
stamps. We had a problem with magenta and purple before. The two
colours looked completely different, but gave the same colour when
tinting stamps. Some very minor modifications to the colour values
fixed this.)

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Re: [Tuxpaint-dev] [PATCH] misc fixes

2004-11-24 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 On Wed, 2004-11-24 at 06:29, Karl Ove Hufthammer wrote:
 Albert Cahalan [EMAIL PROTECTED] wrote in
 news:[EMAIL PROTECTED]:

 The Sky blue is actually that now, computed as the average
 value of the sky in numerous images of the sky. (if you try
 this, remember to allow for gamma) Likewise, tan and beige
 were computed from many images.

 The sky blue looks a bit too grey. I'll play around with a
 bit.

 I'd rather you didn't just manually tweak it. If you'd like
 a less overcast sky, I could compute what that would be.
 Unless you're in Arizona, look outside some time. The sky
 really is that grey.

Yes, I know. But that doesn't mean that a greyish blue is a
*good* colour to use for drawing cartoon-like sky in a childrens'
program. We don't need photo-realistic colours; we need useful,
good-looking colours.

 I'm really tired of apps using only fully-saturated colours.
 (Especially cyan hurts my eyes.) A more subdued palette is
 easier on the eye, and images drawn with these colours really
 look better. (And no, bright, satuared colours are not more
 'fun' for kids!)

 In the sRGB color space, blue is dark and saturated.
 Yellow and cyan are not saturated.

I did not know that sRGB defines a formula for saturation. But at
least in my image processing progams, both bright yellow and
bright cyan have full (100%) saturation (the HSL colour model).
This is also in line with how the word 'saturation' is used in
everyday language.

 If we had more slots (could be an option -- they get smaller)

We actually had fewer in earlier versions. But I really don't want
to increase the number. A better solution would be a palette tool.
See bug #1070398:
http://sourceforge.net/tracker/index.php?func=detailaid=1070398group_id=66938atid=516298

 I don't care for silver, since it doesn't sparkle or
 gleam, but I figured light grey might be to difficult to
 read.

 Huh?

 These are not colors: silver, gold, sparkely, chrome

Yes, I know. That's why I don't like to use 'silver' as a colour.
What I didn't understand was why you thought 'light grey' might be
difficult to read.

 But anyway, the buttons for all the greyscale colours look
 almost the same, so we should think about removing some of
 them. I'll try to come up with a proposal for a new colour
 palette.

 No, we should think about changing the way the buttons look.
 Either that, or live with it. The current buttons are pretty,
 but they don't handle all of the colors well. We need all 4
 shades of grey -- I didn't change them, BTW.

Why? Do kids use all shades of greys in their images? (Ordinary
crayons often doesn't even contain *one* shade of grey.) I would
rather believe that 'colourful' colours would be useful. And
there's always the darken/lighten tool if you really need more
greyness.

I think black, white and grey (around 50 % black) should suffice.

 (This is easier said than done. One important thing to be
 aware of, is that all colours must give different tints when
 tinting stamps. We had a problem with magenta and purple
 before. The two colours looked completely different, but gave
 the same colour when tinting stamps. Some very minor
 modifications to the colour values fixed this.)

 I don't think that's a big problem. I'd rather have the
 original magenta and purple. (didn't change it back though)
 If the tinting code doesn't handle brightness, then that's
 the problem that needs fixing. Choosing less-desired colors
 to work around this problem hurts much more than the minor
 limit on the few rare tintable stamps.

The stamp tinting code tints stamps to the tint of the colours,
and AFAICS works correctly. The colours were the problems, and
were easy to fix. The new colours weren't less-desired, and I
think they work marvelously. For the record, here's an before and
after image:

http://www.huftis.org/kritikk/tuxpaint-purple-before.png
http://www.huftis.org/kritikk/tuxpaint-purple-after.png

And it *is* extremely important that different colours give
differently-coloured stamps. I have personally observed how
confused a child can get when two completely different colours
give the same stamp colours. (And that is why I changed the
palette).

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Re: [Tuxpaint-dev] [PATCH] misc fixes

2004-11-24 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 On Wed, 2004-11-24 at 15:26, Karl Ove Hufthammer wrote:

 Yes, I know. But that doesn't mean that a greyish blue is a
 *good* colour to use for drawing cartoon-like sky in a
 childrens' program. We don't need photo-realistic colours; we
 need useful, good-looking colours.

 I'm really tired of apps using only fully-saturated
 colours.

 Conflict? :-)

No. There's a difference between (non-grey) colours and bright,
eye-blinding colours. I prefer the former. :)

 Yes, I know. That's why I don't like to use 'silver' as a
 colour. What I didn't understand was why you thought 'light
 grey' might be difficult to read.

 lig-hit grey

I'm still not convinced.

 The stamp tinting code tints stamps to the tint of the
 colours, and AFAICS works correctly. The colours were the
 problems, and were easy to fix. The new colours weren't
 less-desired,

 The tinting code does not work correctly, because it ignores
 the brightness.

But isn't that a *good* thing? I believe a colour should only
change the hue of a stamp, not its brightness. (But since you seem
to have a different algorithm in mind, I'll wait till seeing this
before deciding.)

 Purple is dark magenta. I'm not sure what to
 call that color there now, but it isn't purple.

Well, it's actually closer to what people call purple (or deep
purple) than the old colour was. See for example:
http://images.google.com/images?q=purple

(But colour names vary greatly, and there are no established
standards. Or, in fact, there are many colour name standards, and
many of them have several variants of 'purple'.)

The old colour was more 'red violet' (yes this is a term, even if
red and violet are on opposite sides of the physical colour
spectrum).

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Re: [Tuxpaint-dev] high-resolution stamps work now

2004-11-24 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 I support that, but it goes the other way. While I would
 have done the direction you chose, our opinions are not
 terribly important. We know about software development.

 My wife, mostly a non-programmer, would use 2.5 for that.
 (the reciprocal -- she views the problem as her having
 made a stamp that is 2.5 times too large)

Well, it doesn't matter much. Both options are OK by me.

 (In higher resolutions we may want to change the scaling so
 the image stays physically the same size. E.g. for 1280×960
 resolution a stamp with width 250 would by default get
 rendered with width 250*.4*1280/640 = 200 instead of 100.)

 I did this, but as a function of the square root.

 As the screen gets larger, you want two conflicting
 things to happen:

 1. you can put more objects on the screen
 2. you get more-detailed objects

Yes, the square root sounds like a good compromise.

 I split the difference. So if the object is 100x100 on a
 500x300 canvas, it'll ideally be 141x141 on a 1000x600
 canvas. The code will find the nearest integer ratio to
 this, currently 3/2, resulting in a 150x150 stamp size.

I'm not sure I like this. If we have several stamps (e.g. the
fruit stamps) they should scale by the *same* amount, not by an
integer ratio. If I have understood things correctly, your code
means that an apple may look larger than a banana when scaled.

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Re: [Tuxpaint-dev] [PATCH] misc fixes

2004-11-22 Thread Karl Ove Hufthammer
Mark K. Kim [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 I like these color names better than the previously defined
 ones, but if we're going to change the names of the colors,
 let's use the canonical names, perhaps adopting the color
 names in /etc/X11/rgb.txt file.  We may also have to
 retranslate the color names.

For the record: I'm violently against using X11 colour names!

I'm citing Steven Pemberton and his comments on using these names
in CSS (Message-ID: [EMAIL PROTECTED]):

  The X11 colour names are an abomination that should have been
  stifled at birth, and adding them to CSS is a blemish on the
  otherwise excellent design of CSS.

  To say that the X11 colour set and their names have been
  'designed' is an insult to the word design. It is just a
  mess.

  Let me just describe some of the problems:

  * The set of colours described is very non-uniform. Look at
  http://www.cwi.nl/~steven/css/x11huegraph.html as an example
  to see how the hues are distributed: a vast
  over-representation of reds just to start off with.

  * The names are just randomly put together. Some colours have
  a dark version (like red and darkred) but not all; 17 colours
  have 'dark' versions, but only 13 have 'light' versions.
  There's a mediumblue, but not mediumred; there are 15
  varieties of 'blue' but only 6 of 'red'; there are cultural
  references built in ('dodgerblue'???). So I can neither
  construct the colour I want, nor know what a colour name
  refers to (gainsboro? papayawhip?)

  * On top of that, the naming scheme is inconsistent:

  darkgray is lighter than gray!
  lightpink is darker than pink!

  (OK, I'll stop using exclamation marks now)

  It is gray and darkgray, but lightgrEy
  brown is not very brown; actually a dark red

  What do you expect the difference is between seagreen and
  mediumseagreen is? (seagreen is darker)

  What do you expect the difference is between aquamarine and
  mediumaquamarine (aquamarine is lighter)

  There's a mediumvioletred and palevioletred, but no violetred
  There's lightgoldenrodyellow but no goldenrodyellow, just
  goldenrod There's darkolivegreen but no olivegreen, just olive
  There's palevioletred but no violetred.

  Well, I could go on, but I'll stop here. You get the picture.

-- 
«Multiple exclamation marks are a sure sign of a sick mind.»
(Terry Pratchett)

Gud bevare okken.
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[Tuxpaint-dev] Bugs moved to SourceForge.net

2004-11-21 Thread Karl Ove Hufthammer
We've now finished moving all open bugs to SourceForge.net:
http://sourceforge.net/tracker/?group_id=66938

We currently have a total of 47 bugs and 24 feature requests.
Anybody's welcome to work on fixing them.

One bug I personally would like to see fixed, is bug #1057332:
http://sourceforge.net/tracker/index.php?func=detailaid=1057332group_id=66938atid=516295

Support different default size for stamps than the stamp
images size. Explanation: For example, the actual image
of an apple could be 500x400 pixels, but selecting the
apple would display a scaled down 50x40 (or 70x56 or
whatever) image. Resized (especially scaled up) versions
of the stamp would then look much better, without any of
the very ugly pixelation and jagged edges that currently
occurs.

This would make it much easier to properly use the many high-
quality, high-resolution cliparts from OpenClipart.org.

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Re: [Tuxpaint-dev] Re: [Tuxpaint-commits] tuxpaint/src/po nb.po, 1.8, 1.9

2004-11-21 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Fixed to Norwegian Bokmål translation, from Klaus Ade
 Johnstad snip

 Karl, if you haven't, can you add Klaus to the AUTHORS.txt
 and CONTRIBUTORS.txt files in the packages?  (I've added him
 to the Developers page on the website.)

Done!

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Re: [Tuxpaint-dev] Tux Paint Bug Feature Trackers created

2004-11-21 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

   https://www.sf.net/projects/tuxpaint/

 I'm happy to accept help (Technicians and/or Admins), as well as
 suggestions for categories/etc. for the trackers.

I would instead suggest removing all of the categories. Categories
make sense for large projects, with many developers, each
responsible for their own category. For small projects like this,
they make no sense at all, and just make bug reporting slower and
more difficult. (Bug reporting is something which should be as
easy as possible!)

I have been ignoring the categories entirely when submitting bugs.

And Bill, could you add a mailing list for the bug report system,
so we can choose to get an e-mail for each new and updated report.
(There's not heavy bug report traffic, so perhaps we even can use
this mailing list?)

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Re: [Tuxpaint-dev] Where should I promote Tux Paint?

2004-10-22 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 I'm making a list of places I'm going to (or already have)
 contacted regarding Tux Paint 0.9.14.

In case you forgot: Nonags: http://www.nonags.com/

Here's the submission page:
http://www.nonagsplus.com/software/sub3.asp

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Re: [Tuxpaint-dev] Move bugs and todo list to SourceForge

2004-10-18 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 On Wed, Sep 15, 2004 at 09:08:25PM +0200, Karl Ove Hufthammer
 wrote:
 How about moving the bugs and TODO list to the Tux Paint
 SourceForge page http://sourceforge.net/projects/tuxpaint;.

 After 0.9.14? ;)

Now?

Could you set up a mailing list for bug e-mails?

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Re: [Tuxpaint-dev] Tux Paint 0.9.14 has been released!

2004-10-12 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Press release:
   http://www.newbreedsoftware.com/tuxpaint/latest/

I've uploaded the Norwegian Nynorsk version to my
homepage/blog at:

http://blogg.huftis.org/arkiv/2004/10/12/172/
(Many pretty Tux Paint pictures!)

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Re: [Tuxpaint-dev] Tux Paint in TDC Online

2004-09-27 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

   http://netnyt.tdconline.dk/artikel.php?id=64112

 Mogens or Rasmus, do you guys feel like translating?  I'm
 curious as to what they say! ;^)

For children, Tuxpaint is the thing. It's a drawing program with a
simple interface and fixed canvas size, and provides access to
previous images using a thumbnail browser.

The program can be used by children as young as three years old.
It has plenty of sound effects and a helpful cartoon guide always
ready with good advice.

[Looks like copy and paste from your/nordicos's description.]

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Re: [Tuxpaint-dev] Draft press release

2004-09-25 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 You mean this?
   META HTTP-EQUIV=Content-Type Content=text/html;
   charset=UTF-8

Yes.

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Re: [Tuxpaint-dev] Move bugs and todo list to SourceForge

2004-09-24 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 On Wed, Sep 15, 2004 at 09:08:25PM +0200, Karl Ove Hufthammer
 wrote:
 How about moving the bugs and TODO list to the Tux Paint
 SourceForge page http://sourceforge.net/projects/tuxpaint;.

 After 0.9.14? ;)

OK. Right after! :)

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Re: [Tuxpaint-dev] Windowed and Fullscreen launchers

2004-09-18 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 I see John has created two launcher icons for Tux Paint,
 Tux Paint (Fullscreen) and Tux Paint (Windowed).

 Is this really necessary?

Yes. Most people wouldn't even think of running a config program.
('It sounds too technical for me. I'll probably mess things up.)

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Re: [Tuxpaint-dev] Pop-up windows in Tux Paint Config

2004-09-18 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Also, the Quit, are you sure?, I'm thinking of making only
 happen if they have made changes which have NOT been saved.

An add a 'Quit' button!

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Re: [Tuxpaint-dev] Tux Paint 0.9.14 Win32 prerelease built!

2004-09-17 Thread Karl Ove Hufthammer
John Popplewell [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 If nothing else is reported in the next few hours, I'll make
 an -rc2,

Please do a 'cvs update' before doing so, since I've fixed a small
bug in the Norwegian translation.

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[Tuxpaint-dev] Tux Paint Colouring Book

2004-09-16 Thread Karl Ove Hufthammer
Just a quick proof of concept:

http://www.huftis.org/kritikk/tuxpaint-colouring-book.ps

:)

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Re: [Tuxpaint-dev] Draft press release

2004-09-16 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

   http://www.sonic.net/~nbs/tp/tuxpaint-0.9.14-press-release-en
   .html

 Comments, suggestions, corrections???

Put it in CVS, so we can make changes ourselves.

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Re: [Tuxpaint-dev] 'Starters' working!!!

2004-09-15 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Okay, 'starters' work right now!  (The thumbnailing in the
 open dialog needs a little work for starters that contain a
 '-back' image, but otherwise, it';s looking good).

 Give it a try!  I'll try to whip up a few more 'starter'
 images to throw in imag CVS tonight.

Great work! I really like this feature. And it's a very 'visible'
new feature for 0.9.14. People like that! :)

A couple of 'bugs' I found:

The edges around the foreground images are too sharp.

The colour reduction on the San Fransico image look really
bad. How about supporting JPEGs? (Shouldn't the existing
libraries handle this more or less automatically?) Of course
the foreground must be in PNG, but the background can be
in (full-colour!) JPEG.

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Re: [Tuxpaint-dev] Re: [Tuxpaint-commits] tuxpaint-stamps/po po2txt.py, 1.3, 1.4 [...]

2004-09-15 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Modified Files:
  po2txt.py tuxpaint-stamps-af.po tuxpaint-stamps-be.po
  tuxpaint-stamps-br.po tuxpaint-stamps-ca.po
  tuxpaint-stamps-da.po tuxpaint-stamps-de.po
  tuxpaint-stamps-el.po tuxpaint-stamps-en_gb.po
  tuxpaint-stamps-es.po
 tuxpaint-stamps-eu.po
 snip

 Okay, what the heck did those scripts do, and is it BAD? :^)

Always run 'cvs diff' before 'cvs commit'. ALWAYS!

 It _looks_ like the order of the strings in the PO files
 merely got shuffled,

Yes, I don't think anything else changed. I believe the order they
are written in the file depends on the order they're 'listed' on
your filesystem.

I guess this might be easy (or not) to fix (e.g. to get the
scripts to to insert stamps sorted alphabetically by directory,
and then by filename). Unfortunately I don't know any Python ...

 Then I did a regualr cvs commit in the PO file.  I didn't
 expect EVERY file to have been touched, but figured maybe
 timestamps had changed in the comments, or something benign...
 Apparently not. :^)

If you do a 'cvs update', all 'touched' but not changed files are
reset to 'not changed' state by CVS (a second 'cvs update' then
tells you which files are *really* changed).

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Re: [Tuxpaint-dev] Eraser: Multiple sizes!

2004-09-15 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 The eraser tool now has size options.  It's still not round,
 but it's a start.  Enjoy!!! :)

Nice. The icons look a bit thin, though. Perhaps a 2px instead of
a 1px border?

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Re: [Tuxpaint-dev] 'Starters' working!!!

2004-09-15 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 On Wed, Sep 15, 2004 at 08:48:04PM +0200, Karl Ove Hufthammer
 wrote:
 Great work! I really like this feature. And it's a very
 'visible' new feature for 0.9.14. People like that! :)

 Yep! :^)  Plus Tux Paint Config.  Two really neat new reasons
 to upgrade. ;)

We should make a list of the most important changes in the 0.9.14
for the official annoucement. At least stamp resizing and flipping
should be mentioned. And the number of new stamps. And
translations.

 The colour reduction on the San Fransico image look really
 bad.

 Yeah. :^/  (Just be glad I didn't choose F.S. dithering --
 that looked terrible!)

Floyd-Steinberg?

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Re: [Tuxpaint-dev] Pull configuration stuff from docs?

2004-09-15 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 With the advent of tuxpaint-config, I'm beginning to think the
 Tux Paint docs (docs/html/README.html and docs/README.txt,
 which is derived from that) could be cleaned up and made more
 friendly by pulling the configuration details out of the main
 docs, and put into a supplemental doc.

Go for it!

And for 0.9.15 I want to try to move the documentation to Docbook.
I'll have to check how KDE guys are managing this. (Hmm, I guess
we can get the help file to show up in the KDE help centre too
then. This will make it much more accessible / easy to find.)

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Re: [Tuxpaint-dev] Tux Paint Config ready for alpha testing!!!

2004-09-07 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Okay, I think Tux Paint Config. is ready for people to try out!

What about an alpha for Tux Paint itself? We'll need this before
the official release. There have been lots of I18N changes which
may have broken things on other platforms.

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Re: [Tuxpaint-dev] Strange encoding things in tuxpaint.c

2004-07-25 Thread Karl Ove Hufthammer
TOYAMA Shin-ichi [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 What about the convert_open() (and convert_close and
 converts()) lines for some languages?

 I'm not sure what about this.
 But I can make a list of related e-mails.

 See attached!

 And I can forward these e-mails to you if you want them.

There wasn't any attachments, but please do. Thanks!

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Re: [Tuxpaint-dev] [coolo@kde.org: [Bug 82552] 'hicolor' theme does not allow for 64x64 or 128x128 icons]

2004-07-25 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 --- Additional Comments From coolo kde org  2004-07-25
 15:33 --- hicolor is our old theme and it only supports
 sizes  64 - period. For crystal/crystalsvg we support larger
 sizes and if you got a svg now, you better install it into
 crystalsvg and don't have this problem.

I'm not convinced.

The official icon theme specification
http://freedesktop.org/Standards/icon-theme-spec/icon-theme-spec-latest.html;
says that generic applications icons *should* be installed in the
'hicolor' theme, since this is designed to be the default/fallback
theme.

The name was only chosen for backwards compatibility with the old
KDE 'hicolor' theme.

And didn't I find out that 'index.theme' files from later KDE
versions *do* support 64×64 and above icons sizes? (I'm on a
different machine than my home computer at the moment, and can't
check.)

The problem is only with people upgrading their KDE from old
versions (admittedly very many people).

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Re: [Tuxpaint-dev] [coolo@kde.org: [Bug 82552] 'hicolor' theme does not allow for 64x64 or 128x128 icons]

2004-07-25 Thread Karl Ove Hufthammer
 And now I'm 100% sure that we *must* install the icons in
 'hicolor', not in 'crystal' and not in 'default.theme'

Of course we can install the icon in 'crystal' if we have a
'crystal'-like icon (in addition to the default icon).
You (or I) could perhaps ask on the KDE-Artists mailing list
if anybody is interested in doing one.

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Re: [Tuxpaint-dev] Strange encoding things in tuxpaint.c

2004-07-24 Thread Karl Ove Hufthammer
TOYAMA Shin-ichi [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Does this mean we can remove these lines?

 Yes. I checked it out using attached sample code with
 Borland's free compiler.
 I think there is no need to set $OUTPUT_CHARSET.

OK. What about the
convert_open() (and convert_close and converts())
lines for some languages?

It looks like this converts from various encodings to UTF-8. Is
this used? I tried removing the functions, and everything worked
as before. But inputting non-ASCII characters in the text tool
didn't work.

'Luckily', inputting non-ASCII characters in the text tool doesn't
work if I keep the lines either! It looks like 'isprint' returns
false for these characters, so nothing is printed (and no 'click'
sound is played). Removing the 'isprint' check, nothing is printed
if 'converts' returns true. So to get non-ASCII characters
printed, both 'isprint' and 'converts' must always return true.
But then the characters that come out are *not* the correct ones!

I've checked the latest Windows test build (a bit old, and built
before all my UTF-8 related changes), and non-ASCII characters
doesn't work there either. Something *is* printed, but not the
correct characters (and the same as on Linux either).

In summary, non-ASCII input in the text tool is totally broken ...

Something worth noting anyway. Code such as this:

  else if (language == LANG_HE)
{
  putenv(OUTPUT_CHARSET=he_IL);
  convert_open(ISO8859-8);
}

will never work correctly (everywhere), as there doesn't exist a
unique mapping from languages to encodings.

And catching characters by checking for key_down sounds dubious,
since creating a character may take several key presses. But
perhaps the SDL libraries handle this correctly anyway?

Well, I have no idea how to solve this. Please, someone who knows
more about keyboard handling and I18N take a look! ;)

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Re: [Tuxpaint-dev] Strange encoding things in tuxpaint.c

2004-07-22 Thread Karl Ove Hufthammer
TOYAMA Shin-ichi [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 * Set $OUTPUT_CHARSET for Japanese locale, to fix Win32
 issue. TOYAMA Shin-ichi [EMAIL PROTECTED]

 Not sure what the 'issue' was, precisely, but perhaps
 Shin-ichi can explain? ;)

 I can't confirm e-mails around this issue now, but I remember
 that without setting $OUTPUT_CHARSET, gettext library on
 windows returns translated strings in CP932 even though
 other language related environments are set to ja_JP.UTF-8.

I see. But later we added:

bind_textdomain_codeset(tuxpaint, UTF-8);

This tells gettext to return *all* strings in UTF-8.

Does this mean we can remove these lines? I can't see that the
'convert_open' function is used for anything either.

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Re: [Tuxpaint-dev] Major I18N cleanup (was on Tuxpaint-i18n)

2004-07-16 Thread Karl Ove Hufthammer
Mark K. Kim [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 I propose that we change the above to this:

/* REMOVE: setlocale(LC_ALL, NULL) */ // don't clear
existing LC_ALL

I did change it, but then gettext didn't work properly (the UI was
displayed in English as default). I've now reverted my change.

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Re: [Tuxpaint-dev] tuxpaint-config tweaks

2004-07-05 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 FYI, I added some missing descriptive text to the remaining
 options in the TP Config app, and manually added all of the
 support languages into its 'locale' pulldown menu.

I believe it's better to call it 'languages' than 'locale'.
Ordinary folks have no idea what a 'locale' is.

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Re: [Tuxpaint-dev] Colours for open dialogue buttons

2004-07-03 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Bill, do you have original (icon-less) versions of these
 buttons? And do you have the trashcan icon (seperated from
 the orange button)?

 Shoot, probably on my HD at home.

No worries. I managed to to change the buttons using the clone
tool.

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[Tuxpaint-dev] Colours for open dialogue buttons

2004-06-24 Thread Karl Ove Hufthammer
For consistency, I'd like to change the colours used for the open
dialogue to these:

Green: Open
Red:   Delete
Blue:  Go back

(Where 'blue' is the blue used for the toolbar buttons.)

Objections?

The open and go back buttons have some minor transparency
problems, and need to be changed anyway.

I'll use the green and red colours from the buttons in 'yes/no'
dialogues.

Bill, do you have original (icon-less) versions of these buttons?
And do you have the trashcan icon (seperated from the orange
button)?

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[Tuxpaint-dev] Bug report: Flood fill not working correctly

2004-06-23 Thread Karl Ove Hufthammer
I'm not at my usual computer, so I can't test this with the latest
CVS version, but on the latest 0.9.14 test verion (Windows), I
observe the following.

Bucket fill is not working correct. For instance, trying to
fill light grey on white, or dark grey on light grey, or light
grey on dark grey doesn't work at all.

Could it be related to the tinting light colours on stamps bug?
(This *still* causes problems on some stamps, by the way, by
leaving some pixels untinted.)

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Re: [Tuxpaint-dev] Bug report: Flood fill not working correctly

2004-06-23 Thread Karl Ove Hufthammer
Karl Ove Hufthammer [EMAIL PROTECTED] wrote in news:n2m-
[EMAIL PROTECTED]:

 Could it be related to the tinting light colours on stamps bug?
 (This *still* causes problems on some stamps, by the way, by
 leaving some pixels untinted.)

FYI: I've now fixed this bug. You must now add the 'notintgray'
property to the .dat file of the few stamps where you *don't*
want low-saturation (grey) areas to be tinted.

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Re: [Tuxpaint-dev] Bug report: Flood fill not working correctly

2004-06-23 Thread Karl Ove Hufthammer
Karl Ove Hufthammer [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Could it be related to the tinting light colours on stamps
 bug? (This *still* causes problems on some stamps, by the
 way, by leaving some pixels untinted.)

 FYI: I've now fixed this bug. You must now add the
 'notintgray' property to the .dat file of the few stamps where
 you *don't* want low-saturation (grey) areas to be tinted.

Just to clarify: I fixed the stamp tinting bug. The 'bucket fill
not working properly' bug is still there.

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Re: [Tuxpaint-dev] Bug report: Flood fill not working correctly

2004-06-23 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 I think this is a case where if the color you're trying to
 fill is _close_ to the color you're filling with, it don't do
 anything.  Filling is VERY sloppy in Tux Paint, so that
 there's not as much aliasing in the end.

 This is probably what you're seeing.  :^/

Yes. It's still a bug, though.

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Re: [Tuxpaint-dev] UTF-8 in Tux Paint

2004-06-13 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 You can try commenting bits out and running in a variety of
 languages to see if anything breaks. ;)

BTW, I've never really gotten the --language and --locale
parameters to work, on either platform (Windows and Linux).
The only way could use Tux Paint in different language was to
change the 'LANGUAGE' environment variable.

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Re: [Tuxpaint-dev] Tux Paint in Hindi - need to alter font usage :)

2004-06-13 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 That's just so wrong in so many ways.

 Well, unfortunately, it's not like _I_ can convert Ankit's
 Shusha-based translations into a Unicode one, since I don't
 know Hindi. ;^)

I *may* be able to do it.

Could you ask Ankit if this
http://www.huftis.org/kritikk/tuxpaint-hindi.png
looks correct?

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Re: [Tuxpaint-dev] UTF-8 in Tux Paint

2004-06-13 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Really?  It works for me.  I usually just take a shortcut
 (tuxpaint.lnk, I guess it is), right-click, edit properties,
 and add the --lang foo option at the end.

 This is under WinXP professional

I guess the reason it's not working is that I already have the
'LANGUAGE' environment variable set, and Tux Paint doesn't seem to
be able to override it.

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Re: [Tuxpaint-dev] KDE icons confusion

2004-05-31 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Based on their names, I'm guessing the hicolor and locolor
 folders are the 'fallbacks' (e.g., if my KDE desktop is set to
 use Crystal SVG theme, but there's no specific crystalsvg
 icon for an app).

That's correct. 'hicolor' is the fallback for all themes.
('locolor' is not).

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Re: [Tuxpaint-dev] KDE icons confusion

2004-05-31 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 I manaully added some entries for 64x64 and 128x128 into my
 hicolor/index.theme and it's now working.

 What version of KDE are you using?  From what source?

3.2.2 (or later) I believe. (I'm on Windows right now.)
I'm using the 'cooker' (development) Mandrake distro, and
everything should be in its latest version.

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[Tuxpaint-dev] Makefile bug

2004-05-31 Thread Karl Ove Hufthammer
Bug report:

When I run 'make install' I get this error:

  cp: cannot create regular file
  «/usr/share/applnk/Graphics/tuxpaint.desktop»: No such file or
  directory
  chmod: cannot access
  «/usr/share/applnk/Graphics/tuxpaint.desktop»: No such file or
  directory
  make: *** [install-kde] Error 1

The reason is these lines:

@echo ...Installing launcher icon into KDE...
@if [ x$(KDE_PREFIX) != x ]; then \
  cp src/tuxpaint.desktop $(KDE_PREFIX)/Graphics/; \
  chmod 644 $(KDE_PREFIX)/Graphics/tuxpaint.desktop; \

Since I haven't a 'Graphics' subdirectory in 'applnk', the
installer fails.

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Re: [Tuxpaint-dev] Selection tool? Cut-n-paste?

2004-05-31 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 I've had others suggest cut-n-paste in the past, too, and was
 wondering if it should be something I should consider
 implementing.

Implement a cloning tool instead. It could work this way:

Click the clone tool. Click somewhere on the image to select the
'source'. Click and drag to clone (just like in all other image
processing programs). It should also be possible to Ctrl+Click to
select a new 'source'. (But kids will usually only click the
toolbar button.) Brushes should of course work as usual.

Clone tools are *much* easier to use and more useful than copy and
paste. I have used many graphics programs, and in most cases use
the clone tool instead of copy and paste (especially for
operations which will be natural in a application such as Tux
Paint).

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Re: [Tuxpaint-dev] KDE icons confusion

2004-05-30 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 However, I guess the 'hicolor' icon set in KDE 3.2 doesn't
 allow for sizes greater than 48x48.  Looking at index.theme
 in .../hicolor/, I see:

   Directories=16x16/actions,22x22/actions,16x16/apps,32x32/apps
   ,
   16x16/devices,32x32/devices,16x16/filesystems,32x32/filesyste
   ms,
   16x16/mimetypes,32x32/mimetypes,32x32/actions,48x48/apps,48x4
   8/devices,
   48x48/filesystems,48x48/mimetypes,64x64/filesystems,64x64/mim
   etypes

Outdated config file left over from earlier KDE versions?
Mine goes to 192x192.

 So any KDE experts out here wanna give me a hint as to the
 RIGHT way to do this?

You might want to ask on the KDE Artist mailing list.

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Re: [Tuxpaint-dev] KDE icons confusion

2004-05-30 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 So... what I've done for the MOMENT is have the Makefile put
 the icons in the default.kde subdirectory.

*Don't* do that. Put them under the 'hicolor' directory.

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Re: [Tuxpaint-dev] UTF-8 in Tux Paint

2004-05-17 Thread Karl Ove Hufthammer
Måndag 17. mai 2004 19:31 skreiv Bill Kendrick:
  I think languages listed on lang_use_utf8 are multibyte languages that
  need their own fonts (non-latin-based languages.)

 Yeah, the logic should probably be changed a little, and made less
 ambiguous. SOrry, I was learning ;)

But what's the point of this line:

  if (want_utf8)
text = TTF_RenderUTF8_Blended(font, substr, color);
  else
text = TTF_RenderText_Blended(locale_font, substr, color);

This writes the text as UTF-8 or ISO-8859-1, depending on the value of 
want_utf8. But is TTF_RenderText_Blended ever used?

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[Tuxpaint-dev] Compiling Tux Paint for Windows

2004-04-18 Thread Karl Ove Hufthammer
Now that Microsoft has released their C++ compiler for Windows for
free http://developers.slashdot.org/article.pl?sid=04/04/18/0146234;,
can I use this to compile Tux Paint from source?

If so, how? I tried, but it didn't work to well ... :(

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Re: [Tuxpaint-dev] Compiling Tux Paint for Windows

2004-04-18 Thread Karl Ove Hufthammer
Mark K. Kim [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Did you apply the Windows patch?

What Windows patch? I didn't find any at the Tux Paint Web site.

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[Tuxpaint-commits] tuxpaint-website/links/trans en.php3,1.4,1.5

2004-04-15 Thread Karl Ove Hufthammer
Update of /cvsroot/tuxpaint/tuxpaint-website/links/trans
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv13600

Modified Files:
en.php3 
Log Message:
Minor HTML changes

Index: en.php3
===
RCS file: /cvsroot/tuxpaint/tuxpaint-website/links/trans/en.php3,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- en.php3 14 Apr 2004 19:51:14 -  1.4
+++ en.php3 15 Apr 2004 07:40:15 -  1.5
@@ -45,11 +45,9 @@
 
 h3Translation Projects/h3
 
-dl
-dta href=http://www.huftis.org/nynorsk-programvare/tux-paint/; lang=nn
-  hreflang=enTux Paint in Norwegian/a (Norwegian)/dt
-dd/dd
-/dl
+ul
+lia href=http://www.huftis.org/nynorsk-programvare/tux-paint/;
+  hreflang=nnTux Paint in Norwegian Nynorsk/a/li
+/ul
 
 /div
-

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[Tuxpaint-commits] tuxpaint-website/links/trans nn.php3,1.3,1.4

2004-04-15 Thread Karl Ove Hufthammer
Update of /cvsroot/tuxpaint/tuxpaint-website/links/trans
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv13676

Modified Files:
nn.php3 
Log Message:
More translation

Index: nn.php3
===
RCS file: /cvsroot/tuxpaint/tuxpaint-website/links/trans/nn.php3,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- nn.php3 14 Apr 2004 19:51:14 -  1.3
+++ nn.php3 15 Apr 2004 07:40:44 -  1.4
@@ -35,21 +35,18 @@
 
 dl
 dta href=http://www.linux.it/~abnormal/scuolaprimaria/laboratori/laboratorio.htm; 
lang=it hreflang=itLaboratori col Software Libero/a (italiensk)/dt
-ddLærepakkar for grunnskuleelevar./dd
+ddLæremodular for grunnskuleelevar./dd
 
 dta href=http://www.linux.it/~abnormal/scuolaprimaria/documentazione.htm;
   lang=it hreflang=itGuida didattica TuxPaint1.0/a (italiensk)/dt
-!-- translate me! --
-ddA guide to using Tux Paint in didactical laboratories./dd
-
+ddOpplæring i Tux Paint for undervisingsføremål./dd
 /dl
 
-h3Translation Projects/h3
+h3Omsetjingsprosjekt/h3
 
-dl
-dta href=http://www.huftis.org/nynorsk-programvare/tux-paint/;
-  hreflang=enTux Paint in Norwegian/a (nynorsk)/dt
-dd/dd
-/dl
+ul
+lia href=http://www.huftis.org/nynorsk-programvare/tux-paint/;
+  hreflang=nnTux Paint på nynorsk/a/li
+/ul
 
 /div

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[Tuxpaint-commits] tuxpaint-website/features/trans ca.php3, 1.6, 1.7 de.php3, 1.6, 1.7 en.php3, 1.6, 1.7 es.php3, 1.6, 1.7 fi.php3, 1.6, 1.7 fr.php3, 1.6, 1.7 id.php3, 1.6, 1.7 is.php3, 1.6, 1.7 ja.php3, 1.6, 1.7 nl.php3, 1.6, 1.7 nn.php3, 1.4, 1.5 pt_br.php3, 1.6, 1.7 sv.php3, 1.6, 1.7

2004-04-15 Thread Karl Ove Hufthammer
Update of /cvsroot/tuxpaint/tuxpaint-website/features/trans
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv15149

Modified Files:
ca.php3 de.php3 en.php3 es.php3 fi.php3 fr.php3 id.php3 
is.php3 ja.php3 nl.php3 nn.php3 pt_br.php3 sv.php3 
Log Message:
Added Vietnamese language info

Index: nl.php3
===
RCS file: /cvsroot/tuxpaint/tuxpaint-website/features/trans/nl.php3,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- nl.php3 31 Mar 2004 22:03:37 -  1.6
+++ nl.php3 15 Apr 2004 07:47:42 -  1.7
@@ -161,6 +161,7 @@
   liTamil!-- Tamil --
   liTjechisch!-- Czech --
   liTurks!-- Turkish --
+  liVietnamese/li  !-- Vietnamese --
   liWalloon  !-- Walloon --
   liZweeds   !-- Swedish --
   /ul

Index: fi.php3
===
RCS file: /cvsroot/tuxpaint/tuxpaint-website/features/trans/fi.php3,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- fi.php3 31 Mar 2004 22:03:37 -  1.6
+++ fi.php3 15 Apr 2004 07:47:42 -  1.7
@@ -154,6 +154,7 @@
   liSwedish  !-- Swedish --
   liTamil!-- Tamil --
   liTurkish  !-- Turkish --
+  liVietnamese/li  !-- Vietnamese --
   liWalloon  !-- Walloon --
   /ul
 

Index: es.php3
===
RCS file: /cvsroot/tuxpaint/tuxpaint-website/features/trans/es.php3,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- es.php3 31 Mar 2004 22:03:37 -  1.6
+++ es.php3 15 Apr 2004 07:47:42 -  1.7
@@ -147,6 +147,7 @@
 liSueco  !-- Swedish --
 liTamil  !-- Tamil --
 liTurco  !-- Turkish --
+liVietnamese/li!-- Vietnamese --
 liWalloon!-- Walloon --
 /ul
 

Index: de.php3
===
RCS file: /cvsroot/tuxpaint/tuxpaint-website/features/trans/de.php3,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- de.php3 31 Mar 2004 22:03:37 -  1.6
+++ de.php3 15 Apr 2004 07:47:42 -  1.7
@@ -156,6 +156,7 @@
   liSwedish/li
   liTamil/li
   liTurkish/li
+  liVietnamese/li!-- Vietnamese --
   liWalloon/li
   /ul
 

Index: is.php3
===
RCS file: /cvsroot/tuxpaint/tuxpaint-website/features/trans/is.php3,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- is.php3 31 Mar 2004 22:03:37 -  1.6
+++ is.php3 15 Apr 2004 07:47:42 -  1.7
@@ -175,6 +175,7 @@
   liTamil  !-- Tamil --
   liTyrknesku  !-- Turkish --
   liTHORN;yacute;sku !-- German --
+  liVietnamese/li!-- Vietnamese --
   liWalloon!-- Walloon --
   /ul
 

Index: id.php3
===
RCS file: /cvsroot/tuxpaint/tuxpaint-website/features/trans/id.php3,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- id.php3 31 Mar 2004 22:03:37 -  1.6
+++ id.php3 15 Apr 2004 07:47:42 -  1.7
@@ -171,6 +171,7 @@
   liSwedia   !-- Swedish --
   liTamil!-- Tamil --
   liTurki!-- Turkish --
+  liVietnamese/li  !-- Vietnamese --
   liWalloon  !-- Walloon --
   /ul
 

Index: en.php3
===
RCS file: /cvsroot/tuxpaint/tuxpaint-website/features/trans/en.php3,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- en.php3 31 Mar 2004 22:03:37 -  1.6
+++ en.php3 15 Apr 2004 07:47:42 -  1.7
@@ -163,6 +163,7 @@
   liSwedish/li
   liTamil/li
   liTurkish/li
+  liVietnamese/li
   liWalloon/li
   /ul
 

Index: fr.php3
===
RCS file: /cvsroot/tuxpaint/tuxpaint-website/features/trans/fr.php3,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- fr.php3 31 Mar 2004 22:03:37 -  1.6
+++ fr.php3 15 Apr 2004 07:47:42 -  1.7
@@ -173,6 +173,7 @@
   liSwedish   !-- Swedish --
   liTamil !-- Tamil --
   liTurkish   !-- Turkish --
+  liVietnamien/li   !-- Vietnamese --
   liWalloon   !-- Walloon --
   /ul
 

Index: pt_br.php3
===
RCS file: /cvsroot/tuxpaint/tuxpaint-website/features/trans/pt_br.php3,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d 

[Tuxpaint-commits] tuxpaint-website/features/trans nn.php3,1.5,1.6

2004-04-15 Thread Karl Ove Hufthammer
Update of /cvsroot/tuxpaint/tuxpaint-website/features/trans
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv15720

Modified Files:
nn.php3 
Log Message:
Changed order of Norwegian languages

Index: nn.php3
===
RCS file: /cvsroot/tuxpaint/tuxpaint-website/features/trans/nn.php3,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- nn.php3 15 Apr 2004 07:47:42 -  1.5
+++ nn.php3 15 Apr 2004 07:50:50 -  1.6
@@ -144,7 +144,7 @@
   liLitauisk/li  !-- Lithuanian --
   liMalayisk/li  !-- Malay--
   liNederlandsk/li   !-- Dutch --
-  liNorsk (bokmål og nynorsk)/li  !-- Norwegian Bokmål and Norwegian Nynorsk --
+  liNorsk (nynorsk og bokmål)/li  !-- Norwegian Nynorsk and Norwegian Bokmål--
   liPolsk/li !-- Polish --
   liPortugisisk/li   !-- Portuguese --
   liPortugisisk (Brasil)/li  !-- Brazilian Portuguese --

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[Tuxpaint-commits] tuxpaint-website/layout std.php3,1.18,1.19

2004-04-14 Thread Karl Ove Hufthammer
Update of /cvsroot/tuxpaint/tuxpaint-website/layout
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv16935

Modified Files:
std.php3 
Log Message:
Some language selection stuff wasn't working correctly

Index: std.php3
===
RCS file: /cvsroot/tuxpaint/tuxpaint-website/layout/std.php3,v
retrieving revision 1.18
retrieving revision 1.19
diff -u -d -r1.18 -r1.19
--- std.php313 Apr 2004 19:43:22 -  1.18
+++ std.php314 Apr 2004 17:13:04 -  1.19
@@ -10,7 +10,7 @@
 }
 ?
 
-? function page_start($title, $link) { page_start2($title, $link, ); } ?
+? function page_start($title, $link) { page_start2($title, $link, en); } ?
 
 ? function page_start2($title, $link, $avail_langs)
 { global $lang, $available_languages, $HTTP_ACCEPT_LANGUAGE;

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Re: [Tuxpaint-dev] Links page added to website

2004-04-14 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 I've added a Links page to the Tux Paint website.
 Please tell me what I've forgotten!

Links to translation project sites?

For Norwegian Nynorsk:
http://www.huftis.org/nynorsk-programvare/tux-paint/

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Re: [Tuxpaint-dev] [Fwd] Please help: Problem starting Tuxpaint [crashing on WinXP]

2004-04-06 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Tuxpaint has identified a problem and has to be closed.

 Problem Signature:
 AppName: tuxpaint.exe AppVer: 0.9.13.0 ModName: nview.dll

nviw.dll is one of the driver files for the NVIDIA range of
graphics cards. It would probably help to update to the latest
drivers, at http://www.nvidia.com/content/drivers/drivers.asp;.

New drivers were released this month. He should also remember to
read the 'Driver Installation Hints' (left sidebar of the page
mentioned above).

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Re: [Tuxpaint-dev] Re: Tux Paint colours

2004-04-06 Thread Karl Ove Hufthammer
Bill Kendrick [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 I'm using the Windows version. Any idea what's causing this?

 Karl later pointed out an URL which I've somehow misplaced.
 It was an SDL mailing list post from circa 2000.

http://www.libsdl.org/pipermail/sdl/2000-August/029943.html;.

 On a related note, I think the 16bpp'ness of the surfaces is
 the reason I sometimes see certain magical effects (say,
 blur) starting to tint the picture green.

So should we move to 24/32 bit? The images are already saved in 24
bit format, as far as I can see.

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[Tuxpaint-commits] tuxpaint-website/layout std.php3,1.15,1.16

2004-04-04 Thread Karl Ove Hufthammer
Update of /cvsroot/tuxpaint/tuxpaint-website/layout
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv28535/layout

Modified Files:
std.php3 
Log Message:
Cleaned up Windows installer download page

Index: std.php3
===
RCS file: /cvsroot/tuxpaint/tuxpaint-website/layout/std.php3,v
retrieving revision 1.15
retrieving revision 1.16
diff -u -d -r1.15 -r1.16
--- std.php328 Mar 2004 13:57:36 -  1.15
+++ std.php34 Apr 2004 19:13:22 -   1.16
@@ -373,14 +373,11 @@
 
 
 function note_download($os, $ver, $url, $src, $note) { ?
-h3? echo $os; ?/h3
-blockquotefont size=-1
-a href=? echo $url; ?? echo $url; ?/abr
-? if ($ver != ) { echo Version: $verbr\n; } ?
-? if ($src != ) { echo From: $srcbr\n; } ?
-? if ($note != ) { echo pbNote:/b $notebr\n; } ?
-/font/blockquote
-hr size=1 noshade
+h4? echo $os; ?/h4
+pa href=? echo $url; ?? echo $url; ?/a
+? if ($ver != ) { echo brVersion: $ver\n; } ?
+? if ($src != ) { echo brFrom: $src\n; } ?/p
+? if ($note != ) { echo pstrongNote:/strong $note/p\n; } ?
 ? }
 
 

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[Tuxpaint-commits] tuxpaint-website/download/windows/trans it.php3, 1.1, 1.2

2004-04-04 Thread Karl Ove Hufthammer
Update of /cvsroot/tuxpaint/tuxpaint-website/download/windows/trans
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv29709

Modified Files:
it.php3 
Log Message:
Cleaned up Windows installer download page

Index: it.php3
===
RCS file: /cvsroot/tuxpaint/tuxpaint-website/download/windows/trans/it.php3,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- it.php3 28 Mar 2004 23:56:45 -  1.1
+++ it.php3 4 Apr 2004 19:19:39 -   1.2
@@ -1,81 +1,57 @@
-!-- .. TRANSLATORS, BEGIN HERE! ... --
-
 !-- Fixme: Download links are generated with function calls in English;
  should probably just scrap that, or make functions translatable? --
 
-a href=http://sourceforge.net;IMG
-src=http://sourceforge.net/sflogo.php?group_id=66938amp;type=1;
-width=88 height=31 border=0 alt=SourceForge Logo align=right/A
+div id=windows-installer
 
 h3Tux Paint Installer per Windows/h3
 
-Tuxnbsp;Paint per Windows è disponibile come programma di installazione, scaricabile 
come file eseguibile (code.exe/code) sul quale è possibile fare doppio clic per 
iniziare il processo di installazione.p
+pTuxnbsp;Paint per Windows è disponibile come programma di installazione, 
scaricabile come file eseguibile (code.exe/code) sul quale è possibile fare doppio 
clic per iniziare il processo di installazione./p
 
-font size=-1(Se non si desidera installare Tuxnbsp;Paint sul proprio sistema 
Windows, si può usare la a href=../windows-zip/versione ZIP/a, che non si 
installa direttamente nel sistema in uso, ma crea una cartella da cui è possibile far 
partire l'installazione./fontp
+p(Se non si desidera installare Tuxnbsp;Paint sul proprio sistema Windows, si può 
usare la a href=../windows-zip/versione ZIP/a, che non si installa direttamente 
nel sistema in uso, ma crea una cartella da cui è possibile far partire 
l#x2019;installazione./p
 
-hr size=1 noshadep
+h3Program and stamps/h3
 
-Tuxnbsp;Paint per Windows è costituito da due parti, ciascuna dotata del suo 
Installer:p
+pTuxnbsp;Paint per Windows è costituito da due parti, ciascuna dotata del suo 
Installer:/p
 
-ul
-libTuxnbsp;Paint/bbr
-Il programma principale e i file necessari (interfaccia grafica utente, effetti 
sonori, ecc.)p
+dl
 
-libTimbri/b (facoltativo)br
-Una collezione di immagini (e relativi effetti sonori) da usare con lo strumento 
Timbro.p
+dtTuxnbsp;Paint/dt
+ddIl programma principale e i file necessari (interfaccia grafica utente, effetti 
sonori, ecc.)/dd
 
-/ul
+dtTimbri (facoltativo)/dt
+ddUna collezione di immagini (e relativi effetti sonori) da usare con lo strumento 
Timbro./dd
 
-hr size=1 noshadep
+/dl
 
 h3Installer di Tux Paint/h3
 
-blockquote
-
-Questo Installer include il programma principale Tuxnbsp;Paint, e i file necessari 
al suo funzionamento (interfaccia grafica utente, effetti sonori, ecc.)p
-
-Può anche inserire l'icona di 'Tuxnbsp;Paint' all'interno del menù Start nel 
desktop di Windows.p
-
-h3tuxpaint windows-installer/h3
-blockquotefont size=-1
-a 
href=http://prdownloads.sourceforge.net/tuxpaint/tuxpaint-0.9.13-win32-installer.exe?download;http://prdownloads.sourceforge.net/tuxpaint/tuxpaint-0.9.13-win32-installer.exe?download/abr
-Versione: 0.9.13br
-Di: John Popplewellbr
-/font/blockquote
-hr size=1 noshade
-p
-
-h3tuxpaint tamil-windows-installer/h3
-blockquotefont size=-1
-a 
href=http://prdownloads.sourceforge.net/tuxpaint/tuxpaint-0.9.13-tamil-win32-installer.exe?download;http://prdownloads.sourceforge.net/tuxpaint/tuxpaint-0.9.13-tamil-win32-installer.exe?download/abr
+pQuesto Installer include il programma principale Tuxnbsp;Paint, e i file 
necessari al suo funzionamento (interfaccia grafica utente, effetti sonori, ecc.)/p
 
-Versione: 0.9.13br
-Di: a 
href=http://www.thamizha.com/modules.php?name=Downloadsd_op=viewdownloadcid=4;Mugunth/abr
-pbNota:/b Questo installer contiene sia Tux Paint 0.9.13 sia la collezione di 
timbri 2003.12.23 !-- HOLE IN TRANSLATION: ...translated to Tamil -- (translated 
into Tamil language).br
-/font/blockquote
-hr size=1 noshade
-p
+pPuò anche inserire l#x2019;icona di Tuxnbsp;Paint all#x2019;interno del menù 
#x201c;Start#x201d; nel desktop di Windows./p
 
-/blockquote
+?
+  download(tuxpaint windows-installer, 0.9.13,
+   
http://prdownloads.sourceforge.net/tuxpaint/tuxpaint-0.9.13-win32-installer.exe?download;,
+   John Popplewell);
+?
 
-hr size=1 noshadep
+?
+  note_download(tuxpaint tamil-windows-installer, 0.9.13,
+   
http://prdownloads.sourceforge.net/tuxpaint/tuxpaint-0.9.13-tamil-win32-installer.exe?download;,
+   a 
href=\http://www.thamizha.com/modules.php?name=Downloadsamp;d_op=viewdownloadamp;cid=4\;Mugunth/a,
+   Questo installer contiene sia Tux Paint 0.9.13 sia la collezione di 
timbri 2003-12-23 (translated into Tamil language).);
+?
 
 h3Installer dei Timbri/h3
 
-blockquote
-
-Questo installer 

[Tuxpaint-commits] tuxpaint-website/download/windows index.php3, 1.2, 1.3

2004-04-04 Thread Karl Ove Hufthammer
Update of /cvsroot/tuxpaint/tuxpaint-website/download/windows
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv32104

Modified Files:
index.php3 
Log Message:
Translated Windows download page to Norwegian Nynorsk

Index: index.php3
===
RCS file: /cvsroot/tuxpaint/tuxpaint-website/download/windows/index.php3,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- index.php3  28 Mar 2004 23:56:45 -  1.2
+++ index.php3  4 Apr 2004 19:32:37 -   1.3
@@ -1,9 +1,10 @@
 ? include(../../layout/std.php3); ?
-? page_start2(Download, download, en,it); ?
+? page_start2(Download, download, en,it,nn); ?
 
 ?
 
 if ($lang == it) { include(trans/it.php3); }
+if ($lang == nn) { include(trans/nn.php3); }
 else   { include(trans/en.php3); }
 
 ?

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[Tuxpaint-commits] tuxpaint-website/download/windows/trans nn.php3, NONE, 1.1

2004-04-04 Thread Karl Ove Hufthammer
Update of /cvsroot/tuxpaint/tuxpaint-website/download/windows/trans
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv32104/trans

Added Files:
nn.php3 
Log Message:
Translated Windows download page to Norwegian Nynorsk

--- NEW FILE: nn.php3 ---
!-- 2004-04-04 --

!-- Fixme: Download links are generated with function calls in English;
 should probably just scrap that, or make functions translatable? --

div id=windows-installer

h3Tux Paint-installeringsprogram for Windows/h3

pTuxnbsp;Paint for Windows har eit installeringsprogram
for enkel installering./p

p(Viss du føretrekkjer å ikkje installera Tuxnbsp;Paint på maskina di,
kan du heller bruka a
href=../windows-zip/ZIP-versjonen/a, som du kan kjøra direkte, utan
installering.)/p

h3Programmet og stempel/h3

pTuxnbsp;Paint for Windows har to delar, kvar med sitt eige
installeringsprogram./p

dl

dtTuxnbsp;Paint/dt
ddHovudprogrammet og datafilene (brukargrensesnitt, lydeffektar, og so vidare)./dd

dtStempel (valfri)/dt
ddEi samling med små teikningar (og medfølgjande data- og lydfiler) for bruk med 
stempelverktøyet.dd

/dl

h3Programmet/h3

pDette installeringsprogrammet inneheld Tuxnbsp;Paint-programmet, samt nødvendige 
datafiler./p

pDet kan òg installera Tuxnbsp;Paint-ikon i «Start»-menyen og på skrivebordet./p

?
  download(tuxpaint windows-installer, 0.9.13,
   
http://prdownloads.sourceforge.net/tuxpaint/tuxpaint-0.9.13-win32-installer.exe?download;,
   John Popplewell);
?

?
  note_download(tuxpaint tamil-windows-installer, 0.9.13,
   
http://prdownloads.sourceforge.net/tuxpaint/tuxpaint-0.9.13-tamil-win32-installer.exe?download;,
   a 
href=\http://www.thamizha.com/modules.php?name=Downloadsamp;d_op=viewdownloadamp;cid=4\;Mugunth/a,
   Dette er Tux Paint 0.9.13 og 2003-12-23-stempla, sett saman i eitt 
installeringsprogram, omsett
til tamil.);
?

h3Stempel/h3

pDette installeringsprogrammet inneheld små stempelteikningar du kan bruka i 
Tuxnbsp;Paint./p

?
  download(tuxpaint-stamps windows-installer, 2003.12.23,
   
http://prdownloads.sourceforge.net/tuxpaint/tuxpaint-stamps-2003.12.23-win32-installer.exe?download;,
   John Popplewell);

?

/div

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[Tuxpaint-commits] tuxpaint/src/messages br.po,1.3,1.4

2004-04-02 Thread Karl Ove Hufthammer
Update of /cvsroot/tuxpaint/tuxpaint/src/messages
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv10279

Modified Files:
br.po 
Log Message:
Added latest msgid's

Index: br.po
===
RCS file: /cvsroot/tuxpaint/tuxpaint/src/messages/br.po,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- br.po   2 Apr 2004 04:19:29 -   1.3
+++ br.po   2 Apr 2004 09:49:28 -   1.4
@@ -1,11 +1,11 @@
 # Tux Paint Breton messages.
 # Copyright (C) 2004.
 # Korvigelloù An Drouizig [EMAIL PROTECTED],
-#: shapes.h:129
 msgid 
 msgstr 
 Project-Id-Version: TuxPaint 0.0.1pre\n
-POT-Creation-Date: 2002-07-26 12:34+0200\n
+Report-Msgid-Bugs-To: [EMAIL PROTECTED]
+POT-Creation-Date: 2004-03-22 11:23-0800\n
 PO-Revision-Date: 2004-04-01 20:27-0800\n
 Last-Translator: drouizig [EMAIL PROTECTED]\n
 Language-Team: Breton [EMAIL PROTECTED]\n
@@ -13,405 +13,514 @@
 Content-Type: text/plain; charset=UTF-8\n
 Content-Transfer-Encoding: 8bit\n
 X-Generator: KBabel 0.9.6\n
-
-#: tuxpaint.c:413
+#
+# File: tuxpaint.c, line: 801
 msgid Do you really want to quit?
 msgstr Fellout a ra dit mont kuit ?
-
-#: tuxpaint.c:414 tuxpaint.c:418 tuxpaint.c:422 tuxpaint.c:433 tuxpaint.c:4316
+#
+# File: tuxpaint.c, line: 802
+# File: tuxpaint.c, line: 806
+# File: tuxpaint.c, line: 810
+# File: tuxpaint.c, line: 824
+# File: tuxpaint.c, line: 834
+# File: tuxpaint.c, line: 8386
+# File: tuxpaint.c, line: 9093
 msgid Yes
 msgstr Ya
-
-#: tuxpaint.c:415 tuxpaint.c:419 tuxpaint.c:423 tuxpaint.c:434
+#
+# File: tuxpaint.c, line: 803
+# File: tuxpaint.c, line: 807
+# File: tuxpaint.c, line: 811
+# File: tuxpaint.c, line: 825
+# File: tuxpaint.c, line: 835
+# File: tuxpaint.c, line: 8389
 msgid No
 msgstr Ne ran ket
-
-#: tuxpaint.c:417
+#
+# File: tuxpaint.c, line: 805
 msgid If you quit, you'll lose your picture! Save it?
 msgstr Kollet e vo da skeudenn mar kuitez ! Gwarediñ a rez ?
-
-
-#: tuxpaint.c:421
+#
+# File: tuxpaint.c, line: 809
 msgid Save your picture first?
 msgstr Gwarediñ ar skeudenn e penn-kentañ ?
-
-#: tuxpaint.c:425
+#
+# File: tuxpaint.c, line: 813
+#, fuzzy
+msgid Can't open that picture!
+msgstr Diverkañ an dresadenn-se ?
+#
+# File: tuxpaint.c, line: 814
+# File: tuxpaint.c, line: 821
+# File: tuxpaint.c, line: 828
+# File: tuxpaint.c, line: 831
+msgid OK
+msgstr 
+#
+# File: tuxpaint.c, line: 816
 msgid Starting a new picture will erase the current one!
 msgstr Kregiñ endro gant ur skeudenn nevez a ziverko ar skeudenn red !
-
-#: tuxpaint.c:426
+#
+# File: tuxpaint.c, line: 817
 msgid That's OK!
 msgstr Mat eo !
-
-#: tuxpaint.c:427
+#
+# File: tuxpaint.c, line: 818
 msgid Never mind!
 msgstr Nullañ !
-
-#: tuxpaint.c:429
+#
+# File: tuxpaint.c, line: 820
 msgid There are no saved files!
 msgstr Restr ebet gwaredet !
-
-#: tuxpaint.c:430
-msgid Okay
-msgstr Mat eo!
-
-#: tuxpaint.c:432
+#
+# File: tuxpaint.c, line: 823
+#, fuzzy
+msgid Print your picture now?
+msgstr Gwarediñ ar skeudenn e penn-kentañ ?
+#
+# File: tuxpaint.c, line: 827
+#, fuzzy
+msgid Your picture has been printed!
+msgstr Gwaredet eo da skeudenn !
+#
+# File: tuxpaint.c, line: 830
+msgid You can't print yet!
+msgstr 
+#
+# File: tuxpaint.c, line: 833
 msgid Erase this picture?
 msgstr Diverkañ an dresadenn-se ?
-
-#: tuxpaint.c:4315
-msgid Save over the older version of this drawing?
+#
+# File: tuxpaint.c, line: 5442
+# File: tools.h, line: 52
+msgid Open
+msgstr Digeriñ
+#
+# File: tuxpaint.c, line: 5447
+msgid Erase
+msgstr Diverkañ
+#
+# File: tuxpaint.c, line: 5452
+msgid Back
+msgstr Distro
+#
+# File: tuxpaint.c, line: 9092
+#, fuzzy
+msgid Save over the older version of this picture?
 msgstr Rasklañ stumm kozh an dresadenn-se ?
-
-#: tuxpaint.c:4317
+#
+# File: tuxpaint.c, line: 9094
 msgid No, save a new file
 msgstr Ket, gwarediñ dindan un anv nevez
-
-#: colors.h:115
+#
+# File: tuxpaint.c, line: 9951
+#, fuzzy
+msgid Choose the picture you want, then click 'Open'.
+msgstr Diuz ur skeudenn ha klik war 'digeriñ' neuze
+#
+# File: colors.h, line: 62
 msgid Black!
 msgstr Du
-
-#: colors.h:116
+#
+# File: colors.h, line: 63
 msgid White!
 msgstr Gwenn
-
-#: colors.h:117
+#
+# File: colors.h, line: 64
 msgid Red!
 msgstr Ruz
-
-#: colors.h:118
+#
+# File: colors.h, line: 65
 msgid Pink!
 msgstr Rozenn
-
-#: colors.h:119
+#
+# File: colors.h, line: 66
 msgid Orange!
 msgstr Orañj
-
-#: colors.h:120
+#
+# File: colors.h, line: 67
 msgid Yellow!
 msgstr Melen
-
-#: colors.h:121
+#
+# File: colors.h, line: 68
+#, fuzzy
+msgid Lime!
+msgstr Sitroñs glas
+#
+# File: colors.h, line: 69
 msgid Green!
 msgstr Gwer
-
-#: colors.h:122
+#
+# File: colors.h, line: 70
 msgid Cyan!
 msgstr Gwerc'hlas
-
-#: colors.h:123
+#
+# File: colors.h, line: 71
 msgid Blue!
 msgstr Glas
-
-#: colors.h:124
+#
+# File: colors.h, line: 72
 msgid Purple!
 msgstr Limestra
-
-#: colors.h:125
+#
+# File: colors.h, line: 73
+msgid Fuchsia!
+msgstr 
+#
+# File: colors.h, 

[Tuxpaint-commits] tuxpaint/src/messages nb.po,1.4,1.5

2004-04-02 Thread Karl Ove Hufthammer
Update of /cvsroot/tuxpaint/tuxpaint/src/messages
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv24096

Modified Files:
nb.po 
Log Message:
Fixed header

Index: nb.po
===
RCS file: /cvsroot/tuxpaint/tuxpaint/src/messages/nb.po,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- nb.po   6 Feb 2004 21:56:36 -   1.4
+++ nb.po   2 Apr 2004 19:28:29 -   1.5
@@ -1,16 +1,15 @@
-# translation of nb.po to Norwegian Bokmål
-# Tux Paint Norwegian messages
-# , 2003
+# Omsetjing av Tux Paint til bokmål.
 # Dag H. Lorås [EMAIL PROTECTED], 2003.
 # Knut Erik Hollund [EMAIL PROTECTED], 2003.
 # Karl Ove Hufthammer [EMAIL PROTECTED], 2003.
 msgid 
 msgstr 
-Project-Id-Version: nb\n
-POT-Creation-Date: \n
+Project-Id-Version: tuxpaint 0.9.14\n
+Report-Msgid-Bugs-To: [EMAIL PROTECTED]
+POT-Creation-Date: 2004-03-22 11:23-0800\n
 PO-Revision-Date: 2004-02-06 22:44+0100\n
 Last-Translator: Karl Ove Hufthammer [EMAIL PROTECTED]\n
-Language-Team: Norsk (bokmål) [EMAIL PROTECTED]\n
+Language-Team: Norwegian Bokmål [EMAIL PROTECTED]\n
 MIME-Version: 1.0\n
 Content-Type: text/plain; charset=UTF-8\n
 Content-Transfer-Encoding: 8bit\n

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