Re: Which video card and screen?

2005-11-23 Thread Igor Wesdorp

Hi Matthias,

 Screen AND video???

I mean: a monitor and a videocard (like ATI or GeForce). Not to watch
video/movie, but still images.


 Dunno if you really need fast realtime feedback.

Nah, just want to be able to but to construct still images without too much
delay.


 And: What is not to much money???
 Which Operating System???
 What kind of bus-sytem???
 Many questions

Sorry if my questions have been to vague.
OS: Windows XP.
Bus-system: gonna buy a new computer as well, so everything is possible.
Whaty bus-system should I choose?
Money to spent: monitor EUR 400-700,  video card EUR 60-100.

Are there specific things to look for when buying a video-card for RS3D?
(open-GL capacity or something like that).

 Spend your money to RAM and HT-processors in my opinion.

What's a  HT-processor. High Tech?


Thanks,

I g o r





- Original Message -
From: Matthias Kappenberg [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Wednesday, November 23, 2005 12:17 AM
Subject: Re: Which video card and screen?


 Hi Igor,

 Screen AND video???

 Dunno if you really need fast realtime feedback.
 (which is not fully implemented in RS like DX shaders etc)

 Spend your money to RAM and HT-processors in my opinion.
 And use onclick raytraycing/postprocess of a renderbox.
 RS lives in imagination and VSL.

 And: What is not to much money???
 Which Operating System???
 What kind of bus-sytem???
 Many questions

 Best and fast solution (in my opinion):
 --Backup your system
  Contact all your computer-game-freak friends.
 Get graphic-cards from them.
 Load latest drivers.
 Check all important apps.
 and again...
 ---Use the system-backup-
 next graphic-card
 --Backup your system
 Load latest drivers.
 Check all important apps.
 ---Use the system-backup-
 next graphic-card
 .

 Mark best graphic-card.

 Buy card which fullfills your needs.

 Matthias

 (BTW: Buy some good Budweiser for all of your friends)

 - Original Message -
 From: henergy
 To: user-list@light.realsoft3d.com
 Sent: Tuesday, November 22, 2005 11:29 PM
 Subject: Re: Which video card and screen?


 Hello, I g o r.

 I use videocards ATI. Monitors TFT and Trinitron. I am happy :)


 Success, Yuriy.

 - Original Message -
 From: Igor Wesdorp
 To: [EMAIL PROTECTED]
 Sent: Tuesday, November 22, 2005 22:28
 Subject: Which video card and screen?


 Hello,

 Along with upgrading from Real3D te Realsoft3D, I'm planning to buy a new
 screen and videocard. Does any of you have tips?

 About the screen:
 I was thinking of a 21 CRT screen (because I don't like the constrained
 view angle of TFT sceens and beacause of their price). Oh, and I don't
want
 to see them thin Trinitron wires. Tips?

 About the video card:
 I understood that RS3D uses the video card to generate solid previews of
the
 scene, and so it is important to have a card that is not too slow. Any
 recommendations? I'll use the software only for stills, and I do not want
to
 spent too much money.


 Thank you.

 I g o r




Re: Which video card and screen?

2005-11-23 Thread Igor Wesdorp




Dag Arjo,

You will always see the support lins on such a big crt screen. 


Are you sure? I 
thought that was only the case with trinitron-like tubes.


 bought the Wacom Cintiq 21UX 
screen

Sounds great but is beyond my budget.


So I bought the ATI Radeon 9600. And I'm 
satisfied witht that one.

I'm glad that such an affordable card (about EUR 
90) works fine!


Thanks

Igor


  - Original Message - 
  From: 
  Arjo 
  Rozendaal 
  To: user-list@light.realsoft3d.com 
  
  Sent: Wednesday, November 23, 2005 8:25 
  AM
  Subject: RE: Which video card and 
  screen?
  
  Hi 
  Igor,
  
  You 
  will always see the support lins on such a big crt screen. That can't be done 
  in another way.
  As 
  I'm also using Painter and Photoshop I always preffered crt screens as they 
  were easier in terms of colour management.
  But 
  recently I bought the Wacom Cintiq 21UX screen, and I'm totally off the crt 
  screens. The view angle is no problem at all and colours are very good. Now 
  I've got the crt as second monitor and the difference is quite extreme. 
  Because of the digital input of the tft screen the image is much more quiet 
  and sharper. The 1600 x 1200 resolution on the crt screen makes text 
  fuzzy and almost unreadable sometimes.
  I 
  knowmy monitor/tabletis an extreme example in terms of money. But 
  in your case I think I would keep on working on the old crt and try to gather 
  some more money until it's enough to buy a good tft 
screen.
  
  About videocards as I'm still working on an AGP board I did not want to 
  spend too much money on that and still have some fast 3D preview. So I bought 
  the ATI Radeon 9600. And I'm satisfied witht that one.
  
  Arjo.
  
-Original Message-From: 
[EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED]On Behalf Of Igor 
WesdorpSent: dinsdag 22 november 2005 21:29To: 
[EMAIL PROTECTED]Subject: Which video card and 
screen?
Hello,

Along with upgrading from Real3D te Realsoft3D, 
I'm planning to buy a new screen and videocard. Does any of you have tips?


About the screen:
I was thinking of a 21" CRT screen (because I 
don't like the constrained view angle of TFT sceens and beacause of their 
price). Oh, and I don't want to see them thin Trinitron wires. 
Tips?

About the video card: 
I understood that RS3D uses the video card to 
generate solid previews of the scene, and so it is important to have a card 
that is not too slow. Any recommendations? I'll use the software only for 
stills, and I do not want to spent too much money.


Thank you.

I g o r




Re: Which video card and screen?

2005-11-23 Thread David Coombes



nVidia cards tend to have better OpenGL performance 
than ATi cards, so for RS and other 3D work nVidia is probably your best 
bet.

David Coombes[EMAIL PROTECTED]

...

  
  So I bought the ATI Radeon 9600. And I'm 
  satisfied witht that one.
  
  I'm glad that such an affordable card (about EUR 
  90) works fine!
  
  
  Thanks
  
  Igor


Re: Which video card and screen?

2005-11-23 Thread Igor Wesdorp
Thanks, especially Matthias and Arjo.
(Matthias, nice website)

Igor





- Original Message - 
From: Matthias Kappenberg [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Wednesday, November 23, 2005 3:58 PM
Subject: Re: Which video card and screen?


 Hi Igor, 
 
 HT = HyperThreading.
 
 more or less two processors in one.
 In RS you can benefit from more than
 one processor because of the box-rendering
 while raytracing the scene.
 (and sometimes in postprocessing, too)
 
 graphic-card-bus: PCI-Express
 
 In my opinion you should look for a good
 graphic-card with 256mb ram for using
 many textures
 
 Spend some money to the RAM.
 RS-Postprocessing needs it for highres images!
 
 Download a RS V5 demo from
 www.realsoft.com (if not already done)-- Download section.
 
 and check the fish scene
 (and play a little bit with textures)
 Preview here:
 http://www.matthias-kappenberg.de/index.php?id=112
 
 render a GI-scene in highres 6000x6000px, too,
 and have a look at the taskmanager for RAM usage.
 
 Maybe have a look here:
 http://graphics.tomshardware.com/graphic/20041222/vga_charts-02.html
 
 or check other testsites, but 
 ask your friends, to get their cards for one or two days.
 
 Hope this is helpy,
 Matthias
 


RE: Which video card and screen?

2005-11-23 Thread Arjo Rozendaal
Hm, take a look at these two pictures please.
One is showing opengl the other one rendered.
The stripes and other artefacts come up very soon overhere.
Do I have some settings wrong?

www.arjorozendaal.com/temp/openglview.jpg
www.arjorozendaal.com/temp/renderedview.jpg

This type of artefacts make the opengl preview quite useless for me

Arjo.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg
 Sent: woensdag 23 november 2005 17:54
 To: user-list@light.realsoft3d.com
 Subject: Re: Which video card and screen?


 That's realtime :-)

 But 
 I use 1024x1024px textures (max size for one texture)
 Tessalation to middle quality.

 The speed of refreshing depends on your system
 (processor+graphic card).

 Watch the *.wmv (now added in the headline text)
 http://www.matthias-kappenberg.de/index.php?id=112


 Matthias

 - Original Message -
 From: Igor Wesdorp [EMAIL PROTECTED]
 To: user-list@light.realsoft3d.com
 Sent: Wednesday, November 23, 2005 4:41 PM
 Subject: Re: Which video card and screen?


 
  Matthias, is that what you see in realtime, while constructing,
 instead of
  wireframe? That's amazing (wunderbar)! Then why are there
 complaints about
  this openGL function? Because it isn't fast enough? Or because it isn't
  accurate? Or is it buggy?
 
  - Original Message -
  From: Matthias Kappenberg [EMAIL PROTECTED]
  To: user-list@light.realsoft3d.com
  Sent: Wednesday, November 23, 2005 4:24 PM
  Subject: Re: Which video card and screen?
 
 
   Hi Igor,
  
   opengl with textures added:
   http://www.matthias-kappenberg.de/index.php?id=112
  
   Matthias
  
  
   - Original Message -
   From: Igor Wesdorp [EMAIL PROTECTED]
   To: user-list@light.realsoft3d.com
   Sent: Wednesday, November 23, 2005 11:14 AM
   Subject: Re: Which video card and screen?
  
  
   
Hi Matthias,
   
 Screen AND video???
   
I mean: a monitor and a videocard (like ATI or GeForce).
 Not to watch
video/movie, but still images.
   
   
 Dunno if you really need fast realtime feedback.
   
Nah, just want to be able to but to construct still images
 without too
   much
delay.
   
   
 And: What is not to much money???
 Which Operating System???
 What kind of bus-sytem???
 Many questions
   
Sorry if my questions have been to vague.
OS: Windows XP.
Bus-system: gonna buy a new computer as well, so everything is
 possible.
Whaty bus-system should I choose?
Money to spent: monitor EUR 400-700,  video card EUR 60-100.
   
Are there specific things to look for when buying a video-card for
 RS3D?
(open-GL capacity or something like that).
   
 Spend your money to RAM and HT-processors in my opinion.
   
What's a  HT-processor. High Tech?
   
   
Thanks,
   
I g o r
   
   
   
   
   
- Original Message -
From: Matthias Kappenberg [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Wednesday, November 23, 2005 12:17 AM
Subject: Re: Which video card and screen?
   
   
 Hi Igor,

 Screen AND video???

 Dunno if you really need fast realtime feedback.
 (which is not fully implemented in RS like DX shaders etc)

 Spend your money to RAM and HT-processors in my opinion.
 And use onclick raytraycing/postprocess of a renderbox.
 RS lives in imagination and VSL.

 And: What is not to much money???
 Which Operating System???
 What kind of bus-sytem???
 Many questions

 Best and fast solution (in my opinion):
 --Backup your system
  Contact all your computer-game-freak friends.
 Get graphic-cards from them.
 Load latest drivers.
 Check all important apps.
 and again...
 ---Use the system-backup-
 next graphic-card
 --Backup your system
 Load latest drivers.
 Check all important apps.
 ---Use the system-backup-
 next graphic-card
 .

 Mark best graphic-card.

 Buy card which fullfills your needs.

 Matthias

 (BTW: Buy some good Budweiser for all of your friends)

 - Original Message -
 From: henergy
 To: user-list@light.realsoft3d.com
 Sent: Tuesday, November 22, 2005 11:29 PM
 Subject: Re: Which video card and screen?


 Hello, I g o r.

 I use videocards ATI. Monitors TFT and Trinitron. I am happy :)


 Success, Yuriy.

 - Original Message -
 From: Igor Wesdorp
 To: [EMAIL PROTECTED]
 Sent: Tuesday, November 22, 2005 22:28
 Subject: Which video card and screen?


 Hello,

 Along with upgrading from Real3D te Realsoft3D, I'm
 planning to buy
 a
   new
 screen and videocard. Does any of you have tips?

 About the screen:
 I was thinking of a 21 CRT screen (because I don't like the
  

Re: Which video card and screen?

2005-11-23 Thread Matthias Kappenberg
Hi Arjo,

a screenshot of your settings would be helpy.

Here's my screen:
http://www.matthias-kappenberg.de/index.php?id=112

(last picture, sorry for the bad compressed previews.
Filesize is to high.
I should set up my cms/imagemagic better in one day)

Matthias


- Original Message -
From: Arjo Rozendaal [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Wednesday, November 23, 2005 6:40 PM
Subject: RE: Which video card and screen?


 Hm, take a look at these two pictures please.
 One is showing opengl the other one rendered.
 The stripes and other artefacts come up very soon overhere.
 Do I have some settings wrong?

 www.arjorozendaal.com/temp/openglview.jpg
 www.arjorozendaal.com/temp/renderedview.jpg

 This type of artefacts make the opengl preview quite useless for me

 Arjo.

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg
  Sent: woensdag 23 november 2005 17:54
  To: user-list@light.realsoft3d.com
  Subject: Re: Which video card and screen?
 
 
  That's realtime :-)
 
  But 
  I use 1024x1024px textures (max size for one texture)
  Tessalation to middle quality.
 
  The speed of refreshing depends on your system
  (processor+graphic card).
 
  Watch the *.wmv (now added in the headline text)
  http://www.matthias-kappenberg.de/index.php?id=112
 
 
  Matthias
 
  - Original Message -
  From: Igor Wesdorp [EMAIL PROTECTED]
  To: user-list@light.realsoft3d.com
  Sent: Wednesday, November 23, 2005 4:41 PM
  Subject: Re: Which video card and screen?
 
 
  
   Matthias, is that what you see in realtime, while constructing,
  instead of
   wireframe? That's amazing (wunderbar)! Then why are there
  complaints about
   this openGL function? Because it isn't fast enough? Or because it
isn't
   accurate? Or is it buggy?
  
   - Original Message -
   From: Matthias Kappenberg [EMAIL PROTECTED]
   To: user-list@light.realsoft3d.com
   Sent: Wednesday, November 23, 2005 4:24 PM
   Subject: Re: Which video card and screen?
  
  
Hi Igor,
   
opengl with textures added:
http://www.matthias-kappenberg.de/index.php?id=112
   
Matthias
   
   
- Original Message -
From: Igor Wesdorp [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Wednesday, November 23, 2005 11:14 AM
Subject: Re: Which video card and screen?
   
   

 Hi Matthias,

  Screen AND video???

 I mean: a monitor and a videocard (like ATI or GeForce).
  Not to watch
 video/movie, but still images.


  Dunno if you really need fast realtime feedback.

 Nah, just want to be able to but to construct still images
  without too
much
 delay.


  And: What is not to much money???
  Which Operating System???
  What kind of bus-sytem???
  Many questions

 Sorry if my questions have been to vague.
 OS: Windows XP.
 Bus-system: gonna buy a new computer as well, so everything is
  possible.
 Whaty bus-system should I choose?
 Money to spent: monitor EUR 400-700,  video card EUR 60-100.

 Are there specific things to look for when buying a video-card for
  RS3D?
 (open-GL capacity or something like that).

  Spend your money to RAM and HT-processors in my opinion.

 What's a  HT-processor. High Tech?


 Thanks,

 I g o r





 - Original Message -
 From: Matthias Kappenberg [EMAIL PROTECTED]
 To: user-list@light.realsoft3d.com
 Sent: Wednesday, November 23, 2005 12:17 AM
 Subject: Re: Which video card and screen?


  Hi Igor,
 
  Screen AND video???
 
  Dunno if you really need fast realtime feedback.
  (which is not fully implemented in RS like DX shaders etc)
 
  Spend your money to RAM and HT-processors in my opinion.
  And use onclick raytraycing/postprocess of a renderbox.
  RS lives in imagination and VSL.
 
  And: What is not to much money???
  Which Operating System???
  What kind of bus-sytem???
  Many questions
 
  Best and fast solution (in my opinion):
  --Backup your system
   Contact all your computer-game-freak friends.
  Get graphic-cards from them.
  Load latest drivers.
  Check all important apps.
  and again...
  ---Use the system-backup-
  next graphic-card
  --Backup your system
  Load latest drivers.
  Check all important apps.
  ---Use the system-backup-
  next graphic-card
  .
 
  Mark best graphic-card.
 
  Buy card which fullfills your needs.
 
  Matthias
 
  (BTW: Buy some good Budweiser for all of your friends)
 
  - Original Message -
  From: henergy
  To: user-list@light.realsoft3d.com
  Sent: Tuesday, November 22, 2005 11:29 PM

Re: Which video card and screen?

2005-11-23 Thread Neil Cooke

Hi Arjo,

I get similar effects in OpenGL if booleans are used, and sometimes if an 
object is duplicated in the same place as another or a surface meets another 
surface in the same plane.


It looks like Matthias post might solve something here for me as well since 
I never touched the OpenGL settings before.


I usually work in wireframe.

Neil Cooke


- Original Message - 
From: Arjo Rozendaal [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Thursday, November 24, 2005 6:40 AM
Subject: RE: Which video card and screen?



Hm, take a look at these two pictures please.
One is showing opengl the other one rendered.
The stripes and other artefacts come up very soon overhere.
Do I have some settings wrong?

www.arjorozendaal.com/temp/openglview.jpg
www.arjorozendaal.com/temp/renderedview.jpg

This type of artefacts make the opengl preview quite useless for me

Arjo.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg
Sent: woensdag 23 november 2005 17:54
To: user-list@light.realsoft3d.com
Subject: Re: Which video card and screen?


That's realtime :-)

But 
I use 1024x1024px textures (max size for one texture)
Tessalation to middle quality.

The speed of refreshing depends on your system
(processor+graphic card).

Watch the *.wmv (now added in the headline text)
http://www.matthias-kappenberg.de/index.php?id=112


Matthias

- Original Message -
From: Igor Wesdorp [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Wednesday, November 23, 2005 4:41 PM
Subject: Re: Which video card and screen?



 Matthias, is that what you see in realtime, while constructing,
instead of
 wireframe? That's amazing (wunderbar)! Then why are there
complaints about
 this openGL function? Because it isn't fast enough? Or because it isn't
 accurate? Or is it buggy?

 - Original Message -
 From: Matthias Kappenberg [EMAIL PROTECTED]
 To: user-list@light.realsoft3d.com
 Sent: Wednesday, November 23, 2005 4:24 PM
 Subject: Re: Which video card and screen?


  Hi Igor,
 
  opengl with textures added:
  http://www.matthias-kappenberg.de/index.php?id=112
 
  Matthias
 
 
  - Original Message -
  From: Igor Wesdorp [EMAIL PROTECTED]
  To: user-list@light.realsoft3d.com
  Sent: Wednesday, November 23, 2005 11:14 AM
  Subject: Re: Which video card and screen?
 
 
  
   Hi Matthias,
  
Screen AND video???
  
   I mean: a monitor and a videocard (like ATI or GeForce).
Not to watch
   video/movie, but still images.
  
  
Dunno if you really need fast realtime feedback.
  
   Nah, just want to be able to but to construct still images
without too
  much
   delay.
  
  
And: What is not to much money???
Which Operating System???
What kind of bus-sytem???
Many questions
  
   Sorry if my questions have been to vague.
   OS: Windows XP.
   Bus-system: gonna buy a new computer as well, so everything is
possible.
   Whaty bus-system should I choose?
   Money to spent: monitor EUR 400-700,  video card EUR 60-100.
  
   Are there specific things to look for when buying a video-card for
RS3D?
   (open-GL capacity or something like that).
  
Spend your money to RAM and HT-processors in my opinion.
  
   What's a  HT-processor. High Tech?
  
  
   Thanks,
  
   I g o r
  
  
  
  
  
   - Original Message -
   From: Matthias Kappenberg [EMAIL PROTECTED]
   To: user-list@light.realsoft3d.com
   Sent: Wednesday, November 23, 2005 12:17 AM
   Subject: Re: Which video card and screen?
  
  
Hi Igor,
   
Screen AND video???
   
Dunno if you really need fast realtime feedback.
(which is not fully implemented in RS like DX shaders etc)
   
Spend your money to RAM and HT-processors in my opinion.
And use onclick raytraycing/postprocess of a renderbox.
RS lives in imagination and VSL.
   
And: What is not to much money???
Which Operating System???
What kind of bus-sytem???
Many questions
   
Best and fast solution (in my opinion):
--Backup your system
 Contact all your computer-game-freak friends.
Get graphic-cards from them.
Load latest drivers.
Check all important apps.
and again...
---Use the system-backup-
next graphic-card
--Backup your system
Load latest drivers.
Check all important apps.
---Use the system-backup-
next graphic-card
.
   
Mark best graphic-card.
   
Buy card which fullfills your needs.
   
Matthias
   
(BTW: Buy some good Budweiser for all of your friends)
   
- Original Message -
From: henergy
To: user-list@light.realsoft3d.com
Sent: Tuesday, November 22, 2005 11:29 PM
Subject: Re: Which video card and screen?
   
   
Hello, I g o r.
   
I use videocards ATI. Monitors TFT and Trinitron. I am happy :)
   
   
Success, Yuriy.
   
- Original Message -
From: 

Re: Which video card and screen?

2005-11-23 Thread Vesa Meskanen

Hi,


www.arjorozendaal.com/temp/openglview.jpg
www.arjorozendaal.com/temp/renderedview.jpg

This type of artefacts make the opengl preview quite useless for me


The artefacts might be a result of Z buffer inaccuracy. The driver might 
(unlikely) use a low z buffer depth for shaded OpenGL, or then the View 
Properties/Draw tab/Clipping/Near and Far distance are set to cover a too 
wide range. In architectural models, a suitable clip range could be  1 - 
1000 meters. Be careful with units; the clipping range obeys the chosen 
measuring unit (file menu/preferences/metrics/distance). If the scene is 
built into a non-standard scale, the default clip range might be too low or 
too high.


Best regards,

Vesa



Re: Which video card and screen?

2005-11-23 Thread David Coombes
Yes, that's the largest size for the realtime textures when editing. There's
no such limits on rendertime texture resolutions

David Coombes
[EMAIL PROTECTED]

...
- Original Message - 
From: Igor Wesdorp [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Wednesday, November 23, 2005 7:20 PM
Subject: Re: Which video card and screen?


 That's impressive! Thanks, it's very clear this way.
 One thing I don't get: you say the max size for textures is 1024x1024px. I
 suppose you mean for previewing. I hope that I can use larger ones for the
 final rendering!

 About HT and dual core, is that the same thing? Two CPU's on one
 motherboard?

 And what do you consider much (or enough) RAM for rendering stills?


 I g o r


  Watch the *.wmv (now added in the headline text)
  http://www.matthias-kappenberg.de/index.php?id=112
 
 
  Matthias
 




Re: Which video card and screen?

2005-11-23 Thread Igor Wesdorp

 Yes, that's the largest size for the realtime textures when editing.
There's no such limits on rendertime texture resolutions

Suppose you are working on a scene that involves, say, 20 textures. Does
that mean that while editing you must use 20 lo-res textures, and then, when
you want to render, you have to replace them with 20 hir-res ones? (and the
other way around when you want to do some more editing).


- Original Message -
From: David Coombes [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Wednesday, November 23, 2005 8:35 PM
Subject: Re: Which video card and screen?




 David Coombes
 [EMAIL PROTECTED]

 ...
 - Original Message -
 From: Igor Wesdorp [EMAIL PROTECTED]
 To: user-list@light.realsoft3d.com
 Sent: Wednesday, November 23, 2005 7:20 PM
 Subject: Re: Which video card and screen?


  That's impressive! Thanks, it's very clear this way.
  One thing I don't get: you say the max size for textures is 1024x1024px.
I
  suppose you mean for previewing. I hope that I can use larger ones for
the
  final rendering!
 
  About HT and dual core, is that the same thing? Two CPU's on one
  motherboard?
 
  And what do you consider much (or enough) RAM for rendering stills?
 
 
  I g o r
 
 
   Watch the *.wmv (now added in the headline text)
   http://www.matthias-kappenberg.de/index.php?id=112
  
  
   Matthias
  
 




Re: Which video card and screen?

2005-11-23 Thread Matthias Kappenberg
Huups,

Hyperthreading:
one real processor working as two virtual processors

dual core:
two real processor cores on one processor platine

Now it should be right (hit me, if not)

I'm sorry, english is not real my language on most days.
Explaining it in german would be easier.

Matthias




Re: Which video card and screen?

2005-11-23 Thread Igor Wesdorp

 I'm sorry, english is not real my language on most days. Explaining it in
german would be easier.

Nein nein, dein Englisch ist ganz gut zu verstehen (und besser als mein
Deutsch!)

Thank you for all the excellent links.

Igor

- Original Message -
From: Matthias Kappenberg [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Wednesday, November 23, 2005 9:53 PM
Subject: Re: Which video card and screen?


 Huups,

 Hyperthreading:
 one real processor working as two virtual processors

 dual core:
 two real processor cores on one processor platine

 Now it should be right (hit me, if not)



 Matthias





Re: Which video card and screen?

2005-11-23 Thread David Coombes
 Suppose you are working on a scene that involves, say, 20 textures. Does
 that mean that while editing you must use 20 lo-res textures, and then,
when
 you want to render, you have to replace them with 20 hir-res ones? (and
the
 other way around when you want to do some more editing).

No. This 1024x1024 texture resolution is a texture created in the OpenGL
view. If you have a procedural texture, it'll render as 1024x0124 for the
Realtime view. Or if you apply a 3000x2000 texture to your object, in the
realtime view a scaled down version is used that's 1024x1024.

The OpenGL textures are created automatically. All you have to do is create
your scene as usual, and let the realtime view worry about displaying them
in realtime. The 1024 rating is for OpenGL texture size and you can reduce
this if you don't need the detail to get a performance boost/use less
resources.

David Coombes
[EMAIL PROTECTED]

...



Re: New Tutorial online - planetary.zip

2005-11-23 Thread studio
  1) Load a project or just start RS (startup.r3d will load) .
  2) Select Load Startup .
  3) Look in your Material Window (only aluminum?)

 but if I use RMB in the Material-tab
 and select sort alphabetically all
 materials are visible and at the right place.
 Matthias

Hi Matthias :

   Yes , same here . Odd bug with a workaround .

I see [EMAIL PROTECTED] is the correct address .

studio
www.niagara.com/~studio
www.studiodynamics.net