Re: Which video card and screen?
Hi Matthias, Screen AND video??? I mean: a monitor and a videocard (like ATI or GeForce). Not to watch video/movie, but still images. Dunno if you really need fast realtime feedback. Nah, just want to be able to but to construct still images without too much delay. And: What is not to much money??? Which Operating System??? What kind of bus-sytem??? Many questions Sorry if my questions have been to vague. OS: Windows XP. Bus-system: gonna buy a new computer as well, so everything is possible. Whaty bus-system should I choose? Money to spent: monitor EUR 400-700, video card EUR 60-100. Are there specific things to look for when buying a video-card for RS3D? (open-GL capacity or something like that). Spend your money to RAM and HT-processors in my opinion. What's a HT-processor. High Tech? Thanks, I g o r - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 12:17 AM Subject: Re: Which video card and screen? Hi Igor, Screen AND video??? Dunno if you really need fast realtime feedback. (which is not fully implemented in RS like DX shaders etc) Spend your money to RAM and HT-processors in my opinion. And use onclick raytraycing/postprocess of a renderbox. RS lives in imagination and VSL. And: What is not to much money??? Which Operating System??? What kind of bus-sytem??? Many questions Best and fast solution (in my opinion): --Backup your system Contact all your computer-game-freak friends. Get graphic-cards from them. Load latest drivers. Check all important apps. and again... ---Use the system-backup- next graphic-card --Backup your system Load latest drivers. Check all important apps. ---Use the system-backup- next graphic-card . Mark best graphic-card. Buy card which fullfills your needs. Matthias (BTW: Buy some good Budweiser for all of your friends) - Original Message - From: henergy To: user-list@light.realsoft3d.com Sent: Tuesday, November 22, 2005 11:29 PM Subject: Re: Which video card and screen? Hello, I g o r. I use videocards ATI. Monitors TFT and Trinitron. I am happy :) Success, Yuriy. - Original Message - From: Igor Wesdorp To: [EMAIL PROTECTED] Sent: Tuesday, November 22, 2005 22:28 Subject: Which video card and screen? Hello, Along with upgrading from Real3D te Realsoft3D, I'm planning to buy a new screen and videocard. Does any of you have tips? About the screen: I was thinking of a 21 CRT screen (because I don't like the constrained view angle of TFT sceens and beacause of their price). Oh, and I don't want to see them thin Trinitron wires. Tips? About the video card: I understood that RS3D uses the video card to generate solid previews of the scene, and so it is important to have a card that is not too slow. Any recommendations? I'll use the software only for stills, and I do not want to spent too much money. Thank you. I g o r
Re: Which video card and screen?
Dag Arjo, You will always see the support lins on such a big crt screen. Are you sure? I thought that was only the case with trinitron-like tubes. bought the Wacom Cintiq 21UX screen Sounds great but is beyond my budget. So I bought the ATI Radeon 9600. And I'm satisfied witht that one. I'm glad that such an affordable card (about EUR 90) works fine! Thanks Igor - Original Message - From: Arjo Rozendaal To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 8:25 AM Subject: RE: Which video card and screen? Hi Igor, You will always see the support lins on such a big crt screen. That can't be done in another way. As I'm also using Painter and Photoshop I always preffered crt screens as they were easier in terms of colour management. But recently I bought the Wacom Cintiq 21UX screen, and I'm totally off the crt screens. The view angle is no problem at all and colours are very good. Now I've got the crt as second monitor and the difference is quite extreme. Because of the digital input of the tft screen the image is much more quiet and sharper. The 1600 x 1200 resolution on the crt screen makes text fuzzy and almost unreadable sometimes. I knowmy monitor/tabletis an extreme example in terms of money. But in your case I think I would keep on working on the old crt and try to gather some more money until it's enough to buy a good tft screen. About videocards as I'm still working on an AGP board I did not want to spend too much money on that and still have some fast 3D preview. So I bought the ATI Radeon 9600. And I'm satisfied witht that one. Arjo. -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of Igor WesdorpSent: dinsdag 22 november 2005 21:29To: [EMAIL PROTECTED]Subject: Which video card and screen? Hello, Along with upgrading from Real3D te Realsoft3D, I'm planning to buy a new screen and videocard. Does any of you have tips? About the screen: I was thinking of a 21" CRT screen (because I don't like the constrained view angle of TFT sceens and beacause of their price). Oh, and I don't want to see them thin Trinitron wires. Tips? About the video card: I understood that RS3D uses the video card to generate solid previews of the scene, and so it is important to have a card that is not too slow. Any recommendations? I'll use the software only for stills, and I do not want to spent too much money. Thank you. I g o r
Re: Which video card and screen?
nVidia cards tend to have better OpenGL performance than ATi cards, so for RS and other 3D work nVidia is probably your best bet. David Coombes[EMAIL PROTECTED] ... So I bought the ATI Radeon 9600. And I'm satisfied witht that one. I'm glad that such an affordable card (about EUR 90) works fine! Thanks Igor
Re: Which video card and screen?
Thanks, especially Matthias and Arjo. (Matthias, nice website) Igor - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 3:58 PM Subject: Re: Which video card and screen? Hi Igor, HT = HyperThreading. more or less two processors in one. In RS you can benefit from more than one processor because of the box-rendering while raytracing the scene. (and sometimes in postprocessing, too) graphic-card-bus: PCI-Express In my opinion you should look for a good graphic-card with 256mb ram for using many textures Spend some money to the RAM. RS-Postprocessing needs it for highres images! Download a RS V5 demo from www.realsoft.com (if not already done)-- Download section. and check the fish scene (and play a little bit with textures) Preview here: http://www.matthias-kappenberg.de/index.php?id=112 render a GI-scene in highres 6000x6000px, too, and have a look at the taskmanager for RAM usage. Maybe have a look here: http://graphics.tomshardware.com/graphic/20041222/vga_charts-02.html or check other testsites, but ask your friends, to get their cards for one or two days. Hope this is helpy, Matthias
RE: Which video card and screen?
Hm, take a look at these two pictures please. One is showing opengl the other one rendered. The stripes and other artefacts come up very soon overhere. Do I have some settings wrong? www.arjorozendaal.com/temp/openglview.jpg www.arjorozendaal.com/temp/renderedview.jpg This type of artefacts make the opengl preview quite useless for me Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg Sent: woensdag 23 november 2005 17:54 To: user-list@light.realsoft3d.com Subject: Re: Which video card and screen? That's realtime :-) But I use 1024x1024px textures (max size for one texture) Tessalation to middle quality. The speed of refreshing depends on your system (processor+graphic card). Watch the *.wmv (now added in the headline text) http://www.matthias-kappenberg.de/index.php?id=112 Matthias - Original Message - From: Igor Wesdorp [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 4:41 PM Subject: Re: Which video card and screen? Matthias, is that what you see in realtime, while constructing, instead of wireframe? That's amazing (wunderbar)! Then why are there complaints about this openGL function? Because it isn't fast enough? Or because it isn't accurate? Or is it buggy? - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 4:24 PM Subject: Re: Which video card and screen? Hi Igor, opengl with textures added: http://www.matthias-kappenberg.de/index.php?id=112 Matthias - Original Message - From: Igor Wesdorp [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 11:14 AM Subject: Re: Which video card and screen? Hi Matthias, Screen AND video??? I mean: a monitor and a videocard (like ATI or GeForce). Not to watch video/movie, but still images. Dunno if you really need fast realtime feedback. Nah, just want to be able to but to construct still images without too much delay. And: What is not to much money??? Which Operating System??? What kind of bus-sytem??? Many questions Sorry if my questions have been to vague. OS: Windows XP. Bus-system: gonna buy a new computer as well, so everything is possible. Whaty bus-system should I choose? Money to spent: monitor EUR 400-700, video card EUR 60-100. Are there specific things to look for when buying a video-card for RS3D? (open-GL capacity or something like that). Spend your money to RAM and HT-processors in my opinion. What's a HT-processor. High Tech? Thanks, I g o r - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 12:17 AM Subject: Re: Which video card and screen? Hi Igor, Screen AND video??? Dunno if you really need fast realtime feedback. (which is not fully implemented in RS like DX shaders etc) Spend your money to RAM and HT-processors in my opinion. And use onclick raytraycing/postprocess of a renderbox. RS lives in imagination and VSL. And: What is not to much money??? Which Operating System??? What kind of bus-sytem??? Many questions Best and fast solution (in my opinion): --Backup your system Contact all your computer-game-freak friends. Get graphic-cards from them. Load latest drivers. Check all important apps. and again... ---Use the system-backup- next graphic-card --Backup your system Load latest drivers. Check all important apps. ---Use the system-backup- next graphic-card . Mark best graphic-card. Buy card which fullfills your needs. Matthias (BTW: Buy some good Budweiser for all of your friends) - Original Message - From: henergy To: user-list@light.realsoft3d.com Sent: Tuesday, November 22, 2005 11:29 PM Subject: Re: Which video card and screen? Hello, I g o r. I use videocards ATI. Monitors TFT and Trinitron. I am happy :) Success, Yuriy. - Original Message - From: Igor Wesdorp To: [EMAIL PROTECTED] Sent: Tuesday, November 22, 2005 22:28 Subject: Which video card and screen? Hello, Along with upgrading from Real3D te Realsoft3D, I'm planning to buy a new screen and videocard. Does any of you have tips? About the screen: I was thinking of a 21 CRT screen (because I don't like the
Re: Which video card and screen?
Hi Arjo, a screenshot of your settings would be helpy. Here's my screen: http://www.matthias-kappenberg.de/index.php?id=112 (last picture, sorry for the bad compressed previews. Filesize is to high. I should set up my cms/imagemagic better in one day) Matthias - Original Message - From: Arjo Rozendaal [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 6:40 PM Subject: RE: Which video card and screen? Hm, take a look at these two pictures please. One is showing opengl the other one rendered. The stripes and other artefacts come up very soon overhere. Do I have some settings wrong? www.arjorozendaal.com/temp/openglview.jpg www.arjorozendaal.com/temp/renderedview.jpg This type of artefacts make the opengl preview quite useless for me Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg Sent: woensdag 23 november 2005 17:54 To: user-list@light.realsoft3d.com Subject: Re: Which video card and screen? That's realtime :-) But I use 1024x1024px textures (max size for one texture) Tessalation to middle quality. The speed of refreshing depends on your system (processor+graphic card). Watch the *.wmv (now added in the headline text) http://www.matthias-kappenberg.de/index.php?id=112 Matthias - Original Message - From: Igor Wesdorp [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 4:41 PM Subject: Re: Which video card and screen? Matthias, is that what you see in realtime, while constructing, instead of wireframe? That's amazing (wunderbar)! Then why are there complaints about this openGL function? Because it isn't fast enough? Or because it isn't accurate? Or is it buggy? - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 4:24 PM Subject: Re: Which video card and screen? Hi Igor, opengl with textures added: http://www.matthias-kappenberg.de/index.php?id=112 Matthias - Original Message - From: Igor Wesdorp [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 11:14 AM Subject: Re: Which video card and screen? Hi Matthias, Screen AND video??? I mean: a monitor and a videocard (like ATI or GeForce). Not to watch video/movie, but still images. Dunno if you really need fast realtime feedback. Nah, just want to be able to but to construct still images without too much delay. And: What is not to much money??? Which Operating System??? What kind of bus-sytem??? Many questions Sorry if my questions have been to vague. OS: Windows XP. Bus-system: gonna buy a new computer as well, so everything is possible. Whaty bus-system should I choose? Money to spent: monitor EUR 400-700, video card EUR 60-100. Are there specific things to look for when buying a video-card for RS3D? (open-GL capacity or something like that). Spend your money to RAM and HT-processors in my opinion. What's a HT-processor. High Tech? Thanks, I g o r - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 12:17 AM Subject: Re: Which video card and screen? Hi Igor, Screen AND video??? Dunno if you really need fast realtime feedback. (which is not fully implemented in RS like DX shaders etc) Spend your money to RAM and HT-processors in my opinion. And use onclick raytraycing/postprocess of a renderbox. RS lives in imagination and VSL. And: What is not to much money??? Which Operating System??? What kind of bus-sytem??? Many questions Best and fast solution (in my opinion): --Backup your system Contact all your computer-game-freak friends. Get graphic-cards from them. Load latest drivers. Check all important apps. and again... ---Use the system-backup- next graphic-card --Backup your system Load latest drivers. Check all important apps. ---Use the system-backup- next graphic-card . Mark best graphic-card. Buy card which fullfills your needs. Matthias (BTW: Buy some good Budweiser for all of your friends) - Original Message - From: henergy To: user-list@light.realsoft3d.com Sent: Tuesday, November 22, 2005 11:29 PM
Re: Which video card and screen?
Hi Arjo, I get similar effects in OpenGL if booleans are used, and sometimes if an object is duplicated in the same place as another or a surface meets another surface in the same plane. It looks like Matthias post might solve something here for me as well since I never touched the OpenGL settings before. I usually work in wireframe. Neil Cooke - Original Message - From: Arjo Rozendaal [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Thursday, November 24, 2005 6:40 AM Subject: RE: Which video card and screen? Hm, take a look at these two pictures please. One is showing opengl the other one rendered. The stripes and other artefacts come up very soon overhere. Do I have some settings wrong? www.arjorozendaal.com/temp/openglview.jpg www.arjorozendaal.com/temp/renderedview.jpg This type of artefacts make the opengl preview quite useless for me Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg Sent: woensdag 23 november 2005 17:54 To: user-list@light.realsoft3d.com Subject: Re: Which video card and screen? That's realtime :-) But I use 1024x1024px textures (max size for one texture) Tessalation to middle quality. The speed of refreshing depends on your system (processor+graphic card). Watch the *.wmv (now added in the headline text) http://www.matthias-kappenberg.de/index.php?id=112 Matthias - Original Message - From: Igor Wesdorp [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 4:41 PM Subject: Re: Which video card and screen? Matthias, is that what you see in realtime, while constructing, instead of wireframe? That's amazing (wunderbar)! Then why are there complaints about this openGL function? Because it isn't fast enough? Or because it isn't accurate? Or is it buggy? - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 4:24 PM Subject: Re: Which video card and screen? Hi Igor, opengl with textures added: http://www.matthias-kappenberg.de/index.php?id=112 Matthias - Original Message - From: Igor Wesdorp [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 11:14 AM Subject: Re: Which video card and screen? Hi Matthias, Screen AND video??? I mean: a monitor and a videocard (like ATI or GeForce). Not to watch video/movie, but still images. Dunno if you really need fast realtime feedback. Nah, just want to be able to but to construct still images without too much delay. And: What is not to much money??? Which Operating System??? What kind of bus-sytem??? Many questions Sorry if my questions have been to vague. OS: Windows XP. Bus-system: gonna buy a new computer as well, so everything is possible. Whaty bus-system should I choose? Money to spent: monitor EUR 400-700, video card EUR 60-100. Are there specific things to look for when buying a video-card for RS3D? (open-GL capacity or something like that). Spend your money to RAM and HT-processors in my opinion. What's a HT-processor. High Tech? Thanks, I g o r - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 12:17 AM Subject: Re: Which video card and screen? Hi Igor, Screen AND video??? Dunno if you really need fast realtime feedback. (which is not fully implemented in RS like DX shaders etc) Spend your money to RAM and HT-processors in my opinion. And use onclick raytraycing/postprocess of a renderbox. RS lives in imagination and VSL. And: What is not to much money??? Which Operating System??? What kind of bus-sytem??? Many questions Best and fast solution (in my opinion): --Backup your system Contact all your computer-game-freak friends. Get graphic-cards from them. Load latest drivers. Check all important apps. and again... ---Use the system-backup- next graphic-card --Backup your system Load latest drivers. Check all important apps. ---Use the system-backup- next graphic-card . Mark best graphic-card. Buy card which fullfills your needs. Matthias (BTW: Buy some good Budweiser for all of your friends) - Original Message - From: henergy To: user-list@light.realsoft3d.com Sent: Tuesday, November 22, 2005 11:29 PM Subject: Re: Which video card and screen? Hello, I g o r. I use videocards ATI. Monitors TFT and Trinitron. I am happy :) Success, Yuriy. - Original Message - From:
Re: Which video card and screen?
Hi, www.arjorozendaal.com/temp/openglview.jpg www.arjorozendaal.com/temp/renderedview.jpg This type of artefacts make the opengl preview quite useless for me The artefacts might be a result of Z buffer inaccuracy. The driver might (unlikely) use a low z buffer depth for shaded OpenGL, or then the View Properties/Draw tab/Clipping/Near and Far distance are set to cover a too wide range. In architectural models, a suitable clip range could be 1 - 1000 meters. Be careful with units; the clipping range obeys the chosen measuring unit (file menu/preferences/metrics/distance). If the scene is built into a non-standard scale, the default clip range might be too low or too high. Best regards, Vesa
Re: Which video card and screen?
Yes, that's the largest size for the realtime textures when editing. There's no such limits on rendertime texture resolutions David Coombes [EMAIL PROTECTED] ... - Original Message - From: Igor Wesdorp [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 7:20 PM Subject: Re: Which video card and screen? That's impressive! Thanks, it's very clear this way. One thing I don't get: you say the max size for textures is 1024x1024px. I suppose you mean for previewing. I hope that I can use larger ones for the final rendering! About HT and dual core, is that the same thing? Two CPU's on one motherboard? And what do you consider much (or enough) RAM for rendering stills? I g o r Watch the *.wmv (now added in the headline text) http://www.matthias-kappenberg.de/index.php?id=112 Matthias
Re: Which video card and screen?
Yes, that's the largest size for the realtime textures when editing. There's no such limits on rendertime texture resolutions Suppose you are working on a scene that involves, say, 20 textures. Does that mean that while editing you must use 20 lo-res textures, and then, when you want to render, you have to replace them with 20 hir-res ones? (and the other way around when you want to do some more editing). - Original Message - From: David Coombes [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 8:35 PM Subject: Re: Which video card and screen? David Coombes [EMAIL PROTECTED] ... - Original Message - From: Igor Wesdorp [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 7:20 PM Subject: Re: Which video card and screen? That's impressive! Thanks, it's very clear this way. One thing I don't get: you say the max size for textures is 1024x1024px. I suppose you mean for previewing. I hope that I can use larger ones for the final rendering! About HT and dual core, is that the same thing? Two CPU's on one motherboard? And what do you consider much (or enough) RAM for rendering stills? I g o r Watch the *.wmv (now added in the headline text) http://www.matthias-kappenberg.de/index.php?id=112 Matthias
Re: Which video card and screen?
Huups, Hyperthreading: one real processor working as two virtual processors dual core: two real processor cores on one processor platine Now it should be right (hit me, if not) I'm sorry, english is not real my language on most days. Explaining it in german would be easier. Matthias
Re: Which video card and screen?
I'm sorry, english is not real my language on most days. Explaining it in german would be easier. Nein nein, dein Englisch ist ganz gut zu verstehen (und besser als mein Deutsch!) Thank you for all the excellent links. Igor - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 9:53 PM Subject: Re: Which video card and screen? Huups, Hyperthreading: one real processor working as two virtual processors dual core: two real processor cores on one processor platine Now it should be right (hit me, if not) Matthias
Re: Which video card and screen?
Suppose you are working on a scene that involves, say, 20 textures. Does that mean that while editing you must use 20 lo-res textures, and then, when you want to render, you have to replace them with 20 hir-res ones? (and the other way around when you want to do some more editing). No. This 1024x1024 texture resolution is a texture created in the OpenGL view. If you have a procedural texture, it'll render as 1024x0124 for the Realtime view. Or if you apply a 3000x2000 texture to your object, in the realtime view a scaled down version is used that's 1024x1024. The OpenGL textures are created automatically. All you have to do is create your scene as usual, and let the realtime view worry about displaying them in realtime. The 1024 rating is for OpenGL texture size and you can reduce this if you don't need the detail to get a performance boost/use less resources. David Coombes [EMAIL PROTECTED] ...
Re: New Tutorial online - planetary.zip
1) Load a project or just start RS (startup.r3d will load) . 2) Select Load Startup . 3) Look in your Material Window (only aluminum?) but if I use RMB in the Material-tab and select sort alphabetically all materials are visible and at the right place. Matthias Hi Matthias : Yes , same here . Odd bug with a workaround . I see [EMAIL PROTECTED] is the correct address . studio www.niagara.com/~studio www.studiodynamics.net