Well, it seems for our model where we would not want the user to download
the content until they have the main app, the only way to do this is with
the in app purchasing and having our own server push the content. Does
anyone know of a game out there that is currently doing this?
On Thu, Aug 18,
Also, if anyone has a better solution for DLC your feedback would be
appreciated =). This is a major issue for us since our main app is
more or less just a framework for adding additional content and games.
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the application to supply whatever you want.
On Wed, Aug 17, 2011 at 10:26 AM, Kristopher Micinski
krismicin...@gmail.com wrote:
On Tue, Aug 16, 2011 at 6:50 PM, Ryan Routon ryanrou...@gmail.com wrote:
Hey Guys,
1. Quick question. Our company is exploring different ways to
implement DLC
:
On Wed, Aug 17, 2011 at 2:12 PM, Ryan Routon ryanrou...@gmail.com wrote:
Thank you Mark, that is what I was worried about...
Does anyone know of any way to hide the downloadable content apps until
the
main app is installed? Some form of app dependency is what we were
hoping
Hey Guys,
1. Quick question. Our company is exploring different ways to
implement DLC and I see that there are basically two ways, using the
in app purchase model with our own server pushing the content as is
described here:
Let me amend that, I meant ACTION_POINTER_2_DOWN instead of
ACTION_POINTER_1_DOWN
On Wed, May 11, 2011 at 5:41 PM, Ryan Routon ryanrou...@gmail.com wrote:
Hey Guys,
I am debugging a project with a project build target of 2.2 on a Droid
X and had a question about the events I am trapping
Hey Guys,
I am debugging a project with a project build target of 2.2 on a Droid
X and had a question about the events I am trapping in my overridden
onTouchEvent() function. I am trapping ACTION_DOWN, and ACTION_UP as
I should, being able to extract the x and y coordinates from the
MotionEvent
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