Hello Don,
The reference bot of course does not build a tree, what I'm actually
looking for is a way to produce a medium strength but really simple bot
that does not build a tree and just has a lot of playout magic.
You should have stressed very clearly much earlier
in the thread that no
I am sorry for my typos (with and ).
Of course I meant:
* among the distance 3-paths only those are allowed which do not have all
three steps in the same direction: this rule would forbid only the four paths
nnn, eee, sss, www.
Ingo
--
Sensationsangebot verlängert: GMX FreeDSL -
I thinkHeikki makes a valid point here. I am not a particularly strong player (about 1-2 dan european), but I have learned that playing defensively is generally detrimental to the final result, whereas taking the initiative is more likely to lead to a win. If moves close to the existing position
On Wed, 2008-12-31 at 12:25 +, p...@tabor.com wrote:
I think Heikki makes a valid point here. I am not a particularly
strong player (about 1-2 dan european), but I have learned that
playing defensively is generally detrimental to the final result,
whereas taking the initiative is more
On Wed, Dec 31, 2008 at 12:25:01PM +, p...@tabor.com wrote:
I think Heikki makes a valid point here. I am not a particularly strong
player (about 1-2 dan european), but I have learned that playing
defensively is generally detrimental to the final result, whereas taking
the initiative is
On Wed, 2008-12-31 at 14:45 +0100, Heikki Levanto wrote:
Of course a clever player who
knows about this can direct the game so that he ends with a moyo,
where the
optimal reduction move does not get considered. That sounds tricky,
and the
advantage from such is slight, he can be a tiny bit
I recently bought Bruce Wilcox's Contact Fights Dojo, and had a bit of trouble
getting it to work under WINE.
Tried googling it, couldn't find any tips, eventually stumbled on a solution.
This is probably second nature to people with more WINE experience, but I
figure somebody else may google
On Wed, 2008-12-31 at 17:59 +0200, Berk Ozbozkurt wrote:
Heikki Levanto wrote:
On Tue, Dec 30, 2008 at 08:01:27PM +0200, Berk Ozbozkurt wrote:
I think such a change may make engine objectively stronger while making
it more vulnerable against humans. Even if the human opponent isn't
After 39 games it looks pretty close:
Rank Name Elo+- games score oppo. draws
1 d3p 2009 55 5539 51% 20000%
2 base 2000 55 5539 49% 20090%
confidence interval still too high to say for sure, but it is starting
to appear that depth 2 works