Re: [computer-go] ELO Ratings of move pattern

2007-12-05 Thread Jason House
On Dec 5, 2007 4:44 AM, Lars [EMAIL PROTECTED] wrote: 2. I had run the algorithm on 400 games (including handicap-games) from the same game-records source Remi used (Section 3.2), but i used an other month. I concidered only 3x3 shape-patterns and simple non-shape pattern including

Re: [computer-go] low-hanging fruit

2007-12-05 Thread Jason House
On Wed, 2007-12-05 at 17:52 -0800, terry mcintyre wrote: I just finished a few 19x19 games with the freely downloadable version of Mogo, and noticed that Mogo loses a fair number of points in the endgame. This is typical of MC engines... If it's winning by 100.5 points, it'll lose 100 points

Re: [computer-go] Great day for CrazyStone!

2007-12-04 Thread Jason House
The summary looks good to me. Just to clarify HouseBot's round 3 performance... HouseBot would normally resign lost games, but it has a check in there that prevents resignation when it has not thought deeply enough about every move. 19x19 is such a big board that it does not hit that threshold

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Jason House
On 12/4/07, Chris Fant [EMAIL PROTECTED] wrote: Where can one play the latest versions of MoGo or other, similarly strong programs? But Mogo is now a free program.You can get a copy, find some good hardware and play at 9x9 and 19x19. But the released version is probably not the

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Jason House
On 12/4/07, Chris Fant [EMAIL PROTECTED] wrote: What I consider more of an issue is that MoGo seems to be very sensitive to (undocumented) configuration options. Such issues probably exist with all engines. It'd probably be smarter to set up a day where strong bots would connect to CGOS

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Jason House
Maybe it should be an official tournament on KGS. We should probably make it invitation only for bots and open to 1d+ from KGS. For invitation, maybe it should be 2200+ ELO bots? Looking at http://cgos.boardspace.net/9x9/standings.html, that seems to be: GreenPeep (2550) Zen (2472) MoGo (not

Re: [computer-go] programs at the US Go Congress

2007-12-04 Thread Jason House
On Tue, 2007-12-04 at 18:23 -0800, David Doshay wrote: What would get YOU to bring your program to the Congress? Free trips back and forth on a teleporter. Or at least 3 unlikely events (out of the US Go Congress's control) to occur. It's probably be more viable for people to send their

Re: [computer-go] Call for Papers: AAAI-08 Nectar Program

2007-12-03 Thread Jason House
After the conference, will the papers presented be publicly available? On 12/3/07, Martin Mueller [EMAIL PROTECTED] wrote: I forward this call for papers since it may be of interest to some of you. Martin Call for Papers:

Re: [computer-go] How about organising a CGOS day ?

2007-11-30 Thread Jason House
On Fri, 2007-11-30 at 11:04 +0100, Rémi Coulom wrote: Hi, I thought it may be a good idea to decide on a day when everybody would connect to CGOS. Many programmers do not wish to let their program play forever on the server, so it may be interesting to decide on a day to connect, so

Re: [computer-go] How about organising a CGOS day ?

2007-11-30 Thread Jason House
On Fri, 2007-11-30 at 14:51 -0500, Don Dailey wrote: I don't have a problem with a special CGOS day or week, but I would prefer to see an effort to get CGOS seeded with more variety at ALL times. Part of the convenience of having CGOS is that you can test a change at any time. One

Re: [computer-go] CGOS 19 down *think*

2007-11-28 Thread Jason House
On Wed, 2007-11-28 at 14:21 -0500, Don Dailey wrote: For the time being it's still here. SF.net support requests for 9x9 should now work. Support requests has two groups server down: 9x9 (auto-e-mails Don) server down: 19x19 (don't use yet - Must get Olivier on sf.net)

Re: [computer-go] CGOS down? Java client - basic GTP problem

2007-11-28 Thread Jason House
On Wed, 2007-11-28 at 04:08 +0200, Harri Salakoski wrote: I use pure java solutions when it is possible. plain E3 atleast don't seem work, tried many other combinations also without success. t. harri According to GTP, the simplest correct response is = G3\n\n

Re: [computer-go] CGOS down? Java client - basic GTP problem

2007-11-27 Thread Jason House
On Tue, 2007-11-27 at 19:00 -0800, Phil Garcia wrote: There are a few advantages to implementing the protocol within your program. You can implement custom actions between commands, like additional setup commands, and support for pondering. I'm probably missing something, but I don't see how

Re: [computer-go] Tweaking the Pseudo Liberty Code

2007-11-24 Thread Jason House
On Sat, 2007-11-24 at 08:38 -0700, [EMAIL PROTECTED] wrote: To follow up on this thread, I have been playing with psuedo liberties a bit, and here is my solution. * I use 2 vectors of values. The first is used for storing the pseudo liberty values. The second lists has all 1*, 2*, 3*,

Re: [computer-go] Speed of generating random playouts

2007-11-24 Thread Jason House
On Thu, 2007-11-15 at 15:20 -0500, Eric Boesch wrote: John and Jason's optimization suggestions are both good, but they point in different directions. (Of course, John had a complete solution to begin with.) I have a 64-bit machine, and in that case I think that the bitmask approach, with

Re: [computer-go] Tweaking the Pseudo Liberty Code

2007-11-24 Thread Jason House
On Sat, 2007-11-24 at 10:36 -0700, [EMAIL PROTECTED] wrote: Since 160,000 2*(19*19)^2, a value well below the various possible sums of squares, I have to ask what additional work you've done to prove that the overlap doesn't cause problems? 160,000 is greater than (19 * 19 + 1)^2, so

Re: [computer-go] Drunken sailor on payday

2007-11-21 Thread Jason House
On Nov 21, 2007 1:18 PM, Petr Baudis [EMAIL PROTECTED] wrote: On Thu, Nov 22, 2007 at 12:04:53PM +1800, Nick Apperson wrote: right... well C++ does have this using virtual methods. I meant to add that part. I'm sorry, I still don't get this - what do virtual methods have to do with

Re: [computer-go] CGOS 19X19 is down

2007-11-20 Thread Jason House
On Nov 20, 2007 1:55 PM, Jacques Basaldúa [EMAIL PROTECTED] wrote: PD I don't know who is in charge of CGOS, Don, Olivier or Jason. If this is not the right place to post CGOS incidents, tell us where. Don - 9x9 CGOS, boardspace website Olivier - 19x19 CGOS Jason - sourceforge website As

[computer-go] CGOS on Sourceforge

2007-11-18 Thread Jason House
CGOS is now up on sourceforge at http://sourceforge.net/projects/cgos For initial content, you'll find... * A link to http://cgos.boardspace.net/ as the homepage * A wiki page http://cgos.wiki.sourceforge.net/ that is really just a copy/paste of stuff from the homepage and spread across a few

[computer-go] Re: CGOS on Sourceforge

2007-11-18 Thread Jason House
On Sun, 2007-11-18 at 03:06 -0500, Jason House wrote: * A mailing list, [EMAIL PROTECTED], intended for all cgos related traffic that should be off the computer-go mailing list (such as automated commit messages) For those interested in subscribing to the mailing list, please go to https

[computer-go] CGOS Down

2007-11-17 Thread Jason House
I think CGOS has been down for at least 2 days... ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Speed of generating random playouts

2007-11-15 Thread Jason House
On Nov 15, 2007 9:40 AM, Chris Fant [EMAIL PROTECTED] wrote: Based off the posts of others, it seems like creating new children of a leaf after 50 sims gives extra strength (smaller values yield weaker bots at 10k sims) I think it's just to save memory. Take a look at

Re: [computer-go] Speed of generating random playouts

2007-11-15 Thread Jason House
On Nov 15, 2007 7:40 AM, Petr Baudis [EMAIL PROTECTED] wrote: Thanks a lot! I'm doing that now and while the ranks are not yet stable, they are all only slightly above 1050 now already. :-( (Even the variants with extra domain-specific knowledge.) I guess I still have some bugs there. Here

Re: [computer-go] KGS: kgs-chat GTP command in games

2007-11-14 Thread Jason House
On Wed, 2007-11-14 at 19:27 +0100, Petr Baudis wrote: Hi, is anyone successfully using the kgs-chat GTP command in games? I cannot get kgsGtp to send me the command when I make a comment inside a game (as the bot's opponent). I receive the command when I private-message the bot. Is there

Re: [computer-go] Speed of generating random playouts

2007-11-14 Thread Jason House
Your post is very interesting. The tail part of it seems mangled. On Wed, 2007-11-14 at 20:37 -0500, Eric Boesch wrote: . Any coordinate is just a sequence of bits. Each bit can be encoded separately. So the problem reduces to how to encode a single bit (0 or 1) so that the sum of up to 4

Re: [computer-go] Speed of generating random playouts

2007-11-14 Thread Jason House
Nice work! I've convinced myself that what you're doing will work. If you sacrifice the two least significant bits for zero padding, you can avoid code_sum % pseudoliberty_count == 0 check. On Wed, 2007-11-14 at 21:02 -0500, Eric Boesch wrote: Sorry, I didn't mean to send that one yet. I

Re: [computer-go] Language

2007-11-13 Thread Jason House
On Nov 13, 2007 10:36 AM, Ian Osgood [EMAIL PROTECTED] wrote: I like Forth. I got excited about UCT around the time of the Computer Olympiad and wrote a bitmap-based 9x9 program. What is the general impression on bitmap vs. mailbox board representations for Monte Carlo readouts? I never

Re: [computer-go] KGS: Sending game comments

2007-11-13 Thread Jason House
I too would love to see this feature. Besides figuring out how to do this (technically), is there any concern about bots dumping too much information? Would wms care about significantly larger file sizes for games against chatty bots? In testing my bot, I find the perceived winning percentage

Re: [computer-go] Language

2007-11-13 Thread Jason House
On Nov 13, 2007 11:23 AM, Heikki Levanto [EMAIL PROTECTED] wrote: There are pathological cases where this has to loop many times, flood filling the one liberty to a long chain of stones, but those should be rare. This was my big turn-off. I would expect the average case in mid-game to

Re: [computer-go] Language

2007-11-13 Thread Jason House
On Nov 13, 2007 11:31 AM, Ian Osgood [EMAIL PROTECTED] wrote: On Nov 13, 2007, at 7:46 AM, Jason House wrote: On Nov 13, 2007 10:36 AM, Ian Osgood [EMAIL PROTECTED] wrote: I like Forth. I got excited about UCT around the time of the Computer Olympiad and wrote a bitmap-based 9x9

Re: [computer-go] gtp command time_left difference between cgos and kgs

2007-11-13 Thread Jason House
On Nov 13, 2007 1:51 PM, John Fan [EMAIL PROTECTED] wrote: Obviously I need to fix my program to reset the time controls on the time_settings command, and should not always expect a time_left command after the time_settings command on the first move. Just a small word of warning - KGS's

Re: [computer-go] Speed of generating random playouts

2007-11-13 Thread Jason House
On Nov 13, 2007 2:48 PM, Petr Baudis [EMAIL PROTECTED] wrote: I'm now somewhat torn. The speedup from using pseudo-liberty counts could be huge, estimating from my profiling. On the other hand, it would be very useful to still be able to quickly check if a group is in atari - it looks like if

Re: [computer-go] Speed of generating random playouts

2007-11-13 Thread Jason House
On Nov 13, 2007 3:13 PM, Imran Hendley [EMAIL PROTECTED] wrote: Looking at my code I first check if the number of pseudoliberties is less than or equal to 2 (this is necessary but not sufficent for a string to be in atari given the way I compute pseudoliberties), which is very fast (it just

Re: [computer-go] Speed of generating random playouts

2007-11-13 Thread Jason House
On Nov 13, 2007 3:32 PM, John Tromp [EMAIL PROTECTED] wrote: Is there any known way to get the best of the both worlds? :-) Yes, you can generalize pseudoliberties by extending them with another field, such that if the (summed) pseudoliberty field is between 1 and 4, then the other (summed)

Re: [computer-go] Language

2007-11-13 Thread Jason House
On Nov 13, 2007 3:22 PM, Nick Apperson [EMAIL PROTECTED] wrote: I'd also say that Lisp seems like a great choice. I'm happy to see that C++ has been adding support for all the metaprogramming because that is what is going to really matter in the future I think and it is why Lisp is such a

Re: [computer-go] Speed of generating random playouts

2007-11-13 Thread Jason House
On Nov 13, 2007 3:57 PM, Petr Baudis [EMAIL PROTECTED] wrote: On Tue, Nov 13, 2007 at 03:32:03PM -0500, John Tromp wrote: On Nov 13, 2007 2:48 PM, Petr Baudis [EMAIL PROTECTED] wrote: I'm now somewhat torn. The speedup from using pseudo-liberty counts could be huge, estimating from my

Re: [computer-go] Speed of generating random playouts

2007-11-13 Thread Jason House
On Nov 13, 2007 4:05 PM, Jason House [EMAIL PROTECTED] wrote: You're right, that would work. PS: I think that last one should be: group.pseudlibs = 4 is_liberty(group, as_coord(group.xyzzy /group.pseudlibs)) I take that back... Or at least partially. It won't work if it's possible

Re: [computer-go] Language

2007-11-13 Thread Jason House
On Nov 13, 2007 5:01 PM, Don Dailey [EMAIL PROTECTED] wrote: I must be a dinosaur - at least a minimalist - but I don't understand the big deal about library support that has been mentioned a lot here. My Go program doesn't use any libraries except the standard C libraries.Since it's

Re: [computer-go] KGS connection

2007-11-09 Thread Jason House
To put a bot on KGS for general play, you simply need to set up a login ID and have kgsGtp use it. On Nov 9, 2007 9:35 AM, Joshua Shriver [EMAIL PROTECTED] wrote: What are the rules for putting bots on kgs? Do you have the author or can anyone put up a gnugo bot? -Josh

Re: [computer-go] KGS connection

2007-11-09 Thread Jason House
On Nov 9, 2007 1:06 PM, Chris Fant [EMAIL PROTECTED] wrote: Do you know of any reasons why it would not be granted to the program author? It may be possible to have a request slip through the cracks. I've submitted e-mail requests to [EMAIL PROTECTED] and gotten no response. Back in the

[computer-go] CGOS down

2007-11-08 Thread Jason House
CGOS is currently down. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Small wish for Cgos (was: use for Monte Carlo on 19X19?)

2007-11-07 Thread Jason House
I've been thinking about the same feature. I wasn't specifically thinking a hyperlink, but certainly a string with far more than 18 characters. Another candidate is to have commands that query the engine and display it as comments in the games On Nov 7, 2007 2:18 AM, Heikki Levanto [EMAIL

Re: Re[2]: [computer-go] use for Monte Carlo on 19X19?

2007-11-07 Thread Jason House
is 6.5 Bot A is declared the winner. If such a competition existed, would others be interested in competing? On Nov 6, 2007 10:48 AM, Jason House [EMAIL PROTECTED] wrote: On Nov 6, 2007 10:30 AM, Lars Schäfers [EMAIL PROTECTED] wrote: By the way: a 9x9 CGOS server using japanese rules... I have

Re: [computer-go] Rapid action value estimation

2007-11-07 Thread Jason House
On Wed, 2007-11-07 at 14:34 -0800, Christoph Birk wrote: What is the difference between 'hb-678-UCTRAVE-10k' and 'hb-675-UCT-10k'. It's probably obvious, but UCTRAVE uses RAVE instead of just (tuned) UCT. ___ computer-go mailing list

Re: [computer-go] Small wish for Cgos (was: use for Monte Carlo on 19X19?)

2007-11-07 Thread Jason House
It's probably better to use the GTP version command instead of the name command. On Thu, 2007-11-08 at 04:11 +0100, Heikki Levanto wrote: On Wed, Nov 07, 2007 at 03:26:37PM -0800, Christoph Birk wrote: CGOS already uses the 'name' feature. You send it (along with a password) at login. No,

Re: [computer-go] use for Monte Carlo on 19X19?

2007-11-06 Thread Jason House
On Nov 6, 2007 4:34 PM, Don Dailey [EMAIL PROTECTED] wrote: Territory scoring doesn't make the game end any sooner, it just penalizes you for not doing so. Right. In close games, the decision to pass is non-trivial. If protecting against an invasion causes a loss, then the invasion must be

Re: [computer-go] [OT] All-integer scalable distribution algorithm.

2007-11-06 Thread Jason House
It sounds like you're frustrated, so here's a few lines of C code that'll do about what you describe. Note that the use of large values for the standard deviation will make the code go very slow from repetitive looping. The divide by 10 is to make it not be too slow with a degree of randomness

Re: [computer-go] use for Monte Carlo on 19X19?

2007-11-05 Thread Jason House
What about seki situations? On Nov 5, 2007 1:41 PM, [EMAIL PROTECTED] wrote: It takes some tricky analysis to work out the Japanese score, due to uncertainty about life/death; likewise it's not easy for a program to recognize when moving is no longer to its advantage. How about bringing in

[computer-go] Rapid action value estimation

2007-11-02 Thread Jason House
I'd like to implement RAVE as described in [1]. I believe I have a very clear understanding of how to do this at the leaves of the UCT search tree. What I'm not sure about is how to apply RAVE results higher in the UCT tree. Does anyone have any experience with this that they're willing to

Re: [computer-go] 19x19 CGOS

2007-11-01 Thread Jason House
I'd love to CGOS use something like sourceforge for tracking feature requests, bugs, and even source code. On 11/1/07, Olivier Teytaud [EMAIL PROTECTED] wrote: I have re-launched the cgos 19x19 web-updater for http://www.lri.fr/~teytaud/cgosStandings.html. I suggest that bug-reports and

Re: [computer-go] SGF naming convention.

2007-11-01 Thread Jason House
This craziness was subject of some long threads recently. a1 notation starts in the lower left and skips i. pd notation starts in the upper left. On 11/1/07, Joshua Shriver [EMAIL PROTECTED] wrote: I'm writing a SGF parse and was wondering, the moves are listed as [pd] [dd], instead of a1

Re: [computer-go] SGF naming convention.

2007-11-01 Thread Jason House
On 11/1/07, Joshua Shriver [EMAIL PROTECTED] wrote: Aye, saw some mentioning of it during the XML/sgf thread... That's exactly it. So SGF starts and top left corner and skips I as well? Little confusing but a little code can always remap it.. Thanks :) SGF does not skip i.

Re: [computer-go] Standard references on CGOS

2007-11-01 Thread Jason House
On 10/29/07, Christoph Birk [EMAIL PROTECTED] wrote: On Mon, 29 Oct 2007, Christoph Birk wrote: myCtest-10k-UCT: 1 random playouts guided by a UCT search (1350 ELO) * nodes are expanded after 50 runs through them * UCT_score = win_ratio + 0.5 *

Re: [computer-go] cgos viewer feature request

2007-11-01 Thread Jason House
On Thu, 2007-11-01 at 17:05 -0400, Don Dailey wrote: The source code is included - even though you probably don't realize it.There is a utility that will unpack the kit and reveal the source code. Then you can fix it, pack it back up and run it.Google for sdx.kit and tclkit and

Re: [computer-go] cgos viewer feature request

2007-11-01 Thread Jason House
On Thu, 2007-11-01 at 19:02 -0400, Don Dailey wrote: cgosview -server server_name -port portnum -games 1,2,3,4,5 What about the sentinel file? ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] cgos viewer feature request

2007-11-01 Thread Jason House
Jason House wrote: On Thu, 2007-11-01 at 17:05 -0400, Don Dailey wrote: The source code is included - even though you probably don't realize it.There is a utility that will unpack the kit and reveal the source code. Then you can fix it, pack it back up and run it.Google

Re: [computer-go] cgos viewer feature request

2007-11-01 Thread Jason House
Jason House wrote: When will the info on http://cgos.boardspace.net/ be updated with the new instructions and updated links? I just tried downloading the viewer and it was old. On Thu, 2007-11-01 at 19:02 -0400, Don Dailey wrote: I just updated the current viewer to version

[computer-go] CGOS on sourceforge

2007-11-01 Thread Jason House
I understand a lot of the burden that's on Don to maintain CGOS. I think that using http://www.sourceforge.net could lower a lot of the maintenance work for him. Here's the individual features that I know would help: * Wiki page - Allows the community to maintain the web page, adding minor

Re: [computer-go] CGOS on sourceforge

2007-11-01 Thread Jason House
On Thu, 2007-11-01 at 20:38 -0400, Joshua Shriver wrote: I have my own webserver and would be willing to host an OSS project like cgos. Sourceforge is nice, but I thought one of the funky rules was that you had to assign the copyrights to the FSF or something. I don't think this is true. I

Re: [computer-go] CGOS on sourceforge

2007-11-01 Thread Jason House
if it was sourceforge, gnu, or what... -Josh On 11/1/07, Jason House [EMAIL PROTECTED] wrote: On Thu, 2007-11-01 at 20:38 -0400, Joshua Shriver wrote: I have my own webserver and would be willing to host an OSS project like cgos. Sourceforge is nice, but I thought one of the funky rules was that you

Re: [computer-go] BOINC

2007-10-30 Thread Jason House
On 10/30/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: -Original Message- From: Jason House [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Mon, 29 Oct 2007 3:00 pm Subject: Re: [computer-go] BOINC On 10/29/07, [EMAIL PROTECTED] [EMAIL PROTECTED

Re: [computer-go] Definition for monte carlo

2007-10-30 Thread Jason House
On 10/30/07, Heikki Levanto [EMAIL PROTECTED] wrote: It's really a function of the perceived chances of winning. When behind, it'll play bold moves since it's the only real way to win. An MC bot that is behind in endgame (even if by 1/2 point) plays so wildly, it frequently loses all

[computer-go] Finding older CGOS games

2007-10-29 Thread Jason House
How can I find and view older games on CGOS once they scroll off of http://cgos.boardspace.net/9x9/standings.html? I know I can recreate URL's such as http://cgos.boardspace.net/9x9/SGF/2007/10/29/176900.sgf with some pain and download all the games for the day(s) of interest. My problem is then

Re: [computer-go] Where is Mogo?

2007-10-29 Thread Jason House
Just an observation... On the cross-table page, the back to standings link is incorrect. It should point to http://www.lri.fr/~teytaud/cgosStandings.html On 10/29/07, Don Dailey [EMAIL PROTECTED] wrote: I don't see Mogo on the server?Where is Mogo? However CrazyStone is there to

[computer-go] Standard references on CGOS

2007-10-29 Thread Jason House
For all of us in the bot-making kiddie pool, it's exceptionally helpful to have reference implementations of basic algorithms running on the server. When playing with AMAF, I found the reference AMAF bots very helpful. Now that I'm playing with UCT, references for UCT would be helpful. I have

Re: [computer-go] Standard references on CGOS

2007-10-29 Thread Jason House
29, 2007, at 8:39 AM, Jason House wrote: For all of us in the bot-making kiddie pool, it's exceptionally helpful to have reference implementations of basic algorithms running on the server. When playing with AMAF, I found the reference AMAF bots very helpful. Now that I'm playing with UCT

Re: [computer-go] Standard references on CGOS

2007-10-29 Thread Jason House
On 10/29/07, Christoph Birk [EMAIL PROTECTED] wrote: I'm not sure if my engine will support 50k simulations without running out of time in long games. Is it possible to do 10k? no problem. I will start 'myCtest-10k-UCT' later today. Christoph How does this compare to myCtest-10k

Re: [computer-go] BOINC

2007-10-29 Thread Jason House
On 10/29/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: milestone 1: All network-nodes compute pure Monte-Carlo (no search tree) scores for the possible moves, the scores are combined centrally to pick the move. It's easy, it will wring out the system, and the bandwidth is low. The playing

Re: [computer-go] BOINC

2007-10-29 Thread Jason House
On 10/29/07, steve uurtamo [EMAIL PROTECTED] wrote: As results from children get aggregated, the parent node can repartition what fraction of its resources to dedicate to each subtree. um, doesn't this mean sending out messages to every child for every repartitioning? I was thinking

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread Jason House
On 10/29/07, Christoph Birk [EMAIL PROTECTED] wrote: On Mon, 29 Oct 2007, Jacques Basaldúa wrote: This can also be done by the programmers. E.g. If CrazyStone is too strong, Rèmi can introduce a CrazyStoneH3 which passes 3 times at the beginning. But not at the first move, to avoid smart

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread Jason House
While I don't own a copy of Many Faces (and probably won't for a while), what you suggest would be a big help to my use of it. On Sun, 2007-10-28 at 09:27 -0700, David Fotland wrote: Would anyone be interested in a highly configurable version 11 with gtp interface? Version 11 has a set of

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Jason House
I think I agree with Ed, but I also see and appreciate the arguments you give as well. I also like to watch CGOS games to evaluate my bot, but 1 hour per game is somewhat past my attention span (for real go games too). In all likelihood, I'll probably stick to 9x9 for most of my stuff (largest

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Jason House
On Sun, 2007-10-28 at 17:05 -0400, Don Dailey wrote: Hi Dave, Two servers is easy, but 1 server is better.The plan is that I will combine fast and slow games into one server.When a slow round is complete, there will be a delay while the current fast round is being completed.

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Jason House
gtp has specific support for handicap games. If we do handicap, I'd prefer to see the server use those specialized commands. On Sun, 2007-10-28 at 17:21 -0400, Don Dailey wrote: What if one program agreed to moving at a1 on the first move? Would this simulate a handicap pretty well? You

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Jason House
, neither did my option #2 :) - Don Jason House wrote: On Sun, 2007-10-28 at 17:05 -0400, Don Dailey wrote: Hi Dave, Two servers is easy, but 1 server is better.The plan is that I will combine fast and slow games into one server.When a slow round is complete

Re: [computer-go] 9x9 CGOS

2007-10-26 Thread Jason House
cgosview can take a while to load even on fast connections. There's a slight chance you're not being patient enough. PS: For ports, I usually find a packet sniffer helpful for such things (ethereal/wireshark is available for free). I assume someone can give a far better answer. On 10/26/07,

[computer-go] Re: Optimizing UCT

2007-10-26 Thread Jason House
is the right setting) On 10/19/07, Jason House [EMAIL PROTECTED] wrote: I've only recently implemented my first attempt at UCT and I'm curious what tricks exist for tweaking performance. My rule for promoting a leaf to an interior node is that I must first have 100 sims of that node, but changing

Re: [computer-go] Re: Optimizing UCT

2007-10-26 Thread Jason House
Persson [EMAIL PROTECTED] wrote: Quoting Jason House [EMAIL PROTECTED]: 2. First play urgency - Giving an artificial upper confidence bounds to untried moves (I've seen references that 110% win rate is the right setting) Where did you see that? -- Magnus Persson Berlin, Germany

Re: [computer-go] Re: Optimizing UCT

2007-10-26 Thread Jason House
On 10/26/07, Olivier Teytaud [EMAIL PROTECTED] wrote: MoGo is very different now. There's no UCT anymore in MoGo It's almost mean to tell us that MoGo isn't using UCT and omit further detail ;) Would it be safe to assume that it's UCB1-Tuned with the modifications discussed in the ICML

[computer-go] Combining Online and Offline Knowledge in UCT

2007-10-26 Thread Jason House
After much effort, I think I understand most of the GellyShriver paper[1]. I'm hoping this post will help others and possibly have people correct any errors I've made. First, some basic definitions of notation: * In general, Q is an estimated winning rate, used in three ways: 1. As an estimated

Re: [computer-go] 19x19 CGOS

2007-10-25 Thread Jason House
On 10/25/07, David Fotland [EMAIL PROTECTED] wrote: I just tried it, but I can't connect. That's expected. Past discussion seems to imply there's some kind of firewall (or similar) blocking external access. ___ computer-go mailing list

Re: [computer-go] MoGo

2007-10-25 Thread Jason House
Free but closed source. There is a linux version, see http://www.lri.fr/~gelly/MoGo_Download.htm On 10/25/07, Joshua Shriver [EMAIL PROTECTED] wrote: Is MoGo a commercial or free program? Open or closed source? Linux version available? Thanks in advance :) -Josh

[computer-go] XML alternatives to SGF

2007-10-22 Thread Jason House
An XML alternative [1] to SGF has recently come to my attention. What do others think of this alternative? Personally, the effect of a tag affecting the previous tag seems kind of strange to me. PS: I found out about this from [2], a recently closed GoGui feature request to write more sane sgf

Re: [computer-go] XML alternatives to SGF

2007-10-22 Thread Jason House
On 10/22/07, Phil G [EMAIL PROTECTED] wrote: To start, we just need the leading Go programs to read either encoding format (so they are backwards compatible). This should be somewhat trivial since you can tell which format just by looking at the coordinate encoding. In my go bubble, the list

Re: [computer-go] libego

2007-10-21 Thread Jason House
That's definitely a not finding the standard library issue. Unfortunately, I'm not enough of a linux expert to fix your issue without getting more detail. It's been a while since the last time I had to track down an issue like that on linux. I'd recommend checking which standard library it

[computer-go] SGF format specification

2007-10-15 Thread Jason House
Is the text at http://www.red-bean.com/sgf/sgf4.html#ebnf-def correct? It seems to me that GameTree = ( Sequence { GameTree } ) Is rather restrictive and should possibly be GameTree = ( Sequence { GameTree } [Sequence] ) Without a change like that, doing a local variation requires one of

Re: [computer-go] Opening game strategies

2007-10-15 Thread Jason House
Have you checked out what Remi Coulom did? http://remi.coulom.free.fr/Amsterdam2007/ It doesn't claim to be the best in the opening, but does claim to do a decent job in the opening (and a better job in the middle of the game) On 10/15/07, Erik S. Steinmetz [EMAIL PROTECTED] wrote: Greetings

Re: [computer-go] Opening game strategies

2007-10-15 Thread Jason House
I've tried looking at that 7 page paper, but it seems to be light on detail. Maybe what's given in the paper is enough to reproduce the results, but I'd need to learn the basics of SVM's to know for sure. PS: wikipedia recommends http://research.microsoft.com/~cburges/papers/SVMTutorial.pdf to

RE: [computer-go] Mertin's private 9×9 19×19 tournament

2007-10-13 Thread Jason House
On Sat, 2007-10-13 at 15:45 +0200, Stefan Mertin wrote: Today nearly every program has efficient scalability with time, so I have to set a time limit but I don´t want to test things like time-management! My purpose ever was to test the playing strength and nothing else. If a program crashes

[computer-go] Combining online and offline knowledge in UCT

2007-10-11 Thread Jason House
Does anyone have a good reference for reading the notation in the Gelley/Shriver paper Combining online and offline knowledge in UCT? ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] CGOS rotation script

2007-10-10 Thread Jason House
I get: 500 - Internal Server Error I've wanted something like what you describe for running bots on CGOS and KGS. When I do see the script, I'll see what I can do about hacking in KGS support to it. On 10/10/07, Urban Hafner [EMAIL PROTECTED] wrote: Hej all, for those of you that also have

Re: [computer-go] CGOS rotation script

2007-10-10 Thread Jason House
to fix this (or GAMES-1 to GAMES) games += 1 File.new(TERM, w) if games = (GAMES-1) On 10/10/07, Urban Hafner [EMAIL PROTECTED] wrote: On Oct 10, 2007, at 17:32 , Jason House wrote: I get: 500 - Internal Server Error Sorry about that. It should work now (I hope). I've wanted something

Re: [computer-go] Congratulations to the MoGoBots!

2007-10-08 Thread Jason House
On Mon, 2007-10-08 at 16:04 +0100, Nick Wedd wrote: Congratulations to MoGoBot1 and to MoGoBot2, the undefeated winners of both divisions of yesterday's bot tournament on KGS! My report is at http://www.weddslist.com/kgs/past/31/index.html. It doesn't say much about the play, more about

Re: [computer-go] Congratulations to the MoGoBots!

2007-10-08 Thread Jason House
On Mon, 2007-10-08 at 21:20 +0100, Nick Wedd wrote: I have added this to my report: # In its round 1 game with WeakBot50k, HBotSVN achieved a convincingly # won position with all the dame filled and 25 seconds left on its # clock. There was then some disagreement about status, and the

Re: [computer-go] October KGS Computer Go tournament: small boards, slow

2007-10-04 Thread Jason House
On 10/4/07, Nick Wedd [EMAIL PROTECTED] wrote: The page http://www.gokgs.com/tournInfo.jsp?id=324 allows me to specify my time zone as Pacific Standard Time (Los Angeles), and then says that it is using PDT and that the tournament starts at 01:00. (I find it odd, and confusing, that the

Re: [computer-go] October KGS Computer Go tournament: small boards, slow

2007-10-03 Thread Jason House
Is it possible to update http://www.weddslist.com/kgs/names.html with details about the newer entrants? (kago, pagebot, and scottbot) PS: The double-entries for HBotSVN, hb05, and HouseBot are still on that page. The later set of descriptions that combine all HouseBot variants into one block

Re: [computer-go] IEEE Spectrum article by Deep Blue creator

2007-10-02 Thread Jason House
On 10/2/07, Phil G [EMAIL PROTECTED] wrote: Also, is it just me that a good evaluation function early in the game is difficult to write? I think it's doable. It's just not trivial. Simple pattern matching should give a reasonable approximation for corner spats at the start of the game.

Re: [computer-go] ego110_allfirst on CGOS

2007-10-01 Thread Jason House
SIGNED MESSAGE- Hash: SHA1 Jason House wrote: On Sun, 2007-09-30 at 12:41 -0400, Don Dailey wrote: 4. correctness of random move selection strategy. Pick a random empty position. If illegal or eye-filling, remove from consideration the list and repeat. Same basic idea. I start

Re: [computer-go] ego110_allfirst on CGOS

2007-09-30 Thread Jason House
On Sat, 2007-09-29 at 22:06 -0400, Don Dailey wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I'm starting to get curious. What are you doing that is causing it to win 11 out of 11 against genAnchor_1k and yet it's only 113 ELO stronger?And it's supposedly an identical program?

Re: [computer-go] ego110_allfirst on CGOS

2007-09-30 Thread Jason House
On Sun, 2007-09-30 at 12:41 -0400, Don Dailey wrote: 4. correctness of random move selection strategy. Pick a random empty position. If illegal or eye-filling, remove from consideration the list and repeat. Same basic idea. I start by taking all filled points and removing them

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