Re: [computer-go] Re: Interesting problem

2007-01-03 Thread Jeff Nowakowski
On Wed, 2007-01-03 at 14:05 -0800, David Doshay wrote: I do not think that any apology is needed. The length of the game was due only to a setting you have that is totally appropriate for a Chinese rules tournament game. I don't agree with this at all. Is it appropriate under Japanese

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread Jeff Nowakowski
On Thu, 2007-01-11 at 07:40 -0500, Don Dailey wrote: Of course there is some questions about how long Moore's law will hold. If you are referring to CPU speed doubling (as opposed to transistor count), then that has been over for at least 5 years. The Free Lunch Is Over: A Fundamental Turn

Re: Re[2]: [computer-go] Why not forums?

2007-02-08 Thread Jeff Nowakowski
On Fri, 2007-02-09 at 01:35 +0300, Dmitry Kamenetsky wrote: Actually this is all I ever wanted! Now if only I could convince the whole Computer Go community to use it, but that seems unlikely :) Smiley aside, wouldn't it be more constructive to do as somebody else suggested, and use the email

Re: Re[4]: [computer-go] Why not forums?

2007-02-11 Thread Jeff Nowakowski
On Sun, 2007-02-11 at 10:59 -0200, Mark Boon wrote: Don't be discouraged please. The big-mouths don't always represent what the majority thinks. The opinions expressed for not wanting to move to a forum were polite and thoughtful. Calling them big-mouths is uncalled for. It's also quite

Re: [computer-go] Taking the D plunge

2007-03-31 Thread Jeff Nowakowski
On Sat, 2007-03-31 at 16:09 -0400, Don Dailey wrote: I know that the author of D has not emphasized optimizations but I think he is now that it has reached version 1.0 and beyond. I've been following D via their newsgroups. The 1.0 version was a joke. The long wait and big coming out party

Re: [computer-go] Taking the D plunge

2007-03-31 Thread Jeff Nowakowski
On Sun, 2007-04-01 at 00:43 -0400, Jason House wrote: No const - C++ style const for functions doesn't exist - both const functions and const function parameters Const is one of the major features being worked on. There's huge threads about it in the newsgroup :) Last I read there are going

Re: [computer-go] MoGo

2007-04-05 Thread Jeff Nowakowski
On Thu, 2007-04-05 at 09:17 -0400, Don Dailey wrote: How does Japanese make any difference? Because the vast majority of games use Japanese rules on KGS, I think many players do not notice if they are playing Chinese rules. If they then find out that dame is worth 1 point, they may feel cheated

[computer-go] Absolute time in KGS robots

2007-04-09 Thread Jeff Nowakowski
On Mon, 2007-04-09 at 17:36 +0100, Nick Wedd wrote: I have written a short report on yesterday's bot tournament on KGS, it is at http://www.weddslist.com/kgs/past/25/index.html From the writeup: CrazyStone has achieved an implausible 1k rating on KGS. Yes, very implausible. It has only

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-10 Thread Jeff Nowakowski
On Sun, 2007-06-10 at 22:19 -0400, Don Dailey wrote: Did something happen that unfairly caused the player to lose on time? No, but the games were absolute time games where CrazyStone was often in a losing position but ended up winning on time. The endgame in Go takes a long time but is mostly

Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Jeff Nowakowski
On Thu, 2007-07-12 at 08:50 -0700, Dave Dyer wrote: On the other hand, all the rules arguments in Go are really only applicable to incredibly marginal, bordering on imaginary situations. That ignores the very real problems that many beginners have trying to understand the logic behind Japanese

Re: [computer-go] Some CGOS changes and updated pages

2007-07-17 Thread Jeff Nowakowski
On Mon, 2007-07-16 at 19:46 -0400, Don Dailey wrote: Anyone else have an opinion on this? Sure. I disagree with Gunnar's statement that the engine shouldn't know who is playing or their strengths. Maybe the engine will want to change the way it plays based on the rank. Or maybe between Don's

Re: [computer-go] U. of Alberta bots vs. the Poker pros

2007-07-26 Thread Jeff Nowakowski
On Thu, 2007-07-26 at 18:14 +0200, chrilly wrote: Chess/Go... can be played in an autistic way. There is no need for an opponent model. Ah, an opponent model. Where's the poision? http://www.imdb.com/title/tt0093779/quotes#qt0250635 Too much rock, paper, scissors in poker for my tastes.

Re: [computer-go] Engine development for beginners

2007-07-28 Thread Jeff Nowakowski
On Fri, 2007-07-27 at 18:03 -0700, Joshua Shriver wrote: Are there any really simple engines out there that know just enough to play a legal game of Go? Preferably C, Perl or Java? Have a look at GoGui and the included gtpdummy engine, which plays a random game. It's Java based. If you write

Re: [computer-go] OT U. of Alberta bots vs. the Poker pros

2007-07-28 Thread Jeff Nowakowski
On Sat, 2007-07-28 at 13:01 +0100, Tom Cooper wrote: Any variety of poker is sufficiently complicated that it is very difficult to find an optimal mixed strategy, and therefore it is, as far as my interest in it is concerned, very different from Roshambo. I followed the link to Iocaine that

Re: [computer-go] Former Deep Blue Research working on Go

2007-10-07 Thread Jeff Nowakowski
On Sun, 2007-10-07 at 17:33 -0400, Joshua Shriver wrote: Found this link and thought you all might find it interesting. http://www.spectrum.ieee.org/oct07/5552 Umm, this article was linked to and discussed heavily here within the past week:

Re: [computer-go] XML alternatives to SGF

2007-10-23 Thread Jeff Nowakowski
On Tue, 2007-10-23 at 01:16 -0700, Phil G wrote: As a community, I believe we can improve SGF by extending the specification slightly to allow points to also be encoded in standard coordinates and depreciated, admittedly slowly, the use of the old coordinate system. We already see Go programs

Re: [computer-go] XML alternatives to SGF

2007-10-23 Thread Jeff Nowakowski
On Tue, 2007-10-23 at 08:42 -0400, Don Dailey wrote: GTP pretty much replace GMP.A lot of resistance because GMP was the defacto standard at the time. It would have been foolish to insist on being backwards compatible. GTP was a huge change in protocol with clear benefits. What's being

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread Jeff Nowakowski
On Sun, 2007-10-28 at 11:54 +0100, Edward de Grijs wrote: Hi all, For CGOS 19x19 I prefer a short time control (10min/game) because: 1) More quickly a more accurate rating can be established. I agree with Don. 10 minutes sudden death is brutally short for 19x19. You are limiting

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread Jeff Nowakowski
On Sun, 2007-10-28 at 15:59 +0100, Edward de Grijs wrote: Hi, maybe so, but can you name some programs which cannot cope with 10 minutes thinking time for 19x19? I'm working on my own program, and I don't want to be limited to 10 minutes for 19x19. I'll let others speak about their own

Re: Re[2]: [computer-go] use for Monte Carlo on 19X19?

2007-11-06 Thread Jeff Nowakowski
On Tue, 2007-11-06 at 16:30 +0100, Lars Schäfers wrote: By the way: a 9x9 CGOS server using japanese rules... I have a dream.. ;) What formal and automatable Japanese ruleset are you proposing? A computer implementation would also lend credibility. -Jeff

Re: [computer-go] use for Monte Carlo on 19X19?

2007-11-06 Thread Jeff Nowakowski
On Tue, 2007-11-06 at 16:55 -0500, Don Dailey wrote: Hi Jeff, Yes, I agree with your points.Well behaved on CGOS means that your bot will resign as soon as it knows it's losing. I think when a bot should resign is a matter of personal preference. I myself prefer to see games played out

Re: [computer-go] use for Monte Carlo on 19X19?

2007-11-06 Thread Jeff Nowakowski
Ok, this is my last post on this topic for a while, promise. On Tue, 2007-11-06 at 17:21 -0500, Jason House wrote: I think having a way to generate a lot of games to test this style of behavior is helpful. I really care little about the rules, except that it provides a mechanism to encourage

Re: [computer-go] GTP back to basics.

2007-12-04 Thread Jeff Nowakowski
On Tue, 2007-12-04 at 19:45 -0500, Joshua Shriver wrote: Wish computer-go had a google search :) Put this in Google's search box: site:http://computer-go.org/pipermail/computer-go/ foobar Of course, replace foobar with your search terms. -Jeff ___

Re: [computer-go] Some Games against MoGo

2007-12-12 Thread Jeff Nowakowski
On Wed, 2007-12-12 at 17:24 +0100, Robert Jasiek wrote: I have played 10 9x9, 6.5 komi, 5 min. games against MoGo release 3 using GoGui's command line path\GoGui\MoGo\mogo.exe under Vista Ultimate 32b on a Core2Duo E6600. The typical mogo.exe's usage of both processors is ca. 48.5% - 50.5%,

Re: [computer-go] Please have your bot resign, for your own good

2008-01-02 Thread Jeff Nowakowski
On Wed, 2008-01-02 at 15:29 -0500, Don Dailey wrote: I am considering to implement Fischer time on CGOS How are you going to deal with keeping the games on a fixed schedule? -Jeff ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] Re: Please have your bot resign, for your own good

2008-01-03 Thread Jeff Nowakowski
On Thu, 2008-01-03 at 10:30 -0800, Dave Dyer wrote: CGOS uses Chinese scoring with play-outs so that we can get fully automated scoring with no chance of errors. No chance of errors is vacuously true. Errors, if any, were made in the playout leading to the final state. errors is probably

Re: [computer-go] Congratulations to valkyria, and to GNU Go!

2008-01-07 Thread Jeff Nowakowski
On Mon, 2008-01-07 at 14:55 +, Nick Wedd wrote: The event was notable for unjustified resignations. Seems strange so many bots had resignation trouble. Looks like beta code. Probably in response to the Please have your bot resign, for your own good thread? -Jeff

Re: [computer-go] New scalability study progress report

2008-01-18 Thread Jeff Nowakowski
On Fri, 2008-01-18 at 20:31 -0500, Don Dailey wrote: Although it's not on the graph itself, Gnugo-3.7.11 level 10 is set to be 1800.0 ELO. On the web page it says you are using --min-level 8 --max-level 8. Each data point in the x axis represent a doubling in power. There are 13 doublings

Re: [computer-go] scalability and transitivity

2008-01-29 Thread Jeff Nowakowski
On Tue, 2008-01-29 at 17:41 -0500, Don Dailey wrote: This is in response to a few posts about the self-test effect in ELO rating tests. [...] So my assertion is that scalability based on sound principles is more or less universal with perhaps a small amount of self-play distortion, but

Re: Re : [computer-go] How to use CGOS ?

2008-02-26 Thread Jeff Nowakowski
On Tue, 2008-02-26 at 12:28 -0500, Don Dailey wrote: Regarding use GTP for the CGOS communication protocol: At one point I actually seriously considered using GTP as the communication protocol for CGOS.It seemed rather cool that it might be possible to hook up a program directly without

Re: [computer-go] Congratulations to LeelaBot2 and to CzechBot

2008-05-07 Thread Jeff Nowakowski
On Wed, 2008-05-07 at 18:36 +0100, Nick Wedd wrote: If I had the ability to change the way the game-end protocol is implemented, I would do so. I do not know what I would implement, but it might well include Fisher time. However, the implementation is not under my control. My problem is

Re: [computer-go] Congratulations to LeelaBot2 and to CzechBot

2008-05-12 Thread Jeff Nowakowski
On Mon, 2008-05-12 at 21:14 +0200, Gian-Carlo Pascutto wrote: But I still categorically object to the stance that it's the bots or the programmers fault that it forfeits on time. As log as lag is not compensated there is no way to avoid time losses, even if the bot always moves instantly.

Re: [computer-go] 10k UCT bots

2008-05-14 Thread Jeff Nowakowski
The 10k refers to ten thousand playouts, not rank, and yes it's 9x9. As for open source UCT, off the top of my head there's libego (C++) and Orego (Java). -Jeff On Wed, 2008-05-14 at 12:14 -0700, Carter Cheng wrote: I assume this implies that there arent any open-source basic-UCT bots which

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Jeff Nowakowski
On Mon, 2008-09-15 at 21:05 -0700, Ross Werner wrote: Agreed. Japanese may be bad for computers, but I think it's one of the best rulesets for humans. Ok, tired old topic, tired old response: Japanese rules aren't good for beginners. They also aren't good at resolving disputes (genuine

Re: [computer-go] Congratulations to Leela and to Many Faces!

2008-09-16 Thread Jeff Nowakowski
On Tue, 2008-09-16 at 14:21 +0100, Nick Wedd wrote: I would also appreciate views on my proposal to change the time system used for these events, so that instead of say 18 minutes absolute time, they will use 18 minutes plus 20 stones/20 seconds Canadian overtime. What happens if you get

Re: [computer-go] Congratulations to Leela and to Many Faces!

2008-09-16 Thread Jeff Nowakowski
On Tue, 2008-09-16 at 10:10 -0400, Don Dailey wrote: It's a shame Fischer Timing is not available. A small Fischer increment of 1 or 2 seconds would do the job nicely. It doesn't solve the problem of two programs that don't pass. You can't keep to a fixed schedule if you keep on allowing

Re: [computer-go] Congratulations to Leela and to Many Faces!

2008-09-16 Thread Jeff Nowakowski
On Tue, 2008-09-16 at 12:29 -0400, steve uurtamo wrote: without vast captures of territory, someone will either violate the superko rule or make an illegal move before lots of time passes. It depends on how the bots play. What if you get two bots that each insist on playing in the opponent's

Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread Jeff Nowakowski
On Wed, 2008-09-17 at 00:00 +0200, Basti Weidemyr wrote: If dame was filled, I see no reason why this would not be possible to implement as a cleanup phase on go-servers, like the one used for new zealand and chinese rules. Do you? It would be the human-adaption of the

Re: OT: Teaching Go (was Re: [computer-go] Re: Disputes under Japanese rules)

2008-09-18 Thread Jeff Nowakowski
On Wed, 2008-09-17 at 21:39 -0700, Ross Werner wrote: And, of course, once a beginner understands life and death in this manner, playing out disputed groups is the most natural way to determine the life-or-death status of a group. (And, I submit, the best way no matter what ruleset you're

Re: [computer-go] Re: OT: Teaching Go (was Re: Disputes under Japanese rules)

2008-09-18 Thread Jeff Nowakowski
On Thu, 2008-09-18 at 08:54 -0700, Peter Drake wrote: I was planning to teach Japanese rules (because that's what the books use). Most of the books say nothing at all about how to handle disputes. They teach an informal territory ruleset. That's a major flaw in the books that should not be

Re: [computer-go] Re: OT: Teaching Go (was Re: Disputes under Japanese rules)

2008-09-18 Thread Jeff Nowakowski
On Thu, 2008-09-18 at 11:12 -0700, Peter Drake wrote: Eventually, sure -- but I'd like them to have a few games under their belts before I bring up the issue of different versions of the rules. Ok, then play some 9x9 games with area scoring rules as Dave Devos suggested. I was making the

Re: OT: Teaching Go (was Re: [computer-go] Re: Disputes under Japanese rules)

2008-09-19 Thread Jeff Nowakowski
On Thu, 2008-09-18 at 19:41 -0700, Ross Werner wrote: I teach informal territory rules with virtual play out. However in practice, I should note, the difference between territory rules with *actual* (not virtual) playout and area rules with actual playout ends up being identical. The only

Re: OT: Teaching Go (was Re: [computer-go] Re: Disputes under Japanese rules)

2008-09-20 Thread Jeff Nowakowski
On Fri, 2008-09-19 at 22:37 -0700, Ross Werner wrote: Do you see any mechanical issues with these rules, or do they still seem ad-hoc? group is ill-defined. It can mean indivisibly connected stones or loosely connected ones. In the false eye case, for example, there are two indiviual groups

RE: [computer-go] Monte-Carlo and Japanese rules

2008-11-06 Thread Jeff Nowakowski
On Thu, 2008-11-06 at 09:43 -0800, David Fotland wrote: Many Faces of Go's Monte Carlo engine plays strongly using Japanese rules. So what do you do in the playouts? Do you score with area or territory? Does your program play optimally where different rules would result in different winner?

Re: [computer-go] time measurement

2009-02-03 Thread Jeff Nowakowski
On Tue, 2009-02-03 at 10:41 +, Nick Wedd wrote: Providers of Go servers claim that it would be pointless to try to implement client-side time, as players would be able to cheat by hacking their clients and fiddling with the clock. I don't doubt that they would try to cheat, indeed I

Re: [computer-go] time measurement

2009-02-03 Thread Jeff Nowakowski
On Tue, 2009-02-03 at 10:16 -0800, Ian Osgood wrote: Frankly, I'm baffled that nobody in the online Go world cares about network lag. Timeseal has been a mature technology on the chess servers for over a decade. I logged into FICS today for nostalgia and one of the first thing I see is

Re: [computer-go] time measurement

2009-02-03 Thread Jeff Nowakowski
On Tue, 2009-02-03 at 18:54 +, Nick Wedd wrote: What sort of cheating does he complain about? Does he provide evidence that it happens? He couldn't flag his opponent when he ran out of time. Of course this could just be lag, or maybe he killed his process when he was losing. Once you

Re: [computer-go] Dynamic komi at high handicaps

2009-08-19 Thread Jeff Nowakowski
On Wed, Aug 19, 2009 at 07:27:00AM -0700, terry mcintyre wrote: Consider the game when computer is black, with 7 stones against a very strong human opponent. Computer thinks every move is a winning move; it plays randomly; a half-point win is as good as a 70-point win. Didn't

Re: [computer-go] Re: Great Wall Opening by Bruce Wilcox

2009-10-18 Thread Jeff Nowakowski
On Sun, Oct 18, 2009 at 09:57:45PM +0200, Ingo Althöfer wrote: I forgot to make clear the following: * I own some go programs, but only with commercial interfaces. So I have to start each new test game by hand. Why not just use one of the free and strong monte carlo programs that work with

Re: [computer-go] Re: Hahn system tournament and MC bots

2009-11-24 Thread Jeff Nowakowski
On Tue, Nov 24, 2009 at 03:06:51PM +0100, Vlad Dumitrescu wrote: So the only difference in play is when losing, one has to keep trying to lose as little as possible, resigning isn't an option. When ahead, there's no reason to try to win big, unless the goal is to reach a certain amount of

Re: [computer-go] Re: Hahn system tournament and MC bots

2009-11-24 Thread Jeff Nowakowski
On Tue, Nov 24, 2009 at 03:57:37PM +0100, Vlad Dumitrescu wrote: Yes, but that doesn't necessarily mean that the strategy should be to push each game to the limit. Trying to win with a large margin is less safe than with a small one, so it depends on the gambler's mindset. That's why I said

Re: [computer-go] Re: Hahn system tournament and MC bots

2009-11-24 Thread Jeff Nowakowski
On Tue, Nov 24, 2009 at 04:19:45PM +0100, Vlad Dumitrescu wrote: Sure. But different gamblers have different break-even limits, i.e. different mindsets. Some are cautious and prefer 80% for those 25 points; some are reckless and would go for B even with 60%. No professional gambler, if he

Re: [computer-go] Re: Hahn system tournament and MC bots

2009-11-24 Thread Jeff Nowakowski
On Wed, Nov 25, 2009 at 12:11:55AM +0100, Stefan Kaitschick wrote: A professional gambler has a 2 step task. 1. Find a weaker player (aka fish) [...] So the whole idea of optimizing the score it totally besides the point. I was using the professional gambler as a rational player in an

Re: [computer-go] Mathematical Go

2009-11-28 Thread Jeff Nowakowski
On Sat, Nov 28, 2009 at 06:25:10PM -0500, compgo...@aol.com wrote: It's the only pulication on Go that qualify as science. I'd say it's more math than science. It's completely theory based and has little if any practical applicaton. There are plenty of quality, scientific papers that have

Re: [computer-go] Congratulations to Fuego!

2010-01-11 Thread Jeff Nowakowski
On Mon, Jan 11, 2010 at 11:29:33PM +, Nick Wedd wrote: Congratulations to Fuego, clear winner of yesterday's KGS bot tournament! My report is at http://www.weddslist.com/kgs/past/55/index.html, probably with the usual errors. I hope you will report these to me so that I can correct

Re: [computer-go] Strong programs on cgos 19x19?

2010-02-18 Thread Jeff Nowakowski
On Thu, Feb 18, 2010 at 10:30:56AM +0100, Jean-loup Gailly wrote: It's exactly the same software. The only difference is that is running on 23 cores. I am amazed at how well MCTS scales on 19x19. It would be interesting to know how well Pachi scales on KGS against ranked humans vs a

Re: [computer-go] Strong programs on cgos 19x19?

2010-02-18 Thread Jeff Nowakowski
On Thu, Feb 18, 2010 at 02:57:32PM +0100, Jean-loup Gailly wrote: Yes it would be interesting but it's a bit difficult to run this experiment. The software and its parameters is constantly changing. We can't create a new kgs bot for every new version or parameter change, it