Re: [Computer-go] Standard Computer Go Datasets - Proposal

2015-11-13 Thread fotland
I would only use it if it is licensed for commercial use.   David On Fri, 13 Nov 2015 08:39:20 +, Josef Moudrik wrote: Hello List,  There has been some debate in science about making the research more reproducible and open. Recently, I have been thinking about making a standard

Re: [Computer-go] Frisbee Go Simulation

2015-11-13 Thread fotland
Attached is a frisbee go game 9x9 between me and a Chines 5-dan amateur.  50% chance of playing in the intended spot.  When a connection is required, it is just up to chance who wins the fight.  It's a little silly, but was a lot of fun to play.   David On Wed, 11 Nov 2015 23:13:51 +0100, "Ingo

Re: [Computer-go] Mylin Valley The World Computer Weiqi Tournament

2015-11-13 Thread fotland
I don't have records but I watched three games between Zen and Dolburam, and in each case Dol Buram won in the middle game fighting by capturing some large group.  In the final of the elimination tournament the game server crashed wen the game was about 2/3 finished, so they played another game

Re: [Computer-go] Mylin Valley The World Computer Weiqi Tournament

2015-11-13 Thread fotland
The result of the top four single elimination tournament was the same order as the preliminary round robin.   Ray is quite strong, and only 18 months old.  Many Faces played it twice, in the round robin, and in the final.  In the final it was quite far ahead in the middle game, but missed a cut,

Re: [Computer-go] Mylin Valley The World Computer Weiqi Tournament

2015-11-14 Thread fotland
Now there are some friendly games, on fast hardware, one hour each time limit.   Yu BIn 9P is playing Dol Baram with 5 stones.  The game is so complex I can't tell who is winning. Tang Yi 2P is playing Zen with 5 stones and the game is almost over.  She is losing.  Zen won by 12 points. Many

Re: [Computer-go] Mylin Valley The World Computer Weiqi Tournament

2015-11-15 Thread fotland
iroshi Yamashita - Original Message - From: "David Fotland" <fotl...@smart-games.com> To: <computer-go@computer-go.org> Sent: Sunday, November 15, 2015 11:15 AM Subject: Re: [Computer-go] Mylin Valley The World Computer Weiqi Tournament Yu Bin won his game against Do

Re: [Computer-go] Frisbee Go Simulation

2015-11-11 Thread fotland
I was thinking reg_genmove.  Make the bot support one way to do it to make the referee simpler.   David On Thu, 12 Nov 2015 03:22:23 +, Josef Moudrik wrote: Frisbee go sounds fun.How do you plan to use the GTP protocol to support this? I think that the randomization should be handled

Re: [Computer-go] Frisbee Go Simulation

2015-11-12 Thread fotland
Yesterday I modified Many Faces to play Frisbee go an played a few games with some other people at the Beijing Computer go tournament.  It's a very strange game.  If there is interest I can make an installer and make it available for free.   Josef Moudrik is also writing a program.   David On

Re: [Computer-go] Reminder: Handicap-29 Prize

2017-01-04 Thread fotland
Yes. I’m travelling this week, but when I get home I can look for it. I’m not sure I can find the old source backups to make a gtp version. David From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of Álvaro Begué Sent: Wednesday, January 4, 2017 4:48 PM To:

Re: [Computer-go] it's alphago

2017-01-05 Thread fotland
Competitive with Alpha-go, one developer, not possible. I do think it is possible to make a pro level program with one person or a small team. Look at Deep Zen and Aya for example. I expect I’ll get there (pro level) with Many Faces as well. David From: Computer-go

Re: [Computer-go] Reminder: Handicap-29 Prize

2017-01-05 Thread fotland
That's easy enough. Mfog12 trial is a free download and I can provide a registration code for the computer used for any competition to enable the 12 kyu level. 12 kyu has not full board search, monte carlo or otherwise. David -Original Message- From: Computer-go

Re: [Computer-go] World AI Go Open

2017-06-30 Thread fotland
I’d go, but I already have a vacation in Europe planned that week. General advice: Take a laptop. Arrive a day early to learn your way around and test, and fix any issues. Bring executables on a flash drive in case your computer dies or gets lost. Even if you have a setup in the cloud you

Re: [Computer-go] Source code (Was: Reducing network size? (Was: AlphaGo Zero))

2017-10-25 Thread fotland
Sadly, this is GPL v3, so it's not safe for me to look at it. David PS even though Robert's posts are slightly off topic for the AlphaGo discussion, I respect that he has thought far more deeply than I have about go, and I support his inclusion in the list. -Original Message- From:

Re: [Computer-go] Zero performance

2017-10-20 Thread fotland
The paper describes 20 and 40 block networks, but the section on comparison says AlphaGo Zero uses 20 blocks. I think your protobuf describes a 40 block network. That's a factor of two  If you only want pro strength rather than superhuman, you can train for half their time. Your time looks

Re: [Computer-go] Crazy Stone is back

2018-02-27 Thread fotland
I've been on a forced break from go programming since last August, but I hope to get back to it soon. David -Original Message- From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of Rémi Coulom Sent: Tuesday, February 27, 2018 10:14 PM To:

RE: [computer-go] When is Pass the best move?

2006-10-22 Thread David Fotland
During the main search, pass is always one of the moves searched, and if is the best move found, and pass is allowed, it will play a pass. I never avoid searching pass in the main search since it gives a good lower bound on the score. If the search returns pass too early, I'll play the second

RE: [computer-go] .. if Monte-Carlo programs would play infinitestrong

2006-11-26 Thread David Fotland
Shodan players are far, far, from perfect play. Shodan players have a good understanding of most basic concepts, and can solve simple tactical problems during a game, but that's about it. I'm 3 Dan, and almost every move I make is a mistake of some kind. The gap in skill between a shodan and a

RE: [computer-go] Monte-Carlo is the future of 19x19

2006-11-30 Thread David Fotland
How does monte carlo go do with fights that are trivial to evaluate, but hard to search? The attached position (I think from Martin Mueller), has many such fights. If your program can count liberties correctly, it is easy to evaluate and choose the best move with 1 ply lookahead. If you try to

RE: [computer-go] Monte-Carlo is the future of 19x19

2006-11-30 Thread David Fotland
It's easy to construct problems that any program cannot handle including yours. Of course, but understanding fights like the attached ones is essential to strong play on 19x19. You have to understand that Monte Carlo is not great at tactics, I do understand this. That's my

RE: [computer-go] Monte-Carlo is the future of 19x19

2006-12-01 Thread David Fotland
It is not what we said. At least it is not what I meant, and I think it is true for the others. I was reacting to the two statements below. I didn't realize that this opinion was not generally shared by the people developing monte carlo programs. I believe that MC will be the only way

RE: [spam probable] Re: [computer-go] Monte-Carlo is the future of19x19

2006-12-01 Thread David Fotland
What's included in an evaluation? Is each evaluation one random game, or a set of random games that gives good enough statistics about the value of a position? David On a P4 3.0Ghz mono processor, the number of evaluations per seconds is in the order of 4500/s in 9x9, 2500 in 13x13 and

RE: [computer-go] language choices

2006-12-07 Thread David Fotland
I test on IGS, and I also see a lot of cheating against the computer. Many Faces does its own scoring and transmits dead stone status. This prevents people from not indicating their dead stones. Many Faces keeps track of people who escape without finishing a game and won't accept matches from

RE: [computer-go] 19x19 CGOS?

2006-12-11 Thread David Fotland
. Cheers, David On 11, Dec 2006, at 7:53 PM, David Fotland wrote: Hi Don, Clearly UCT and monte carlo is very well suited to 9x9 go. It works much better than the traditional computer go algorithms, and it is much, much simpler. Do you have any

RE: [computer-go] Anchor Player

2006-12-12 Thread David Fotland
I suggest you use anchorman. It will be weaker on 19x19, but so will the other programs. It lets you get set up quickly. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Tuesday, December 12, 2006 10:48 AM To: computer-go

RE: [computer-go] 19x19 CGOS?

2006-12-12 Thread David Fotland
Maybe not 10,000, but 1,000 yes. The current CPUs are 90 nm or 65 nm process nodes, and labs know how to scale down to 10 nm or so. That's an area density increase of 50 to 100. Look at RAMP, http://www.eecs.berkeley.edu/BEARS/presentations/06Patterson.ppt a research project to figure out how

RE: [computer-go] Scaling to 19x19

2006-12-12 Thread David Fotland
on KGS (it is 11k at the moment). It is a preliminary version, still slow and with stupid bugs (no shisho management, which leads to funny games sometimes :)). Cheers, Guillaume -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fotland

RE: [computer-go] Anchor Player

2006-12-24 Thread David Fotland
There is no fixed relationship between ELO and handicap stones. Stronger players have less variation in their play, so a handicap stone is worth more ELO points for a stronger player than a weaker player. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

RE: [computer-go] UCT vs MC

2007-01-01 Thread David Fotland
Thanks. So it seems that doing as many random games as possible is not the ideal approach. In UCT, I suppose the equivalent of the principal variation would be the path from the root that always visits the child with the highest number of simulations. When you make a move with 70,000

RE: [computer-go] reign of terror

2007-01-12 Thread David Fotland
It looks like most of these games are being won in the opening. Doesn't mogo have a big UCT opening book? Is it learning from each game it plays as well? David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Friday, January 12,

RE: [computer-go] Can Go be solved???... PLEASE help!

2007-01-14 Thread David Fotland
I have a strong blockus program. If anyone wants to set up a server I'll put it up. Blockus has 4 players, so there is the issue of cooperation between several players against one other. My implementation is just alpha-beta iterative deepening, transposition table, etc. David Fotland

RE: [computer-go] reign of terror

2007-01-14 Thread David Fotland
How many simulations per move in the 2300 version? I think you older version did about 70,000, and your weaker versions do 3000, 5000, or 1. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sylvain Gelly Sent: Sunday, January 14, 2007 2:22 AM

RE: [computer-go] MC Go Effectiveness

2007-02-08 Thread David Fotland
light is always a good adagium, see David Fotlands hilarious compression of a joseki library into 12 bits/move, IIRC ;-) More like 10 bits per move to store the joseki DAG, moves, pointers, and good/bad/trick flags. I would never do anything like that now, but back then the entire go

RE: [computer-go] when to stop searching

2007-03-11 Thread David Fotland
I would add 4. The program tries to identify good moves, and only tries moves that it thinks might be good. If it is goal-directed, the good moves are good for a reason, and if the reason is not satisfied, they are discarded. This is the way Many Faces works. It's very similar to 3, but it's

RE: [computer-go] MoGo

2007-04-05 Thread David Fotland
Every go book says that to get better you need to see the big picture :) The big difference between low kyu and high dan players is seeing the big picture. Low kyu players are already pretty good at local tactics. If you read commentaries you will see a lot of waords about direction of play,

RE: Re:[computer-go] MoGo strength

2007-04-05 Thread David Fotland
I tried a few games against Mogo 9x9 on KGS, and it's not professional strength, but it is very strong. When I played fast when I was tired it beat me every time, and when I made a more careful try, I beat it, but it wasn't easy. I'm AGA 3 Dan, KGS 2 kyu, so it seems to be about my strength or a

RE: [computer-go] Sylvain's results

2007-04-11 Thread David Fotland
No, humans are much weaker on 9x9 than on 19x19. I'm AGA 3 Dan, and I've played thousands of 19x19 games, and hundreds of serious 19x19 tournament games. I've studied thousands of 19x19 professional games, and have had dozens of my 19x19 games analyzed by pros. I think before I tried playing

[computer-go] people are weaker at 9x9 go

2007-04-11 Thread David Fotland
practive at 19x19 (and are relatively stronger). David -Original Message- From: Don Dailey [mailto:[EMAIL PROTECTED] Sent: Wednesday, April 11, 2007 8:52 PM To: David Fotland Cc: 'computer-go' Subject: RE: [computer-go] Sylvain's results On Wed, 2007-04-11 at 17:29 -0700, David

RE: [computer-go] Sylvain's results

2007-04-11 Thread David Fotland
I cannot believe 9x9 is harder than 19x19 and I don't care how strong the player is who says that - I don't believe it. - Don I don't believe it either :) Sorry for the misunderstanding. I was making a statement about how strong people are at a pair of games, not a statement about which

RE: [computer-go] Yet another article

2007-05-26 Thread David Fotland
I threw it at Google translation, which is supposed to be the best machine translator available now, using only Bayesian statistics with no knowledge. It mangles it, but the meaning comes through. It sounds like an interesting article. It would be nice to have a good translation. David

RE: [computer-go] 9x9 games wanted and the next big challenge

2007-07-08 Thread David Fotland
However GTP was way better than what preceded it and yet even the top programmers believed GMP was sent by god and anything else was blasphemy. I have to object to this characterization :) GMP was very good at what is was designed to do, which was to allow people to play using a 1200 baud

RE: [computer-go] 9x9 games wanted and the next big challenge

2007-07-09 Thread David Fotland
minute per player time limits and some overtime. - Don -David Fotland ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

RE: [computer-go] Who's going to the Gifu Challenge?

2007-07-10 Thread David Fotland
I was there in 2005, and KCC Igo and Go Intellect were there. http://www.computer-go.jp/gifu2005/English/ Ogaki is very nice, but a little tricky to get to by train. I ripped up the full board search and rewrote it last year so I'll only go if I can get it stable and stronger by then. David

RE: [computer-go] 9x9 games wanted and the next big challenge

2007-07-10 Thread David Fotland
I also agree that 9x9 doesn't compare to 19x19. I disagree that it's not interesting. It would be uninteresting if, for instance, someone like you were just as good at the top pro's at 9x9. It stops being interested when it can be mastered.If the top players can always play a

RE: [computer-go] Go programming as a profession.

2007-07-10 Thread David Fotland
The list price in Japan is closer to $100 than $39. This is my Japanese product (AI Igo version 15): http://www.ifour.co.jp/product/aiigo15/ and you can see it lists for 13,440 yen (about $110). The other strong programs have similar prices. His royalty is more than $1 per copy. Since Go4++

RE: [computer-go] Why are different rule sets?

2007-07-12 Thread David Fotland
The biggest difference in over the board club play is the scoring procedure. in territory scoring, prisoners are kept separate, and at the end of the game prisoners are put back in enemy territory and regions are rearranged to rectangles and counter. Counting is pretty fast, and the board

RE: [computer-go] Why are different rule sets?

2007-07-12 Thread David Fotland
are different rule sets? David Fotland wrote: I'm curious... How does the rule sets affect how people play the game of go? Different scoring requires my strategy to be adapted. Different counting leads to different kinds of defensive methods against accidental or cheating errors. I

RE: [computer-go] IEEE Spectrum article by Deep Blue creator

2007-10-02 Thread David Fotland
Many Faces does not use null move, but does extensive caching of life and death and other tactical results. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of terry mcintyre Sent: Tuesday, October 02, 2007 9:21 AM To: computer-go Subject: Re: [computer-go]

RE: [computer-go] IEEE Spectrum article by Deep Blue creator

2007-10-03 Thread David Fotland
article by Deep Blue creator David Fotland: [EMAIL PROTECTED]: Many Faces does not use null move, but does extensive caching of life and death and other tactical results. The problem of such caching scheme is when and how programs can make correctly the cache be dirty (ie, invalid

RE: [computer-go] best approach forward

2007-10-11 Thread David Fotland
I agree. Computer go needs someone who will play large tournaments are publish results. I'm also curious how Many Faces would do against Mogo on 19x19 in a long match. Mogo is much better at endgames, and is much greedier, but Many Faces is much stronger tactically. Certainly if there were

RE: [computer-go] best approach forward

2007-10-11 Thread David Fotland
AM To: computer-go Subject: Re: [computer-go] best approach forward -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 David Fotland wrote: I agree. Computer go needs someone who will play large tournaments are publish results. I'm also curious how Many Faces would do against Mogo

RE: [computer-go] Former Deep Blue Research working on Go

2007-10-11 Thread David Fotland
that this could be settled. I'll go ahead and help Chris Fant set up a the server which he will administer. Meanwhile, can you experiment with the 9x9 server just to see if you can get it working on CGOS?You can use any anonymous name. - - Don David Fotland wrote: It's because

RE: [computer-go] Former Deep Blue Research working on Go

2007-10-11 Thread David Fotland
] Former Deep Blue Research working on Go On 10/11/07, David Fotland [EMAIL PROTECTED] wrote: But the only way to settle this is to do some experiments. I could certainly be wrong. If we have a mogo-many faces match on 19x19 cgos, and we also have them play for ratings against people

RE: [computer-go] best approach forward

2007-10-12 Thread David Fotland
I looked at all the games and scored them with Many Faces and I agree with the result, 14 wins, 5 losses, and one unfinished early. It looks like Crazy stone is stronger than any traditional program at 19x19. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]

RE: [computer-go] 19x19 CGOS

2007-10-25 Thread David Fotland
10 minutes per side should be enough for Many Faces 11. Version 11 has fixed search limits, and only does time management if it runs low on time. It can usually play a game in 10 minutes on the computer I'll use. It will be slower against Mogo since the games are longer and there might me more

RE: [computer-go] 19x19 CGOS

2007-10-25 Thread David Fotland
I just tried it, but I can't connect. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christoph Birk Sent: Tuesday, October 23, 2007 1:16 PM To: [EMAIL PROTECTED]; computer-go Subject: Re: [computer-go] 19x19 CGOS On Tue, 23 Oct 2007,

RE: [computer-go] XML alternatives to SGF

2007-10-25 Thread David Fotland
GMP (go modem protocol) was invented for direct computer to computer play using a 300 baud modem, before the internet existed. It was used in tournaments since it was easy to connect up serial ports to emulate modems. GTP solves a completely different problem, of go engines communicating with a

RE: [computer-go] XML alternatives to SGF

2007-10-25 Thread David Fotland
There is a standard file format like PGN for Go, that uses standard go notation. It's the Ishi Press Go Format used by the original Many Faces of go, and still supported by Many Faces. You might still find files out there with a .go extension. It was invented before sgf, but the go commuinity

RE: [computer-go] XML alternatives to SGF

2007-10-25 Thread David Fotland
To: computer-go Subject: Re: [computer-go] XML alternatives to SGF On 10/25/07, David Fotland [EMAIL PROTECTED] wrote: I think Anders supports using Korshelt notation in sgf (E4, etc, with no I). Who or what is Anders? ___ computer-go mailing

RE: [computer-go] 19x19 CGOS

2007-10-25 Thread David Fotland
most computer-computer tournaments have used 1 hour per side, and did 5 or 6 rounds over 1 1/2 days. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fotland Sent: Thursday, October 25, 2007 1:04 PM To: 'computer-go' Subject: RE: [computer

RE: [computer-go] 19x19 CGOS

2007-10-26 Thread David Fotland
I puton Many Faces version 11, but it might not be playing at fill strength. It ouwld be nice if I can click on a game to see the sgf record. right now it gives an error. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olivier Teytaud Sent:

RE: [computer-go] 19x19 CGOS

2007-10-26 Thread David Fotland
Are you able to watch the games in the viewer ok?I am watching one of your games right now. - Don David Fotland wrote: I puton Many Faces version 11, but it might not be playing at fill strength. It ouwld be nice if I can click on a game to see the sgf record. right now

RE: [computer-go] 19x19 CGOS

2007-10-26 Thread David Fotland
you view a specific game number: cgosview.exe cgos.lri.fr 6919 777 (view game 777) - Don David Fotland wrote: no, I never got the viewer to work for me. I was too conservative with time control so Many Faces is only playing at level 8 (of 10), and finishing its

RE: [computer-go] 19x19 CGOS

2007-10-26 Thread David Fotland
-[ snip ]- - Don David Fotland wrote: I puton Many Faces version 11, but it might not be playing at fill strength. It ouwld be nice if I can click on a game to see the sgf record. right now it gives an error. David -Original Message- From

RE: [computer-go] 19x19 CGOS

2007-10-27 Thread David Fotland
How about leaving gnugo 10 at 1800 and let gungo level 0 float for a while. See what rating gnugo level 0 gets, then lock it there as an anchor. If these two programs aren't 600 points apart and you anchor them that way it will prevent the rating system from stabilizing. David -Original

RE: [computer-go] 19x19 CGOS

2007-10-27 Thread David Fotland
] On Behalf Of David Fotland Sent: Friday, October 26, 2007 6:13 PM To: [EMAIL PROTECTED]; 'computer-go' Subject: RE: [computer-go] 19x19 CGOS I puton Many Faces version 11, but it might not be playing at fill strength. It ouwld be nice if I can click on a game to see the sgf record. right

RE: [computer-go] 19x19 CGOS

2007-10-27 Thread David Fotland
ver 11 does 1 ply search with quiescence so there is no way to crank it up. Ver 12 uses full board alpha beta, but it's too buggy right now to put on cgos. if this server stays up for a while, I'll use it for testing of ver 12. David -Original Message- From: [EMAIL PROTECTED]

RE: [computer-go] 19x19 CGOS

2007-10-27 Thread David Fotland
PROTECTED] On Behalf Of Christoph Birk Sent: Saturday, October 27, 2007 12:07 PM To: computer-go Subject: Re: [computer-go] 19x19 CGOS On Oct 27, 2007, at 9:53 AM, David Fotland wrote: At 10 minute time limits Many Faces rated over 2000 and was top of the list. At 30 minutes it's 1650

RE: [computer-go] 19x19 CGOS

2007-10-27 Thread David Fotland
:) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christoph Birk Sent: Saturday, October 27, 2007 3:51 PM To: computer-go Subject: Re: [computer-go] 19x19 CGOS On Oct 27, 2007, at 3:17 PM, David Fotland wrote: NO, it's because gnugo got stronger

RE: [computer-go] 19x19 CGOS

2007-10-27 Thread David Fotland
Of Christoph Birk Sent: Saturday, October 27, 2007 4:50 PM To: computer-go Subject: Re: [computer-go] 19x19 CGOS On Oct 27, 2007, at 3:59 PM, David Fotland wrote: Because gnugo has time control and when time is short it adjusts the level down between moves. I think with th 30 minute

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread David Fotland
Would anyone be interested in a highly configurable version 11 with gtp interface? Version 11 has a set of parameters that control the searching that I can easily read from a file. /* LEVELS:1 2 3 4 5 6 7 8 9 10 */ int maxmoves[NUMLEVELS] = /* maximum number of moves to try on

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread David Fotland
I added a copy of Many Faces of Go running at level 1 (with almost no search) to add some variety for the weak programs. This version looks at the top 2 suggestions from the move generator, does a 1 ply search without quiescence, does a full board evaluation for each, and picks the best one. Late

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread David Fotland
I'm working on MFGO 12 and I'd like 30 minutes so I can test against a variety of programs at tournament time limits. I don't need hundreds of games to tune, since my program is knowledge based. I'm not just changing parameters and seeing what happens. I'm looking for bad moves and adding

RE: [computer-go] 19x19 CGOS (CS vs MFG)

2007-10-28 Thread David Fotland
Oops, I forgot to tell it to randomize. I'll restart it with random turned on. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rémi Coulom Sent: Sunday, October 28, 2007 1:39 PM To: computer-go Subject: Re: [computer-go] 19x19 CGOS (CS vs

[computer-go] CGOS 19x19 problem

2007-11-01 Thread David Fotland
mfgo-11 hung last night. It never responded to a genmove request. The client was still running, but the 19x19 web page says mfgo-11 is not conencted. I killed the client, and restarted it, bu the server says: Error you are already logged on. Closing connection when the client responds to

[computer-go] cgos 19x19 hung

2007-11-23 Thread David Fotland
It looks like CGOS 19x19 is hung. The game in progress are not changing, and the cgos viewer can't get the moves of the current games. When I connect I get a message that Im connected, but no messages about the time of the next round. Can someone restart it please? David

RE: [computer-go] Computer Go tournaments - various

2007-11-27 Thread David Fotland
Ian Osgood wrote: What boggles my mind is the lack of participation in these events from commercial players like KCC Igo, Haruka, Go4++, Handtalk, and Many Faces. It's because these programs will get killed by the top Monte Carlo programs. It's risky competing when your reputation is

RE: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread David Fotland
are as strong as professional Dan players. At 19x19 their strength is much less clear. I don't think they are quite to amateur Dan yet. David Fotland -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of Robert Jasiek Sent: Tuesday, December 04, 2007 7

RE: [computer-go] programs at the US Go Congress

2007-12-06 Thread David Fotland
programs participated. Typically 5 to 7 programs compete. . ENTERING THE CONTEST: . You must register for the US Go Congress to enter the Computer Go Competition. Please contact David Fotland as soon as possible if you plan to participate. There is no penalty for withdrawing from participation

[computer-go] crazystone, mogo, go4++, greenpeep, valkyra or other strong programs on cgos19x19?

2007-12-08 Thread David Fotland
is not go, and is only used in the real world to play the first couple of games with beginners to teach them the rules :) So how about giving 19x19 a try? -David Fotland ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org

RE: [computer-go] crazystone, mogo, go4++, greenpeep, valkyra or other strong programs on cgos19x19?

2007-12-09 Thread David Fotland
It's a bug. If the move generator returns no moves at an internal node in the main search, it passes. Mogo keeps playing on after there are no points left. During the search after the forced response to mogo's move, there are no moves generated. I don’t allow a pass in an internal node, so the

[computer-go] CGOS 19x19 down?

2007-12-10 Thread David Fotland
It looks like the server is down again. It's too bad since there were so many strong programs connected. I hope it comes back up soon. David ___ computer-go mailing list computer-go@computer-go.org

RE: [computer-go] Where and How to Test the Strong Programs?

2007-12-11 Thread David Fotland
I think AGA and KGS are pretty close. AGA is a real rating system in that ratings are earned in sanctioned tournaments so they are not disrupted by casual games. http://www.usgo.org/ratings/default.html European ratings (also from tournaments) are perhaps 2 stones tougher. Many think they

RE: [computer-go] Microsoft Research Lectures: Akihiro Kishimoto

2007-12-12 Thread David Fotland
This is awful for such a simple problem. Many Faces' static evaluation function sees that the white group is unsettled, and the life/death search finds the B2 killing move in one node (since after B2 the group is dead with no further search, and the move generator returns B2 as the first

RE: [computer-go] Non-global UCT

2007-12-12 Thread David Fotland
Many Faces' life and death search is best first and probability based, but I don't use UCT to select moves. I select the move that has the highest probability of changing the value of the root (from success to fail or vice versa). I don't use MC to evaluate the endpoints. I look forward down

RE: [computer-go] Non-global UCT

2007-12-13 Thread David Fotland
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason House Sent: Thursday, December 13, 2007 5:50 AM To: computer-go Subject: Re: [computer-go] Non-global UCT On Dec 12, 2007 10:19 PM, David Fotland [EMAIL PROTECTED] wrote: Many Faces' life and death search is best first

RE: [computer-go] RE: Microsoft Research Lectures: Akihiro Kishimoto

2007-12-13 Thread David Fotland
Many faces still finds the correct move on the first trial, but now it takes 74 nodes to prove the first move works, rather than one node. It looks at a total of 114 nodes to prove that no other move works. David -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL

[computer-go] CGOS 19x19 down

2007-12-13 Thread David Fotland
It looks like CGOS 19x19 is down again. -David -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Thursday, December 13, 2007 9:47 AM To: Don Dailey Cc: computer-go Subject: Re: [computer-go] Where and How to Test the

RE: [computer-go] Where and How to Test the Strong Programs?

2007-12-13 Thread David Fotland
Isn't Greenpeep an alpha-beta searcher, not UCT/MC? Since Go ranks are based an handicap stones, and 100 ELO points implies a particular winning percentage, it would be an unlikely coincidence if 1 rank is 100 ELO points. Any web site that claims this must be wrong :) and should have little

RE: [computer-go] MC-UCT and tactical information

2007-12-13 Thread David Fotland
I think Martin Mueller published an improvement to benson's algorithm that is also proved correct. David From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Fan Sent: Thursday, December 13, 2007 1:36 PM To: computer-go Subject: Re: [computer-go] MC-UCT and tactical

RE: [computer-go] MC-UCT and tactical information

2007-12-14 Thread David Fotland
From: Jason House [EMAIL PROTECTED] I've done some dabbling (thought experiments) with how I'd like to cache search results and I'm not yet happy with any of them. Not taking into account miai and such logic could lead to excessive storage bloat. I'd love to enter a discussion talking

RE: [computer-go] Hall of fame for CGOS

2007-12-14 Thread David Fotland
Many Faces does on-line learning of Fuseki, Joseki, and half-board patterns. David -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of Gunnar Farnebäck Sent: Friday, December 14, 2007 1:28 PM To: computer-go Subject: Re: [computer-go] Hall

[computer-go] RE: several million nodes

2007-12-15 Thread David Fotland
When MF evaluates a position it does local tactical search to see if blocks of stones can be captured. It does this for every block with 3 or fewer liberties, and for points at the diagonals of eyes, and to see if connections are solid by trying to cut and doing a search to see if the cutting

RE: [computer-go] MC-UCT and tactical information

2007-12-16 Thread David Fotland
Of Chris Fant Sent: Sunday, December 16, 2007 7:23 PM To: computer-go Subject: Re: [computer-go] MC-UCT and tactical information On Dec 14, 2007 2:29 PM, David Fotland [EMAIL PROTECTED] wrote: Many Faces does life and death search at the root before the main search. It typically allocates

RE: [computer-go] rotate board

2007-12-19 Thread David Fotland
I only use 2 random numbers per point, one for black and one for white. I xor another random number indicating the side to move. David _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Álvaro Begué Sent: Wednesday, December 19, 2007 4:15 AM To: computer-go Subject:

RE: [computer-go] FooBar

2007-12-24 Thread David Fotland
Hi Don, I never heard of this technique before. Are there any more you can share? ManyFaces12 uses: -Iterative deepening, with hash table -Zero-window search (beta is alpha+1, and research when fail high) -Null move (reduce depth by one, only try null when beta is not infinite, only one null

RE: [computer-go] Alpha-beta and computer go.

2007-12-24 Thread David Fotland
these various moves is usually only a few points. David Fotland wrote: Hi Don, I never heard of this technique before. Are there any more you can share? Since you are using hash tables, I assume you are aware of ETC (Enhanced Transposition Cutoffs.) ? For anyone unaware - it works like

[computer-go] Odd results on 19x19

2008-01-06 Thread David Fotland
The styles of CS (CS-9-17-10k-1CPU), MFGO (mfgo12exp-15), and GNUGO (gnugo3.7.10_10) are different, and it's generating some odd results. Many Faces beats GnuGo 70%. There are not many games, but this is consistent with over 100 test games I've run. CS beats GnuGo 55%. Over 100 games played. CS

[computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread David Fotland
I think there are two reasons there are not more programs on 19x19 CGOS: 1) The anchor, Gnugo, is quite strong, Many Faces 12 is stronger, and CrazyStone is much stronger. Since the programs playing are so strong, it is demoralizing for a new program to lose so often. Without weaker

RE: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread David Fotland
Then 15 minutes should be good. We want the anchor to play at the same strength as before. David -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of Alain Baeckeroot Sent: Tuesday, January 08, 2008 12:40 PM To: computer-go Subject: Re:

RE: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread David Fotland
. - Don David Fotland wrote: I think there are two reasons there are not more programs on 19x19 CGOS: 1) The anchor, Gnugo, is quite strong, Many Faces 12 is stronger, and CrazyStone is much stronger. Since the programs playing are so strong, it is demoralizing for a new program

  1   2   3   4   5   >