On Thu, 2003-08-28 at 16:31, Alex Deucher wrote:
On a related note, I've been thinking about alternative ways to
implement mergedfb on radeon hardware. what if instead of creating a
single framebuffer with two viewports, we stuck with the old style
pScrn based multi-head code, but made each
--- Michel D�nzer [EMAIL PROTECTED] wrote:
On Thu, 2003-08-28 at 16:31, Alex Deucher wrote:
On a related note, I've been thinking about alternative ways to
implement mergedfb on radeon hardware. what if instead of creating
a
single framebuffer with two viewports, we stuck with the old
--- Ian Romanick [EMAIL PROTECTED] wrote:
Alex Deucher wrote:
--- Michel D�nzer [EMAIL PROTECTED] wrote:
The difference is that the 2D engine is only used by the X server,
whereas the 3D engine is used by every 3D client, and the 3D driver
still assumes that the locations of the front,
On Thu, Aug 28, 2003 at 07:31:08AM -0700, Alex Deucher wrote:
Dualhead...
Right now there is dualhead support for the following cards in xfree86:
radeon
matrox
sis
via
chips
3dlabs (Sven mentioned that he had this quasi-working on the newer
cards, although I don't know the state of his