Re: [Flightgear-devel] Changes in raw_ctrls.hxx

2002-03-08 Thread jacco
So Andy Ross says: John Wojnaroski wrote: Bottom line: trying to run fgfs and opengc across the network with different platforms (in this case linux and cygwin) results in each side having a different value for the class in raw_ctrls.hxx and the socket read operations fail. I

re: [Flightgear-devel] Changes in raw_ctrls.hxx

2002-03-08 Thread David Megginson
John Wojnaroski writes: Just updated local CVS. Note that some changes where made to raw_ctrls.hxx. There is a problem trying to get the various platforms to agree on how sizeof() computes the number of bytes in a data structure. I think this is a good argument for using an ASCII

Re: [Flightgear-devel] idea ... (?)

2002-03-08 Thread Cameron Moore
* [EMAIL PROTECTED] (Curtis L. Olson) [2002.03.08 00:43]: I know for the general case an external graphing tool would be most useful (and I think Jon B. has stuff to do this already.) But, I was just thinking today that it might be cool to have a built in grapher for simple / quick graphing

RE: [Flightgear-devel] idea ... (?)

2002-03-08 Thread Boslough, Mark B
I wrote a little routine that allows flightgear to read in the csv data from a previous flight (or from a standalone JSBSim flight) and replay it as a flight. I can use the joystick to adjust the speed and I can play it forward or reverse. Would that be useful to anyone else? Mark

Re: [Flightgear-devel] idea ... (?)

2002-03-08 Thread Jon S Berndt
On Fri, 8 Mar 2002 10:27:16 -0800 John Wojnaroski [EMAIL PROTECTED] wrote: There are pilots who have both solid engineering backgrounds and advanced degrees and experience. Such as test pilots. We could use a few on-staff! :-) Jon ___

re: [Flightgear-devel] UIUC planes below runway

2002-03-08 Thread David Megginson
John Check writes: I noticed that the UIUC planes are buried under the runway at startup. Is anybody else seeing this? Console output looks like this: FGLaRCsim::set_Altitude: 1.14496 (*) Current Altitude = -1.87 -1.85 forcing to 1.15 FGLaRCsim::set_Altitude: 1.14503 (*) Current

Re: [Flightgear-devel] idea ... (?)

2002-03-08 Thread Curtis L. Olson
Alex Perry writes: Yes, this would be no substitute for data logging and post processing, but if you know what you are looking for, I do think it could be useful. I've been playing with xoscope but it seems to be linux-only and limited. I've been thinking it might be worth porting its

Re: [Flightgear-devel] idea ... (?)

2002-03-08 Thread Alex Perry
There are pilots who have both solid engineering backgrounds and advanced degrees and experience. Yeah, but they're the ones who're selective about interpreting their flying impressions in terms of how they think it is supposed to work. ___

Re: [Flightgear-devel] idea ... (?)

2002-03-08 Thread Wg Cdr BB Misra, VSM (Retd)
Dear Friends, Are we getting to a war? Flying experience and skill are grossly acquired..that is why hugecountries are spending great dough on that. Let us keep the distinctions apart,..and the disciplines united. - Misra MD, RealiSim Technologies Retd Fighter Pilot, Qualified Flying

Re: [Flightgear-devel] idea ... (?)

2002-03-08 Thread Jim Wilson
Sounds like it'd be useful for debugging aircraft and autopilot configs too. Best, Jim Curtis L. Olson [EMAIL PROTECTED] said: Tony Peden writes: In my day job, my own experience has been that real-time plotting is useful when you know exactly what you are looking for and you only need

Re: [Flightgear-devel] idea ... (?)

2002-03-08 Thread Curtis L. Olson
Sure, you could use it to graph the value of any flight gear property over time ... not just FDM values. This could be useful for all sorts of stuff ... debugging panel actions, 3d model animations, environment modeling, etc. Curt. Jim Wilson writes: Sounds like it'd be useful for debugging

[Flightgear-devel] Virtual cockpit notes

2002-03-08 Thread Jim Wilson
FWIW thought I'd make a few comments on the new 3D view stuff, realizing that it is still being worked on. While the commercial sims give a 3D feel to the cockpit they aren't always attempting to be true models. In this screenshot from fs2k, note that while the perspective (eye to panel) is ok,

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-08 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Sat, 9 Mar 2002 09:48, you wrote: FWIW thought I'd make a few comments on the new 3D view stuff, realizing that it is still being worked on. Note that when you change the 3D cockpit view angle in Fly!, the panel in effect becomes disabled and