(Used in the yf23, the b52, the a10, the tsr2, and the seahawk.)
m.
diff -u -p -r1.3 asi-1k-knot.xml
--- asi-1k-knot.xml 6 Feb 2003 17:33:39 - 1.3
+++ asi-1k-knot.xml 28 Jun 2003 06:06:58 -
@@ -34,7 +34,7 @@ instrument
h-base128/h-base
params
-
On Friday 27 June 2003 01:12, Erik Hofman wrote:
When I checked the multiplayer patches in I had plib CVS version
installed and all worked fine. For the binary release of FlightGear
0.9.2 I switched back to plib 1.6.0 and that version gives the
segmentation fault.
Yesterday I switched back
On Friday 27 June 2003 06:00, David Megginson wrote:
I started a FlightGear wiki for hacking around. It is available here:
http://www.seedwiki.com/page.cfm?wikiid=2418doc=FlightGear
This is very neat David :))
Something that someone who knows could add would be a page that has the
Curtis L. Olson schrieb:
Frederic Bouvier writes:
This bridge is now in CVS. Look here :
http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-a320-landing.png
For those that are not tracking CVS closely, the A320 is also
in CVS
A neat effect I saw once in one of those big full motion sims was to
model
WillyB wrote:
Well, I made sure I'm using Plib CVS on both machings, as well as CVS of
SimGear and FGFS. (I was using 1.6.0 on the cygwin machine). (If I'd read on
the plib page closer Id not have wonderd which version was the CVS
version... :/
Anyway, I'm getting the same error on the RedHat
Christopher S Horler wrote:
Erik,
Can you confirm exactly what you mean - 2.5x existing frame rate?
Yes, I mean 250% increase. But I doubt many others would see such an
increase because my framerates were already close to freezing point...
Erik
___
Hi Willy
NDB = Non-Directional Beacon.
You tune the NDB radio to the frequency for the selected beacon and there is
a instrument in the cockpit that points in the direction of the NDB, so if
you keep it pointing 'forward' you are flying directly towards the beacon.
A lot of airfields that have
On Saturday 28 June 2003 01:20, Erik Hofman wrote:
WillyB wrote:
Well, I made sure I'm using Plib CVS on both machings, as well as CVS of
SimGear and FGFS. (I was using 1.6.0 on the cygwin machine). (If I'd read
on the plib page closer Id not have wonderd which version was the CVS
WillyB wrote:
Panel visible = 0
FGMultiplayRxMgr::ProcessRxData - Add new player. IP: 192.168.0.10, Call:
FGLinux_O, model: Aircraft/c172p/Models/c172p.xml
Object PanelInstruments not found
Segmentation fault
Shoot, I just realized I was using the UFO (which doesn't have a panel)
instead of the
So what frame rate are you actually getting and on what hardware?
On Sat, 2003-06-28 at 09:23, Erik Hofman wrote:
Christopher S Horler wrote:
Erik,
Can you confirm exactly what you mean - 2.5x existing frame rate?
Yes, I mean 250% increase. But I doubt many others would see such an
Christopher S Horler wrote:
So what frame rate are you actually getting and on what hardware?
If you promise not to laugh at me:
3~4 fps on a sgi O2 (default Cessna, I get 7~10 fps when selecting
models without 3D panel).
Erik
___
Flightgear-devel
Nice box
On Sat, 2003-06-28 at 11:00, Erik Hofman wrote:
Christopher S Horler wrote:
So what frame rate are you actually getting and on what hardware?
If you promise not to laugh at me:
3~4 fps on a sgi O2 (default Cessna, I get 7~10 fps when selecting
models without 3D panel).
Erik
At flaps-1 the LE flaps (inboard of the engines) all come out all the way, and
all the LE slats (outboard of the engines) come out half way. At flaps-10
all the LE slats come out all the way.
If at any time you approach a stall with flaps at less than 10, the autoslat
system will extend the
Thanks Dave will keep it in mind when doing the panel.
Cheers
Innis
David Culp writes
At flaps-1 the LE flaps (inboard of the engines) all come out all the way,
and
all the LE slats (outboard of the engines) come out half way. At flaps-10
all the LE slats come out all the way.
If at any time
I take it you didn't deploy the Landing Anchor? *gdr*
g.
On Sat, 28 Jun 2003, Innis Cunningham wrote:
Hi Guys
I am sure the 747 and 737 do not take nearly 2 km(1.5 mls) to stop.Is there
away to adjust the breaking power of the individual aircraft.Or is the
thrust reverse property active
Can some one help me? It has been sometime since I worked in C++ (I mainly
use java these days) ad I am stuck with this problem.
I have got the lastest CVS copies of plib, SimGear and FlightGear and when I
build it I get the following error building FlightGear (everything else seems
to build
How does this sound
in c172p.xml is
animation
nameControlsGroup/name
object-namePanelInstruments/object-name
object-nameElectronicsGroup/object-name
object-nameLeftYoke/object-name
object-nameRightYoke/object-name
object-nameCarbHeatGroup/object-name
It could always be something more subtle, but this almost sounds like
you may have built simgear with a different version of the compiler
than flightgear, or perhaps have multiple copies of simgear installed
on your system???
Curt.
Geoff Drake writes:
Can some one help me? It has been
On Saturday 28 June 2003 09:46, WillyB wrote:
How does this sound
in c172p.xml is
animation
nameControlsGroup/name
object-namePanelInstruments/object-name
object-nameElectronicsGroup/object-name
object-nameLeftYoke/object-name
object-nameRightYoke/object-name
All joystick config files in CVS do currently only drive
throttle 0 and 1. The b52, for example, needs throttle
input to 8 engines. I'd like to submit a patch that adds
throttle 2 to 7 for all files. Is this the correct way,
or is there an easier way to set all engines together?
And then, I do
On Saturday 28 June 2003 01:47, Geoff Drake wrote:
Hi Willy
NDB = Non-Directional Beacon.
You tune the NDB radio to the frequency for the selected beacon and there
is a instrument in the cockpit that points in the direction of the NDB, so
if you keep it pointing 'forward' you are flying
It is always the simple ones that get you!!!
I had two copies of the library files /usr/lib and /usr/local/lib needless
to say the /usr/lib one was the old one.
Thanks
Geoff
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Curtis L.
Olson
Sent: 28 June
Geoff Drake writes:
NDB = Non-Directional Beacon.
You tune the NDB radio to the frequency for the selected beacon and there is
a instrument in the cockpit that points in the direction of the NDB, so if
you keep it pointing 'forward' you are flying directly towards the beacon.
A
On Sat, Jun 28, 2003 at 12:35:35AM -0700, WillyB wrote:
Something that someone who knows could add would be a page that has the
definitions of all of the different acronyms (sp) used.. and what they are
for / how to use them...
I know these are covered in the links within fg docs, but a list
WillyB [EMAIL PROTECTED] said:
Ah Ha!
I did the same thing but used the emaculately coded P51d and did not get a
crash!
If you are using a straight copy of c172p.xml (synced with CVS) then I'd have
to say we have a problem with the way models are loaded in the multiplayer
code.
Melchior FRANZ [EMAIL PROTECTED] said:
And then, I do still want to have joystick buttons
triggered with constant frequency, regardless of the
cpu clock. I modified Erik's patch so that it only
throttles =repeatable= buttons, while it executes all
others immediately, like it does now. Are
David Megginson [EMAIL PROTECTED] said:
Great information. Don't be shy about adding this kind of thing to
the Wiki:
http://www.seedwiki.com/page.cfm?doc=flightgearwikiid=2418wpid=
Would it be appropriate to add the specific aircraft flying tips and various
similar things that are
Melchior FRANZ wrote:
(Used in the yf23, the b52, the a10, the tsr2, and the seahawk.)
It's in CVS.
Thanks.
Erik
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Jim Wilson wrote:
This patch normalizes the heading value YASim reports to the interface:
http://www.spiderbark.com/fgfs/YASim-heading.diff
It's committed.
Erik
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Flightgear-devel mailing list
[EMAIL PROTECTED]
David Megginson [EMAIL PROTECTED] said:
Jim Wilson writes:
Would it be appropriate to add the specific aircraft flying tips
and various similar things that are already in the distribution as
text files?
Also I'm wondering if we should have another category at the top
level
On Saturday 28 June 2003 13:53, Jim Wilson wrote:
WillyB [EMAIL PROTECTED] said:
Ah Ha!
I did the same thing but used the emaculately coded P51d and did not get
a crash!
If you are using a straight copy of c172p.xml (synced with CVS) then I'd
have to say we have a problem with the way
On Saturday 28 June 2003 10:52, Manuel Bessler wrote:
On Sat, Jun 28, 2003 at 12:35:35AM -0700, WillyB wrote:
Something that someone who knows could add would be a page that has the
definitions of all of the different acronyms (sp) used.. and what they
are for / how to use them...
I know
Jim Wilson writes:
Interesting... A flight manuals page is now started. I noticed
that it doesn't seem to want to make links with numbers or
punctuations in them. So the rule seems to be two words
capitalized, plus no - or digits. Makes it difficult to do a
Mustang P-51D link.
Yeah
On Saturday 28 June 2003 14:18, Jim Wilson wrote:
Also I'm wondering if we should have another category at the top level
called ModelerAndSceneryBuilderDocumentation. It seems like a different
category from Developers or Users. I've been saving screenshots of various
projects in progress
I have a few questions regarding modeling.
I'm using Blender because it's a great program and because it's free ;)
If you look here:
http://24.121.17.106/fgfs/screenshots/
I have 3 screenshots of a practice model aircraft that I've been working on to
learn how to model and texture things for
* Jim Wilson -- Saturday 28 June 2003 23:02:
If I remember this patch correctly, the repeat frequency was hard coded. It
should be defined in a property, and eventually adjustable in a gui dialog for
controllers. Ideally at some point we could adjust sensitivity/repeat per
control
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