[Flightgear-devel] [PATCH] Aircraft/Instruments/asi-1k-knot.xml: unbreak it :-)

2003-06-28 Thread Melchior FRANZ
(Used in the yf23, the b52, the a10, the tsr2, and the seahawk.) m. diff -u -p -r1.3 asi-1k-knot.xml --- asi-1k-knot.xml 6 Feb 2003 17:33:39 - 1.3 +++ asi-1k-knot.xml 28 Jun 2003 06:06:58 - @@ -34,7 +34,7 @@ instrument h-base128/h-base params -

Re: [Flightgear-devel] Multiplayer problem, solved

2003-06-28 Thread WillyB
On Friday 27 June 2003 01:12, Erik Hofman wrote: When I checked the multiplayer patches in I had plib CVS version installed and all worked fine. For the binary release of FlightGear 0.9.2 I switched back to plib 1.6.0 and that version gives the segmentation fault. Yesterday I switched back

Re: [Flightgear-devel] FlightGear Wiki

2003-06-28 Thread WillyB
On Friday 27 June 2003 06:00, David Megginson wrote: I started a FlightGear wiki for hacking around. It is available here: http://www.seedwiki.com/page.cfm?wikiid=2418doc=FlightGear This is very neat David :)) Something that someone who knows could add would be a page that has the

Re: [Flightgear-devel] San Mateo Bridge

2003-06-28 Thread Christian Mayer
Curtis L. Olson schrieb: Frederic Bouvier writes: This bridge is now in CVS. Look here : http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-a320-landing.png For those that are not tracking CVS closely, the A320 is also in CVS A neat effect I saw once in one of those big full motion sims was to model

Re: [Flightgear-devel] Multiplayer problem, solved

2003-06-28 Thread Erik Hofman
WillyB wrote: Well, I made sure I'm using Plib CVS on both machings, as well as CVS of SimGear and FGFS. (I was using 1.6.0 on the cygwin machine). (If I'd read on the plib page closer Id not have wonderd which version was the CVS version... :/ Anyway, I'm getting the same error on the RedHat

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-28 Thread Erik Hofman
Christopher S Horler wrote: Erik, Can you confirm exactly what you mean - 2.5x existing frame rate? Yes, I mean 250% increase. But I doubt many others would see such an increase because my framerates were already close to freezing point... Erik ___

RE: [Flightgear-devel] FlightGear Wiki

2003-06-28 Thread Geoff Drake
Hi Willy NDB = Non-Directional Beacon. You tune the NDB radio to the frequency for the selected beacon and there is a instrument in the cockpit that points in the direction of the NDB, so if you keep it pointing 'forward' you are flying directly towards the beacon. A lot of airfields that have

Re: [Flightgear-devel] Multiplayer problem, solved

2003-06-28 Thread WillyB
On Saturday 28 June 2003 01:20, Erik Hofman wrote: WillyB wrote: Well, I made sure I'm using Plib CVS on both machings, as well as CVS of SimGear and FGFS. (I was using 1.6.0 on the cygwin machine). (If I'd read on the plib page closer Id not have wonderd which version was the CVS

Re: [Flightgear-devel] Multiplayer problem, solved

2003-06-28 Thread Erik Hofman
WillyB wrote: Panel visible = 0 FGMultiplayRxMgr::ProcessRxData - Add new player. IP: 192.168.0.10, Call: FGLinux_O, model: Aircraft/c172p/Models/c172p.xml Object PanelInstruments not found Segmentation fault Shoot, I just realized I was using the UFO (which doesn't have a panel) instead of the

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-28 Thread Christopher S Horler
So what frame rate are you actually getting and on what hardware? On Sat, 2003-06-28 at 09:23, Erik Hofman wrote: Christopher S Horler wrote: Erik, Can you confirm exactly what you mean - 2.5x existing frame rate? Yes, I mean 250% increase. But I doubt many others would see such an

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-28 Thread Erik Hofman
Christopher S Horler wrote: So what frame rate are you actually getting and on what hardware? If you promise not to laugh at me: 3~4 fps on a sgi O2 (default Cessna, I get 7~10 fps when selecting models without 3D panel). Erik ___ Flightgear-devel

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-28 Thread Christopher S Horler
Nice box On Sat, 2003-06-28 at 11:00, Erik Hofman wrote: Christopher S Horler wrote: So what frame rate are you actually getting and on what hardware? If you promise not to laugh at me: 3~4 fps on a sgi O2 (default Cessna, I get 7~10 fps when selecting models without 3D panel). Erik

Re: [Flightgear-devel] Landing Gear Lights

2003-06-28 Thread David Culp
At flaps-1 the LE flaps (inboard of the engines) all come out all the way, and all the LE slats (outboard of the engines) come out half way. At flaps-10 all the LE slats come out all the way. If at any time you approach a stall with flaps at less than 10, the autoslat system will extend the

Re: [Flightgear-devel] Landing Gear Lights

2003-06-28 Thread Innis Cunningham
Thanks Dave will keep it in mind when doing the panel. Cheers Innis David Culp writes At flaps-1 the LE flaps (inboard of the engines) all come out all the way, and all the LE slats (outboard of the engines) come out half way. At flaps-10 all the LE slats come out all the way. If at any time

Re: [Flightgear-devel] Stop Ya Bastard

2003-06-28 Thread Gene Buckle
I take it you didn't deploy the Landing Anchor? *gdr* g. On Sat, 28 Jun 2003, Innis Cunningham wrote: Hi Guys I am sure the 747 and 737 do not take nearly 2 km(1.5 mls) to stop.Is there away to adjust the breaking power of the individual aircraft.Or is the thrust reverse property active

[Flightgear-devel] Build Problems

2003-06-28 Thread Geoff Drake
Can some one help me? It has been sometime since I worked in C++ (I mainly use java these days) ad I am stuck with this problem. I have got the lastest CVS copies of plib, SimGear and FlightGear and when I build it I get the following error building FlightGear (everything else seems to build

Re: [Flightgear-devel] Multiplayer problem, solved

2003-06-28 Thread WillyB
How does this sound in c172p.xml is animation nameControlsGroup/name object-namePanelInstruments/object-name object-nameElectronicsGroup/object-name object-nameLeftYoke/object-name object-nameRightYoke/object-name object-nameCarbHeatGroup/object-name

Re: [Flightgear-devel] Build Problems

2003-06-28 Thread Curtis L. Olson
It could always be something more subtle, but this almost sounds like you may have built simgear with a different version of the compiler than flightgear, or perhaps have multiple copies of simgear installed on your system??? Curt. Geoff Drake writes: Can some one help me? It has been

Re: [Flightgear-devel] Multiplayer problem, solved

2003-06-28 Thread WillyB
On Saturday 28 June 2003 09:46, WillyB wrote: How does this sound in c172p.xml is animation nameControlsGroup/name object-namePanelInstruments/object-name object-nameElectronicsGroup/object-name object-nameLeftYoke/object-name object-nameRightYoke/object-name

[Flightgear-devel] how to fix joystick config files

2003-06-28 Thread Melchior FRANZ
All joystick config files in CVS do currently only drive throttle 0 and 1. The b52, for example, needs throttle input to 8 engines. I'd like to submit a patch that adds throttle 2 to 7 for all files. Is this the correct way, or is there an easier way to set all engines together? And then, I do

Re: [Flightgear-devel] FlightGear Wiki

2003-06-28 Thread WillyB
On Saturday 28 June 2003 01:47, Geoff Drake wrote: Hi Willy NDB = Non-Directional Beacon. You tune the NDB radio to the frequency for the selected beacon and there is a instrument in the cockpit that points in the direction of the NDB, so if you keep it pointing 'forward' you are flying

RE: [Flightgear-devel] Build Problems

2003-06-28 Thread Geoff Drake
It is always the simple ones that get you!!! I had two copies of the library files /usr/lib and /usr/local/lib needless to say the /usr/lib one was the old one. Thanks Geoff -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Curtis L. Olson Sent: 28 June

RE: [Flightgear-devel] FlightGear Wiki

2003-06-28 Thread David Megginson
Geoff Drake writes: NDB = Non-Directional Beacon. You tune the NDB radio to the frequency for the selected beacon and there is a instrument in the cockpit that points in the direction of the NDB, so if you keep it pointing 'forward' you are flying directly towards the beacon. A

Re: [Flightgear-devel] FlightGear Wiki

2003-06-28 Thread Manuel Bessler
On Sat, Jun 28, 2003 at 12:35:35AM -0700, WillyB wrote: Something that someone who knows could add would be a page that has the definitions of all of the different acronyms (sp) used.. and what they are for / how to use them... I know these are covered in the links within fg docs, but a list

Re: [Flightgear-devel] Multiplayer problem, solved

2003-06-28 Thread Jim Wilson
WillyB [EMAIL PROTECTED] said: Ah Ha! I did the same thing but used the emaculately coded P51d and did not get a crash! If you are using a straight copy of c172p.xml (synced with CVS) then I'd have to say we have a problem with the way models are loaded in the multiplayer code.

Re: [Flightgear-devel] how to fix joystick config files

2003-06-28 Thread Jim Wilson
Melchior FRANZ [EMAIL PROTECTED] said: And then, I do still want to have joystick buttons triggered with constant frequency, regardless of the cpu clock. I modified Erik's patch so that it only throttles =repeatable= buttons, while it executes all others immediately, like it does now. Are

RE: [Flightgear-devel] FlightGear Wiki

2003-06-28 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Great information. Don't be shy about adding this kind of thing to the Wiki: http://www.seedwiki.com/page.cfm?doc=flightgearwikiid=2418wpid= Would it be appropriate to add the specific aircraft flying tips and various similar things that are

Re: [Flightgear-devel] [PATCH] Aircraft/Instruments/asi-1k-knot.xml:unbreak it :-)

2003-06-28 Thread Erik Hofman
Melchior FRANZ wrote: (Used in the yf23, the b52, the a10, the tsr2, and the seahawk.) It's in CVS. Thanks. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] PATCH Yasim heading fix

2003-06-28 Thread Erik Hofman
Jim Wilson wrote: This patch normalizes the heading value YASim reports to the interface: http://www.spiderbark.com/fgfs/YASim-heading.diff It's committed. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] FlightGear Wiki

2003-06-28 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: Would it be appropriate to add the specific aircraft flying tips and various similar things that are already in the distribution as text files? Also I'm wondering if we should have another category at the top level

Re: [Flightgear-devel] Multiplayer problem, solved

2003-06-28 Thread WillyB
On Saturday 28 June 2003 13:53, Jim Wilson wrote: WillyB [EMAIL PROTECTED] said: Ah Ha! I did the same thing but used the emaculately coded P51d and did not get a crash! If you are using a straight copy of c172p.xml (synced with CVS) then I'd have to say we have a problem with the way

Re: [Flightgear-devel] FlightGear Wiki

2003-06-28 Thread WillyB
On Saturday 28 June 2003 10:52, Manuel Bessler wrote: On Sat, Jun 28, 2003 at 12:35:35AM -0700, WillyB wrote: Something that someone who knows could add would be a page that has the definitions of all of the different acronyms (sp) used.. and what they are for / how to use them... I know

RE: [Flightgear-devel] FlightGear Wiki

2003-06-28 Thread David Megginson
Jim Wilson writes: Interesting... A flight manuals page is now started. I noticed that it doesn't seem to want to make links with numbers or punctuations in them. So the rule seems to be two words capitalized, plus no - or digits. Makes it difficult to do a Mustang P-51D link. Yeah

Re: [Flightgear-devel] FlightGear Wiki

2003-06-28 Thread WillyB
On Saturday 28 June 2003 14:18, Jim Wilson wrote: Also I'm wondering if we should have another category at the top level called ModelerAndSceneryBuilderDocumentation. It seems like a different category from Developers or Users. I've been saving screenshots of various projects in progress

[Flightgear-devel] Modeling Questions

2003-06-28 Thread WillyB
I have a few questions regarding modeling. I'm using Blender because it's a great program and because it's free ;) If you look here: http://24.121.17.106/fgfs/screenshots/ I have 3 screenshots of a practice model aircraft that I've been working on to learn how to model and texture things for

[Flightgear-devel] Re: how to fix joystick config files

2003-06-28 Thread Melchior FRANZ
* Jim Wilson -- Saturday 28 June 2003 23:02: If I remember this patch correctly, the repeat frequency was hard coded. It should be defined in a property, and eventually adjustable in a gui dialog for controllers. Ideally at some point we could adjust sensitivity/repeat per control