Hi,
I've looked through the TODO comments in the source code for the
instrumentation and the systems, and would like to start implementing
some/all/even more of them. That is unless someone else is already doing
that.
The two main things to add are: 1) Multiple instruments and systems, the
Jim Wilson wrote:
Alex,
Those photos are really are nice! Wow! Mind me asking what you took them with?
I like how they modeled them after Frederic's models!
Erik
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Ampere K. Hardraade wrote:
It will be good if we can have some generic Graphic Interface for FlightGear.
Not only can it be used on the CDU, it can also be used on other flight
displays.
So, you are also talking of script-able ways to implement basic
animations or what exactly is it that you're
Harald Johnsen wrote:
Would it work to have one node in the property tree that would contain
the text on the CDU display ?
The 3D cockpit could listen for changes to this node and when one
happens, update the CDU display in the 3D cockpit...
I like this idea, the text could be use for the FG
Harald Johnsen wrote:
As I said before I don't have all the knowledge to build it
enterely by myself so I will need a lot of feedback at the beginning
(the fonctions of the fmc but also the look and feel).
Besides projectmagenta.com that I mentioned in my last reply there's
also another
* Alex Romosan -- Saturday 07 August 2004 01:19:
as a matter of fact it does seem that european helicopters behave
differently from american ones.
Yes, you are right, sorry. I was slightly pissed, because if felt as
if you needlessly dragged my country into the matter, only because
we didn't
* Alex Romosan -- Saturday 07 August 2004 00:36:
you can clearly hear the woman say that if you lift the collective you
increase the pitch of the blades so you get more lift and you'll go
up. so it would seem that collective up means helicopter goes up.
maybe in austria they do it differently.
* Jeff Sinsay -- Saturday 07 August 2004 16:28:
Yes indeed, when looking from the top down American Helicopters
rotate-counter clockwise, while European/Russian Helis rotate
clockwise.
Yes, that's widely known. But nobody would seriously assume that
anywhere the collective lever is pushed
On Sat, 7 Aug 2004 16:57:24 +0200, Melchior wrote in message
[EMAIL PROTECTED]:
* Jeff Sinsay -- Saturday 07 August 2004 16:28:
Yes indeed, when looking from the top down American Helicopters
rotate-counter clockwise, while European/Russian Helis rotate
clockwise.
Yes, that's widely
Melchior FRANZ [EMAIL PROTECTED] writes:
* Alex Romosan -- Saturday 07 August 2004 01:19:
as a matter of fact it does seem that european helicopters behave
differently from american ones.
Yes, you are right, sorry. I was slightly pissed, because if felt as
if you needlessly dragged my
On Fri, Aug 06, 2004 at 09:20:25PM +0200, Boris Koenig wrote:
I'd say that would not really that much depend on the availabilty
of a FMC/CDU SDK but rather getting your hands on the right docs,
as soon as these have been collected it should be much more realistic
to that done, I think the idea
On Fri, Aug 06, 2004 at 09:17:21PM +0200, Boris Koenig wrote:
I like the unix philosophy: for every task a seperate program that does
only the one thing its designed for. ( make each program do one thing
well)
I know this is not always appliceable esp. for a flightsimulator, but it
could
Manuel Bessler wrote:
http://www.fmcguide.com/
Sure, besides several other locations where you can PURCHASE
such professional material, but I guess you aren't suggesting
to really buy that stuff just for some basic mechanisms to
be implemented, otherwise you'd probably be the first one to
be asked
Manuel Bessler wrote:
On Fri, Aug 06, 2004 at 09:17:21PM +0200, Boris Koenig wrote:
I don't even mention that this whole thread ultimately brings us back
to the plugins discussion :-)
I'm thinking more in terms of named pipes/fifo sockets...
right, whatever comes to your mind that serves the
On Fri, Aug 06, 2004 at 09:27:02PM +0200, Boris Koenig wrote:
Ususally, homebuilt CDUs consist of a small LCD w/ TV or VGA interface,
the pushbuttons and a piece of plastic resembling the CDU panel.
Use an older PC to drive the LCD with a CDU/FMC software running on it
(or remotely if
Manuel Bessler wrote:
On Fri, Aug 06, 2004 at 09:27:02PM +0200, Boris Koenig wrote:
Use an older PC to drive the LCD with a CDU/FMC software running on it
(or remotely if using X11)
is the latter really an already established mechanism, I was
really under the impression for it to be a spontaneous
Looking at the xmlsound structure...
Wondering if it would be useful to extend the structure and methods to add a
second property and then define a set of additonal macro operators to
combine the two properties with an arithmetic/logical operation to produce a
result.
One example; interior jet
John Wojnaroski wrote:
Looking at the xmlsound structure...
Wondering if it would be useful to extend the structure and methods to add a
second property and then define a set of additonal macro operators to
combine the two properties with an arithmetic/logical operation to produce a
result.
One
I was talking about having a libary-like interface that can allow the user to
implement basic and advanced animations really easily.
Regards,
Ampere
On August 7, 2004 05:08 am, Boris Koenig wrote:
So, you are also talking of script-able ways to implement basic
animations or what exactly is it
All volume related subsections have one thing in common, the actual
volume. So it already is possible to to that.
For example, the wind noise decreases as the aircraft gets higher, but
also increases when the aircraft gains speed:
wind
namewind/name
modelooped/mode
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