Re: [Flightgear-devel] Rendering multiplayer aircraft as AI aircraft

2005-12-10 Thread Erik Hofman
Vivian Meazza wrote: Oliver Schroeder, Mathias, and I have all been discussing merging the MP and AI code, so that we could sort out the animations and the jerky movements of MP models, and give us the capability of passing AI models over the net. Ah, I didn't know that, good to hear! Erik

[Flightgear-devel] CVS server running out of disk space?

2005-12-10 Thread Pigeon
Hi, Just in case if no one noticed, when I do cvs up for FG or simgear i'm getting No space left on device error, and i think it meant the cvs server, not my local disk... Pigeon. ___ Flightgear-devel mailing list

[Flightgear-devel] simgear/flightgear SGSky thesky shared library compile problem

2005-12-10 Thread Juergen Tretthahn
Hi all :) I have a little problem compiling/running fgfs build as shared lib variant. (Yes... i know... static is the prefered build way you/the devs use.. i still try to make my daily cvs debian packages the debian-standard shared way :)) Following is the compile output from flightgear (CVS):

Re: [Flightgear-devel] Thesis Advice

2005-12-10 Thread Szabolcs Berecz
Hi! I'm the one who asked the same question. Actually I have been offered a job what I accepted, so I won't have enough time for writing my thesis on these topics (I have an almost completed thesis which I'm going to finish). So, choose the topic you like. I won't have any objections. After I

Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-12-10 Thread Ampere K. Hardraade
On November 18, 2005 08:56 pm, Ampere K. Hardraade wrote: On November 17, 2005 01:03 pm, Melchior FRANZ wrote: I had hoped that this thread would grow and offer a whole set of nice screenshots. :-) m. Perhaps we can have a weekly screenshot competition? The best screenshot of the

[Flightgear-devel] OT: Engineered Material Arresting Systems, or EMAS

2005-12-10 Thread Ima Sudonim
http://cnn.netscape.cnn.com/news/story.jsp?idq=/ff/story/ 0001/20051209/1734884529.htmewp=ewp_news_1205jet_skidphotoid=20051209I LCA101floc=NW_1-T According to the above news report, Engineered Material Arresting Systems or EMAS are available on 18 runways at 14 airports with short runways

[Flightgear-devel] Render texture problem - report

2005-12-10 Thread Georg Vollnhals
Hi, while doing some research work to give help to another FG user I installed one of the latest FG CVS compilation on my daughters PC (which was clean of all Cygwin or FG stuff befored) and ran FG under a minimalistic Cygwin install. FG CVS 0.9.x did start and work *without problems* but I

[Flightgear-devel] Disappearing objects - bug???

2005-12-10 Thread Georg Vollnhals
Hi, after trying a lot of hours to solve the problem myself I am now asking for help. I placed 2 objects into the sea near Bremerhaven (EDWB) which can be seen from distance but when you come nearer they disappear. http://home.arcor.de/vollnhals-bremen/DisappObjects/fgfs-screen-037.jpg

Re: [Flightgear-devel] Rendering multiplayer aircraft as AI aircraft

2005-12-10 Thread Mathias Fröhlich
On Freitag 09 Dezember 2005 10:16, Vivian Meazza wrote: Oliver Schroeder, Mathias, and I have all been discussing merging the MP and AI code, so that we could sort out the animations and the jerky movements of MP models, and give us the capability of passing AI models over the net. The

Re: [Flightgear-devel] RenderTexture bug

2005-12-10 Thread Mathias Fröhlich
On Donnerstag 08 Dezember 2005 10:05, Erik Hofman wrote: Yes, and it also looks like the detection code is missing in RenderTexture.cpp ??! It looks like that ... I got the glxinfo's output from Ampere to check for exactly that but that slipped through my eyes. Erik, are you already working on

Re: [Flightgear-devel] simgear/flightgear SGSky thesky shared library compile problem

2005-12-10 Thread Jon Stockill
Juergen Tretthahn wrote: Hi all :) I have a little problem compiling/running fgfs build as shared lib variant. (Yes... i know... static is the prefered build way you/the devs use.. i still try to make my daily cvs debian packages the debian-standard shared way :)) The debian standard way uses

[Flightgear-devel] Re: Disappearing objects - bug???

2005-12-10 Thread Melchior FRANZ
* Georg Vollnhals ([EMAIL PROTECTED]) [051210 17:36]: I placed 2 objects into the sea near Bremerhaven (EDWB) which can bex seen from distance but when you come nearer they disappear. 2. Created a file 3089361.stg OBJECT_STATIC lighthouse.xml 8.48 53.57 0.0 10 OBJECT_STATIC oilrig.ac 8.485

RE: [Flightgear-devel] W2K or XP?

2005-12-10 Thread Vivian Meazza
Jon S Berndt Anyone got a good reason why I should install W2K or XP as preferred over the other one? Try W2K doesn't work very well all of the time, while XP works pretty well most of the time as a reason. Vivian ___ Flightgear-devel

Re: [Flightgear-devel] Re: Disappearing objects - bug???

2005-12-10 Thread Georg Vollnhals
Melchior FRANZ schrieb: * Georg Vollnhals ([EMAIL PROTECTED]) [051210 17:36]: I placed 2 objects into the sea near Bremerhaven (EDWB) which can bex seen from distance but when you come nearer they disappear. Why did you choose 3089361.stg? Guessing? :- In scripts/perl/scenery/

Re: [Flightgear-devel] W2K or XP?

2005-12-10 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jon S Berndt schrieb: Anyone got a good reason why I should install W2K or XP as preferred over the other one? The difference isn't as big as Microsoft wants you to believe. On modern hardware I'd use XP, on a bit older and slower hardware W2K

Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-12-10 Thread Dave Culp
On Friday 09 December 2005 07:01 pm, Ampere K. Hardraade wrote: We seem to be missing a screenshot of our online map. :) http://www.cs.yorku.ca/~cs233144/onlineMap.jpg We may need a logical place at the FlightGear website to put more info up about the multiplayer capabilities. Right now I

Re: [Flightgear-devel] Rendering multiplayer aircraft as AI aircraft

2005-12-10 Thread Gregor Richards
If you don't mind my asking, why not just cvs branch and develop new multiplayer code in a different branch than HEAD? - Gregor Richards From: Mathias Fröhlich [EMAIL PROTECTED] Reply-To: FlightGear developers discussions flightgear-devel@flightgear.org To: FlightGear developers

Re: [Flightgear-devel] JSBSim broken?

2005-12-10 Thread Dave Culp
On Sunday 04 December 2005 11:27 am, Joacim Persson wrote: Reverser is also no functional. Can't tell if this is simply not implemented or if this ... The reverser method has changed. You set the reverser now by adjusting the /fdm/jsbsim/propulsion/engine[x]/reverser-angle property (where x