Vivian Meazza wrote:
Oliver Schroeder, Mathias, and I have all been discussing merging the MP and
AI code, so that we could sort out the animations and the jerky movements of
MP models, and give us the capability of passing AI models over the net.
Ah, I didn't know that, good to hear!
Erik
Hi,
Just in case if no one noticed, when I do cvs up for FG or simgear
i'm getting No space left on device error, and i think it meant the
cvs server, not my local disk...
Pigeon.
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Flightgear-devel mailing list
Hi all :)
I have a little problem compiling/running fgfs build as shared lib variant.
(Yes... i know... static is the prefered build way you/the devs use.. i still
try to make my daily cvs debian packages the debian-standard shared way :))
Following is the compile output from flightgear (CVS):
Hi!
I'm the one who asked the same question. Actually I have been offered
a job what I
accepted, so I won't have enough time for writing my thesis on these
topics (I have an
almost completed thesis which I'm going to finish). So, choose the
topic you like. I won't
have any objections.
After I
On November 18, 2005 08:56 pm, Ampere K. Hardraade wrote:
On November 17, 2005 01:03 pm, Melchior FRANZ wrote:
I had hoped that this thread would grow and offer a whole set of
nice screenshots. :-)
m.
Perhaps we can have a weekly screenshot competition? The best screenshot
of the
http://cnn.netscape.cnn.com/news/story.jsp?idq=/ff/story/
0001/20051209/1734884529.htmewp=ewp_news_1205jet_skidphotoid=20051209I
LCA101floc=NW_1-T
According to the above news report, Engineered Material Arresting
Systems or EMAS are available on 18 runways at 14 airports with short
runways
Hi,
while doing some research work to give help to another FG user I
installed one of the latest FG CVS compilation on my daughters PC (which
was clean of all Cygwin or FG stuff befored) and ran FG under a
minimalistic Cygwin install.
FG CVS 0.9.x did start and work *without problems* but I
Hi,
after trying a lot of hours to solve the problem myself I am now asking
for help.
I placed 2 objects into the sea near Bremerhaven (EDWB) which can be
seen from distance but when you come nearer they disappear.
http://home.arcor.de/vollnhals-bremen/DisappObjects/fgfs-screen-037.jpg
On Freitag 09 Dezember 2005 10:16, Vivian Meazza wrote:
Oliver Schroeder, Mathias, and I have all been discussing merging the MP
and AI code, so that we could sort out the animations and the jerky
movements of MP models, and give us the capability of passing AI models
over the net.
The
On Donnerstag 08 Dezember 2005 10:05, Erik Hofman wrote:
Yes, and it also looks like the detection code is missing in
RenderTexture.cpp ??!
It looks like that ...
I got the glxinfo's output from Ampere to check for exactly that but that
slipped through my eyes.
Erik, are you already working on
Juergen Tretthahn wrote:
Hi all :)
I have a little problem compiling/running fgfs build as shared lib variant.
(Yes... i know... static is the prefered build way you/the devs use.. i still
try to make my daily cvs debian packages the debian-standard shared way :))
The debian standard way uses
* Georg Vollnhals ([EMAIL PROTECTED]) [051210 17:36]:
I placed 2 objects into the sea near Bremerhaven (EDWB) which can bex
seen from distance but when you come nearer they disappear.
2. Created a file 3089361.stg
OBJECT_STATIC lighthouse.xml 8.48 53.57 0.0 10
OBJECT_STATIC oilrig.ac 8.485
Jon S Berndt
Anyone got a good reason why I should install W2K or XP as preferred
over the other one?
Try W2K doesn't work very well all of the time, while XP works pretty well
most of the time as a reason.
Vivian
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Flightgear-devel
Melchior FRANZ schrieb:
* Georg Vollnhals ([EMAIL PROTECTED]) [051210 17:36]:
I placed 2 objects into the sea near Bremerhaven (EDWB) which can bex
seen from distance but when you come nearer they disappear.
Why did you choose 3089361.stg? Guessing? :-
In scripts/perl/scenery/
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Jon S Berndt schrieb:
Anyone got a good reason why I should install W2K or XP as preferred
over the other one?
The difference isn't as big as Microsoft wants you to believe.
On modern hardware I'd use XP, on a bit older and slower hardware W2K
On Friday 09 December 2005 07:01 pm, Ampere K. Hardraade wrote:
We seem to be missing a screenshot of our online map. :)
http://www.cs.yorku.ca/~cs233144/onlineMap.jpg
We may need a logical place at the FlightGear website to put more info up
about the multiplayer capabilities. Right now I
If you don't mind my asking, why not just cvs branch and develop new
multiplayer code in a different branch than HEAD?
- Gregor Richards
From: Mathias Fröhlich [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions
flightgear-devel@flightgear.org
To: FlightGear developers
On Sunday 04 December 2005 11:27 am, Joacim Persson wrote:
Reverser is also no functional. Can't tell if this is simply not
implemented or if this ...
The reverser method has changed. You set the reverser now by adjusting the
/fdm/jsbsim/propulsion/engine[x]/reverser-angle property (where x
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