Re: [Flightgear-devel] Scene ligting expiriment

2003-08-02 Thread WillyB
' with almost yellowish/whitish color. WillyB On Saturday 02 August 2003 07:46, Erik Hofman wrote: Jon Berndt wrote: Why? This doesn't seem right to me? Is there some basis in reality for this change? What does seem right to you? Surely not the way it was before ... Erik

Re: [Flightgear-devel] Oil Pressure 3d Model

2003-07-30 Thread WillyB
Thanks David. WillyB On Wednesday 30 July 2003 18:18, David Megginson wrote: WillyB writes: The fulcrum of the needle needs to be at the base of the gauge but I can only get it to rotate around the center. I tried these things in the xml file: oil-pressure.xml (which I made

Re: [Flightgear-devel] Oil Pressure 3d Model

2003-07-30 Thread WillyB
it was rotating around the center of the cockpit. Got it moving from the correct position now... what's left is getting the factor correct so it does not go out past the side of the gauge! Re's WillyB On Wednesday 30 July 2003 18:18, David Megginson wrote: WillyB writes: The fulcrum

Re: [Flightgear-devel] CVS: main.cxx error: no matching function forcall to `SGSky::build

2003-07-29 Thread WillyB
yesterday, has somehow got solved today ;) anyway thx for your help Doesn't CVS keep a file you have modified intact? Just telling you there is a different version and not overwriting your changes? WillyB ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Instrument help

2003-07-29 Thread WillyB
will switch between the 4 cylinders and the selected cylinder's temp will be displayed in the cht instrument. Thanks for taking a look at it :) Re's WillyB Richard -Original Message- From: WillyB [mailto:[EMAIL PROTECTED] Sent: 28 July 2003 8:10 pm To: FlightGear developers

Re: [Flightgear-devel] Website status

2003-07-28 Thread WillyB
: Here is a jpg of for the diagram if you all want to include it in the docs. http://24.121.17.106/misc/axis.jpg Re's WillyB On Sunday 27 July 2003 17:56, Andrei Barbu wrote: Website's done, I emailed curt with the files for it. Features page is the only one that stands not finished, because I

Re: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-28 Thread WillyB
://blender.excellentwhale.com/ http://reblended.com/tutorials/uvmapping.html On the chance you have not found them yet. Re's WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Instrument help

2003-07-28 Thread WillyB
H Ok, I'm probably confusing the switch then. I resized and enhanced the photos and have attached the new one I made from it. Is that 4 position switch for the C HT or am I totally wrong on that? Re's WillyB On Monday 28 July 2003 11:42, Alex Perry wrote: From: Matthew Law [EMAIL

Re: [Flightgear-devel] Instrument help

2003-07-28 Thread WillyB
Thanks Kris That makes sense :) WillyB On Monday 28 July 2003 12:34, Kris Feldmann wrote: The engine has four cylinders and the four-position switch in question allows the pilot to select between four Cylinder Head Temperature sensors (one in each cylinder head). Kris WillyB wrote

Re: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-28 Thread WillyB
for public bashing ;) Re's William B McRaven WillyB On Monday 28 July 2003 15:12, Matthew Law wrote: Agreed - Initial attempts at using it left me wondering what sort of substances the people who designed the UI were abusing, but once you get the hang of it it's rather productive. I'm just

Re: [Flightgear-devel] Instrument help

2003-07-27 Thread WillyB
Ah.. ok.. C H .. Cylinder Head... go figure! Thank you Mish :-)) Re's WillyB On Saturday 26 July 2003 23:21, Wg Cdr BB Misra, VSM \(Retd\) wrote: Willi, It is Cylinder Head Temperature. - Mish - Original Message - From: WillyB [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: 27

Re: [Flightgear-devel] Instrument help

2003-07-27 Thread WillyB
On Sunday 27 July 2003 07:12, Arnt Karlsen wrote: On Sun, 27 Jul 2003 08:57:38 -0400, David Megginson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: WillyB writes: I'm starting to get the instruments onto the Cassutt Racer and came accross one that is called CH or C HT

[Flightgear-devel] Instrument help

2003-07-26 Thread WillyB
Hi... I'm starting to get the instruments onto the Cassutt Racer and came accross one that is called CH or C HT or something like that... and I don't have any idea what it is... I've thought about it but my brain can't come up with the answer so thought I'd ask here as most of you probably

Re: [Flightgear-devel] forwarded message from Andrei Barbu

2003-07-25 Thread WillyB
their online banking, for example. But then again, who knows what ms will actually do in the future :) WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] FG Racing Course

2003-07-24 Thread WillyB
On Wednesday 23 July 2003 23:54, Frederic Bouvier wrote: WillyB wrote: Here are all the files you need, there is a README in the Scenery directory which basically explains where to put things. (they all go in the same dir.) http://24.121.17.106/fgfs/air-racing/fg-race-course

Re: [Flightgear-devel] FG Racing Course

2003-07-24 Thread WillyB
On Wednesday 23 July 2003 23:54, Frederic Bouvier wrote: WillyB wrote: Here are all the files you need, there is a README in the Scenery directory which basically explains where to put things. (they all go in the same dir.) http://24.121.17.106/fgfs/air-racing/fg-race-course

Re: [Flightgear-devel] forwarded message from Andrei Barbu

2003-07-24 Thread WillyB
Looks Super here! Used Konquerer and came up looking good :) Nice Job Andrei :) RE's Willyb On Thursday 24 July 2003 19:09, Curtis L. Olson wrote: Hi, Andrei has kindly offered to do a bit of web page redesign for the FlightGear project. The included message has a link to his proposed

[Flightgear-devel] FG Racing Course

2003-07-23 Thread WillyB
this anyway, that's why I made it. :) Re's WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Views

2003-07-14 Thread WillyB
Here's my opinion on the views: I like to switch views a lot and have remapped the num pad so that those views are no longer shifted since I use the joystick and not the unshifted num keys. I'm not sure what the numbers accross the top do... Hittin just one key and not a combo to switch veiws

Re: [Flightgear-devel] Problem for compiling and installing theSimgear-0.3.3 package

2003-07-14 Thread WillyB
Yep... The 'ole export LDFLAGS deal That has caught me a few times until I learned to remember it ;) WillyB On Monday 14 July 2003 08:15, Innis Cunningham wrote: Hello Dai This is an old problem that has haunted FG for the best part of two years if you care to read back through the archives

Re: [Flightgear-devel] Golden Gate Bridge

2003-07-13 Thread WillyB
there with no link to SF. I agree, that looks Great! I've been waiting to see it as wll :) WillyB Does anyone want to put a static model of a freighter steaming under it? All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED] http

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread WillyB
On Thursday 10 July 2003 23:43, Frederic Bouvier wrote: WillyB wrote: I have a 3 view of the AC .. is it best to start from the front view and get a general circlesh outline of the fusilage and extrude back? From other postings I know to make the wings seperate as well

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread WillyB
On Friday 11 July 2003 05:53, Jim Wilson wrote: WillyB [EMAIL PROTECTED] said: I found that out from the blender chatroom actually :) I have not tried cropping the images though, but I do copy each view into seperate images... I use gimp and just move it around and then see what

Re: [Flightgear-devel] newer stuff

2003-07-11 Thread WillyB
On Thursday 10 July 2003 19:03, David Culp wrote: I've been incomunicado for a while, so to catch up here's some stuff I've been working on. First a FW-190: http://home.comcast.net/~davidculp2/fw190.jpg This was just to test Aero-Matic, but it's turned out to be a nice flying machine. Very

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread WillyB
On Friday 11 July 2003 02:23, Frederic BOUVIER wrote: WillyB wrote: http://24.121.17.106/fgfs/cassutt-racer/bld-ss1.png You can probably spot some other things I've started to do wrong. Ok, you already got the idea, but I would rotate the images in gimp ( top and front ) to have

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread WillyB
On Thursday 10 July 2003 21:27, Lee Elliott wrote: On Thursday 10 July 2003 23:50, David Megginson wrote: WillyB writes: What is the Best way to approach starting a brand new model? I have a 3 view of the AC .. is it best to start from the front view and get a general circlesh

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread WillyB
, but if they are off somehow it sticks out like a sore thumb. Thanks for the input :) I think when this thread is all said and done with I'll cull it out and put it in the Wiki. Re's WillyB On Fri, 2003-07-11 at 10:23, Frederic BOUVIER wrote: WillyB wrote: http://24.121.17.106/fgfs/cassutt-racer

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread WillyB
On Friday 11 July 2003 08:04, Frederic BOUVIER wrote: WillyB writes: Yeah, plus when I used the middle mouse button in the front view I saw that the model is 180 degrees off.. :/ I have the rear of the plane forward but the 3 view has the front of it forward. At the bottom left of each 3d

Re: [Flightgear-devel] New SF buildings

2003-07-11 Thread WillyB
/fgfs-emb-02.png He tweaked the ( too huge ) textures so it now might be different. I will try later to use repeating texture cell of less size. -Fred Looking really Sharp! WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread WillyB
On Friday 11 July 2003 09:00, Frederic BOUVIER wrote: I wrote : WillyB writes: That would turn out a model twice the size, if I'm following what you said. Exactly, if the units were feet, but they are meter if fg Ok, that helps a lot! :) One more thing: from your

Re: [Flightgear-devel] P51d rudder light not move

2003-07-10 Thread WillyB
contributions have been entirely abstract up to now... Having the user put a picture of his Own mugg in the dir to appear as the pilot would be really cool! But, I do not have the skills to code this. Just a thought for what it's worht ;) WillyB ___ Flightgear

Re: [Flightgear-devel] 5 projector wrap around display.

2003-07-10 Thread WillyB
Citiescurt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org I wanna go:) LeeE I wanna go too! I'll even sit in the back! WillyB ___ Flightgear-devel mailing list

[Flightgear-devel] AC Modeling

2003-07-10 Thread WillyB
other postings I know to make the wings seperate as well as the flight surfaces.. but it's getting the first general shapes that Im wondering about. Basically what I'm asking for are a few Tips from the Experienced ;) TIA WillyB ___ Flightgear-devel

Re: [Flightgear-devel] 5 projector wrap around display.

2003-07-10 Thread WillyB
? Curt. WillyB (Running RH 8.0) eg ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] AC Modeling

2003-07-10 Thread WillyB
On Thursday 10 July 2003 15:50, David Megginson wrote: WillyB writes: What is the Best way to approach starting a brand new model? I have a 3 view of the AC .. is it best to start from the front view and get a general circlesh outline of the fusilage and extrude back? More

Re: [Flightgear-devel] Re: joysticks.xml

2003-07-09 Thread WillyB
On Tuesday 08 July 2003 22:54, Melchior FRANZ wrote: * WillyB -- Wednesday 09 July 2003 03:23: Anyone notice this in the joysticks.xml? !-- Microsoft devices -- joysticks.xml js-named include=Input/Joysticks/Microsoft/sidewinder-joystick.xml/ === js-named include=Input

[Flightgear-devel] FG Race Course

2003-07-08 Thread WillyB
WillyB (William McRaven) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Texture Sizes

2003-07-08 Thread WillyB
and my frame rates went way up higher than usual. I was getting 80 - 95 fps while flying around KSFO checking the new stuff out. I usually get rates in the 60's. WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread WillyB
On Friday 04 July 2003 13:49, Jim Wilson wrote: WillyB [EMAIL PROTECTED] said: learning myself. As for the FG code, I'm not even where to begin looking to see how it's all put together. Start by trying to track properties you are interested in back to the code that updates them (the main

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread WillyB
On Saturday 05 July 2003 07:23, Norman Vine wrote: Arnt Karlsen writes: On Fri, 4 Jul 2003 12:24:01 -0700, WillyB [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Ok Rich... now I'm in trouble because he seems a little bit interested and asked me how to program. I know enough

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread WillyB
facility as well as the existing course layout of off-limits to flight sim developers. Complete article is here: http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http

Re: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread WillyB
On Friday 04 July 2003 11:08, Lee Elliott wrote: On Friday 04 July 2003 03:03, WillyB wrote: Hello! Just got done flying around KSFO for about an hour w/ one of my sons, the 11 yr old via networked flightgears :) What a Blast! He asked me to ask you guys if you would make some guns

Re: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread WillyB
On Friday 04 July 2003 08:58, Richard A Downing FBCS wrote: On Thu, 3 Jul 2003 19:03:52 -0700 WillyB [EMAIL PROTECTED] wrote: Hello! Just got done flying around KSFO for about an hour w/ one of my sons, the 11yr old via networked flightgears :) What a Blast! He asked me to ask you

Re: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread WillyB
the user base may go up too, with some sort of competetion like the ones suggested. I like the cone zone and the paint ball idea's too :) WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear

Re: [Flightgear-devel] cygwin perl - Illegal Function

2003-07-03 Thread WillyB
that when I just now ran fgfs it started at 16 fps (using cub aircraft) but once I started the motor and took off it went down to 5 fps and from there it bounced to between 1 fps and 5 fps. Thanks Norman for your advice :) Re's William McRaven errr.. WillyB

[Flightgear-devel] fgfs-start script

2003-07-03 Thread WillyB
. Hope Curt doesn't mind me posting this... :/ Re's WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] fgfs-start script

2003-07-03 Thread WillyB
development of my bash scripting skills, but i keep trying to learn more as I go along. Re's WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] Lot's of Fun!

2003-07-03 Thread WillyB
times too.. lol He's watching me write this, and even though I told him guns were not in the plans as of yet, I have to ask. Best Regards! WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo

Re: [Flightgear-devel] Re: Help: FATAL: ac_to_gl:Unrecognisedtokenunder CYGWIN

2003-07-02 Thread WillyB
/local/flightgear WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] cygwin perl - Illegal Function

2003-07-02 Thread WillyB
even ;) Re's WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] cygwin perl - Illegal Function

2003-07-02 Thread WillyB
On Wednesday 02 July 2003 20:25, Norman Vine wrote: WillyB writes: When I compile on cygwin I get some perl Illegal Function program will close dialogues.. 6 per makefile .. and they come 6 at a time.. 6 sets of 6 .. (wonder what the devil has went wrong!) J/K! All seems to run fine

Re: [Flightgear-devel] cygwin perl - Illegal Function

2003-07-02 Thread WillyB
On Wednesday 02 July 2003 20:55, Norman Vine wrote: WillyB writes: I was a little off.. updated from CVS and then ran make ... then every time it goes to another dir it runs automake-0.7 -gnu blah blah... a popup w/ Perl in the title of the window comes up 5 times in a row

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread WillyB
On Saturday 28 June 2003 20:23, WillyB wrote: I have a few questions regarding modeling. Thanks for all the input :) My email has been down so had to read from the archives this morning and could not reply :/ WillyB ___ Flightgear-devel mailing

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread WillyB
textures on. If anyone can see where I'm going wrong I'd be interested in knowing! FWIW I'm pretty happy w/ the canopy :)) It turned out the way I invisioned it to be :) MTIA WillyB Thanks for replying :) Re's WillyB

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread WillyB
On Sunday 29 June 2003 01:49, Christopher S Horler wrote: 2.27 I used 2.25 for this.. but have 2.25, 2.26 and 2.27 (get an error when loading 2.27 though: ERROR: File .Blangauges not found) but it loads after that. WillyB On Sun, 2003-06-29 at 09:16, Frederic Bouvier wrote: Christopher S

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread WillyB
and check out the botched up scenery I make! WillyB All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread WillyB
On Sunday 29 June 2003 06:23, Lee Elliott wrote: Hello WillyB, I had a look at the screen shots and I think the problem about the normals has been answered pretty clearly. A couple of things I noticed though: The blue area of the texture you're using has a very slight gradient

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread WillyB
On Sunday 29 June 2003 00:50, Frederic Bouvier wrote: WillyB wrote: I have a few questions regarding modeling. I'm using Blender because it's a great program and because it's free ;) If you look here: http://24.121.17.106/fgfs/screenshots/ I have 3 screenshots of a practice model

[Flightgear-devel] sidewinder-joystick.xml

2003-06-29 Thread WillyB
Erik I see that you are adding joystick xml's Here is the one I made for my MS Sidewinder joystick, if you'd like to add it I'd like to contribute it :) http://24.121.17.106/fgfs/sidewinder-joystick.xml.txt Re's WillyB ___ Flightgear-devel mailing

Re: [Flightgear-devel] Multiplayer problem, solved

2003-06-28 Thread WillyB
on the plib page closer Id not have wonderd which version was the CVS version... :/ Anyway, I'm getting the same error on the RedHat box after recompiling everything starting w/ Plib, then SimGear and finally FGFS. (on both machines) Re's WillyB

Re: [Flightgear-devel] FlightGear Wiki

2003-06-28 Thread WillyB
it anymore. Just wanted to say that for me this is a very nice addition to FGFS documentation and I think it will make using FG a lot easier as the pages develope over the course of time. Thanks David :) Best Re's WillyB To get started, I made top-level pages for user documentation

Re: [Flightgear-devel] Multiplayer problem, solved

2003-06-28 Thread WillyB
On Saturday 28 June 2003 01:20, Erik Hofman wrote: WillyB wrote: Well, I made sure I'm using Plib CVS on both machings, as well as CVS of SimGear and FGFS. (I was using 1.6.0 on the cygwin machine). (If I'd read on the plib page closer Id not have wonderd which version was the CVS version

Re: [Flightgear-devel] Multiplayer problem, solved

2003-06-28 Thread WillyB
in the ac file. I don't know I'm just guessing that this could possible be the cause of all this? I have not tried other aircraft in multiplayer.. I'll go and check that out. Re's WillyB On Saturday 28 June 2003 02:19, Erik Hofman wrote: WillyB wrote: Panel visible = 0 FGMultiplayRxMgr

Re: [Flightgear-devel] Multiplayer problem, solved

2003-06-28 Thread WillyB
On Saturday 28 June 2003 09:46, WillyB wrote: How does this sound in c172p.xml is animation nameControlsGroup/name object-namePanelInstruments/object-name object-nameElectronicsGroup/object-name object-nameLeftYoke/object-name object-nameRightYoke/object-name object

Re: [Flightgear-devel] FlightGear Wiki

2003-06-28 Thread WillyB
followed it directly. LOL. Hope this helps Geoff (this is my first posting) Drake Hi Geoff Yes.. that helps, thanks :) I copied and pasted that info into a new file too, so I won't forget it. ;) Res WillyB -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED

Re: [Flightgear-devel] Multiplayer problem, solved

2003-06-28 Thread WillyB
On Saturday 28 June 2003 13:53, Jim Wilson wrote: WillyB [EMAIL PROTECTED] said: Ah Ha! I did the same thing but used the emaculately coded P51d and did not get a crash! If you are using a straight copy of c172p.xml (synced with CVS) then I'd have to say we have a problem with the way

Re: [Flightgear-devel] FlightGear Wiki

2003-06-28 Thread WillyB
On Saturday 28 June 2003 10:52, Manuel Bessler wrote: On Sat, Jun 28, 2003 at 12:35:35AM -0700, WillyB wrote: Something that someone who knows could add would be a page that has the definitions of all of the different acronyms (sp) used.. and what they are for / how to use them... I know

Re: [Flightgear-devel] FlightGear Wiki

2003-06-28 Thread WillyB
at the same time modeling a building or a bridge could be considered as developement of flightgear. That said.. I'll go ahead and post my latest modeling question in a new thread ;) RE's WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http

[Flightgear-devel] Modeling Questions

2003-06-28 Thread WillyB
textures on. If anyone can see where I'm going wrong I'd be interested in knowing! FWIW I'm pretty happy w/ the canopy :)) It turned out the way I invisioned it to be :) MTIA WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http

Re: [Flightgear-devel] Multiplay model loading

2003-06-26 Thread WillyB
On Wednesday 25 June 2003 16:55, McCreanor, Duncan wrote: On Wed, 25 Jun 2003, WillyB wrote: I finally got around to putting FlightGear CVS on the windows machine this afternoon after I saw that some updates had been made in the Networking dir. I am using cygwin on the windows machine

Re: [Flightgear-devel] Multiplayer problem, solved

2003-06-26 Thread WillyB
chewing gum! hehehe :) Re's WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http

[Flightgear-devel] Networking FGFS in CVS Linux - cygwin

2003-06-25 Thread WillyB
- callsign= FGLinux Panel visible = 0 FGMultiplayRxMgr::ProcessRxData - Add new player. IP: 192.168.0.69, Call: FGWindows, model: Aircraft/c172p/Models/c172p.xml Object PanelInstruments not found /home/willyb/Games/FG/run-0.9-cvsfg.sh: line 121: 13075 Segmentation fault $COMMAND $* I'm

[Flightgear-devel] Adding Taxiways

2003-06-24 Thread WillyB
I know if I add a totally new airport I have to re-generate the scenery... If I want to add taxiways to an existing airport can I just edit the airports file, default.apt.gz? TIA WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http

Re: [Flightgear-devel] New Sutro tower in CVS

2003-06-21 Thread WillyB
The buildings look Great! :) On Friday 20 June 2003 13:19, Frederic Bouvier wrote: The highest point of the bay area is in CVS : http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-sutro-sf.png -Fred ___ Flightgear-devel mailing list [EMAIL

[Flightgear-devel] Windsock Model

2003-06-19 Thread WillyB
is in, but no idea how to make the xml for it do what it's made to do. Any help or insight will be appreciated :) TIA Re's WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Re: Windsock Model

2003-06-19 Thread WillyB
Thanks Melchior... I 'almost' tried something similar to that! I think I was confusing it beyond it's confusion factor and then not dividing by 3.65 brain cells ;) Re's WillyB On Thursday 19 June 2003 14:03, Melchior FRANZ wrote: * WillyB -- Thursday 19 June 2003 22:49: Do I place

Re: [Flightgear-devel] Re: Windsock Model

2003-06-19 Thread WillyB
Ok... I made a my_preferences.xml in the data dir. On the command line: /home/willyb/Games/FG/runfg-9.2.sh --config=/home/willyb/Games/FG-0.9.2/data/my_preferences.xml -- excerpt from console -- log-level Initializing scenery subsystem Adding model Windsock KIGM Loading stars from /home

Re: [Flightgear-devel] Re: Windsock Model

2003-06-19 Thread WillyB
for the help here Melchior Re's WillyB On Thursday 19 June 2003 16:35, Melchior FRANZ wrote: * WillyB -- Friday 20 June 2003 00:59: elevation-ft type=double1042.34/elevation-ft ^^ ^^ elevation-ft is in =feet=. Try this: elevation-ft

Re: [Flightgear-devel] buildings and textures and blender2.25

2003-06-18 Thread WillyB
On Tuesday 17 June 2003 23:28, Frederic Bouvier wrote: WillyB wrote: I'm trying to make some buildings for my local airport using Blender-2.25 then converting them to .ac format via a python sript. I am still using blender 2.23 with the old python script (on windows). No problem here

Re: [Flightgear-devel] buildings and textures and blender2.25

2003-06-18 Thread WillyB
On Wednesday 18 June 2003 02:00, Frederic BOUVIER wrote: WillyB wrote: ... and error time! I only use the UV editor and it is very practical. Is that in Blender, or a seperate program? In blender. First, split the main window ( right click on the window separator

Re: [Flightgear-devel] Re: [Flightgear-cvslogs]

2003-06-18 Thread WillyB
goes. I can find it in the log file, but if it was in the properties tree (which it could very well be), it would make it a whole lot easier ;) Re's! WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread WillyB
I would love to be able to land on a modeled aircraft carrier :D I used to do touch and go landings on them when I played one of Jane's sims a few years ago... I was even the commander of my online squadron! Re's Lt. Col. WillyB vmf 214 - commander IC On Wednesday 18 June 2003 09:33

[Flightgear-devel] buildings and textures and blender2.25

2003-06-17 Thread WillyB
for any help or insight into this... Re's WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] 3d extensions allowed

2003-06-12 Thread WillyB
which extensions plib supports so I may be able to find something to convert blend files to so they work. TIA WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] 3d extensions allowed

2003-06-12 Thread WillyB
Thanks Fred! I found the scripts that were there and they are working pretty good so far :) Re's WillyB On Thursday 12 June 2003 12:57, Frederic Bouvier wrote: There is a Python script that can be run in Blender to export to the ac3d format : http://igspot.ig.com.br/wgermano/programming

[Flightgear-devel] CVS Server Fatal Signal 9

2003-06-06 Thread WillyB
This just happened twice: ... blah blah ... cvs server: Updating Aircraft/UIUC/beech99-v1/doc cvs server: Updating Aircraft/UIUC/fkdr1-v1-nl cvs server: Updating Aircraft/UIUC/marchetti-v1 cvs server: Updating Aircraft/UIUC/ornithopter Terminated with fatal signal 9 Re's .. WillyB

Re: [Flightgear-devel] CVS Server Fatal Signal 9

2003-06-06 Thread WillyB
The cvs server move seemed to fix it here. No problems this last time I updated. Thanks Curt Re's WillyB On Friday 06 June 2003 12:01, Curtis L. Olson wrote: WillyB writes: This just happened twice: ... blah blah ... cvs server: Updating Aircraft/UIUC/beech99-v1/doc cvs server

[Flightgear-devel] Congrats on the New Release!!!

2003-06-05 Thread WillyB
You guys all work really hard on this sim, and it shows! Keep up the excellant work :)) Congratulations on the new release! Best Re's WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear

[Flightgear-devel] Weird Orange Terrain

2003-06-02 Thread WillyB
, but thought you all may like to know if you don't already ;) Re's WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Weird Orange Terrain

2003-06-02 Thread WillyB
On Sunday 01 June 2003 19:53, Curtis L. Olson wrote: WillyB writes: Hi I was flying around in the UFO and came accross this weird orange looking terrain. Has anyone seen this before? http://24.121.17.106/fgfs/ (IP subject to change periodically!) :/ You can see the Long. / Lat

Re: [Flightgear-devel] T-38 package

2003-04-12 Thread WillyB
to you. It flies pretty sweet and is very cool :) Thanks! Re's WillyB On Wednesday 09 April 2003 11:41, David Culp wrote: Here's an archive containing all the files needed to fly the Northrop T-38 model. I'm experimenting with trying to make the package as plug-in as I can. There are still

Re: [Flightgear-devel] environment_mgr.cxx:267: no matching function for call to `SGCloudLayer::

2003-04-06 Thread WillyB
Ah.. ok I'll remember that! Thanks Fred :) Re's WillyB On Sunday 06 April 2003 00:53, Frederic Bouvier wrote: You have to update SimGear **every** time you update FlightGear Cheers, -Fred WillyB wrote: Just now updated from CVS and make did this environment_mgr.cxx:270

Re: [Flightgear-devel] Re: trim whell markings

2003-04-06 Thread WillyB
High would make sense to me too .. sorta like pull back to get nose higher and roll forward to get the tail higher. That's my 2cents anyway Re's WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo

[Flightgear-devel] environment_mgr.cxx:267: no matching function for call to `SGCloudLayer::

2003-04-05 Thread WillyB
/home/willyb/Games/SimGear-CVS/local/include -I/usr/X11R6/include -O9 -c -o environment.o `test -f 'environment.cxx' || echo './'`environment.cxx source='environment_mgr.cxx' object='environment_mgr.o' libtool=no \ depfile='.deps/environment_mgr.Po' tmpdepfile='.deps/environment_mgr.TPo' \ depmode

[Flightgear-devel] Microsoft Joystick * the plain one with 8 buttons and throttle

2003-04-04 Thread WillyB
this to the joysticks.xml in Base dir. js-named include=Input/Joysticks/Microsoft/sidewinder-joystick.xml/ (as if ya didn't know that already ;) ) Hope it helps someone in the future re's WillyB ?xml version=1.0

Re: [Flightgear-devel] major frame rate drop?

2003-03-31 Thread WillyB
. I do know that I noticed all of the 3d games frame rate suffered from something ;) I do not know from what. I am going to install CVS flightgear again now. (hope both can live happily together on the system) If frame rates do drop again... I'll be sure to post. Re's WillyB

Re: [Flightgear-devel] major frame rate drop?

2003-03-31 Thread WillyB
On Monday 31 March 2003 05:29, Jim Wilson wrote: WillyB [EMAIL PROTECTED] said: On Sunday 30 March 2003 15:10, David Megginson wrote: David Luff writes: OK, that's it!!! - ATC did *not* break TuxRacer ;-) Are you sure? All the best, David LOL! Well

Re: [Flightgear-devel] major frame rate drop?

2003-03-31 Thread WillyB
GForce2 MX 64 meg ... Is there a better driver for it that I can use? Re's WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] deprecated or antiquated header

2003-03-28 Thread WillyB
On Thursday 27 March 2003 23:43, Bernie Bright wrote: On Thu, 27 Mar 2003 21:24:39 -0700 WillyB [EMAIL PROTECTED] wrote: Yes.. that was from TerraGear.. there are/were others from FG... but no idea how to change it so they are not there. I ran into this today... In file included

[Flightgear-devel] deprecated or antiquated header

2003-03-27 Thread WillyB
. Can anyone shed some light on this for me? That error came up when I compiled the FG from CVS last night BTW. TIA Re's WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

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