' with almost yellowish/whitish color.
WillyB
On Saturday 02 August 2003 07:46, Erik Hofman wrote:
Jon Berndt wrote:
Why? This doesn't seem right to me? Is there some basis in reality
for this change?
What does seem right to you?
Surely not the way it was before ...
Erik
Thanks David.
WillyB
On Wednesday 30 July 2003 18:18, David Megginson wrote:
WillyB writes:
The fulcrum of the needle needs to be at the base of the gauge but
I can only get it to rotate around the center.
I tried these things in the xml file: oil-pressure.xml (which I
made
it was rotating around the center of the cockpit.
Got it moving from the correct position now... what's left is getting the
factor correct so it does not go out past the side of the gauge!
Re's
WillyB
On Wednesday 30 July 2003 18:18, David Megginson wrote:
WillyB writes:
The fulcrum
yesterday, has somehow got solved
today ;)
anyway thx for your help
Doesn't CVS keep a file you have modified intact?
Just telling you there is a different version and not overwriting your
changes?
WillyB
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will switch between the 4 cylinders and
the selected cylinder's temp will be displayed in the cht instrument.
Thanks for taking a look at it :)
Re's
WillyB
Richard
-Original Message-
From: WillyB [mailto:[EMAIL PROTECTED]
Sent: 28 July 2003 8:10 pm
To: FlightGear developers
:
Here is a jpg of for the diagram if you all want to include it in the docs.
http://24.121.17.106/misc/axis.jpg
Re's
WillyB
On Sunday 27 July 2003 17:56, Andrei Barbu wrote:
Website's done,
I emailed curt with the files for it.
Features page is the only one that stands not
finished, because I
://blender.excellentwhale.com/
http://reblended.com/tutorials/uvmapping.html
On the chance you have not found them yet.
Re's
WillyB
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H
Ok, I'm probably confusing the switch then.
I resized and enhanced the photos and have attached the new one I made from
it.
Is that 4 position switch for the C HT or am I totally wrong on that?
Re's
WillyB
On Monday 28 July 2003 11:42, Alex Perry wrote:
From: Matthew Law [EMAIL
Thanks Kris
That makes sense :)
WillyB
On Monday 28 July 2003 12:34, Kris Feldmann wrote:
The engine has four cylinders and the four-position switch in question
allows the pilot to select between four Cylinder Head Temperature
sensors (one in each cylinder head).
Kris
WillyB wrote
for public bashing ;)
Re's
William B McRaven
WillyB
On Monday 28 July 2003 15:12, Matthew Law wrote:
Agreed - Initial attempts at using it left me wondering what sort of
substances the people who designed the UI were abusing, but once you get
the hang of it it's rather productive.
I'm just
Ah.. ok..
C H .. Cylinder Head... go figure!
Thank you Mish :-))
Re's
WillyB
On Saturday 26 July 2003 23:21, Wg Cdr BB Misra, VSM \(Retd\) wrote:
Willi,
It is Cylinder Head Temperature.
- Mish
- Original Message -
From: WillyB [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: 27
On Sunday 27 July 2003 07:12, Arnt Karlsen wrote:
On Sun, 27 Jul 2003 08:57:38 -0400,
David Megginson [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
WillyB writes:
I'm starting to get the instruments onto the Cassutt Racer and came
accross one that is called CH or C HT
Hi...
I'm starting to get the instruments onto the Cassutt Racer and came accross
one that is called CH or C HT or something like that... and I don't have any
idea what it is...
I've thought about it but my brain can't come up with the answer so thought
I'd ask here as most of you probably
their online banking, for
example.
But then again, who knows what ms will actually do in the future :)
WillyB
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On Wednesday 23 July 2003 23:54, Frederic Bouvier wrote:
WillyB wrote:
Here are all the files you need, there is a README in the Scenery
directory
which basically explains where to put things. (they all go in the same
dir.)
http://24.121.17.106/fgfs/air-racing/fg-race-course
On Wednesday 23 July 2003 23:54, Frederic Bouvier wrote:
WillyB wrote:
Here are all the files you need, there is a README in the Scenery
directory
which basically explains where to put things. (they all go in the same
dir.)
http://24.121.17.106/fgfs/air-racing/fg-race-course
Looks Super here!
Used Konquerer and came up looking good :)
Nice Job Andrei :)
RE's
Willyb
On Thursday 24 July 2003 19:09, Curtis L. Olson wrote:
Hi,
Andrei has kindly offered to do a bit of web page redesign for the
FlightGear project. The included message has a link to his proposed
this anyway, that's why I made it. :)
Re's
WillyB
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Here's my opinion on the views:
I like to switch views a lot and have remapped the num pad so that those views
are no longer shifted since I use the joystick and not the unshifted num
keys.
I'm not sure what the numbers accross the top do...
Hittin just one key and not a combo to switch veiws
Yep...
The 'ole export LDFLAGS deal
That has caught me a few times until I learned to remember it ;)
WillyB
On Monday 14 July 2003 08:15, Innis Cunningham wrote:
Hello Dai
This is an old problem that has haunted FG for the best part of two years
if you care to read back through the archives
there with no link to SF.
I agree, that looks Great!
I've been waiting to see it as wll :)
WillyB
Does anyone want to put a static model of a freighter steaming under it?
All the best,
David
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On Thursday 10 July 2003 23:43, Frederic Bouvier wrote:
WillyB wrote:
I have a 3 view of the AC .. is it best to start from the front view and
get
a general circlesh outline of the fusilage and extrude back?
From other postings I know to make the wings seperate as well
On Friday 11 July 2003 05:53, Jim Wilson wrote:
WillyB [EMAIL PROTECTED] said:
I found that out from the blender chatroom actually :)
I have not tried cropping the images though, but I do copy each view into
seperate images...
I use gimp and just move it around and then see what
On Thursday 10 July 2003 19:03, David Culp wrote:
I've been incomunicado for a while, so to catch up here's some stuff I've
been working on.
First a FW-190: http://home.comcast.net/~davidculp2/fw190.jpg
This was just to test Aero-Matic, but it's turned out to be a nice flying
machine.
Very
On Friday 11 July 2003 02:23, Frederic BOUVIER wrote:
WillyB wrote:
http://24.121.17.106/fgfs/cassutt-racer/bld-ss1.png
You can probably spot some other things I've started to do wrong.
Ok, you already got the idea, but I would rotate the images in gimp ( top
and front ) to have
On Thursday 10 July 2003 21:27, Lee Elliott wrote:
On Thursday 10 July 2003 23:50, David Megginson wrote:
WillyB writes:
What is the Best way to approach starting a brand new model?
I have a 3 view of the AC .. is it best to start from the front
view and get a general circlesh
, but if they are off somehow it sticks out like a sore thumb.
Thanks for the input :)
I think when this thread is all said and done with I'll cull it out and put it
in the Wiki.
Re's WillyB
On Fri, 2003-07-11 at 10:23, Frederic BOUVIER wrote:
WillyB wrote:
http://24.121.17.106/fgfs/cassutt-racer
On Friday 11 July 2003 08:04, Frederic BOUVIER wrote:
WillyB writes:
Yeah, plus when I used the middle mouse button in the front view I saw
that the model is 180 degrees off.. :/ I have the rear of the plane
forward but the 3 view has the front of it forward.
At the bottom left of each 3d
/fgfs-emb-02.png
He tweaked the ( too huge ) textures so it now might be different.
I will try later to use repeating texture cell of less size.
-Fred
Looking really Sharp!
WillyB
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On Friday 11 July 2003 09:00, Frederic BOUVIER wrote:
I wrote :
WillyB writes:
That would turn out a model twice the size, if I'm following what
you said.
Exactly, if the units were feet, but they are meter if fg
Ok, that helps a lot! :)
One more thing: from your
contributions have been entirely abstract up to now...
Having the user put a picture of his Own mugg in the dir to appear as the
pilot would be really cool!
But, I do not have the skills to code this.
Just a thought for what it's worht ;)
WillyB
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Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org
I wanna go:)
LeeE
I wanna go too! I'll even sit in the back!
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other postings I know to make the wings seperate as well as the flight
surfaces.. but it's getting the first general shapes that Im wondering
about.
Basically what I'm asking for are a few Tips from the Experienced ;)
TIA
WillyB
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Curt.
WillyB (Running RH 8.0) eg
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On Thursday 10 July 2003 15:50, David Megginson wrote:
WillyB writes:
What is the Best way to approach starting a brand new model?
I have a 3 view of the AC .. is it best to start from the front
view and get a general circlesh outline of the fusilage and extrude
back?
More
On Tuesday 08 July 2003 22:54, Melchior FRANZ wrote:
* WillyB -- Wednesday 09 July 2003 03:23:
Anyone notice this in the joysticks.xml?
!-- Microsoft devices --
joysticks.xml
js-named include=Input/Joysticks/Microsoft/sidewinder-joystick.xml/
===
js-named include=Input
WillyB
(William McRaven)
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and
my frame rates went way up higher than usual. I was getting 80 - 95 fps while
flying around KSFO checking the new stuff out. I usually get rates in the
60's.
WillyB
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On Friday 04 July 2003 13:49, Jim Wilson wrote:
WillyB [EMAIL PROTECTED] said:
learning myself. As for the FG code, I'm not even where to begin looking
to see how it's all put together.
Start by trying to track properties you are interested in back to the code
that updates them (the main
On Saturday 05 July 2003 07:23, Norman Vine wrote:
Arnt Karlsen writes:
On Fri, 4 Jul 2003 12:24:01 -0700,
WillyB [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Ok Rich... now I'm in trouble because he seems a little bit interested
and asked me how to program. I know enough
facility as well as
the existing course layout of off-limits to flight sim developers.
Complete article is here:
http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml
WillyB
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On Friday 04 July 2003 11:08, Lee Elliott wrote:
On Friday 04 July 2003 03:03, WillyB wrote:
Hello!
Just got done flying around KSFO for about an hour w/ one of my sons, the
11 yr old via networked flightgears :)
What a Blast!
He asked me to ask you guys if you would make some guns
On Friday 04 July 2003 08:58, Richard A Downing FBCS wrote:
On Thu, 3 Jul 2003 19:03:52 -0700
WillyB [EMAIL PROTECTED] wrote:
Hello!
Just got done flying around KSFO for about an hour w/ one of my sons, the
11yr old via networked flightgears :) What a Blast!
He asked me to ask you
the user base may go up too, with some sort of competetion like the
ones suggested.
I like the cone zone and the paint ball idea's too :)
WillyB
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that when I just now ran fgfs it started at 16 fps (using cub
aircraft) but once I started the motor and took off it went down to 5 fps and
from there it bounced to between 1 fps and 5 fps.
Thanks Norman for your advice :)
Re's
William McRaven
errr.. WillyB
.
Hope Curt doesn't mind me posting this... :/
Re's
WillyB
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development of my bash
scripting skills, but i keep trying to learn more as I go along.
Re's
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times too.. lol
He's watching me write this, and even though I told him guns were not in the
plans as of yet, I have to ask.
Best Regards!
WillyB
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even ;)
Re's
WillyB
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On Wednesday 02 July 2003 20:25, Norman Vine wrote:
WillyB writes:
When I compile on cygwin I get some perl Illegal Function program will
close dialogues.. 6 per makefile .. and they come 6 at a time.. 6 sets
of 6 .. (wonder what the devil has went wrong!) J/K!
All seems to run fine
On Wednesday 02 July 2003 20:55, Norman Vine wrote:
WillyB writes:
I was a little off.. updated from CVS and then ran make ...
then every time it goes to another dir it runs automake-0.7 -gnu blah
blah... a popup w/ Perl in the title of the window comes up 5 times in a
row
On Saturday 28 June 2003 20:23, WillyB wrote:
I have a few questions regarding modeling.
Thanks for all the input :)
My email has been down so had to read from the archives this morning and could
not reply :/
WillyB
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textures
on.
If anyone can see where I'm going wrong I'd be interested in knowing!
FWIW I'm pretty happy w/ the canopy :)) It turned out the way I
invisioned it to be :)
MTIA
WillyB
Thanks for replying :)
Re's WillyB
On Sunday 29 June 2003 01:49, Christopher S Horler wrote:
2.27
I used 2.25 for this.. but have 2.25, 2.26 and 2.27 (get an error when loading
2.27 though: ERROR: File .Blangauges not found) but it loads after that.
WillyB
On Sun, 2003-06-29 at 09:16, Frederic Bouvier wrote:
Christopher S
and check
out the botched up scenery I make!
WillyB
All the best,
David
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On Sunday 29 June 2003 06:23, Lee Elliott wrote:
Hello WillyB,
I had a look at the screen shots and I think the problem about the normals
has been answered pretty clearly.
A couple of things I noticed though: The blue area of the texture you're
using has a very slight gradient
On Sunday 29 June 2003 00:50, Frederic Bouvier wrote:
WillyB wrote:
I have a few questions regarding modeling.
I'm using Blender because it's a great program and because it's free ;)
If you look here:
http://24.121.17.106/fgfs/screenshots/
I have 3 screenshots of a practice model
Erik
I see that you are adding joystick xml's
Here is the one I made for my MS Sidewinder joystick, if you'd like to add it
I'd like to contribute it :)
http://24.121.17.106/fgfs/sidewinder-joystick.xml.txt
Re's
WillyB
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on
the plib page closer Id not have wonderd which version was the CVS
version... :/
Anyway, I'm getting the same error on the RedHat box after recompiling
everything starting w/ Plib, then SimGear and finally FGFS. (on both
machines)
Re's
WillyB
it anymore.
Just wanted to say that for me this is a very nice addition to FGFS
documentation and I think it will make using FG a lot easier as the pages
develope over the course of time.
Thanks David :)
Best Re's
WillyB
To get started, I made top-level pages for user documentation
On Saturday 28 June 2003 01:20, Erik Hofman wrote:
WillyB wrote:
Well, I made sure I'm using Plib CVS on both machings, as well as CVS of
SimGear and FGFS. (I was using 1.6.0 on the cygwin machine). (If I'd read
on the plib page closer Id not have wonderd which version was the CVS
version
in the ac file.
I don't know
I'm just guessing that this could possible be the cause of all this?
I have not tried other aircraft in multiplayer.. I'll go and check that out.
Re's
WillyB
On Saturday 28 June 2003 02:19, Erik Hofman wrote:
WillyB wrote:
Panel visible = 0
FGMultiplayRxMgr
On Saturday 28 June 2003 09:46, WillyB wrote:
How does this sound
in c172p.xml is
animation
nameControlsGroup/name
object-namePanelInstruments/object-name
object-nameElectronicsGroup/object-name
object-nameLeftYoke/object-name
object-nameRightYoke/object-name
object
followed it directly.
LOL.
Hope this helps
Geoff (this is my first posting) Drake
Hi Geoff
Yes.. that helps, thanks :)
I copied and pasted that info into a new file too, so I won't forget it. ;)
Res
WillyB
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED
On Saturday 28 June 2003 13:53, Jim Wilson wrote:
WillyB [EMAIL PROTECTED] said:
Ah Ha!
I did the same thing but used the emaculately coded P51d and did not get
a crash!
If you are using a straight copy of c172p.xml (synced with CVS) then I'd
have to say we have a problem with the way
On Saturday 28 June 2003 10:52, Manuel Bessler wrote:
On Sat, Jun 28, 2003 at 12:35:35AM -0700, WillyB wrote:
Something that someone who knows could add would be a page that has the
definitions of all of the different acronyms (sp) used.. and what they
are for / how to use them...
I know
at the same
time modeling a building or a bridge could be considered as developement of
flightgear.
That said.. I'll go ahead and post my latest modeling question in a new thread
;)
RE's
WillyB
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textures on.
If anyone can see where I'm going wrong I'd be interested in knowing!
FWIW I'm pretty happy w/ the canopy :)) It turned out the way I invisioned it
to be :)
MTIA
WillyB
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On Wednesday 25 June 2003 16:55, McCreanor, Duncan wrote:
On Wed, 25 Jun 2003, WillyB wrote:
I finally got around to putting FlightGear CVS on the windows machine
this
afternoon after I saw that some updates had been made in the
Networking dir.
I am using cygwin on the windows machine
chewing gum! hehehe :)
Re's
WillyB
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- callsign= FGLinux
Panel visible = 0
FGMultiplayRxMgr::ProcessRxData - Add new player. IP: 192.168.0.69, Call:
FGWindows, model: Aircraft/c172p/Models/c172p.xml
Object PanelInstruments not found
/home/willyb/Games/FG/run-0.9-cvsfg.sh: line 121: 13075 Segmentation fault
$COMMAND $*
I'm
I know if I add a totally new airport I have to re-generate the scenery...
If I want to add taxiways to an existing airport can I just edit the airports
file, default.apt.gz?
TIA
WillyB
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The buildings look Great! :)
On Friday 20 June 2003 13:19, Frederic Bouvier wrote:
The highest point of the bay area is in CVS :
http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-sutro-sf.png
-Fred
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is in, but no idea how to make the xml for it do what it's made
to do.
Any help or insight will be appreciated :)
TIA
Re's
WillyB
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Thanks Melchior... I 'almost' tried something similar to that!
I think I was confusing it beyond it's confusion factor and then not dividing
by 3.65 brain cells ;)
Re's
WillyB
On Thursday 19 June 2003 14:03, Melchior FRANZ wrote:
* WillyB -- Thursday 19 June 2003 22:49:
Do I place
Ok... I made a my_preferences.xml in the data dir.
On the command line:
/home/willyb/Games/FG/runfg-9.2.sh
--config=/home/willyb/Games/FG-0.9.2/data/my_preferences.xml
-- excerpt from console --
log-level
Initializing scenery subsystem
Adding model Windsock KIGM
Loading stars from /home
for the help here Melchior
Re's
WillyB
On Thursday 19 June 2003 16:35, Melchior FRANZ wrote:
* WillyB -- Friday 20 June 2003 00:59:
elevation-ft type=double1042.34/elevation-ft
^^ ^^
elevation-ft is in =feet=. Try this:
elevation-ft
On Tuesday 17 June 2003 23:28, Frederic Bouvier wrote:
WillyB wrote:
I'm trying to make some buildings for my local airport using Blender-2.25
then
converting them to .ac format via a python sript.
I am still using blender 2.23 with the old python script (on windows).
No problem here
On Wednesday 18 June 2003 02:00, Frederic BOUVIER wrote:
WillyB wrote:
...
and
error time!
I only use the UV editor and it is very practical.
Is that in Blender, or a seperate program?
In blender.
First, split the main window ( right click on the window separator
goes. I can find it in the log file, but if it was in the
properties tree (which it could very well be), it would make it a whole lot
easier ;)
Re's!
WillyB
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I would love to be able to land on a modeled aircraft carrier :D
I used to do touch and go landings on them when I played one of Jane's sims a
few years ago... I was even the commander of my online squadron!
Re's
Lt. Col. WillyB vmf 214 - commander IC
On Wednesday 18 June 2003 09:33
for any help or insight into this...
Re's
WillyB
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which extensions plib supports so I may be able to find
something to convert blend files to so they work.
TIA
WillyB
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Thanks Fred!
I found the scripts that were there and they are working pretty good so far :)
Re's
WillyB
On Thursday 12 June 2003 12:57, Frederic Bouvier wrote:
There is a Python script that can be run in Blender to export
to the ac3d format :
http://igspot.ig.com.br/wgermano/programming
This just happened twice:
... blah blah ...
cvs server: Updating Aircraft/UIUC/beech99-v1/doc
cvs server: Updating Aircraft/UIUC/fkdr1-v1-nl
cvs server: Updating Aircraft/UIUC/marchetti-v1
cvs server: Updating Aircraft/UIUC/ornithopter
Terminated with fatal signal 9
Re's .. WillyB
The cvs server move seemed to fix it here.
No problems this last time I updated.
Thanks Curt
Re's
WillyB
On Friday 06 June 2003 12:01, Curtis L. Olson wrote:
WillyB writes:
This just happened twice:
... blah blah ...
cvs server: Updating Aircraft/UIUC/beech99-v1/doc
cvs server
You guys all work really hard on this sim, and it shows!
Keep up the excellant work :))
Congratulations on the new release!
Best Re's
WillyB
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, but thought you all may like to know if you don't already ;)
Re's
WillyB
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On Sunday 01 June 2003 19:53, Curtis L. Olson wrote:
WillyB writes:
Hi
I was flying around in the UFO and came accross this weird orange looking
terrain.
Has anyone seen this before?
http://24.121.17.106/fgfs/ (IP subject to change periodically!) :/
You can see the Long. / Lat
to you.
It flies pretty sweet and is very cool :) Thanks!
Re's
WillyB
On Wednesday 09 April 2003 11:41, David Culp wrote:
Here's an archive containing all the files needed to fly the Northrop T-38
model. I'm experimenting with trying to make the package as plug-in as I
can. There are still
Ah.. ok
I'll remember that!
Thanks Fred :)
Re's
WillyB
On Sunday 06 April 2003 00:53, Frederic Bouvier wrote:
You have to update SimGear **every** time you update FlightGear
Cheers,
-Fred
WillyB wrote:
Just now updated from CVS and make did this
environment_mgr.cxx:270
High would make sense to me too .. sorta like pull back to
get nose higher and roll forward to get the tail higher.
That's my 2cents anyway
Re's
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/home/willyb/Games/SimGear-CVS/local/include -I/usr/X11R6/include -O9 -c
-o environment.o `test -f 'environment.cxx' || echo './'`environment.cxx
source='environment_mgr.cxx' object='environment_mgr.o' libtool=no \
depfile='.deps/environment_mgr.Po' tmpdepfile='.deps/environment_mgr.TPo' \
depmode
this to the joysticks.xml in Base dir.
js-named include=Input/Joysticks/Microsoft/sidewinder-joystick.xml/
(as if ya didn't know that already ;) )
Hope it helps someone in the future
re's
WillyB
?xml version=1.0
.
I do know that I noticed all of the 3d games frame rate suffered from
something ;) I do not know from what.
I am going to install CVS flightgear again now.
(hope both can live happily together on the system)
If frame rates do drop again... I'll be sure to post.
Re's
WillyB
On Monday 31 March 2003 05:29, Jim Wilson wrote:
WillyB [EMAIL PROTECTED] said:
On Sunday 30 March 2003 15:10, David Megginson wrote:
David Luff writes:
OK, that's it!!! - ATC did *not* break TuxRacer ;-)
Are you sure?
All the best,
David
LOL!
Well
GForce2 MX 64 meg ...
Is there a better driver for it that I can use?
Re's
WillyB
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On Thursday 27 March 2003 23:43, Bernie Bright wrote:
On Thu, 27 Mar 2003 21:24:39 -0700
WillyB [EMAIL PROTECTED] wrote:
Yes.. that was from TerraGear..
there are/were others from FG... but no idea how to change it so they are
not there.
I ran into this today...
In file included
.
Can anyone shed some light on this for me?
That error came up when I compiled the FG from CVS last night BTW.
TIA
Re's
WillyB
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