* Curtis Olson -- Wednesday 29 November 2006 05:24:
I know our development culture is built around mailing lists.
Exactly. I can't imagine to take part in forum based development.
Is this anything that is worth exploring?
No.
Is it worth having both options available?
Not that I knew.
Here is a good alternative http://www.alpix.com/3d/worldwin/WW2d_Java.html its
a Java JOGL 3D client that uses the Nasa World Wind images and data.
-Rob
On 11/25/06, Arnt Karlsen [EMAIL PROTECTED] wrote:
On Sat, 25 Nov 2006 12:41:36 +0100, Melchior wrote in message
[EMAIL PROTECTED]:
*
--- Curtis Olson wrote:
Now that I am hosting the FlightGear web site with a commercial hosting
service, it becomes quite easy to setup online forums using phpBB2.
I know our development culture is built around mailing lists. I'm sure
the
FlightGear community will be decisively split between
Stuart Buchanan wrote:
So, my tuppence worth:
- Have a structure user forum, and possibly wind down the -user list in
the future.
I'd disagree - if anything you should create another mailing list to
gate the forum messages to.
--
Jon Stockill
[EMAIL PROTECTED]
For FlightGear developers.
I think a good idea keep development discussions into mailing lists, because
this way is driven to developers only.
Maybe with a forum, questions with no relevance, help developers give no
focus to important development questions.
For end users
For end users, forum
Hi all,
Just quickly knocked up a google earth version of FGMap. It doesn't
do much right now, nothing fancy at the moment, just a first proof of
concept.
http://pigeond.net/flightgear/mpmap02-5000.kml
Just use google earth to open that file and it should work. It
automatically
Curt,
I honour the fact that hosting the FlightGear servers costs you areal
money and that a common way to fund this is by placing advertising on
the web pages. This is ok for me as long as the ads somehow relate to
the FlightGear project.
Today my browser was redirected from the large frame
Curtis Olson wrote:
On 11/28/06, Ron Jensen [EMAIL PROTECTED] wrote:
And this is the biggest argument against forums. They're only
accessable when the server is up
This is similar with email lists ... you can only post and receive postings
when the list server is running and configured
Jon Stockill wrote:
Stuart Buchanan wrote:
So, my tuppence worth:
- Have a structure user forum, and possibly wind down the -user list in
the future.
I'd disagree - if anything you should create another mailing list to
gate the forum messages to.
Of course, at some point in the future
Martin Spott wrote:
Curt,
I honour the fact that hosting the FlightGear servers costs you areal
money and that a common way to fund this is by placing advertising on
the web pages. This is ok for me as long as the ads somehow relate to
the FlightGear project.
Today my browser was
I know our development culture is built around mailing lists. I'm sure the
FlightGear community will be decisively split between forums versus mailing
lists if I ask people's preferences ... so I'm not expecting a consensus
here. Is this anything that is worth exploring?
I'd also hate to look
On Wed, 29 Nov 2006 09:27:29 -0800, Alex wrote in message
[EMAIL PROTECTED]:
I know our development culture is built around mailing lists. I'm
sure the FlightGear community will be decisively split between
forums versus mailing lists if I ask people's preferences ... so I'm
not
Hi Syd,
I have tried to adjust the rotor parameters to fit the real heli.
Unfortunately I have only very few data for the s76c, therefore I have
changed only some geometric data an changed the rpm to get the same
tip-speed as the bo. The geometric data is from a poor scaled drawing of
the
On 11/28/06, Tim Moore [EMAIL PROTECTED] wrote:
Well, not so great. At SFO at night in the UFO I see a decrease from
about 60fps with the existing lights to 43 with the OSG version. I
suspect the slowdown is very dependent on processor speed; I hadn't
noticed it on another computer using the
Hi Curt,
I prefer the mailing list. I think there are much tot little
contributions for splitting the topics in a forum (how many contributors
we have?). Up to now it's no problem to have the survey of all
contributions. If someone prefer the thread-sorted view: we have it on
Hi,
I've checked the data stored in the tracker DB for the flight mentioned
below. It was continous, without the zig-zag. Then I've checked the algorythm
I use to reduce the number of segments displayed for the flight path. It woks
well. The bug is likely in Google's code.
Pigeon: Is
Pigeon: Is there a way to send Google bug reports about Google map API?
Normally people simply post onto the GMAPI's discussion group.
And just when I'm searching around the group I found these:
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Curtis Olson wrote:
On 11/28/06, Tim Moore [EMAIL PROTECTED] wrote:
Well, not so great. At SFO at night in the UFO I see a decrease from
about 60fps with the existing lights to 43 with the OSG version. I
suspect the slowdown is very dependent on
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Tim Moore wrote:
I have a new patch at http://www.bricoworks.com/moore/lightpt2.diff
Try http://www.bricoworks.com/moore/lightpt3.diff instead. A last-minute
typo disabled point sprites.
Tim
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Hi,
Thanx for the hint. I've modified the code to split polylines whenever path
crosses lon=0 or lon=180 border. Now it looks better.
Regards,
Gabor
On Thursday 30 November 2006 00:28, Pigeon wrote:
Pigeon: Is there a way to send Google bug reports about Google map API?
Normally
Hi,
Thanx for the hint. I've modified the code to split polylines whenever path
crosses lon=-180/180 border.
Regards,
Gabor
On Thursday 30 November 2006 00:28, Pigeon wrote:
Pigeon: Is there a way to send Google bug reports about Google map API?
Normally people simply post onto the
We had the presentation today and it went extremely well. Althought
FlightGear was only ran for some 2 minutes to show the flight profile of the
Concorde, the simulation made the presentation a whole lot more interesting.
Much thanks to those who have provided help over the past few days. :)
On Wednesday 29 November 2006 13:29, Arnt Karlsen wrote:
On Wed, 29 Nov 2006 09:27:29 -0800, Alex wrote in message
I'd also hate to look in two places. On the other hand, changing how
we present the mailing list archives so they look like a forum _and_
allow replying if you have logged
On 11/29/06, Ampere K. Hardraade wrote:
On Wednesday 29 November 2006 13:29, Arnt Karlsen wrote:
On Wed, 29 Nov 2006 09:27:29 -0800, Alex wrote in message
I'd also hate to look in two places. On the other hand, changing how
we present the mailing list archives so they look like a forum
Curt wrote:
I just realize I have said absolutely nothing. :-)
I think I'm going to let them run just a bit longer and then maybe we can
an idea if enough people think they are useful and are using them.
If the community is split into two different camps, communication is going
to suffer,
On 11/29/06, Jon S. Berndt wrote:
If the community is split into two different camps, communication is going
to suffer, plain and simple. I can receive email wherever I am and reply or
not. I can set up filters and rules in my email program to sort the email
posts. If the mails to the
On 11/29/06, Jon S. Berndt wrote:
If the community is split into two different camps, communication is
going to suffer, plain and simple. I can receive email wherever I am and
reply or not. I can set up filters and rules in my email program to sort
the email posts. If the mails to the
Jon S. Berndt wrote:
On 11/29/06, *Jon S. Berndt* wrote:
If the community is split into two different camps,
communication is going to suffer, plain and simple. I can
receive email wherever I am and reply or not. I can set up
filters and rules in my email
On Thursday 30 November 2006 01:36, Tim Moore wrote:
Try http://www.bricoworks.com/moore/lightpt3.diff instead. A last-minute
typo disabled point sprites.
This is still faster with point sprites reenabled?
I do not want to remove the old implementation that was happening completely
on the GPU
Hi,
On Wednesday 29 November 2006 05:24, Curtis Olson wrote:
Now that I am hosting the FlightGear web site with a commercial hosting
service, it becomes quite easy to setup online forums using phpBB2.
I know our development culture is built around mailing lists. I'm sure the
FlightGear
On Thursday 30 November 2006 06:20, Jon S. Berndt wrote:
Curt wrote:
I just realize I have said absolutely nothing. :-)
I think I'm going to let them run just a bit longer and then maybe we can
an idea if enough people think they are useful and are using them.
If the community is
On Wednesday 29 November 2006 14:48, Josh Babcock wrote:
Curtis Olson wrote:
On 11/28/06, Ron Jensen [EMAIL PROTECTED] wrote:
And this is the biggest argument against forums. They're only
accessable when the server is up
This is similar with email lists ... you can only post and
Hi,
On Tuesday 28 November 2006 13:11, Torsten Dreyer wrote:
I have fixed the transparent SenecaII to work with the osg and plib
versions of fg.
The problem was that the prop-discs were using the same material as many
other surfaces. The prop-discs get partly transparent by texture and by
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