Re: [Flightgear-devel] 3d file formats and crease angles

2007-11-05 Thread Roberto Inzerillo
Heiko Schulz ha scritto: OSG is a ASCII Native Format- so you can easily edit with your favourite texteditor. That's good. Helps when tweaking is needed. You can export it to Blender: http://projects.blender.org/projects/osgexport/ But it needs a little bit post process work after

[Flightgear-devel] [ANN] Buccaneer

2007-11-05 Thread Vivian Meazza
Hi, I've just added a fuel dump facility to the Buccaneer. A screenshot is here: ftp://abbeytheatre2.org.uk/fgfs/Screen-shots/bucc-fuel-jettison.jpg Looks nice? Don't be fooled: the particles are firmly tied to the aircraft. There is much work to be done to integrate particles into FG. Not

Re: [Flightgear-devel] 3d file formats and crease angles

2007-11-05 Thread Detlef Faber
Am Montag, den 05.11.2007, 11:12 +0100 schrieb Roberto Inzerillo: Heiko Schulz ha scritto: OSG is a ASCII Native Format- so you can easily edit with your favourite texteditor. That's good. Helps when tweaking is needed. You can export it to Blender:

Re: [Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/Aircraft/R22/Models R22.xml, 1.3, 1.4 paint1.rgb, 1.1, 1.2 r22.ac, 1.3, 1.4]

2007-11-05 Thread Heiko Schulz
Hi, for airfoil you could check X-Plane- They have a R-22, and you can easiliy see the airfoils in their demo. Problem could be the licence... Greetings HHS --- SydSandy [EMAIL PROTECTED] schrieb: On Mon, 05 Nov 2007 04:08:23 +0100 Georg Vollnhals [EMAIL PROTECTED] wrote:

Re: [Flightgear-devel] 3d file formats and crease angles

2007-11-05 Thread Heiko Schulz
Hi, Partially good, I don't feel confortable with Blender, I use it only if necessary. I'd prefer having some other kind of exporter/importer. No problem: I don't know what are you using, but it is possible to convert other formats to .osg. That's very good to know, but I really have

Re: [Flightgear-devel] 3d file formats and crease angles

2007-11-05 Thread Heiko Schulz
Hi, Where I can find this examples of waves in a pond? It is in OSG 2.2? Regards HHS You need to create normal maps from your bumpmaps first (there is a Gimp plugin from nvidia for that). At least that's the theory. I have not seen a working normal map model yet (nor created one).

Re: [Flightgear-devel] 3d file formats and crease angles

2007-11-05 Thread Roberto Inzerillo
That's very good to know, but I really have problems in finding usable informations about that. I also fear the user interface to those animations is pretty primitive, what's your experience with that? What do you mean with? I couldn't check all the animation, but you have not to

Re: [Flightgear-devel] 3d file formats and crease angles

2007-11-05 Thread Detlef Faber
Am Montag, den 05.11.2007, 15:00 +0100 schrieb Heiko Schulz: Hi, Where I can find this examples of waves in a pond? It is in OSG 2.2? They are deeply buried on the OSG site: http://www.openscenegraph.org/projects/osg/wiki/Community/OSGExp/Documentation/OSGSequence?format=htm Scroll to

Re: [Flightgear-devel] 3d file formats and crease angles

2007-11-05 Thread Detlef Faber
Am Montag, den 05.11.2007, 15:33 +0100 schrieb Roberto Inzerillo: That's very good to know, but I really have problems in finding usable informations about that. I also fear the user interface to those animations is pretty primitive, what's your experience with that? What

[Flightgear-devel] Programmatic control of AI traffic

2007-11-05 Thread Carroll Barry
Hello all, I would like to use Flightgear to display real-time air traffic. At the moment I am using tracking data from this site: http://www.fly.faa.gov/ASDI/asdi.html What I would like to be able to do is to create and control aircraft programmatically from a c++ application. I have

[Flightgear-devel] compilation problems with MSVC 2005

2007-11-05 Thread Georgi Ivanov
Hi I am trying to compile FlightGear 0.9.10 with Visual Studio 2005. However, in fg_os.c line 141 when the following code executes I get an error. void fgOSMainLoop() { glutMainLoop(); } The error from Visual Studio says: Debug Assertion Failed! Program: ... File: _open.c Line: 201

Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-05 Thread Leidson Campos A. Ferreira
Hi Barry, I did a work to a Brazilian institute past year and the software to control the aircraft, in fact control the flighgear simulator, exactly like your project. I did a C module that interacts with Telnet server of FlightGear and controls the flight using the telnet properties/commands.

Re: [Flightgear-devel] compilation problems with MSVC 2005

2007-11-05 Thread Sergey
Hello Georgi, you might want to replace your version of plib with that on my site in archive http://www.sim-ai.org/FlightGear0.9.11beta1completecode.zip from http://www.sim-ai.org/FlightGearlesson.htm the problem is in plib ac reader where wrong open file option is set. ( the only difference

Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-05 Thread Heiko Schulz
Hi, Though I can't help you, it sounds for me like a very good feature for FlightGear! Real weather - real traffic - would be great! HHS --- Carroll Barry [EMAIL PROTECTED] schrieb: Hello all, I would like to use Flightgear to display real-time air traffic. At the moment I am using

Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-05 Thread Csaba Halász
On 11/5/07, Heiko Schulz [EMAIL PROTECTED] wrote: Hi, Though I can't help you, it sounds for me like a very good feature for FlightGear! Real weather - real traffic - would be great! Yeah! How about setting up an mp-server feeding in real traffic? Or even just AI? So that every client would

Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-05 Thread Thomas Förster
Am Montag 05 November 2007 schrieb Carroll Barry: Hello all, I would like to use Flightgear to display real-time air traffic. At the moment I am using tracking data from this site: http://www.fly.faa.gov/ASDI/asdi.html What I would like to be able to do is to create and control aircraft

Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-05 Thread Carroll Barry
Thanks Leidson, I have seen the http and telnet interface and they are good. The problem is that it seems like you can only control your own plane in this way. There is an AI node in the properties tree but I can see no way of adding aircraft at run-time and this is my main concern. Maybe I

Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-05 Thread Carroll Barry
Hi Thomas, Thanks for the reply. Would your solution allow me to manually control what might be thousands or aircraft? I haven't looked into the multiplayer protocol yet because I am just using the standalone exe on my pc. Would I be correct in thinking that I would implement the following:

Re: [Flightgear-devel] compilation problems with MSVC 2005

2007-11-05 Thread Vivian Meazza
Sergey Sent: 05 November 2007 15:38 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] compilation problems with MSVC 2005 Hello Georgi, you might want to replace your version of plib with that on my site in archive

Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-05 Thread Thomas Förster
Am Montag 05 November 2007 schrieb Carroll Barry: Hi Thomas, Thanks for the reply. Would your solution allow me to manually control what might be thousands or aircraft? I haven't looked into the multiplayer protocol yet because I am just using the standalone exe on my pc. Would I be

Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-05 Thread Stuart Buchanan
--- Carroll Barry wrote: Hello all, I would like to use Flightgear to display real-time air traffic. At the moment I am using tracking data from this site: http://www.fly.faa.gov/ASDI/asdi.html What I would like to be able to do is to create and control aircraft programmatically from a

Re: [Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/Aircraft/R22/Models R22.xml, 1.3, 1.4 paint1.rgb, 1.1, 1.2 r22.ac, 1.3, 1.4]

2007-11-05 Thread Maik Justus
Hi Heiko, yes, thats the only source for drag/lift curves I found about the R22 rotor airfoil (NACA 63-015). I am not using the X-Plane parameters; I just tried to get a similar shape of the drag/lift curves as X-Plane is using, but to limitations of the airfoil models there are differences

Re: [Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/Aircraft/R22/Models R22.xml, 1.3, 1.4 paint1.rgb, 1.1, 1.2 r22.ac, 1.3, 1.4]

2007-11-05 Thread SydSandy
On Mon, 05 Nov 2007 20:57:04 +0100 Maik Justus [EMAIL PROTECTED] wrote: Hi Heiko, yes, thats the only source for drag/lift curves I found about the R22 rotor airfoil (NACA 63-015). I am not using the X-Plane parameters; I just tried to get a similar shape of the drag/lift curves as X-Plane

Re: [Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/Aircraft/R22/Models R22.xml, 1.3, 1.4 paint1.rgb, 1.1, 1.2 r22.ac, 1.3, 1.4]

2007-11-05 Thread Bill Galbraith
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SydSandy Sent: Monday, November 05, 2007 3:04 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/Aircraft/R22/Models R22.xml,

[Flightgear-devel] FSWeekend Impressions Part two

2007-11-05 Thread Durk Talsma
Hi Everyone, Here's a sligthly longer -and slightly more serious- report from last weekend's FSWeekend event in Lelystad. In general I believe we were a lot better prepared this time than last year. If anything, we probably had too much equipment on not quite sufficient booth space, but that

Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-05 Thread Jon Stockill
Csaba Halász wrote: On 11/5/07, Heiko Schulz [EMAIL PROTECTED] wrote: Hi, Though I can't help you, it sounds for me like a very good feature for FlightGear! Real weather - real traffic - would be great! Yeah! How about setting up an mp-server feeding in real traffic? Or even just AI? So

Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-05 Thread Durk Talsma
On Monday 05 November 2007 16:50, Csaba Halász wrote: On 11/5/07, Heiko Schulz [EMAIL PROTECTED] wrote: Hi, Though I can't help you, it sounds for me like a very good feature for FlightGear! Real weather - real traffic - would be great! Yeah! How about setting up an mp-server feeding