Heiko Schulz ha scritto:
OSG is a ASCII Native Format- so you can easily edit
with your favourite texteditor.
That's good. Helps when tweaking is needed.
You can export it to Blender:
http://projects.blender.org/projects/osgexport/
But it needs a little bit post process work after
Hi,
I've just added a fuel dump facility to the Buccaneer. A screenshot is here:
ftp://abbeytheatre2.org.uk/fgfs/Screen-shots/bucc-fuel-jettison.jpg
Looks nice? Don't be fooled: the particles are firmly tied to the aircraft.
There is much work to be done to integrate particles into FG. Not
Am Montag, den 05.11.2007, 11:12 +0100 schrieb Roberto Inzerillo:
Heiko Schulz ha scritto:
OSG is a ASCII Native Format- so you can easily edit
with your favourite texteditor.
That's good. Helps when tweaking is needed.
You can export it to Blender:
Hi,
for airfoil you could check X-Plane- They have a R-22,
and you can easiliy see the airfoils in their demo.
Problem could be the licence...
Greetings
HHS
--- SydSandy [EMAIL PROTECTED] schrieb:
On Mon, 05 Nov 2007 04:08:23 +0100
Georg Vollnhals [EMAIL PROTECTED] wrote:
Hi,
Partially good, I don't feel confortable with
Blender, I use it only if
necessary. I'd prefer having some other kind of
exporter/importer.
No problem: I don't know what are you using, but it is
possible to convert other formats to .osg.
That's very good to know, but I really have
Hi,
Where I can find this examples of waves in a pond?
It is in OSG 2.2?
Regards
HHS
You need to create normal maps from your bumpmaps
first (there is a Gimp
plugin from nvidia for that). At least that's the
theory. I have not
seen a working normal map model yet (nor created
one).
That's very good to know, but I really have problems
in finding usable
informations about that. I also fear the user
interface to those
animations is pretty primitive, what's your
experience with that?
What do you mean with? I couldn't check all the
animation, but you have not to
Am Montag, den 05.11.2007, 15:00 +0100 schrieb Heiko Schulz:
Hi,
Where I can find this examples of waves in a pond?
It is in OSG 2.2?
They are deeply buried on the OSG site:
http://www.openscenegraph.org/projects/osg/wiki/Community/OSGExp/Documentation/OSGSequence?format=htm
Scroll to
Am Montag, den 05.11.2007, 15:33 +0100 schrieb Roberto Inzerillo:
That's very good to know, but I really have problems
in finding usable
informations about that. I also fear the user
interface to those
animations is pretty primitive, what's your
experience with that?
What
Hello all,
I would like to use Flightgear to display real-time air traffic. At the moment
I am using tracking data from this site: http://www.fly.faa.gov/ASDI/asdi.html
What I would like to be able to do is to create and control aircraft
programmatically from a c++ application.
I have
Hi
I am trying to compile FlightGear 0.9.10 with Visual Studio 2005. However, in
fg_os.c line 141 when the following code executes I get an error.
void fgOSMainLoop()
{
glutMainLoop();
}
The error from Visual Studio says:
Debug Assertion Failed!
Program: ...
File: _open.c
Line: 201
Hi Barry,
I did a work to a Brazilian institute past year and the software to control
the aircraft, in fact control the flighgear simulator, exactly like your
project.
I did a C module that interacts with Telnet server of FlightGear and
controls the flight using the telnet properties/commands.
Hello Georgi,
you might want to replace your version of plib with that on my site in archive
http://www.sim-ai.org/FlightGear0.9.11beta1completecode.zip
from http://www.sim-ai.org/FlightGearlesson.htm
the problem is in plib ac reader where wrong open file option is set.
( the only difference
Hi,
Though I can't help you, it sounds for me like a very
good feature for FlightGear! Real weather - real
traffic - would be great!
HHS
--- Carroll Barry [EMAIL PROTECTED] schrieb:
Hello all,
I would like to use Flightgear to display real-time
air traffic. At the moment I am using
On 11/5/07, Heiko Schulz [EMAIL PROTECTED] wrote:
Hi,
Though I can't help you, it sounds for me like a very
good feature for FlightGear! Real weather - real
traffic - would be great!
Yeah! How about setting up an mp-server feeding in real traffic? Or
even just AI? So that every client would
Am Montag 05 November 2007 schrieb Carroll Barry:
Hello all,
I would like to use Flightgear to display real-time air traffic. At the
moment I am using tracking data from this site:
http://www.fly.faa.gov/ASDI/asdi.html
What I would like to be able to do is to create and control aircraft
Thanks Leidson,
I have seen the http and telnet interface and they are good. The problem is
that it seems like you can only control your own plane in this way.
There is an AI node in the properties tree but I can see no way of adding
aircraft at run-time and this is my main concern.
Maybe I
Hi Thomas,
Thanks for the reply. Would your solution allow me to manually control what
might be thousands or aircraft?
I haven't looked into the multiplayer protocol yet because I am just using the
standalone exe on my pc. Would I be correct in thinking that I would implement
the following:
Sergey
Sent: 05 November 2007 15:38
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] compilation problems with MSVC 2005
Hello Georgi,
you might want to replace your version of plib with that on
my site in archive
Am Montag 05 November 2007 schrieb Carroll Barry:
Hi Thomas,
Thanks for the reply. Would your solution allow me to manually control
what might be thousands or aircraft?
I haven't looked into the multiplayer protocol yet because I am just using
the standalone exe on my pc. Would I be
--- Carroll Barry wrote:
Hello all,
I would like to use Flightgear to display real-time air traffic. At the
moment I am using tracking data from this site:
http://www.fly.faa.gov/ASDI/asdi.html
What I would like to be able to do is to create and control aircraft
programmatically from a
Hi Heiko,
yes, thats the only source for drag/lift curves I found about the R22
rotor airfoil (NACA 63-015). I am not using the X-Plane parameters; I
just tried to get a similar shape of the drag/lift curves as X-Plane is
using, but to limitations of the airfoil models there are differences
On Mon, 05 Nov 2007 20:57:04 +0100
Maik Justus [EMAIL PROTECTED] wrote:
Hi Heiko,
yes, thats the only source for drag/lift curves I found about the R22
rotor airfoil (NACA 63-015). I am not using the X-Plane parameters; I
just tried to get a similar shape of the drag/lift curves as X-Plane
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of SydSandy
Sent: Monday, November 05, 2007 3:04 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] [Fwd: Re:
[Flightgear-cvslogs] CVS: data/Aircraft/R22/Models R22.xml,
Hi Everyone,
Here's a sligthly longer -and slightly more serious- report from last
weekend's FSWeekend event in Lelystad. In general I believe we were a lot
better prepared this time than last year. If anything, we probably had too
much equipment on not quite sufficient booth space, but that
Csaba Halász wrote:
On 11/5/07, Heiko Schulz [EMAIL PROTECTED] wrote:
Hi,
Though I can't help you, it sounds for me like a very
good feature for FlightGear! Real weather - real
traffic - would be great!
Yeah! How about setting up an mp-server feeding in real traffic? Or
even just AI? So
On Monday 05 November 2007 16:50, Csaba Halász wrote:
On 11/5/07, Heiko Schulz [EMAIL PROTECTED] wrote:
Hi,
Though I can't help you, it sounds for me like a very
good feature for FlightGear! Real weather - real
traffic - would be great!
Yeah! How about setting up an mp-server feeding
27 matches
Mail list logo