Tim Moore wrote:
Obviously you've been following this more closely than I, but doesn't the
proposed license specifically allow the use of OSM data in applications
like flight simulators, with a fairly liberal license?
I originally added the use case - it's been tweaked slightly since then,
Hi all,
For ac models, we have currently a step in the scenery loading process that
modifies the material settings to match the material settings of the old plib
loader.
In fact this just overwrites the material settings and throws away useful
information that is in the ac file that is still
Hello there,
Sorry to bother you with the rookie problems, but I didn't find anything on
the Archive about that.
My newly installed FlightGear crashes when I launch it, and send me in
terminal the error in the object. It appears to happen when loading the
sceneries to be more precise.
I am
Hi,
it depends on how many models are currently involved in these changes and what
are the advantages?
Hi all,
For ac models, we have currently a step in the scenery loading process that
modifies the material settings to match the material settings of the old plib
loader.
In fact this just
Jon Stockill wrote:
Tim Moore wrote:
Obviously you've been following this more closely than I, but doesn't the
proposed license specifically allow the use of OSM data in applications
like flight simulators, with a fairly liberal license?
I originally added the use case - it's been tweaked
* Mathias Fröhlich -- Monday 16 March 2009:
In fact this just overwrites the material settings and throws away
useful information [...]
I would like to remove that step now and make use of the full material
information contained in the ac file.
Gets my vote! Which elements of the MATERIAL
hi
I would like to know how to add an animation to an AI via nasal I tried to
load it from it's xml but it doesn't work.
thanks for your help
--
Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are
* itaf telecom -- Monday 16 March 2009:
I would like to know how to add an animation to an AI via nasal
I tried to load it from it's xml but it doesn't work.
This would be easier to answer if you explained more about what
exactly you are trying. You can:
- use XML embedded Nasal to add
On lundi 16 mars 2009, Mathias Fröhlich wrote:
Hi all,
For ac models, we have currently a step in the scenery loading process that
modifies the material settings to match the material settings of the old
plib loader.
In fact this just overwrites the material settings and throws away useful
On lundi 16 mars 2009, gerard robin wrote:
On lundi 16 mars 2009, Mathias Fröhlich wrote:
Hi all,
For ac models, we have currently a step in the scenery loading process
that modifies the material settings to match the material settings of the
old plib loader.
In fact this just
On lundi 16 mars 2009, Mathias Fröhlich wrote:
Hi,
On Thursday 12 March 2009 22:43:15 jean pellotier wrote:
I've got a problem with the elevators on nimitz, since some days, when
called up, it looks ok, but elevator 3d model isn't solid, the part
solid is where is the elevator down.
Hi,
On Monday 16 March 2009 11:31:08 Heiko Schulz wrote:
it depends on how many models are currently involved in these changes and
what are the advantages?
I do not know which models are affected.
And this is not easy to say. As some of the models just look different but not
worse. Some of
Hi,
On Monday 16 March 2009 12:22:31 Melchior FRANZ wrote:
Gets my vote! Which elements of the MATERIAL entry are thrown away
at the moment, or which adjustments do people have to be prepared
for?
The ambient part (amb in the ac file) in the ac files is just ignored and set
to
the diffuse
On Mon, 2009-03-16 at 16:50 +0100, Mathias Fröhlich wrote:
Hi,
On Monday 16 March 2009 12:22:31 Melchior FRANZ wrote:
Gets my vote! Which elements of the MATERIAL entry are thrown away
at the moment, or which adjustments do people have to be prepared
for?
The ambient part (amb in the
* Mathias Fröhlich -- Monday 16 March 2009:
The ambient part (amb in the ac file) in the ac files is just
ignored and set to the diffuse (rgb in the ac file) color part
by the post processing step.
Thanks. So getting the old result is beyond trivial. Then there's
IMHO no reason to delay this
* Ron Jensen -- Monday 16 March 2009:
Shouldn't ambient color be set scene wide? From an artistic point of
view I can see setting it on a per-material basis, but for a simulation
environment that controls the direct lighting already it makes sense to
give the ambient color over to the
Hi Arnt,
Without reviewing the maketg logs of the form templogNN.txt,
written to, in your case, the '/opt/bygg/fg/tmp/' (I think),
can only guess a little... but think I found it...
undefined reference to `clock_gettime'
=
This is something Mathias added
On Mon, Mar 16, 2009 at 11:48 AM, Ron Jensen wrote:
Shouldn't ambient color be set scene wide? From an artistic point of
view I can see setting it on a per-material basis, but for a simulation
environment that controls the direct lighting already it makes sense to
give the ambient color over
Im also in favor of this change
I prefer to control the ambient property , myself.
Cheers
--
Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are
powering Web 2.0 with engaging, cross-platform
On Mon, Mar 16, 2009 at 2:16 PM, syd adams wrote:
Im also in favor of this change
I prefer to control the ambient property , myself.
Let me also chip in that in a past simulation system I worked with, it was
always highly annoying when a model looked good in the 3d modeler tool, but
On Mon, 16 Mar 2009 17:26:55 +0100, Geoff wrote in message
1237220815.6654.5.ca...@dell02:
Hi Arnt,
Without reviewing the maketg logs of the form templogNN.txt,
..doh! You still want my 1.0.2 logs?
written to, in your case, the '/opt/bygg/fg/tmp/' (I think),
..correct, and I have
Curtis Olson wrote:
[] I think the more of these material settings we can support so
that the model in the simulation looks just like the model in the 3d
modeling tool, the better life will be.
Indeed, this will also pave the way for interchangeability between the
various OSG-supported
Mathias Fröhlich wrote :
Hi,
On Thursday 12 March 2009 22:43:15 jean pellotier wrote:
I've got a problem with the elevators on nimitz, since some days, when
called up, it looks ok, but elevator 3d model isn't solid, the part
solid is where is the elevator down.
each try i finish on the
Hi Geoff,
..I found a new bug with your maketg-1.0.3:
2009-03-16 22:02:57 (101 KB/s) - `gpc232.zip' saved [15606]
Archive: gpc232.zip
inflating: gpc232/gpc.c
inflating: gpc232/gpc.h
inflating: gpc232/VERSIONS.TXT
making and installing gpc library...
47c47
#define GPC_EPSILON
Mathias Fröhlich wrote:
Hi all,
For ac models, we have currently a step in the scenery loading process that
modifies the material settings to match the material settings of the old plib
loader.
In fact this just overwrites the material settings and throws away useful
information that is
Why not simply ship scenery compiled with the osm data under a different
license?
On Mon, Mar 16, 2009 at 7:10 AM, Martin Spott martin.sp...@mgras.netwrote:
Jon Stockill wrote:
Tim Moore wrote:
Obviously you've been following this more closely than I, but doesn't
the
proposed license
On Mon, 16 Mar 2009 02:11:38 +0100, Arnt wrote in message
20090316021138.3368a...@a45.fmb.no:
Hi,
..I get this compile error with Geoff's 1.0.2 ./makefg NOPAUSE DOUPD:
..1.0.3 fails in exactly the same way, /opt/bygg/fg/tmp/templog1.txt
is attached: a...@a45:/opt/bygg/fg $ ll \
Here's a hypothetical question.
Let's say some company A builds an internal product prototype that
incorporates FlightGear as part of a larger aggregate system. Let's say
they even make a few small changes to FlightGear. Now they give away a demo
system to a couple different potential customers
On Tue, Mar 17, 2009 at 12:30 PM, Curtis Olson curtol...@gmail.com wrote:
Here's a hypothetical question.
Let's say some company A builds an internal product prototype that
incorporates FlightGear as part of a larger aggregate system. Let's say
they even make a few small changes to
Curtis Olson wrote:
Now they give away a demo system to a couple different potential
customers and say, Hey what do you think. They haven't rolled out
an actual product, they haven't had any actual sales. No customer has
paid any money for the copy of the system.
Has the GPL been
On Mon, 2009-03-16 at 20:30 -0500, Curtis Olson wrote:
Here's a hypothetical question.
Let's say some company A builds an internal product prototype that
incorporates FlightGear as part of a larger aggregate system.
Murky waters here. And a slippery slope to be on.
Let's say they even
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