Re: [Flightgear-devel] dhc2 beaver mods

2009-08-08 Thread syd adams
Looks good , Ive commited your work, but changed the wheel rotation to use my nasal tire-rpm and spin down script. Thanks for the nice work . I'll leave the mp-osi alone until I know what direction we're going with that.Might be better to change the replay code if we're going to remove that

Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-08 Thread Erik Hofman
Stuart Buchanan wrote: Hi All, I have the pleasure to announce that the latest edition of the FlightGear Newsletter is now available: http://wiki.flightgear.org/index.php/FlightGear_Newsletter_August_2009 Looking at the custom made scenery screenshots I must say that hand altered

Re: [Flightgear-devel] dhc2 beaver mods

2009-08-08 Thread Anders Gidenstam
On Fri, 7 Aug 2009, syd adams wrote: lol. No problem :).I was just bugging since I sort of know you through MP. But you did raise an interesting topic. Some time ago I was under the impression that we were phasing out mp-osi in favor of mp-inhg. I didnt realize the replay system used it. (I

[Flightgear-devel] Till Busch's terrain shaders

2009-08-08 Thread Tim Moore
I've committed a version of Till Busch's terrain effects, as seen at LinuxTag. I know that he hasn't finished tuning them, and I've changed his landmass effect to use the base terrain texture, which he's not entirely in agreement with :) Nevertheless, they are great examples of using the new

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/scene/material

2009-08-08 Thread Martin Spott
Tim Moore wrote: Update of /var/cvs/SimGear-0.3/source/simgear/scene/material In directory baron.flightgear.org:/tmp/cvs-serv9328/simgear/scene/material Modified Files: Effect.cxx Makefile.am makeEffect.cxx mat.cxx mat.hxx Added Files: EffectBuilder.cxx EffectBuilder.hxx

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-08 Thread Vivian Meazza
Tim Moore wrote I've committed a version of Till Busch's terrain effects, as seen at LinuxTag. I know that he hasn't finished tuning them, and I've changed his landmass effect to use the base terrain texture, which he's not entirely in agreement with :) Nevertheless, they are great

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-08 Thread Vivian Meazza
I wrote: I've committed a version of Till Busch's terrain effects, as seen at LinuxTag. I know that he hasn't finished tuning them, and I've changed his landmass effect to use the base terrain texture, which he's not entirely in agreement with :) Nevertheless, they are great

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-08 Thread Curtis Olson
On Sat, Aug 8, 2009 at 5:26 AM, Tim Moore wrote: I've committed a version of Till Busch's terrain effects, as seen at LinuxTag. I know that he hasn't finished tuning them, and I've changed his landmass effect to use the base terrain texture, which he's not entirely in agreement with :)

Re: [Flightgear-devel] dhc2 beaver mods

2009-08-08 Thread Jacob Burbach
Looks good , Ive commited your work, but changed the wheel rotation to use my nasal tire-rpm and spin down script. Thanks for the nice work . Thanks syd. Your wheel spin code looks great, the spin down on take off is nice touch. Will the wheel spin work over multiplayer, or could it be made to

Re: [Flightgear-devel] dhc2 beaver mods

2009-08-08 Thread Nicolas Quijano
Yep, tried to signal that error on the cvs annoucement list, don't know if the moderator let it through or not. You can do a diff on the previous version to copy back all the instruments as temporary stopgap measure :) On Sat, Aug 8, 2009 at 11:42 AM, Jacob Burbach jmburb...@gmail.com wrote:

Re: [Flightgear-devel] dhc2 beaver mods

2009-08-08 Thread syd adams
Yes Ive separated the instruments into a panel.xml since I want to add ap original instrument and panel layout. I.ll commit the extra files for now but is a work on progress On Sat, Aug 8, 2009 at 8:42 AM, Jacob Burbach jmburb...@gmail.com wrote: Looks good , Ive commited your work, but

Re: [Flightgear-devel] dhc2 beaver mods

2009-08-08 Thread syd adams
OK panel fixed -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding.

Re: [Flightgear-devel] dhc2 beaver mods

2009-08-08 Thread Jacob Burbach
On Sat, Aug 8, 2009 at 12:42 PM, syd adamsadams@gmail.com wrote: OK panel fixed Thanks syd, everything is working great now. cheers! -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-08 Thread AJ MacLeod
On Saturday 08 August 2009 11:26:00 Tim Moore wrote: I've committed a version of Till Busch's terrain effects, as seen at LinuxTag. I know that he hasn't finished tuning them, and I've changed his landmass effect to use the base terrain texture, which he's not entirely in agreement with :)

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-08 Thread Curtis Olson
On Sat, Aug 8, 2009 at 1:23 PM, AJ MacLeod wrote: On Saturday 08 August 2009 11:26:00 Tim Moore wrote: I've committed a version of Till Busch's terrain effects, as seen at LinuxTag. I know that he hasn't finished tuning them, and I've changed his landmass effect to use the base terrain

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-08 Thread Heiko Schulz
Hi, For what it's worth, 3d clouds seem to run reasonably fast by themselves, but if you have 3d clouds + these new shader effects (or existing effects like rain/snow) then my frame rates come grinding to nearly a halt. Switching to 2d clouds with these new shader effects puts me back up to

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-08 Thread Victhor Foster
I'm also suffering from the same problem. I can get nearly 25 fps without the new shaders/rain/snow. Hi, For what it's worth, 3d clouds seem to run reasonably fast by themselves, but if you have 3d clouds + these new shader effects (or existing effects like rain/snow) then my frame

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-08 Thread AJ MacLeod
On Saturday 08 August 2009 19:39:26 Victhor Foster wrote: I'm also suffering from the same problem. I can get nearly 25 fps without the new shaders/rain/snow. I would just like to clarify that I'm perfectly content with the drop in fps that I'm seeing - I think it's entirely commensurate with

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-08 Thread AJ MacLeod
On Saturday 08 August 2009 19:55:19 Curtis Olson wrote: Hi AJ, Under a scenario with these shaders (and/or rainsnow), fly up into the 3d cloud lyaer so you are punching through the puffy clouds. Are you still getting 20 fps? I don't see much difference between flying above the puffy clouds

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-08 Thread Stuart Buchanan
Curtis Olson wrote: For what it's worth, 3d clouds seem to run reasonably fast by themselves, but if you have 3d clouds + these new shader effects (or existing effects like rain/snow) then my frame rates come grinding to nearly a halt. Switching to 2d clouds with these new shader effects

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-08 Thread Curtis Olson
On Sat, Aug 8, 2009 at 3:20 PM, Stuart Buchanan wrote: However, it's possible that the 3d clouds and trees are being loaded in a different way to the new shaders, in a way that is sub-optimal. I'm sure Tim will know :) So, we now have shaders for trees, clouds and terrain. Particles next?

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-08 Thread Jacob Burbach
Hi on my wish list for eye candy would be: 1. Shadows (aircraft shadows cast on to itself and onto the ground.) 2. Wet runways that reflect some sort of foggy, fuzzy something or other. Like glass effects except more wet runway-ish. 3. Proper landing lights that illuminate the scene.

[Flightgear-devel] Latest CVS still showing major MP problems...

2009-08-08 Thread Rob Shearman, Jr.
Hello all -- Of late I have been reporting some bugs in the MP system, and I still believe the problems stem from the more recent CVS builds. Vivian asked me to report whether there were any NASL console errors associated, and I can now definitively say that there are none. The symptom is

[Flightgear-devel] Multiplayer ATC aircraft, feature request...

2009-08-08 Thread Rob Shearman, Jr.
Hello, Syd and Jester... How easy/difficult would it be to add a small detail to the radar scope view, which would be extended centerlines for the runways? Trying to use version 2 today, I ran into difficulty giving good localizer intercepts just trying to eyeball the extended lines,

Re: [Flightgear-devel] Latest CVS still showing major MP problems...

2009-08-08 Thread Jacob Burbach
Same thing here, ongoing for at least 2 weeks. People often missing in chat and mp list, though I can see them visually. Sometimes it seems to only let me see two others in the chat/mp_list at a time, other times I can see more, and rarely can see everyone. I have zero nasal errors, or errors of

Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...

2009-08-08 Thread syd adams
I think I know what your looking for , dont know if I like the idea , but it shouldn't be too difficult. You can tint the view from the menu to darken it so the screen info displays clearer ... what about another step to blackout the background view completely? What comes to mind is a line from

Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...

2009-08-08 Thread Rob Shearman, Jr.
You can tint the view from the menu to darken it so the screen info displays clearer ... what about another step to blackout the background view completely? Well I really think having separate window and scope views might make it easier to discern the details, particularly the callsigns and data

Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...

2009-08-08 Thread syd adams
That might be best . I know very little about what information a real scope displays , and intercepting a radial is the pilots job , so I dont know if I can bring myself to add that line ;). I know , Im sure you mean this as a training tool, and I'll play around with ideas , but I'd be interested

[Flightgear-devel] Genapts bug with grass and dirt runways

2009-08-08 Thread Ron Jensen
I noticed long ago that only 1/2 of dirt and grass runways were textured. The untextured part was an appropriate color so I didn't worry too much about it. Yesterday papillon81 brought the issue up on IRC because he'd like to improve the texture. Looking at the code and using simgear's