Tim Moore wrote:
Ron Jensen wrote:
On Mon, 2009-08-10 at 22:28 +, Martin Spott wrote:
Tim Moore wrote:
Ron Jensen wrote:
For some reason scenery textures are no longer being loaded by fgviewer?
This is the fault of the new effects code. Effects rely on the FlightGear
property tree and
Hi Rob,
Rob Shearman, Jr. wrote:
Would it not be possible to add a chat client to it, which would be
compatible with the MP network protocol?
I suspect that adding specific features for a single simulator simply
is not a design goal for this RADAR console. Think of it as a universal
RADAR
Installing the latest OpenAL, both as it is configured (Windows\System32) and
as suggested (in Flightgear\bin\Win32) has had no effect on this issue. Still
getting the same error. Cheers, -R.
Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of
I have just commited basic support for the linux event devices.
It is disabled by default and has to be enabled by calling
./configure --with-eventinput
(Don't forget autogen.sh before that)
If enabled, FlightGear needs dbus-1 and hal devel packages for the headers and
libs.
The system is not
Hi,
On Tuesday 11 August 2009 12:08:05 Martin Spott wrote:
I'm pretty familiar with these topics, but memory usage is not the
point here (well, it probably is, but from the current perspective I
didn't care much). And when I was using the term lightweight I didn't
mean startup or load times
Hi,
On Tuesday 11 August 2009 00:28:43 Martin Spott wrote:
You've probably misunderstood 'fgviewer'. As far as I can tell, one of
the ideas behind this nice tool had been to create a lightweight viewer
component _without_ pulling in tons of inter-dependencies which are so
omnipresent in
Am Mittwoch, den 29.07.2009, 18:35 +0100 schrieb Jon Stockill:
Does this mean we'd be able to have real gearboxes in the vehicles we
already have, along with drive based on ground reaction rather than
faked with a jet engine?
Yes, real engine and gearbox and clutch,...
you can download a
Rob Shearman wrote:
Would it not be possible to add a chat client to it, which would be compatible
with the
MP network protocol? Obviously it would have to report position information,
but that
should be trivial enough to work out, shouldn't it? Cheers, -R.
Hi Rob,
It might be easier just
Thorsten Hackbarth wrote:
Am Mittwoch, den 29.07.2009, 18:35 +0100 schrieb Jon Stockill:
Does this mean we'd be able to have real gearboxes in the vehicles we
already have, along with drive based on ground reaction rather than
faked with a jet engine?
Yes, real engine and gearbox and
Rob Shearman wrote:
Of late I have been reporting some bugs in the MP system, and I still
believe the problems stem from the more recent CVS builds. Vivian
asked me to report whether there were any NASL console errors
associated, and I can now definitively say that there are none. The
Am Dienstag, den 11.08.2009, 22:06 +0100 schrieb Jon Stockill:
Thorsten Hackbarth wrote:
Am Mittwoch, den 29.07.2009, 18:35 +0100 schrieb Jon Stockill:
Does this mean we'd be able to have real gearboxes in the vehicles we
already have, along with drive based on ground reaction rather
When I had that error on Debian Linux it was always a conflict with the
sound system configuration.
Rob Shearman, Jr. wrote:
Installing the latest OpenAL, both as it is configured
(Windows\System32) and as suggested (in Flightgear\bin\Win32) has had no
effect on this issue. Still getting
Mathias Fröhlich wrote:
Hi,
On Tuesday 11 August 2009 12:08:05 Martin Spott wrote:
...
I understand the idea behind the 'fgviewer' tool as creating a distinct
viewer component (yet still in the early stage of development) which,
while still remaining compilant with the FlightGear
Missing persons are listed in /ai/models/multiplayer[*], and
/ai/models/multiplayer[*]/valid is true. Yet they do not show up in mp
list, nor can I see there chat. Something has obviously changed within
the last few weeks, was fine before that. Another one of those
flightgear mysteries I guess...
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