Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2012-01-19 Thread Jacob Burbach
On Thu, Jan 19, 2012 at 1:31 AM, Mathias Fröhlich mathias.froehl...@gmx.net wrote: Yes, the usual user might ask 'what should I do?' What about: Image ... uses compressed textures which cannot be supported on some systems. Please decompress this texture for improved portability. How about

Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2012-01-18 Thread Mathias Fröhlich
Hi Vivian, Sorry for the long delay, also in face of the pending release. Thanks for the suggestions. On Sunday, January 15, 2012 19:08:17 Vivian Meazza wrote: On the other hand, if you are trying to tell aircraft modelers not to use these forms (.dds .ivs) of compression, then: Image

Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2012-01-15 Thread Vivian Meazza
Martin Spott Gijs de Rooy wrote: How about moving these messages to --log-level=warn or the like? I strongly object: People are willfully committing proprietary stuff into FlightGear. As long as we can't stop this, writing a warning is one of the best things we (The FlightGear Project)

Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2012-01-15 Thread Mathias Fröhlich
Hi, On Saturday, January 14, 2012 20:17:22 Gijs de Rooy wrote: is there an easy way to disable this message? since i'm using dds texture, it's flooding the console... +1 Every single texture of --material=materials-dds.xml seems gives an error... How about moving these messages to

Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2012-01-15 Thread Mathias Fröhlich
Hi, On Sunday, January 15, 2012 10:56:14 Vivian Meazza wrote: Just what is the user meant understand or to do about it? What do you want to read? Mathias -- RSA(R) Conference 2012 Mar 27 - Feb 2 Save $400 by Jan. 27

Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2012-01-15 Thread Vivian Meazza
Mathias Hi, On Sunday, January 15, 2012 10:56:14 Vivian Meazza wrote: Just what is the user meant understand or to do about it? What do you want to read? I would suggest Image D:/Git_New/my_fgdata/Textures/Terrain/sand6.dds uses compressed DDS textures which may be unsupported by your

Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2012-01-15 Thread Mathias Fröhlich
Vivian, On Sunday, January 15, 2012 12:08:14 Vivian Meazza wrote: I would suggest Image D:/Git_New/my_fgdata/Textures/Terrain/sand6.dds uses compressed DDS textures which may be unsupported by your video driver and not display properly. Ok, Can you help me further: It's not limited to

Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2012-01-15 Thread Emilian Huminiuc
On Sunday 15 January 2012 12:34:43 Mathias Fröhlich wrote: Well, I hope that we can get rid of the compression. Can somebody with the apropriate tools convert the compressed textures to non compressed ones? That could still be dds, but dds without these compressions that produce the warning.

Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2012-01-15 Thread Martin Spott
Vivian Meazza wrote: Image D:/Git_New/my_fgdata/Textures/Terrain/sand6.dds uses compressed DDS textures which may be unsupported by your video driver and not display properly. Well, the stumbling block here is proprietary, patented !! compression which therefore is unsupported in OpenSource

Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2012-01-15 Thread Mathias Fröhlich
Hi Emilian, On Sunday, January 15, 2012 14:33:40 Emilian Huminiuc wrote: There are a couple of isue with that though. Biggest one is it will increase disk/RAM usage by at least 4 times, if not 8 depending on texture/compression method used. That basicaly negates all the advantages of the dds

Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2012-01-15 Thread Vivian Meazza
Mathias On Sunday, January 15, 2012 12:08:14 Vivian Meazza wrote: I would suggest Image D:/Git_New/my_fgdata/Textures/Terrain/sand6.dds uses compressed DDS textures which may be unsupported by your video driver and not display properly. Ok, Can you help me further: It's not

Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2012-01-14 Thread Gijs de Rooy
is there an easy way to disable this message? since i'm using dds texture, it's flooding the console... +1 Every single texture of --material=materials-dds.xml seems gives an error... How about moving these messages to --log-level=warn or the like?

Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2012-01-14 Thread Martin Spott
Gijs de Rooy wrote: How about moving these messages to --log-level=warn or the like? I strongly object: People are willfully committing proprietary stuff into FlightGear. As long as we can't stop this, writing a warning is one of the best things we (The FlightGear Project) can do. Cheers,

Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2012-01-13 Thread jean pellotier
Le 11/01/2012 18:59, Mathias Fröhlich a écrit : Hi, On Sunday, January 01, 2012 11:41:22 Mathias Fröhlich wrote: I think then, computing mipmaps for any texture file on the CPU in the loader thread should globally improove the situation. Also avoiding the compression already in the files

Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2012-01-11 Thread Mathias Fröhlich
Hi, On Sunday, January 01, 2012 11:41:22 Mathias Fröhlich wrote: I think then, computing mipmaps for any texture file on the CPU in the loader thread should globally improove the situation. Also avoiding the compression already in the files should help every use case. Except that the on disk

Re: [Flightgear-devel] DDS texures (Was: Improving random trees buildings)

2012-01-01 Thread Mathias Fröhlich
Hi, On Friday, December 30, 2011 11:11:39 Frederic Bouvier wrote: * If it's just the mipmaps. May be we can precompute the mipmaps using the cpu in the database loader thread. This would help all textures not only the ones that could be converted. May be this is the most generic

Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2012-01-01 Thread Mathias Fröhlich
Hi Erik, On Friday, December 30, 2011 11:39:37 Erik Hofman wrote: On Fri, 2011-12-30 at 10:42 +0100, Mathias Fröhlich wrote: * If it's just the mipmaps. May be we can precompute the mipmaps using the cpu in the database loader thread. This would help all textures not only the ones that

[Flightgear-devel] DDS texures (Was: Improving random trees buildings)

2011-12-30 Thread Mathias Fröhlich
Hi, On Friday, December 30, 2011 00:09:20 Csaba Halász wrote: I wonder if there is an open standard counterpart that can do the same as the dds compression? Or is the whole idea patented? (Eww, too broad software patents are the work of the devil). No, Sadly. It is all about an OpenGL

Re: [Flightgear-devel] DDS texures (Was: Improving random trees buildings)

2011-12-30 Thread Frederic Bouvier
Hi, De: Mathias Fröhlich * If it's just the mipmaps. May be we can precompute the mipmaps using the cpu in the database loader thread. This would help all textures not only the ones that could be converted. May be this is the most generic solution. I implemented a mipmap control and

Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2011-12-30 Thread Erik Hofman
On Fri, 2011-12-30 at 10:42 +0100, Mathias Fröhlich wrote: * If it's just the mipmaps. May be we can precompute the mipmaps using the cpu in the database loader thread. This would help all textures not only the ones that could be converted. May be this is the most generic solution. Ok I'm

Re: [Flightgear-devel] DDS texures (Was: Improving random trees buildings)

2011-12-30 Thread Gene Buckle
On Fri, 30 Dec 2011, Mathias Fröhlich wrote: blobs? We could try to decompress the blobs? --- No, patent infringement!!! I call shennanigans. There's no way a process that obvious could be patented and if some mouth breathing derp DID patent it, it needs to be ignored. g. -- Proud owner

[Flightgear-devel] DDS texures (Was: Improving random trees buildings)

2011-12-29 Thread Erik Hofman
On Thu, 2011-12-29 at 14:37 +0100, Erik Hofman wrote: On Thu, 2011-12-29 at 14:16 +0100, Mathias Fröhlich wrote: Could we do dds files without compression but with precomputed mipmaps? So at next, can you try out which combination of compression/provided mipmaps/forced simgear