Re: [Flightgear-devel] Shader properties and dialog

2011-11-24 Thread Stuart Buchanan
On Mon, Nov 21, 2011 at 11:41 AM, Martin Spott wrote: Stuart Buchanan wrote: I don't think there is any particularly good reaon for the dependency, for either the trees or the clouds.  I'm away at the moment but will look at uncoupling them later in the week. Don't forget to pick up your

Re: [Flightgear-devel] Shader properties and dialog

2011-11-24 Thread Arnt Karlsen
On Tue, 22 Nov 2011 16:01:07 -0800 (PST), Gene wrote in message alpine.lfd.2.00.221600360.4...@grumble.deltasoft.com: On Wed, 23 Nov 2011, Arnt Karlsen wrote: Starting i.e. b29 and Material Shaders enabled. We can also share the issue in my log, I start with c172p at KSFO 10L and you

Re: [Flightgear-devel] Shader properties and dialog

2011-11-22 Thread Arnt Karlsen
On Mon, 21 Nov 2011 23:04:25 +0100, HB-GRAL wrote in message 4ecacae9.7070...@sablonier.ch: Am 21.11.11 22:08, schrieb Arnt Karlsen: On Mon, 21 Nov 2011 14:55:34 +0100, HB-GRAL wrote in message 4eca5856.6060...@sablonier.ch: Hi Gijs I would be very happy with a reflect

Re: [Flightgear-devel] Shader properties and dialog

2011-11-22 Thread Gene Buckle
On Wed, 23 Nov 2011, Arnt Karlsen wrote: Starting i.e. b29 and Material Shaders enabled. We can also share the issue in my log, I start with c172p at KSFO 10L and you take the b29 at 10R. ..easy now, I'm on the road with an eeepc that takes about 3-5 seconds of agony between each frame, so

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread Stuart Buchanan
On 20 Nov 2011, at 22:19, Vivian Meazza wrote: I can’t see any reason for the dependency between 3d clouds and Material Shaders, but Stuart might enlighten us. I don't think there is any particularly good reaon for the dependency, for either the trees or the clouds. I'm away at the moment

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread thorsten . i . renk
In any case, the 3 frame rate killers here are 3d Clouds, Trees, and AITraffic. Compared to these, the effect on frame rate by shaders is trivial. Not for me. For me, the landmass effect at quality 3.5 (or 4? - I can't check without computer) is the killer - with nothing else enabled, it

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread Martin Spott
Stuart Buchanan wrote: I don't think there is any particularly good reaon for the dependency, for either the trees or the clouds. I'm away at the moment but will look at uncoupling them later in the week. Don't forget to pick up your virtual bottle of fine Whisky (note the spelling)

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread Gijs de Rooy
Thanks for the feedback/ideas so far! Hope to get some more throughout the week. Vivian wrote: This proposal doesn’t seem to address the problem namely that 3d clouds and Random Vegetation (trees) require Material Shaders to be checked in the gui It does, partly. As I said, the 3D clouds

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread James Turner
On 21 Nov 2011, at 13:01, Gijs de Rooy wrote: Thanks for the feedback/ideas so far! Hope to get some more throughout the week. Just to add my opinion (since this was partly my suggestion) My key concern is that most people (even developers) don't care about 'material shaders', so long as

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread HB-GRAL
Hi Gijs I would be very happy with a reflect checkbox/property once. Just to remember issue #295 (stalled, why?), this one is still broken with my ati on osx, osg trunk. It is not broken at all, but it still produce this renderbin draw errors filling my fgfs log to a huge file running

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread Anders Gidenstam
On Mon, 21 Nov 2011, Gijs de Rooy wrote: Aircraft shaders are supposed to appear on the list one day, but Emillian is currently combining most (if not all) of the aircraft-shaders in one file. It's probably better to wait on him before we do something about aircraft shaders. Or we define

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread HB-GRAL
Am 21.11.11 22:08, schrieb Arnt Karlsen: On Mon, 21 Nov 2011 14:55:34 +0100, HB-GRAL wrote in message 4eca5856.6060...@sablonier.ch: Hi Gijs I would be very happy with a reflect checkbox/property once. Just to remember issue #295 (stalled, why?), this one is still broken with my ati on

Re: [Flightgear-devel] Shader properties and dialog

2011-11-20 Thread Vivian Meazza
Gijs, This proposal doesn't seem to address the problem namely that 3d clouds and Random Vegetation (trees) require Material Shaders to be checked in the gui, and that doing so ran other, unrelated and unneeded shaders. This proposal is different to, rather than better than the existing. It