Re: [Flightgear-devel] Multi-player servers don't show aircraft icons on Safari

2007-01-07 Thread Pigeon
Multi-player servers don't show aircraft icons on Safari - default web browser on Mac OS X. Firefox shows these with no problem. Safari used to show icons when I played last time, maybe Jan. 2nd. I was using mpserver01:5000 from 0.9.10 for Mac OS X. Does anyone know what causes this

Re: [Flightgear-devel] Multi-player servers don't show aircraft icons on Safari

2007-01-07 Thread Tatsuhiro Nishioka
Hi pigeon, Yes, I'm talking about FlightGear server online map. I tried both mpmap01.flightgear.org and mpmap02.flightgear.org again but nothing has changed so far. Icons (and dots) still don't show up on Safari. Tat On Jan 7, 2007, at 2:09 AM, Pigeon wrote: Multi-player servers don't show

Re: [Flightgear-devel] pick animation

2007-01-07 Thread Mathias Fröhlich
Hi, On Friday 05 January 2007 21:12, syd wrote: One thing Im unclear on ,reading the documentation , is if the pick animation only works with left clicks. Good enough for toggling properties , but would still need 2 clickable objects for increase /decrease properties .So can a mouse button

Re: [Flightgear-devel] pick animation

2007-01-07 Thread Josh Babcock
syd wrote: Hi all, One thing Im unclear on ,reading the documentation , is if the pick animation only works with left clicks. Good enough for toggling properties , but would still need 2 clickable objects for increase /decrease properties .So can a mouse button be chosen with this animation

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building

2007-01-07 Thread Martin Spott
Roberto Inzerillo wrote: Since terrain meshes are based on triangles, I see full flexibility in that (more than what's used today). I guess rectangle blocks (I refer to taxiway/runway/aprons) were choosen in order to get airport layouts quick and easy [...] and certainly for

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-07 Thread Martin Spott
Roberto Inzerillo wrote: The same goes for lighting, I just want to change the positioning of those light points in space because I don't like the way they are automatically positioned now (specifically on taxiways). I think, concerning taxiway lights for example there is room for

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-07 Thread Martin Spott
Ralf Gerlich wrote: Of course, TaxiDraw is not limited to creating apt.dat data as Durk's AI extension shows. Maybe we can inspire the involved developers to head for a joint effort of TaxiDraw- and FGSD-development here ;-) The upcoming 'standard' for editing geographic vector data

Re: [Flightgear-devel] location-in-air

2007-01-07 Thread John Denker
On 01/06/2007 04:25 PM, Jon S. Berndt wrote: I'm not sure what you are talking about here. Could you be more descriptive? I'll try! Let's start with some use case analysis: Scenario 1: User wants to practice landings. Using command-line options, the user initializes the system to 4 mile

Re: [Flightgear-devel] pick animation

2007-01-07 Thread Ron Jensen
On Sun, 2007-01-07 at 09:51 -0500, Josh Babcock wrote: First, this animation is a really good idea. I've spent the better part of the weekend adding instruments to my F4E, this code ROCKS! I for see a problem though. With the old hotspot code, if you wanted to animate a really small switch,

Re: [Flightgear-devel] location-in-air

2007-01-07 Thread Martin Spott
John Denker wrote: [... reset function ...] All evidence indicates that the function being called was not designed to be used this way, i.e. not to be used in flight and not to be used repeatedly. Instead it was supposed to be used once, during initial startup. John, actually, what you're

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-07 Thread Ralf Gerlich
Hi, Martin Spott wrote: Ralf Gerlich wrote: Of course, TaxiDraw is not limited to creating apt.dat data as Durk's AI extension shows. Maybe we can inspire the involved developers to head for a joint effort of TaxiDraw- and FGSD-development here ;-) [SNIP] We're in the progress of

Re: [Flightgear-devel] location-in-air

2007-01-07 Thread John Denker
On 01/07/2007 12:28 PM, Martin Spott wrote: John, actually, what you're looking for is a routine that allows you to dump the whole property tree at runtime into a file and allow re-loading this as a preset. In order not to break current behaviour it would be necessary to compile a

Re: [Flightgear-devel] PRE_OSG cvs BUG in VSI with code fix

2007-01-07 Thread Nick Warne
On Sunday 07 January 2007 17:34, gh.robin wrote: On Sun 7 January 2007 18:20, Martin Spott wrote: Nick Warne wrote: There is a typo in: src/Instrumentation/vertical_speed_indicator.cxx line 17: _static_pressure(node-getStringValue(static-pressure,

Re: [Flightgear-devel] PRE_OSG cvs BUG in VSI with code fix

2007-01-07 Thread gh.robin
On Sun 7 January 2007 18:42, Nick Warne wrote: You must first check it , because the existing code is working right with /Systems/static/pressure-inhg Well, on Linux at least with that line I got two 'systems' directories in the property tree - one called /Systems/ with one item, the

Re: [Flightgear-devel] Vulcan Patch

2007-01-07 Thread Martin Spott
Buchanan, Stuart wrote: Note for committer: texture3.rgb is now redundant and can be removed from CVS. jive: 19:04:41 ~/SCM/FlightGear/data/Aircraft find . -name texture3.rgb ./X15/Models/texture3.rgb jive: 19:05:45 ~/SCM/FlightGear/data/Aircraft/vulcanb2 find . -type f -exec grep -l

Re: [Flightgear-devel] PRE_OSG cvs BUG in VSI with code fix

2007-01-07 Thread Martin Spott
gh.robin wrote: On Sun 7 January 2007 18:20, Martin Spott wrote: Nick Warne wrote: There is a typo in: src/Instrumentation/vertical_speed_indicator.cxx line 17: _static_pressure(node-getStringValue(static-pressure, /Systems/static/pressure-inhg)) should be of course:

Re: [Flightgear-devel] compilation pb: error: 'const class osg::Viewport' has no member named 'getViewport'

2007-01-07 Thread Manuel Massing
Sébastien, I posted a compilation fix yesterday, see http://sourceforge.net/mailarchive/message.php?msg_id=37837809 bye, Manuel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay

Re: [Flightgear-devel] PRE_OSG cvs BUG in VSI with code fix

2007-01-07 Thread gh.robin
On Sun 7 January 2007 19:09, Martin Spott wrote: gh.robin wrote: On Sun 7 January 2007 18:20, Martin Spott wrote: Nick Warne wrote: There is a typo in: src/Instrumentation/vertical_speed_indicator.cxx line 17: _static_pressure(node-getStringValue(static-pressure,

Re: [Flightgear-devel] PRE_OSG cvs BUG in VSI with code fix

2007-01-07 Thread gh.robin
On Sun 7 January 2007 19:13, gh.robin wrote: On Sun 7 January 2007 19:09, Martin Spott wrote: gh.robin wrote: On Sun 7 January 2007 18:20, Martin Spott wrote: Nick Warne wrote: There is a typo in: src/Instrumentation/vertical_speed_indicator.cxx line 17:

Re: [Flightgear-devel] location-in-air

2007-01-07 Thread Martin Spott
John Denker wrote: [...] For my purposes (and I suspect a lot of other purposes besides), is much more useful to be able to warp to some improvised place, without ever having been there before. Without ever having been there before I'd say you'll never know in which state the aircraft is

Re: [Flightgear-devel] Aircraft maintainers sought

2007-01-07 Thread leee
Thanks for all the nice words folks, and to Josh and Alexis for taking on the Canberra and A-10. I'll still be following the lists and I'll be happy to answer any questions about any of the aircraft I've worked on and try to explain what my line of reasoning might have been behind some of the

Re: [Flightgear-devel] Time lag in Multiplayer: question, was Re: Aerotow and winch patch

2007-01-07 Thread Mathias Fröhlich
Hi, On Sunday 07 January 2007 14:38, Maik Justus wrote: I've programmed a moving mean of calculated lags. Have to check it out now. I have not tried. But had a quick look at the code. You are talking about the _towLength value that appears to be used for the tow tension instead of the real

Re: [Flightgear-devel] Autopilot is no longer working within FG osg branch

2007-01-07 Thread leee
On Sunday 07 January 2007 13:12, gh.robin wrote: Hello, Between the 13 December 2006 and last night 07 January , the autopilot has vanished With my previous built of Flightgear osg branch 13-12-2006 dated i was still able to run autopilot the heading and altitude where nicely taken , and

Re: [Flightgear-devel] location-in-air

2007-01-07 Thread John Denker
On 01/07/2007 01:25 PM, Martin Spott wrote: [...] For my purposes (and I suspect a lot of other purposes besides), is much more useful to be able to warp to some improvised place, without ever having been there before. Without ever having been there before I'd say you'll never know in which

Re: [Flightgear-devel] Time lag in Multiplayer: question, was Re: Aerotow and winch patch

2007-01-07 Thread Maik Justus
Hi, Mathias Fröhlich schrieb am 07.01.2007 19:44: Hi, On Sunday 07 January 2007 14:38, Maik Justus wrote: I've programmed a moving mean of calculated lags. Have to check it out now. I have not tried. But had a quick look at the code. You are talking about the _towLength value that

Re: [Flightgear-devel] PRE_OSG cvs BUG in VSI with code fix

2007-01-07 Thread Roy Vegard Ovesen
On Sunday 07 January 2007 19:44, Nick Warne wrote: On Sunday 07 January 2007 18:40, Roy Vegard Ovesen wrote: On Sunday 07 January 2007 19:25, gh.robin wrote: And if you don't trust me, when i say its working, look at this http://perso.orange.fr/GRTux/pressure-inhg.jpg Nick is right,

Re: [Flightgear-devel] PRE_OSG cvs BUG in VSI with code fix

2007-01-07 Thread gh.robin
On Sun 7 January 2007 19:40, Roy Vegard Ovesen wrote: On Sunday 07 January 2007 19:25, gh.robin wrote: And if you don't trust me, when i say its working, look at this http://perso.orange.fr/GRTux/pressure-inhg.jpg Nick is right, /Systems/... _is_ a typo. The reason why it is working for

Re: [Flightgear-devel] patch to compile flightgear against osg HEAD

2007-01-07 Thread Mathias Fröhlich
Hi Manuel, On Saturday 06 January 2007 14:33, Manuel Massing wrote: attached is a tiny patch for src/Model/panelnode.{cxx,hxx} to make flightgear compile against osg HEAD, apparently the interface to osg::Viewport has changed slightly. Might spare a few seconds to those who track osg HEAD.

Re: [Flightgear-devel] PRE_OSG cvs BUG in VSI with code fix

2007-01-07 Thread Roy Vegard Ovesen
On Sunday 07 January 2007 19:25, gh.robin wrote: You must first check it , because the existing code is working right with /Systems/static/pressure-inhg And if you don't trust me, when i say its working, look at this http://perso.orange.fr/GRTux/pressure-inhg.jpg Ok! Now I'm just

Re: [Flightgear-devel] PRE_OSG cvs BUG in VSI with code fix

2007-01-07 Thread Roy Vegard Ovesen
On Sunday 07 January 2007 20:13, gh.robin wrote: On Sun 7 January 2007 19:40, Roy Vegard Ovesen wrote: On Sunday 07 January 2007 19:25, gh.robin wrote: And if you don't trust me, when i say its working, look at this http://perso.orange.fr/GRTux/pressure-inhg.jpg Nick is right,

Re: [Flightgear-devel] PRE_OSG cvs BUG in VSI with code fix

2007-01-07 Thread Nick Warne
On Sunday 07 January 2007 19:51, Roy Vegard Ovesen wrote: On Sunday 07 January 2007 19:25, gh.robin wrote: You must first check it , because the existing code is working right with /Systems/static/pressure-inhg And if you don't trust me, when i say its working, look at this

Re: [Flightgear-devel] compilation pb: error: 'const class osg::Viewport' has no member named 'getViewport'

2007-01-07 Thread Sébastien MARQUE
thank you very much Manuel, it compiles perfectly now. regards Manuel Massing a écrit : Sébastien, I posted a compilation fix yesterday, see http://sourceforge.net/mailarchive/message.php?msg_id=37837809 bye, Manuel

[Flightgear-devel] memory leak

2007-01-07 Thread John Denker
My version of fgfs has a rather large memory leak. If I leave the thing parked after a flight, brakes on, simulator paused, it will gobble up about 3 gigabytes of virtual memory overnight. (In contrast, it's only a little over 500 meg after a few minutes of flight.) I'm running the version of