[Flightgear-devel] former project policies

2007-11-21 Thread Melchior FRANZ
I've now written together some rules for aircraft developers that I used to consider official project policies. After recent difficulties to persuade developers to consider them, I will no longer care about them and will only fix buggy aircraft in my local checkout. That's why I put this only on

Re: [Flightgear-devel] Nimitz operation menu items

2007-11-21 Thread Stuart Buchanan
Bohnert Paul wrote I propose adding two items to the ATC/AI Options menu. The first one will enable users to set the speed of carrier Nimitz. The second will set Nimitz speed to 0 and place it at the it's start up location. This will allow MP players to place Nimitz at the same location

Re: [Flightgear-devel] Nimitz operation menu items

2007-11-21 Thread Markus Zojer
Very nice! I am waiting for the mp-nimitz badly ;-) Just one idea: is it possible to add some knots of headwind to the scene while overwriting the current metar info, I think that would add some realism to the scene. fly on, markus Bohnert Paul wrote: Hi all, I propose adding two items to

Re: [Flightgear-devel] former project policies

2007-11-21 Thread Melchior FRANZ
* gerard robin -- Wednesday 21 November 2007: I only wonder about = SGI textures (*.rgb) shall be aggressively since i remember getting trouble with that format Thought i have not tested it recently, [...] There was a problem with compressed splash textures, but that was a bug in fgfs

Re: [Flightgear-devel] Nimitz operation menu items

2007-11-21 Thread Vivian Meazza
Stuart Sent: 21 November 2007 10:11 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Nimitz operation menu items Bohnert Paul wrote I propose adding two items to the ATC/AI Options menu. The first one will enable users to set the speed of carrier Nimitz.

Re: [Flightgear-devel] former project policies

2007-11-21 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 About global settings: this would affect the generic HUD too right? Quite a few aircrafts prevents you from turing on the generic HUD (I agree that it may not be realistic for the aircraft, but it is very useful when you try an aircraft for the

Re: [Flightgear-devel] former project policies

2007-11-21 Thread Melchior FRANZ
* gerard robin -- Wednesday 21 November 2007: AND, the recommendation to use English is less easy when we are not English speaking , this will be an add on of work for the developer. I didn't say that filenames/comments/function-names shall be in perfect English, nor in English better than

Re: [Flightgear-devel] former project policies

2007-11-21 Thread Jon Stockill
Melchior FRANZ wrote: CVS isn't a dumping ground for secrets. Everything there should be open. And being open also means to be understandable by as big an audience as possible. I'm just not able to learn Greek, Chinese, Swahili, ... We all hate English, but it's the lowest common

Re: [Flightgear-devel] Nimitz operation menu items

2007-11-21 Thread Anders Gidenstam
On Wed, 21 Nov 2007, Markus Zojer wrote: Very nice! I am waiting for the mp-nimitz badly ;-) If you are open to experimental stuff you can already try out one approach for making a MP-Nimitz: http://www.gidenstam.org/FlightGear/misc/Carrier_over_MP/ It will not achieve perfect synchronization

Re: [Flightgear-devel] Nimitz operation menu items

2007-11-21 Thread Stuart Buchanan
AnMaster wrote: gerard robin wrote: On mer 21 novembre 2007, Vivian Meazza wrote: Stuart Hi Paul, Providing an easy way to make the Nimitz more MP-compatible is an excellent idea. However, I have two comments on the implementation: 1) I think splitting the dialog into two -

[Flightgear-devel] blender import/export scripts

2007-11-21 Thread Curtis Olson
Hi, Where can I find blender import/export scripts for formats like .osg, .ac, and .flt? Thanks, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net email

Re: [Flightgear-devel] blender import/export scripts

2007-11-21 Thread Gijs de Rooy
Hi, The .ac format (and a few others) is automaticly installed in Blender as far as i no... If not you can download here: http://www.blender.org/download/python-scripts/import-export/ There is a list of scripts to download for blender. Succes! Gijs PS: This is my first post on the

Re: [Flightgear-devel] former project policies

2007-11-21 Thread Stewart Andreason
I was interested in finding out if my model followed the rules, and came up with a question: If I want to use a generic instrument, but need to modify the xml file slightly, would it be best to place that new instrument.xml file under the generic directory, or copy the entire instrument

Re: [Flightgear-devel] former project policies

2007-11-21 Thread Anders Gidenstam
On Wed, 21 Nov 2007, Stewart Andreason wrote: I am currently following the second option, as the rgb and ac files must be in the same directory to work. If you don't need to change the .ac or the textures you only need to copy the XML file. You'll need to add some '../'s to the path and a

Re: [Flightgear-devel] Nimitz operation menu items

2007-11-21 Thread Mike Schuh
On Wed, 21 Nov 2007, Stuart Buchanan wrote: 1) I think splitting the dialog into two - one for AI/ATC and one for carrier settings would be a good idea. From the user's perspective, they are really two separate functions and there are now sufficient carrier functions to make this worthwhile. I

Re: [Flightgear-devel] English as a low common demoninator

2007-11-21 Thread Willie Fleming
On Wednesday 21 November 2007 18:45:12 David Megginson wrote: The Economist once had an article suggesting (I'm not sure how seriously) that languages like German or Japanese could be a competitive advantage precisely because they're not widely spoken. In an international business meeting,

[Flightgear-devel] English as a low common demoninator

2007-11-21 Thread Mike Schuh
On Wed, 21 Nov 2007, Jon Stockill wrote: Melchior FRANZ wrote: We all hate English, but it's the lowest common denominator. ;-) Oi! The's now't wrong wi english, even if nob'dy ahtside yorkshire can talk reet. As the saying goes: If you can speak three languages, you are trilingual, if you

Re: [Flightgear-devel] former project policies

2007-11-21 Thread Maik Justus
Hi, Melchior FRANZ schrieb am 21.11.2007 13:33: (Also, all aircraft should support startup in air, and I must admit that this doesn't even work for the bo105.) This is my fault, not yours. It's on my open point list (since a long time :-( ) Maik

[Flightgear-devel] fgcom problems...

2007-11-21 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Where exactly do I find the things listed at http://squonk.abacab.org/dokuwiki/fgcom#requirements ? Several of them (all the asterix ones, the gsm one and some more) do not exist as packages for my distro, some links to source of them would be very

[Flightgear-devel] Brasilian Airports

2007-11-21 Thread Simulador
Hi, Does someone is working on Brasilian Airports? Regards, - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/

Re: [Flightgear-devel] English as a low common demoninator

2007-11-21 Thread Stuart Buchanan
Mike Schuh wrote: On a more relevant point, I am willing to assist in writing documentation or (more likely to actually happen) proof read what others have written. Help with documentation is very welcome. Martin Spott (who doesn't read the list) and myself are the active committers for

[Flightgear-devel] 7 easy steps to get fgcom running

2007-11-21 Thread Csaba Halász
Requirements: alsa headers plus standard development tools (gcc, make, etc) Nothing fancy :) 1.) fetch a known good revision of iaxclient: svn co https://iaxclient.svn.sourceforge.net/svnroot/iaxclient/branches/1.0 -r '{2007-07-21}' iaxclient 2.) fetch fgcom into the same directory svn checkout

[Flightgear-devel] FlightGear prerelease

2007-11-21 Thread Durk Talsma
This is a quick note to everybody: I'm planning to build an official FlightGear pre-release tonight. I did a full dress rehearsal last sunday and that all seemed to work well, but I still needed Curt's okay for a few remaining issues. In the mean time, if there are any *urgent* patches

Re: [Flightgear-devel] fgcom problems...

2007-11-21 Thread Holger Wirtz
Hi, On Wed, Nov 21, 2007 at 10:05:27PM +0100, AnMaster wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Where exactly do I find the things listed at http://squonk.abacab.org/dokuwiki/fgcom#requirements ? Several of them (all the asterix ones, the gsm one and some more) do not exist

Re: [Flightgear-devel] 7 easy steps to get fgcom running

2007-11-21 Thread Holger Wirtz
Csaba, thanks for heavy debugging! On Thu, Nov 22, 2007 at 04:50:57AM +0100, Csaba Halász wrote: Requirements: alsa headers plus standard development tools (gcc, make, etc) Nothing fancy :) 1.) fetch a known good revision of iaxclient: svn co