I've now written together some rules for aircraft developers that I
used to consider official project policies. After recent difficulties
to persuade developers to consider them, I will no longer care about
them and will only fix buggy aircraft in my local checkout. That's why
I put this only on
Bohnert Paul wrote
I propose adding two items to the ATC/AI Options menu.
The first one will enable users to set the speed of carrier Nimitz.
The second will set Nimitz speed to 0 and place it at the it's start up
location. This will allow MP players to place Nimitz at the same location
Very nice! I am waiting for the mp-nimitz badly ;-)
Just one idea: is it possible to add some knots of headwind to the scene
while overwriting the current metar info, I think that would add some
realism to the scene.
fly on,
markus
Bohnert Paul wrote:
Hi all,
I propose adding two items to
* gerard robin -- Wednesday 21 November 2007:
I only wonder about = SGI textures (*.rgb) shall be aggressively
since i remember getting trouble with that format
Thought i have not tested it recently, [...]
There was a problem with compressed splash textures, but that was
a bug in fgfs
Stuart
Sent: 21 November 2007 10:11
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Nimitz operation menu items
Bohnert Paul wrote
I propose adding two items to the ATC/AI Options menu.
The first one will enable users to set the speed of carrier Nimitz.
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About global settings: this would affect the generic HUD too right? Quite a few
aircrafts prevents you from turing on the generic HUD (I agree that it may not
be realistic for the aircraft, but it is very useful when you try an aircraft
for the
* gerard robin -- Wednesday 21 November 2007:
AND, the recommendation to use English is less easy when we are
not English speaking , this will be an add on of work for the developer.
I didn't say that filenames/comments/function-names shall be in perfect
English, nor in English better than
Melchior FRANZ wrote:
CVS isn't a dumping ground for secrets. Everything there should be
open. And being open also means to be understandable by as big an
audience as possible. I'm just not able to learn Greek, Chinese,
Swahili, ... We all hate English, but it's the lowest common
On Wed, 21 Nov 2007, Markus Zojer wrote:
Very nice! I am waiting for the mp-nimitz badly ;-)
If you are open to experimental stuff you can already try out one approach
for making a MP-Nimitz:
http://www.gidenstam.org/FlightGear/misc/Carrier_over_MP/
It will not achieve perfect synchronization
AnMaster wrote:
gerard robin wrote:
On mer 21 novembre 2007, Vivian Meazza wrote:
Stuart
Hi Paul,
Providing an easy way to make the Nimitz more MP-compatible
is an excellent idea. However, I have two comments on the
implementation:
1) I think splitting the dialog into two -
Hi,
Where can I find blender import/export scripts for formats like .osg, .ac,
and .flt?
Thanks,
Curt.
--
Curtis Olson: http://baron.flightgear.org/~curt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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This SF.net email
Hi,
The .ac format (and a few others) is automaticly installed in Blender as far as
i no...
If not you can download here:
http://www.blender.org/download/python-scripts/import-export/
There is a list of scripts to download for blender. Succes!
Gijs
PS: This is my first post on the
I was interested in finding out if my model followed the rules, and came
up with a question:
If I want to use a generic instrument, but need to modify the xml file
slightly, would it be best to place that new instrument.xml file under
the generic directory, or copy the entire instrument
On Wed, 21 Nov 2007, Stewart Andreason wrote:
I am currently following the second option, as the rgb and ac files must
be in the same directory to work.
If you don't need to change the .ac or the textures you only need to copy
the XML file. You'll need to add some '../'s to the path and a
On Wed, 21 Nov 2007, Stuart Buchanan wrote:
1) I think splitting the dialog into two - one for AI/ATC and one for
carrier settings would be a good idea. From the user's perspective, they
are really two separate functions and there are now sufficient carrier
functions to make this worthwhile.
I
On Wednesday 21 November 2007 18:45:12 David Megginson wrote:
The Economist once had an article suggesting (I'm not sure how
seriously) that languages like German or Japanese could be a
competitive advantage precisely because they're not widely spoken. In
an international business meeting,
On Wed, 21 Nov 2007, Jon Stockill wrote:
Melchior FRANZ wrote:
We all hate English, but it's the lowest common
denominator. ;-)
Oi! The's now't wrong wi english, even if nob'dy ahtside yorkshire can
talk reet.
As the saying goes: If you can speak three languages, you are trilingual,
if you
Hi,
Melchior FRANZ schrieb am 21.11.2007 13:33:
(Also, all aircraft should support
startup in air, and I must admit that this doesn't even work for
the bo105.)
This is my fault, not yours. It's on my open point list (since a long
time :-( )
Maik
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Where exactly do I find the things listed at
http://squonk.abacab.org/dokuwiki/fgcom#requirements ? Several of them (all the
asterix ones, the gsm one and some more) do not exist as packages for my distro,
some links to source of them would be very
Hi,
Does someone is working on Brasilian Airports?
Regards,
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Mike Schuh wrote:
On a more relevant point, I am willing to assist in writing
documentation
or (more likely to actually happen) proof read what others have
written.
Help with documentation is very welcome.
Martin Spott (who doesn't read the list) and myself are the active committers
for
Requirements: alsa headers plus standard development tools (gcc, make,
etc) Nothing fancy :)
1.) fetch a known good revision of iaxclient:
svn co https://iaxclient.svn.sourceforge.net/svnroot/iaxclient/branches/1.0
-r '{2007-07-21}' iaxclient
2.) fetch fgcom into the same directory
svn checkout
This is a quick note to everybody: I'm planning to build an official
FlightGear pre-release tonight. I did a full dress rehearsal last sunday and
that all seemed to work well, but I still needed Curt's okay for a few
remaining issues. In the mean time, if there are any *urgent* patches
Hi,
On Wed, Nov 21, 2007 at 10:05:27PM +0100, AnMaster wrote:
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Where exactly do I find the things listed at
http://squonk.abacab.org/dokuwiki/fgcom#requirements ? Several of them (all
the
asterix ones, the gsm one and some more) do not exist
Csaba,
thanks for heavy debugging!
On Thu, Nov 22, 2007 at 04:50:57AM +0100, Csaba Halász wrote:
Requirements: alsa headers plus standard development tools (gcc, make,
etc) Nothing fancy :)
1.) fetch a known good revision of iaxclient:
svn co
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